habitica/website/server/models/user/hooks.js

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import _ from 'lodash';
import moment from 'moment';
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import common from '../../../common';
import baseModel from '../../libs/baseModel';
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
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import * as Tasks from '../task';
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import {
model as UserNotification,
} from '../userNotification';
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import {
model as PushDevice,
} from '../pushDevice';
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import {
model as Tag,
} from '../tag';
import {
model as NewsPost,
} from '../newsPost';
import { // eslint-disable-line import/no-cycle
userActivityWebhook,
} from '../../libs/webhook';
import schema from './schema'; // eslint-disable-line import/no-cycle
schema.plugin(baseModel, {
// noSet is not used as updating uses a whitelist and creating only accepts
// specific params (password, email, username, ...)
noSet: [],
private: ['auth.local.hashed_password', 'auth.local.passwordHashMethod', 'auth.local.salt', '_cronSignature', '_ABtests', 'secret'],
toJSONTransform: function userToJSON (plainObj, originalDoc) {
plainObj._tmp = originalDoc._tmp; // be sure to send down drop notifs
if (plainObj._tmp && plainObj._tmp.leveledUp) {
delete plainObj._tmp.leveledUp;
}
delete plainObj.filters;
Implement Bailey CMS API (#10739) * Begin refactoring news API to return individual markdown posts * Implement simple bailey CMS * Prevented users with lvl less than 10 from seeing mana * Added in class checks and notification tests * Added getter use * Fixed class check * chore(i18n): update locales * 4.60.2 * remove tests that are no longer needed because we won't be purging private messages (#10670) Ref: this comment from paglias: https://github.com/HabitRPG/habitica/issues/7940#issuecomment-406489506 * remove .only * allow challenge leader/owner to view/join/modify challenge in private group they've left - fixes #9753 (#10606) * rename hasAccess to canJoin for challenges This is so the function won't be used accidentally for other purposes, since hasAccess could be misinterpretted. * add isLeader function for challenges * allow challenge leader to join/modify/end challenge when they're not in the private group it's in * delete duplicate test * clarify title of existing tests * add tests and adjust existing tests to reduce privileges of test users * fix lint errors * remove pointless isLeader check (it's checked in canJoin) * Correct Challenges tooltip in Guild view (#10667) * Fix new party member cannot join pending quest (#10648) * Saved sort selection into local storage for later use - fixes #10432 (#10655) * Saved sort selection into local storage for later use * Updated code to use userLocalManager module * Fix initial position item info when selecting one item after another (fixes #10077) (#10661) * Update lastMouseMoveEvent even when dragging an egg or potion. * Update lastMouseMoveEvent even when dragging a food item. * Refactor/market vue (#10601) * extract inventoryDrawer from market * show scrollbar only if needed * extract featuredItemsHeader / pinUtils * extract pageLayout * extract layoutSection / filterDropdown - fix sortByNumber * rollback sortByNumber order-fix * move equipment lists out of the layout-section (for now) * refactor sellModal * extract checkbox * extract equipment section * extract category row * revert scroll - remove sellModal item template * fix(lint): commas and semis * Created category item component (#10613) * extract filter sidebar * fix gemCount - fix raising the item count if the item wasn't previously owned * fixes #10659 * remove unneeded method * fix typo when importing component * feat(content): Forest Friends Quest Bundle * chore(sprites): compile * chore(i18n): update locales * 4.60.3 * fix(bcrypt): install fork compatible with Node 8 * chore(i18n): update locales * 4.60.4 * add swear words - TRIGGER / CONTENT WARNING: assault, slurs, swearwords, etc * add pinUtils-mixin - fixes #10682 (#10683) * chore(news): Bailey * chore(i18n): update locales * 4.60.5 * Improve rendering banner about sleeping in the inn See #10695 * Display settings in one column * Small Updates (#10701) * small updates * fix client unit test * fix uuid validation * Revert "Small Updates (#10701)" (#10702) This reverts commit dd7fa739613c5e5fd10e14e97465d41b1f38391b. * feat(event): Fall Festival 2018 * chore(sprites): compile * chore(i18n): update locales * 4.61.0 * Move inbox to its own model (#10428) * shared model for chat and inbox * disable inbox schema * inbox: use separate model * remove old code that used group.chat * add back chat field (not used) and remove old tests * remove inbox exclusions when loading user * add GET /api/v3/inbox/messages * add comment * implement DELETE /inbox/messages/:messageid in v4 * implement GET /inbox/messages in v4 and update tests * implement DELETE /api/v4/inbox/clear * fix url * fix doc * update /export/inbox.html * update other data exports * add back messages in user schema * add user.toJSONWithInbox * add compativility until migration is done * more compatibility * fix tojson called twice * add compatibility methods * fix common tests * fix v4 integration tests * v3 get user -> with inbox * start to fix tests * fix v3 integration tests * wip * wip, client use new route * update tests for members/send-private-message * tests for get user in v4 * add tests for DELETE /inbox/messages/:messageId * add tests for DELETE /inbox/clear in v4 * update docs * fix tests * initial migration * fix migration * fix migration * migration fixes * migrate api.enterCouponCode * migrate api.castSpell * migrate reset, reroll, rebirth * add routes to v4 version * fix tests * fixes * api.updateUser * remove .only * get user -> userLib * refactor inbox.vue to work with new data model * fix return message when messaging yourself * wip fix bug with new conversation * wip * fix remaining ui issues * move api.registerLocal, fixes * keep only v3 version of GET /inbox/messages * Fix API early Stat Point allocation (#10680) * Refactor hasClass check to common so it can be used in shared & server-side code * Check that user has selected class before allocating stat points * chore(event): end Ember Hatching Potions * chore(analytics): reenable navigation tracking * update bcrypt * Point achievement modal links to main site (#10709) * Animal ears after death (#10691) * Animal Ears purchasable with Gold if lost in Death * remove ears from pinned items when set is bought * standardise css and error handling for gems and coins * revert accidental new line * fix client tests * Reduce margin-bottom of checklist-item from 10px to -3px. (#10684) * chore(i18n): update locales * 4.61.1 * Position inn banner when window is resized * feat(content): Subscriber Items and Magic Potions * chore(sprites): compile * chore(i18n): update locales * 4.62.0 * Update inn banner handling * Fix banner offset on initial load * Fix minor issues. * Issue: 10660 - Fixed. Changed default to Please Enter A Value (#10718) * Issue: 10660 - Fixed. Changed default to Please Enter A Value * Issue: 10660 - Fixed/revision 2 Changed default to Enter A Value * chore(news): Bailey announcements * chore(i18n): update locales * 4.62.1 * adjust wiki link for usernameInfo string https://github.com/HabitRPG/habitica-private/issues/7#issuecomment-425405425 * raise coverage for tasks api calls (#10029) * - updates a group task - approval is required - updates a group task with checklist * add expect to test the new checklist length * - moves tasks to a specified position out of length * remove unused line * website getter tasks tests * re-add sanitizeUserChallengeTask * change config.json.example variable to be a string not a boolean * fix tests - pick the text / up/down props too * fix test - remove changes on text/up/down - revert sanitize condition - revert sanitization props * chore(i18n): update locales * 4.62.2 * chore(news): Bailey * chore(i18n): update locales * 4.62.3 * inbox: fix avatar display and order * Username announcement (#10729) * Change update username API call The call no longer requires a password and also validates the username. * Implement API call to verify username without setting it * Improve coding style * Apply username verification to registration * Update error messages * Validate display names. * Fix API early Stat Point allocation (#10680) * Refactor hasClass check to common so it can be used in shared & server-side code * Check that user has selected class before allocating stat points * chore(event): end Ember Hatching Potions * chore(analytics): reenable navigation tracking * update bcrypt * Point achievement modal links to main site (#10709) * Animal ears after death (#10691) * Animal Ears purchasable with Gold if lost in Death * remove ears from pinned items when set is bought * standardise css and error handling for gems and coins * revert accidental new line * fix client tests * Reduce margin-bottom of checklist-item from 10px to -3px. (#10684) * chore(i18n): update locales * 4.61.1 * feat(content): Subscriber Items and Magic Potions * chore(sprites): compile * chore(i18n): update locales * 4.62.0 * Display notification for users to confirm their username * fix typo * WIP(usernames): Changes to address #10694 * WIP(usernames): Further changes for #10694 * fix(usernames): don't show spurious headings * Change verify username notification to new version * Improve feedback for invalid usernames * Allow user to set their username again to confirm it * Improve validation display for usernames * Temporarily move display name validation outside of schema * Improve rendering banner about sleeping in the inn See #10695 * Display settings in one column * Position inn banner when window is resized * Update inn banner handling * Fix banner offset on initial load * Fix minor issues. * Issue: 10660 - Fixed. Changed default to Please Enter A Value (#10718) * Issue: 10660 - Fixed. Changed default to Please Enter A Value * Issue: 10660 - Fixed/revision 2 Changed default to Enter A Value * chore(news): Bailey announcements * chore(i18n): update locales * 4.62.1 * adjust wiki link for usernameInfo string https://github.com/HabitRPG/habitica-private/issues/7#issuecomment-425405425 * raise coverage for tasks api calls (#10029) * - updates a group task - approval is required - updates a group task with checklist * add expect to test the new checklist length * - moves tasks to a specified position out of length * remove unused line * website getter tasks tests * re-add sanitizeUserChallengeTask * change config.json.example variable to be a string not a boolean * fix tests - pick the text / up/down props too * fix test - remove changes on text/up/down - revert sanitize condition - revert sanitization props * Change update username API call The call no longer requires a password and also validates the username. * feat(content): Subscriber Items and Magic Potions * Re-add register call * Fix merge issue * Fix issue with setting username * Implement new alert style * Display username confirmation status in settings * Add disclaimer to change username field * validate username in settings * Allow specific fields to be focused when opening site settings * Implement requested changes. * Fix merge issue * Fix failing tests * verify username when users register with username and password * Set ID for change username notification * Disable submit button if username is invalid * Improve username confirmation handling * refactor(settings): address remaining code comments on auth form * Revert "refactor(settings): address remaining code comments on auth form" This reverts commit 9b6609ad646b23d9e3e394c1856f149d9a2d0995. * Social user username (#10620) * Refactored private functions to library * Refactored social login code * Added username to social registration * Changed id library * Added new local auth check * Fixed export error. Fixed password check error * fix(settings): password not available on client * refactor(settings): more sensible placement of methods * chore(migration): script to hand out procgen usernames * fix(migration): don't give EVERYONE new names you doofus * fix(migration): limit data retrieved, be extra careful about updates * fix(migration): use missing field, not migration tag, for query * fix(migration): unused var * fix(usernames): only generate 20 characters * fix(migration): set lowerCaseUsername * fix(lint): comma * fix(lint): comma spacing * chore(i18n): update locales * 4.63.0 * chore(news): Bailey * chore(i18n): update locales * 4.63.1 * fix(usernames): various Reword invalid characters error Correct typo in slur error Remove extraneous Confirm button Reset username field if empty on blur Restore ability to add local auth to social login * fix(auth): account for new username paradigm in add-local flow * fix(auth): alert on successful addLocal * chore(i18n): update locales * 4.63.2 * fix(auth): Don't try to check existing username on new reg * 4.63.3 * feat(content): Armoire and BGs 2018/10 * chore(sprites): compile * fix(passport): use graph API v2.8 * chore(i18n): update locales * 4.64.0 * Begin refactoring news API to return individual markdown posts * Implement simple bailey CMS * remove old news markdown * Correctly display images in bailey modal * Remove need for newStuff migration * Add basic tests * Fix authentication issue * Fix tests * Update news model * add API route to get single post * remove news admin frontend code * fix lint error * Fix merge mixups * Fix lint errors * fix api call * fix lint error * Fix issues caused by merging * remove console log * Improve news display * Correctly update users notifications * Fix date display for news posts * Fix tests * remove old cache file * correctly create date * correctly create promise * Better check for existance. * Improve docs * Fix minor issues * Add method to get latest post * fix lint errors * use correct call for 404 * add comment about old newStuff field * paginate news * Fix lint errors * Remove unnecessary await * Fix broken tests * ... * correct existence check * fix database queries * change approach to cached news posts * fix tests * Change how news posts are cached * Fetch last news post at an interval * Fix typos and other small things * add new permission for modifying bailey posts * add test for ensureNewsPoster * return last news post with legacy api * Fix test * Hopefully fix test * change fields to _id * Fixes * Fixes * fix test * Fixes * make all tests pass * fix lint * id -> _id * _id -> id * remove identical tell me later route from api v4 * fix lint * user model: fix issues with newStuff * improve user#toJSONTransform * fix typo * improve newsPost.js * fix(integration tests): do not return flags.newStuff if it was not selected * fix news controller * server side fixes, start refactoring client * more client fixes * automatically set author * new stuff: show one post per user + drafts * change default border radius for modals to 8px * required fields and defaults * slit news into its own component and fix static page * noNewsPoster: move from i18n to apiError * remove unused strings * fix unit tests * update apidocs * add backward comparibility for flags.newStuff in api v3 * fix integration tests * POST news: make integration test independent of number of posts * api v3 news: render markdown * static new-stuff: add padding and fix when user not logged in * test flags.newStuff * api v3: test setting flags.newStuff on PUT /user * refactor news post cache and add tests * remove new locales file * more resilient tests * more resilient tests * refactor tests for NewsPost.updateLastNewsPost * api v4: fix tests * api v3: fix tests * can set flags.newStuff in api v4 Co-authored-by: Keith Holliday <keithrholliday@gmail.com> Co-authored-by: Sabe Jones <sabrecat@gmail.com> Co-authored-by: Alys <Alys@users.noreply.github.com> Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com> Co-authored-by: Carl Vuorinen <carl.vuorinen@gmail.com> Co-authored-by: Rene Cordier <rene.cordier@gmail.com> Co-authored-by: Forrest Hatfield <github@forresthatfield.com> Co-authored-by: lucubro <88whacko@gmail.com> Co-authored-by: negue <negue@users.noreply.github.com> Co-authored-by: Alys <alice.harris@oldgods.net> Co-authored-by: J.D. Sandifer <sandifer.jd@gmail.com> Co-authored-by: Kirsty <kirsty-tortoise@users.noreply.github.com> Co-authored-by: beatscribe <rattjp@gmail.com> Co-authored-by: Phillip Thelen <phillip@habitica.com>
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if (plainObj.flags && originalDoc.isSelected('flags.lastNewStuffRead')) {
plainObj.flags.newStuff = originalDoc.checkNewStuff();
}
if (plainObj.auth && plainObj.auth.local && originalDoc.auth.local.hashed_password) {
plainObj.auth.local.has_password = true;
} else if (plainObj.auth && plainObj.auth.local && originalDoc.auth.local.email) {
plainObj.auth.local.has_password = false;
}
return plainObj;
},
});
function findTag (user, tagName) {
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const tagID = _.find(user.tags, userTag => userTag.name === tagName(user.preferences.language));
return tagID.id;
}
function _populateDefaultTasks (user, taskTypes) {
let defaultsData;
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
defaultsData = common.content.userDefaultsMobile;
} else {
defaultsData = common.content.userDefaults;
}
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const tagsI = taskTypes.indexOf('tag');
if (tagsI !== -1) {
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user.tags = _.map(defaultsData.tags, tag => {
const newTag = _.cloneDeep(tag);
// tasks automatically get _id=helpers.uuid() from TaskSchema id.default,
// but tags are Schema.Types.Mixed - so we need to manually invoke here
newTag.id = common.uuid();
// Render tag's name in user's language
newTag.name = newTag.name(user.preferences.language);
return newTag;
});
}
// @TODO: default tasks are handled differently now, and not during registration.
// We should move this code
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
2017-08-26 02:56:21 +00:00
Onboarding guide and initial achievements refactoring (#11536) * add achievements to user * add placeholder strings * add to achievements to common script * add onboarding achievements category * add notifications * more notifications * award achievements * wip notification panel * add achievements icons and copy * do not count onboarding tasks for the created task achievement * add notes * sprites, fixes and completion status and reward * add onboarding panel * add toggle * fix toggle size * fix tests * fix typo * add notification * start adding modal * fix remove button positionin, timeout, progress bar * modal + fixes * disable broken social links from level up modal * change toggle icon color on hover * add border bottom to onboarding guide panel * add collapse animation * expanded onboarding on first open * onboarding: flip toggle colors * onboarding: show progress bar all the time * onboarding: fix panel closing on click * onboarding modal: add close icon and fix padding * wip: add migration for existing users * fix titles in guide * fix achievements copy * do not award completed task achievement when direction is down * start implementing new achievements * start migrating client * remove social links from achievements modals * prevent skipping tutorial + fix achievement notification * sync fixes * start redesign achievement modal * misc fixes to achievements, polish generic achievement modal and hatched pet modal * add special badge for onboarding * fix badge condition * modals fixes * hatched pet modal: add close icon * fix badge typo * fix justin button * new scrolling behavior for dropdowns * fix strings capitalization * add common tests * add api unit tests * add date check * achievements modal polishing * typos * add toggle for achievements categories * typo * fix test * fix edit avatar modal cannot be closed * finish migration and correct launch date * fix migration * migration fixes * fix tests
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// TODO why isn't this using createTasks from libs/tasksManager?
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const tasksToCreate = [];
if (user.registeredThrough === 'habitica-web') return Promise.all(tasksToCreate);
if (tagsI !== -1) {
taskTypes = _.clone(taskTypes); // eslint-disable-line no-param-reassign
taskTypes.splice(tagsI, 1);
}
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_.each(taskTypes, taskType => {
const tasksOfType = _.map(defaultsData[`${taskType}s`], taskDefaults => {
const newTask = new Tasks[taskType](taskDefaults);
newTask.userId = user._id;
newTask.text = taskDefaults.text(user.preferences.language);
if (newTask.notes) newTask.notes = taskDefaults.notes(user.preferences.language);
if (taskDefaults.checklist) {
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newTask.checklist = _.map(taskDefaults.checklist, checklistItem => {
checklistItem.text = checklistItem.text(user.preferences.language);
return checklistItem;
});
}
if (taskDefaults.tags) {
newTask.tags = _.compact(_.map(taskDefaults.tags, _.partial(findTag, user)));
}
return newTask.save();
});
tasksToCreate.push(...tasksOfType);
});
return Promise.all(tasksToCreate)
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.then(tasksCreated => {
_.each(tasksCreated, task => {
user.tasksOrder[`${task.type}s`].push(task._id);
});
});
}
function pinBaseItems (user) {
const itemsPaths = [
'weapon_warrior_0', 'armor_warrior_1',
'shield_warrior_1', 'head_warrior_1',
];
itemsPaths.map(p => user.pinnedItems.push({
type: 'marketGear',
path: `gear.flat.${p}`,
}));
user.pinnedItems.push(
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{ type: 'potion', path: 'potion' },
{ type: 'armoire', path: 'armoire' },
);
}
function _setUpNewUser (user) {
// Mark the last news post as read
const lastNewsPost = NewsPost.lastNewsPost();
if (lastNewsPost) {
user.flags.lastNewStuffRead = lastNewsPost._id;
}
let taskTypes;
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const iterableFlags = user.flags.toObject();
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
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user.items.quests.dustbunnies = 1;
user.purchased.background.violet = true;
user.preferences.background = 'violet';
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if (moment().isBefore('2022-03-15T20:00-04:00')) {
user.items.gear.owned.head_special_piDay = true;
user.items.gear.equipped.head = 'head_special_piDay';
user.items.gear.owned.shield_special_piDay = true;
user.items.gear.equipped.shield = 'shield_special_piDay';
user.items.food.Pie_Skeleton = 1;
user.items.food.Pie_Base = 1;
user.items.food.Pie_CottonCandyBlue = 1;
user.items.food.Pie_CottonCandyPink = 1;
user.items.food.Pie_Shade = 1;
user.items.food.Pie_White = 1;
user.items.food.Pie_Golden = 1;
user.items.food.Pie_Zombie = 1;
user.items.food.Pie_Desert = 1;
user.items.food.Pie_Red = 1;
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}
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user.markModified('items achievements');
if (user.registeredThrough === 'habitica-web') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
_.each(iterableFlags.tutorial.common, (val, section) => {
user.flags.tutorial.common[section] = true;
});
} else {
user.flags.showTour = false;
_.each(iterableFlags.tour, (val, section) => {
user.flags.tour[section] = -2;
});
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
} else {
taskTypes = ['todo', 'tag'];
}
}
pinBaseItems(user);
return _populateDefaultTasks(user, taskTypes);
}
function _setProfileName (user) {
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const localUsername = user.auth.local && user.auth.local.username;
const anonymous = 'profile name not found';
return localUsername || anonymous;
}
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schema.post('init', function postInitUser () {
// Cleanup any corrupt data that could have ended up inside the user schema.
// In particular:
// - tags https://github.com/HabitRPG/habitica/issues/10688
// - notifications https://github.com/HabitRPG/habitica/issues/9923
// - push devices https://github.com/HabitRPG/habitica/issues/11805
// and https://github.com/HabitRPG/habitica/issues/11868
// Make sure notifications are loaded
if (this.isDirectSelected('notifications')) {
this.notifications = UserNotification.cleanupCorruptData(this.notifications);
}
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// Make sure pushDevices are loaded
if (this.isDirectSelected('pushDevices')) {
this.pushDevices = PushDevice.cleanupCorruptData(this.pushDevices);
}
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// Make sure tags are loaded
if (this.isDirectSelected('tags')) {
this.tags = Tag.cleanupCorruptData(this.tags);
}
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return true;
});
schema.pre('validate', function preValidateUser (next) {
// Populate new user with profile name, not running in pre('save') because the field
// is required and validation fails if it doesn't exists like for new users
if (this.isNew && !this.profile.name) {
this.profile.name = _setProfileName(this);
}
next();
});
schema.pre('save', true, function preSaveUser (next, done) {
next();
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// VERY IMPORTANT NOTE: when only some fields from an user document are selected
// using `.select('field1 field2')` when the user is saved we must make sure that
// these hooks do not run using default data. For example if user.items is missing
// we do not want to run any hook that relies on user.items because it will
// use the default values defined in the user schema and not the real ones.
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//
// To check if a field was selected Document.isDirectSelected('field') can be used.
// more info on its usage can be found at https://mongoosejs.com/docs/api.html#document_Document-isDirectSelected
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// do not calculate achievements if items or achievements are not selected
if (this.isDirectSelected('items') && this.isDirectSelected('achievements')) {
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// Determines if Beast Master should be awarded
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const beastMasterProgress = common.count.beastMasterProgress(this.items.pets);
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if (
(beastMasterProgress >= 90 || this.achievements.beastMasterCount > 0)
&& this.achievements.beastMaster !== true
) {
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this.achievements.beastMaster = true;
this.addNotification(
'ACHIEVEMENT_STABLE',
{
achievement: 'beastMaster',
achievementNotification: 'beastAchievement',
},
);
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}
// Determines if Mount Master should be awarded
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const mountMasterProgress = common.count.mountMasterProgress(this.items.mounts);
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if (
(mountMasterProgress >= 90 || this.achievements.mountMasterCount > 0)
&& this.achievements.mountMaster !== true
) {
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this.achievements.mountMaster = true;
this.addNotification(
'ACHIEVEMENT_STABLE',
{
achievement: 'mountMaster',
achievementNotification: 'mountAchievement',
},
);
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}
// Determines if Triad Bingo should be awarded
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const dropPetCount = common.count.dropPetsCurrentlyOwned(this.items.pets);
const qualifiesForTriad = dropPetCount >= 90 && mountMasterProgress >= 90;
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if (
(qualifiesForTriad || this.achievements.triadBingoCount > 0)
&& this.achievements.triadBingo !== true
) {
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this.achievements.triadBingo = true;
this.addNotification(
'ACHIEVEMENT_STABLE',
{
achievement: 'triadBingo',
achievementNotification: 'triadBingoAchievement',
},
);
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}
// EXAMPLE CODE for allowing all existing and new players to be
// automatically granted an item during a certain time period:
// if (!this.items.pets['JackOLantern-Base'] && moment().isBefore('2014-11-01'))
// this.items.pets['JackOLantern-Base'] = 5;
// this.markModified('items.pets');
}
// Filter notifications, remove unvalid and not necessary,
// handle the ones that have special requirements
if ( // Make sure all the data is loaded
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this.isDirectSelected('notifications')
&& this.isDirectSelected('stats')
&& this.isDirectSelected('flags')
&& this.isDirectSelected('preferences')
) {
const unallocatedPointsNotifications = [];
this.notifications = this.notifications.filter(notification => {
2020-03-01 19:06:24 +00:00
// Remove all unallocated stats points
if (notification.type === 'UNALLOCATED_STATS_POINTS') {
unallocatedPointsNotifications.push(notification);
return false;
}
// Keep all the others
return true;
});
// Handle unallocated stats points notifications (keep only one and up to date)
const pointsToAllocate = this.stats.points;
const classNotEnabled = !this.flags.classSelected || this.preferences.disableClasses;
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
// Take the most recent notification
const unallLengh = unallocatedPointsNotifications.length;
const lastExistingNotification = unallocatedPointsNotifications[unallLengh - 1];
// Decide if it's outdated or not
const outdatedNotification = !lastExistingNotification
|| lastExistingNotification.data.points !== pointsToAllocate;
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
// If there are points to allocate and the notification is outdated, add a new notifications
if (pointsToAllocate > 0 && !classNotEnabled) {
if (outdatedNotification) {
this.addNotification('UNALLOCATED_STATS_POINTS', { points: pointsToAllocate });
} else { // otherwise add back the last one
this.notifications.push(lastExistingNotification);
}
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
}
}
if (this.isDirectSelected('flags')) {
// Enable weekly recap emails for old users who sign in
if (this.flags.lastWeeklyRecapDiscriminator) {
// Enable weekly recap emails in 24 hours
this.flags.lastWeeklyRecap = moment().subtract(6, 'days').toDate();
// Unset the field so this is run only once
this.flags.lastWeeklyRecapDiscriminator = undefined;
}
}
if (this.isDirectSelected('preferences')) {
if (
_.isNaN(this.preferences.dayStart)
|| this.preferences.dayStart < 0
|| this.preferences.dayStart > 23
) {
this.preferences.dayStart = 0;
}
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}
// our own version incrementer
if (this.isDirectSelected('_v')) {
if (_.isNaN(this._v) || !_.isNumber(this._v)) this._v = 0;
this._v += 1;
}
// Populate new users with default content
if (this.isNew) {
_setUpNewUser(this)
.then(() => done())
.catch(done);
} else {
done();
}
});
schema.pre('update', function preUpdateUser () {
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this.update({}, { $inc: { _v: 1 } });
});
schema.post('save', function postSaveUser () {
// Send a webhook notification when the user has leveled up
if (this._tmp && this._tmp.leveledUp && this._tmp.leveledUp.length > 0) {
const lvlUpNotifications = this._tmp.leveledUp;
const firstLvlNotification = lvlUpNotifications[0];
const lastLvlNotification = lvlUpNotifications[lvlUpNotifications.length - 1];
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const { initialLvl } = firstLvlNotification;
const finalLvl = lastLvlNotification.newLvl;
userActivityWebhook.send(this, {
type: 'leveledUp',
initialLvl,
finalLvl,
});
this._tmp.leveledUp = [];
}
});