habitica/website/client/app.vue

341 lines
11 KiB
Vue
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<template lang="pug">
#app(:class='{"casting-spell": castingSpell}')
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
2017-08-26 02:56:21 +00:00
snackbars
router-view(v-if="!isUserLoggedIn || isStaticPage")
template(v-else)
template(v-if="isUserLoaded")
notifications-display
app-menu
.container-fluid
app-header
buyModal(
:item="selectedItemToBuy || {}",
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
:withPin="true",
@change="resetItemToBuy($event)",
@buyPressed="customPurchase($event)",
:genericPurchase="genericPurchase(selectedItemToBuy)",
)
selectMembersModal(
:item="selectedSpellToBuy || {}",
:group="user.party",
@memberSelected="memberSelected($event)",
)
div(:class='{sticky: user.preferences.stickyHeader}')
router-view
app-footer
audio#sound(autoplay, ref="sound")
source#oggSource(type="audio/ogg", :src="sound.oggSource")
source#mp3Source(type="audio/mp3", :src="sound.mp3Source")
</template>
<style scoped>
.casting-spell {
cursor: crosshair;
}
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
2017-08-26 02:56:21 +00:00
.notification {
border-radius: 1000px;
background-color: #24cc8f;
box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
padding: .5em 1em;
color: #fff;
margin-top: .5em;
margin-bottom: .5em;
}
.container-fluid {
overflow-x: hidden;
}
#app {
height: calc(100% - 56px); /* 56px is the menu */
}
</style>
<style>
.modal {
overflow-y: scroll !important;
}
.modal-backdrop.show {
opacity: 1 !important;
background-color: rgba(67, 40, 116, 0.9) !important;
}
</style>
<script>
import axios from 'axios';
import AppMenu from './components/appMenu';
import AppHeader from './components/appHeader';
import AppFooter from './components/appFooter';
import notificationsDisplay from './components/notifications';
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
2017-08-26 02:56:21 +00:00
import snackbars from './components/snackbars/notifications';
import { mapState } from 'client/libs/store';
import * as Analytics from 'client/libs/analytics';
import BuyModal from './components/shops/buyModal.vue';
import SelectMembersModal from 'client/components/selectMembersModal.vue';
import notifications from 'client/mixins/notifications';
import { setup as setupPayments } from 'client/libs/payments';
export default {
mixins: [notifications],
name: 'app',
components: {
AppMenu,
AppHeader,
AppFooter,
notificationsDisplay,
More fixes (#8988) * Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
2017-08-26 02:56:21 +00:00
snackbars,
BuyModal,
SelectMembersModal,
},
data () {
return {
selectedItemToBuy: null,
selectedSpellToBuy: null,
sound: {
oggSource: '',
mp3Source: '',
},
};
},
computed: {
...mapState(['isUserLoggedIn', 'browserTimezoneOffset', 'isUserLoaded']),
...mapState({user: 'user.data'}),
isStaticPage () {
return this.$route.meta.requiresLogin === false ? true : false;
},
castingSpell () {
return this.$store.state.spellOptions.castingSpell;
},
},
created () {
this.$root.$on('playSound', (sound) => {
let theme = this.user.preferences.sound;
if (!theme || theme === 'off')
return;
let file = `/static/audio/${theme}/${sound}`;
this.sound = {
oggSource: `${file}.ogg`,
mp3Source: `${file}.mp3`,
};
this.$refs.sound.load();
});
this.$root.$on('buyModal::showItem', (item) => {
this.selectedItemToBuy = item;
this.$root.$emit('show::modal', 'buy-modal');
});
this.$root.$on('selectMembersModal::showItem', (item) => {
this.selectedSpellToBuy = item;
this.$root.$emit('show::modal', 'select-member-modal');
});
// @TODO split up this file, it's too big
// Set up Error interceptors
axios.interceptors.response.use((response) => {
if (this.user && response.data && response.data.notifications) {
this.$set(this.user, 'notifications', response.data.notifications);
}
return response;
}, (error) => {
if (error.response.status >= 400) {
// Check for conditions to reset the user auth
const invalidUserMessage = [this.$t('invalidCredentials'), 'Missing authentication headers.'];
if (invalidUserMessage.indexOf(error.response.data.message) !== -1) {
this.$store.dispatch('auth:logout');
}
// Don't show errors from getting user details. These users have delete their account,
// but their chat message still exists.
let configExists = Boolean(error.response) && Boolean(error.response.config);
if (configExists && error.response.config.method === 'get' && error.response.config.url.indexOf('/api/v3/members/') !== -1) {
// @TODO: We resolve the promise because we need our caching to cache this user as tried
// Chat paging should help this, but maybe we can also find another solution..
return Promise.resolve(error);
}
this.$store.state.notificationStore.push({
title: 'Habitica',
text: error.response.data.message,
type: 'error',
timeout: true,
});
}
return Promise.reject(error);
});
axios.interceptors.response.use((response) => {
// Verify that the user was not updated from another browser/app/client
// If it was, sync
const url = response.config.url;
const method = response.config.method;
const isApiCall = url.indexOf('api/v3') !== -1;
const userV = response.data && response.data.userV;
if (this.isUserLoaded && isApiCall && userV) {
const oldUserV = this.user._v;
this.user._v = userV;
// Do not sync again if already syncing
const isUserSync = url.indexOf('/api/v3/user') === 0 && method === 'get';
const isTasksSync = url.indexOf('/api/v3/tasks/user') === 0 && method === 'get';
// exclude chat seen requests because with real time chat they would be too many
const isChatSeen = url.indexOf('/chat/seen') !== -1 && method === 'post';
// exclude POST /api/v3/cron because the user is synced automatically after cron runs
const isCron = url.indexOf('/api/v3/cron') === 0 && method === 'post';
// Something has changed on the user object that was not tracked here, sync the user
if (userV - oldUserV > 1 && !isCron && !isChatSeen && !isUserSync && !isTasksSync) {
Promise.all([
this.$store.dispatch('user:fetch', {forceLoad: true}),
this.$store.dispatch('tasks:fetchUserTasks', {forceLoad: true}),
]);
}
}
return response;
});
// Setup listener for title
this.$store.watch(state => state.title, (title) => {
document.title = title;
});
if (this.isUserLoggedIn && !this.isStaticPage) {
// Load the user and the user tasks
Promise.all([
this.$store.dispatch('user:fetch'),
this.$store.dispatch('tasks:fetchUserTasks'),
]).then(() => {
this.$store.state.isUserLoaded = true;
Analytics.setUser();
Analytics.updateUser();
this.hideLoadingScreen();
// Adjust the timezone offset
if (this.user.preferences.timezoneOffset !== this.browserTimezoneOffset) {
this.$store.dispatch('user:set', {
'preferences.timezoneOffset': this.browserTimezoneOffset,
});
}
this.$nextTick(() => {
// Load external scripts after the app has been rendered
setupPayments();
Analytics.load();
});
}).catch((err) => {
console.error('Impossible to fetch user. Clean up localStorage and refresh.', err); // eslint-disable-line no-console
});
} else {
this.hideLoadingScreen();
}
// Manage modals
this.$root.$on('show::modal', (modalId, data = {}) => {
if (data.fromRoot) return;
// Track opening of gems modal unless it's been already tracked
// For example the gems button in the menu already tracks the event by itself
if (modalId === 'buy-gems' && data.alreadyTracked !== true) {
Analytics.track({
hitType: 'event',
eventCategory: 'button',
eventAction: 'click',
eventLabel: 'Gems > Wallet',
});
}
// Get last modal on stack and hide
let modalStackLength = this.$store.state.modalStack.length;
let modalOnTop = this.$store.state.modalStack[modalStackLength - 1];
// Add new modal to the stack
this.$store.state.modalStack.push(modalId);
// Hide the previous top modal
if (modalOnTop) this.$root.$emit('hide::modal', modalOnTop, {fromRoot: true});
});
// @TODO: This part is hacky and could be solved with two options:
// 1 - Find a way to pass fromRoot to hidden
// 2 - Enforce that all modals use the hide::modal event
this.$root.$on('hidden::modal', (modalId) => {
let modalStackLength = this.$store.state.modalStack.length;
let modalOnTop = this.$store.state.modalStack[modalStackLength - 1];
let modalSecondToTop = this.$store.state.modalStack[modalStackLength - 2];
// Don't remove modal if hid was called from main app
// @TODO: I'd reather use this, but I don't know how to pass data to hidden event
// if (data && data.fromRoot) return;
if (modalId === modalSecondToTop) return;
// Remove modal from stack
this.$store.state.modalStack.pop();
// Recalculate and show the last modal if there is one
modalStackLength = this.$store.state.modalStack.length;
modalOnTop = this.$store.state.modalStack[modalStackLength - 1];
if (modalOnTop) this.$root.$emit('show::modal', modalOnTop, {fromRoot: true});
});
},
methods: {
resetItemToBuy ($event) {
if (!$event) {
this.selectedItemToBuy = null;
}
},
itemSelected (item) {
this.selectedItemToBuy = item;
},
genericPurchase (item) {
if (!item)
return false;
if (item.purchaseType === 'card')
return false;
return true;
},
customPurchase (item) {
if (item.purchaseType === 'card') {
if (this.user.party._id) {
this.selectedSpellToBuy = item;
this.$root.$emit('hide::modal', 'buy-modal');
this.$root.$emit('show::modal', 'select-member-modal');
} else {
this.error(this.$t('errorNotInParty'));
}
}
},
memberSelected (member) {
this.$store.dispatch('user:castSpell', {key: this.selectedSpellToBuy.key, targetId: member.id});
this.selectedSpellToBuy = null;
this.$root.$emit('hide::modal', 'select-member-modal');
},
hideLoadingScreen () {
const loadingScreen = document.getElementById('loading-screen');
if (loadingScreen) document.body.removeChild(loadingScreen);
},
},
};
</script>
<style src="intro.js/minified/introjs.min.css"></style>
<style src="bootstrap/scss/bootstrap.scss" lang="scss"></style>
<style src="assets/scss/index.scss" lang="scss"></style>
<style src="assets/css/index.css"></style>