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_ = require ' underscore '
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module.exports.restoreRefs = restoreRefs = (model) ->
# tnl function
model . fn ' _tnl ' , ' _user.stats.lvl ' , (lvl) ->
# see https://github.com/lefnire/habitrpg/issues/4
# also update in scoring.coffee. TODO create a function accessible in both locations
( lvl * 100 ) / 5
#refLists
_ . each [ ' habit ' , ' daily ' , ' todo ' , ' reward ' ] , (type) ->
model . refList " _ #{ type } List " , " _user.tasks " , " _user. #{ type } Ids "
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module.exports.resetDom = (model) ->
window . DERBY . app . dom . clear ( )
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restoreRefs ( model )
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window . DERBY . app . view . render ( model )
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$ ( ' .datepicker ' ) . datepicker ( ) ;
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module.exports.app = (appExports, model) ->
loadJavaScripts ( model )
setupSortable ( model )
setupTooltips ( model )
setupTour ( model )
setupGrowlNotifications ( model ) unless model . get ( ' _view.mobileDevice ' )
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$ ( ' .datepicker ' ) . datepicker ( ) ;
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# ##
Loads JavaScript files from ( 1 ) public / js / * and ( 2 ) external sources
We use this file ( instead of < Scripts : > or < Tail : > inside . html ) so we can utilize require ( ) to concatinate for
faster page load , and $ . getScript for asyncronous external script loading
# ##
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loadJavaScripts = (model) ->
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require ' ../../public/vendor/jquery-ui/jquery-1.9.1 '
unless model . get ( ' _view.mobileDevice ' )
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.core '
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.widget '
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.mouse '
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.draggable '
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.position '
require ' ../../public/vendor/jquery-ui/ui/jquery.ui.sortable '
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# Bootstrap
require ' ../../public/vendor/bootstrap/js/bootstrap-tooltip '
require ' ../../public/vendor/bootstrap/js/bootstrap-tab '
require ' ../../public/vendor/bootstrap/js/bootstrap-popover '
require ' ../../public/vendor/bootstrap/js/bootstrap-modal '
require ' ../../public/vendor/bootstrap/js/bootstrap-dropdown '
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require ' ../../public/vendor/jquery-cookie/jquery.cookie '
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require ' ../../public/vendor/bootstrap-tour ' #https://raw.github.com/pushly/bootstrap-tour/master/bootstrap-tour.js
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require ' ../../public/vendor/bootstrap-datepicker/js/bootstrap-datepicker '
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require ' ../../public/vendor/bootstrap-growl/jquery.bootstrap-growl.min '
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# JS files not needed right away (google charts) or entirely optional (analytics)
# Each file getsload asyncronously via $.getScript, so it doesn't bog page-load
unless model . get ( ' _view.mobileDevice ' )
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$ . getScript ( " https://s7.addthis.com/js/250/addthis_widget.js # pubid=lefnire " ) ;
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# Google Charts
$ . getScript " https://www.google.com/jsapi " , ->
# Specifying callback in options param is vital! Otherwise you get blank screen, see http://stackoverflow.com/a/12200566/362790
google . load " visualization " , " 1 " , { packages : [ " corechart " ] , callback: -> }
# Note, Google Analyatics giving beef if in this file. Moved back to index.html. It's ok, it's async - really the
# syncronous requires up top are what benefit the most from this file.
# ##
Setup jQuery UI Sortable
# ##
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setupSortable = (model) ->
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unless ( model . get ( ' _view.mobileDevice ' ) == true ) #don't do sortable on mobile
# Make the lists draggable using jQuery UI
# Note, have to setup helper function here and call it for each type later
# due to variable binding of "type"
setupSortable = (type) ->
$ ( " ul. #{ type } s " ) . sortable
dropOnEmpty: false
cursor: " move "
items: " li "
opacity: 0.4
scroll: true
axis: ' y '
update: (e, ui) ->
item = ui . item [ 0 ]
domId = item . id
id = item . getAttribute ' data-id '
to = $ ( " ul. #{ type } s " ) . children ( ) . index ( item )
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model . at ( " _ #{ type } List " ) . pass ( ignore: domId ) . move { id } , to
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_ . each [ ' habit ' , ' daily ' , ' todo ' , ' reward ' ] , (type) -> setupSortable ( type )
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setupTooltips = (model) ->
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$ ( ' [rel=tooltip] ' ) . tooltip ( )
$ ( ' [rel=popover] ' ) . popover ( )
# FIXME: this isn't very efficient, do model.on set for specific attrs for popover
model . on ' set ' , ' * ' , ->
$ ( ' [rel=tooltip] ' ) . tooltip ( )
$ ( ' [rel=popover] ' ) . popover ( )
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setupTour = (model) ->
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tourSteps = [
{
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element: " .main-avatar "
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title: " Welcome to HabitRPG "
content: " Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. "
}
{
element: " # bars "
title: " Achieve goals and level up "
content: " As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die. "
}
{
element: " ul.habits "
title: " Habits "
content: " Habits are goals that you constantly track. "
placement: " bottom "
}
{
element: " ul.dailys "
title: " Dailies "
content: " Dailies are goals that you want to complete once a day. "
placement: " bottom "
}
{
element: " ul.todos "
title: " Todos "
content: " Todos are one-off goals which need to be completed eventually. "
placement: " bottom "
}
{
element: " ul.rewards "
title: " Rewards "
content: " As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits. "
placement: " bottom "
}
{
element: " ul.habits li:first-child "
title: " Hover over comments "
content: " Different task-types have special properties. Hover over each task ' s comment for more information. When you ' re ready to get started, delete the existing tasks and add your own. "
placement: " right "
}
]
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$ ( ' .main-avatar ' ) . popover ( ' destroy ' ) #remove previous popovers
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tour = new Tour ( )
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_ . each tourSteps , (step) ->
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tour . addStep
html: true
element: step . element
title: step . title
content: step . content
placement: step . placement
tour . start ( )
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# ##
Sets up " +1 Exp " , " Level Up " , etc notifications
# ##
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setupGrowlNotifications = (model) ->
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return unless jQuery ? # Only run this in the browser
user = model . at ' _user '
statsNotification = (html, type) ->
#don't show notifications if user dead
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return if user . get ( ' stats.lvl ' ) == 0
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$ . bootstrapGrowl html ,
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ele: ' # notification-area ' ,
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type: type # (null, 'info', 'error', 'success')
top_offset: 20
align: ' right ' # ('left', 'right', or 'center')
width: 250 # (integer, or 'auto')
delay: 3000
allow_dismiss: true
stackup_spacing: 10 # spacing between consecutive stacecked growls.
# Setup listeners which trigger notifications
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user . on ' set ' , ' stats.hp ' , (captures, args) ->
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num = captures - args
rounded = Math . abs ( num . toFixed ( 1 ) )
if num < 0
statsNotification " <i class= ' icon-heart ' ></i>HP - #{ rounded } " , ' error ' # lost hp from purchase
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user . on ' set ' , ' stats.gp ' , (captures, args) ->
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num = captures - args
rounded = Math . abs ( num . toFixed ( 1 ) )
# made purchase
if num < 0
# FIXME use 'warning' when unchecking an accidently completed daily/todo, and notify of exp too
statsNotification " <i class= ' icon-star ' ></i>GP - #{ rounded } " , ' success '
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# gained gp (and thereby exp)
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else if num > 0
num = Math . abs ( num )
statsNotification " <i class= ' icon-star ' ></i>Exp,GP + #{ rounded } " , ' success '
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user . on ' set ' , ' stats.lvl ' , (captures, args) ->
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if captures > args
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statsNotification ( ' <i class= " icon-chevron-up " ></i> Level Up! ' , ' info ' )