habitica/website/client/assets/css/sprites/spritesmith-main-10.css

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2018-05-01 21:25:58 +00:00
.npc_timetravelers {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: -214px -1535px;
width: 195px;
height: 138px;
}
.npc_tyler {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: -1844px -1134px;
width: 90px;
height: 90px;
}
.npc_vicky {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: -1935px -1134px;
width: 59px;
height: 82px;
}
.seasonalshop_closed {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: -1844px -863px;
width: 162px;
height: 138px;
}
.seasonalshop_open {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: -1844px -724px;
width: 162px;
height: 138px;
}
.background_dysheartener {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
background-position: 0px 0px;
width: 306px;
height: 202px;
}
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.banner_flair_dysheartener {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px -1225px;
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width: 69px;
height: 18px;
}
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.phobia_dysheartener {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -1281px;
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width: 201px;
height: 195px;
}
.quest_armadillo {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -747px 0px;
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width: 219px;
height: 219px;
}
.quest_atom1 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1136px -1315px;
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width: 250px;
height: 150px;
}
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.quest_atom2 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1387px -1315px;
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width: 207px;
height: 138px;
}
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.quest_atom3 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -747px -440px;
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width: 216px;
height: 180px;
}
.quest_axolotl {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -440px -655px;
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width: 219px;
height: 219px;
}
.quest_badger {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -660px -655px;
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width: 219px;
height: 219px;
}
.quest_basilist {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -191px -1710px;
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width: 189px;
height: 141px;
}
.quest_beetle {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -1079px;
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width: 204px;
height: 201px;
}
.quest_bunny {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -967px -660px;
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width: 210px;
height: 186px;
}
.quest_butterfly {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -875px;
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width: 219px;
height: 219px;
}
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.quest_cheetah {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -220px -875px;
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width: 219px;
height: 219px;
}
.quest_cow {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px 0px;
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width: 174px;
height: 213px;
}
.quest_dilatory {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -880px -875px;
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width: 219px;
height: 219px;
}
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.quest_dilatoryDistress1 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -868px;
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width: 210px;
height: 210px;
}
.quest_dilatoryDistress2 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px -573px;
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width: 150px;
height: 150px;
}
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.quest_dilatoryDistress3 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1187px -440px;
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width: 219px;
height: 219px;
}
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.quest_dilatory_derby {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -660px -875px;
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width: 219px;
height: 219px;
}
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.quest_dustbunnies {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1187px -660px;
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width: 219px;
height: 219px;
}
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.quest_egg {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px -214px;
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width: 165px;
height: 207px;
}
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.quest_evilsanta {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px -1002px;
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width: 118px;
height: 131px;
}
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.quest_evilsanta2 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -440px -1095px;
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width: 219px;
height: 219px;
}
.quest_falcon {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -660px -1095px;
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width: 219px;
height: 219px;
}
.quest_ferret {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -880px -1095px;
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width: 219px;
height: 219px;
}
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.quest_frog {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -440px -1315px;
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width: 221px;
height: 213px;
}
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.quest_ghost_stag {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1407px 0px;
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width: 219px;
height: 219px;
}
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.quest_goldenknight1 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1407px -220px;
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width: 219px;
height: 219px;
}
.quest_goldenknight2 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -885px -1315px;
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width: 250px;
height: 150px;
}
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.quest_goldenknight3 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -203px;
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width: 219px;
height: 231px;
}
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.quest_gryphon {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -527px -220px;
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width: 216px;
height: 177px;
}
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.quest_guineapig {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -1315px;
width: 219px;
height: 219px;
}
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.quest_harpy {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1100px -1095px;
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width: 219px;
height: 219px;
}
.quest_hedgehog {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1187px -880px;
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width: 219px;
height: 186px;
}
.quest_hippo {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -967px -220px;
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width: 219px;
height: 219px;
}
.quest_horse {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -220px -655px;
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width: 219px;
height: 219px;
}
.quest_kraken {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -307px -220px;
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width: 216px;
height: 177px;
}
.quest_lostMasterclasser1 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -435px;
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width: 219px;
height: 219px;
}
.quest_lostMasterclasser2 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -440px -435px;
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width: 219px;
height: 219px;
}
.quest_lostMasterclasser3 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -220px -1095px;
width: 219px;
height: 219px;
}
.quest_mayhemMistiflying1 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1844px -422px;
width: 150px;
height: 150px;
}
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.quest_mayhemMistiflying2 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1407px -880px;
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width: 219px;
height: 219px;
}
.quest_mayhemMistiflying3 {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1407px -660px;
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width: 219px;
height: 219px;
}
.quest_monkey {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1407px -440px;
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width: 219px;
height: 219px;
}
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.quest_moon1 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px 0px;
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width: 216px;
height: 216px;
}
.quest_moon2 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -1095px;
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width: 219px;
height: 219px;
}
.quest_moon3 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1187px -220px;
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width: 219px;
height: 219px;
}
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.quest_moonstone1 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -220px -1315px;
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width: 219px;
height: 219px;
}
.quest_moonstone2 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -440px -875px;
width: 219px;
height: 219px;
}
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.quest_moonstone3 {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -967px -440px;
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width: 219px;
height: 219px;
}
.quest_nudibranch {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -217px;
width: 216px;
height: 216px;
}
.quest_octopus {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -662px -1315px;
width: 222px;
height: 177px;
}
.quest_owl {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -967px 0px;
width: 219px;
height: 219px;
}
.quest_peacock {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -434px;
width: 216px;
height: 216px;
}
.quest_penguin {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -1710px;
width: 190px;
height: 183px;
}
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.quest_pterodactyl {
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: 0px -655px;
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width: 219px;
height: 219px;
}
.quest_rat {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -747px -220px;
width: 219px;
height: 219px;
}
.quest_rock {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
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background-position: -1627px -651px;
width: 216px;
height: 216px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_rooster {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1535px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 213px;
height: 174px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_sabretooth {
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background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: -220px -435px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 219px;
height: 219px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_sheep {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: -527px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 219px;
height: 219px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_slime {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: -307px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 219px;
height: 219px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_sloth {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: -1187px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 219px;
height: 219px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.quest_snail {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-10.png');
2018-05-01 21:25:58 +00:00
background-position: -1407px -1100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 219px;
height: 213px;
}