habitica/website/client/assets/css/sprites/spritesmith-main-16.css

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2017-11-17 22:22:27 +00:00
.Mount_Head_TRex-Base {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: -544px 0px;
width: 135px;
height: 135px;
}
.Mount_Head_TRex-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: 0px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_TRex-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: -136px -136px;
width: 135px;
height: 135px;
}
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.Mount_Head_TRex-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px 0px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px -136px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -272px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -136px -272px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px -272px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -408px 0px;
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width: 135px;
height: 135px;
}
.Mount_Head_TRex-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -408px -136px;
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width: 135px;
height: 135px;
}
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.Mount_Head_Treeling-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: -922px -318px;
width: 105px;
height: 105px;
}
.Mount_Head_Treeling-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: -954px -1028px;
width: 105px;
height: 105px;
}
.Mount_Head_Treeling-White {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: 0px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Treeling-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
background-position: -922px -424px;
width: 105px;
height: 105px;
}
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.Mount_Head_Triceratops-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px -530px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px -636px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px -742px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -106px -922px;
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width: 105px;
height: 105px;
}
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.Mount_Head_Triceratops-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -212px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -318px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -424px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -530px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Triceratops-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -636px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turkey-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -742px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turkey-Gilded {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -848px -922px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px 0px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -106px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -212px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -318px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -424px;
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width: 105px;
height: 105px;
}
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.Mount_Head_Turtle-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -530px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -636px;
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width: 105px;
height: 105px;
}
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.Mount_Head_Turtle-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1028px -742px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -378px -680px;
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width: 105px;
height: 105px;
}
.Mount_Head_Turtle-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -484px -680px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -590px -680px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -696px -680px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px 0px;
width: 105px;
height: 105px;
}
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.Mount_Head_Unicorn-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -106px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -212px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -318px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -424px;
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width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -530px;
width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -816px -636px;
width: 105px;
height: 105px;
}
.Mount_Head_Unicorn-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px -680px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -106px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -212px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -318px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -424px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -530px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -636px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -742px -816px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px 0px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px -106px;
width: 105px;
height: 105px;
}
.Mount_Head_Whale-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -922px -212px;
width: 105px;
height: 105px;
}
.Mount_Head_Wolf-Aquatic {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -408px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -408px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -136px -408px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px -408px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Cupid {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -408px -408px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px 0px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Ember {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -544px -136px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Fairy {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -544px -272px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Floral {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -544px -408px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Ghost {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -544px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -136px -544px;
width: 135px;
height: 135px;
}
.Mount_Head_Wolf-Holly {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -272px -544px;
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Peppermint {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -408px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -544px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -680px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -680px -136px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -680px -272px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -680px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -680px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: 0px -680px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -136px -680px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Head_Wolf-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -136px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
2017-03-14 20:54:27 +00:00
}
2017-11-15 00:53:27 +00:00
.Mount_Head_Yarn-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1028px -848px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: 0px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -106px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -212px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -318px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -424px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -530px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -636px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -742px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Head_Yarn-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -848px -1028px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Icon_Aether-Invisible {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px 0px;
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -100px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -200px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -300px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -400px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -500px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -600px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -700px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -800px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -900px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Armadillo-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1134px -1000px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Icon_Axolotl-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px 0px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -100px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -200px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -300px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -400px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -500px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -600px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -700px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -800px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Axolotl-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -900px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1216px -1000px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: 0px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -82px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -164px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -246px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -328px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -410px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -492px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -574px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -656px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -738px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -820px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -902px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Polar {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -984px -1134px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1066px -1134px;
2017-03-10 02:06:18 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1148px -1134px;
2017-03-10 02:06:18 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px 0px;
2017-03-10 02:06:18 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -100px;
2017-03-10 02:06:18 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -200px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -300px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -400px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -500px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_BearCub-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -600px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -700px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -800px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -900px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -1000px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1298px -1100px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: 0px -1234px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1708px -1000px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -164px -1234px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -246px -1234px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Beetle-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -328px -1234px;
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -410px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -492px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -574px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -656px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -738px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -820px -1234px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -902px -1234px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -984px -1234px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1066px -1234px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Bunny-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1148px -1234px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1230px -1234px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px 0px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -100px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -200px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -300px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -400px;
2017-03-14 20:54:27 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -500px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -600px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1380px -700px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Butterfly-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1380px -800px;
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width: 81px;
height: 99px;
}
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.Mount_Icon_Cactus-Aquatic {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1380px -900px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1380px -1000px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1380px -1100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1380px -1200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Cupid {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -82px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Ember {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -164px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Fairy {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -246px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Floral {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -328px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Ghost {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -410px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -492px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Holly {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -574px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Peppermint {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -656px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -738px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-RoyalPurple {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -820px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -902px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Shimmer {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -984px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1066px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Spooky {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1148px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Thunderstorm {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1230px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1312px -1334px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cactus-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px 0px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -100px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -200px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -300px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -400px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -500px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -600px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -700px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -800px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -900px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cheetah-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -1000px;
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width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1462px -1100px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -1200px;
2017-02-16 20:51:35 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1462px -1300px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: 0px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -82px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -164px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -246px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -328px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -410px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cow-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -492px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -574px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
2017-09-19 21:00:19 +00:00
.Mount_Icon_Cuttlefish-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -656px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -738px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -820px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -902px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -984px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1066px -1434px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1148px -1434px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1230px -1434px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Cuttlefish-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1312px -1434px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1394px -1434px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px 0px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -100px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -200px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -300px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -400px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -500px;
2017-08-11 16:09:11 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -600px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -700px;
2017-02-02 17:31:43 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Deer-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-16.png');
2017-11-17 22:22:27 +00:00
background-position: -1544px -800px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Aquatic {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -900px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -1000px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -1100px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -1200px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Cupid {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -1300px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1544px -1400px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Ember {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px 0px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Fairy {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -100px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Floral {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -200px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Ghost {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -300px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -400px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Holly {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -500px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Peppermint {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -600px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -700px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-RoyalPurple {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -800px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -900px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Shimmer {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -1000px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -1100px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Spooky {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -1200px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Thunderstorm {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -1300px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1626px -1400px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Dragon-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: 0px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -82px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -164px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -246px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -328px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -410px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -492px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -574px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -656px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -738px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Egg-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -820px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -902px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -984px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1066px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1148px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1230px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1312px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1394px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1476px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1558px -1534px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Falcon-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px 0px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -100px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -200px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -300px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -400px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -500px;
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width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -600px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -700px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -800px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-White {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -1708px -900px;
2017-01-18 00:16:01 +00:00
width: 81px;
height: 99px;
}
.Mount_Icon_Ferret-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-16.png');
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background-position: -82px -1234px;
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width: 81px;
height: 99px;
2016-12-17 02:16:01 +00:00
}