habitica/website/common/script/ops/pinnedGearUtils.js

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import content from '../content/index';
import getItemInfo from '../libs/getItemInfo';
import { BadRequest } from '../libs/errors';
import i18n from '../i18n';
import isPinned from '../libs/isPinned';
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
import getOfficialPinnedItems from '../libs/getOfficialPinnedItems';
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
import get from 'lodash/get';
import each from 'lodash/each';
import sortBy from 'lodash/sortBy';
import lodashFind from 'lodash/find';
import reduce from 'lodash/reduce';
let sortOrder = reduce(content.gearTypes, (accumulator, val, key) => {
accumulator[val] = key;
return accumulator;
}, {});
function selectGearToPin (user) {
let changes = [];
each(content.gearTypes, (type) => {
let found = lodashFind(content.gear.tree[type][user.stats.class], (item) => {
return !user.items.gear.owned[item.key];
});
if (found) changes.push(found);
});
return sortBy(changes, (change) => sortOrder[change.type]);
}
function addPinnedGear (user, type, path) {
const foundIndex = user.pinnedItems.findIndex(pinnedItem => {
return pinnedItem.path === path;
});
if (foundIndex === -1) {
user.pinnedItems.push({
type,
path,
});
}
}
function addPinnedGearByClass (user) {
let newPinnedItems = selectGearToPin(user);
for (let item of newPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
addPinnedGear(user, itemInfo.pinType, itemInfo.path);
}
}
function removeItemByPath (user, path) {
const foundIndex = user.pinnedItems.findIndex(pinnedItem => {
return pinnedItem.path === path;
});
if (foundIndex >= 0) {
user.pinnedItems.splice(foundIndex, 1);
return true;
}
return false;
}
function removePinnedGearByClass (user) {
let currentPinnedItems = selectGearToPin(user);
for (let item of currentPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
removeItemByPath(user, itemInfo.path);
}
}
function removePinnedGearAddPossibleNewOnes (user, itemPath, newItemKey) {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
let currentPinnedItems = selectGearToPin(user);
let removeAndAddAllItems = false;
for (let item of currentPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
if (itemInfo.path === itemPath) {
removeAndAddAllItems = true;
break;
}
}
removeItemByPath(user, itemPath);
if (removeAndAddAllItems) {
// an item of the users current "new" gear was bought
// remove the old pinned gear items and add the new gear back
removePinnedGearByClass(user);
user.items.gear.owned[newItemKey] = true;
addPinnedGearByClass(user);
} else {
// just change the new gear to owned
user.items.gear.owned[newItemKey] = true;
}
}
/**
* removes all pinned gear that the user already owns (like class starter gear which has been pinned before)
* @param user
*/
function removePinnedItemsByOwnedGear (user) {
each(user.items.gear.owned, (bool, key) => {
if (bool) {
removeItemByPath(user, `gear.flat.${key}`);
}
});
}
/**
* @returns {boolean} TRUE added the item / FALSE removed it
*/
function togglePinnedItem (user, {item, type, path}, req = {}) {
let arrayToChange;
if (!path) {
// If path isn't passed it means an item was passed
path = getItemInfo(user, type, item, req.language).path;
} else {
if (!item) {
item = get(content, path);
}
if (!item) {
// path not exists in our content structure
throw new BadRequest(i18n.t('wrongItemPath', {path}, req.language));
}
// check if item exists & valid to be pinned
getItemInfo(user, type, item, req.language);
}
if (path === 'armoire' || path === 'potion') {
throw new BadRequest(i18n.t('cannotUnpinArmoirPotion', req.language));
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
let officialPinnedItems = getOfficialPinnedItems(user);
let isOfficialPinned = officialPinnedItems.find(officialPinnedItem => {
return officialPinnedItem.path === path;
}) !== undefined;
if (isOfficialPinned) {
arrayToChange = user.unpinnedItems;
} else {
arrayToChange = user.pinnedItems;
}
const foundIndex = arrayToChange.findIndex(pinnedItem => {
return pinnedItem.path === path;
});
if (foundIndex >= 0) {
arrayToChange.splice(foundIndex, 1);
return isOfficialPinned;
} else {
arrayToChange.push({path, type});
return !isOfficialPinned;
}
}
module.exports = {
addPinnedGearByClass,
addPinnedGear,
removePinnedGearByClass,
removePinnedGearAddPossibleNewOnes,
removePinnedItemsByOwnedGear,
togglePinnedItem,
removeItemByPath,
isPinned,
};