mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-07-31 23:11:15 +00:00
refactor(services): move to a single "habitrpg" module for services /
directives / filters
This commit is contained in:
parent
90c7142da5
commit
2306b7c572
19 changed files with 646 additions and 661 deletions
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@ -1,9 +1,7 @@
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"use strict";
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window.habitrpg = angular.module('habitrpg',
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['ngResource', 'ngSanitize', 'userServices', 'groupServices', 'memberServices', 'challengeServices',
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'authServices', 'notificationServices', 'guideServices', 'authCtrl', 'paymentServices',
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'ui.bootstrap', 'ui.keypress', 'ui.router', 'chieffancypants.loadingBar', 'At', 'infinite-scroll', 'ui.select2', 'angular.filter'])
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['authCtrl', 'ui.bootstrap', 'ui.keypress', 'ui.router', 'chieffancypants.loadingBar', 'At', 'infinite-scroll', 'ui.select2', 'angular.filter', 'ngResource'])
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// @see https://github.com/angular-ui/ui-router/issues/110 and https://github.com/HabitRPG/habitrpg/issues/1705
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// temporary hack until they have a better solution
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@ -5,8 +5,8 @@
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*/
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angular.module('authCtrl', [])
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.controller("AuthCtrl", ['$scope', '$rootScope', 'User', '$http', '$location', '$window','ApiUrlService', '$modal',
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function($scope, $rootScope, User, $http, $location, $window, ApiUrlService, $modal) {
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.controller("AuthCtrl", ['$scope', '$rootScope', 'User', '$http', '$location', '$window','ApiUrl', '$modal',
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function($scope, $rootScope, User, $http, $location, $window, ApiUrl, $modal) {
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$scope.logout = function() {
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localStorage.clear();
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@ -36,7 +36,7 @@ angular.module('authCtrl', [])
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if ($scope.registrationForm.$invalid) {
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return;
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}
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var url = ApiUrlService.get() + "/api/v2/register";
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var url = ApiUrl.get() + "/api/v2/register";
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if($rootScope.selectedLanguage) url = url + '?lang=' + $rootScope.selectedLanguage.code;
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$http.post(url, $scope.registerVals).success(function(data, status, headers, config) {
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runAuth(data.id, data.apiToken);
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@ -48,7 +48,7 @@ angular.module('authCtrl', [])
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username: $scope.loginUsername || $('#login-tab input[name="username"]').val(),
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password: $scope.loginPassword || $('#login-tab input[name="password"]').val()
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};
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$http.post(ApiUrlService.get() + "/api/v2/user/auth/local", data)
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$http.post(ApiUrl.get() + "/api/v2/user/auth/local", data)
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.success(function(data, status, headers, config) {
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runAuth(data.id, data.token);
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}).error(errorAlert);
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@ -70,7 +70,7 @@ angular.module('authCtrl', [])
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if(email == null || email.length == 0) {
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alert(window.env.t('invalidEmail'));
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} else {
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$http.post(ApiUrlService.get() + '/api/v2/user/reset-password', {email:email})
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$http.post(ApiUrl.get() + '/api/v2/user/reset-password', {email:email})
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.success(function(){
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alert(window.env.t('newPassSent'));
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})
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@ -120,7 +120,7 @@ angular.module('authCtrl', [])
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$scope.socialLogin = function(network){
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hello(network).login({scope:'email'}).then(function(auth){
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$http.post(ApiUrlService.get() + "/api/v2/user/auth/social", auth)
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$http.post(ApiUrl.get() + "/api/v2/user/auth/social", auth)
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.success(function(data, status, headers, config) {
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runAuth(data.id, data.token);
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}).error(errorAlert);
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@ -1,108 +1,108 @@
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"use strict";
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(typeof habitrpg !== 'undefined' ? habitrpg : habitrpgStatic)
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.controller("FooterCtrl", ['$scope', '$rootScope', 'User', '$http', 'Notification', 'ApiUrlService',
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function($scope, $rootScope, User, $http, Notification, ApiUrlService) {
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angular.module('habitrpg').controller("FooterCtrl",
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['$scope', '$rootScope', 'User', '$http', 'Notification', 'ApiUrl',
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function($scope, $rootScope, User, $http, Notification, ApiUrl) {
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if(typeof habitrpg === "undefined"){
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$scope.languages = env.avalaibleLanguages;
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$scope.selectedLanguage = _.find(env.avalaibleLanguages, {code: env.language.code});
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if(typeof habitrpg === "undefined"){
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$scope.languages = env.avalaibleLanguages;
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$scope.selectedLanguage = _.find(env.avalaibleLanguages, {code: env.language.code});
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$rootScope.selectedLanguage = $scope.selectedLanguage;
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$scope.changeLang = function(){
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window.location = '?lang='+$scope.selectedLanguage.code;
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}
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$rootScope.selectedLanguage = $scope.selectedLanguage;
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$scope.changeLang = function(){
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window.location = '?lang='+$scope.selectedLanguage.code;
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}
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}
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/**
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External Scripts
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JS files not needed right away (google charts) or entirely optional (analytics)
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Each file gets loaded async via $.getScript, so it doesn't bog page-load
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*/
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$scope.deferredScripts = function(){
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// Stripe
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$.getScript('//checkout.stripe.com/v2/checkout.js');
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// Google Analytics, only in production
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if (window.env.NODE_ENV === 'production') {
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
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ga('create', window.env.GA_ID, {userId:User.user._id});
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ga('require', 'displayfeatures');
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ga('send', 'pageview');
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}
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/**
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External Scripts
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JS files not needed right away (google charts) or entirely optional (analytics)
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Each file gets loaded async via $.getScript, so it doesn't bog page-load
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*/
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$scope.deferredScripts = function(){
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// Scripts only for desktop
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if (!window.env.IS_MOBILE) {
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// Add This
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//$.getScript("//s7.addthis.com/js/300/addthis_widget.js#pubid=ra-5016f6cc44ad68a4"); //FIXME why isn't this working when here? instead it's now in <head>
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var addthisServices = 'facebook,twitter,googleplus,tumblr,'+window.env.BASE_URL.replace('https://','').replace('http://','');
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window.addthis_config = {
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ui_click: true,
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services_custom:{
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name: "Download",
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url: window.env.BASE_URL+"/export/avatar-"+User.user._id+".png",
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icon: window.env.BASE_URL+"/favicon.ico"
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},
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services_expanded:addthisServices,
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services_compact:addthisServices
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};
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// Stripe
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$.getScript('//checkout.stripe.com/v2/checkout.js');
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// Google Analytics, only in production
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if (window.env.NODE_ENV === 'production') {
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
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ga('create', window.env.GA_ID, {userId:User.user._id});
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ga('require', 'displayfeatures');
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ga('send', 'pageview');
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}
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// Scripts only for desktop
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if (!window.env.IS_MOBILE) {
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// Add This
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//$.getScript("//s7.addthis.com/js/300/addthis_widget.js#pubid=ra-5016f6cc44ad68a4"); //FIXME why isn't this working when here? instead it's now in <head>
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var addthisServices = 'facebook,twitter,googleplus,tumblr,'+window.env.BASE_URL.replace('https://','').replace('http://','');
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window.addthis_config = {
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ui_click: true,
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services_custom:{
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name: "Download",
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url: window.env.BASE_URL+"/export/avatar-"+User.user._id+".png",
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icon: window.env.BASE_URL+"/favicon.ico"
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},
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services_expanded:addthisServices,
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services_compact:addthisServices
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};
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// Google Charts
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$.getScript("//www.google.com/jsapi", function() {
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google.load("visualization", "1", {
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packages: ["corechart"],
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callback: function() {}
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});
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// Google Charts
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$.getScript("//www.google.com/jsapi", function() {
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google.load("visualization", "1", {
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packages: ["corechart"],
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callback: function() {}
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});
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}
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});
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}
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}
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/**
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* Debug functions. Note that the server route for gems is only available if process.env.DEBUG=true
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*/
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if (_.contains(['development','test'],window.env.NODE_ENV)) {
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$scope.setHealthLow = function(){
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User.set({
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'stats.hp': 1
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});
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}
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$scope.addMissedDay = function(){
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if (!confirm("Are you sure you want to reset the day?")) return;
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var dayBefore = moment(User.user.lastCron).subtract(1, 'days').toDate();
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User.set({'lastCron': dayBefore});
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Notification.text('-1 day, remember to refresh');
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}
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$scope.addTenGems = function(){
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$http.post(ApiUrlService.get() + '/api/v2/user/addTenGems').success(function(){
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User.log({});
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})
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}
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$scope.addGold = function(){
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User.set({
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'stats.gp': User.user.stats.gp + 500,
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});
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}
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$scope.addLevelsAndGold = function(){
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User.set({
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'stats.exp': User.user.stats.exp + 10000,
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'stats.gp': User.user.stats.gp + 10000,
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'stats.mp': User.user.stats.mp + 10000
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});
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}
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$scope.addOneLevel = function(){
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User.set({
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'stats.exp': User.user.stats.exp + (Math.round(((Math.pow(User.user.stats.lvl, 2) * 0.25) + (10 * User.user.stats.lvl) + 139.75) / 10) * 10)
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});
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}
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$scope.addBossQuestProgressUp = function(){
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User.set({
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'party.quest.progress.up': User.user.party.quest.progress.up + 1000
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});
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}
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/**
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* Debug functions. Note that the server route for gems is only available if process.env.DEBUG=true
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*/
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if (_.contains(['development','test'],window.env.NODE_ENV)) {
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$scope.setHealthLow = function(){
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User.set({
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'stats.hp': 1
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});
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}
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}])
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$scope.addMissedDay = function(){
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if (!confirm("Are you sure you want to reset the day?")) return;
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var dayBefore = moment(User.user.lastCron).subtract(1, 'days').toDate();
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User.set({'lastCron': dayBefore});
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Notification.text('-1 day, remember to refresh');
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}
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$scope.addTenGems = function(){
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$http.post(ApiUrl.get() + '/api/v2/user/addTenGems').success(function(){
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User.log({});
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})
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}
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$scope.addGold = function(){
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User.set({
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'stats.gp': User.user.stats.gp + 500,
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});
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}
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$scope.addLevelsAndGold = function(){
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User.set({
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'stats.exp': User.user.stats.exp + 10000,
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'stats.gp': User.user.stats.gp + 10000,
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'stats.mp': User.user.stats.mp + 10000
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});
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}
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$scope.addOneLevel = function(){
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User.set({
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'stats.exp': User.user.stats.exp + (Math.round(((Math.pow(User.user.stats.lvl, 2) * 0.25) + (10 * User.user.stats.lvl) + 139.75) / 10) * 10)
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});
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}
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$scope.addBossQuestProgressUp = function(){
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User.set({
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'party.quest.progress.up': User.user.party.quest.progress.up + 1000
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});
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}
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}
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}])
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@ -211,7 +211,7 @@ habitrpg.controller("GroupsCtrl", ['$scope', '$rootScope', 'Shared', 'Groups', '
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});
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}])
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.controller('ChatCtrl', ['$scope', 'Groups', 'User', '$http', 'ApiUrlService', 'Notification', 'Members', '$rootScope', function($scope, Groups, User, $http, ApiUrlService, Notification, Members, $rootScope){
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.controller('ChatCtrl', ['$scope', 'Groups', 'User', '$http', 'ApiUrl', 'Notification', 'Members', '$rootScope', function($scope, Groups, User, $http, ApiUrl, Notification, Members, $rootScope){
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$scope.message = {content:''};
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$scope._sending = false;
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@ -275,7 +275,7 @@ habitrpg.controller("GroupsCtrl", ['$scope', '$rootScope', 'Shared', 'Groups', '
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}
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//Chat.Chat.like({gid:group._id,mid:message.id});
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$http.post(ApiUrlService.get() + '/api/v2/groups/' + group._id + '/chat/' + message.id + '/like');
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$http.post(ApiUrl.get() + '/api/v2/groups/' + group._id + '/chat/' + message.id + '/like');
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}
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$scope.flagChatMessage = function(groupId,message) {
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@ -1,8 +1,8 @@
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"use strict";
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habitrpg.controller("HallHeroesCtrl", ['$scope', '$rootScope', 'User', 'Notification', 'ApiUrlService', '$resource',
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function($scope, $rootScope, User, Notification, ApiUrlService, $resource) {
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var Hero = $resource(ApiUrlService.get() + '/api/v2/hall/heroes/:uid', {uid:'@_id'});
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habitrpg.controller("HallHeroesCtrl", ['$scope', '$rootScope', 'User', 'Notification', 'ApiUrl', '$resource',
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function($scope, $rootScope, User, Notification, ApiUrl, $resource) {
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var Hero = $resource(ApiUrl.get() + '/api/v2/hall/heroes/:uid', {uid:'@_id'});
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$scope.hero = undefined;
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$scope.loadHero = function(uuid){
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$scope.hero = Hero.get({uid:uuid});
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@ -19,9 +19,9 @@ habitrpg.controller("HallHeroesCtrl", ['$scope', '$rootScope', 'User', 'Notifica
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$scope.heroes = Hero.query();
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}]);
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habitrpg.controller("HallPatronsCtrl", ['$scope', '$rootScope', 'User', 'Notification', 'ApiUrlService', '$resource',
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function($scope, $rootScope, User, Notification, ApiUrlService, $resource) {
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var Patron = $resource(ApiUrlService.get() + '/api/v2/hall/patrons/:uid', {uid:'@_id'});
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habitrpg.controller("HallPatronsCtrl", ['$scope', '$rootScope', 'User', 'Notification', 'ApiUrl', '$resource',
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function($scope, $rootScope, User, Notification, ApiUrl, $resource) {
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var Patron = $resource(ApiUrl.get() + '/api/v2/hall/patrons/:uid', {uid:'@_id'});
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var page = 0;
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$scope.patrons = [];
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@ -3,8 +3,8 @@
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/* Make user and settings available for everyone through root scope.
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*/
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habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$http', '$state', '$stateParams', 'Notification', 'Groups', 'Shared', 'Content', '$modal', '$timeout', 'ApiUrlService', 'Payments',
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function($scope, $rootScope, $location, User, $http, $state, $stateParams, Notification, Groups, Shared, Content, $modal, $timeout, ApiUrlService, Payments) {
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habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$http', '$state', '$stateParams', 'Notification', 'Groups', 'Shared', 'Content', '$modal', '$timeout', 'ApiUrl', 'Payments',
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function($scope, $rootScope, $location, User, $http, $state, $stateParams, Notification, Groups, Shared, Content, $modal, $timeout, ApiUrl, Payments) {
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var user = User.user;
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var initSticky = _.once(function(){
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@ -221,7 +221,7 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
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$scope.spell = null;
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$rootScope.applyingAction = false;
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$http.post(ApiUrlService.get() + '/api/v2/user/class/cast/'+spell.key+'?targetType='+type+'&targetId='+targetId)
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$http.post(ApiUrl.get() + '/api/v2/user/class/cast/'+spell.key+'?targetType='+type+'&targetId='+targetId)
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.success(function(){
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var msg = window.env.t('youCast', {spell: spell.text()});
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switch (type) {
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@ -2,8 +2,8 @@
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// Make user and settings available for everyone through root scope.
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habitrpg.controller('SettingsCtrl',
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['$scope', 'User', '$rootScope', '$http', 'ApiUrlService', 'Guide', '$location', '$timeout', 'Notification', 'Shared',
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function($scope, User, $rootScope, $http, ApiUrlService, Guide, $location, $timeout, Notification, Shared) {
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['$scope', 'User', '$rootScope', '$http', 'ApiUrl', 'Guide', '$location', '$timeout', 'Notification', 'Shared',
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function($scope, User, $rootScope, $http, ApiUrl, Guide, $location, $timeout, Notification, Shared) {
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// FIXME we have this re-declared everywhere, figure which is the canonical version and delete the rest
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// $scope.auth = function (id, token) {
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@ -81,7 +81,7 @@ habitrpg.controller('SettingsCtrl',
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if (!changeUser.newUsername || !changeUser.password) {
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return alert(window.env.t('fillAll'));
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}
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$http.post(ApiUrlService.get() + '/api/v2/user/change-username', changeUser)
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$http.post(ApiUrl.get() + '/api/v2/user/change-username', changeUser)
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.success(function(){
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alert(window.env.t('usernameSuccess'));
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$scope.changeUser = {};
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@ -95,7 +95,7 @@ habitrpg.controller('SettingsCtrl',
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if (!changePass.oldPassword || !changePass.newPassword || !changePass.confirmNewPassword) {
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return alert(window.env.t('fillAll'));
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}
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$http.post(ApiUrlService.get() + '/api/v2/user/change-password', changePass)
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$http.post(ApiUrl.get() + '/api/v2/user/change-password', changePass)
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.success(function(data, status, headers, config){
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if (data.err) return alert(data.err);
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alert(window.env.t('passSuccess'));
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@ -132,7 +132,7 @@ habitrpg.controller('SettingsCtrl',
|
|||
}
|
||||
|
||||
$scope['delete'] = function(){
|
||||
$http['delete'](ApiUrlService.get() + '/api/v2/user')
|
||||
$http['delete'](ApiUrl.get() + '/api/v2/user')
|
||||
.success(function(res, code){
|
||||
if (res.err) return alert(res.err);
|
||||
localStorage.clear();
|
||||
|
|
@ -141,14 +141,14 @@ habitrpg.controller('SettingsCtrl',
|
|||
}
|
||||
|
||||
$scope.enterCoupon = function(code) {
|
||||
$http.post(ApiUrlService.get() + '/api/v2/user/coupon/' + code).success(function(res,code){
|
||||
$http.post(ApiUrl.get() + '/api/v2/user/coupon/' + code).success(function(res,code){
|
||||
if (code!==200) return;
|
||||
User.sync();
|
||||
Notification.text('Coupon applied! Check your inventory');
|
||||
});
|
||||
}
|
||||
$scope.generateCodes = function(codes){
|
||||
$http.post(ApiUrlService.get() + '/api/v2/coupons/generate/'+codes.event+'?count='+(codes.count || 1))
|
||||
$http.post(ApiUrl.get() + '/api/v2/coupons/generate/'+codes.event+'?count='+(codes.count || 1))
|
||||
.success(function(res,code){
|
||||
$scope._codes = {};
|
||||
if (code!==200) return;
|
||||
|
|
@ -183,7 +183,7 @@ habitrpg.controller('SettingsCtrl',
|
|||
}
|
||||
|
||||
$scope.applyCoupon = function(coupon){
|
||||
$http.get(ApiUrlService.get() + '/api/v2/coupons/valid-discount/'+coupon)
|
||||
$http.get(ApiUrl.get() + '/api/v2/coupons/valid-discount/'+coupon)
|
||||
.success(function(){
|
||||
Notification.text("Coupon applied!");
|
||||
var subs = $scope.Content.subscriptionBlocks;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
"use strict";
|
||||
|
||||
habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','Notification', '$http', 'ApiUrlService', '$timeout', 'Shared',
|
||||
function($scope, $rootScope, $location, User, Notification, $http, ApiUrlService, $timeout, Shared) {
|
||||
habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','Notification', '$http', 'ApiUrl', '$timeout', 'Shared',
|
||||
function($scope, $rootScope, $location, User, Notification, $http, ApiUrl, $timeout, Shared) {
|
||||
$scope.obj = User.user; // used for task-lists
|
||||
$scope.user = User.user;
|
||||
|
||||
|
|
@ -88,7 +88,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
|
|||
|
||||
$scope.unlink = function(task, keep) {
|
||||
// TODO move this to userServices, turn userSerivces.user into ng-resource
|
||||
$http.post(ApiUrlService.get() + '/api/v2/user/tasks/' + task.id + '/unlink?keep=' + keep)
|
||||
$http.post(ApiUrl.get() + '/api/v2/user/tasks/' + task.id + '/unlink?keep=' + keep)
|
||||
.success(function(){
|
||||
User.log({});
|
||||
});
|
||||
|
|
|
|||
|
|
@ -7,98 +7,94 @@
|
|||
|
||||
var facebook = {}
|
||||
|
||||
angular.module('authServices', ['userServices']).
|
||||
factory('Facebook',
|
||||
['$http', '$location', 'User', 'ApiUrlService',
|
||||
function($http, $location, User, ApiUrlService) {
|
||||
//TODO FB.init({appId: '${section.parameters['facebook.app.id']}', status: true, cookie: true, xfbml: true});
|
||||
var auth, user = User.user;
|
||||
angular.module('habitrpg').factory('Facebook',
|
||||
['$http', '$location', 'User', 'ApiUrl',
|
||||
function($http, $location, User, ApiUrl) {
|
||||
//TODO FB.init({appId: '${section.parameters['facebook.app.id']}', status: true, cookie: true, xfbml: true});
|
||||
var auth, user = User.user;
|
||||
|
||||
facebook.handleStatusChange = function(session) {
|
||||
if (session.authResponse) {
|
||||
facebook.handleStatusChange = function(session) {
|
||||
if (session.authResponse) {
|
||||
|
||||
FB.api('/me', {
|
||||
fields: 'name, picture, email'
|
||||
}, function(response) {
|
||||
console.log(response.error)
|
||||
if (!response.error) {
|
||||
FB.api('/me', {
|
||||
fields: 'name, picture, email'
|
||||
}, function(response) {
|
||||
console.log(response.error)
|
||||
if (!response.error) {
|
||||
|
||||
var data = {
|
||||
name: response.name,
|
||||
facebook_id: response.id,
|
||||
email: response.email
|
||||
}
|
||||
|
||||
$http.post(ApiUrlService.get() + '/api/v2/user/auth/facebook', data).success(function(data, status, headers, config) {
|
||||
User.authenticate(data.id, data.token, function(err) {
|
||||
if (!err) {
|
||||
alert(window.env.t('loginSuccess'));
|
||||
$location.path("/habit");
|
||||
}
|
||||
});
|
||||
}).error(function(response) {
|
||||
console.log('error')
|
||||
})
|
||||
|
||||
} else {
|
||||
alert('napaka')
|
||||
var data = {
|
||||
name: response.name,
|
||||
facebook_id: response.id,
|
||||
email: response.email
|
||||
}
|
||||
//clearAction();
|
||||
});
|
||||
} else {
|
||||
document.body.className = 'not_connected';
|
||||
|
||||
$http.post(ApiUrl.get() + '/api/v2/user/auth/facebook', data).success(function(data, status, headers, config) {
|
||||
User.authenticate(data.id, data.token, function(err) {
|
||||
if (!err) {
|
||||
alert(window.env.t('loginSuccess'));
|
||||
$location.path("/habit");
|
||||
}
|
||||
});
|
||||
}).error(function(response) {
|
||||
console.log('error')
|
||||
})
|
||||
|
||||
} else {
|
||||
alert('napaka')
|
||||
}
|
||||
//clearAction();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
document.body.className = 'not_connected';
|
||||
//clearAction();
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
authUser: function() {
|
||||
FB.Event.subscribe('auth.statusChange', facebook.handleStatusChange);
|
||||
},
|
||||
|
||||
getAuth: function() {
|
||||
return auth;
|
||||
},
|
||||
|
||||
login: function() {
|
||||
|
||||
FB.login(null, {
|
||||
scope: 'email'
|
||||
});
|
||||
},
|
||||
|
||||
logout: function() {
|
||||
FB.logout(function(response) {
|
||||
window.location.reload();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
])
|
||||
|
||||
return {
|
||||
|
||||
authUser: function() {
|
||||
FB.Event.subscribe('auth.statusChange', facebook.handleStatusChange);
|
||||
},
|
||||
|
||||
getAuth: function() {
|
||||
return auth;
|
||||
},
|
||||
|
||||
login: function() {
|
||||
|
||||
FB.login(null, {
|
||||
scope: 'email'
|
||||
});
|
||||
},
|
||||
|
||||
logout: function() {
|
||||
FB.logout(function(response) {
|
||||
window.location.reload();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}])
|
||||
|
||||
.factory('LocalAuth',
|
||||
['$http', 'User',
|
||||
function($http, User) {
|
||||
var auth,
|
||||
user = User.user;
|
||||
['$http', 'User',
|
||||
function($http, User) {
|
||||
var auth,
|
||||
user = User.user;
|
||||
|
||||
return {
|
||||
getAuth: function() {
|
||||
return auth;
|
||||
},
|
||||
return {
|
||||
getAuth: function() {
|
||||
return auth;
|
||||
},
|
||||
|
||||
login: function() {
|
||||
user.id = '';
|
||||
user.apiToken = '';
|
||||
User.authenticate();
|
||||
return;
|
||||
login: function() {
|
||||
user.id = '';
|
||||
user.apiToken = '';
|
||||
User.authenticate();
|
||||
return;
|
||||
|
||||
},
|
||||
|
||||
logout: function() {}
|
||||
}
|
||||
},
|
||||
|
||||
logout: function() {}
|
||||
}
|
||||
]);
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -4,24 +4,23 @@
|
|||
* Services that persists and retrieves user from localStorage.
|
||||
*/
|
||||
|
||||
angular.module('challengeServices', ['ngResource']).
|
||||
factory('Challenges', ['ApiUrlService', '$resource', 'User', '$q', 'Members',
|
||||
function(ApiUrlService, $resource, User, $q, Members) {
|
||||
var Challenge = $resource(ApiUrlService.get() + '/api/v2/challenges/:cid',
|
||||
{cid:'@_id'},
|
||||
{
|
||||
//'query': {method: "GET", isArray:false}
|
||||
join: {method: "POST", url: ApiUrlService.get() + '/api/v2/challenges/:cid/join'},
|
||||
leave: {method: "POST", url: ApiUrlService.get() + '/api/v2/challenges/:cid/leave'},
|
||||
close: {method: "POST", params: {uid:''}, url: ApiUrlService.get() + '/api/v2/challenges/:cid/close'},
|
||||
getMember: {method: "GET", url: ApiUrlService.get() + '/api/v2/challenges/:cid/member/:uid'}
|
||||
});
|
||||
angular.module('habitrpg').factory('Challenges',
|
||||
['ApiUrl', '$resource',
|
||||
function(ApiUrl, $resource) {
|
||||
var Challenge = $resource(ApiUrl.get() + '/api/v2/challenges/:cid',
|
||||
{cid:'@_id'},
|
||||
{
|
||||
//'query': {method: "GET", isArray:false}
|
||||
join: {method: "POST", url: ApiUrl.get() + '/api/v2/challenges/:cid/join'},
|
||||
leave: {method: "POST", url: ApiUrl.get() + '/api/v2/challenges/:cid/leave'},
|
||||
close: {method: "POST", params: {uid:''}, url: ApiUrl.get() + '/api/v2/challenges/:cid/close'},
|
||||
getMember: {method: "GET", url: ApiUrl.get() + '/api/v2/challenges/:cid/member/:uid'}
|
||||
});
|
||||
|
||||
//var challenges = [];
|
||||
//var challenges = [];
|
||||
|
||||
return {
|
||||
Challenge: Challenge
|
||||
//challenges: challenges
|
||||
}
|
||||
}
|
||||
]);
|
||||
return {
|
||||
Challenge: Challenge
|
||||
//challenges: challenges
|
||||
}
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -4,76 +4,74 @@
|
|||
* Services that persists and retrieves user from localStorage.
|
||||
*/
|
||||
|
||||
angular.module('groupServices', ['ngResource', 'challengeServices']).
|
||||
factory('Groups', ['ApiUrlService', '$resource', '$q', '$http', 'User', 'Challenges',
|
||||
function(ApiUrlService, $resource, $q, $http, User, Challenges) {
|
||||
|
||||
var Group = $resource(ApiUrlService.get() + '/api/v2/groups/:gid',
|
||||
{gid:'@_id', messageId: '@_messageId'},
|
||||
{
|
||||
get: {
|
||||
method: "GET",
|
||||
isArray:false,
|
||||
// Wrap challenges as ngResource so they have functions like $leave or $join
|
||||
transformResponse: function(data, headers) {
|
||||
data = angular.fromJson(data);
|
||||
_.each(data && data.challenges, function(c) {
|
||||
angular.extend(c, Challenges.Challenge.prototype);
|
||||
});
|
||||
return data;
|
||||
}
|
||||
},
|
||||
|
||||
postChat: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/chat'},
|
||||
deleteChatMessage: {method: "DELETE", url: ApiUrlService.get() + '/api/v2/groups/:gid/chat/:messageId'},
|
||||
flagChatMessage: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/chat/:messageId/flag'},
|
||||
clearFlagCount: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/chat/:messageId/clearflags'},
|
||||
join: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/join'},
|
||||
leave: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/leave'},
|
||||
invite: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/invite'},
|
||||
removeMember: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/removeMember'},
|
||||
questAccept: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/questAccept'},
|
||||
questReject: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/questReject'},
|
||||
questCancel: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/questCancel'},
|
||||
questAbort: {method: "POST", url: ApiUrlService.get() + '/api/v2/groups/:gid/questAbort'}
|
||||
angular.module('habitrpg').factory('Groups',
|
||||
['ApiUrl', '$resource', '$q', '$http', 'User', 'Challenges',
|
||||
function(ApiUrl, $resource, $q, $http, User, Challenges) {
|
||||
var Group = $resource(ApiUrl.get() + '/api/v2/groups/:gid',
|
||||
{gid:'@_id', messageId: '@_messageId'},
|
||||
{
|
||||
get: {
|
||||
method: "GET",
|
||||
isArray:false,
|
||||
// Wrap challenges as ngResource so they have functions like $leave or $join
|
||||
transformResponse: function(data, headers) {
|
||||
data = angular.fromJson(data);
|
||||
_.each(data && data.challenges, function(c) {
|
||||
angular.extend(c, Challenges.Challenge.prototype);
|
||||
});
|
||||
|
||||
// Defer loading everything until they're requested
|
||||
var data = {party: undefined, myGuilds: undefined, publicGuilds: undefined, tavern: undefined};
|
||||
|
||||
return {
|
||||
party: function(cb){
|
||||
if (!data.party) return (data.party = Group.get({gid: 'party'}, cb));
|
||||
return (cb) ? cb(party) : data.party;
|
||||
},
|
||||
publicGuilds: function(){
|
||||
//TODO combine these as {type:'guilds,public'} and create a $filter() to separate them
|
||||
if (!data.publicGuilds) data.publicGuilds = Group.query({type:'public'});
|
||||
return data.publicGuilds;
|
||||
},
|
||||
myGuilds: function(){
|
||||
if (!data.myGuilds) data.myGuilds = Group.query({type:'guilds'});
|
||||
return data.myGuilds;
|
||||
},
|
||||
tavern: function(){
|
||||
if (!data.tavern) data.tavern = Group.get({gid:'habitrpg'});
|
||||
return data.tavern;
|
||||
},
|
||||
|
||||
// On enter, set chat message to "seen"
|
||||
seenMessage: function(gid){
|
||||
$http.post(ApiUrlService.get() + '/api/v2/groups/'+gid+'/chat/seen');
|
||||
if (User.user.newMessages) delete User.user.newMessages[gid];
|
||||
},
|
||||
|
||||
// Pass reference to party, myGuilds, publicGuilds, tavern; inside data in order to
|
||||
// be able to modify them directly (otherwise will be stick with cached version)
|
||||
data: data,
|
||||
|
||||
Group: Group
|
||||
return data;
|
||||
}
|
||||
}
|
||||
])
|
||||
},
|
||||
|
||||
postChat: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/chat'},
|
||||
deleteChatMessage: {method: "DELETE", url: ApiUrl.get() + '/api/v2/groups/:gid/chat/:messageId'},
|
||||
flagChatMessage: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/chat/:messageId/flag'},
|
||||
clearFlagCount: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/chat/:messageId/clearflags'},
|
||||
join: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/join'},
|
||||
leave: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/leave'},
|
||||
invite: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/invite'},
|
||||
removeMember: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/removeMember'},
|
||||
questAccept: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/questAccept'},
|
||||
questReject: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/questReject'},
|
||||
questCancel: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/questCancel'},
|
||||
questAbort: {method: "POST", url: ApiUrl.get() + '/api/v2/groups/:gid/questAbort'}
|
||||
});
|
||||
|
||||
// Defer loading everything until they're requested
|
||||
var data = {party: undefined, myGuilds: undefined, publicGuilds: undefined, tavern: undefined};
|
||||
|
||||
return {
|
||||
party: function(cb){
|
||||
if (!data.party) return (data.party = Group.get({gid: 'party'}, cb));
|
||||
return (cb) ? cb(party) : data.party;
|
||||
},
|
||||
publicGuilds: function(){
|
||||
//TODO combine these as {type:'guilds,public'} and create a $filter() to separate them
|
||||
if (!data.publicGuilds) data.publicGuilds = Group.query({type:'public'});
|
||||
return data.publicGuilds;
|
||||
},
|
||||
myGuilds: function(){
|
||||
if (!data.myGuilds) data.myGuilds = Group.query({type:'guilds'});
|
||||
return data.myGuilds;
|
||||
},
|
||||
tavern: function(){
|
||||
if (!data.tavern) data.tavern = Group.get({gid:'habitrpg'});
|
||||
return data.tavern;
|
||||
},
|
||||
|
||||
// On enter, set chat message to "seen"
|
||||
seenMessage: function(gid){
|
||||
$http.post(ApiUrl.get() + '/api/v2/groups/'+gid+'/chat/seen');
|
||||
if (User.user.newMessages) delete User.user.newMessages[gid];
|
||||
},
|
||||
|
||||
// Pass reference to party, myGuilds, publicGuilds, tavern; inside data in order to
|
||||
// be able to modify them directly (otherwise will be stick with cached version)
|
||||
data: data,
|
||||
|
||||
Group: Group
|
||||
}
|
||||
}])
|
||||
/**
|
||||
* TODO Get this working. Make ChatService it's own ngResource, so we can update chat without having to sync the whole
|
||||
* group object (expensive). Also so we can add chat-specific routes
|
||||
|
|
|
|||
|
|
@ -4,219 +4,217 @@
|
|||
* Services for each tour step when you unlock features
|
||||
*/
|
||||
|
||||
angular.module('guideServices', []).
|
||||
factory('Guide', ['$rootScope', 'User', '$timeout', function($rootScope, User, $timeout) {
|
||||
|
||||
/**
|
||||
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
|
||||
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
|
||||
* otherwise it's always start off as true, and then get set to false later
|
||||
*/
|
||||
$rootScope.$on('userUpdated', initTour);
|
||||
function initTour(){
|
||||
if (User.user.flags.showTour === false) return;
|
||||
var tourSteps = [
|
||||
{
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('welcomeHabit'),
|
||||
content: window.env.t('welcomeHabitT1') + " <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, " + window.env.t('welcomeHabitT2'),
|
||||
}, {
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('yourAvatar'),
|
||||
content: window.env.t('yourAvatarText'),
|
||||
}, {
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('avatarCustom'),
|
||||
content: window.env.t('avatarCustomText'),
|
||||
}, {
|
||||
element: "#bars",
|
||||
title: window.env.t('hitPoints'),
|
||||
content: window.env.t('hitPointsText'),
|
||||
}, {
|
||||
element: "#bars",
|
||||
title: window.env.t('expPoints'),
|
||||
content: window.env.t('expPointsText'),
|
||||
}, {
|
||||
element: "ul.habits",
|
||||
title: window.env.t('typeGoals'),
|
||||
content: window.env.t('typeGoalsText'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.habits",
|
||||
title: window.env.t('habits'),
|
||||
content: window.env.t('tourHabits'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.dailys",
|
||||
title: window.env.t('dailies'),
|
||||
content: window.env.t('tourDailies'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.todos",
|
||||
title: window.env.t('todos'),
|
||||
content: window.env.t('tourTodos'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.main-list.rewards",
|
||||
title: window.env.t('rewards'),
|
||||
content: window.env.t('tourRewards'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.habits li:first-child",
|
||||
title: window.env.t('hoverOver'),
|
||||
content: window.env.t('hoverOverText'),
|
||||
placement: "right"
|
||||
}, {
|
||||
element: "ul.habits li:first-child",
|
||||
title: window.env.t('unlockFeatures'),
|
||||
content: window.env.t('unlockFeaturesT1') + " <a href='http://habitrpg.wikia.com' target='_blank'>" + window.env.t('habitWiki') + "</a> " + window.env.t('unlockFeaturesT2'),
|
||||
placement: "right"
|
||||
}
|
||||
];
|
||||
_.each(tourSteps, function(step){
|
||||
if (env.worldDmg.guide) {
|
||||
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
|
||||
} else {
|
||||
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
|
||||
}
|
||||
});
|
||||
$('.main-herobox').popover('destroy');
|
||||
var tour = new Tour({
|
||||
template: "<div class='popover'>" +
|
||||
"<div class='arrow'></div><h3 class='popover-title'></h3><div class='popover-content'></div>" +
|
||||
"<div class='popover-navigation'><div class='btn-group'>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='prev'>«</button>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='next'>»</button>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='pause-resume' data-pause-text='Pause' data-resume-text='Resume'>Pause</button></div>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='end'>" + window.env.t('endTour') + "</button></div></div>",
|
||||
onEnd: function(){
|
||||
User.set({'flags.showTour': false});
|
||||
}
|
||||
});
|
||||
tourSteps.forEach(function(step) {
|
||||
tour.addStep(_.defaults(step, {html: true}));
|
||||
});
|
||||
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
|
||||
//tour.start(true);
|
||||
};
|
||||
|
||||
var alreadyShown = function(before, after) {
|
||||
return !(!before && after === true);
|
||||
};
|
||||
|
||||
var showPopover = function(selector, title, html, placement) {
|
||||
if (!placement) placement = 'bottom';
|
||||
$(selector).popover('destroy');
|
||||
var button = "<button class='btn btn-sm btn-default' onClick=\"$('" + selector + "').popover('hide');return false;\">" + window.env.t('close') + "</button>";
|
||||
angular.module('habitrpg').factory('Guide',
|
||||
['$rootScope', 'User', '$timeout',
|
||||
function($rootScope, User, $timeout) {
|
||||
/**
|
||||
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
|
||||
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
|
||||
* otherwise it's always start off as true, and then get set to false later
|
||||
*/
|
||||
$rootScope.$on('userUpdated', initTour);
|
||||
function initTour(){
|
||||
if (User.user.flags.showTour === false) return;
|
||||
var tourSteps = [
|
||||
{
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('welcomeHabit'),
|
||||
content: window.env.t('welcomeHabitT1') + " <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, " + window.env.t('welcomeHabitT2'),
|
||||
}, {
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('yourAvatar'),
|
||||
content: window.env.t('yourAvatarText'),
|
||||
}, {
|
||||
element: ".main-herobox",
|
||||
title: window.env.t('avatarCustom'),
|
||||
content: window.env.t('avatarCustomText'),
|
||||
}, {
|
||||
element: "#bars",
|
||||
title: window.env.t('hitPoints'),
|
||||
content: window.env.t('hitPointsText'),
|
||||
}, {
|
||||
element: "#bars",
|
||||
title: window.env.t('expPoints'),
|
||||
content: window.env.t('expPointsText'),
|
||||
}, {
|
||||
element: "ul.habits",
|
||||
title: window.env.t('typeGoals'),
|
||||
content: window.env.t('typeGoalsText'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.habits",
|
||||
title: window.env.t('habits'),
|
||||
content: window.env.t('tourHabits'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.dailys",
|
||||
title: window.env.t('dailies'),
|
||||
content: window.env.t('tourDailies'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.todos",
|
||||
title: window.env.t('todos'),
|
||||
content: window.env.t('tourTodos'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.main-list.rewards",
|
||||
title: window.env.t('rewards'),
|
||||
content: window.env.t('tourRewards'),
|
||||
placement: "top"
|
||||
}, {
|
||||
element: "ul.habits li:first-child",
|
||||
title: window.env.t('hoverOver'),
|
||||
content: window.env.t('hoverOverText'),
|
||||
placement: "right"
|
||||
}, {
|
||||
element: "ul.habits li:first-child",
|
||||
title: window.env.t('unlockFeatures'),
|
||||
content: window.env.t('unlockFeaturesT1') + " <a href='http://habitrpg.wikia.com' target='_blank'>" + window.env.t('habitWiki') + "</a> " + window.env.t('unlockFeaturesT2'),
|
||||
placement: "right"
|
||||
}
|
||||
];
|
||||
_.each(tourSteps, function(step){
|
||||
if (env.worldDmg.guide) {
|
||||
html = "<div><div class='npc_justin_broken float-left'></div>" + html + '<br/>' + button + '</div>';
|
||||
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
|
||||
} else {
|
||||
html = "<div><div class='npc_justin float-left'></div>" + html + '<br/>' + button + '</div>';
|
||||
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
|
||||
}
|
||||
$(selector).popover({
|
||||
title: title,
|
||||
placement: placement,
|
||||
trigger: 'manual',
|
||||
html: true,
|
||||
content: html
|
||||
}).popover('show');
|
||||
};
|
||||
|
||||
$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
showPopover('.main-herobox', window.env.t('customAvatar'), window.env.t('customAvatarText'), 'bottom');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = window.env.t('storeUnlockedText');
|
||||
showPopover('div.rewards', window.env.t('storeUnlocked'), html, 'left');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = window.env.t('partySysText');
|
||||
showPopover('.user-menu', window.env.t('partySys'), html, 'bottom');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var eggs = User.user.items.eggs || {};
|
||||
if (!eggs) {
|
||||
eggs['Wolf'] = 1; // This is also set on the server
|
||||
$('.main-herobox').popover('destroy');
|
||||
var tour = new Tour({
|
||||
template: "<div class='popover'>" +
|
||||
"<div class='arrow'></div><h3 class='popover-title'></h3><div class='popover-content'></div>" +
|
||||
"<div class='popover-navigation'><div class='btn-group'>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='prev'>«</button>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='next'>»</button>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='pause-resume' data-pause-text='Pause' data-resume-text='Resume'>Pause</button></div>" +
|
||||
"<button class='btn btn-sm btn-default' data-role='end'>" + window.env.t('endTour') + "</button></div></div>",
|
||||
onEnd: function(){
|
||||
User.set({'flags.showTour': false});
|
||||
}
|
||||
$rootScope.openModal('dropsEnabled');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.rebirthEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
$rootScope.openModal('rebirthEnabled');
|
||||
tourSteps.forEach(function(step) {
|
||||
tour.addStep(_.defaults(step, {html: true}));
|
||||
});
|
||||
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
|
||||
//tour.start(true);
|
||||
};
|
||||
|
||||
var alreadyShown = function(before, after) {
|
||||
return !(!before && after === true);
|
||||
};
|
||||
|
||||
var showPopover = function(selector, title, html, placement) {
|
||||
if (!placement) placement = 'bottom';
|
||||
$(selector).popover('destroy');
|
||||
var button = "<button class='btn btn-sm btn-default' onClick=\"$('" + selector + "').popover('hide');return false;\">" + window.env.t('close') + "</button>";
|
||||
if (env.worldDmg.guide) {
|
||||
html = "<div><div class='npc_justin_broken float-left'></div>" + html + '<br/>' + button + '</div>';
|
||||
} else {
|
||||
html = "<div><div class='npc_justin float-left'></div>" + html + '<br/>' + button + '</div>';
|
||||
}
|
||||
$(selector).popover({
|
||||
title: title,
|
||||
placement: placement,
|
||||
trigger: 'manual',
|
||||
html: true,
|
||||
content: html
|
||||
}).popover('show');
|
||||
};
|
||||
|
||||
$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
showPopover('.main-herobox', window.env.t('customAvatar'), window.env.t('customAvatarText'), 'bottom');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = window.env.t('storeUnlockedText');
|
||||
showPopover('div.rewards', window.env.t('storeUnlocked'), html, 'left');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = window.env.t('partySysText');
|
||||
showPopover('.user-menu', window.env.t('partySys'), html, 'bottom');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var eggs = User.user.items.eggs || {};
|
||||
if (!eggs) {
|
||||
eggs['Wolf'] = 1; // This is also set on the server
|
||||
}
|
||||
$rootScope.openModal('dropsEnabled');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.rebirthEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
$rootScope.openModal('rebirthEnabled');
|
||||
});
|
||||
|
||||
|
||||
/**
|
||||
* Classes Tour
|
||||
*/
|
||||
function classesTour(){
|
||||
/**
|
||||
* Classes Tour
|
||||
*/
|
||||
function classesTour(){
|
||||
|
||||
// TODO notice my hack-job `onShow: _.once()` functions. Without these, the syncronous path redirects won't properly handle showing tour
|
||||
var tourSteps = [
|
||||
{
|
||||
path: '/#/options/inventory/equipment',
|
||||
onShow: _.once(function(tour){
|
||||
$timeout(function(){tour.goTo(0)});
|
||||
}),
|
||||
element: '.equipment-tab',
|
||||
title: window.env.t('classGear'),
|
||||
content: window.env.t('classGearText', {klass: User.user.stats.class})
|
||||
},
|
||||
{
|
||||
path: '/#/options/profile/stats',
|
||||
onShow: _.once(function(tour){
|
||||
$timeout(function(){tour.goTo(1)});
|
||||
}),
|
||||
element: ".allocate-stats",
|
||||
title: window.env.t('stats'),
|
||||
content: window.env.t('classStats'),
|
||||
}, {
|
||||
element: ".auto-allocate",
|
||||
title: window.env.t('autoAllocate'),
|
||||
placement: 'left',
|
||||
content: window.env.t('autoAllocateText'),
|
||||
}, {
|
||||
element: ".meter.mana",
|
||||
title: window.env.t('spells'),
|
||||
content: window.env.t('spellsText') + " <a target='_blank' href='http://habitrpg.wikia.com/wiki/Todos'>" + window.env.t('toDo') + "</a>."
|
||||
}, {
|
||||
orphan: true,
|
||||
title: window.env.t('readMore'),
|
||||
content: window.env.t('moreClass') + " <a href='http://habitrpg.wikia.com/wiki/Class_System' target='_blank'>Wikia</a>."
|
||||
}
|
||||
];
|
||||
_.each(tourSteps, function(step){
|
||||
if (env.worldDmg.guide) {
|
||||
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
|
||||
} else {
|
||||
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
|
||||
}
|
||||
});
|
||||
$('.allocate-stats').popover('destroy');
|
||||
var tour = new Tour({
|
||||
// TODO notice my hack-job `onShow: _.once()` functions. Without these, the syncronous path redirects won't properly handle showing tour
|
||||
var tourSteps = [
|
||||
{
|
||||
path: '/#/options/inventory/equipment',
|
||||
onShow: _.once(function(tour){
|
||||
$timeout(function(){tour.goTo(0)});
|
||||
}),
|
||||
element: '.equipment-tab',
|
||||
title: window.env.t('classGear'),
|
||||
content: window.env.t('classGearText', {klass: User.user.stats.class})
|
||||
},
|
||||
{
|
||||
path: '/#/options/profile/stats',
|
||||
onShow: _.once(function(tour){
|
||||
$timeout(function(){tour.goTo(1)});
|
||||
}),
|
||||
element: ".allocate-stats",
|
||||
title: window.env.t('stats'),
|
||||
content: window.env.t('classStats'),
|
||||
}, {
|
||||
element: ".auto-allocate",
|
||||
title: window.env.t('autoAllocate'),
|
||||
placement: 'left',
|
||||
content: window.env.t('autoAllocateText'),
|
||||
}, {
|
||||
element: ".meter.mana",
|
||||
title: window.env.t('spells'),
|
||||
content: window.env.t('spellsText') + " <a target='_blank' href='http://habitrpg.wikia.com/wiki/Todos'>" + window.env.t('toDo') + "</a>."
|
||||
}, {
|
||||
orphan: true,
|
||||
title: window.env.t('readMore'),
|
||||
content: window.env.t('moreClass') + " <a href='http://habitrpg.wikia.com/wiki/Class_System' target='_blank'>Wikia</a>."
|
||||
}
|
||||
];
|
||||
_.each(tourSteps, function(step){
|
||||
if (env.worldDmg.guide) {
|
||||
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
|
||||
} else {
|
||||
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
|
||||
}
|
||||
});
|
||||
$('.allocate-stats').popover('destroy');
|
||||
var tour = new Tour({
|
||||
// onEnd: function(){
|
||||
// User.set({'flags.showTour': false});
|
||||
// }
|
||||
});
|
||||
tourSteps.forEach(function(step) {
|
||||
tour.addStep(_.defaults(step, {html: true}));
|
||||
});
|
||||
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
|
||||
//tour.start(true);
|
||||
};
|
||||
});
|
||||
tourSteps.forEach(function(step) {
|
||||
tour.addStep(_.defaults(step, {html: true}));
|
||||
});
|
||||
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
|
||||
//tour.start(true);
|
||||
};
|
||||
|
||||
return {
|
||||
initTour: initTour,
|
||||
classesTour: classesTour
|
||||
};
|
||||
|
||||
}
|
||||
]);
|
||||
return {
|
||||
initTour: initTour,
|
||||
classesTour: classesTour
|
||||
};
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -4,85 +4,84 @@
|
|||
* Services that persists and retrieves user from localStorage.
|
||||
*/
|
||||
|
||||
angular.module('memberServices', ['ngResource', 'sharedServices']).
|
||||
factory('Members', ['$rootScope', 'Shared', 'ApiUrlService', '$resource',
|
||||
function($rootScope, Shared, ApiUrlService, $resource) {
|
||||
var members = {};
|
||||
var Member = $resource(ApiUrlService.get() + '/api/v2/members/:uid', {uid:'@_id'});
|
||||
var memberServices = {
|
||||
angular.module('habitrpg').factory('Members',
|
||||
['$rootScope', 'Shared', 'ApiUrl', '$resource',
|
||||
function($rootScope, Shared, ApiUrl, $resource) {
|
||||
var members = {};
|
||||
var Member = $resource(ApiUrl.get() + '/api/v2/members/:uid', {uid:'@_id'});
|
||||
var memberServices = {
|
||||
|
||||
Member: Member,
|
||||
Member: Member,
|
||||
|
||||
members: members,
|
||||
members: members,
|
||||
|
||||
/**
|
||||
* Allows us to lazy-load party / group / public members throughout the application.
|
||||
* @param obj - either a group or an individual member. If it's a group, we lazy-load all of its members.
|
||||
*/
|
||||
populate: function(obj){
|
||||
/**
|
||||
* Allows us to lazy-load party / group / public members throughout the application.
|
||||
* @param obj - either a group or an individual member. If it's a group, we lazy-load all of its members.
|
||||
*/
|
||||
populate: function(obj){
|
||||
|
||||
function populateGroup(group){
|
||||
_.each(group.members, function(member){
|
||||
// meaning `populate('members')` wasn't run on the server, so we're getting the "in-database" form of
|
||||
// the members array, which is just a list of IDs - not the populated objects
|
||||
if (_.isString(member)) return;
|
||||
function populateGroup(group){
|
||||
_.each(group.members, function(member){
|
||||
// meaning `populate('members')` wasn't run on the server, so we're getting the "in-database" form of
|
||||
// the members array, which is just a list of IDs - not the populated objects
|
||||
if (_.isString(member)) return;
|
||||
|
||||
// lazy-load
|
||||
members[member._id] = member;
|
||||
})
|
||||
}
|
||||
// lazy-load
|
||||
members[member._id] = member;
|
||||
})
|
||||
}
|
||||
|
||||
// Array of groups
|
||||
if (_.isArray(obj)) {
|
||||
if (obj[0] && obj[0].members) {
|
||||
_.each(obj, function(group){
|
||||
populateGroup(group);
|
||||
})
|
||||
}
|
||||
|
||||
// Individual Group
|
||||
} else if (obj.members)
|
||||
populateGroup(obj);
|
||||
|
||||
// individual Member
|
||||
if (obj._id) {
|
||||
members[obj._id] = obj;
|
||||
}
|
||||
},
|
||||
|
||||
selectedMember: undefined,
|
||||
|
||||
/**
|
||||
* Once users are populated, we fetch them throughout the application (eg, modals). This
|
||||
* either gets them or fetches if not available
|
||||
* @param uid
|
||||
*/
|
||||
selectMember: function(uid, cb) {
|
||||
var self = this;
|
||||
// Fetch from cache if we can. For guild members, only their uname will have been fetched on initial load,
|
||||
// check if they have full fields (eg, check profile.items and an item inside
|
||||
// because sometimes profile.items exists but it's empty like when user is fetched for party
|
||||
// and then for guild)
|
||||
// and if not, fetch them
|
||||
if (members[uid] && members[uid].items && members[uid].items.weapon) {
|
||||
Shared.wrap(members[uid],false);
|
||||
self.selectedMember = members[uid];
|
||||
cb();
|
||||
} else {
|
||||
Member.get({uid: uid}, function(member){
|
||||
self.populate(member); // lazy load for later
|
||||
Shared.wrap(member,false);
|
||||
self.selectedMember = members[member._id];
|
||||
cb();
|
||||
});
|
||||
}
|
||||
}
|
||||
// Array of groups
|
||||
if (_.isArray(obj)) {
|
||||
if (obj[0] && obj[0].members) {
|
||||
_.each(obj, function(group){
|
||||
populateGroup(group);
|
||||
})
|
||||
}
|
||||
|
||||
$rootScope.$on('userUpdated', function(event, user){
|
||||
memberServices.populate(user);
|
||||
})
|
||||
// Individual Group
|
||||
} else if (obj.members)
|
||||
populateGroup(obj);
|
||||
|
||||
return memberServices;
|
||||
// individual Member
|
||||
if (obj._id) {
|
||||
members[obj._id] = obj;
|
||||
}
|
||||
]);
|
||||
},
|
||||
|
||||
selectedMember: undefined,
|
||||
|
||||
/**
|
||||
* Once users are populated, we fetch them throughout the application (eg, modals). This
|
||||
* either gets them or fetches if not available
|
||||
* @param uid
|
||||
*/
|
||||
selectMember: function(uid, cb) {
|
||||
var self = this;
|
||||
// Fetch from cache if we can. For guild members, only their uname will have been fetched on initial load,
|
||||
// check if they have full fields (eg, check profile.items and an item inside
|
||||
// because sometimes profile.items exists but it's empty like when user is fetched for party
|
||||
// and then for guild)
|
||||
// and if not, fetch them
|
||||
if (members[uid] && members[uid].items && members[uid].items.weapon) {
|
||||
Shared.wrap(members[uid],false);
|
||||
self.selectedMember = members[uid];
|
||||
cb();
|
||||
} else {
|
||||
Member.get({uid: uid}, function(member){
|
||||
self.populate(member); // lazy load for later
|
||||
Shared.wrap(member,false);
|
||||
self.selectedMember = members[member._id];
|
||||
cb();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$rootScope.$on('userUpdated', function(event, user){
|
||||
memberServices.populate(user);
|
||||
})
|
||||
|
||||
return memberServices;
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -1,85 +1,84 @@
|
|||
/**
|
||||
Set up "+1 Exp", "Level Up", etc notifications
|
||||
*/
|
||||
angular.module("notificationServices", [])
|
||||
.factory("Notification", [function() {
|
||||
var stack_topright = {"dir1": "down", "dir2": "left", "spacing1": 15, "spacing2": 15, "firstpos1": 60};
|
||||
function notify(html, type, icon) {
|
||||
var notice = $.pnotify({
|
||||
type: type || 'warning', //('info', 'text', 'warning', 'success', 'gp', 'xp', 'hp', 'lvl', 'death', 'mp', 'crit')
|
||||
text: html,
|
||||
opacity: 1,
|
||||
addclass: 'alert-' + type,
|
||||
delay: 7000,
|
||||
hide: (type == 'error') ? false : true,
|
||||
mouse_reset: false,
|
||||
width: "250px",
|
||||
stack: stack_topright,
|
||||
icon: icon || false
|
||||
}).click(function() { notice.pnotify_remove() });
|
||||
};
|
||||
angular.module("habitrpg").factory("Notification",
|
||||
[function() {
|
||||
var stack_topright = {"dir1": "down", "dir2": "left", "spacing1": 15, "spacing2": 15, "firstpos1": 60};
|
||||
function notify(html, type, icon) {
|
||||
var notice = $.pnotify({
|
||||
type: type || 'warning', //('info', 'text', 'warning', 'success', 'gp', 'xp', 'hp', 'lvl', 'death', 'mp', 'crit')
|
||||
text: html,
|
||||
opacity: 1,
|
||||
addclass: 'alert-' + type,
|
||||
delay: 7000,
|
||||
hide: (type == 'error') ? false : true,
|
||||
mouse_reset: false,
|
||||
width: "250px",
|
||||
stack: stack_topright,
|
||||
icon: icon || false
|
||||
}).click(function() { notice.pnotify_remove() });
|
||||
};
|
||||
|
||||
/**
|
||||
Show "+ 5 {gold_coin} 3 {silver_coin}"
|
||||
*/
|
||||
function coins(money) {
|
||||
var absolute, gold, silver;
|
||||
absolute = Math.abs(money);
|
||||
gold = Math.floor(absolute);
|
||||
silver = Math.floor((absolute - gold) * 100);
|
||||
if (gold && silver > 0) {
|
||||
return "" + gold + " <span class='notification-icon shop_gold'></span> " + silver + " <span class='notification-icon shop_silver'></span>";
|
||||
} else if (gold > 0) {
|
||||
return "" + gold + " <span class='notification-icon shop_gold'></span>";
|
||||
} else if (silver > 0) {
|
||||
return "" + silver + " <span class='notification-icon shop_silver'></span>";
|
||||
}
|
||||
};
|
||||
|
||||
var sign = function(number){
|
||||
return number?number<0?'-':'+':'+';
|
||||
/**
|
||||
Show "+ 5 {gold_coin} 3 {silver_coin}"
|
||||
*/
|
||||
function coins(money) {
|
||||
var absolute, gold, silver;
|
||||
absolute = Math.abs(money);
|
||||
gold = Math.floor(absolute);
|
||||
silver = Math.floor((absolute - gold) * 100);
|
||||
if (gold && silver > 0) {
|
||||
return "" + gold + " <span class='notification-icon shop_gold'></span> " + silver + " <span class='notification-icon shop_silver'></span>";
|
||||
} else if (gold > 0) {
|
||||
return "" + gold + " <span class='notification-icon shop_gold'></span>";
|
||||
} else if (silver > 0) {
|
||||
return "" + silver + " <span class='notification-icon shop_silver'></span>";
|
||||
}
|
||||
};
|
||||
|
||||
var round = function(number){
|
||||
return Math.abs(number.toFixed(1));
|
||||
}
|
||||
|
||||
return {
|
||||
coins: coins,
|
||||
hp: function(val) {
|
||||
// don't show notifications if user dead
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('hp'), 'hp', 'glyphicon glyphicon-heart');
|
||||
},
|
||||
exp: function(val) {
|
||||
if (val < -50) return; // don't show when they level up (resetting their exp)
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('xp'), 'xp', 'glyphicon glyphicon-star');
|
||||
},
|
||||
gp: function(val, bonus) {
|
||||
notify(sign(val) + " " + coins(val - bonus), 'gp');
|
||||
},
|
||||
text: function(val){
|
||||
if (val) {
|
||||
notify(val, 'info');
|
||||
}
|
||||
},
|
||||
lvl: function(){
|
||||
notify(window.env.t('levelUp'), 'lvl', 'glyphicon glyphicon-chevron-up');
|
||||
},
|
||||
error: function(error){
|
||||
notify(error, "danger", 'glyphicon glyphicon-exclamation-sign');
|
||||
},
|
||||
mp: function(val) {
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('mp'), 'mp', 'glyphicon glyphicon-fire');
|
||||
},
|
||||
crit: function(val) {
|
||||
notify(window.env.t('critBonus') + Math.round(val) + "%", 'crit', 'glyphicon glyphicon-certificate');
|
||||
},
|
||||
streak: function(val) {
|
||||
notify(window.env.t('streakName') + ': ' + val, 'streak', 'glyphicon glyphicon-repeat');
|
||||
},
|
||||
drop: function(val) {
|
||||
notify(val, 'drop', 'glyphicon glyphicon-gift');
|
||||
}
|
||||
};
|
||||
var sign = function(number){
|
||||
return number?number<0?'-':'+':'+';
|
||||
}
|
||||
]);
|
||||
|
||||
var round = function(number){
|
||||
return Math.abs(number.toFixed(1));
|
||||
}
|
||||
|
||||
return {
|
||||
coins: coins,
|
||||
hp: function(val) {
|
||||
// don't show notifications if user dead
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('hp'), 'hp', 'glyphicon glyphicon-heart');
|
||||
},
|
||||
exp: function(val) {
|
||||
if (val < -50) return; // don't show when they level up (resetting their exp)
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('xp'), 'xp', 'glyphicon glyphicon-star');
|
||||
},
|
||||
gp: function(val, bonus) {
|
||||
notify(sign(val) + " " + coins(val - bonus), 'gp');
|
||||
},
|
||||
text: function(val){
|
||||
if (val) {
|
||||
notify(val, 'info');
|
||||
}
|
||||
},
|
||||
lvl: function(){
|
||||
notify(window.env.t('levelUp'), 'lvl', 'glyphicon glyphicon-chevron-up');
|
||||
},
|
||||
error: function(error){
|
||||
notify(error, "danger", 'glyphicon glyphicon-exclamation-sign');
|
||||
},
|
||||
mp: function(val) {
|
||||
notify(sign(val) + " " + round(val) + " " + window.env.t('mp'), 'mp', 'glyphicon glyphicon-fire');
|
||||
},
|
||||
crit: function(val) {
|
||||
notify(window.env.t('critBonus') + Math.round(val) + "%", 'crit', 'glyphicon glyphicon-certificate');
|
||||
},
|
||||
streak: function(val) {
|
||||
notify(window.env.t('streakName') + ': ' + val, 'streak', 'glyphicon glyphicon-repeat');
|
||||
},
|
||||
drop: function(val) {
|
||||
notify(val, 'drop', 'glyphicon glyphicon-gift');
|
||||
}
|
||||
};
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
'use strict';
|
||||
|
||||
angular.module('paymentServices',[]).factory('Payments',
|
||||
angular.module('habitrpg').factory('Payments',
|
||||
['$rootScope', 'User', '$http', 'Content',
|
||||
function($rootScope, User, $http, Content) {
|
||||
var Payments = {};
|
||||
|
|
|
|||
|
|
@ -4,12 +4,10 @@
|
|||
* Services that expose habitrpg-shared
|
||||
*/
|
||||
|
||||
angular.module('sharedServices', []).
|
||||
factory('Shared', [function () {
|
||||
return window.habitrpgShared;
|
||||
}
|
||||
]).
|
||||
factory('Content', ['Shared', function (Shared) {
|
||||
return Shared.content;
|
||||
}
|
||||
]);
|
||||
angular.module('habitrpg')
|
||||
.factory('Shared', [function () {
|
||||
return window.habitrpgShared;
|
||||
}])
|
||||
.factory('Content', ['Shared', function (Shared) {
|
||||
return Shared.content;
|
||||
}]);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
"use strict";
|
||||
|
||||
window.habitrpgStatic = angular.module('habitrpgStatic', ['notificationServices', 'userServices', 'chieffancypants.loadingBar', 'authCtrl', 'ui.bootstrap'])
|
||||
window.habitrpg = angular.module('habitrpg', ['chieffancypants.loadingBar', 'authCtrl', 'ui.bootstrap'])
|
||||
.constant("API_URL", "")
|
||||
.constant("STORAGE_USER_ID", 'habitrpg-user')
|
||||
.constant("STORAGE_SETTINGS_ID", 'habit-mobile-settings')
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//-Trick needed to pass 'env' to ./layout
|
||||
block vars
|
||||
doctype html
|
||||
html(ng-app='habitrpgStatic')
|
||||
html(ng-app='habitrpg')
|
||||
|
||||
head
|
||||
block extraHead
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
block vars
|
||||
doctype html
|
||||
html(ng-app='habitrpgStatic')
|
||||
html(ng-app='habitrpg')
|
||||
|
||||
head
|
||||
block title
|
||||
|
|
|
|||
Loading…
Reference in a new issue