Merge branch 'develop' of github.com:lefnire/habitrpg into develop

This commit is contained in:
Tyler Renelle 2013-04-12 16:38:41 -04:00
commit 299eaa8a14
3 changed files with 14 additions and 5 deletions

View file

@ -258,6 +258,7 @@ updateStats = (model, newStats, batch) ->
cron = (model) ->
user = model.at '_user'
today = +new Date
return if user.get 'flags.rest'
daysPassed = helpers.daysBetween(user.get('lastCron'), today, user.get('preferences.dayStart'))
if daysPassed > 0

View file

@ -9,6 +9,7 @@
<ul class="nav nav-tabs">
<li class="active"><a data-toggle='tab' href="#profileCustomize">Avatar</a></li>
<li><a data-toggle='tab' href="#profileEdit">Profile</a></li>
<li><a data-toggle='tab' data-target="#rest">Rest</a></li>
{#if _user.flags.dropsEnabled}
<li><a data-toggle='tab' data-target="#profileInventory">Inventory</a></li>
<li><a data-toggle='tab' data-target="#profileMarket">Market</a></li>
@ -25,6 +26,10 @@
<app:avatar:profile user="{_user}" main="true" />
</div>
<div class="tab-pane" id="rest">
<app:avatar:rest />
</div>
<div class="tab-pane" id="profileInventory">
<app:avatar:inventory />
</div>
@ -214,6 +219,9 @@
</div>
<rest:>
<input type="checkbox" name="rest" checked={_user.flags.rest} >Rest</input>
<achievements:>
<!--TODO replce this in the future with HTML from BrowserQuest's index.html, which properly handles the achievements
sprite-sheets (see BQ's achievements.css, main.css) -->