habitica/src/app/index.coffee

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derby = require 'derby'
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# Include library components
derby.use require('derby-ui-boot'), {styles: []}
derby.use require '../../ui'
derby.use require 'derby-auth/components'
# Init app & reference its functions
app = derby.createApp module
{get, view, ready} = app
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# Translations
i18n = require './i18n'
i18n.localize app,
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availableLocales: ['en', 'he', 'bg', 'nl']
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defaultLocale: 'en'
urlScheme: false
checkHeader: true
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misc = require('./misc')
misc.viewHelpers view
_ = require('lodash')
algos = require 'habitrpg-shared/script/algos'
helpers = require 'habitrpg-shared/script/helpers'
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###
Cleanup task-corruption (null tasks, rogue/invisible tasks, etc)
Obviously none of this should be happening, but we'll stop-gap until we can find & fix
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Gotta love refLists! see https://github.com/lefnire/habitrpg/issues/803 & https://github.com/lefnire/habitrpg/issues/6343
###
cleanupCorruptTasks = (model) ->
user = model.at('_user')
tasks = user.get('tasks')
## Remove corrupted tasks
_.each tasks, (task, key) ->
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unless task?.id? and task?.type?
user.del("tasks.#{key}")
delete tasks[key]
true
batch = null
## Task List Cleanup
_.each ['habit','daily','todo','reward'], (type) ->
# 1. remove duplicates
# 2. restore missing zombie tasks back into list
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idList = user.get("#{type}Ids")
taskIds = _.pluck( _.where(tasks, {type:type}), 'id')
union = _.union idList, taskIds
# 2. remove empty (grey) tasks
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preened = _.filter union, (id) -> id and _.contains(taskIds, id)
# There were indeed issues found, set the new list
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if !_.isEqual(idList, preened)
unless batch?
batch = new require('./character').BatchUpdate(model)
batch.startTransaction()
batch.set("#{type}Ids", preened)
console.error user.get('id') + "'s #{type}s were corrupt."
true
batch.commit() if batch?
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###
Subscribe to the user, the users's party (meta info like party name, member ids, etc), and the party's members. 3 subscriptions.
###
setupSubscriptions = (page, model, params, next, cb) ->
uuid = model.get('_userId') or model.session.userId # see http://goo.gl/TPYIt
selfQ = model.query('users').withId(uuid) #keep this for later
partyQ = model.query('parties').withMember(uuid)
partyQ.fetch (err, party) ->
return next(err) if err
finished = (descriptors, paths) ->
model.subscribe.apply model, descriptors.concat ->
[err, refs] = [arguments[0], arguments]
return next(err) if err
_.each paths, (path, idx) -> model.ref path, refs[idx+1]; true
unless model.get('_user')
console.error "User not found - this shouldn't be happening!"
return page.redirect('/logout') #delete model.session.userId
return cb()
# (1) Solo player
return finished([selfQ, 'tavern'], ['_user', '_tavern']) unless party.get()
## (2) Party has members, subscribe to those users too
membersQ = model.query('users').party(party.get('members'))
# Fetch instead of subscribe. There's nothing dynamic we need from members just yet, they'll update _party instead.
# This may change in the future.
membersQ.fetch (err, members) ->
return next(err) if err
model.ref '_partyMembers', members
# Note - selfQ *must* come after membersQ in subscribe, otherwise _user will only get the fields restricted by party-members in store.coffee. Strang bug, but easy to get around
return finished([partyQ, selfQ, 'tavern'], ['_party', '_user', '_tavern'])
# ========== ROUTES ==========
get '/', (page, model, params, next) ->
return page.redirect '/' if page.params?.query?.play?
# removed force-ssl (handled in nginx), see git for code
setupSubscriptions page, model, params, next, ->
cleanupCorruptTasks(model) # https://github.com/lefnire/habitrpg/issues/634
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require('./items').server(model)
#refLists
_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
model.refList "_#{type}List", "_user.tasks", "_user.#{type}Ids"
true
page.render()
# ========== CONTROLLER FUNCTIONS ==========
ready (model) ->
user = model.at('_user')
model.setNull '_user.apiToken', derby.uuid()
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browser = require './browser'
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require('./character').app(exports, model)
require('./tasks').app(exports, model)
require('./items').app(exports, model)
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require('./party').app(exports, model, app)
require('./profile').app(exports, model)
require('./pets').app(exports, model)
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require('../server/private').app(exports, model)
require('./debug').app(exports, model) if model.flags.nodeEnv != 'production'
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browser.app(exports, model, app)
require('./unlock').app(exports, model)
require('./filters').app(exports, model)
cron = ->
#return setTimeout(cron, 1) if model._txnQueue.length > 0
uObj = misc.hydrate(user.get()) # need to clone, else derby won't catch model.set()'s after obj property sets
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# habitrpg-shared/algos requires uObj.habits, uObj.dailys etc instead of uObj.tasks
_.each ['habit','daily','todo','reward'], (type) ->
uObj["#{type}s"] = _.where(uObj.tasks, {type:type}); true
paths = {}
algos.cron(uObj, paths)
lostHp = delete paths['stats.hp'] # we'll set this manually so we can get a cool animation
_.each paths, (v,k) -> user.pass({cron:true}).set(k,helpers.dotGet(k, uObj)); true
if lostHp
browser.resetDom(model)
setTimeout (-> user.set('stats.hp', uObj.stats.hp)), 750
cron() if algos.shouldCron {lastCron: user.get('lastCron'), preferences: user.get('preferences')}