habitica/src/app/browser.coffee

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_ = require 'underscore'
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moment = require 'moment'
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#algos = require './algos'
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restoreRefs = module.exports.restoreRefs = (model) ->
#refLists
_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
model.refList "_#{type}List", "_user.tasks", "_user.#{type}Ids"
###
Loads JavaScript files from (1) public/js/* and (2) external sources
If a library is available in a CDN, we put it in <Scripts:> (index.html) for better caching. If not, we use
this function to utilize require() to concatinate for faster page load, and $.getScript for asyncronous external script loading
###
loadJavaScripts = (model) ->
unless model.get('_view.mobileDevice')
require '../../public/vendor/jquery-ui/ui/jquery.ui.core'
require '../../public/vendor/jquery-ui/ui/jquery.ui.widget'
require '../../public/vendor/jquery-ui/ui/jquery.ui.mouse'
require '../../public/vendor/jquery-ui/ui/jquery.ui.sortable'
require '../../public/vendor/bootstrap-tour/bootstrap-tour'
# JS files not needed right away (google charts) or entirely optional (analytics)
# Each file getsload asyncronously via $.getScript, so it doesn't bog page-load
unless model.get('_view.mobileDevice')
$.getScript("//s7.addthis.com/js/250/addthis_widget.js#pubid=lefnire");
# Google Charts
$.getScript "//www.google.com/jsapi", ->
# Specifying callback in options param is vital! Otherwise you get blank screen, see http://stackoverflow.com/a/12200566/362790
google.load "visualization", "1", {packages:["corechart"], callback: ->}
# Note, Google Analyatics giving beef if in this file. Moved back to index.html. It's ok, it's async - really the
# syncronous requires up top are what benefit the most from this file.
###
Setup jQuery UI Sortable
###
setupSortable = (model) ->
unless (model.get('_view.mobileDevice') == true) #don't do sortable on mobile
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_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model.at("_#{type}List").pass(ignore: domId).move {id}, to
setupTooltips = (model) ->
$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
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$('.priority-multiplier-help').popover
title: "How difficult is this task?"
trigger: "hover"
content: "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info."
setupTour = (model) ->
tourSteps = [
{
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element: ".main-avatar"
title: "Welcome to HabitRPG"
content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game."
}
{
element: "#bars"
title: "Achieve goals and level up"
content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
}
{
element: "ul.habits"
title: "Habits"
content: "Habits are goals that you constantly track."
placement: "bottom"
}
{
element: "ul.dailys"
title: "Dailies"
content: "Dailies are goals that you want to complete once a day."
placement: "bottom"
}
{
element: "ul.todos"
title: "Todos"
content: "Todos are one-off goals which need to be completed eventually."
placement: "bottom"
}
{
element: "ul.rewards"
title: "Rewards"
content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits."
placement: "bottom"
}
{
element: "ul.habits li:first-child"
title: "Hover over comments"
content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own."
placement: "right"
}
]
$('.main-avatar').popover('destroy') #remove previous popovers
tour = new Tour()
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_.each tourSteps, (step) ->
tour.addStep _.defaults step, {html:true}
tour._current = 0 if isNaN(tour._current) #bootstrap-tour bug
tour.start()
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###
Sets up "+1 Exp", "Level Up", etc notifications
###
setupGrowlNotifications = (model) ->
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return unless jQuery? # Only run this in the browser
user = model.at '_user'
statsNotification = (html, type) ->
#don't show notifications if user dead
return if user.get('stats.lvl') == 0
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$.bootstrapGrowl html,
ele: '#notification-area',
type: type # (null, 'info', 'error', 'success', 'gp', 'xp', 'hp', 'lvl','death')
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top_offset: 20
align: 'right' # ('left', 'right', or 'center')
width: 250 # (integer, or 'auto')
delay: 3000
allow_dismiss: true
stackup_spacing: 10 # spacing between consecutive stacecked growls.
# Setup listeners which trigger notifications
user.on 'set', 'stats.hp', (captures, args) ->
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num = captures - args
rounded = Math.abs(num.toFixed(1))
if num < 0
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statsNotification "<i class='icon-heart'></i> - #{rounded} HP", 'hp' # lost hp from purchase
else if num > 0
statsNotification "<i class='icon-heart'></i> + #{rounded} HP", 'hp' # gained hp from potion/level?
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user.on 'set', 'stats.exp', (captures, args, isLocal, silent=false) ->
# unless silent
num = captures - args
rounded = Math.abs(num.toFixed(1))
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if num < 0 and num > -50 # TODO fix hackey negative notification supress
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statsNotification "<i class='icon-star'></i> - #{rounded} XP", 'xp'
else if num > 0
statsNotification "<i class='icon-star'></i> + #{rounded} XP", 'xp'
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user.on 'set', 'stats.gp', (captures, args) ->
num = captures - args
absolute = Math.abs(num)
gold = Math.floor(absolute)
silver = Math.floor((absolute-gold)*100)
sign = if num < 0 then '-' else '+'
if gold and silver > 0
statsNotification "#{sign} #{gold} <i class='icon-gold'></i> #{silver} <i class='icon-silver'></i>", 'gp'
else if gold > 0
statsNotification "#{sign} #{gold} <i class='icon-gold'></i>", 'gp'
else if silver > 0
statsNotification "#{sign} #{silver} <i class='icon-silver'></i>", 'gp'
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user.on 'set', 'stats.lvl', (captures, args) ->
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if captures > args
if captures is 1 and args is 0
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statsNotification '<i class="icon-death"></i> You died! Game over.', 'death'
else
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statsNotification '<i class="icon-chevron-up"></i> Level Up!', 'lvl'
module.exports.resetDom = (model) ->
DERBY.app.dom.clear()
DERBY.app.view.render(model, DERBY.app.view._lastRender.ns, DERBY.app.view._lastRender.context);
module.exports.app = (appExports, model, app) ->
loadJavaScripts(model)
setupGrowlNotifications(model) unless model.get('_view.mobileDevice')
app.on 'render', (ctx) ->
#restoreRefs(model)
setupSortable(model)
setupTooltips(model)
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setupTour(model)
$('.datepicker').datepicker({autoclose:true, todayBtn:true})
.on 'changeDate', (ev) ->
#for some reason selecting a date doesn't fire a change event on the field, meaning our changes aren't saved
#FIXME also, it saves as a day behind??
model.at(ev.target).set 'date', moment(ev.date).add('d',1).format('MM/DD/YYYY')