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make costume option more noticeable and understandable - fixes https://github.com/HabitRPG/habitrpg/issues/5204
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3 changed files with 12 additions and 0 deletions
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@ -54,6 +54,10 @@
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"costume": "Costume",
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"costumeText": "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
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"useCostume": "Use Costume",
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"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can equip for the best stats on the left, and dress up your avatar with your equipment on the right.",
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"useCostumeInfo2": "(show more)",
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"useCostumeInfo3": "(show less)",
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"useCostumeInfo4": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitrpg.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/#/options/groups/guilds/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
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"gearAchievement": "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set for a class! You have attained the following complete sets:",
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"moreGearAchievements": "To attain more Ultimate Gear badges, change classes on <a href='/#/options/profile/stats' target='_blank'>your stats page</a> and buy up your new class's gear!",
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"armoireUnlocked": "You've also unlocked the <strong>Enchanted Armoire!</strong> Click on the Enchanted Armoire Reward for a random chance at special Equipment! It may also give you random XP or food items.",
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@ -20,6 +20,9 @@
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vertical-align: bottom
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margin-right: 20px
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.well.use-costume-info
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margin-top: 10px
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.stable .static-popover
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max-width: 550px
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@ -19,6 +19,11 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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div
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button.btn.btn-default(type="button", ng-click='dequip("costume");') {{env.t("unequipCostume")}}
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button.btn.btn-default(type="button", ng-click='dequip("petMountBackground");') {{env.t("unequipPetMountBackground")}}
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li.customize-menu(ng-if='!user.preferences.costume')
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.well.use-costume-info=env.t('useCostumeInfo1')
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p
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a(ng-click='showUseCostumeInfo = !showUseCostumeInfo') {{!showUseCostumeInfo ? env.t('useCostumeInfo2') : env.t('useCostumeInfo3')}}
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p(ng-if='showUseCostumeInfo')!=env.t('useCostumeInfo4')
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li.customize-menu(ng-if='user.preferences.costume')
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menu.pets-menu(label='{{::label}}', ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery"), armoire:env.t("armoireText")}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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