fix(drops): Correct rarity tiers

Quick and dirty fix to Golden potions being more common than Zombie etc. Golden potions are now 2% of drops (down from 3%); Zombie and Cotton Candy potions each 2.33% of drops (up from 2%); Red, Shade, and Skeleton 3% of drops (unchanged); Base, White, and Desert 4% of drops (unchanged).

Fixes #169.
This commit is contained in:
Sabe Jones 2014-03-06 22:34:43 -06:00
parent 4b2e4f9dcb
commit 4d33d33868

View file

@ -1031,7 +1031,7 @@ api.wrap = (user, main=true) ->
else
acceptableDrops =
# Very Rare: 10% (of 30%)
if rarity < .03 then ['Golden']
if rarity < .02 then ['Golden']
# Rare: 20% (of 30%)
else if rarity < .09 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
# Uncommon: 30% (of 30%)