increase number of gems given to each contrib tier - https://github.com/HabitRPG/habitrpg/issues/3933

This commit is contained in:
Alice Harris 2014-09-18 13:34:43 +10:00
parent 152b68a0a9
commit 2f56607114

View file

@ -55,9 +55,17 @@ api.updateHero = function(req,res,next) {
function(member, cb){
if (!member) return res.json(404, {err: "User not found"});
member.balance = req.body.balance || 0;
if (req.body.contributor.level > (member.contributor && member.contributor.level || 0)) {
newTier = req.body.contributor.level; // tier = level in this context
oldTier = member.contributor && member.contributor.level || 0;
if (newTier > oldTier) {
member.flags.contributor = true;
member.balance += (req.body.contributor.level - (member.contributor.level || 0))*.5 // +2 gems per tier
gemsPerTier = {1:3, 2:3, 3:3, 4:4, 5:4, 6:4, 7:4, 8:0, 9:0}; // e.g., tier 5 gives 4 gems. Tier 8 = moderator. Tier 9 = staff
tierDiff = newTier - oldTier; // can be 2+ tier increases at once
while (tierDiff) {
member.balance += gemsPerTier[newTier] / 4; // balance is in $
tierDiff--;
newTier--; // give them gems for the next tier down if they weren't aready that tier
}
}
member.contributor = req.body.contributor;
member.purchased.ads = req.body.purchased.ads;
@ -74,4 +82,4 @@ api.updateHero = function(req,res,next) {
if (err) return next(err);
res.json(204);
})
}
}