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Revert "mounts: remove food temporarily. merging to master so we can run schema"
This reverts commit bf8c0dd9dc.
Conflicts:
dist/habitrpg-shared.js
script/algos.coffee
This commit is contained in:
parent
e963674384
commit
1ec0dc12b3
3 changed files with 34 additions and 26 deletions
26
dist/habitrpg-shared.js
vendored
26
dist/habitrpg-shared.js
vendored
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@ -8905,7 +8905,7 @@ var global=self;/**
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randomDrop = function(user, delta, priority, streak, options) {
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var acceptableDrops, chanceMultiplier, drop, paths, rarity, reachedDropLimit, _base, _base1, _base2, _name, _name1, _ref1;
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var acceptableDrops, chanceMultiplier, drop, paths, rarity, reachedDropLimit, _base, _base1, _base2, _base3, _name, _name1, _name2, _ref1;
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if (streak == null) {
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streak = 0;
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}
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@ -8919,7 +8919,7 @@ var global=self;/**
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count: 0
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};
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}
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reachedDropLimit = (helpers.daysSince(user.items.lastDrop.date, user.preferences) === 0) && (user.items.lastDrop.count >= 2);
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reachedDropLimit = (helpers.daysSince(user.items.lastDrop.date, user.preferences) === 0) && (user.items.lastDrop.count >= 5);
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if (reachedDropLimit) {
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return;
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}
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@ -8928,21 +8928,29 @@ var global=self;/**
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chanceMultiplier += streak;
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if (((_ref1 = user.flags) != null ? _ref1.dropsEnabled : void 0) && Math.random() < (.05 * chanceMultiplier)) {
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rarity = Math.random();
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if (rarity > .5) {
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drop = helpers.randomVal(eggs);
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if ((_base1 = user.items.eggs)[_name = drop.name] == null) {
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if (rarity > .6) {
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drop = helpers.randomVal(_.omit(items.items.food, 'Saddle'));
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if ((_base1 = user.items.food)[_name = drop.name] == null) {
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_base1[_name] = 0;
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}
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user.items.food[drop.name] += 1;
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drop.type = 'Food';
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drop.dialog = "You've found a " + drop.text + " Food! " + drop.notes;
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} else if (rarity > .3) {
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drop = helpers.randomVal(eggs);
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if ((_base2 = user.items.eggs)[_name1 = drop.name] == null) {
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_base2[_name1] = 0;
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}
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user.items.eggs[drop.name]++;
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drop.type = 'Egg';
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drop.dialog = "You've found a " + drop.text + " Egg! " + drop.notes;
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} else {
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acceptableDrops = rarity < .02 ? ['Golden'] : rarity < .13 ? ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'] : rarity < .29 ? ['Red', 'Shade', 'Skeleton'] : ['Base', 'White', 'Desert'];
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acceptableDrops = rarity < .03 ? ['Golden'] : rarity < .09 ? ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'] : rarity < .18 ? ['Red', 'Shade', 'Skeleton'] : ['Base', 'White', 'Desert'];
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drop = helpers.randomVal(_.pick(hatchingPotions, (function(v, k) {
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return __indexOf.call(acceptableDrops, k) >= 0;
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})));
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if ((_base2 = user.items.hatchingPotions)[_name1 = drop.name] == null) {
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_base2[_name1] = 0;
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if ((_base3 = user.items.hatchingPotions)[_name2 = drop.name] == null) {
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_base3[_name2] = 0;
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}
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user.items.hatchingPotions[drop.name]++;
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drop.type = 'HatchingPotion';
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@ -10587,4 +10595,4 @@ try {
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},{"lodash":2}]},{},[6])
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;
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;
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2
dist/spritesheets.css
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2
dist/spritesheets.css
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File diff suppressed because one or more lines are too long
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@ -119,7 +119,7 @@ randomDrop = (user, delta, priority, streak = 0, options={}) ->
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date: +moment().subtract('d', 1) # trick - set it to yesterday on first run, that way they can get drops today
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count: 0
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reachedDropLimit = (helpers.daysSince(user.items.lastDrop.date, user.preferences) is 0) and (user.items.lastDrop.count >= 2)
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reachedDropLimit = (helpers.daysSince(user.items.lastDrop.date, user.preferences) is 0) and (user.items.lastDrop.count >= 5)
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return if reachedDropLimit
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# % chance of getting a pet or meat
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@ -132,16 +132,16 @@ randomDrop = (user, delta, priority, streak = 0, options={}) ->
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# If they got a drop: 50% chance of egg, 50% Hatching Potion. If hatchingPotion, broken down further even further
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rarity = Math.random()
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# # Food: 40% chance
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# if rarity > .6
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# drop = helpers.randomVal _.omit(items.items.food, 'Saddle')
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# user.items.food[drop.name] ?= 0
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# user.items.food[drop.name]+= 1
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# drop.type = 'Food'
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# drop.dialog = "You've found a #{drop.text} Food! #{drop.notes}"
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# Food: 40% chance
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if rarity > .6
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drop = helpers.randomVal _.omit(items.items.food, 'Saddle')
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user.items.food[drop.name] ?= 0
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user.items.food[drop.name]+= 1
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drop.type = 'Food'
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drop.dialog = "You've found a #{drop.text} Food! #{drop.notes}"
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# Eggs: 30% chance
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if rarity > .5
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else if rarity > .3
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drop = helpers.randomVal eggs
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user.items.eggs[drop.name] ?= 0
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user.items.eggs[drop.name]++
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@ -151,13 +151,13 @@ randomDrop = (user, delta, priority, streak = 0, options={}) ->
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# Hatching Potion, 30% chance - break down by rarity.
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else
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acceptableDrops =
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# Very Rare: 4% of 50% (4% each)
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if rarity < .02 then ['Golden']
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# Rare: 22% of 50% (7.33% each)
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else if rarity < .13 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
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# Uncommon: 32% of 50% (10.66% each)
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else if rarity < .29 then ['Red', 'Shade', 'Skeleton']
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# Common: 42% of 50% (14% each)
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# Very Rare: 10% (of 30%)
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if rarity < .03 then ['Golden']
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# Rare: 20% (of 30%)
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else if rarity < .09 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
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# Uncommon: 30% (of 30%)
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else if rarity < .18 then ['Red', 'Shade', 'Skeleton']
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# Common: 40% (of 30%)
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else ['Base', 'White', 'Desert']
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# No Rarity (@see https://github.com/HabitRPG/habitrpg/issues/1048, we may want to remove rareness when we add mounts)
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