From 4e1d1f6f837e9d3db8764b6f067af7e4b4d76374 Mon Sep 17 00:00:00 2001 From: Tyler Renelle Date: Fri, 8 Feb 2013 14:33:12 -0500 Subject: [PATCH] actually apply armor/weapon modifiers --- src/app/items.coffee | 10 +++++----- src/app/scoring.coffee | 9 +++++++-- 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/src/app/items.coffee b/src/app/items.coffee index 40be4c9315..e4da9a40cb 100644 --- a/src/app/items.coffee +++ b/src/app/items.coffee @@ -1,8 +1,8 @@ _ = require 'underscore' -items = +items = module.exports.items = weapon: [ - {index: 0, text: "Sword 1", classes: "weapon_0", notes:'Training weapon.', modifier: 0.0, value:0} + {index: 0, text: "Sword 1", classes: "weapon_0", notes:'Training weapon.', modifier: 0.01, value:0} {index: 1, text: "Sword 2", classes:'weapon_1', notes:'Increases experience gain by 3%.', modifier: 0.3, value:20} {index: 2, text: "Axe", classes:'weapon_2', notes:'Increases experience gain by 6%.', modifier: 0.6, value:30} {index: 3, text: "Morningstar", classes:'weapon_3', notes:'Increases experience gain by 9%.', modifier: 0.9, value:45} @@ -11,7 +11,7 @@ items = {index: 6, text: "Golden Sword", classes:'weapon_6', notes:'Increases experience gain by 18%.', modifier: 1.8, value:120} ] armor: [ - {index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', modifier: 0.0, value:0} + {index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', modifier: 0.01, value:0} {index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30} {index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45} {index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65} @@ -19,7 +19,7 @@ items = {index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 15%.', modifier: 1.5, value:120} ] head: [ - {index: 0, text: "No Helm", classes: 'head_0', notes:'Training armor.', modifier: 0.0, value:0} + {index: 0, text: "No Helm", classes: 'head_0', notes:'Training armor.', modifier: 0.01, value:0} {index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30} {index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45} {index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65} @@ -27,7 +27,7 @@ items = {index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 15%.', modifier: 1.5, value:120} ] shield: [ - {index: 0, text: "Shield 1", classes: 'shield_0', notes:'Training armor.', value:0} + {index: 0, text: "Shield 1", classes: 'shield_0', notes:'Training armor.', modifier: 0.01, value:0} {index: 1, text: "Shield 2", classes: 'shield_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30} {index: 2, text: "Shield 3", classes: 'shield_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45} {index: 3, text: "Shield 4", classes: 'shield_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65} diff --git a/src/app/scoring.coffee b/src/app/scoring.coffee index 55063a0ed7..c8a7fa3459 100644 --- a/src/app/scoring.coffee +++ b/src/app/scoring.coffee @@ -4,6 +4,7 @@ _ = require 'underscore' helpers = require './helpers' browser = require './browser' schema = require './schema' +items = require './items' MODIFIER = .03 # each new level, armor, weapon add 3% modifier (this number may change) user = undefined model = undefined @@ -21,7 +22,8 @@ setModel = (m) -> expModifier = (value, modifiers = {}) -> weapon = modifiers.weapon || user.get('items.weapon') lvl = modifiers.lvl || user.get('stats.lvl') - dmg = weapon * MODIFIER # each new weapon increases exp gain + dmg = items.items.weapon[weapon].modifier # each new weapon increases exp gain + debugger dmg += (lvl-1) * MODIFIER # same for lvls modified = value + (value * dmg) return modified @@ -33,8 +35,11 @@ expModifier = (value, modifiers = {}) -> ### hpModifier = (value, modifiers = {}) -> armor = modifiers.armor || user.get('items.armor') + head = modifiers.head || user.get('items.head') + shield = modifiers.shield || user.get('items.shield') + debugger lvl = modifiers.lvl || user.get('stats.lvl') - ac = armor * MODIFIER # each new armor decreases HP loss + ac = items.items.armor[armor].modifier + items.items.head[head].modifier + items.items.shield[shield].modifier # each new armor decreases HP loss ac += (lvl-1) * MODIFIER # same for lvls modified = value - (value * ac) return modified