mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-08-05 03:52:14 +00:00
Merge branch 'origin-develop'
This commit is contained in:
commit
36677c0585
8 changed files with 125 additions and 50 deletions
47
migrations/20130307_normalize_algo_values.js
Normal file
47
migrations/20130307_normalize_algo_values.js
Normal file
|
|
@ -0,0 +1,47 @@
|
||||||
|
// mongo habitrpg ./node_modules/underscore/underscore.js ./migrations/20130307_normalize_algo_values.js
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Users were experiencing a lot of extreme Exp multiplication (https://github.com/lefnire/habitrpg/issues/594).
|
||||||
|
* This sets things straight, and in preparation for another algorithm overhaul
|
||||||
|
*/
|
||||||
|
db.users.find().forEach(function(user){
|
||||||
|
if (user.stats.exp >= 3580) {
|
||||||
|
user.stats.exp = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (user.stats.lvl > 100) {
|
||||||
|
user.stats.lvl = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
_.each(user.tasks, function(task, key){
|
||||||
|
// remove corrupt tasks
|
||||||
|
if (!task) {
|
||||||
|
delete user.tasks[key];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix busted values
|
||||||
|
if (task.value > 21.27) {
|
||||||
|
task.value = 21.27;
|
||||||
|
}
|
||||||
|
else if (task.value < -47.27) {
|
||||||
|
task.value = -47.27;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
try {
|
||||||
|
db.users.update(
|
||||||
|
{_id:user._id},
|
||||||
|
{$set:
|
||||||
|
{
|
||||||
|
'stats.lvl': user.stats.lvl,
|
||||||
|
'stats.exp': user.stats.exp,
|
||||||
|
'tasks' : user.tasks
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{multi:true}
|
||||||
|
);
|
||||||
|
} catch(e) {
|
||||||
|
print(e);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
|
XP = 15
|
||||||
MODIFIER = .02
|
HP = 2
|
||||||
|
|
||||||
priorityValue = (priority='!') ->
|
priorityValue = (priority='!') ->
|
||||||
switch priority
|
switch priority
|
||||||
|
|
@ -9,7 +9,11 @@ priorityValue = (priority='!') ->
|
||||||
else 1
|
else 1
|
||||||
|
|
||||||
module.exports.tnl = (level) ->
|
module.exports.tnl = (level) ->
|
||||||
return (Math.pow(level,2)*10)+(level*10)+80
|
if level >= 100
|
||||||
|
value = 0
|
||||||
|
else
|
||||||
|
value = Math.round(((Math.pow(level,2)*0.25)+(10 * level) + 139.75)/10)*10 # round to nearest 10
|
||||||
|
return value
|
||||||
|
|
||||||
###
|
###
|
||||||
Calculates Exp modificaiton based on level and weapon strength
|
Calculates Exp modificaiton based on level and weapon strength
|
||||||
|
|
@ -18,11 +22,12 @@ module.exports.tnl = (level) ->
|
||||||
{level} current user level
|
{level} current user level
|
||||||
{priority} user-defined priority multiplier
|
{priority} user-defined priority multiplier
|
||||||
###
|
###
|
||||||
module.exports.expModifier = (value, weaponStrength, level, priority='!') ->
|
module.exports.expModifier = (value, weaponStr, level, priority='!') ->
|
||||||
levelModifier = (level-1) * MODIFIER
|
str = (level-1) * 2 # ultimately get this from user
|
||||||
weaponModifier = weaponStrength / 100
|
totalStr = (str + weaponStr) / 100
|
||||||
strength = 1 + weaponModifier + levelModifier
|
strMod = 1 + totalStr
|
||||||
return value * strength * priorityValue(priority)
|
exp = value * XP * strMod * priorityValue(priority)
|
||||||
|
return Math.round(exp)
|
||||||
|
|
||||||
###
|
###
|
||||||
Calculates HP modification based on level and armor defence
|
Calculates HP modification based on level and armor defence
|
||||||
|
|
@ -32,11 +37,12 @@ module.exports.expModifier = (value, weaponStrength, level, priority='!') ->
|
||||||
{level} current user level
|
{level} current user level
|
||||||
{priority} user-defined priority multiplier
|
{priority} user-defined priority multiplier
|
||||||
###
|
###
|
||||||
module.exports.hpModifier = (value, armorDefense, helmDefense, shieldDefense, level, priority='!') ->
|
module.exports.hpModifier = (value, armorDef, helmDef, shieldDef, level, priority='!') ->
|
||||||
levelModifier = (level-1) * MODIFIER
|
def = (level-1) * 2 # ultimately get this from user?
|
||||||
armorModifier = (armorDefense + helmDefense + shieldDefense) / 100
|
totalDef = (def + armorDef + helmDef + shieldDef) / 100 #ultimate get this from user
|
||||||
defense = 1 - levelModifier + armorModifier
|
defMod = 1 - totalDef
|
||||||
return value * defense * priorityValue(priority)
|
hp = value * HP * defMod * priorityValue(priority)
|
||||||
|
return Math.round(hp * 10)/10 # round to 1dp
|
||||||
|
|
||||||
###
|
###
|
||||||
Future use
|
Future use
|
||||||
|
|
@ -52,10 +58,10 @@ module.exports.gpModifier = (value, modifier, priority='!') ->
|
||||||
{direction} up or down
|
{direction} up or down
|
||||||
###
|
###
|
||||||
module.exports.taskDeltaFormula = (currentValue, direction) ->
|
module.exports.taskDeltaFormula = (currentValue, direction) ->
|
||||||
if direction is 'up'
|
if currentValue < -47.27 then currentValue = -47.27
|
||||||
delta = Math.max(Math.pow(0.95,currentValue),0.25)
|
else if currentValue > 21.27 then currentValue = 21.27
|
||||||
else
|
delta = Math.pow(0.9747,currentValue)
|
||||||
delta = -Math.min(Math.pow(0.95,currentValue),5)
|
return delta if direction is 'up'
|
||||||
#console.log("CV = " + currentValue + " Dir = " + direction + " delta = " + delta)
|
return -delta
|
||||||
delta = 20 if delta > 20
|
|
||||||
return delta
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,10 @@ restoreRefs = module.exports.restoreRefs = (model) ->
|
||||||
# see https://github.com/lefnire/habitrpg/issues/4
|
# see https://github.com/lefnire/habitrpg/issues/4
|
||||||
# also update in scoring.coffee. TODO create a function accessible in both locations
|
# also update in scoring.coffee. TODO create a function accessible in both locations
|
||||||
#TODO find a method of calling algos.tnl()
|
#TODO find a method of calling algos.tnl()
|
||||||
10*Math.pow(lvl,2)+(lvl*10)+80
|
if lvl==100
|
||||||
|
0
|
||||||
|
else
|
||||||
|
Math.round(((Math.pow(lvl,2)*0.25)+(10 * lvl) + 139.75)/10)*10
|
||||||
|
|
||||||
#refLists
|
#refLists
|
||||||
_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
|
_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
|
||||||
|
|
@ -171,13 +174,14 @@ setupGrowlNotifications = (model) ->
|
||||||
else if num > 0
|
else if num > 0
|
||||||
statsNotification "<i class='icon-heart'></i> + #{rounded} HP", 'hp' # gained hp from potion/level?
|
statsNotification "<i class='icon-heart'></i> + #{rounded} HP", 'hp' # gained hp from potion/level?
|
||||||
|
|
||||||
user.on 'set', 'stats.exp', (captures, args, isLocal, silent) ->
|
user.on 'set', 'stats.exp', (captures, args, isLocal, silent=false) ->
|
||||||
num = captures - args
|
# unless silent
|
||||||
rounded = Math.abs(num.toFixed(1))
|
num = captures - args
|
||||||
if num < 0 and not silent
|
rounded = Math.abs(num.toFixed(1))
|
||||||
statsNotification "<i class='icon-star'></i> - #{rounded} XP", 'xp'
|
if num < 0 and num > -100 # TODO fix hackey negative notification supress
|
||||||
else if num > 0
|
statsNotification "<i class='icon-star'></i> - #{rounded} XP", 'xp'
|
||||||
statsNotification "<i class='icon-star'></i> + #{rounded} XP", 'xp'
|
else if num > 0
|
||||||
|
statsNotification "<i class='icon-star'></i> + #{rounded} XP", 'xp'
|
||||||
|
|
||||||
user.on 'set', 'stats.gp', (captures, args) ->
|
user.on 'set', 'stats.gp', (captures, args) ->
|
||||||
num = captures - args
|
num = captures - args
|
||||||
|
|
@ -195,7 +199,7 @@ setupGrowlNotifications = (model) ->
|
||||||
user.on 'set', 'stats.lvl', (captures, args) ->
|
user.on 'set', 'stats.lvl', (captures, args) ->
|
||||||
if captures > args
|
if captures > args
|
||||||
if captures is 1 and args is 0
|
if captures is 1 and args is 0
|
||||||
statsNotification '<i class="icon-death"></i> You died!', 'death'
|
statsNotification '<i class="icon-death"></i> You died! Game over.', 'death'
|
||||||
else
|
else
|
||||||
statsNotification '<i class="icon-chevron-up"></i> Level Up!', 'lvl'
|
statsNotification '<i class="icon-chevron-up"></i> Level Up!', 'lvl'
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,8 +8,13 @@ module.exports.app = (appExports, model) ->
|
||||||
user.set 'lastCron', yesterday
|
user.set 'lastCron', yesterday
|
||||||
window.location.reload()
|
window.location.reload()
|
||||||
|
|
||||||
|
appExports.emulateTenDays = ->
|
||||||
|
yesterday = +moment().subtract('days', 10).toDate()
|
||||||
|
user.set 'lastCron', yesterday
|
||||||
|
window.location.reload()
|
||||||
|
|
||||||
appExports.cheat = ->
|
appExports.cheat = ->
|
||||||
user.incr 'stats.exp', 20
|
user.incr 'stats.exp', model.get '_tnl'
|
||||||
user.incr 'stats.gp', 1000
|
user.incr 'stats.gp', 1000
|
||||||
|
|
||||||
appExports.reset = ->
|
appExports.reset = ->
|
||||||
|
|
|
||||||
|
|
@ -19,6 +19,9 @@ module.exports.viewHelpers = (view) ->
|
||||||
|
|
||||||
view.fn "floor", (num) ->
|
view.fn "floor", (num) ->
|
||||||
Math.floor num
|
Math.floor num
|
||||||
|
|
||||||
|
view.fn "ceil", (num) ->
|
||||||
|
Math.ceil num
|
||||||
|
|
||||||
view.fn "lt", (a, b) ->
|
view.fn "lt", (a, b) ->
|
||||||
a < b
|
a < b
|
||||||
|
|
|
||||||
|
|
@ -46,14 +46,13 @@ score = (model, taskId, direction, times, batch, cron) ->
|
||||||
# (aka, the total delta). This weirdness won't be necessary when calculating mathematically
|
# (aka, the total delta). This weirdness won't be necessary when calculating mathematically
|
||||||
# rather than iteratively
|
# rather than iteratively
|
||||||
nextDelta = algos.taskDeltaFormula(value, direction)
|
nextDelta = algos.taskDeltaFormula(value, direction)
|
||||||
value = Math.max(value + nextDelta, -31) if adjustvalue #cap values so we don't get silly values
|
value += nextDelta if adjustvalue
|
||||||
delta += nextDelta
|
delta += nextDelta
|
||||||
|
|
||||||
addPoints = ->
|
addPoints = ->
|
||||||
level = user.get('stats.lvl')
|
level = user.get('stats.lvl')
|
||||||
weaponStrength = items.items.weapon[user.get('items.weapon')].strength
|
weaponStrength = items.items.weapon[user.get('items.weapon')].strength
|
||||||
modified = algos.expModifier(delta,weaponStrength,level, priority)
|
exp += algos.expModifier(delta,weaponStrength,level, priority)
|
||||||
exp += modified*10
|
|
||||||
gp += algos.gpModifier(delta, 1, priority)
|
gp += algos.gpModifier(delta, 1, priority)
|
||||||
|
|
||||||
subtractPoints = ->
|
subtractPoints = ->
|
||||||
|
|
@ -61,8 +60,7 @@ score = (model, taskId, direction, times, batch, cron) ->
|
||||||
armorDefense = items.items.armor[user.get('items.armor')].defense
|
armorDefense = items.items.armor[user.get('items.armor')].defense
|
||||||
helmDefense = items.items.head[user.get('items.head')].defense
|
helmDefense = items.items.head[user.get('items.head')].defense
|
||||||
shieldDefense = items.items.shield[user.get('items.shield')].defense
|
shieldDefense = items.items.shield[user.get('items.shield')].defense
|
||||||
modified = algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level, priority)
|
hp += algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level, priority)
|
||||||
hp += modified
|
|
||||||
|
|
||||||
switch type
|
switch type
|
||||||
when 'habit'
|
when 'habit'
|
||||||
|
|
@ -81,7 +79,8 @@ score = (model, taskId, direction, times, batch, cron) ->
|
||||||
subtractPoints()
|
subtractPoints()
|
||||||
else
|
else
|
||||||
calculateDelta(false)
|
calculateDelta(false)
|
||||||
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
if delta != 0
|
||||||
|
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
||||||
|
|
||||||
when 'todo'
|
when 'todo'
|
||||||
if cron? #cron
|
if cron? #cron
|
||||||
|
|
@ -137,20 +136,30 @@ updateStats = (model, newStats, batch) ->
|
||||||
obj.stats.hp = newStats.hp
|
obj.stats.hp = newStats.hp
|
||||||
|
|
||||||
if newStats.exp?
|
if newStats.exp?
|
||||||
# level up & carry-over exp
|
|
||||||
tnl = model.get '_tnl'
|
tnl = model.get '_tnl'
|
||||||
silent = false
|
#silent = false
|
||||||
if newStats.exp >= tnl
|
# if we're at level 100, turn xp to gold
|
||||||
silent = true
|
if obj.stats.lvl >= 100
|
||||||
user.set('stats.exp', newStats.exp)
|
newStats.gp += newStats.exp / 15
|
||||||
while newStats.exp >= tnl # keep levelling up
|
newStats.exp = 0
|
||||||
newStats.exp -= tnl
|
obj.stats.lvl = 100
|
||||||
obj.stats.lvl++
|
else
|
||||||
tnl = algos.tnl(obj.stats.lvl)
|
# level up & carry-over exp
|
||||||
obj.stats.hp = 50
|
if newStats.exp >= tnl
|
||||||
|
#silent = true # push through the negative xp silently
|
||||||
|
user.set('stats.exp', newStats.exp) # push normal + notification
|
||||||
|
while newStats.exp >= tnl and obj.stats.lvl < 100 # keep levelling up
|
||||||
|
newStats.exp -= tnl
|
||||||
|
obj.stats.lvl++
|
||||||
|
tnl = algos.tnl(obj.stats.lvl)
|
||||||
|
if obj.stats.lvl== 100
|
||||||
|
newStats.exp = 0
|
||||||
|
obj.stats.hp = 50
|
||||||
|
|
||||||
obj.stats.exp = newStats.exp
|
obj.stats.exp = newStats.exp
|
||||||
user.pass(silent:true).set('stats.exp', obj.stats.exp) if silent
|
#if silent
|
||||||
|
#console.log("pushing silent :" + obj.stats.exp)
|
||||||
|
#user.pass(true).set('stats.exp', obj.stats.exp)
|
||||||
|
|
||||||
# Set flags when they unlock features
|
# Set flags when they unlock features
|
||||||
if !obj.flags.customizationsNotification and (obj.stats.exp > 10 or obj.stats.lvl > 1)
|
if !obj.flags.customizationsNotification and (obj.stats.exp > 10 or obj.stats.lvl > 1)
|
||||||
|
|
@ -218,7 +227,7 @@ cron = (model) ->
|
||||||
value = obj.tasks[taskObj.id].value #get updated value
|
value = obj.tasks[taskObj.id].value #get updated value
|
||||||
absVal = if (completed) then Math.abs(value) else value
|
absVal = if (completed) then Math.abs(value) else value
|
||||||
todoTally += absVal
|
todoTally += absVal
|
||||||
else if type is 'habit' #reset 'onlies' value to 0
|
else if type is 'habit' # slowly reset 'onlies' value to 0
|
||||||
if taskObj.up==false or taskObj.down==false
|
if taskObj.up==false or taskObj.down==false
|
||||||
if Math.abs(taskObj.value) < 0.02
|
if Math.abs(taskObj.value) < 0.02
|
||||||
batch.set "tasks.#{taskObj.id}.value", 0
|
batch.set "tasks.#{taskObj.id}.value", 0
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,8 @@
|
||||||
{else}
|
{else}
|
||||||
<div class='pull-right'>
|
<div class='pull-right'>
|
||||||
<button class='btn' x-bind="click:emulateNextDay">Emulate Next Day</button>
|
<button class='btn' x-bind="click:emulateNextDay">Emulate Next Day</button>
|
||||||
<button class='btn' x-bind="click:cheat">Add GP & Exp</button>
|
<button class='btn' x-bind="click:emulateTenDays">Emulate 10 Days</button>
|
||||||
|
<button class='btn' x-bind="click:cheat">Insta Level</button>
|
||||||
<button class='btn' x-bind='click:reset'>Reset Level</button>
|
<button class='btn' x-bind='click:reset'>Reset Level</button>
|
||||||
</div>
|
</div>
|
||||||
{/}
|
{/}
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@
|
||||||
<div class="progress-bars">
|
<div class="progress-bars">
|
||||||
<div class="progress progress-danger" rel=tooltip data-placement=bottom title="Health">
|
<div class="progress progress-danger" rel=tooltip data-placement=bottom title="Health">
|
||||||
<div class="bar" style="width: {percent(_user.stats.hp, 50)}%;"></div>
|
<div class="bar" style="width: {percent(_user.stats.hp, 50)}%;"></div>
|
||||||
<span class="progress-text"><i class=icon-heart></i> {round(_user.stats.hp)} / 50</span>
|
<span class="progress-text"><i class=icon-heart></i> {ceil(_user.stats.hp)} / 50</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="progress progress-warning" rel=tooltip data-placement=bottom title="Experience">
|
<div class="progress progress-warning" rel=tooltip data-placement=bottom title="Experience">
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue