Added append to body to quest scroll popovers

This commit is contained in:
Blade Barringer 2015-01-28 13:37:34 -06:00
parent d8e09884a0
commit 4c6bf8f543

View file

@ -45,7 +45,7 @@ script(type='text/ng-template', id='partials/options.inventory.seasonalshop.html
span.Pet_Currency_Gem1x.inline-gems
menu.pets-menu(label=env.t('quests'))
.quest-scroll(ng-repeat='quest in ::getSeasonalShopQuests()')
button.customize-option(data-popover-html="{{::quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='buyQuest(quest.key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
button.customize-option(data-popover-html="{{::quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-append-to-body='true', popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='buyQuest(quest.key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
p
| {{::quest.value}} 
span.Pet_Currency_Gem1x.inline-gems
@ -120,7 +120,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
p.muted(ng-show='questCount < 1')=env.t('noScrolls')
p.muted!=env.t('scrollsText1') + ' <a href="/#/options/groups/party">' + env.t('scrollsText2') + '</a>'
.quest-scroll(ng-repeat='(quest_key,points) in ownedItems(user.items.quests)', ng-init='quest = Content.quests[quest_key]')
button.customize-option(data-popover-html="{{:: quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='showQuest(quest_key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
button.customize-option(data-popover-html="{{:: quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-append-to-body='true', popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='showQuest(quest_key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
.badge.badge-info.stack-count {{points}}
li.customize-menu
@ -215,7 +215,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
menu.pets-menu(label=env.t('quests'))
p.muted!=env.t('scrollsText1') + ' <a href="/#/options/groups/party">' + env.t('scrollsText2') + '</a>'
.quest-scroll(ng-repeat='quest in Content.quests', ng-if='quest.canBuy')
button.customize-option(data-popover-html="{{::quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='top', ng-click='buyQuest(quest.key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
button.customize-option(data-popover-html="{{::quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-append-to-body="true", popover-trigger='mouseenter', ng-click='buyQuest(quest.key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
p
| {{::quest.value}}&nbsp;
span.Pet_Currency_Gem1x.inline-gems