habitica/website/client/assets/css/sprites/spritesmith-main-12.css

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[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-Shimmer {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -530px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-Skeleton {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px -408px;
width: 111px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-Spooky {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -636px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-Thunderstorm {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -742px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-White {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -1150px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_LionCub-Zombie {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -424px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_MagicalBee-Base {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -408px -260px;
width: 105px;
height: 114px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Mammoth-Base {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -408px -136px;
width: 105px;
height: 123px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_MantisShrimp-Base {
2017-08-08 20:49:57 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -112px -408px;
width: 108px;
height: 105px;
2017-08-08 20:49:57 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Base {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -848px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-CottonCandyBlue {
2017-08-08 20:49:57 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -954px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
2017-08-08 20:49:57 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -1060px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Desert {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1256px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -1256px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -1256px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -327px -408px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -433px -408px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -544px 0px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Monkey-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -544px -106px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Nudibranch-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -544px -212px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Nudibranch-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -544px -318px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Nudibranch-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -514px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Nudibranch-Desert {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -514px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Nudibranch-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -514px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Nudibranch-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -514px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Nudibranch-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -514px;
width: 105px;
height: 105px;
}
.Mount_Body_Nudibranch-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -514px;
width: 105px;
height: 105px;
}
.Mount_Body_Nudibranch-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -650px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Nudibranch-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -650px -106px;
width: 105px;
height: 105px;
}
2017-09-12 20:34:03 +00:00
.Mount_Body_Octopus-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -650px -212px;
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-CottonCandyBlue {
2017-09-12 20:19:08 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -650px -318px;
2017-09-12 20:19:08 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-CottonCandyPink {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -650px -424px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Desert {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -620px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Golden {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -620px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Red {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -620px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Shade {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -620px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Skeleton {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -620px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-White {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -620px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Octopus-Zombie {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -620px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Orca-Base {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px 0px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Base {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px -106px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-CottonCandyBlue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px -212px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-CottonCandyPink {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px -318px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Desert {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px -424px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Golden {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -756px -530px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Red {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -726px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Shade {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -726px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Skeleton {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -726px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-White {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -726px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Owl-Zombie {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -726px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Aquatic {
2017-07-31 20:23:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -726px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Base {
2017-07-31 20:23:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -726px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-CottonCandyBlue {
2017-07-31 20:23:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -726px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-CottonCandyPink {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px 0px;
2017-07-19 18:25:14 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Cupid {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -106px;
2017-07-19 18:25:14 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Desert {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -212px;
2017-07-19 18:25:14 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Ember {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -318px;
2017-07-19 18:25:14 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Fairy {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -424px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Floral {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -530px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Ghost {
2017-08-08 20:49:57 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -862px -636px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Golden {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Holly {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Peppermint {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Red {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-RoyalPurple {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Shade {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Shimmer {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -832px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Skeleton {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -832px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Spooky {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -832px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Thunderstorm {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px 0px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-White {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -106px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_PandaCub-Zombie {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -212px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Base {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -318px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-CottonCandyBlue {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -424px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-CottonCandyPink {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -530px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Desert {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -636px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Golden {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -968px -742px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Red {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -938px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Shade {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Skeleton {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-White {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Parrot-Zombie {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Base {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-CottonCandyBlue {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-CottonCandyPink {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -938px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Desert {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -938px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Golden {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -954px -938px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Red {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px 0px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Shade {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -106px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Skeleton {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -212px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-White {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -318px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Peacock-Zombie {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -424px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Base {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -530px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-CottonCandyBlue {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -636px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-CottonCandyPink {
2017-06-13 21:25:41 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -742px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Desert {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1074px -848px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Golden {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Red {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Shade {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Skeleton {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:10:02 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-White {
2017-06-13 21:25:41 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Penguin-Zombie {
2017-06-13 21:25:41 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Phoenix-Base {
2017-06-13 21:25:41 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Base {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-13 21:10:02 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-CottonCandyBlue {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -1044px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 105px;
2017-06-29 21:22:11 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-CottonCandyPink {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -954px -1044px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Desert {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1060px -1044px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Golden {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px 0px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Red {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -106px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Shade {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -212px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Skeleton {
2017-08-08 20:49:57 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -318px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-White {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -424px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rat-Zombie {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -530px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Base {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -636px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-CottonCandyBlue {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -742px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-CottonCandyPink {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -848px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Desert {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1180px -954px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Golden {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1150px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Red {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Shade {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Skeleton {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -221px -408px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-White {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rock-Zombie {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Base {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-CottonCandyBlue {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -1150px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-CottonCandyPink {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -1150px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Desert {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -954px -1150px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Golden {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1060px -1150px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Red {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1166px -1150px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px 0px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -106px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -212px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Rooster-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1286px -318px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sabretooth-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -272px -136px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px -272px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px 0px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Desert {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -272px -272px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -408px 0px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -136px -272px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -272px 0px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -136px -136px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px -136px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -136px 0px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Seahorse-Base {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -1256px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -1256px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-CottonCandyPink {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Desert {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Golden {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Red {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Shade {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -954px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Skeleton {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1060px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-White {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1166px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Seahorse-Zombie {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1272px -1256px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Base {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px 0px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-CottonCandyBlue {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -106px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-CottonCandyPink {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -212px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Desert {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -318px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Golden {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -424px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Red {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -530px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Shade {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -636px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Skeleton {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -742px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-White {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -848px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sheep-Zombie {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -954px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Base {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -1060px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-CottonCandyBlue {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1392px -1166px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-CottonCandyPink {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1362px;
2017-04-26 01:57:19 +00:00
width: 105px;
2017-08-11 16:09:11 +00:00
height: 105px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Desert {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -1362px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Golden {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -212px -1362px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Red {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -318px -1362px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Shade {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -424px -1362px;
2017-04-26 01:57:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -530px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -636px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Slime-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -742px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -848px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -954px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1060px -1362px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Desert {
2017-06-29 21:22:11 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1166px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1272px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1378px -1362px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1498px 0px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1498px -106px;
width: 105px;
2017-08-21 22:59:12 +00:00
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Sloth-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1498px -212px;
2017-08-08 20:49:57 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 105px;
2017-08-08 20:49:57 +00:00
}
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.Mount_Body_Sloth-Zombie {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -318px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -424px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -530px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -636px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-Desert {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -742px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -848px;
width: 105px;
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height: 105px;
}
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.Mount_Body_Snail-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -954px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snail-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -1060px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snail-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -1166px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snail-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1498px -1272px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snail-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: 0px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -106px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -212px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -318px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Desert {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -424px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Golden {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -530px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Red {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -636px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Shade {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -742px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Skeleton {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -848px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-White {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -954px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Snake-Zombie {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1060px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Spider-Base {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1166px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Spider-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1272px -1468px;
width: 105px;
height: 105px;
}
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.Mount_Body_Spider-CottonCandyPink {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1378px -1468px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
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width: 105px;
height: 105px;
}
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.Mount_Body_Spider-Desert {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1484px -1468px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Spider-Golden {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1604px 0px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Spider-Red {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1604px -106px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Spider-Shade {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1604px -212px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Spider-Skeleton {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-12.png);
2017-09-28 16:02:47 +00:00
background-position: -1604px -318px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Spider-White {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -424px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
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width: 105px;
height: 105px;
}
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.Mount_Body_Spider-Zombie {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -530px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -636px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Base {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -742px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -848px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -954px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Cupid {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -1060px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Desert {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -1166px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Ember {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -1272px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Fairy {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1604px -1378px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Floral {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: 0px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Ghost {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -106px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Golden {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -212px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Holly {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -318px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -424px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Red {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -530px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -636px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Shade {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -742px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -848px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -954px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Spooky {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1060px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Thunderstorm {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1166px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-White {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1272px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_TigerCub-Zombie {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1378px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Treeling-Base {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1484px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Treeling-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1590px -1574px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Treeling-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1710px 0px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Treeling-Desert {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1710px -106px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Treeling-Golden {
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background-image: url(/static/sprites/spritesmith-main-12.png);
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background-position: -1710px -212px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Treeling-Red {
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background-image: url(/static/sprites/spritesmith-main-12.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
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background-position: -1710px -318px;
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width: 105px;
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height: 105px;
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}