habitica/website/client/assets/css/sprites/spritesmith-main-16.css

1819 lines
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CSS
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.Mount_Head_Unicorn-Skeleton {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -484px -544px;
width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-White {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -318px -680px;
width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Zombie {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px -424px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Base {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px 0px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px -106px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px -212px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Desert {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px -318px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Golden {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -680px -530px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Red {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -680px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Shade {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -106px -680px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Skeleton {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -212px -680px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-White {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -272px -544px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Zombie {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -378px -544px;
width: 105px;
height: 105px;
}
.Mount_Head_Wolf-Aquatic {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -408px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Base {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -136px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -272px 0px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Cupid {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -272px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Desert {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -136px 0px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Ember {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Fairy {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -136px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Floral {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -272px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Ghost {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -408px 0px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Golden {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -408px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Holly {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px 0px;
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Peppermint {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Red {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -136px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-RoyalPurple {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -272px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Shade {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -408px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Shimmer {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -544px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Skeleton {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -544px -136px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Spooky {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -544px -272px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Thunderstorm {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -544px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-White {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Zombie {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -136px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
.Mount_Icon_Aether-Invisible {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -590px -544px;
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -424px -680px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-CottonCandyBlue {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -506px -680px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-CottonCandyPink {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -588px -680px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Desert {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -670px -680px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px 0px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Red {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -100px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Shade {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -200px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Skeleton {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -300px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-White {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -400px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Zombie {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -500px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Axolotl-Base {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -786px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-CottonCandyBlue {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -300px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -868px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Cupid {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Ember {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Fairy {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Floral {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -786px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Ghost {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Holly {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -300px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Polar {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -950px -700px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -886px;
2017-03-10 02:06:18 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Skeleton {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Spooky {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Thunderstorm {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-White {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Zombie {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Base {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Desert {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Golden {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Red {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -886px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Shade {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px 0px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Skeleton {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -100px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-White {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -200px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Zombie {
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -300px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -700px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1032px -800px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -986px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -986px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-CottonCandyPink {
2017-03-14 20:54:27 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -986px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -986px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -986px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -986px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -986px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -986px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -100px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -200px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -300px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -400px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -500px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Cactus-Cupid {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -600px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Cactus-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -700px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Ember {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -800px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Cactus-Fairy {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1114px -900px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Floral {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Ghost {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Holly {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Spooky {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Thunderstorm {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1086px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -300px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -700px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -800px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -900px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1196px -1000px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -100px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -200px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -300px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -400px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -500px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -600px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -700px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -800px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px -500px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-CottonCandyBlue {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -1000px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1186px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-White {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Zombie {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-CottonCandyBlue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-CottonCandyPink {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Desert {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Golden {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Red {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Shade {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1148px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Skeleton {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1230px -1186px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-White {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px 0px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Deer-Zombie {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -100px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -200px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Base {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -300px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-CottonCandyBlue {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -400px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-CottonCandyPink {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -500px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Cupid {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -600px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Desert {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -700px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Ember {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -800px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Fairy {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -900px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Floral {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -1000px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Ghost {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1360px -1100px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Golden {
2017-02-02 17:31:43 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1286px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Dragon-Holly {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Spooky {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Thunderstorm {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Dragon-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1148px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1230px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1312px -1286px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px 0px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Egg-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Egg-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Egg-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -300px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Egg-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -600px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -700px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -800px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -900px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -1000px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -1100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1442px -1200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1386px;
2017-01-24 21:37:57 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Falcon-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1386px;
2017-01-24 21:37:57 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1386px;
2017-01-24 21:37:57 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-CottonCandyBlue {
2017-01-24 21:37:57 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1386px;
2017-01-24 21:37:57 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-CottonCandyPink {
2017-01-21 02:41:31 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1386px;
2017-01-21 02:41:31 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1386px;
2017-01-21 02:41:31 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1386px;
2017-01-21 02:41:31 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1386px;
2017-01-21 02:41:31 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Shade {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Skeleton {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-White {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Ferret-Zombie {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Aquatic {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Base {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-CottonCandyBlue {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1148px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-CottonCandyPink {
2017-01-18 00:16:01 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1230px -1386px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Cupid {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1312px -1386px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Desert {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1394px -1386px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Ember {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px 0px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Fairy {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -100px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Floral {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -200px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Ghost {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -300px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Golden {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -400px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Holly {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -500px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Peppermint {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -600px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Red {
2017-01-03 21:35:23 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -700px;
2017-01-03 21:35:23 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-RoyalPurple {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -800px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Shade {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -900px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Shimmer {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -1000px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Skeleton {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -1100px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Spooky {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -1200px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Thunderstorm {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1524px -1300px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-White {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_FlyingPig-Zombie {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Aquatic {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Base {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-CottonCandyBlue {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-CottonCandyPink {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Cupid {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Desert {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Ember {
2017-01-10 20:32:21 +00:00
background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1486px;
2017-01-10 20:32:21 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Fox-Fairy {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Floral {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Ghost {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Holly {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1148px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1230px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1312px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1394px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1476px -1486px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px 0px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Spooky {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -100px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Thunderstorm {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -200px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -300px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Fox-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -400px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -500px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -600px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -700px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -800px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -900px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -1000px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -1100px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -1200px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -1300px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Frog-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1606px -1400px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: 0px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -82px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -164px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -246px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -328px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -410px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -492px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -574px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -656px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -738px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Gryphon-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -820px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -902px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -984px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1066px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1148px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1230px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Red {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1312px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Shade {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1394px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1476px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-White {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1558px -1586px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_GuineaPig-Zombie {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px 0px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Hedgehog-Base {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px -100px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Hedgehog-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px -200px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Hedgehog-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px -300px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Hedgehog-Desert {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1688px -400px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Hedgehog-Golden {
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background-image: url(/static/sprites/spritesmith-main-16.png);
background-position: -1278px -900px;
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width: 81px;
height: 99px;
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}