habitica/src/app/browser.coffee

154 lines
6.1 KiB
CoffeeScript
Raw Normal View History

content = require('./content')
2013-02-06 19:12:05 +00:00
_ = require 'underscore'
module.exports.resetDom = (model) ->
window.DERBY.app.dom.clear()
window.DERBY.app.view.render(model)
model.fn '_tnl', '_user.stats.lvl', (lvl) -> (lvl*100)/5
###
Loads JavaScript files from (1) public/js/* and (2) external sources
We use this file (instead of <Scripts:> or <Tail:> inside .html) so we can utilize require() to concatinate for
faster page load, and $.getScript for asyncronous external script loading
###
module.exports.loadJavaScripts = (model) ->
# Load public/js/* files
# TODO use Bower
require '../../public/js/jquery.min'
require '../../public/js/jquery-ui.min' unless model.get('_view.mobileDevice')
require '../../public/js/bootstrap.min' #http://twitter.github.com/bootstrap/assets/js/bootstrap.min.js
require '../../public/js/jquery.cookie' #https://raw.github.com/carhartl/jquery-cookie/master/jquery.cookie.js
require '../../public/js/bootstrap-tour' #https://raw.github.com/pushly/bootstrap-tour/master/bootstrap-tour.js
require '../../public/js/jquery.bootstrap-growl.min'
# JS files not needed right away (google charts) or entirely optional (analytics)
# Each file getsload asyncronously via $.getScript, so it doesn't bog page-load
unless model.get('_view.mobileDevice')
# Google Charts
$.getScript "https://www.google.com/jsapi", ->
# Specifying callback in options param is vital! Otherwise you get blank screen, see http://stackoverflow.com/a/12200566/362790
google.load "visualization", "1", {packages:["corechart"], callback: ->}
# Note, Google Analyatics giving beef if in this file. Moved back to index.html. It's ok, it's async - really the
# syncronous requires up top are what benefit the most from this file.
###
Setup jQuery UI Sortable
###
module.exports.setupSortable = (model) ->
unless (model.get('_view.mobileDevice') == true) #don't do sortable on mobile
# Make the lists draggable using jQuery UI
# Note, have to setup helper function here and call it for each type later
# due to variable binding of "type"
setupSortable = (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
opacity: 0.4
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model.at("_#{type}List").pass(ignore: domId).move {id}, to
2013-02-06 19:12:05 +00:00
_.each ['habit', 'daily', 'todo', 'reward'], (type) -> setupSortable(type)
module.exports.setupTooltips = (model) ->
$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
# FIXME: this isn't very efficient, do model.on set for specific attrs for popover
model.on 'set', '*', ->
$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
module.exports.setupTour = (model) ->
tour = new Tour()
for step in content.tourSteps
tour.addStep
html: true
element: step.element
title: step.title
content: step.content
placement: step.placement
tour.start()
2013-01-20 21:52:56 +00:00
###
Sets up "+1 Exp", "Level Up", etc notifications
###
module.exports.setupGrowlNotifications = (model) ->
return unless jQuery? # Only run this in the browser
user = model.at '_user'
statsNotification = (html, type) ->
#don't show notifications if user dead
return if user.get('stats.lvl') == 0
2013-01-20 21:52:56 +00:00
$.bootstrapGrowl html,
type: type # (null, 'info', 'error', 'success')
top_offset: 20
align: 'right' # ('left', 'right', or 'center')
width: 250 # (integer, or 'auto')
delay: 3000
allow_dismiss: true
stackup_spacing: 10 # spacing between consecutive stacecked growls.
user.on 'set', 'flags.itemsEnabled', (captures, args) ->
return unless captures == true
message = "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information."
$('ul.items').popover
title: "Item Store Unlocked"
placement: 'left'
trigger: 'manual'
html: true
content: "<div class='item-store-popover'>
<img src='/img/BrowserQuest/chest.png' />
#{message} <a href='#' onClick=\"$('ul.items').popover('hide');return false;\">[Close]</a>
</div>"
$('ul.items').popover 'show'
user.on 'set', 'flags.partyEnabled', (captures, args) ->
return unless captures == true
message = "Congratulations, you have unlocked the Party System! You can now group with your friends by adding their User Ids."
2013-02-06 01:48:43 +00:00
$('.main-avatar').popover
title: "Pary System Unlocked"
placement: 'bottom'
trigger: 'manual'
html: true
content: "<div class='party-system-popover'>
2013-02-06 01:48:43 +00:00
<img src='/img/party-unlocked.png' style='float:right;padding:5px;' />
#{message} <a href='#' onClick=\"$('.main-avatar').popover('hide');return false;\">[Close]</a>
</div>"
2013-02-06 01:48:43 +00:00
$('.main-avatar').popover 'show'
2013-01-20 21:52:56 +00:00
# Setup listeners which trigger notifications
user.on 'set', 'stats.hp', (captures, args) ->
2013-01-20 21:52:56 +00:00
num = captures - args
rounded = Math.abs(num.toFixed(1))
if num < 0
statsNotification "<i class='icon-heart'></i>HP -#{rounded}", 'error' # lost hp from purchase
user.on 'set', 'stats.gp', (captures, args) ->
2013-01-20 21:52:56 +00:00
num = captures - args
rounded = Math.abs(num.toFixed(1))
# made purchase
if num < 0
# FIXME use 'warning' when unchecking an accidently completed daily/todo, and notify of exp too
statsNotification "<i class='icon-star'></i>GP -#{rounded}", 'success'
# gained gp (and thereby exp)
2013-01-20 21:52:56 +00:00
else if num > 0
num = Math.abs(num)
statsNotification "<i class='icon-star'></i>Exp,GP +#{rounded}", 'success'
user.on 'set', 'stats.lvl', (captures, args) ->
2013-01-20 21:52:56 +00:00
if captures > args
statsNotification('<i class="icon-chevron-up"></i> Level Up!', 'info')