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Merge branch 'Thrashmandicoot-merchant-button-fix' into develop
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commit
4a9b0f1d12
4 changed files with 22 additions and 10 deletions
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@ -11,9 +11,10 @@
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"danielText2Broken": "Oh... If you are participating in a boss quest, the boss will still damage you for your party mates' missed Dailies... Also, your own damage to the Boss (or items collected) will not be applied until you check out of the Inn...",
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"alexander": "Alexander the Merchant",
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"welcomeMarket": "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
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"sellForGold": "Sell <%= item %> for <%= gold %> Gold",
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"sellEggForGold": "Sell <%= itemType %> Egg for <%= gold %> Gold",
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"sellPotionForGold": "Sell <%= itemType %> Potion for <%= gold %> Gold",
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"displayItemForGold": "Do you want to sell a <strong><%= itemType %></strong>?",
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"displayEggForGold": "Do you want to sell a <strong><%= itemType %> Egg</strong>?",
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"displayPotionForGold": "Do you want to sell a <strong><%= itemType %> Potion</strong>?",
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"sellForGold": "Sell it for <%= gold %> Gold",
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"buyGems": "Buy Gems",
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"justin": "Justin",
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"ian": "Ian",
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@ -14,7 +14,6 @@
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top: -5px
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.btn-buy
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width: 4.5em
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min-height: 3em
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height: 100%
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padding: 0.75em 0 0 0.5em
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@ -29,7 +28,7 @@
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.btn-buy input:focus
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opacity:0
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input:focus + a.btn-buy
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background-color: $bad
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text-decoration: none
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@ -34,4 +34,4 @@
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display block
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position:relative
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.popover-navigation {clear:both;}
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.popover-navigation {clear:both;}
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@ -93,10 +93,22 @@
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a(target='_blank', href='http://www.kickstarter.com/profile/523661924')=env.t('alexander')
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.popover-content
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p=env.t('welcomeMarket')
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p
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button.btn.btn-primary(ng-show='selectedEgg', ng-click='sellInventory()')=env.t('sellEggForGold', {itemType: "{{selectedEgg.text()}}", gold: "{{selectedEgg.value}}"})
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button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()')=env.t('sellPotionForGold', {itemType: "{{selectedPotion.text()}}", gold: "{{selectedPotion.value}}"})
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button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()')=env.t('sellForGold', {item: "{{selectedFood.text()}}", gold: "{{selectedFood.value}}"})
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hr(ng-show='selectedEgg || selectedPotion || selectedFood')
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div(ng-show='selectedEgg || selectedPotion || selectedFood')
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.pull-left.customize-option(class='Pet_Egg_{{selectedEgg.key}}' ng-show='selectedEgg')
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p(ng-show='selectedEgg')
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!=env.t('displayEggForGold', {itemType: "{{selectedEgg.text()}}"})
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.pull-left.customize-option(class='Pet_HatchingPotion_{{selectedPotion.key}}' ng-show='selectedPotion')
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p(ng-show='selectedPotion')
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!=env.t('displayPotionForGold', {itemType: "{{selectedPotion.text()}}"})
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.pull-left.customize-option(class='Pet_Food_{{selectedFood.key}}' ng-show='selectedFood')
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p(ng-show='selectedFood')
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!=env.t('displayItemForGold', {itemType: "{{selectedFood.text()}}"})
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div.clearfix
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button.btn.btn-primary.btn-block(ng-show='selectedEgg', ng-click='sellInventory()')=env.t('sellForGold', {itemType: "{{selectedEgg.text()}}", gold: "{{selectedEgg.value}}"})
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button.btn.btn-primary.btn-block(ng-show='selectedPotion', ng-click='sellInventory()')=env.t('sellForGold', {itemType: "{{selectedPotion.text()}}", gold: "{{selectedPotion.value}}"})
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button.btn.btn-primary.btn-block(ng-show='selectedFood', ng-click='sellInventory()')=env.t('sellForGold', {item: "{{selectedFood.text()}}", gold: "{{selectedFood.value}}"})
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menu.inventory-list(type='list')
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li.customize-menu
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menu.pets-menu(label=env.t('eggs'))
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