habitica/migrations/archive/2018/20180125_notifications.js

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Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
const UserNotification = require('../website/server/models/userNotification').model;
const content = require('../website/common/script/content/index');
const migrationName = '20180125_migrations-v2';
const authorName = 'paglias'; // in case script author needs to know when their ...
const authorUuid = 'ed4c688c-6652-4a92-9d03-a5a79844174a'; // ... own data is done
/*
* Migrate to new notifications system
*/
const monk = require('monk');
const connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
const dbUsers = monk(connectionString).get('users', { castIds: false });
const progressCount = 1000;
let count = 0;
function updateUser (user) {
count++;
const notifications = [];
// UNALLOCATED_STATS_POINTS skipped because added on each save
// NEW_STUFF skipped because it's a new type
// GROUP_TASK_NEEDS_WORK because it's a new type
// NEW_INBOX_MESSAGE not implemented yet
// NEW_MYSTERY_ITEMS
const mysteryItems = user.purchased && user.purchased.plan && user.purchased.plan.mysteryItems;
if (Array.isArray(mysteryItems) && mysteryItems.length > 0) {
const newMysteryNotif = new UserNotification({
type: 'NEW_MYSTERY_ITEMS',
data: {
items: mysteryItems,
},
}).toJSON();
notifications.push(newMysteryNotif);
}
// CARD_RECEIVED
Object.keys(content.cardTypes).forEach(cardType => {
const existingCards = user.items.special[`${cardType}Received`] || [];
existingCards.forEach(sender => {
const newNotif = new UserNotification({
type: 'CARD_RECEIVED',
data: {
card: cardType,
from: {
// id is missing in old notifications
name: sender,
},
},
}).toJSON();
notifications.push(newNotif);
});
});
// NEW_CHAT_MESSAGE
Object.keys(user.newMessages).forEach(groupId => {
const existingNotif = user.newMessages[groupId];
if (existingNotif) {
const newNotif = new UserNotification({
type: 'NEW_CHAT_MESSAGE',
data: {
group: {
id: groupId,
name: existingNotif.name,
},
},
}).toJSON();
notifications.push(newNotif);
}
});
dbUsers.update({_id: user._id}, {
$push: {notifications: { $each: notifications } },
$set: {migration: migrationName},
});
if (count % progressCount === 0) console.warn(`${count } ${ user._id}`);
if (user._id === authorUuid) console.warn(`${authorName } processed`);
}
function exiting (code, msg) {
code = code || 0; // 0 = success
if (code && !msg) {
msg = 'ERROR!';
}
if (msg) {
if (code) {
console.error(msg);
} else {
console.log(msg);
}
}
process.exit(code);
}
function displayData () {
console.warn(`\n${ count } users processed\n`);
return exiting(0);
}
function updateUsers (users) {
if (!users || users.length === 0) {
console.warn('All appropriate users found and modified.');
displayData();
return;
}
const userPromises = users.map(updateUser);
const lastUser = users[users.length - 1];
return Promise.all(userPromises)
.then(() => {
processUsers(lastUser._id);
});
}
function processUsers (lastId) {
// specify a query to limit the affected users (empty for all users):
const query = {
migration: {$ne: migrationName},
'auth.timestamps.loggedin': {$gt: new Date('2010-01-24')},
};
if (lastId) {
query._id = {
$gt: lastId,
};
}
dbUsers.find(query, {
sort: {_id: 1},
limit: 250,
})
.then(updateUsers)
.catch((err) => {
console.log(err);
return exiting(1, `ERROR! ${ err}`);
});
}
module.exports = processUsers;