habitica/website/server/models/user/hooks.js

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import _ from 'lodash';
import moment from 'moment';
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import common from '../../../common';
import baseModel from '../../libs/baseModel';
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
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import * as Tasks from '../task';
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import {
model as UserNotification,
} from '../userNotification';
import { // eslint-disable-line import/no-cycle
userActivityWebhook,
} from '../../libs/webhook';
import schema from './schema'; // eslint-disable-line import/no-cycle
schema.plugin(baseModel, {
// noSet is not used as updating uses a whitelist and creating only accepts
// specific params (password, email, username, ...)
noSet: [],
private: ['auth.local.hashed_password', 'auth.local.passwordHashMethod', 'auth.local.salt', '_cronSignature', '_ABtests'],
toJSONTransform: function userToJSON (plainObj, originalDoc) {
plainObj._tmp = originalDoc._tmp; // be sure to send down drop notifs
if (plainObj._tmp && plainObj._tmp.leveledUp) {
delete plainObj._tmp.leveledUp;
}
delete plainObj.filters;
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if (originalDoc.notifications) {
plainObj.notifications = UserNotification
.convertNotificationsToSafeJson(originalDoc.notifications);
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}
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return plainObj;
},
});
function findTag (user, tagName) {
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const tagID = _.find(user.tags, userTag => userTag.name === tagName(user.preferences.language));
return tagID.id;
}
function _populateDefaultTasks (user, taskTypes) {
let defaultsData;
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
defaultsData = common.content.userDefaultsMobile;
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
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user.flags.welcomed = true;
} else {
defaultsData = common.content.userDefaults;
}
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const tagsI = taskTypes.indexOf('tag');
if (tagsI !== -1) {
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user.tags = _.map(defaultsData.tags, tag => {
const newTag = _.cloneDeep(tag);
// tasks automatically get _id=helpers.uuid() from TaskSchema id.default,
// but tags are Schema.Types.Mixed - so we need to manually invoke here
newTag.id = common.uuid();
// Render tag's name in user's language
newTag.name = newTag.name(user.preferences.language);
return newTag;
});
}
// @TODO: default tasks are handled differently now, and not during registration.
// We should move this code
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
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const tasksToCreate = [];
if (user.registeredThrough === 'habitica-web') return Promise.all(tasksToCreate);
if (tagsI !== -1) {
taskTypes = _.clone(taskTypes); // eslint-disable-line no-param-reassign
taskTypes.splice(tagsI, 1);
}
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_.each(taskTypes, taskType => {
const tasksOfType = _.map(defaultsData[`${taskType}s`], taskDefaults => {
const newTask = new Tasks[taskType](taskDefaults);
newTask.userId = user._id;
newTask.text = taskDefaults.text(user.preferences.language);
if (newTask.notes) newTask.notes = taskDefaults.notes(user.preferences.language);
if (taskDefaults.checklist) {
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newTask.checklist = _.map(taskDefaults.checklist, checklistItem => {
checklistItem.text = checklistItem.text(user.preferences.language);
return checklistItem;
});
}
if (taskDefaults.tags) {
newTask.tags = _.compact(_.map(taskDefaults.tags, _.partial(findTag, user)));
}
return newTask.save();
});
tasksToCreate.push(...tasksOfType);
});
return Promise.all(tasksToCreate)
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.then(tasksCreated => {
_.each(tasksCreated, task => {
user.tasksOrder[`${task.type}s`].push(task._id);
});
});
}
function pinBaseItems (user) {
const itemsPaths = [
'weapon_warrior_0', 'armor_warrior_1',
'shield_warrior_1', 'head_warrior_1',
];
itemsPaths.map(p => user.pinnedItems.push({
type: 'marketGear',
path: `gear.flat.${p}`,
}));
user.pinnedItems.push(
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{ type: 'potion', path: 'potion' },
{ type: 'armoire', path: 'armoire' },
);
}
function _setUpNewUser (user) {
let taskTypes;
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const iterableFlags = user.flags.toObject();
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
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user.items.quests.dustbunnies = 1;
user.purchased.background.violet = true;
user.preferences.background = 'violet';
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user.markModified('items');
if (user.registeredThrough === 'habitica-web') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
_.each(iterableFlags.tutorial.common, (val, section) => {
user.flags.tutorial.common[section] = true;
});
} else {
user.flags.showTour = false;
_.each(iterableFlags.tour, (val, section) => {
user.flags.tour[section] = -2;
});
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
} else {
taskTypes = ['todo', 'tag'];
}
}
pinBaseItems(user);
return _populateDefaultTasks(user, taskTypes);
}
function _setProfileName (user) {
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const localUsername = user.auth.local && user.auth.local.username;
const anonymous = 'profile name not found';
return localUsername || anonymous;
}
schema.pre('validate', function preValidateUser (next) {
// Populate new user with profile name, not running in pre('save') because the field
// is required and validation fails if it doesn't exists like for new users
if (this.isNew && !this.profile.name) {
this.profile.name = _setProfileName(this);
}
next();
});
schema.pre('save', true, function preSaveUser (next, done) {
next();
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// VERY IMPORTANT NOTE: when only some fields from an user document are selected
// using `.select('field1 field2')` when the user is saved we must make sure that
// these hooks do not run using default data. For example if user.items is missing
// we do not want to run any hook that relies on user.items because it will
// use the default values defined in the user schema and not the real ones.
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//
// To check if a field was selected Document.isDirectSelected('field') can be used.
// more info on its usage can be found at http://mongoosejs.com/docs/api.html#document_Document-isDirectSelected
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// do not calculate achievements if items or achievements are not selected
if (this.isDirectSelected('items') && this.isDirectSelected('achievements')) {
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// Determines if Beast Master should be awarded
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const beastMasterProgress = common.count.beastMasterProgress(this.items.pets);
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if (
(beastMasterProgress >= 90 || this.achievements.beastMasterCount > 0)
&& this.achievements.beastMaster !== true
) {
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this.achievements.beastMaster = true;
this.addNotification('ACHIEVEMENT_BEAST_MASTER');
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}
// Determines if Mount Master should be awarded
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const mountMasterProgress = common.count.mountMasterProgress(this.items.mounts);
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if (
(mountMasterProgress >= 90 || this.achievements.mountMasterCount > 0)
&& this.achievements.mountMaster !== true
) {
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this.achievements.mountMaster = true;
this.addNotification('ACHIEVEMENT_MOUNT_MASTER');
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}
// Determines if Triad Bingo should be awarded
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const dropPetCount = common.count.dropPetsCurrentlyOwned(this.items.pets);
const qualifiesForTriad = dropPetCount >= 90 && mountMasterProgress >= 90;
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if (
(qualifiesForTriad || this.achievements.triadBingoCount > 0)
&& this.achievements.triadBingo !== true
) {
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this.achievements.triadBingo = true;
this.addNotification('ACHIEVEMENT_TRIAD_BINGO');
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}
// EXAMPLE CODE for allowing all existing and new players to be
// automatically granted an item during a certain time period:
// if (!this.items.pets['JackOLantern-Base'] && moment().isBefore('2014-11-01'))
// this.items.pets['JackOLantern-Base'] = 5;
// this.markModified('items.pets');
}
// Filter notifications, remove unvalid and not necessary,
// handle the ones that have special requirements
if ( // Make sure all the data is loaded
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this.isDirectSelected('notifications')
&& this.isDirectSelected('stats')
&& this.isDirectSelected('flags')
&& this.isDirectSelected('preferences')
) {
const unallocatedPointsNotifications = [];
this.notifications = this.notifications.filter(notification => {
// Remove corrupt notifications
if (!notification || !notification.type) return false;
// Remove all unsallocated stats points
if (notification && notification.type === 'UNALLOCATED_STATS_POINTS') {
unallocatedPointsNotifications.push(notification);
return false;
}
// Keep all the others
return true;
});
// Handle unallocated stats points notifications (keep only one and up to date)
const pointsToAllocate = this.stats.points;
const classNotEnabled = !this.flags.classSelected || this.preferences.disableClasses;
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
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// Take the most recent notification
const unallLengh = unallocatedPointsNotifications.length;
const lastExistingNotification = unallocatedPointsNotifications[unallLengh - 1];
// Decide if it's outdated or not
const outdatedNotification = !lastExistingNotification
|| lastExistingNotification.data.points !== pointsToAllocate;
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
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// If there are points to allocate and the notification is outdated, add a new notifications
if (pointsToAllocate > 0 && !classNotEnabled) {
if (outdatedNotification) {
this.addNotification('UNALLOCATED_STATS_POINTS', { points: pointsToAllocate });
} else { // otherwise add back the last one
this.notifications.push(lastExistingNotification);
}
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
}
}
if (this.isDirectSelected('flags')) {
// Enable weekly recap emails for old users who sign in
if (this.flags.lastWeeklyRecapDiscriminator) {
// Enable weekly recap emails in 24 hours
this.flags.lastWeeklyRecap = moment().subtract(6, 'days').toDate();
// Unset the field so this is run only once
this.flags.lastWeeklyRecapDiscriminator = undefined;
}
}
if (this.isDirectSelected('preferences')) {
if (
_.isNaN(this.preferences.dayStart)
|| this.preferences.dayStart < 0
|| this.preferences.dayStart > 23
) {
this.preferences.dayStart = 0;
}
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}
// our own version incrementer
if (this.isDirectSelected('_v')) {
if (_.isNaN(this._v) || !_.isNumber(this._v)) this._v = 0;
this._v += 1;
}
// Populate new users with default content
if (this.isNew) {
_setUpNewUser(this)
.then(() => done())
.catch(done);
} else {
done();
}
});
schema.pre('update', function preUpdateUser () {
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this.update({}, { $inc: { _v: 1 } });
});
schema.post('save', function postSaveUser () {
// Send a webhook notification when the user has leveled up
if (this._tmp && this._tmp.leveledUp && this._tmp.leveledUp.length > 0) {
const lvlUpNotifications = this._tmp.leveledUp;
const firstLvlNotification = lvlUpNotifications[0];
const lastLvlNotification = lvlUpNotifications[lvlUpNotifications.length - 1];
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const { initialLvl } = firstLvlNotification;
const finalLvl = lastLvlNotification.newLvl;
userActivityWebhook.send(this, {
type: 'leveledUp',
initialLvl,
finalLvl,
});
this._tmp.leveledUp = [];
}
});