diff --git a/views/options/inventory/inventory.jade b/views/options/inventory/inventory.jade
index b864cde8cc..36c027bce3 100644
--- a/views/options/inventory/inventory.jade
+++ b/views/options/inventory/inventory.jade
@@ -1,19 +1,19 @@
script(type='text/ng-template', id='partials/options.inventory.equipment.html')
.row-fluid
.span6.border-right
- h3 Battle Gear
- small This is the gear you wear into battle, it affects numbers when interacting with your tasks.
+ h3=env.t('battleGear')
+ small =env.t('battleGearText')
li.customize-menu.inventory-gear
menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Wizard", rogue:"Rogue", healer:"Healer", special:"Special"}', ng-show='gear[klass]')
div(ng-repeat='item in gear[klass]')
button.customize-option(popover='{{item.notes}}', popover-title='{{item.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.equipped[item.type] == item.key}')
.span6
- h3 Costume
- small But if you prefer the look of other gear to what you have equipped, check this box to visually don a costume while wearing your battle gear underneath.
+ h3=env.t('costume')
+ small =env.t('costumeText')
br
label.checkbox.inline
input(type="checkbox", ng-model="user.preferences.costume", ng-click='set({"preferences.costume":!user.preferences.costume})')
- | Use Costume
+ =env.t('useCostume')
li.customize-menu(ng-if='user.preferences.costume')
menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Wizard", rogue:"Rogue", healer:"Healer", special:"Special"}', ng-show='gear[klass]')
div(ng-repeat='item in gear[klass]')
@@ -22,13 +22,13 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
script(type='text/ng-template', id='partials/options.inventory.drops.html')
.row-fluid
.span6.border-right
- h2 Inventory
- p.well Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.
+ h2=env.t('inventory')
+ p.well =env.t('inventoryText')
menu.inventory-list(type='list')
li.customize-menu
- menu.pets-menu(label='Eggs ({{eggCount}})')
- p.muted(ng-show='eggCount < 1') You don't have any eggs.
+ menu.pets-menu(label=env.t('eggs') + '({{eggCount}})')
+ p.muted(ng-show='eggCount < 1')=env.t('noEggs')
div(ng-repeat='(egg,points) in ownedItems(user.items.eggs)')
//TODO move positioning this styling to css
button.customize-option(popover='{{Content.eggs[egg].notes}}', popover-title='{{Content.eggs[egg].text}} Egg', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseEgg(egg)', class='Pet_Egg_{{egg}}', ng-class='{selectableInventory: selectedPotion && !user.items.pets[egg+"-"+selectedPotion.key]}')
@@ -36,35 +36,35 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
//-p {{Content.eggs[egg].text}}
li.customize-menu
- menu.hatchingPotion-menu(label='Hatching Potions ({{potCount}})')
- p.muted(ng-show='potCount < 1') You don't have any hatching potions.
+ menu.hatchingPotion-menu(label=env.t('hatchingPotions') + '({{potCount}})')
+ p.muted(ng-show='potCount < 1')=env.t('noHatchingPotions')
div(ng-repeat='(pot,points) in ownedItems(user.items.hatchingPotions)')
button.customize-option(popover='{{Content.hatchingPotions[pot].notes}}', popover-title='{{Content.hatchingPotions[pot].text}} Potion', popover-trigger='mouseenter', popover-placement='right', ng-click='choosePotion(pot)', class='Pet_HatchingPotion_{{pot}}', ng-class='{selectableInventory: selectedEgg && !user.items.pets[selectedEgg.key+"-"+pot]}')
.badge.badge-info.stack-count {{points}}
li.customize-menu
- menu.pets-menu(label='Quest Scrolls ({{questCount}})')
- p.muted(ng-show='questCount < 1') You don't have any quest scrolls.
- p.muted Quests require parties. If you want to quest solo, create an empty party
+ menu.pets-menu(label=env.t('scrolls') + '({{questCount}})')
+ p.muted(ng-show='questCount < 1')=env.t('noScrolls').
+ p.muted!=env.t('scrollsText1') + '' + !=env.t('scrollsText2') + ''
div(ng-repeat='(quest_key,points) in ownedItems(user.items.quests)', ng-init='quest = Content.quests[quest_key]')
button.customize-option(popover='{{quest.previous && !user.achievements.quests[quest.previous] ? "You need to complete the previous quest to start this one!" : quest.notes}}', popover-title='{{quest.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='showQuest(quest_key)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
.badge.badge-info.stack-count {{points}}
li.customize-menu
- menu.pets-menu(label='Food ({{foodCount}})')
- p(ng-show='foodCount < 1') You don't have any food.
+ menu.pets-menu(label=env.t('food') + '({{foodCount}})')
+ p(ng-show='foodCount < 1')=env.t('noFood')
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
button.customize-option(popover='{{Content.food[food].notes}}', popover-title='{{Content.food[food].text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
.badge.badge-info.stack-count {{points}}
li.customize-menu(ng-if='user.items.special.snowball')
- menu.pets-menu(label='Special')
+ menu.pets-menu(label=env.t('special'))
div
button.customize-option(popover='{{Content.special.snowball.notes}}', popover-title='{{Content.special.snowball.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='castStart(Content.special.snowball)', class='inventory_special_snowball')
.badge.badge-info.stack-count {{user.items.special.snowball}}
.span6
- h2 Market
+ h2=env.t('market')
.row-fluid
table.npc_alex_container
tr
@@ -74,21 +74,20 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
.popover.static-popover.fade.right.in
.arrow
h3.popover-title
- a(target='_blank', href='http://www.kickstarter.com/profile/523661924') Alexander the Merchant
+ a(target='_blank', href='http://www.kickstarter.com/profile/523661924')=env.t('alexander')
.popover-content
p
- | Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.
+ =env.t('welcomeMarket')
p
button.btn.btn-primary(ng-show='selectedEgg', ng-click='sellInventory()')
- | Sell {{selectedEgg.key}} for {{selectedEgg.value}} Gold
+ =env.t('sellEgg', {{selectedEgg.key}}, {{selectedEgg.value}})
button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()')
- | Sell {{selectedPotion.key}} for {{selectedPotion.value}} Gold
+ =env.t('sellPotion', {{selectedPotion.key}}, {{selectedPotion.value}})
button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()')
- | Sell {{selectedFood.key}} for {{selectedFood.value}} Gold
-
+ =env.t('sellFood', {{selectedFood.key}}, {{selectedFood.value}})
menu.inventory-list(type='list')
li.customize-menu
- menu.pets-menu(label='Eggs')
+ menu.pets-menu(label=env.t('eggs'))
div(ng-repeat='egg in Content.eggs')
button.customize-option(popover='{{egg.notes}}', popover-title='{{egg.text}} Egg', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("eggs", egg)', class='Pet_Egg_{{egg.key}}')
p
@@ -96,7 +95,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
span.Pet_Currency_Gem1x.inline-gems
li.customize-menu
- menu.pets-menu(label='Hatching Potions')
+ menu.pets-menu(label=env.t('hatchingPotions'))
div(ng-repeat='pot in Content.hatchingPotions')
button.customize-option(popover='{{pot.notes}}', popover-title='{{pot.text}} Potion', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("hatchingPotions", pot)', class='Pet_HatchingPotion_{{pot.key}}')
p
@@ -104,7 +103,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
span.Pet_Currency_Gem1x.inline-gems
li.customize-menu
- menu.pets-menu(label='Food')
+ menu.pets-menu(label=env.t('food'))
div(ng-repeat='food in Content.food', ng-show='food.key !== "Saddle"')
button.customize-option(popover='{{food.notes}}', popover-title='{{food.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("food", food)', class='Pet_Food_{{food.key}}')
p
@@ -112,8 +111,8 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
span.Pet_Currency_Gem1x.inline-gems
li.customize-menu
- menu.pets-menu(label='Quests')
- p.muted Quests require parties. If you want to quest solo, create an empty party
+ menu.pets-menu(label=env.t('quests'))
+ p.muted!=env.t('scrollsText1') + '' + !=env.t('scrollsText2') + ''
div(ng-repeat='quest in Content.quests')
button.customize-option(popover='{{quest.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("quests", quest)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
p
@@ -121,14 +120,14 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
span.Pet_Currency_Gem1x.inline-gems
li.customize-menu
- menu.pets-menu(label='Special')
+ menu.pets-menu(label=env.t('special'))
div
button.customize-option(popover='{{Content.food.Saddle.notes}}', popover-title='{{Content.food.Saddle.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("food", Content.food.Saddle)', class='Pet_Food_{{Content.food.Saddle.key}}')
p
| {{Content.food.Saddle.value}}
span.Pet_Currency_Gem1x.inline-gems
div
- button.customize-option(popover='Return all tasks to neutral value (yellow color), and restore all lost Health.', popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true', class='inventory_special_fortify')
+ button.customize-option(popover=env.t('fortifyPop'), popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true', class='inventory_special_fortify')
p
| 4
span.Pet_Currency_Gem1x.inline-gems
@@ -138,7 +137,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
| {{Content.spells.special.snowball.value}}
span.Pet_Currency_Gem1x.inline-gems
div(ng-show='user.flags.rebirthEnabled')
- button.customize-option(popover='Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.', popover-title='Orb of Rebirth', popover-trigger='mouseenter', popover-placement='left', ng-click='modals.rebirth = true', class='rebirth_orb')
+ button.customize-option(popover=env.t('rebirthPop'), popover-title=env.t('rebirthName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.rebirth = true', class='rebirth_orb')
p
| 8
span.Pet_Currency_Gem1x.inline-gems