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cast also during purchasing
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parent
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commit
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3 changed files with 436 additions and 432 deletions
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@ -7,427 +7,7 @@ try {
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window;
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window.habitrpgShared = exports;
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} catch(e) {}
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},{"./algos.coffee":2,"./items.coffee":3,"./helpers.coffee":4}],3:[function(require,module,exports){
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(function() {
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var items, _;
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_ = require('lodash');
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items = module.exports.items = {
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weapon: [
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{
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index: 0,
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text: "Training Sword",
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classes: "weapon_0",
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notes: 'Training weapon.',
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strength: 0,
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value: 0
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}, {
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index: 1,
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text: "Sword",
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classes: 'weapon_1',
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notes: 'Increases experience gain by 3%.',
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strength: 3,
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value: 20
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}, {
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index: 2,
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text: "Axe",
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classes: 'weapon_2',
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notes: 'Increases experience gain by 6%.',
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strength: 6,
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value: 30
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}, {
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index: 3,
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text: "Morningstar",
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classes: 'weapon_3',
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notes: 'Increases experience gain by 9%.',
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strength: 9,
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value: 45
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}, {
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index: 4,
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text: "Blue Sword",
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classes: 'weapon_4',
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notes: 'Increases experience gain by 12%.',
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strength: 12,
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value: 65
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}, {
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index: 5,
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text: "Red Sword",
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classes: 'weapon_5',
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notes: 'Increases experience gain by 15%.',
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strength: 15,
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value: 90
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}, {
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index: 6,
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text: "Golden Sword",
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classes: 'weapon_6',
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notes: 'Increases experience gain by 18%.',
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strength: 18,
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value: 120
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}, {
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index: 7,
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text: "Dark Souls Blade",
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classes: 'weapon_7',
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notes: 'Increases experience gain by 21%.',
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strength: 21,
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value: 150
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}
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],
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armor: [
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{
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index: 0,
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text: "Cloth Armor",
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classes: 'armor_0',
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notes: 'Training armor.',
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defense: 0,
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value: 0
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}, {
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index: 1,
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text: "Leather Armor",
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classes: 'armor_1',
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notes: 'Decreases HP loss by 4%.',
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defense: 4,
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value: 30
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}, {
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index: 2,
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text: "Chain Mail",
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classes: 'armor_2',
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notes: 'Decreases HP loss by 6%.',
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defense: 6,
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value: 45
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}, {
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index: 3,
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text: "Plate Mail",
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classes: 'armor_3',
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notes: 'Decreases HP loss by 7%.',
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defense: 7,
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value: 65
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}, {
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index: 4,
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text: "Red Armor",
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classes: 'armor_4',
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notes: 'Decreases HP loss by 8%.',
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defense: 8,
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value: 90
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}, {
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index: 5,
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text: "Golden Armor",
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classes: 'armor_5',
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notes: 'Decreases HP loss by 10%.',
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defense: 10,
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value: 120
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}, {
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index: 6,
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text: "Shade Armor",
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classes: 'armor_6',
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notes: 'Decreases HP loss by 12%.',
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defense: 12,
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value: 150
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}
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],
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head: [
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{
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index: 0,
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text: "No Helm",
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classes: 'head_0',
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notes: 'Training helm.',
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defense: 0,
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value: 0
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}, {
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index: 1,
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text: "Leather Helm",
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classes: 'head_1',
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notes: 'Decreases HP loss by 2%.',
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defense: 2,
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value: 15
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}, {
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index: 2,
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text: "Chain Coif",
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classes: 'head_2',
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notes: 'Decreases HP loss by 3%.',
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defense: 3,
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value: 25
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}, {
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index: 3,
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text: "Plate Helm",
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classes: 'head_3',
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notes: 'Decreases HP loss by 4%.',
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defense: 4,
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value: 45
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}, {
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index: 4,
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text: "Red Helm",
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classes: 'head_4',
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notes: 'Decreases HP loss by 5%.',
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defense: 5,
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value: 60
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}, {
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index: 5,
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text: "Golden Helm",
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classes: 'head_5',
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notes: 'Decreases HP loss by 6%.',
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defense: 6,
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value: 80
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}, {
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index: 6,
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text: "Shade Helm",
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classes: 'head_6',
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notes: 'Decreases HP loss by 7%.',
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defense: 7,
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value: 100
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}
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],
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shield: [
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{
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index: 0,
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text: "No Shield",
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classes: 'shield_0',
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notes: 'No Shield.',
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defense: 0,
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value: 0
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}, {
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index: 1,
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text: "Wooden Shield",
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classes: 'shield_1',
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notes: 'Decreases HP loss by 3%',
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defense: 3,
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value: 20
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}, {
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index: 2,
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text: "Buckler",
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classes: 'shield_2',
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notes: 'Decreases HP loss by 4%.',
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defense: 4,
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value: 35
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}, {
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index: 3,
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text: "Reinforced Shield",
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classes: 'shield_3',
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notes: 'Decreases HP loss by 5%.',
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defense: 5,
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value: 55
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}, {
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index: 4,
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text: "Red Shield",
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classes: 'shield_4',
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notes: 'Decreases HP loss by 7%.',
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defense: 7,
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value: 70
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}, {
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index: 5,
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text: "Golden Shield",
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classes: 'shield_5',
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notes: 'Decreases HP loss by 8%.',
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defense: 8,
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value: 90
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}, {
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index: 6,
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text: "Tormented Skull",
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classes: 'shield_6',
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notes: 'Decreases HP loss by 9%.',
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defense: 9,
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value: 120
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}
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],
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potion: {
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type: 'potion',
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text: "Potion",
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notes: "Recover 15 HP (Instant Use)",
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value: 25,
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classes: 'potion'
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},
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reroll: {
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type: 'reroll',
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text: "Re-Roll",
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classes: 'reroll',
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notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.",
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value: 0
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},
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pets: [
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{
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text: 'Wolf',
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name: 'Wolf',
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value: 3
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}, {
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text: 'Tiger Cub',
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name: 'TigerCub',
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value: 3
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}, {
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text: 'Panda Cub',
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name: 'PandaCub',
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value: 3
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}, {
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text: 'Lion Cub',
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name: 'LionCub',
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value: 3
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}, {
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text: 'Fox',
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name: 'Fox',
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value: 3
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}, {
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text: 'Flying Pig',
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name: 'FlyingPig',
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value: 3
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}, {
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text: 'Dragon',
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name: 'Dragon',
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value: 3
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}, {
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text: 'Cactus',
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name: 'Cactus',
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value: 3
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}, {
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text: 'Bear Cub',
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name: 'BearCub',
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value: 3
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}
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],
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hatchingPotions: [
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{
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text: 'Base',
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name: 'Base',
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notes: "Hatches your pet in it's base form.",
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value: 1
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}, {
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text: 'White',
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name: 'White',
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notes: 'Turns your animal into a White pet.',
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value: 2
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}, {
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text: 'Desert',
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name: 'Desert',
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notes: 'Turns your animal into a Desert pet.',
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value: 2
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}, {
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text: 'Red',
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name: 'Red',
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notes: 'Turns your animal into a Red pet.',
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value: 3
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}, {
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text: 'Shade',
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name: 'Shade',
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notes: 'Turns your animal into a Shade pet.',
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value: 3
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}, {
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text: 'Skeleton',
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name: 'Skeleton',
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notes: 'Turns your animal into a Skeleton.',
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value: 3
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}, {
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text: 'Zombie',
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name: 'Zombie',
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notes: 'Turns your animal into a Zombie.',
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value: 4
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}, {
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text: 'Cotton Candy Pink',
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name: 'CottonCandyPink',
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notes: 'Turns your animal into a Cotton Candy Pink pet.',
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value: 4
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}, {
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text: 'Cotton Candy Blue',
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name: 'CottonCandyBlue',
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notes: 'Turns your animal into a Cotton Candy Blue pet.',
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value: 4
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}, {
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text: 'Golden',
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name: 'Golden',
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notes: 'Turns your animal into a Golden pet.',
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value: 5
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}
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]
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};
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_.each(['weapon', 'armor', 'head', 'shield'], function(key) {
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return _.each(items[key], function(item) {
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return item.type = key;
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});
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});
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_.each(items.pets, function(pet) {
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return pet.notes = 'Find a hatching potion to pour on this egg, and it will hatch into a loyal pet.';
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});
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_.each(items.hatchingPotions, function(hatchingPotion) {
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return hatchingPotion.notes = "Pour this on an egg, and it will hatch as a " + hatchingPotion.text + " pet.";
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});
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module.exports.buyItem = function(user, type, options) {
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var i, nextItem;
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if (options == null) {
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options = {};
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}
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_.defaults(options, {
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paths: {}
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});
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nextItem = type === 'potion' ? items.potion : (i = (user.items[type] || 0) + 1, module.exports.getItem(type, i));
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if (user.stats.gp < nextItem.value) {
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return false;
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}
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if (nextItem.type === 'potion') {
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user.stats.hp += 15;
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if (user.stats.hp > 50) {
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user.stats.hp = 50;
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}
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options.paths['stats.hp'] = true;
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} else {
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user.items[type] = nextItem.index;
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options.paths["items." + type] = true;
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}
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user.stats.gp -= nextItem.value;
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options.paths['stats.gp'] = true;
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return true;
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};
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/*
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update store
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*/
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module.exports.updateStore = function(user) {
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var changes;
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changes = {};
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_.each(['weapon', 'armor', 'shield', 'head'], function(type) {
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var i, showNext, _ref, _ref1, _ref2;
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i = parseInt(((_ref = user.items) != null ? _ref[type] : void 0) || 0) + 1;
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showNext = true;
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if (i === items[type].length - 1) {
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if ((type === 'armor' || type === 'shield' || type === 'head')) {
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showNext = ((_ref1 = user.backer) != null ? _ref1.tier : void 0) && user.backer.tier >= 45;
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} else {
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showNext = ((_ref2 = user.backer) != null ? _ref2.tier : void 0) && user.backer.tier >= 70;
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}
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} else if (i === items[type].length) {
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showNext = false;
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}
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return changes[type] = showNext ? items[type][i] : {
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hide: true
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};
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});
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return changes;
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};
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/*
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Gets an itme, and caps max to the last item in its array
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*/
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module.exports.getItem = function(type, index) {
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var i;
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if (index == null) {
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index = 0;
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}
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i = ~~index > items[type].length - 1 ? items[type].length - 1 : ~~index;
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return items[type][i];
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};
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}).call(this);
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},{"lodash":5}],2:[function(require,module,exports){
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},{"./algos.coffee":2,"./items.coffee":3,"./helpers.coffee":4}],2:[function(require,module,exports){
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(function() {
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var HP, XP, hatchingPotions, helpers, items, moment, obj, pets, randomDrop, updateStats, _, _ref,
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__indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };
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@ -977,7 +557,428 @@ try {
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}).call(this);
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},{"./helpers.coffee":4,"./items.coffee":3,"lodash":5,"moment":6}],7:[function(require,module,exports){
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},{"./helpers.coffee":4,"./items.coffee":3,"moment":5,"lodash":6}],3:[function(require,module,exports){
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(function() {
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var items, _;
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_ = require('lodash');
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items = module.exports.items = {
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weapon: [
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{
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index: 0,
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text: "Training Sword",
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classes: "weapon_0",
|
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notes: 'Training weapon.',
|
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strength: 0,
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value: 0
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}, {
|
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index: 1,
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text: "Sword",
|
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classes: 'weapon_1',
|
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notes: 'Increases experience gain by 3%.',
|
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strength: 3,
|
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value: 20
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}, {
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index: 2,
|
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text: "Axe",
|
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classes: 'weapon_2',
|
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notes: 'Increases experience gain by 6%.',
|
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strength: 6,
|
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value: 30
|
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}, {
|
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index: 3,
|
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text: "Morningstar",
|
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classes: 'weapon_3',
|
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notes: 'Increases experience gain by 9%.',
|
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strength: 9,
|
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value: 45
|
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}, {
|
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index: 4,
|
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text: "Blue Sword",
|
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classes: 'weapon_4',
|
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notes: 'Increases experience gain by 12%.',
|
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strength: 12,
|
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value: 65
|
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}, {
|
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index: 5,
|
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text: "Red Sword",
|
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classes: 'weapon_5',
|
||||
notes: 'Increases experience gain by 15%.',
|
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strength: 15,
|
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value: 90
|
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}, {
|
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index: 6,
|
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text: "Golden Sword",
|
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classes: 'weapon_6',
|
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notes: 'Increases experience gain by 18%.',
|
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strength: 18,
|
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value: 120
|
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}, {
|
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index: 7,
|
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text: "Dark Souls Blade",
|
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classes: 'weapon_7',
|
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notes: 'Increases experience gain by 21%.',
|
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strength: 21,
|
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value: 150
|
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}
|
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],
|
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armor: [
|
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{
|
||||
index: 0,
|
||||
text: "Cloth Armor",
|
||||
classes: 'armor_0',
|
||||
notes: 'Training armor.',
|
||||
defense: 0,
|
||||
value: 0
|
||||
}, {
|
||||
index: 1,
|
||||
text: "Leather Armor",
|
||||
classes: 'armor_1',
|
||||
notes: 'Decreases HP loss by 4%.',
|
||||
defense: 4,
|
||||
value: 30
|
||||
}, {
|
||||
index: 2,
|
||||
text: "Chain Mail",
|
||||
classes: 'armor_2',
|
||||
notes: 'Decreases HP loss by 6%.',
|
||||
defense: 6,
|
||||
value: 45
|
||||
}, {
|
||||
index: 3,
|
||||
text: "Plate Mail",
|
||||
classes: 'armor_3',
|
||||
notes: 'Decreases HP loss by 7%.',
|
||||
defense: 7,
|
||||
value: 65
|
||||
}, {
|
||||
index: 4,
|
||||
text: "Red Armor",
|
||||
classes: 'armor_4',
|
||||
notes: 'Decreases HP loss by 8%.',
|
||||
defense: 8,
|
||||
value: 90
|
||||
}, {
|
||||
index: 5,
|
||||
text: "Golden Armor",
|
||||
classes: 'armor_5',
|
||||
notes: 'Decreases HP loss by 10%.',
|
||||
defense: 10,
|
||||
value: 120
|
||||
}, {
|
||||
index: 6,
|
||||
text: "Shade Armor",
|
||||
classes: 'armor_6',
|
||||
notes: 'Decreases HP loss by 12%.',
|
||||
defense: 12,
|
||||
value: 150
|
||||
}
|
||||
],
|
||||
head: [
|
||||
{
|
||||
index: 0,
|
||||
text: "No Helm",
|
||||
classes: 'head_0',
|
||||
notes: 'Training helm.',
|
||||
defense: 0,
|
||||
value: 0
|
||||
}, {
|
||||
index: 1,
|
||||
text: "Leather Helm",
|
||||
classes: 'head_1',
|
||||
notes: 'Decreases HP loss by 2%.',
|
||||
defense: 2,
|
||||
value: 15
|
||||
}, {
|
||||
index: 2,
|
||||
text: "Chain Coif",
|
||||
classes: 'head_2',
|
||||
notes: 'Decreases HP loss by 3%.',
|
||||
defense: 3,
|
||||
value: 25
|
||||
}, {
|
||||
index: 3,
|
||||
text: "Plate Helm",
|
||||
classes: 'head_3',
|
||||
notes: 'Decreases HP loss by 4%.',
|
||||
defense: 4,
|
||||
value: 45
|
||||
}, {
|
||||
index: 4,
|
||||
text: "Red Helm",
|
||||
classes: 'head_4',
|
||||
notes: 'Decreases HP loss by 5%.',
|
||||
defense: 5,
|
||||
value: 60
|
||||
}, {
|
||||
index: 5,
|
||||
text: "Golden Helm",
|
||||
classes: 'head_5',
|
||||
notes: 'Decreases HP loss by 6%.',
|
||||
defense: 6,
|
||||
value: 80
|
||||
}, {
|
||||
index: 6,
|
||||
text: "Shade Helm",
|
||||
classes: 'head_6',
|
||||
notes: 'Decreases HP loss by 7%.',
|
||||
defense: 7,
|
||||
value: 100
|
||||
}
|
||||
],
|
||||
shield: [
|
||||
{
|
||||
index: 0,
|
||||
text: "No Shield",
|
||||
classes: 'shield_0',
|
||||
notes: 'No Shield.',
|
||||
defense: 0,
|
||||
value: 0
|
||||
}, {
|
||||
index: 1,
|
||||
text: "Wooden Shield",
|
||||
classes: 'shield_1',
|
||||
notes: 'Decreases HP loss by 3%',
|
||||
defense: 3,
|
||||
value: 20
|
||||
}, {
|
||||
index: 2,
|
||||
text: "Buckler",
|
||||
classes: 'shield_2',
|
||||
notes: 'Decreases HP loss by 4%.',
|
||||
defense: 4,
|
||||
value: 35
|
||||
}, {
|
||||
index: 3,
|
||||
text: "Reinforced Shield",
|
||||
classes: 'shield_3',
|
||||
notes: 'Decreases HP loss by 5%.',
|
||||
defense: 5,
|
||||
value: 55
|
||||
}, {
|
||||
index: 4,
|
||||
text: "Red Shield",
|
||||
classes: 'shield_4',
|
||||
notes: 'Decreases HP loss by 7%.',
|
||||
defense: 7,
|
||||
value: 70
|
||||
}, {
|
||||
index: 5,
|
||||
text: "Golden Shield",
|
||||
classes: 'shield_5',
|
||||
notes: 'Decreases HP loss by 8%.',
|
||||
defense: 8,
|
||||
value: 90
|
||||
}, {
|
||||
index: 6,
|
||||
text: "Tormented Skull",
|
||||
classes: 'shield_6',
|
||||
notes: 'Decreases HP loss by 9%.',
|
||||
defense: 9,
|
||||
value: 120
|
||||
}
|
||||
],
|
||||
potion: {
|
||||
type: 'potion',
|
||||
text: "Potion",
|
||||
notes: "Recover 15 HP (Instant Use)",
|
||||
value: 25,
|
||||
classes: 'potion'
|
||||
},
|
||||
reroll: {
|
||||
type: 'reroll',
|
||||
text: "Re-Roll",
|
||||
classes: 'reroll',
|
||||
notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.",
|
||||
value: 0
|
||||
},
|
||||
pets: [
|
||||
{
|
||||
text: 'Wolf',
|
||||
name: 'Wolf',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Tiger Cub',
|
||||
name: 'TigerCub',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Panda Cub',
|
||||
name: 'PandaCub',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Lion Cub',
|
||||
name: 'LionCub',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Fox',
|
||||
name: 'Fox',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Flying Pig',
|
||||
name: 'FlyingPig',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Dragon',
|
||||
name: 'Dragon',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Cactus',
|
||||
name: 'Cactus',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Bear Cub',
|
||||
name: 'BearCub',
|
||||
value: 3
|
||||
}
|
||||
],
|
||||
hatchingPotions: [
|
||||
{
|
||||
text: 'Base',
|
||||
name: 'Base',
|
||||
notes: "Hatches your pet in it's base form.",
|
||||
value: 1
|
||||
}, {
|
||||
text: 'White',
|
||||
name: 'White',
|
||||
notes: 'Turns your animal into a White pet.',
|
||||
value: 2
|
||||
}, {
|
||||
text: 'Desert',
|
||||
name: 'Desert',
|
||||
notes: 'Turns your animal into a Desert pet.',
|
||||
value: 2
|
||||
}, {
|
||||
text: 'Red',
|
||||
name: 'Red',
|
||||
notes: 'Turns your animal into a Red pet.',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Shade',
|
||||
name: 'Shade',
|
||||
notes: 'Turns your animal into a Shade pet.',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Skeleton',
|
||||
name: 'Skeleton',
|
||||
notes: 'Turns your animal into a Skeleton.',
|
||||
value: 3
|
||||
}, {
|
||||
text: 'Zombie',
|
||||
name: 'Zombie',
|
||||
notes: 'Turns your animal into a Zombie.',
|
||||
value: 4
|
||||
}, {
|
||||
text: 'Cotton Candy Pink',
|
||||
name: 'CottonCandyPink',
|
||||
notes: 'Turns your animal into a Cotton Candy Pink pet.',
|
||||
value: 4
|
||||
}, {
|
||||
text: 'Cotton Candy Blue',
|
||||
name: 'CottonCandyBlue',
|
||||
notes: 'Turns your animal into a Cotton Candy Blue pet.',
|
||||
value: 4
|
||||
}, {
|
||||
text: 'Golden',
|
||||
name: 'Golden',
|
||||
notes: 'Turns your animal into a Golden pet.',
|
||||
value: 5
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
_.each(['weapon', 'armor', 'head', 'shield'], function(key) {
|
||||
return _.each(items[key], function(item) {
|
||||
return item.type = key;
|
||||
});
|
||||
});
|
||||
|
||||
_.each(items.pets, function(pet) {
|
||||
return pet.notes = 'Find a hatching potion to pour on this egg, and it will hatch into a loyal pet.';
|
||||
});
|
||||
|
||||
_.each(items.hatchingPotions, function(hatchingPotion) {
|
||||
return hatchingPotion.notes = "Pour this on an egg, and it will hatch as a " + hatchingPotion.text + " pet.";
|
||||
});
|
||||
|
||||
module.exports.buyItem = function(user, type, options) {
|
||||
var i, nextItem;
|
||||
|
||||
if (options == null) {
|
||||
options = {};
|
||||
}
|
||||
_.defaults(options, {
|
||||
paths: {}
|
||||
});
|
||||
nextItem = type === 'potion' ? items.potion : (i = (user.items[type] || 0) + 1, module.exports.getItem(type, i));
|
||||
if (user.stats.gp < +nextItem.value) {
|
||||
alert("Not enough GP");
|
||||
return false;
|
||||
}
|
||||
if (nextItem.type === 'potion') {
|
||||
user.stats.hp += 15;
|
||||
if (user.stats.hp > 50) {
|
||||
user.stats.hp = 50;
|
||||
}
|
||||
options.paths['stats.hp'] = true;
|
||||
} else {
|
||||
user.items[type] = ~~nextItem.index;
|
||||
options.paths["items." + type] = true;
|
||||
}
|
||||
user.stats.gp -= +nextItem.value;
|
||||
options.paths['stats.gp'] = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
/*
|
||||
update store
|
||||
*/
|
||||
|
||||
|
||||
module.exports.updateStore = function(user) {
|
||||
var changes;
|
||||
|
||||
changes = {};
|
||||
_.each(['weapon', 'armor', 'shield', 'head'], function(type) {
|
||||
var i, showNext, _ref, _ref1, _ref2;
|
||||
|
||||
i = parseInt(((_ref = user.items) != null ? _ref[type] : void 0) || 0) + 1;
|
||||
showNext = true;
|
||||
if (i === items[type].length - 1) {
|
||||
if ((type === 'armor' || type === 'shield' || type === 'head')) {
|
||||
showNext = ((_ref1 = user.backer) != null ? _ref1.tier : void 0) && user.backer.tier >= 45;
|
||||
} else {
|
||||
showNext = ((_ref2 = user.backer) != null ? _ref2.tier : void 0) && user.backer.tier >= 70;
|
||||
}
|
||||
} else if (i === items[type].length) {
|
||||
showNext = false;
|
||||
}
|
||||
return changes[type] = showNext ? items[type][i] : {
|
||||
hide: true
|
||||
};
|
||||
});
|
||||
return changes;
|
||||
};
|
||||
|
||||
/*
|
||||
Gets an itme, and caps max to the last item in its array
|
||||
*/
|
||||
|
||||
|
||||
module.exports.getItem = function(type, index) {
|
||||
var i;
|
||||
|
||||
if (index == null) {
|
||||
index = 0;
|
||||
}
|
||||
i = ~~index > items[type].length - 1 ? items[type].length - 1 : ~~index;
|
||||
return items[type][i];
|
||||
};
|
||||
|
||||
}).call(this);
|
||||
|
||||
|
||||
},{"lodash":6}],7:[function(require,module,exports){
|
||||
// shim for using process in browser
|
||||
|
||||
var process = module.exports = {};
|
||||
|
|
@ -1680,7 +1681,7 @@ process.chdir = function (dir) {
|
|||
|
||||
|
||||
})(require("__browserify_process"))
|
||||
},{"./items.coffee":3,"moment":6,"lodash":5,"relative-date":8,"__browserify_process":7}],6:[function(require,module,exports){
|
||||
},{"./items.coffee":3,"moment":5,"lodash":6,"relative-date":8,"__browserify_process":7}],5:[function(require,module,exports){
|
||||
(function(){// moment.js
|
||||
// version : 2.0.0
|
||||
// author : Tim Wood
|
||||
|
|
@ -3083,7 +3084,7 @@ process.chdir = function (dir) {
|
|||
}).call(this);
|
||||
|
||||
})()
|
||||
},{}],5:[function(require,module,exports){
|
||||
},{}],6:[function(require,module,exports){
|
||||
(function(global){/**
|
||||
* @license
|
||||
* Lo-Dash 1.3.1 (Custom Build) <http://lodash.com/>
|
||||
|
|
|
|||
|
|
@ -83,15 +83,17 @@ module.exports.buyItem = (user, type, options={}) ->
|
|||
i = (user.items[type] or 0) + 1
|
||||
module.exports.getItem type, i
|
||||
|
||||
return false if user.stats.gp < nextItem.value
|
||||
if user.stats.gp < +nextItem.value
|
||||
alert("Not enough GP")
|
||||
return false
|
||||
if nextItem.type is 'potion'
|
||||
user.stats.hp += 15;
|
||||
user.stats.hp = 50 if user.stats.hp > 50
|
||||
options.paths['stats.hp'] = true
|
||||
else
|
||||
user.items[type] = nextItem.index
|
||||
user.items[type] = ~~nextItem.index
|
||||
options.paths["items.#{type}"] = true
|
||||
user.stats.gp -= nextItem.value
|
||||
user.stats.gp -= +nextItem.value
|
||||
options.paths['stats.gp'] = true
|
||||
true
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue