From 53d1a5f9dcb10391d20c6c821f0268fc8326f1c5 Mon Sep 17 00:00:00 2001 From: Sabe Jones Date: Fri, 19 Jan 2018 03:58:59 +0000 Subject: [PATCH] chore(i18n): update locales --- website/common/locales/bg/challenge.json | 4 +- website/common/locales/bg/character.json | 64 +++--- website/common/locales/bg/faq.json | 2 +- website/common/locales/bg/front.json | 19 +- website/common/locales/bg/gear.json | 34 +-- website/common/locales/bg/generic.json | 5 +- website/common/locales/bg/groups.json | 1 + .../common/locales/bg/loadingscreentips.json | 2 +- website/common/locales/bg/npc.json | 6 +- website/common/locales/bg/pets.json | 15 +- website/common/locales/bg/settings.json | 2 +- website/common/locales/bg/subscriber.json | 2 +- website/common/locales/bg/tasks.json | 21 +- website/common/locales/cs/challenge.json | 4 +- website/common/locales/cs/character.json | 64 +++--- website/common/locales/cs/faq.json | 2 +- website/common/locales/cs/front.json | 19 +- website/common/locales/cs/gear.json | 34 +-- website/common/locales/cs/generic.json | 5 +- website/common/locales/cs/groups.json | 1 + .../common/locales/cs/loadingscreentips.json | 2 +- website/common/locales/cs/npc.json | 6 +- website/common/locales/cs/pets.json | 15 +- website/common/locales/cs/settings.json | 2 +- website/common/locales/cs/subscriber.json | 2 +- website/common/locales/cs/tasks.json | 21 +- website/common/locales/da/challenge.json | 4 +- website/common/locales/da/character.json | 64 +++--- website/common/locales/da/faq.json | 2 +- website/common/locales/da/front.json | 19 +- website/common/locales/da/gear.json | 34 +-- website/common/locales/da/generic.json | 5 +- website/common/locales/da/groups.json | 1 + .../common/locales/da/loadingscreentips.json | 2 +- website/common/locales/da/npc.json | 6 +- website/common/locales/da/pets.json | 15 +- website/common/locales/da/settings.json | 2 +- website/common/locales/da/subscriber.json | 2 +- website/common/locales/da/tasks.json | 21 +- website/common/locales/de/challenge.json | 4 +- website/common/locales/de/character.json | 64 +++--- website/common/locales/de/content.json | 2 +- website/common/locales/de/faq.json | 2 +- website/common/locales/de/front.json | 19 +- website/common/locales/de/gear.json | 42 ++-- website/common/locales/de/generic.json | 5 +- website/common/locales/de/groups.json | 1 + .../common/locales/de/loadingscreentips.json | 10 +- website/common/locales/de/npc.json | 6 +- website/common/locales/de/pets.json | 15 +- website/common/locales/de/questscontent.json | 12 +- website/common/locales/de/settings.json | 2 +- website/common/locales/de/subscriber.json | 2 +- website/common/locales/de/tasks.json | 21 +- .../common/locales/en@pirate/challenge.json | 4 +- .../common/locales/en@pirate/character.json | 64 +++--- website/common/locales/en@pirate/faq.json | 2 +- website/common/locales/en@pirate/front.json | 19 +- website/common/locales/en@pirate/gear.json | 34 +-- website/common/locales/en@pirate/generic.json | 5 +- website/common/locales/en@pirate/groups.json | 1 + .../locales/en@pirate/loadingscreentips.json | 2 +- website/common/locales/en@pirate/npc.json | 6 +- website/common/locales/en@pirate/pets.json | 15 +- .../common/locales/en@pirate/settings.json | 2 +- .../common/locales/en@pirate/subscriber.json | 2 +- website/common/locales/en@pirate/tasks.json | 21 +- website/common/locales/en_GB/challenge.json | 4 +- website/common/locales/en_GB/character.json | 64 +++--- website/common/locales/en_GB/faq.json | 2 +- website/common/locales/en_GB/front.json | 19 +- website/common/locales/en_GB/gear.json | 34 +-- website/common/locales/en_GB/generic.json | 5 +- website/common/locales/en_GB/groups.json | 1 + .../locales/en_GB/loadingscreentips.json | 2 +- website/common/locales/en_GB/npc.json | 6 +- website/common/locales/en_GB/pets.json | 15 +- website/common/locales/en_GB/settings.json | 2 +- website/common/locales/en_GB/subscriber.json | 2 +- website/common/locales/en_GB/tasks.json | 21 +- website/common/locales/es/challenge.json | 4 +- website/common/locales/es/character.json | 64 +++--- website/common/locales/es/faq.json | 2 +- website/common/locales/es/front.json | 19 +- website/common/locales/es/gear.json | 34 +-- website/common/locales/es/generic.json | 5 +- website/common/locales/es/groups.json | 1 + .../common/locales/es/loadingscreentips.json | 2 +- website/common/locales/es/npc.json | 6 +- website/common/locales/es/pets.json | 15 +- website/common/locales/es/settings.json | 2 +- website/common/locales/es/subscriber.json | 2 +- website/common/locales/es/tasks.json | 21 +- website/common/locales/es_419/challenge.json | 4 +- website/common/locales/es_419/character.json | 64 +++--- website/common/locales/es_419/faq.json | 2 +- website/common/locales/es_419/front.json | 41 +++- website/common/locales/es_419/gear.json | 34 +-- website/common/locales/es_419/generic.json | 5 +- website/common/locales/es_419/groups.json | 1 + .../locales/es_419/loadingscreentips.json | 2 +- website/common/locales/es_419/npc.json | 6 +- website/common/locales/es_419/pets.json | 15 +- website/common/locales/es_419/settings.json | 2 +- website/common/locales/es_419/subscriber.json | 2 +- website/common/locales/es_419/tasks.json | 21 +- website/common/locales/fr/challenge.json | 4 +- website/common/locales/fr/character.json | 64 +++--- website/common/locales/fr/faq.json | 2 +- website/common/locales/fr/front.json | 19 +- website/common/locales/fr/gear.json | 36 +-- website/common/locales/fr/generic.json | 5 +- website/common/locales/fr/groups.json | 1 + .../common/locales/fr/loadingscreentips.json | 2 +- website/common/locales/fr/npc.json | 6 +- website/common/locales/fr/pets.json | 15 +- website/common/locales/fr/settings.json | 2 +- website/common/locales/fr/subscriber.json | 2 +- website/common/locales/fr/tasks.json | 21 +- website/common/locales/he/challenge.json | 4 +- website/common/locales/he/character.json | 64 +++--- website/common/locales/he/faq.json | 2 +- website/common/locales/he/front.json | 19 +- website/common/locales/he/gear.json | 34 +-- website/common/locales/he/generic.json | 5 +- website/common/locales/he/groups.json | 1 + .../common/locales/he/loadingscreentips.json | 2 +- website/common/locales/he/npc.json | 6 +- website/common/locales/he/pets.json | 15 +- website/common/locales/he/settings.json | 2 +- website/common/locales/he/subscriber.json | 2 +- website/common/locales/he/tasks.json | 21 +- website/common/locales/hu/backgrounds.json | 4 +- website/common/locales/hu/challenge.json | 4 +- website/common/locales/hu/character.json | 64 +++--- website/common/locales/hu/content.json | 6 +- website/common/locales/hu/faq.json | 2 +- website/common/locales/hu/front.json | 19 +- website/common/locales/hu/gear.json | 34 +-- website/common/locales/hu/generic.json | 9 +- website/common/locales/hu/groups.json | 5 +- .../common/locales/hu/loadingscreentips.json | 2 +- website/common/locales/hu/npc.json | 6 +- website/common/locales/hu/pets.json | 15 +- website/common/locales/hu/settings.json | 2 +- website/common/locales/hu/subscriber.json | 2 +- website/common/locales/hu/tasks.json | 21 +- website/common/locales/id/challenge.json | 4 +- website/common/locales/id/character.json | 64 +++--- website/common/locales/id/faq.json | 2 +- website/common/locales/id/front.json | 19 +- website/common/locales/id/gear.json | 206 +++++++++--------- website/common/locales/id/generic.json | 5 +- website/common/locales/id/groups.json | 3 +- .../common/locales/id/loadingscreentips.json | 2 +- website/common/locales/id/npc.json | 6 +- website/common/locales/id/pets.json | 15 +- website/common/locales/id/questscontent.json | 16 +- website/common/locales/id/settings.json | 2 +- website/common/locales/id/subscriber.json | 2 +- website/common/locales/id/tasks.json | 21 +- website/common/locales/it/challenge.json | 4 +- website/common/locales/it/character.json | 64 +++--- website/common/locales/it/faq.json | 2 +- website/common/locales/it/front.json | 19 +- website/common/locales/it/gear.json | 34 +-- website/common/locales/it/generic.json | 5 +- website/common/locales/it/groups.json | 1 + .../common/locales/it/loadingscreentips.json | 2 +- website/common/locales/it/npc.json | 6 +- website/common/locales/it/pets.json | 15 +- website/common/locales/it/settings.json | 2 +- website/common/locales/it/subscriber.json | 2 +- website/common/locales/it/tasks.json | 21 +- website/common/locales/ja/challenge.json | 4 +- website/common/locales/ja/character.json | 64 +++--- website/common/locales/ja/faq.json | 2 +- website/common/locales/ja/front.json | 19 +- website/common/locales/ja/gear.json | 34 +-- website/common/locales/ja/generic.json | 5 +- website/common/locales/ja/groups.json | 1 + .../common/locales/ja/loadingscreentips.json | 2 +- website/common/locales/ja/npc.json | 6 +- website/common/locales/ja/pets.json | 15 +- website/common/locales/ja/settings.json | 2 +- website/common/locales/ja/subscriber.json | 2 +- website/common/locales/ja/tasks.json | 21 +- website/common/locales/nl/challenge.json | 4 +- website/common/locales/nl/character.json | 64 +++--- website/common/locales/nl/faq.json | 2 +- website/common/locales/nl/front.json | 19 +- website/common/locales/nl/gear.json | 34 +-- website/common/locales/nl/generic.json | 5 +- website/common/locales/nl/groups.json | 1 + .../common/locales/nl/loadingscreentips.json | 2 +- website/common/locales/nl/npc.json | 6 +- website/common/locales/nl/pets.json | 15 +- website/common/locales/nl/settings.json | 2 +- website/common/locales/nl/subscriber.json | 2 +- website/common/locales/nl/tasks.json | 21 +- website/common/locales/pl/challenge.json | 4 +- website/common/locales/pl/character.json | 64 +++--- website/common/locales/pl/faq.json | 2 +- website/common/locales/pl/front.json | 19 +- website/common/locales/pl/gear.json | 34 +-- website/common/locales/pl/generic.json | 5 +- website/common/locales/pl/groups.json | 1 + .../common/locales/pl/loadingscreentips.json | 2 +- website/common/locales/pl/npc.json | 6 +- website/common/locales/pl/pets.json | 15 +- website/common/locales/pl/settings.json | 2 +- website/common/locales/pl/subscriber.json | 2 +- website/common/locales/pl/tasks.json | 21 +- website/common/locales/pt/challenge.json | 4 +- website/common/locales/pt/character.json | 64 +++--- website/common/locales/pt/faq.json | 2 +- website/common/locales/pt/front.json | 19 +- website/common/locales/pt/gear.json | 34 +-- website/common/locales/pt/generic.json | 5 +- website/common/locales/pt/groups.json | 1 + .../common/locales/pt/loadingscreentips.json | 2 +- website/common/locales/pt/npc.json | 6 +- website/common/locales/pt/pets.json | 15 +- website/common/locales/pt/settings.json | 2 +- website/common/locales/pt/subscriber.json | 2 +- website/common/locales/pt/tasks.json | 21 +- website/common/locales/pt_BR/challenge.json | 4 +- website/common/locales/pt_BR/character.json | 64 +++--- website/common/locales/pt_BR/faq.json | 2 +- website/common/locales/pt_BR/front.json | 19 +- website/common/locales/pt_BR/gear.json | 42 ++-- website/common/locales/pt_BR/generic.json | 5 +- website/common/locales/pt_BR/groups.json | 1 + .../locales/pt_BR/loadingscreentips.json | 2 +- website/common/locales/pt_BR/npc.json | 6 +- website/common/locales/pt_BR/pets.json | 15 +- .../common/locales/pt_BR/questscontent.json | 4 +- website/common/locales/pt_BR/settings.json | 2 +- website/common/locales/pt_BR/subscriber.json | 2 +- website/common/locales/pt_BR/tasks.json | 21 +- website/common/locales/ro/challenge.json | 4 +- website/common/locales/ro/character.json | 64 +++--- website/common/locales/ro/faq.json | 2 +- website/common/locales/ro/front.json | 19 +- website/common/locales/ro/gear.json | 34 +-- website/common/locales/ro/generic.json | 5 +- website/common/locales/ro/groups.json | 1 + .../common/locales/ro/loadingscreentips.json | 2 +- website/common/locales/ro/npc.json | 6 +- website/common/locales/ro/pets.json | 15 +- website/common/locales/ro/settings.json | 2 +- website/common/locales/ro/subscriber.json | 2 +- website/common/locales/ro/tasks.json | 21 +- website/common/locales/ru/challenge.json | 4 +- website/common/locales/ru/character.json | 64 +++--- website/common/locales/ru/faq.json | 2 +- website/common/locales/ru/front.json | 19 +- website/common/locales/ru/gear.json | 34 +-- website/common/locales/ru/generic.json | 5 +- website/common/locales/ru/groups.json | 1 + .../common/locales/ru/loadingscreentips.json | 2 +- website/common/locales/ru/npc.json | 6 +- website/common/locales/ru/pets.json | 15 +- website/common/locales/ru/settings.json | 2 +- website/common/locales/ru/subscriber.json | 2 +- website/common/locales/ru/tasks.json | 21 +- website/common/locales/sk/challenge.json | 4 +- website/common/locales/sk/character.json | 64 +++--- website/common/locales/sk/faq.json | 2 +- website/common/locales/sk/front.json | 19 +- website/common/locales/sk/gear.json | 34 +-- website/common/locales/sk/generic.json | 5 +- website/common/locales/sk/groups.json | 1 + .../common/locales/sk/loadingscreentips.json | 2 +- website/common/locales/sk/npc.json | 6 +- website/common/locales/sk/pets.json | 15 +- website/common/locales/sk/settings.json | 2 +- website/common/locales/sk/subscriber.json | 2 +- website/common/locales/sk/tasks.json | 21 +- website/common/locales/sr/challenge.json | 4 +- website/common/locales/sr/character.json | 64 +++--- website/common/locales/sr/faq.json | 2 +- website/common/locales/sr/front.json | 19 +- website/common/locales/sr/gear.json | 34 +-- website/common/locales/sr/generic.json | 5 +- website/common/locales/sr/groups.json | 1 + .../common/locales/sr/loadingscreentips.json | 2 +- website/common/locales/sr/npc.json | 6 +- website/common/locales/sr/pets.json | 15 +- website/common/locales/sr/settings.json | 2 +- website/common/locales/sr/subscriber.json | 2 +- website/common/locales/sr/tasks.json | 21 +- website/common/locales/sv/challenge.json | 4 +- website/common/locales/sv/character.json | 64 +++--- website/common/locales/sv/faq.json | 2 +- website/common/locales/sv/front.json | 19 +- website/common/locales/sv/gear.json | 34 +-- website/common/locales/sv/generic.json | 5 +- website/common/locales/sv/groups.json | 1 + .../common/locales/sv/loadingscreentips.json | 2 +- website/common/locales/sv/npc.json | 6 +- website/common/locales/sv/pets.json | 15 +- website/common/locales/sv/settings.json | 2 +- website/common/locales/sv/subscriber.json | 2 +- website/common/locales/sv/tasks.json | 21 +- website/common/locales/tr/challenge.json | 4 +- website/common/locales/tr/character.json | 64 +++--- website/common/locales/tr/faq.json | 2 +- website/common/locales/tr/front.json | 19 +- website/common/locales/tr/gear.json | 34 +-- website/common/locales/tr/generic.json | 5 +- website/common/locales/tr/groups.json | 1 + .../common/locales/tr/loadingscreentips.json | 2 +- website/common/locales/tr/npc.json | 6 +- website/common/locales/tr/pets.json | 15 +- website/common/locales/tr/settings.json | 2 +- website/common/locales/tr/subscriber.json | 2 +- website/common/locales/tr/tasks.json | 21 +- website/common/locales/uk/challenge.json | 4 +- website/common/locales/uk/character.json | 64 +++--- website/common/locales/uk/faq.json | 2 +- website/common/locales/uk/front.json | 19 +- website/common/locales/uk/gear.json | 34 +-- website/common/locales/uk/generic.json | 5 +- website/common/locales/uk/groups.json | 1 + .../common/locales/uk/loadingscreentips.json | 2 +- website/common/locales/uk/npc.json | 6 +- website/common/locales/uk/pets.json | 15 +- website/common/locales/uk/settings.json | 2 +- website/common/locales/uk/subscriber.json | 2 +- website/common/locales/uk/tasks.json | 21 +- website/common/locales/zh/challenge.json | 4 +- website/common/locales/zh/character.json | 64 +++--- website/common/locales/zh/faq.json | 2 +- website/common/locales/zh/front.json | 19 +- website/common/locales/zh/gear.json | 34 +-- website/common/locales/zh/generic.json | 5 +- website/common/locales/zh/groups.json | 1 + .../common/locales/zh/loadingscreentips.json | 2 +- website/common/locales/zh/npc.json | 6 +- website/common/locales/zh/pets.json | 15 +- website/common/locales/zh/settings.json | 2 +- website/common/locales/zh/subscriber.json | 2 +- website/common/locales/zh/tasks.json | 21 +- website/common/locales/zh_TW/challenge.json | 4 +- website/common/locales/zh_TW/character.json | 64 +++--- website/common/locales/zh_TW/faq.json | 2 +- website/common/locales/zh_TW/front.json | 19 +- website/common/locales/zh_TW/gear.json | 34 +-- website/common/locales/zh_TW/generic.json | 5 +- website/common/locales/zh_TW/groups.json | 1 + .../locales/zh_TW/loadingscreentips.json | 2 +- website/common/locales/zh_TW/npc.json | 6 +- website/common/locales/zh_TW/pets.json | 15 +- website/common/locales/zh_TW/settings.json | 2 +- website/common/locales/zh_TW/subscriber.json | 2 +- website/common/locales/zh_TW/tasks.json | 21 +- 357 files changed, 3026 insertions(+), 2027 deletions(-) diff --git a/website/common/locales/bg/challenge.json b/website/common/locales/bg/challenge.json index 273d0154ba..cc6db0542c 100644 --- a/website/common/locales/bg/challenge.json +++ b/website/common/locales/bg/challenge.json @@ -101,8 +101,8 @@ "addTask": "Добавяне на задача", "editChallenge": "Редактиране на предизвикателството", "challengeDescription": "Описание на предизвикателството", - "selectChallengeWinnersDescription": "Изберете победителите от участниците в предизвикателството", - "awardWinners": "Награждаване на победителите", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Искате ли да изтриете това предизвикателство?", "deleteChallenge": "Изтриване на предизвикателството", "challengeNamePlaceholder": "Какво е името на предизвикателството Ви?", diff --git a/website/common/locales/bg/character.json b/website/common/locales/bg/character.json index d4eaff84d2..db8a0880bb 100644 --- a/website/common/locales/bg/character.json +++ b/website/common/locales/bg/character.json @@ -60,8 +60,8 @@ "winteryColors": "Зимни цветове", "equipment": "Екипировка", "equipmentBonus": "Екипировка", - "equipmentBonusText": "Показателни бонуси от Вашето бойно снаряжение. Вижте раздела Екипировка под Инвентар, за да изберете Вашето бойно снаряжение.", - "classBonusText": "Вашият клас (воин, ако не сте отключили или избрали друг клас) използва собствената си екипировка по-ефективно, отколкото тази на другите класове. Екипирана броня за сегашния Ви клас дава 50% повече точки към показателя/показателите.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Класов бонус", "battleGear": "Бойно снаряжение", "battleGearText": "Това е снаряжението, което носите в битка; то влияе върху числата, когато взаимодействате със задачите си.", @@ -69,9 +69,9 @@ "costume": "Костюм", "costumeText": "Ако предпочитате вида на друго снаряжение пред това, което носите, отметнете кутийката „Използване на костюм“, за да облечете костюм, докато носите бойното си снаряжение отдолу.", "useCostume": "Използване на костюм", - "useCostumeInfo1": "Натиснете „Използване на костюм“, за да екипирате героя си без да променяте показателите на своето бойно снаряжение! Това означава, че можете да екипирате най-добрите показатели вляво и да облечете героя си с екипировката вдясно.", - "useCostumeInfo2": "След като натиснете „Използване на костюм“, героят Ви ще изглежда доста обикновен… но не се притеснявайте! Ако погледнете вляво, ще видите, че бойното Ви снаряжение е все още екипирано. След това можете да направите героя си по-интересен! Каквото и да екипирате вдясно, то няма да повлияе на показателите Ви, но може да направи героя Ви да изглежда страхотно. Опитайте различни комбинации, смесвайте комплекти и съчетайте костюма със своите любимци, превози и фонови изображения.

Имате още въпроси? Разгледайте страницата с костюмите в уикито. Направили сте перфектно съчетание? Изфукайте се в гилдията „Карнавал на костюмите“ (Costume Carnival) или се покажете в кръчмата!", - "costumePopoverText": "Изберете „Използване на костюм“, за да екипирате героя си без да променяте показателите на своето бойно снаряжение! Това означава, че облечете каквото пожелаете на героя си без да премахвате бойното си снаряжение.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Изберете това, за да екипирате всеки предмет в момента, когато го купите.", "costumeDisabled": "Вие изключихте костюма си.", "gearAchievement": "Вие спечелихте постижението „Последното снаряжение“ заради това, че достигнахте максималното снаряжение за класа си! Получавате следните пълни комплекти:", @@ -91,18 +91,18 @@ "xp": "Опит", "health": "Здраве", "allocateStr": "Разпределени точки към Сила:", - "allocateStrPop": "Добавяне на точка към Сила", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Разпределени точки към Якост:", - "allocateConPop": "Добавяне на точка към Якост", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Разпределени точки към Усет:", - "allocatePerPop": "Добавяне на точка към Усет", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Разпределени точки към Интелигентност:", - "allocateIntPop": "Добавяне на точка към Интелигентност", - "noMoreAllocate": "След като достигнахте ниво 100, вече няма да получавате повече показателни точки. Може да продължавате да вдигате нива или да започнете ново приключение от ниво 1, използвайки Кълбото на прераждането, вече достъпно безплатно на пазара.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Показатели", "achievs": "Постижения", "strength": "Сила", - "strengthText": "Силата увеличава шанса за случайни „критични удари“, както и златото, опита и шансовете за падане на предмет от тях. Тя също помага за нанасянето на щети на чудовищата-главатари.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Якост", "conText": "Якостта намалява щетите от отрицателни навици и пропуснати ежедневни задачи.", "perception": "Усет", @@ -110,12 +110,12 @@ "intelligence": "Интелигентност", "intText": "Интелигентността увеличава спечеления опит, а след отключването на класовете определя максималната мана за използване за класовите умения.", "levelBonus": "Бонус за ниво", - "levelBonusText": "Всеки показател получава бонус, равен на половината от (Вашeто ниво минус 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Разпределени точки", - "allocatedPointsText": "Показателни точки, които сте получили и разпределили. Разпределяйте точките чрез колоната „Изграждане на героя“.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Разпределени", "buffs": "Подсилки", - "buffsText": "Временни повишения на показателите, давани от умения и постижения. Изчезват в края на деня. Отключените умения се виждат в списъка с награди на страницата със задачи.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Изграждане на героя", "class": "Клас", "experience": "Опит", @@ -125,23 +125,23 @@ "mage": "Магьосник", "wizard": "Магьосник", "mystery": "Тайнствен", - "changeClass": "Промяна на класа, възстановяване на показателни точки", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "За да промените класа си, трябва да бъдете поне ниво 10.", "changeClassConfirmCost": "Наистина ли искате да смените класа си за 3 диаманта?", "invalidClass": "Неправилен клас. Моля, посочете един от следните: „warrior“, „rogue“, „wizard“ или „healer“.", - "levelPopover": "Всяко ниво Ви дава една точка, която можете да разпределите на показател по свой избор. Можете да го направите ръчно или да оставите играта да реши вместо Вас, използвайки една възможностите за автоматично разпределяне.", - "unallocated": "Неразпределени показателни точки", - "haveUnallocated": "Имате <%= points %> неизползвана/и показателна/и точка/и", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Автоматично разпределяне", - "autoAllocationPop": "Разпределяне на показателните точки при вдигане на ниво според Вашите предпочитания.", - "evenAllocation": "Разпределяне на показателните точки по равно.", - "evenAllocationPop": "Разпределяне на един и същ брой точки за всеки показател.", - "classAllocation": "Разпределяне на точките според класа", - "classAllocationPop": "Разпределяне на повече точки към показателите, важни за Вашия клас.", - "taskAllocation": "Разпределяне на точките според дейността по задачите", - "taskAllocationPop": "Разпределяне на точките според категориите „сила“, „интелигентност“, „якост“ и „усет“, свързани със задачите, които изпълнявате.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Разпределяне на свободните точки", - "distributePointsPop": "Разпределяне на всички свободни точки според избраната схема на разпределяне.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Воините нанасят повече и по-силни „критични удари“, които на случаен принцип дават злато, опит и шанс за падане на предмет при изпълнение на задача. Те също така нанасят сериозни щети на чудовищата-главатари. Играйте като воин, ако Ви мотивират изненадващите награди, или ако искате да раздавате правосъдие в мисиите с главатари.", "wizardText": "Магьосниците се учат лесно, тъй като получават опит и повишават нивата си по-бързо от останалите класове. Те имат също и голям запас от мана за специалните си умения. Играйте с магьосник, ако Ви харесват тактическите елементи на Хабитика, или ако Ви мотивира повишаването на нива и отключването на специални функционалности!", "mageText": "Магьосниците се учат лесно, тъй като получават опит и повишават нивата си по-бързо от останалите класове. Те имат също и голям запас от мана за специалните си умения. Играйте с магьосник, ако Ви харесват тактическите елементи на Хабитика, или ако Ви мотивира повишаването на нива и отключването на специални функционалности!", @@ -161,7 +161,7 @@ "respawn": "Възкръсване!", "youDied": "Вие умряхте!", "dieText": "Изгубихте ниво, всичкото си злато и случаен предмет от екипировката. Станете, хабитанецо, и опитайте отново! Обуздайте вредните навици, следете зорко изпълнението на ежедневните си задачи и дръжте смъртта на една ръка разстояние с Лековита отвара, ако залитнете!", - "sureReset": "Наистина ли искате това? Това ще нулира класа на героя Ви и разпределените точки (ще си ги получите обратно за повторно разпределение), както и ще струва 3 диаманта.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Купуване за <%= cost %> диамант(а)?", "purchaseForHourglasses": "Купуване за <%= cost %> пясъчни часовника?", "notEnoughMana": "Няма достатъчно мана.", @@ -197,11 +197,11 @@ "con": "ЯКО", "per": "УСЕ", "int": "ИНТ", - "showQuickAllocation": "Показване на разпределението на показателните точки", - "hideQuickAllocation": "Скриване на разпределението на показателните точки", - "quickAllocationLevelPopover": "Всяко ниво Ви дава една точка, която можете да разпределите на показател по свой избор. Можете да го направите ръчно или да оставите играта да реши вместо Вас, използвайки една възможностите за автоматично разпределяне, които можете да намерите в Потребителската иконка > Показатели.", - "invalidAttribute": "„<%= attr %>“ не е правилен показател.", - "notEnoughAttrPoints": "Нямате достатъчно показателни точки.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Стил", "facialhair": "Лице", "photo": "Снимка", diff --git a/website/common/locales/bg/faq.json b/website/common/locales/bg/faq.json index 65ed401d66..9fec5c250f 100644 --- a/website/common/locales/bg/faq.json +++ b/website/common/locales/bg/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата.\n\nАко не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да решите по-късно и когато сте готов(а), да го направите в Меню > Избор на клас.", "androidFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата.\n\nАко не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да се откажете от тази възможност, и когато сте готов(а), да го направите в Меню > Избор на клас.", "webFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата. Ако не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да се откажете от тази възможност, и когато сте готов(а), да я включите отново от настройките.", - "faqQuestion8": "Каква е синята лента, която се появява в горната част след ниво 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в Меню > Използване на умения. За разлика от здравето, маната не се възстановява напълно когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.", "androidFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в Меню > Умения. За разлика от здравето, маната не се възстановява напълно, когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.", "webFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в лентата с действия в дъното на екрана. За разлика от здравето, маната не се възстановява напълно когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.", diff --git a/website/common/locales/bg/front.json b/website/common/locales/bg/front.json index 69e2e73d1d..c175a50717 100644 --- a/website/common/locales/bg/front.json +++ b/website/common/locales/bg/front.json @@ -86,7 +86,7 @@ "landingend": "Все още не сте убедени?", "landingend2": "Вижте по-подробен списък на [функционалностите](/static/overview). Нуждаете се от частен подход? Вижте нашите [административни пакети](/static/plans), които са идеални за семейства, учители, групи за подкрепа и офиси.", "landingp1": "Проблемът на повечето приложения за продуктивност на пазара е, че не осигуряват никакъв стимул човек да ги ползва. Хабитика се фокусира точно върху това и прави изграждането на добри навици забавно! Като Ви награждава за успехите и Ви наказва за пропуските и измъкването, Хабитика Ви дава стимул да завършите ежедневните си задачи.", - "landingp2": "Всеки път, когато затвърждавате добър навик, изпълнявате ежедневна задача или такава, която сте си намислили отдавна, Хабитика веднага ви награждава с точки за опит и злато. Събирайки точки, Вие вдигате нива, увеличавате показателите на героя си и отключвате още функционалности като класове и любимци. Златото може да се използва за купуване на различни предмети, които променят играта Ви или на персонализирани награди, които можете да си създавате за допълнителна мотивация. Когато дори най-малките успехи Ви дават моментална награда, е много по-малко вероятно да отлагате задачите и целите си.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Моментално награждаване", "landingp3": "Когато се поддадете на лош навик или не изпълните някоя от ежедневните си задачи, губите здраве. Ако здравето Ви намалее твърде много, ще загубите част от напредъка, който сте постигнали. Чрез моменталните последствия Хабитика може да Ви помогне да се справите с лошите си навици и да избягвате отлагането, преди да имате проблеми заради това в реалния си живот.", "landingp3header": "Последствия", @@ -141,6 +141,23 @@ "presskit": "Медийни материали", "presskitDownload": "Сваляне на всички изображения:", "presskitText": "Благодарим за интереса Ви в Хабитика! Можете да използвате следните изображения в статии или видеа относно Хабитика. За повече информация, моля, свържете се със Сиене Лесли на <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Видео", "pkPromo": "Рекламни материали", "pkLogo": "Лога", diff --git a/website/common/locales/bg/gear.json b/website/common/locales/bg/gear.json index 383624efe7..452f3c2a2f 100644 --- a/website/common/locales/bg/gear.json +++ b/website/common/locales/bg/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Тип", "klass": "Клас", "groupBy": "Групиране по <%= type %>", - "classBonus": "(Този предмет е за Вашия клас, така че показателите му се умножават по 1,5.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Класова броня", "featuredset": "Препоръчан комплект „<%= name %>“", "mysterySets": "Тайнствени комплекти", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Острие на тъмните души", "weaponSpecial0Notes": "Пирува с жизнената сила на враговете, за да захранва злия си размах. Увеличава силата с <%= str %>.", "weaponSpecial1Text": "Кристално острие", - "weaponSpecial1Notes": "Блестящите му страни разказват историята на един герой. Увеличава всички показатели с <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Драконовият меч на Стефан Вебер", "weaponSpecial2Notes": "Почувствайте напиращия отвътре дракон! Увеличава силата и усета с по <%= attrs %>.", "weaponSpecial3Text": "Смазващият боздуган на Мъстейн за специални събития", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Критичният чук за смазване на грешки", "weaponSpecialCriticalNotes": "Този герой срази критичен враг в GitHub, пред който паднаха много воини. Изкован от костите на проблема, този чук нанася могъщи критични удари. Увеличава силата и усета с по <%= attrs %>.", "weaponSpecialTakeThisText": "Меч от „Вземи това“", - "weaponSpecialTakeThisNotes": "Този меч беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички атрибути с <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Тризъбецът на нахлуващите приливи", "weaponSpecialTridentOfCrashingTidesNotes": "Дава Ви умението за ловене на риба, както и нанася много мощни удари на задачите Ви. Увеличава интелигентността с <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Фенер от Задачев лес", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Тачи", "weaponSpecialTachiNotes": "Този лек, извит меч ще насече задачите Ви на малки парченца! Увеличава силата с <%= str %>.", "weaponSpecialAetherCrystalsText": "Етерни кристали", - "weaponSpecialAetherCrystalsNotes": "Тези гривни и кристали някога са принадлежали на самата Изгубената класова повелителка. Увеличава всички показатели с <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Копие на укротител на йетита", "weaponSpecialYetiNotes": "Това копие позволява носещия го да управлява всяко йети. Увеличава силата с <%= str %>. Ограничена серия: Зимна екипировка 2013-2014 г.", "weaponSpecialSkiText": "Прът на ски-убиец", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Желязна кука", "weaponArmoireIronCrookNotes": "Яростно изкована от желязо, тази кука е чудесна за водене на стадо. Увеличава усета и силата с по <%= attrs %>. Омагьосан гардероб: комплект „Рогато желязо“ (предмет 3 от 3).", "weaponArmoireGoldWingStaffText": "Крилат златен скиптър", - "weaponArmoireGoldWingStaffNotes": "Крилата на този скиптър постоянно пърхат и се въртят. Увеличава всички атрибути с <%= attrs %>. Омагьосан гардероб: Независим предмет.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Прилепска магическа пръчка", "weaponArmoireBatWandNotes": "Тази магическа пръчка може да превърне всяка задача в прилеп! Размахайте я и вижте как ще отлетят. Увеличава интелигентността с <%= int %> и усета с <%= per %>. Омагьосан гардероб: Независим предмет.", "weaponArmoireShepherdsCrookText": "Овчарска гега", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Сенчеста броня", "armorSpecial0Notes": "Пищи, когато бъде ударена, тъй като чувства болката вместо собственика си. Увеличава якостта с <%= con %>.", "armorSpecial1Text": "Кристална броня", - "armorSpecial1Notes": "Неизчерпаемата ѝ енергия научава носещия я на търпение към неудобствата. Увеличава всички показатели с <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Знатната туника на Жан Чалард", "armorSpecial2Notes": "Придава Ви допълнителна пухкавост! Увеличава якостта и интелигентността с по <%= attrs %>.", "armorSpecialTakeThisText": "Броня от „Вземи това“", - "armorSpecialTakeThisNotes": "Тази броня беше спечелена като награда за участие в предизвикателство, спонсорирано от „Вземи това“ („Take This“). Увеличава всички показатели с <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Океанска броня с перки", "armorSpecialFinnedOceanicArmorNotes": "Въпреки че е крехка, тази броня прави докосването до кожата Ви толкова болезнено, сякаш е огнен корал. Увеличава силата с <%= str %>.", "armorSpecialPyromancersRobesText": "Пиромански одежди", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Броня на дървесен елф", "armorArmoireWoodElfArmorNotes": "Тази броня от кора и листа е здрава и незабележима в гъстата гора. Увеличава усета с <%= per %>. Омагьосан гардероб: комплект „Дървесен елф“ (предмет 2 от 3).", "armorArmoireRamFleeceRobesText": "Одежди от руно на овен", - "armorArmoireRamFleeceRobesNotes": "С тези одежди ще Ви бъде топло дори и в най-яростната виелица. Увеличава якостта с <%= con %> и силата с <%= str %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 2 от 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Рокля на сърца", "armorArmoireGownOfHeartsNotes": "Тази рокля има страхотно жабо! Но това не е всичко. Тя също така ще подсили сърцето Ви. Увеличава якостта с <%= con %>. Омагьосан гардероб: комплект „Дама купа“ (предмет 2 от 3).", "armorArmoireMushroomDruidArmorText": "Броня на гъбен друид", @@ -735,11 +735,11 @@ "headSpecial0Text": "Сенчест шлем", "headSpecial0Notes": "Кръв и пепел, лава и обсидиан, са дали на този шлем вида и мощта му. Увеличава интелигентността с <%= int %>.", "headSpecial1Text": "Кристален шлем", - "headSpecial1Notes": "Предпочитаната корона от онези, които предвождат, давайки пример. Увеличава всички показатели с <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Безименен шлем", "headSpecial2Notes": "Заветът на онези, които са дали от себе си без да искат нищо в замяна. Увеличава интелигентността и силата с по <%= attrs %>.", "headSpecialTakeThisText": "Шлем от „Вземи това“", - "headSpecialTakeThisNotes": "Този шлем беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички показатели с <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Диадема от огнени корали", "headSpecialFireCoralCircletNotes": "Тази диадема е изработена от най-добрите алхимици на Хабитика и Ви позволява да дишате под вода и да се гмуркате за съкровища! Увеличава усета с <%= per %>.", "headSpecialPyromancersTurbanText": "Пиромански тюрбан", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Шлем на дървесен елф", "headArmoireWoodElfHelmNotes": "Този шлем от листа може да изглежда крехък, но може да Ви защити от студ и опасни врагове. Увеличава якостта с <%= con %>. Омагьосан гардероб: комплект „Дървесен елф„ (предмет 1 от 3).", "headArmoireRamHeaddressText": "Шлем на овен", - "headArmoireRamHeaddressNotes": "Този шлем е изработен така, че да прилича на глава на овен. Увеличава якостта с <%= con %> и усета с <%= per %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 1 от 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Корона-сърце", "headArmoireCrownOfHeartsNotes": "Тази червена като роза корона не е проста зашеметяваща! Та ще даде сила на сърцето Ви срещу упоритите задачи. Увеличава силата с <%= str %>. Омагьосан гардероб: комплект „Дама купа“ (предмет 1 от 3).", "headArmoireMushroomDruidCapText": "Шапка на гъбен друид", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Мъченически череп", "shieldSpecial0Notes": "Вижда отвъд воала на смъртта и показва видяното на враговете Ви, изпълвайки ги със страх. Увеличава усета с <%= per %>.", "shieldSpecial1Text": "Кристален щит", - "shieldSpecial1Notes": "Чупи стрели и отблъсква словата на неверниците. Увеличава всички атрибути с <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Щит от „Вземи това“", - "shieldSpecialTakeThisNotes": "Този щит беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Поздравления! Увеличава всички атрибути с <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Смазващият боздуган на Мъстейн за специални събития", "shieldSpecialGoldenknightNotes": "Срещи, чудовища, безпокойства: смазани! Готово! Увеличава якостта и усета с по <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Щит от лунен бисер", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Кацнал сокол", "shieldArmoirePerchingFalconNotes": "Сокол-приятел е кацнал на ръката Ви, готов да се спусне към враговете Ви. Увеличава силата с <%= str %>. Омагьосан гардероб: Соколарски комплект (предмет 3 от 3).", "shieldArmoireRamHornShieldText": "Щит от рога на овен", - "shieldArmoireRamHornShieldNotes": "Засилите се право срещу упоритите ежедневни задачи и ги изблъскайте с този щит. Увеличава якостта и силата с по <%= attrs %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 3 от 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Червена роза", "shieldArmoireRedRoseNotes": "Тази роза с плътен червен цвят мирише вълшебно. Също така ще изостри умението Ви за разбиране. Увеличава усета с <%= per %>. Омагьосан гардероб: Независим предмет.", "shieldArmoireMushroomDruidShieldText": "Щит на гъбен друид", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Подло наметало", "backSpecialWonderconBlackNotes": "Изтъкано от сенки и шепоти. Не променя показателите. Специално издание: Конгресен предмет.", "backSpecialTakeThisText": "Крила от „Вземи това“", - "backSpecialTakeThisNotes": "Тези крила бяха спечелени като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Поздравления! Увеличава всички атрибути с <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Снежно наметало", "backSpecialSnowdriftVeilNotes": "С този прозрачен воал ще изглеждате така, сякаш Ви обгръща изящен снежен облак! Не променя показателите.", "backSpecialAetherCloakText": "Етерна мантия", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Абаносова яка", "bodySpecialWonderconBlackNotes": "Красива яка в абаносов цвят! Не променя показателите. Специално издание: Конгресен предмет.", "bodySpecialTakeThisText": "Нараменици от „Вземи това“", - "bodySpecialTakeThisNotes": "Тези нараменици бяха спечелени като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички атрибути с <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Етерен амулет", "bodySpecialAetherAmuletNotes": "Този амулет има загадъчна история. Увеличава якостта и силата с по <%= attrs %>.", "bodySpecialSummerMageText": "Блестящо наметалце", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Защитни очила за чело", "headAccessoryMystery301405Notes": "„Очилата се слагат на очите“ — казват хората. „Никому не са нужни защитни очила, които могат да се носят само на главата“ — казват пак те. Ха! Показахте на всички, че това не е вярно! Не променя показателите. Предмет за абонати: август 3015 г.", "headAccessoryArmoireComicalArrowText": "Забавна стрела", - "headAccessoryArmoireComicalArrowNotes": "Този причудлив предмет не подобрява показателите, но пък изглежда смешно! Не променя показателите. Омагьосан гардероб: независим предмет.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Предмет за очи", "eyewearCapitalized": "Предмет за очи", "eyewearBase0Text": "Няма предмет за очи", diff --git a/website/common/locales/bg/generic.json b/website/common/locales/bg/generic.json index eeb9248f9e..b952b1308a 100644 --- a/website/common/locales/bg/generic.json +++ b/website/common/locales/bg/generic.json @@ -33,7 +33,7 @@ "showLess": "Показване на по-малко", "expandToolbar": "Разширяване на лентата", "collapseToolbar": "Свиване на лентата", - "markdownBlurb": "Хабитика използва синтаксиса „markdown“ за форматиране на съобщенията. За повече информация, прегледайте помощната страница за използване на „markdown“.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Показване на помощта за форматиране", "hideFormattingHelp": "Скриване на помощта за форматиране", "youType": "Пишете:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Айру", "audioTheme_beatscribeNesTheme": "Бийтскрайб — конзола „NES“", "audioTheme_arashiTheme": "Араши", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "МАФЛ", "audioTheme_pizildenTheme": "Пизилден", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Задаване на въпрос", "reportBug": "Докладване на проблем", "HabiticaWiki": "Уикито на Хабитика", diff --git a/website/common/locales/bg/groups.json b/website/common/locales/bg/groups.json index e45bf00fa9..45eddc4d8e 100644 --- a/website/common/locales/bg/groups.json +++ b/website/common/locales/bg/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Нямате право да изтриете това съобщение!", "onlyGroupLeaderCanEditTasks": "Нямате право да управлявате задачите!", "onlyGroupTasksCanBeAssigned": "Само групови задачи могат да бъдат зададени", + "assignedTo": "Assigned To", "assignedToUser": "Назначена на <%= userName %>", "assignedToMembers": "Назначена на <%= userCount %> членове", "assignedToYouAndMembers": "Назначена на Вас и още <%= userCount %> членове", diff --git a/website/common/locales/bg/loadingscreentips.json b/website/common/locales/bg/loadingscreentips.json index 9c1886f144..3c47ab1736 100644 --- a/website/common/locales/bg/loadingscreentips.json +++ b/website/common/locales/bg/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Стрелка отдясно на нечие име означава, че в момента той е подсилен.", "tip27": "Изпълнихте ежедневна задача вчера, но забравихте да го отбележите? Не се притеснявайте! С възможността за запис на вчерашната дейност можете да записвате това, което сте свършили, преди да започнете новия си ден.", "tip28": "Задайте свое персонализирано начало на деня от Потребителската иконка > Настройки, за да определите кога започва Вашият ден.", - "tip29": "Завършете всичките си ежедневни задачи, за да получите подсилването „Перфектен ден“, което увеличава показателите Ви!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Можете да каните хора и в гилдии, а не само в групи.", "tip31": "Разгледайте предварителна подготвените списъци от примерни задачи в гилдията „Библиотека от задачи и предизвикателства“ (Tasks and Challenges Guild).", "tip32": "Много от кода, изображенията и текста на Хабитика, са направени от доброволци! Ако искате да помогнете, посетете гилдията на Амбициозните легенди (Aspiring Legends).", diff --git a/website/common/locales/bg/npc.json b/website/common/locales/bg/npc.json index 0169896cfe..80ed46f831 100644 --- a/website/common/locales/bg/npc.json +++ b/website/common/locales/bg/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Купуване чрез", "classGear": "Снаряжение за класа", "classGearText": "Поздравления за избора на клас! Добавих новата Ви основна екипировка в инвентара Ви. Погледнете по-долу, за да я екипирате!", - "classStats": "Това са показателите на класа Ви. Те оказват влияние върху играта Ви. Всеки път, когато качите ниво, получавате една точка, която може да приложите към избран показател. Посочете всеки от показателите с мишката за повече информация.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Автоматично разпределяне", - "autoAllocateText": "Ако автоматичното разпределение е избрано, героят Ви получава показатели автоматично според показателите на задачите Ви, които може да настроите в ЗАДАЧА > Редактиране > Разширени > Показатели. Например: ако често посещавате фитнеса и към ежедневната Ви задача „Фитнес“ е заден показател „сила“, ще получавате сила автоматично.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Умения", "spellsText": "Вече можете да отключвате уменията за класа си. Ще видите първото си такова когато достигнете ниво 11. Маната Ви се възстановява с по 10 точки на ден, плюс още 1 точка за всяка изпълнена задача за изпълнение.", "skillsTitle": "Умения", @@ -136,7 +136,7 @@ "tourHallPage": "Добре дошли в залата на героите, където почитаме хората с принос към Хабитика. Дали чрез код, изображения, музика, текстове или просто услужливост, те са си заслужили диаманти, изключителни предмети и престижни звания. Вие също можете да допринесете за развитието на Хабитика!", "tourPetsPage": "Това е конюшнята! След като достигнете ниво 3, ще започнете да получавате яйца за любимци и излюпващи отвари като изпълнявате задачите си. Когато излюпите любимец на пазара, той ще се появи тук! Щракнете върху изображението на любимец, за да го добавите към героя си. Хранете любимците с храната, която намирате след достигане на ниво 3 и те ще се превърнат в силни превози.", "tourMountsPage": "След като нахраните един любимец достатъчно, за да се превърне в превоз, той ще се появи тук. Щракнете някой превоз, за да го оседлаете!", - "tourEquipmentPage": "Тук се съхранява екипировката Ви! Снаряжението Ви променя показателите Ви. Ако искате да покажете различна екипировка на героя си, без да променяте показателите си, щракнете „Използване на костюм“.", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Вече притежавате този предмет", "tourOkay": "Добре!", "tourAwesome": "Страхотно!", diff --git a/website/common/locales/bg/pets.json b/website/common/locales/bg/pets.json index a74d37bf92..1ffe9b607e 100644 --- a/website/common/locales/bg/pets.json +++ b/website/common/locales/bg/pets.json @@ -89,6 +89,18 @@ "rideLater": "Яздене по-късно", "petName": "<%= egg(locale) %> с(ъс) <%= potion(locale) %>", "mountName": "<%= mount(locale) %> с(ъс) <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Ключ от зверилника", "petKeyPop": "Нека любимците Ви бъдат свободни; пуснете ги, за да започнат свое собствено приключение и си дайте тръпката да станете отново Господар на зверовете!", "petKeyBegin": "Ключ от зверилника: Станете отново „<%= title %>“!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Щракнете върху любимец, за да му дадете <%= foodName %> и да видите как расте!", "dragThisPotion": "Завлачете <%= potionName %> до яйце и ще се излюпи нов любимец!", "clickOnEggToHatch": "Щракнете върху яйце, за да използвате своята излюпваща отвара с(ъс) <%= potionName %> и ще се излюпи нов любимец!", - "hatchDialogText": "Изсипете своята излюпваща отвара с(ъс) <%= potionName %> върху своето яйце на <%= eggName %> и от него ще се излюпи <%= petName %>." + "hatchDialogText": "Изсипете своята излюпваща отвара с(ъс) <%= potionName %> върху своето яйце на <%= eggName %> и от него ще се излюпи <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/bg/settings.json b/website/common/locales/bg/settings.json index 18a7696ecb..a65ad067e0 100644 --- a/website/common/locales/bg/settings.json +++ b/website/common/locales/bg/settings.json @@ -63,7 +63,7 @@ "newUsername": "Ново потребителско име", "dangerZone": "Опасна зона", "resetText1": "ВНИМАНИЕ! Това нулира части от профила Ви. Това е силно непрепоръчително, но някои хора го смятат за полезно в началото, след като са използвали уеб сайта известно време.", - "resetText2": "Ще загубите всичките си нива, злато и точки опит. Всички задачи (освен тези от предизвикателства) ще бъдат изтрити завинаги и ще загубите цялата им история. Ще загубите всичката си екипировка, но ще можете да си купите отново всичко, включително предметите от ограничени серии и тайнствените предмети за абонати, които притежавате в момента (ще трябва да използвате правилния клас, за да закупите отново класово-специфичната екипировка). Ще запазите текущия си клас, както и любимците и превозите си. Вместо това, може да предпочетете да използвате Кълбото на прераждането, което е много по-безопасно и ще запази задачите Ви.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Наистина ли искате това? Профилът Ви ще бъде изтрит завинаги и няма да може да бъде възстановен! Ще трябва да регистрирате нов профил, ако искате да използвате Хабитика отново. Закупените и използваните диаманти няма да Ви бъдат възстановени. Ако сте напълно сигурен/на в решението си, въведете паролата си в полето.", "deleteSocialAccountText": "Наистина ли искате това? Профилът Ви ще бъде изтрит завинаги и няма да може да бъде възстановен! Ще трябва да регистрирате нов профил, ако искате да използвате Хабитика отново. Закупените и използваните диаманти няма да Ви бъдат възстановени. Ако сте напълно сигурен/на в решението си, въведете „<%= magicWord %>“ (без кавичките) в полето по-долу.", "API": "ППИ", diff --git a/website/common/locales/bg/subscriber.json b/website/common/locales/bg/subscriber.json index 1315108e20..5eeb54b39d 100644 --- a/website/common/locales/bg/subscriber.json +++ b/website/common/locales/bg/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Уникални и модни костюми за героя си.", "gemBenefit2": "Фонови изображения, с които да потопите героя си в света на Хабитика!", "gemBenefit3": "Вълнуващи мисии, от които могат да Ви се паднат яйца за любимци", - "gemBenefit4": "Нулиране на показателите на героя Ви и промяна на класа му.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Подкрепете Хабитика като станете абонат и ще получите тези страхотни предимства!", "subscriptionBenefit1": "Александър Търговеца ще Ви продава диаманти, по 20 злато за брой!", "subscriptionBenefit2": "Завършените задачи за изпълнение остават по-дълго в историята.", diff --git a/website/common/locales/bg/tasks.json b/website/common/locales/bg/tasks.json index 3435527b91..b549b931f0 100644 --- a/website/common/locales/bg/tasks.json +++ b/website/common/locales/bg/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Допълнителни бележки", "notes": "Бележки", "direction/Actions": "Посока/действия", - "advancedOptions": "Разширени настройки", + "advancedSettings": "Advanced Settings", "taskAlias": "Псевдоним на задачата", "taskAliasPopover": "Псевдонимът на задачата може да бъде използван при интеграция с външни програми. Позволените знаци са само: тире, долно тире, цифрите 0-9 и буквите от английската азбука. Псевдонимът на задачата не може да се използва за повече от една задача.", "taskAliasPlaceholder": "псевдоним-на-задачата", "taskAliasPopoverWarning": "ВНИМАНИЕ: Ако промените тази стойност, може да нарушите работата на външните програми, които разчитат на псевдонима на тази задача.", "difficulty": "Ниво на трудност", - "difficultyHelpTitle": "Колко трудна е тази задача?", - "difficultyHelpContent": "По-трудните задачи носят повече опит и злато при завършване… но и причиняват повече щети, ако това са ежедневни задачи или лоши навици!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Елементарно", "easy": "Лесно", "medium": "Средно", "hard": "Трудно", - "attributes": "Показатели", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Напредък", "daily": "Ежедневна", "dailies": "Ежедневни", @@ -54,6 +55,7 @@ "repeat": "Повтаряне", "repeats": "Повтаря се", "repeatEvery": "Повтаряне на всеки", + "repeatOn": "Repeat On", "repeatHelpTitle": "Колко често да бъде повтаряна тази задача?", "dailyRepeatHelpContent": "Тази задача ще бъде подновявана на всеки Х дни. Може да зададете тази стойност по-долу.", "weeklyRepeatHelpContent": "Тази задача ще бъде подновявана в избраните по-долу дни. Щракнете върху ден, за да го включите/изключите.", @@ -61,7 +63,7 @@ "repeatWeek": "В определени дни от седмицата", "day": "Ден", "days": "Дни", - "restoreStreak": "Възстановяване на серия", + "restoreStreak": "Adjust Streak", "resetStreak": "Нулиране на серията", "todo": "Задача", "todos": "Задачи", @@ -105,9 +107,9 @@ "streakSingular": "Човек на сериите", "streakSingularText": "Постигнал(а) 21-дневна серия на изпълнение на ежедневна задача.", "perfectName": "<%= count %> перфектни дни", - "perfectText": "Изпълнил(а) всичките си ежедневни задачи за деня <%= count %> пъти. С това постижение получавате подсилка на всичките си показатели в размер +ниво/2 за следващия ден. Нивата над 100 не влияят на подсилките.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Перфектен ден", - "perfectSingularText": "Изпълнил(а) всичките си ежедневни задачи за деня веднъж. С това постижение получавате подсилка на всичките си показатели в размер +ниво/2 за следващия ден. Нивата над 100 не влияят на подсилките.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Спечелихте постижението „Човек на сериите“! 21 дни са ключови при формирането на навик. Това постижение може да се печели отново за всеки 21 дни непрекъснато изпълнение на тази или друга ежедневна задача!", "fortifyName": "Подсилваща отвара", "fortifyPop": "Връща всички задачи в неутрално състояние (жълт цвят) и възстановява напълно здравето.", @@ -115,6 +117,7 @@ "fortifyText": "Подсилването връща всички Ваши задачи (с изключение на задачите от предизвикателства) в неутрално състояние (жълт цвят), все едно току-що сте ги добавили, и възстановява напълно здравето Ви. Това е чудесно, ако червените задачи правят играта много трудна, или пък всички сини задачи я правят много лесна. Ако Ви се струва по-мотивиращо да започнете начисто, похарчете диамантите си за това и си отдъхнете малко!", "confirmFortify": "Сигурен/на ли сте?", "fortifyComplete": "Подсилването е изпълнено!", + "deleteTask": "Delete this Task", "sureDelete": "Наистина ли искате да изтриете тази задача?", "sureDeleteCompletedTodos": "Наистина ли искате да изтриете завършените си задачи?", "streakCoins": "Бонус за серия!", @@ -136,7 +139,7 @@ "toDoHelp3": "Разбиването на задача за изпълнение на по-малки подзадачи ще я направи по-малко плашеща и ще увеличи точките Ви!", "toDoHelp4": "Ако се нуждаете от вдъхновение, вижте тези примерни задачи за изпълнение!", "rewardHelp1": "Екипировката, която купувате за героя си, се съхранява в <%= linkStart %>Инвентар > Екипировка<%= linkEnd %>.", - "rewardHelp2": "Екипировката влияе на показателите Ви (<%= linkStart %>Герой > Показатели<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "По време на световни събития, тук ще се появява специалната екипировка.", "rewardHelp4": "Не се притеснявайте да си създадете свои собствени награди! Вижте примерите тук.", "clickForHelp": "Щракнете за помощ", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Тази задача трябва да бъде одобрена, преди да я изпълните. Одобрението вече беше поискано.", "taskApprovalHasBeenRequested": "Одобрението беше поискано.", "approvals": "Одобрения", - "approvalRequired": "Нужно е одобрение", + "approvalRequired": "Needs Approval", "repeatZero": "Ежедневната задача не е задължителна", "repeatType": "Вид повторение", "repeatTypeHelpTitle": "Какъв вид повторение е това?", diff --git a/website/common/locales/cs/challenge.json b/website/common/locales/cs/challenge.json index 22d7abb286..792d5011bc 100644 --- a/website/common/locales/cs/challenge.json +++ b/website/common/locales/cs/challenge.json @@ -101,8 +101,8 @@ "addTask": "Přidat úkol", "editChallenge": "Upravit výzvu", "challengeDescription": "Popis výzvy", - "selectChallengeWinnersDescription": "Výber výherce z účastníků výzvy", - "awardWinners": "Odměn výherce", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Chceš odstranit tuto výzvu", "deleteChallenge": "Odstranit výzvu", "challengeNamePlaceholder": "Jak se jmenuje tvoje výzva?", diff --git a/website/common/locales/cs/character.json b/website/common/locales/cs/character.json index c9afdd7024..bd5689e078 100644 --- a/website/common/locales/cs/character.json +++ b/website/common/locales/cs/character.json @@ -60,8 +60,8 @@ "winteryColors": "Zimní barvy", "equipment": "Vybavení", "equipmentBonus": "Vybavení", - "equipmentBonusText": "Dovednostní bonusy, které ti poskytuje výbava, kterou používáš. Aby sis mohl vybrat výbavu, klikni na Inventář a pak na Vybavení.", - "classBonusText": "Tvé povolání (válečník - pokud jsi neodemkl nebo sis nevybral jiné) využívá vybavení přímo pro to povolání efektivněji než vybavení pro ostatní povolání. Pokud používáš vybavení pro tvé současné povolání, přidává ti to 50% bonus k poskytované vlastnosti.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus třídy", "battleGear": "Bojová výzbroj", "battleGearText": "Tohle je tvé vybavení, které máš na sobě do bitvy; ovlivňuje čísla, když pracuješ se svými úkoly.", @@ -69,9 +69,9 @@ "costume": "Kostým", "costumeText": "Pokud se ti více líbí vzhled jiného vybavení, než toho, které máš na sobě, zaškrtni \"použít kostým\". Kostým se ti zobrazí na tvém právě používaném vybavení, které tak hezky schová.", "useCostume": "Použít kostým", - "useCostumeInfo1": "Klikni na \"Použít kostým\" abys vybavil svého avatara aniž bys nějak ovlivnil statistiky Bojové výzbroje! To znamená, že se můžeš vybavit nejlepšími statistikami vlevo, a převléknout svého avatara vybavením vpravo.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Získal jsi Ocenění \"Maximální Vybavení\" za vylepšení výbavy na maximální set vybavení pro povolání! Získal jsi následující kompletní sety:", @@ -91,18 +91,18 @@ "xp": "Zkušenost", "health": "Zdraví", "allocateStr": "Body přiřazené k síle:", - "allocateStrPop": "Přidat bod k síle", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Body přiřazené k Obraně:", - "allocateConPop": "Přidat bod k obraně", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Body přiřazené k Vnímání:", - "allocatePerPop": "Přidat bod k vnímání", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Body přiřazené k Inteligenci:", - "allocateIntPop": "Přiřadit bod k inteligenci", - "noMoreAllocate": "Nyní, když jsi dosáhl úrovně 100, už nebudeš dostávat žádné body atributů. Můžeš pokračovat v dosahování dalších úrovní, nebo můžeš začít nové dobrodružství na úrovni 1, když použiješ Orb Znovuzrození, který nyní najdeš zdarma na Trhu.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statistiky", "achievs": "Úspěchy", "strength": "Síla", - "strengthText": "Síla zvyšuje šanci náhodných \"kritických zásahů\" a díky tomu i bonus ke zlaťákům, zkušenosti a nalézání předmětů. Také ovlivňuje vážnost zranění příšery.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Obrana", "conText": "Obrana snižuje újmu ze zlozvyků a nesplněných denních úkolů.", "perception": "Vnímání", @@ -110,12 +110,12 @@ "intelligence": "Inteligence", "intText": "Inteligence zvyšuje počet získaných zkušeností. A až odemkneš povolání, bude ti určovat maximální dostupnou manu pro dovednosti.", "levelBonus": "Bonus úrovně", - "levelBonusText": "Každá vlastnost získá bonus, který se rovná polovině (tvá úroveň - 1)", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Přidělené body", - "allocatedPointsText": "Body vlastností, které jsi si vysloužil a přiřadil. Přiřaď body ve sloupečku Síla Postavy.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Přiděleno", "buffs": "Bonusy", - "buffsText": "Dočasné bonusy vlastností získané ze schopností a úspěchů. Vyprchají na konci každého dne. Odemknuté schopnosti se zobrazují v seznamu odměn na stránce úkolů.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Síla Postavy", "class": "Povolání", "experience": "Zkušenost", @@ -125,23 +125,23 @@ "mage": "Mág", "wizard": "Mage", "mystery": "Záhadný", - "changeClass": "Změň povolání, znovu přiřaď body vlastností", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Pro změnu povolání musíte být alespoň úroveň 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Neplatné povolání. Prosím, vyber si válečníka, zloděje, mága nebo léčitele.", - "levelPopover": "S každou další úrovní získáš jeden bod, který můžeš přiřadit k libovolné vlastnosti. Přiřadit body můžeš buď manuálně anebo můžeš nechat hru rozhodnout za tebe na základě některé z možností automatického přiřazení.", - "unallocated": "Nepřidělené body vlastností", - "haveUnallocated": "Máš ( <%= points %> ) nepřiřazených Vlastnostních bodů.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatické přidělení", - "autoAllocationPop": "Když dosáhneš další úrovně, umístí body do vlastností v závislosti na tvých preferencích.", - "evenAllocation": "Přiřazovat body vlastností rovnoměrně", - "evenAllocationPop": "Přiřadí stejný počet bodů ke každé vlastnosti.", - "classAllocation": "Přiřazovat body na základě povolání", - "classAllocationPop": "Přiřadí více bodů k vlastnostem, které jsou důležité pro tvé povolání.", - "taskAllocation": "Přiřazovat body na základě aktivity v úkolech", - "taskAllocationPop": "Přiřadí body podle Fyzické (síla), Mentální (Inteligence), Sociální (Obrana) a Další (Vnímání) kategorie přiřazené k úkolům, které splníš.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Přiřaď nevyužité body.", - "distributePointsPop": "Přiřadí všechny nepřidělené body v závislosti na zvoleném režimu přidělování.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Válečníci získávají lepší \"kritické zásahy\", které náhodně dávají bonusové zlaťáky a zkušenosti a zvyšují šanci na nalezení předmětů při splnění úkolu. Také způsobují větší újmu příšerám. Hraj za válečníka, pokud tě motivují nepředvídatelné odměny nebo to chceš pořádně nandat příšerám při Výpravách!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mágové se učí rychle, získávají Zkušenosti a Úrovné rychleji než ostatní povolání. Mají také spoustu Many na používání speciálních schopností. Hraj za Mága, jestli si užíváš taktické aspekty Habiticy nebo jsi silně motivován ziskem Úrovní a odemykáním pokročilých fukcí!", @@ -161,7 +161,7 @@ "respawn": "Oživení!", "youDied": "Zemřel jsi!", "dieText": "Propadl jsi o úroveň níž a přišel jsi o všechny zlaťáky a náhodný kus vybavení. Povstaň, Habiťane, a zkus to znovu! Zbav se zlozvyků, poctivě plň denní úkoly a v případě zaváhání se vyhni smrti pomocí léčivého lektvaru.", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Koupit za <%= cost %> drahokamů?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Nedostatek many.", @@ -197,11 +197,11 @@ "con": "OBR", "per": "VNM", "int": "INT", - "showQuickAllocation": "Zobrazit přidělení", - "hideQuickAllocation": "Skrýt přidělení", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "„<%= attr %>\" není platná vlastnost.", - "notEnoughAttrPoints": "Nemáte dostatek bodů vlastností.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/cs/faq.json b/website/common/locales/cs/faq.json index 23308c11ad..25ac5aec6c 100644 --- a/website/common/locales/cs/faq.json +++ b/website/common/locales/cs/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Na 10. úrovni si můžeš vybrat mezi Válečníkem, Mágem, Zlodějem, nebo Léčitelem. (Všichni hráči začínají jako Válečníci). Každé povolání má různé možnosti vybavení, různé dovednosti, které mohou používat od 11. úrovně, a různé výhody. Válečníci snadno ublíží příšerám, vydrží více a zocelují družinu. Mágové také snadno ublíží příšerám a rychle získávají další úrovně a doplňují Manu pro družinu. Zloději získávají nejvíce zlata, nachází nejvíce předmětů a mohou pomoci družině ke stejným nálezům. Nakonec, léčitelé mohou uzdravit sebe a členy své družiny.\n\nPokud si nechceš povolání vybrat hned - například pokud sis ještě nenakoupil všechno vybavení pro své stávající povolání - můžeš kliknout na \"Rozhodnout se později\" a vybrat si později v Menu > Vybrat povolání.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Co je ta modrá lišta, která se objeví v postavy po 10. úrovni?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Ta modrá lišta, která se objevila když jsi dosáhl úrovně 10 a vybral si povolání, je lišta Many. S každou další úrovní budeš odemykat speciální dovednosti, za jejichž použití platíš Manou. Každé povolání má jiné dovednosti, které se objeví po 11. úrovni v Menu > Použít dovednosti. Na rozdíl od lišty Zdraví se lišta Many nedoplní s každou novou úrovní. Místo toho se doplňuje když plníš dobré zvyky, denní úkoly, a úkoly v Úkolníčku a naopak ubývá při podlehnutí zlozvyku. Také se ti trocha doplní přes noc - čím více denních úkolů splníš, tím více se ti jí doplní.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/cs/front.json b/website/common/locales/cs/front.json index 88b81af4cf..ad459d45a9 100644 --- a/website/common/locales/cs/front.json +++ b/website/common/locales/cs/front.json @@ -86,7 +86,7 @@ "landingend": "Stále nejsi přesvědčen?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Problém aplikací pro produktivitu na trhu je ten, že nenabízí systém motivace uživatele, který by ho nutil zůstat. Program Habitica tohle nabízí a ještě tě u toho pobaví rozsáhlou řadou odměn za tvé úspěchy, ale i povzbudí penalizací za nesplnění tvých úkolů. Program Habitica je externím motivací pro tvé každodenní činnosti.", - "landingp2": "Kdykoli upevníš pozitivní zvyk, splníš každodenní úkol nebo splníš něco z úkolů, program Habitica tě okamžitě odmění v podobě zkušenostních bodů a zlaťáků. Zkušenostní body tě přibližují k další úrovni postavy, ve kterých odemykáš další možnosti, jako jsou povolání a mazlíčci, a vylepšuješ svou osobní statistiku. Zlaťáky můžeš utrácet za předměty, které mění tvůj zážitek, nebo osobní odměny, které si můžeš vytvořit za účelem osobní motivace. Když ti i ty nejmenší úspěchy opatří okamžitou odměnu, budeš méně náchylný k otálení a odkládání věcí na později.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Okamžitá odměna", "landingp3": "Pokaždé, když propadneš nějakému zlozvyku nebo nezvládneš dokončit některý z denních úkolů, ztratíš část zdraví. Pokud ti zdraví klesne příliš, zemřeš a ztratíš část z pokroku, kterého jsi dosáhl. Díky okamžitým následkům ti může program Habitica pomoci překonat zlozvyky a cykly flákání předtím, než způsobí problémy v reálném životě.", "landingp3header": "Následky", @@ -141,6 +141,23 @@ "presskit": "Pro novináře", "presskitDownload": "Stáhnout všechny obrázky:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Propagace", "pkLogo": "Loga", diff --git a/website/common/locales/cs/gear.json b/website/common/locales/cs/gear.json index c015f7a2a0..9cccdc4fe5 100644 --- a/website/common/locales/cs/gear.json +++ b/website/common/locales/cs/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Typ", "klass": "Povolání", "groupBy": "Seřadit dle <%= type %>", - "classBonus": "(Tento předmět se shoduje s tvým povoláním. Dostáváš dodatečný 1.5 násobič statů.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Čepel temných duší", "weaponSpecial0Notes": "Krmí se životní silou protivníků aby nabil své zákeřné údery. Zvyšuje Sílu o <%= str %>.", "weaponSpecial1Text": "Křišťálová čepel", - "weaponSpecial1Notes": "Její třpytivé plošky vypráví příběh hrdiny. Zvyšuje všechny vlastnosti o <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Dračí hůl Stephena Webera", "weaponSpecial2Notes": "Pociť sílu draka zevnitř! Zvyšuje Sílu a Vnímání o <%= attrs %>.", "weaponSpecial3Text": "Mustainův Milník drtící řemdih", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritické kladivo na drcení chyb", "weaponSpecialCriticalNotes": "Tento šampion skolil kritického nepřítele Githubu, kde padla spousta válečníků. Zhotoveno z kostí Chyby, toto kladivo zasadí mocný kritický úder. Zvyšuje Sílu a Vnímání o <%= attrs %>.", "weaponSpecialTakeThisText": "Vezmi si tento meč", - "weaponSpecialTakeThisNotes": "Tento meč jsi získal za účast ve sponzorované výzvě od Take This. Gratulujeme! Zvyšuje všechny vlastnosti o <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trojzubec Silného přílivu", "weaponSpecialTridentOfCrashingTidesNotes": "Propůjčuje ti schopnost velet rybám, ale také pořádně probodnout své úkoly. Zvyšuje Inteligenci o <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Kopí krotitele Yettiho", "weaponSpecialYetiNotes": "Toto kopí umožňuje svému uživateli velet jakémukoliv Yettimu. Zvyšuje sílu o <%= str %>. Limitovaná edice zimního vybavení 2013-2014!", "weaponSpecialSkiText": "Lyžovražedná hůl", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Železná hůl", "weaponArmoireIronCrookNotes": "Zprudka ukuto z oceli, tato železná hůl je skvělá pro pastýře ovcí. Zvyšuje Vnímání a Sílu o <%= attrs %> každé. Začarovaná almara: Set helmy s rohy (předmět 3 ze 3)", "weaponArmoireGoldWingStaffText": "Zlatokřídlá Hůl", - "weaponArmoireGoldWingStaffNotes": "Křídla této hole se neustále třepetají a kroutí. Zvyšuje všechny vlastnosti, každou o <%= attrs %>. Začarovaná almara: Nezávislý předmět.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Netopýří hůlka", "weaponArmoireBatWandNotes": "Tato hůlka dokáže přeměnit jakýkoliv úkol v netopýra! Máchni jí a sleduj, jak úkoly odlétají. Zvyšuje Inteligenci o <%= int %> a Vnímání o <%= per %>. Začarovaná almara: Nezávislý předmět.", "weaponArmoireShepherdsCrookText": "Pastýřova hůl", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Stínové brnění", "armorSpecial0Notes": "Křičí, když je zasaženo, jelikož cítí bolest místo svého nositele. Zvyšuje Obranu o <%= con %>.", "armorSpecial1Text": "Křišťálová zbroj", - "armorSpecial1Notes": "Její neúnavná moc navykne svého nositele na světské nepohodlí. Zvyšuje všechny atributy o <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Vznešená tunika Jeana Chalarda", "armorSpecial2Notes": "Budeš extra načechraný! Zvyšuje Obranu a Inteligenci o <%= attrs %>.", "armorSpecialTakeThisText": "Vem si tuto zbroj", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Oceánské brnění s ploutvemi", "armorSpecialFinnedOceanicArmorNotes": "I když je lehoučké, tohle brnění umí každému ublížit stejně jako ohnivý korál. Zvyšuje Sílu o <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Šaty srdcí", "armorArmoireGownOfHeartsNotes": "Tyto šaty mají samé kudrlinky! Ale to není vše - také zvýší statečnost tvého srdce. Zvyšuje obranu o <%= con %>. Začarovaná almara: Set Srdcové královny (předmět 2 ze 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Stínová helma", "headSpecial0Notes": "Krev a popel, láva a obsidián dávají této helmě její kouzlo a sílu. Zvyšuje Inteligenci o <%= int %>.", "headSpecial1Text": "Křišťálová přilba", - "headSpecial1Notes": "Oblíbená koruna těch, kteří jdou příkladem. Zvyšuje všechny vlastnosti o <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Bezejmenná přilba", "headSpecial2Notes": "Testament těch, kteří se rozdali a nežádali nic na oplátku. Zvyšuje Inteligenci a Sílu o <%= attrs %>.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Čelenka z ohnivého korálu", "headSpecialFireCoralCircletNotes": "Tato čelenka, vyrobena největšími alchymisty v zemi Habitica, ti dovoluje dýchat pod vodou a potápět se pro poklad! Zvyšuje Vnímání o <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Mučená lebka", "shieldSpecial0Notes": "Vidí za závoj smrti a ke strachu nepřátel ukazuje, co tam vidí. Zvyšuje Vnímání o <%= per %>.", "shieldSpecial1Text": "Křišťálový štít", - "shieldSpecial1Notes": "Tříští šípy a odráží slova vzbouřenců. Zvyšuje všechny atributy o <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustainův Milník drtící řemdih", "shieldSpecialGoldenknightNotes": "Meetingy, monstra, neduhy: zvládnuto! Prásk! Zvyšuje Obranu a Vnímání o <%= attrs %> každé.", "shieldSpecialMoonpearlShieldText": "Štít z měsíční perly", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Záludná kápě", "backSpecialWonderconBlackNotes": "Utkána ze stínů a šepotu. Speciální edice běžné zbroje. Nepřináší žádný benefit.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebenový límec", "bodySpecialWonderconBlackNotes": "Atraktivní ebenový límec! Speciální edice běžné zbroje. Nepřináší žádný benefit.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Zářící karkulka", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Brýle na čele", "headAccessoryMystery301405Notes": "\"Brýle jsou na oči,\" říkali. \"Nikdo nechce nosit brýle na čele,\" říkali. Ha! Teď jsi jim to natřel! Nepřináší žádný benefit. Předmět pro předplatitele srpen 3015.", "headAccessoryArmoireComicalArrowText": "Komický šíp", - "headAccessoryArmoireComicalArrowNotes": "Tento dekorativní předmět sice neposkytuje žádný bonus ke statům, ale rozhodně je skvělý pro smích! Neposkytuje žádnou výhodu. Začarovaná almara: Nezávislý předmět.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Brýle", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Žádné vybavení pro oči", diff --git a/website/common/locales/cs/generic.json b/website/common/locales/cs/generic.json index 92bdf7fd3d..8e810ed909 100644 --- a/website/common/locales/cs/generic.json +++ b/website/common/locales/cs/generic.json @@ -33,7 +33,7 @@ "showLess": "Ukaž méně", "expandToolbar": "Rozbalit lištu", "collapseToolbar": "Zabalit lištu", - "markdownBlurb": "Program Habitica používá formátování ve zprávách. Podívej se na Tahák na formátování, kde najdeš více informací.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Ukázat nápovědu k formátování", "hideFormattingHelp": "Schovat nápovědu k formátování", "youType": "Napíšeš:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Položit otázku", "reportBug": "Nahlásit chybu", "HabiticaWiki": "Habitica Wiki", diff --git a/website/common/locales/cs/groups.json b/website/common/locales/cs/groups.json index 982c5ae5a9..8e3759e912 100644 --- a/website/common/locales/cs/groups.json +++ b/website/common/locales/cs/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Nemáte oprávnění k smazání této zprávy.", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/cs/loadingscreentips.json b/website/common/locales/cs/loadingscreentips.json index 5b287df1d8..481b57dc3c 100644 --- a/website/common/locales/cs/loadingscreentips.json +++ b/website/common/locales/cs/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Udělal jsi denní úkol včera, ale zapoměl jsi si ho odškrtnout? Nevěš hlavu! S Záznamem včerejších aktivit budeš mít šanci zaznamenat si co jsi udělal předtím, než začne nový den.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Udělej všechny své denní úkoly, abys získal zlepšení perfektního dne, které zvyšuje tvoje atributy!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Můžeš pozvat lidi i do cechu, ne jen do družiny.", "tip31": "Pro vzorové úkoly se podívej na předpřipravené seznamy v cechu s názvem Library of Tasks and Challenges.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/cs/npc.json b/website/common/locales/cs/npc.json index c5016fd42c..b379adb0b6 100644 --- a/website/common/locales/cs/npc.json +++ b/website/common/locales/cs/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Platební metody:", "classGear": "Vybavení pro tvé povolání", "classGearText": "Gratuluji k vybrání povolání! Přidal jsem ti základní zbraň do tvého inventáře. Podívej se dolů a vybav se!", - "classStats": "Toto jsou statistiky tvého povolání, ovlivňují hratelnost. Pokaždé, když postoupíš o úroveň výš, dostaneš jeden bod, který můžeš přiřadit k určité statistice. Najeď myší na každou statistiku pro více informací.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Připisovat automaticky", - "autoAllocateText": "Pokud je zaškrtnuto 'automatické připisování', získává tvůj avatar body automaticky na základě atributů tvých úkolů, které najdeš v ÚKOL > Editovat > Pokročilé > Attributy. Např. pokud budeš chodit často do posilovny a tvoje denní 'posilovna' je nastavena na 'fyzický', budeš automaticky získávat sílu.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Vítej v Síni hrdinů, kde jsou oslavování open-source přispěvatelé programu Habitica. Vysloužili si Drahokamy, exkluzivní vybavení a prestižní tituly ať už za kódování, obrázky, hudbu, psaní, nebo za pomoc. Také můžeš programu Habitica přispět!", "tourPetsPage": "Tohle je stáj. Po dosažení levelu 3 začneš při plnění úkolů získávat vejce a líhnoucí lektvary. Když si na trhu vylíhneš mazlíčka, objeví se tady! Klikni na obrázek mazlíčka, abys ho přidal ke svému avataru. Krm je jídlem, které budeš nacházet a oni ti vyrostou v silná zvířata.", "tourMountsPage": "Jak nakrmíš dostatečně mazlíčka jídlem, aby se změnil na jezdecké zvíře, objeví se tady. Klikni na jezdecké zvíře k osedlání!", - "tourEquipmentPage": "Tady se ti ukládá vybavení! Tvá Bojová zbroj ovlivňuje tvé statistiky. Pokud chceš, aby se ti zobrazovalo jiné vybavení na tvém avataru aniž by se ti statistiky nějak ovlivnily, klikni na \"Povolit kostým.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Tuto část vybavení již vlastníte", "tourOkay": "Ok!", "tourAwesome": "Skvělé!", diff --git a/website/common/locales/cs/pets.json b/website/common/locales/cs/pets.json index f9a488d77b..0c7afa11e4 100644 --- a/website/common/locales/cs/pets.json +++ b/website/common/locales/cs/pets.json @@ -89,6 +89,18 @@ "rideLater": "Osedlat později", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Klíč ke kotcům", "petKeyPop": "Nech své mazlíčky pobíhat na svobodě, vypusť je aby mohli začít své vlastní dobrodružství a zažij znovu vzrušení a staň se znovu pánem šelem!", "petKeyBegin": "Klíč ke kotcům: Zažij znovu vzrušení z titulu <%= title %>!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/cs/settings.json b/website/common/locales/cs/settings.json index 4f1eb5ca27..c162cf2ec5 100644 --- a/website/common/locales/cs/settings.json +++ b/website/common/locales/cs/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nové přihlašovací jméno", "dangerZone": "Nebezpečná zóna", "resetText1": "POZOR! Tímto resetujete mnoho částí svého účtu. Silně nedoporučujeme tuto možnost používat, ale vyhovuje to některým uživatelům, kteří si se stránkou na začátku trochu hrají.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/cs/subscriber.json b/website/common/locales/cs/subscriber.json index 9ad12e5560..2b0ca9b66b 100644 --- a/website/common/locales/cs/subscriber.json +++ b/website/common/locales/cs/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/cs/tasks.json b/website/common/locales/cs/tasks.json index 2343668a54..579607a9f9 100644 --- a/website/common/locales/cs/tasks.json +++ b/website/common/locales/cs/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Další poznámky", "notes": "Notes", "direction/Actions": "Pokyny/Činnosti", - "advancedOptions": "Pokročilé možnosti", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Obtížnost", - "difficultyHelpTitle": "Jak obtížný je tento úkol?", - "difficultyHelpContent": "Čím těžší úkol, tím více Zkušenosti a Zlaťáků dostaneš až ho odškrtneš... ale také ti víc ublíží, pokud to je Denní úkol nebo Zlozvyk!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Triviální", "easy": "Jednoduché", "medium": "Středně těžké", "hard": "Těžké", - "attributes": "Vlastnosti", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Pokrok", "daily": "Denně", "dailies": "Denní úkoly", @@ -54,6 +55,7 @@ "repeat": "Opakovat", "repeats": "Repeats", "repeatEvery": "Opakovat každé", + "repeatOn": "Repeat On", "repeatHelpTitle": "Jak často by se měl tento úkol opakovat?", "dailyRepeatHelpContent": "Tento úkol bude muset být splněn každých X dní. Kolik dní to bude můžeš nastavit dole.", "weeklyRepeatHelpContent": "Tento úkol bude muset být splněn ve zvýrazněné dny níže. Klikni na den, abys ho aktivoval nebo deaktivoval.", @@ -61,7 +63,7 @@ "repeatWeek": "V určité dny v týdnu", "day": "Den", "days": "Dny", - "restoreStreak": "Obnov sérii", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "úkol", "todos": "Úkolníček", @@ -105,9 +107,9 @@ "streakSingular": "Sériář", "streakSingularText": "Právě završil 21 dní dlouhou sérii úspěšnosti na denním úkolu", "perfectName": "<%= count %> Perfektních dní", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfektní den", - "perfectSingularText": "Dokončil všechny aktivní denní úkoly v jeden den. S tímto úspěchem získáváš následující den bonus +úroveň/2 ke všem vlastnostem. Úrovně vyšší než 100 žádný bonus neobdrží.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Dosáhl jsi ocenění \"Sériář\"! Těch 21 dní je důležitým milníkem při formování zvyku. Můžeš získávat toto ocenění za každých dalších 21 dní, ať už na tomto denním úkolu, nebo na jiném!", "fortifyName": "Posilňující lektvar", "fortifyPop": "Obnoví všechny úkoly do neutrální (žluté) barvy a obnoví ztracené zdraví.", @@ -115,6 +117,7 @@ "fortifyText": "Zdokonalení vrátí všechny vaše úkoly, kromě výzev, do neutrálního (žlutého) stavu, jako byste si je zrovna přidali, a doplní vám životy. Toto je skvělé pokud vám vaše červené úkoly dělají hru příliš těžkou, nebo pokud vám vaše modré úkoly dělají hru příliš jednoduchou. Motivuje-li vás nový začátek víc, utraťte drahokamy a oddechněte si!", "confirmFortify": "Jsi si jistý?", "fortifyComplete": "Zdokonalení dokončeno!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?", "streakCoins": "Bonus za sérii!", @@ -136,7 +139,7 @@ "toDoHelp3": "Když si rozložíš úkol v Úkolníčku na seznam menších úkolů, bude snadnější ho splnit a získáš tak i víc bodů!", "toDoHelp4": "Pro inspiraci koukni na tyhle ukázkové Úkoly v Úkolníčku!", "rewardHelp1": "Vybavení, které si pro svého avatara koupíš, najdeš v <%= linkStart %>Inventář > Vybavení<%= linkEnd %>.", - "rewardHelp2": "Vybavení ovlivňuje tvé statistiky (<%= linkStart %>Avatar > Statistiky<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "V průběhu světových událostí se speciální vybavení zobrazí zde.", "rewardHelp4": "Neboj se vytvořit si své Odměny! Koukni na na ukázku tady.", "clickForHelp": "Klikni pro nápovědu", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/da/challenge.json b/website/common/locales/da/challenge.json index df02468f7b..465a2aae76 100644 --- a/website/common/locales/da/challenge.json +++ b/website/common/locales/da/challenge.json @@ -101,8 +101,8 @@ "addTask": "Tilføj Opgave", "editChallenge": "Rediger Udfordring", "challengeDescription": "Udfordrings-beskrivelse", - "selectChallengeWinnersDescription": "Vælg vindere fra Udfordringsdeltagere", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Slet Udfordring", "challengeNamePlaceholder": "Hvad er navnet på din Udfordring?", diff --git a/website/common/locales/da/character.json b/website/common/locales/da/character.json index 2340001367..763d4ca1e6 100644 --- a/website/common/locales/da/character.json +++ b/website/common/locales/da/character.json @@ -60,8 +60,8 @@ "winteryColors": "Vinterfarver", "equipment": "Udstyr", "equipmentBonus": "Udstyr", - "equipmentBonusText": "Attributbonusser fra din nuværende kamprustning. Se Udstyrsfanen under Inventar for at vælge din kamprustning.", - "classBonusText": "Din klasse (Kriger, hvis du ikke har opnået eller valgt en anden klasse) bruger sit eget udstyr mere effektivt end udstyr fra andre klasser. Båret udstyr der hører til din nuværende klasse får et 50% boost til den attributbonus, den giver.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Klassebonus", "battleGear": "Kampudstyr", "battleGearText": "Dette er den udrustning du bærer i kamp. Den påvirker resultaterne når du interagerer med dine opgaver.", @@ -69,9 +69,9 @@ "costume": "Kostume", "costumeText": "Hvis du foretrækker udseendet af andet udstyr end hvad du bærer, tjek \"Brug Kostume\"-feltet for at visuelt bære et kostume, mens du bærer dit kampudstyr nedenunder.", "useCostume": "Brug kostume", - "useCostumeInfo1": "Klik på \"Brug Kostume\" for at få din avatar til at iføre sig udstyr uden at det påvirker attributterne fra dit Kampudstyr! Det betyder at du kan vælge udstyret med de bedste attributter i venstre side og klæde din avatar ud med udstyret i højre side.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "Du har deaktiveret dit kostume", "gearAchievement": "Du har gennemført præstationen \"Det Ultimative Udstyr\" ved at opgradere til det maksimale udstyrssæt for din klasse. Du har opnået følgende komplette sæt:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Liv", "allocateStr": "Point tilføjet til Styrke:", - "allocateStrPop": "Tilføj et point til Styrke", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Point tilføjet til Konstitution:", - "allocateConPop": "Tilføj et point til Konstitution", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Point tilføjet til Opfattelse:", - "allocatePerPop": "Tilføj et point til Opfattelse", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Point tilføjet til Intelligens:", - "allocateIntPop": "Tilføj et point til Intelligens", - "noMoreAllocate": "Nu hvor du er blevet niveau 100, kan du ikke længere tjene attributpoint. Du kan stadig stige i niveau, eller starte et nyt eventyr fra niveau 1 ved at bruge en Genfødselskugle, der nu er gratis på Markedet.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Egenskaber", "achievs": "Præstationer", "strength": "Styrke", - "strengthText": "Styrke øger chancen for vilkårlige \"fuldtræffere\" og Guld-, Erfarings- og dropchance-boost fra dem. Det hjælper også med at skade Boss-monstre.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Konstitution", "conText": "Konstitution reducerer skaden du får fra negative Vaner og forpassede Daglige.", "perception": "Opfattelse", @@ -110,12 +110,12 @@ "intelligence": "Intelligens", "intText": "Intelligens øger hvor meget Erfaring du tjener, og når du har opnået adgang til Klasser, afgør din maksimale Mana disponibel til klasseevner.", "levelBonus": "Niveaubonus", - "levelBonusText": "Hver attribut får en bonus lig med det halve af (dit niveau minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Tildelte point", - "allocatedPointsText": "Attributpoint du har tjent og tildelt. Tildel point i karakteropbygningskolonnen.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Tildelt", "buffs": "Boostere", - "buffsText": "Midlertidige attributboostere fra evner og præstationer. Disse fortager sig når din dag slutter. De evner, du har adgang til, viser sig i Belønningslisten på din Opgaveside.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Karakteropbygning", "class": "Klasse", "experience": "Erfaring", @@ -125,23 +125,23 @@ "mage": "Magiker", "wizard": "Magiker", "mystery": "Mystisk", - "changeClass": "Skift klasse, Refunder attributpoint", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "For at skifte klasse skal du være mindst niveau 10.", "changeClassConfirmCost": "Er du sikker på, du ønsker at ændre din klasse for 3 ædelstene?", "invalidClass": "Ugyldig klasse. Angiv venligst 'Kriger', 'Slyngel', 'Troldmand' eller 'Helbreder'.", - "levelPopover": "Hvert niveau giver dig et point du kan tildele en attribut efter eget valg. Du kan gøre det manuelt, eller lade spillet bestemme for dig ved hjælp af en af de automatiske tildelingsmuligheder.", - "unallocated": "Ufordelte attributpoint", - "haveUnallocated": "Du har <%= points %> ubrugt(e) attributpoint", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatisk tildeling", - "autoAllocationPop": "Tildel point til dine attributter i forhold til dine ønsker, når du går et niveau op.", - "evenAllocation": "Fordel attributpoint jævnt", - "evenAllocationPop": "Tildel lige mange point til hver attribut.", - "classAllocation": "Fordel point baseret på Klasse", - "classAllocationPop": "Tildel flere point til attributter som er vigtige for din Klasse.", - "taskAllocation": "Fordel points baseret på opgaveaktivitet", - "taskAllocationPop": "Tilføj point baseret på Styrke, Intelligens, Konstitution og Opfattelse kategorierne, der er knyttet til de opgaver, du fuldfører.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Fordel ufordelte points", - "distributePointsPop": "Fordel alle ufordelte attributpoint i forhold til det valgte fordelingsskema.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Krigere scorer flere og bedre \"fuldtræffere\", der vilkårligt giver ekstra Guld, Erfaring, og dropchance når du færdiggør en opgave. De forvolder også stor skade på Boss-monstre. Spil som Kriger hvis du finder uforudsigelige, jackpotagtige belønninger motiverende, eller du virkelig vil uddele smerte i Boss-quests!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Magikere lærer hurtigt, og får Erfaring og Niveau hurtigere end andre klasser. De får endvidere en masse Mana ved at bruge specielle evner. Spil som Magiker hvis du kan godt lide Habitica's taktiske spilaspekter, eller hvis du er stærkt motiveret af at gå op i niveau og åbne op for avancerede features!", @@ -161,7 +161,7 @@ "respawn": "Genopstå!", "youDied": "Du døde!", "dieText": "Du har tabt et niveau, alt dit Guld, og et vilkårligt stykke Udstyr. Rejs dig, Habitør, og prøv igen! Tøjl dine negative Vaner, vær opmærksom på at fuldføre Daglige, og hold Døden på afstand med en Livseliksir hvis du vakler!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Køb for <%= cost %> Ædelsten?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Ikke nok mana.", @@ -197,11 +197,11 @@ "con": "KON", "per": "OPF", "int": "INT", - "showQuickAllocation": "Vis egenskabstildeling", - "hideQuickAllocation": "Skjul egenskabstildeling", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" er ikke en gyldig attribut.", - "notEnoughAttrPoints": "Du har ikke nok attributpoint.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stil", "facialhair": "Facial", "photo": "Billede", diff --git a/website/common/locales/da/faq.json b/website/common/locales/da/faq.json index 2cfdcffe52..803a019f74 100644 --- a/website/common/locales/da/faq.json +++ b/website/common/locales/da/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Når du når niveau 10 kan du vælge at blive en Kriger, Magiker, Slyngel eller Helbreder. (Alle spillere starter som Krigere.) Hver klasse har forskellige muligheder for udstyr, forskellige Evner du kan kaste efter niveau 11, og forskellige fordele. Krigere kan let gøre skade på bosser, tåle mere skade fra deres u-udførte opgaver, og hjælpe med at gøre deres gruppe sejere. Magikere kan også let gøre skade på bosser, samt stige hurtigt i niveau og genskabe mana for deres gruppe. Slyngler er dem der tjener mest guld og finder de fleste genstande, og de kan hjælpe deres gruppe med at gøre det samme. Endelig kan Helbredere hele sig selv og deres gruppemedlemmer.\n\nHvis du ikke vil vælge en klasse med det samme - hvis du for eksempel stadig er i gang med at købe alt udstyret til din nuværende klasse - kan du vælge \"Decide Later\" og vælge senere under Menu > Choose Class.", "androidFaqAnswer7": "Når du når niveau 10 kan du vælge at blive en Kriger, Magiker, Slyngel eller Helbreder. (Alle spillere starter som Krigere.) Hver klasse har forskellige muligheder for udstyr, forskellige Evner du kan kaste efter niveau 11, og forskellige fordele. Krigere kan let gøre skade på bosser, tåle mere skade fra deres u-udførte opgaver, og hjælpe med at gøre deres gruppe sejere. Magikere kan også let gøre skade på bosser, samt stige hurtigt i niveau og genskabe mana for deres gruppe. Slyngler er dem der tjener mest guld og finder de fleste genstande, og de kan hjælpe deres gruppe med at gøre det samme. Endelig kan Helbredere hele sig selv og deres gruppemedlemmer.\n\nHvis du ikke vil vælge en klasse med det samme -- hvis du for eksempel stadig er i gang med at købe alt udstyret til din nuværende klasse -- kan du vælge \"Fravælg\" og vælge senere under Menu > Vælg Klasse.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Hvad er den blå statusbar, der dukker op hos Helbrederen efter niveau 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Den blå bar der blev synlig da du nåede niveau 10 og valgte en klasse er din mana bar. Efterhånden som du fortsætter med at stige i niveau låser du op for specielle evner der koster dig mana, når du bruger dem. Hver klasse har forskellige evner, der bliver tilgængelige efter niveau 11 under Menu > Brug Evner. Ulig din 'liv' bar bliver din mana bar ikke genopfyldt når du stiger et niveau. Istedet tjener du mana når du udfører en god vane, daglige opgaver, og To-Dos, og taber mana når du bukker under for en dårlig vane. Du genoptjener også mana i løbet af natten - jo flere daglige opgaver du fuldførte, jo mere mana får du.", "androidFaqAnswer8": "Den blå bar der blev synlig da du nåede niveau 10 og valgte en klasse er din mana bar. Efterhånden som du fortsætter med at stige i niveau låser du op for specielle evner der koster dig mana, når du bruger dem. Hver klasse har forskellige evner, der bliver tilgængelige efter niveau 11 under Menu > Evner. Ulig din livsbar bliver din mana-bar ikke genopfyldt når du stiger et niveau. Istedet tjener du mana når du udfører en god vane, daglige opgaver, og To-Dos, og taber mana når du bukker under for en dårlig vane. Du genoptjener også mana i løbet af natten - jo flere daglige opgaver du fuldførte, jo mere mana får du.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/da/front.json b/website/common/locales/da/front.json index 7d9918acc5..966544b164 100644 --- a/website/common/locales/da/front.json +++ b/website/common/locales/da/front.json @@ -86,7 +86,7 @@ "landingend": "Ikke overbevist endnu?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Problemet med de fleste produktivitetsapplikationer på markedet er, at de ikke giver noget incitament til at blive ved med at bruge dem. Habitica løser dette, ved at gøre vaneopbygning sjovt! Ved at belønne dig for dine successer og straffe dig for fejl, giver Habitica dig ekstern motivation for at færdiggøre dine dagligdagsaktiviteter.", - "landingp2": "Hvis du gentager en positiv vane, gennemfører en daglig opgave eller færdiggører en gammel To-Do, belønner Habitica dig øjeblikkeligt med erfaringspoint og guld. Efterhånden som du får erfaring vil dit niveau stige, hvilket medfører at dine attributter stiger og at du åbner op for flere funktioner, såsom klasser og kæledyr. Guld kan bruges på genstande i spillet, der ændrer din erfaring, eller personlige belønninger som du har lavet for motivation. Når selv den mindste succes giver en øjeblikkelig belønning, er det mindre sandsynligt, at du laver overspringshandlinger.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Øjeblikkelig tilfredsstillelse", "landingp3": "Hver gang du udfører en dårlig vane eller ikke færdiggør en af dine daglige opgaver vil du miste Liv. Hvis dit Liv bliver for lavt dør du, og taber noget af det fremskridt du har opnået. Ved at give dig øjeblikkelige konsekvenser kan Habitica hjælpe med at bryde dårlige vaner og overspringscyklusser før de giver problemer i det virkelige liv.", "landingp3header": "Konsekvenser", @@ -141,6 +141,23 @@ "presskit": "Pressekit", "presskitDownload": "Download alle billeder:", "presskitText": "Tak for din interesse i Habitica! De følgende billeder kan bruges til artikler eller videoer om Habitica. For mere information, kontakt venligst Siena Leslie på <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promoer", "pkLogo": "Logoer", diff --git a/website/common/locales/da/gear.json b/website/common/locales/da/gear.json index 9d7a3236ff..05f276f46c 100644 --- a/website/common/locales/da/gear.json +++ b/website/common/locales/da/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Klasse", "groupBy": "Grupper efter <%= type %>", - "classBonus": "(Denne genstand matcher din klasse, så den ganger stats med 1,5.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Mørke Sjæles Klinge", "weaponSpecial0Notes": "Mæsker sig i fjenders livsessens for at udføre sine onde slag. Øger Styrke med <%= str %>.", "weaponSpecial1Text": "Krystalklinge", - "weaponSpecial1Notes": "De glitrende facetter fortæller historien om en helt. Øger alle attributter med <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Webers Dragestav", "weaponSpecial2Notes": "Mærk dragens kraft strømme indeni! Øger Styrke og Opfattelse med <%= attrs %> hver.", "weaponSpecial3Text": "Mustaines Milepæls-masende Morgenstjerne", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritisk Kryb-Hammer", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Tag dette sværd", - "weaponSpecialTakeThisNotes": "Dette sværd blev opnået ved at deltage i en sponsoreret udfordring lavet af Take This. Tillykke!\nØger alle attributter med <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trefork af Brydende Bølger", "weaponSpecialTridentOfCrashingTidesNotes": "Giver dig evnen til at herske over fiskene og giver også dine opgaver nogle mægtige hug. Øger Intelligens med <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lanterne", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Dette lette og krumme sværd vil skære dine opgaver i strimler! Øger styrke med <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yetitæmmer-spyd", "weaponSpecialYetiNotes": "Dette spyd lader brugeren kommandere enhver afskyelig snemand. Øger Styrke med <%= str %>. Specielt 2013-2014 Vinterudstyr.", "weaponSpecialSkiText": "Ski-morders Stang", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Jernhyrdestav", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gylden Vingestav", - "weaponArmoireGoldWingStaffNotes": "Vingerne på denne stav flagrer og drejer sig konstant. Øger alle attributter med <%= attrs %> hver. Fortryllet Klædeskab: Ikke en del af et sæt.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Flagermusestav", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Hyrdestav", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Skyggerustning", "armorSpecial0Notes": "Skriger når det bliver ramt, da det mærker smerten i stedet for bæreren. Øger Konstitution med <%= con %>.", "armorSpecial1Text": "Krystalrustning", - "armorSpecial1Notes": "Dets uudtømmelige kraft hærder bæreren mod moderat ubehag. Øger alle attributter med <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalards Noble Tunika", "armorSpecial2Notes": "Gør dig ekstra dunet. Øger Konstitution og Intelligens med <%= attrs %> hver.", "armorSpecialTakeThisText": "Tag Dette Rustning", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finnet Havrustning", "armorSpecialFinnedOceanicArmorNotes": "På trods af sin skrøbelighed gør denne rustning din hud lige så farlig at røre som ildkoral. Øger Styrke med <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Skyggehjelm", "headSpecial0Notes": "Blod og aske, lava og obsidian giver denne hjelm dens udseende og kraft. Øger Intelligens med <%= int %>.", "headSpecial1Text": "Krystalhjelm", - "headSpecial1Notes": "Den foretrukne krone for dem, der eksemplarisk fører an. Øger alle attributter med <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Navnløs Hjelm", "headSpecial2Notes": "Et minde for dem, der gav så meget uden at bede om noget. Øger Intelligens og Styrke med hver <%= attrs %>.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Ildkoral-krone", "headSpecialFireCoralCircletNotes": "Denne krone, designet af Habiticas bedste alkymister, går dig i stand til at trække vejret under vandet og dykke efter skatte. Øger Opfattelse med <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Skovelver hjelm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Hjertekrone", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Forpint Kranie", "shieldSpecial0Notes": "Kan se gennem dødens slør, og viser hvad den ser for at skræmme fjender. Øger Opfattelse med <%= per %>.", "shieldSpecial1Text": "Krystal-skjold", - "shieldSpecial1Notes": "Splitter pile og afbøjer nej-sigeres ord. Øger alle attributter med <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Tag Dette Skjold", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaines Milepæls-masende Morgenstjerne", "shieldSpecialGoldenknightNotes": "Møder, monstre, modløshed: håndteret! Mast! Øger Konstitution og Opfattelse med <%= attrs %> hver.", "shieldSpecialMoonpearlShieldText": "Måneperleskjold", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Lusket Kappe", "backSpecialWonderconBlackNotes": "Spundet af skygger og hvisken. Giver ingen bonusser. Specielt Messeudstyr.", "backSpecialTakeThisText": "Tag Dette Vinger", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ibenholtskrave", "bodySpecialWonderconBlackNotes": "En attraktiv krave af ibenholt! Giver ingen bonusser. Specielt Messeudstyr.", "bodySpecialTakeThisText": "Tage Dette Skulderstykker", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Skinnende Lille Kappe", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Hoved-goggles", "headAccessoryMystery301405Notes": "\"Briller er til øjnene,\" sagde de. \"Ingen vil have briller, som du kun kan have på hovedet,\" sagde de. Ha! Dér viste du dem! Giver ingen bonusser. August 3015 Abonnentting.", "headAccessoryArmoireComicalArrowText": "Komisk Pil", - "headAccessoryArmoireComicalArrowNotes": "Denne finurlige ting giver ingen stat boost, men giver et godt grin! Giver ingen bonusser. Fortryllet Klædeskab: Ikke del af et sæt.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Øjenbeklædning", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Ingen Øjenbeklædning", diff --git a/website/common/locales/da/generic.json b/website/common/locales/da/generic.json index 4f35e114a9..6c168535d0 100644 --- a/website/common/locales/da/generic.json +++ b/website/common/locales/da/generic.json @@ -33,7 +33,7 @@ "showLess": "Vis mindre", "expandToolbar": "Åbn værktøjslinje", "collapseToolbar": "Luk værktøjslinje", - "markdownBlurb": "Habitica bruger Markdown til at formattere beskeder. Se Markdown Cheat Sheet for mere information.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Vis formatterings-hjælp", "hideFormattingHelp": "Skjul formatterings-hjælp", "youType": "Du skriver:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Tema", "audioTheme_beatscribeNesTheme": "Beatscribes NES Tema", "audioTheme_arashiTheme": "Arashis Tema", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Stil et Spørgsmål", "reportBug": "Rapporter en Fejl", "HabiticaWiki": "Habitica Wikien", diff --git a/website/common/locales/da/groups.json b/website/common/locales/da/groups.json index 76caf49632..2adf8239ce 100644 --- a/website/common/locales/da/groups.json +++ b/website/common/locales/da/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Ikke bemyndiget til at slette denne besked!", "onlyGroupLeaderCanEditTasks": "Ikke bemyndiget til at håndtere opgaver!", "onlyGroupTasksCanBeAssigned": "Kun gruppe opgaver kan blive tildelt", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/da/loadingscreentips.json b/website/common/locales/da/loadingscreentips.json index e4b401b984..247a8893ba 100644 --- a/website/common/locales/da/loadingscreentips.json +++ b/website/common/locales/da/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Udfør alle dine Daglige opgaver og få et Perfekt Dag-boost der forhøjer dine Statistikker!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Du kan invitere folk til Klaner, ikke kun Grupper.", "tip31": "For at se opgave-eksempler kan du tage et kik på de færdiglavede lister i klanen Library of Tasks and Challenges.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/da/npc.json b/website/common/locales/da/npc.json index 23a5e028e2..929f9e3d53 100644 --- a/website/common/locales/da/npc.json +++ b/website/common/locales/da/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Køb med", "classGear": "Klasseudstyr", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "Dette er din klasses stats, som påvirker dit spil. Hver gang du går et niveau op får du et point som du kan tildele til en stat. Hold musen over hver stat for mere information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Tildel automatisk", - "autoAllocateText": "Hvis der er hak ud for 'Automatisk tildeling', vil din avatar automatisk få stats baseret på dine opgavers attributter, som du kan finde under OPGAVER > Ret > Avanceret > Attributter. F.eks. hvis du ofte går i motionscentret og din 'Gym' Daglige Opgaver er sat til 'Styrke', vil du automatisk få Styrke tildelt.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Velkommen til Heltenes Sal, hvor open-sourcebidrag til Habitica hyldes. Om det er gennem kode, kunst, musik, tekst eller bare hjælpsomhed har alle her tjent ædelsten, specielt udstyr og prestigefyldte titler. Du kan også bidrage til Habitica!", "tourPetsPage": "Dette er Stalden! Efter niveau 3 kan du samle kæledyrsæg og udrugningseliksir efterhånden som du færdiggør opgaver. Når du udruger et kæledyr i Markedet, vil det dukke op her! Klik på billedet af et kæledyr for at tilføje det til din avatar. Fodr dem med mad efter niveau 3og de vil vokse sig op til magtfulde ridedyr.", "tourMountsPage": "Når du har fodret et kæledyr med nok mad til at blive et ridedyr, vil den dukke op her. Klik på et ridedyr for at sadle op!", - "tourEquipmentPage": "Dette er hvor dit Udstyr er opbevaret! Dit kampudstyr påvirker dine stats. Hvis du vil have andet udstyr på din avatar uden at ændre dine stats skal du klikke på \"Brug kostume\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Du ejer allerede dette udstyr", "tourOkay": "Okay!", "tourAwesome": "Fedt!", diff --git a/website/common/locales/da/pets.json b/website/common/locales/da/pets.json index 6e107010f4..e4a4bb0997 100644 --- a/website/common/locales/da/pets.json +++ b/website/common/locales/da/pets.json @@ -89,6 +89,18 @@ "rideLater": "Rid senere", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %>-<%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Nøglen til Kennelen", "petKeyPop": "Slip dine kæledyr fri og lad dem starte deres eget eventyr, så kan du igen opleve glæden ved at være Dyretæmmer!", "petKeyBegin": "Nøglen til Kennelen: Oplev <%= title %> Igen!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/da/settings.json b/website/common/locales/da/settings.json index 261b74a221..bdc4c41a4f 100644 --- a/website/common/locales/da/settings.json +++ b/website/common/locales/da/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nyt Loginnavn", "dangerZone": "Farezone", "resetText1": "ADVARSEL! Dette nulstiller mange dele af din konto. Vi fraråder på det kraftigste dette, men nogen finder det brugbart i begyndelsen, efter at have spillet i kort tid.", - "resetText2": "Du vil miste alle dine niveauer, dit guld og dine erfaringspoint. Alle dine opgaver (udover dem fra udfordringer) vil blive slettet permanent, og du vil miste alle deres historiske data. Du vil miste alt dit udstyr, men du kan købe det hele igen, inklusive alle specielle udgaver og abonnenters Mystiske varer som du allerede ejer (du skal dog være den korrekte klasse for at købe klassespecifikt udstyr). Du vil beholde din nuværende klasse og dine kæledyr og ridedyr. Du vil måske foretrække at bruge en Genfødselskugle i stedet, hvilket er et meget sikrere valg og vil lade dig beholde dine opgaver.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Er du sikker? Dette vil slette din konto for evigt, og den kan aldrig gendannes! Du skal registrere en ny konto for at kunne bruge Habitica igen. Ædelsten du har brugt eller har på lager vil ikke refunderes. Hvis du er fuldstændig sikker, så skriv dit kodeord i kassen herunder.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/da/subscriber.json b/website/common/locales/da/subscriber.json index 9ceaea0e2e..d734a0d183 100644 --- a/website/common/locales/da/subscriber.json +++ b/website/common/locales/da/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/da/tasks.json b/website/common/locales/da/tasks.json index ed0c11acd4..942e88df35 100644 --- a/website/common/locales/da/tasks.json +++ b/website/common/locales/da/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Ekstra Noter", "notes": "Noter", "direction/Actions": "Retning/Virkninger", - "advancedOptions": "Avancerede Indstillinger", + "advancedSettings": "Advanced Settings", "taskAlias": "Opgavealias", "taskAliasPopover": "Dette opgave-alias kan bruges når du integrerer med med tredjeparts-integrationer. Kun bindestreg, understregning og alfanumeriske tegn understøttes. Opgavens alias skal være unikt blandt alle dine opgaver.", "taskAliasPlaceholder": "dit-opgave-alias-her", "taskAliasPopoverWarning": "ADVARSEL: Ændring af denne værdi vil bryde alle tredjeparts-integrationer baseret på opgavens alias.", "difficulty": "Sværhedsgrad", - "difficultyHelpTitle": "Hvor svær er denne opgave?", - "difficultyHelpContent": "Jo sværere en opgave er, jo mere Erfaring og Guld får du når du gennemfører den... men jo mere skader giver den dig også, hvis det er en Daglig eller en Dårlig Vane.", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Triviel", "easy": "Let", "medium": "Medium", "hard": "Svær", - "attributes": "Attributter", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Fremskridt", "daily": "Daglig", "dailies": "Daglige", @@ -54,6 +55,7 @@ "repeat": "Gentag", "repeats": "Gentager", "repeatEvery": "Gentag hver", + "repeatOn": "Repeat On", "repeatHelpTitle": "Hvor ofte skal denne opgave gentages?", "dailyRepeatHelpContent": "Denne opgave vil være forfalden hver X dage. Du kan sætte værdien herunder.", "weeklyRepeatHelpContent": "Denne opgave vil være forfalden på de markerede dage. Klik på en dag for at aktivere/deaktivere den.", @@ -61,7 +63,7 @@ "repeatWeek": "På bestemte dage af ugen", "day": "Dag", "days": "Dage", - "restoreStreak": "Genskab Stribe", + "restoreStreak": "Adjust Streak", "resetStreak": "Nulstil stribe", "todo": "To-Do", "todos": "To-Dos", @@ -105,9 +107,9 @@ "streakSingular": "Striber", "streakSingularText": "Har udført en 21-dags stribe på en Daglig", "perfectName": "<%= count %> Perfekte Dage", - "perfectText": "Fuldførte alle aktive Daglige de seneste <%= count %> dage. Med denne præstation får du et +niveau/2 boost til alle attributter den næste dag. Niveauer større end 100 har ingen yderligere effekt på boostere.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfekt Dag", - "perfectSingularText": "Færdiggjorde alle aktive Daglige på en dag. Med denne præstation får du et +niveau/2 boost til alle attributter den efterfølgende dag. Niveauer over 100 har ikke ekstra indflydelse på boostet.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Du har opnået \"Striber\" præstationen! 21.-dagen er en milepæl i vaneetablering. Du kan fortsætte med at stakke denne præstation for hver 21 dage ekstra, på enten denne Daglige eller en hvilken som helst anden.", "fortifyName": "Forstærkningseliksir", "fortifyPop": "Returnerer alle opgaver til neutral værdi (gul farve) og giver alt tabt liv tilbage.", @@ -115,6 +117,7 @@ "fortifyText": "Forstærk vil returnere alle dine opgaver (som ikke er knyttet til en udfordring) til en neutral (gul) værdi, som om du lige har tilføjet dem, og give dig fuldt Liv tilbage. Dette er godt hvis alle dine røde opgaver gør spillet for hårdt, eller alle dine blå opgaver gør det for nemt. Hvis du hellere vil starte forfra, så brug Ædelsten og bliv benådet!", "confirmFortify": "Er du sikker?", "fortifyComplete": "Forstærkning gennemført!", + "deleteTask": "Delete this Task", "sureDelete": "Er du sikker på du vil slette denne opgave?", "sureDeleteCompletedTodos": "Er du sikker på, at du vil slette dine færdiggjorte to-dos?", "streakCoins": "Stribebonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "Hvis du laver din To-Do om til en tjekliste med mindre ting, vil det gøre den mere overskuelig, og det vil give mere erfaring!", "toDoHelp4": "For inspiration, se disse eksempler på To-Dos!", "rewardHelp1": "Det Udstyr du køber til din avatar bliver opbevaret i <%= linkStart %>Inventar > Udstyr<%= linkEnd %>.", - "rewardHelp2": "Udstyr påvirker dine stats (<%= linkStart %>Bruger > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Specielt Udstyr vil dukke op her når der er Verdensevents.", "rewardHelp4": "Vær ikke bange for at oprette selvvalgte Belønninger! Se nogle eksempler her.", "clickForHelp": "Klik for hjælp", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Denne opgave skal godkendes før du kan fuldføre den. Godkendelse er allerede anmodet", "taskApprovalHasBeenRequested": "Godkendelse er anmodet", "approvals": "Godkendelser", - "approvalRequired": "Godkendelse Påkrævet", + "approvalRequired": "Needs Approval", "repeatZero": "Daglige opgaver kan aldrig udløbe", "repeatType": "Gentag type", "repeatTypeHelpTitle": "Hvilken slags gentagelse er dette?", diff --git a/website/common/locales/de/challenge.json b/website/common/locales/de/challenge.json index 9ac1a29365..48ab4003e1 100644 --- a/website/common/locales/de/challenge.json +++ b/website/common/locales/de/challenge.json @@ -101,8 +101,8 @@ "addTask": "Aufgabe hinzufügen", "editChallenge": "Wettbewerb bearbeiten", "challengeDescription": "Wettbewerbsbeschreibung", - "selectChallengeWinnersDescription": "Wähle einen Gewinner aus den Wettbewerbsteilnehmern", - "awardWinners": "Küre Gewinner", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Möchtest Du diesen Wettbewerb löschen", "deleteChallenge": "Wettbewerb löschen", "challengeNamePlaceholder": "Wie ist der Name Deines Wettbewerbs?", diff --git a/website/common/locales/de/character.json b/website/common/locales/de/character.json index 17a7a61bd6..458bf3dae6 100644 --- a/website/common/locales/de/character.json +++ b/website/common/locales/de/character.json @@ -60,8 +60,8 @@ "winteryColors": "Winterfarben", "equipment": "Ausrüstung", "equipmentBonus": "Ausrüstung", - "equipmentBonusText": "Attributboni, die von Deiner Kampfausrüstung stammen. Im Ausrüstungs-Tab unter Inventar kannst Du Deine Kampfausrüstung zusammenstellen.", - "classBonusText": "Deine Klasse (Krieger, wenn Du keine andere Klasse freigeschaltet oder gewählt hast) kann ihre eigene Ausrüstung besser nutzen, als die Ausrüstung anderer Klassen. Ausrüstung Deiner aktuellen Klasse verleiht einen 50% größeren Attributbonus als klassenfremde Ausrüstung.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Klassenbonus", "battleGear": "Kampfausrüstung", "battleGearText": "Das ist Deine Kampfausrüstung; sie beeinflusst Zahlen, wenn Du mit Deinen Aufgaben interagierst.", @@ -69,9 +69,9 @@ "costume": "Verkleidung", "costumeText": "Wenn Du das Aussehen einer anderen Ausrüstung Deiner Kampfausrüstung vorziehst, dann klicke auf die \"Verkleidung tragen\" Box um über Deiner Kampfausrüstung andere Ausrüstungsgegenstände zu tragen.", "useCostume": "Verkleidung tragen", - "useCostumeInfo1": "Klicke \"Verkleidung tragen\" an, um Deinem Avatar Gegenstände aus Deinem Inventar anzuziehen, ohne dass sich das auf die Statuswerte Deiner Kampfausrüstung auswirkt! Das bedeutet dass Du Dich links für die besten Statuswerte ausrüsten kannst, und Dich rechts mit Deiner Ausrüstung richtig in Schale werfen kannst.", - "useCostumeInfo2": "Sobald Du \"Verkleidung tragen\" anklickst, wird Dein Avatar ziemlich einfach aussehen... aber keine Sorge! Wie Du links sehen kannst, trägst Du immer noch Deine Kampfausrüstung. Jetzt kannst Du Dich herausputzen! Alles, was Du rechts anziehst, wird Deine Attributswerte nicht beeinflussen, lässt Dich aber super aussehen. Probier' verschiedene Kombinationen aus, mische Sets oder passe Dein Kostüm an Deine Haustiere, Reittiere und Hintergründe an.

Noch Fragen? Lies auf der Kostümseite im Wiki nach. Du hast das perfekte Ensemble gefunden? Führe es in der Costume Carnival Gilde oder im Gasthaus vor!", - "costumePopoverText": "Wähle \"Kostüm nutzen\" um Deinen Avatar mit Ausrüstung auszustatten ohne die Werte Deiner Kampfausrüstung zu beeinflussen. Damit kannst Du Deinen Avatar anziehen, wie Du willst und gleichzeitig Deine beste Kampfausrüstung angelegt haben. ", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Wähle diese Option um Ausrüstung automatisch anzulegen, sobald Du sie erworben hast.", "costumeDisabled": "Du hast Deine Kostümoption abgeschaltet.", "gearAchievement": "Du hast den Erfolg \"Ultimative Ausrüstung\" erhalten, da Du die beste Ausrüstung erworben hast! Du hast die folgenden Sets vollständig:", @@ -91,18 +91,18 @@ "xp": "EP", "health": "Lebenspunkte", "allocateStr": "Zugewiesene Stärkepunkte:", - "allocateStrPop": "Füge einen Punkt zu Stärke hinzu", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Zugewiesene Ausdauerpunkte:", - "allocateConPop": "Füge einen Punkt zu Ausdauer hinzu", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Wahrnehmungspunkte:", - "allocatePerPop": "Füge einen Punkt zu Warnehmung hinzu", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Zugewiesene Intelligenzpunkte:", - "allocateIntPop": "Füge einen Punkt zu Intelligenz hinzu", - "noMoreAllocate": "Jetzt, da Du Level 100 erreicht hast, wirst Du keine weiteren Attributpunkte erhalten. Du kannst weiterspielen, oder ein neues Abenteuer auf Level 1 anfangen, indem Du die Sphäre der Wiedergeburt benutzt. Sie ist jetzt kostenlos auf dem Marktplatz erhältlich.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Werte", "achievs": "Erfolge", "strength": "Stärke", - "strengthText": "Stärke erhöht die Wahrscheinlichkeit zufälliger kritischer Treffer und die Rate mit der durch sie Gold, Beute und Erfahrung gewonnen wird. Weiterhin erhöht sich der Schaden an Bossen.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Ausdauer", "conText": "Ausdauer reduziert den Schaden den Du nimmst, sei es von schlechten Gewohnheiten, oder verpassten täglichen Aufgaben.", "perception": "Wahrnehmung", @@ -110,12 +110,12 @@ "intelligence": "Intelligenz", "intText": "Intelligenz erhöht die Erfahrungspunkte die Du erhältst und bestimmt wieviel Mana Dir maximal zur Verfügung steht, sobald Du das Klassensystem freigeschaltet hast.", "levelBonus": "Levelbonus", - "levelBonusText": "Jedes Attribut erhält als Wertbonus die Hälfte von (Dein Level minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Verteilte Punkte", - "allocatedPointsText": "Attributpunkte die Du verdient und verteilt hast. Du kannst Punkte in der Spalte Charakter verteilen.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Verteilt", "buffs": "Aktivierte Boni", - "buffsText": "Nicht dauerhafte Boni auf Attribute die von Fähigkeiten und Erfolgen stammen. Diese dauern nur einen Tag an. Deine freigeschalteten Fähigkeiten erscheinen in der Belohnungsliste auf der Aufgabenseite.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Charakter", "class": "Klasse", "experience": "Erfahrung", @@ -125,23 +125,23 @@ "mage": "Magier", "wizard": "Magier", "mystery": "Überraschung", - "changeClass": "Wechsle die Klasse und erhalte alle Attributpunkte zurück", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Um Deine Klasse zu ändern, musst Du mindestens auf Level 10 sein.", "changeClassConfirmCost": "Bist Du Dir sicher, dass Du deine Klasse für 3 Edelsteine wechseln möchtest?", "invalidClass": "Ungültige Klasse. Bitte gib 'warrior', 'rogue', 'wizard' oder 'healer' an.", - "levelPopover": "Jedes Level erhältst Du einen Punkt, den Du in ein Attribut Deiner Wahl setzen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster auswählst.", - "unallocated": "Freie Attributpunkte", - "haveUnallocated": "Du hast <%= points %> freie(n) Attributpunkt(e)", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Verteilungsmuster", - "autoAllocationPop": "Verteile die Punkte ensprechend des ausgewählten Verteilungsmusters, wenn Du ein Level aufsteigst.", - "evenAllocation": "Gleichmäßiges Verteilungsmuster", - "evenAllocationPop": "Verteilt die Attributpunkte gleichmäßig auf alle Attribute.", - "classAllocation": "Klassenbasiertes Verteilungsmuster", - "classAllocationPop": "Verteilt die Mehrzahl der Punkte auf Attribute die wichtig für Deine Klasse sind.", - "taskAllocation": "Aufgabenbasiertes Verteilungsmuster", - "taskAllocationPop": "Verteilt Punkte abhängig davon, welche Kategorien die Aufgaben haben, die Du überwiegend erledigst: Stärke, Intelligenz, Ausdauer und Wahrnehmung.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Verteile freie Punkte automatisch", - "distributePointsPop": "Verteilt alle freien Punkte gemäß Deinem gewählten Verteilungsmuster.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Krieger verursachen mehr und stärkere \"kritische Treffer\", die zufällige Boni auf Gold, Erfahrung und Beute beim Erfüllen einer Aufgabe geben. Sie sind auch sehr stark gegen Bossmonster. Spiele einen Krieger, wenn Dich die Chance auf Belohnungen im Lottogewinn-Stil besonders reizt und Du besonders effektiv gegen Bossmonster sein willst.", "wizardText": "Magier lernen zügig und erreichen Erfahrung und Level schneller als andere Klassen. Sie erhalten auch eine große Menge Mana, welches sie für ihre speziellen Fähigkeiten einsetzen können. Spiele einen Magier, wenn Dir die taktischen Spielaspekte von Habitica gefallen oder Dich Levelaufstiege und das Freischalten von fortgeschrittenen Fähigkeiten motivieren.", "mageText": "Magier lernen rasch, sie erhalten schneller Erfahrung und Level als andere Klassen. Sie bekommen zudem eine große Menge an Mana, die sie für Spezialfähigkeiten einsetzen können. Entscheide dich für den Magier, wenn du die taktischen Spielaspekte von Habitica liebst oder wenn du hochmotiviert bist, Stufen aufzusteigen und weitere Features freizuschalten!", @@ -161,7 +161,7 @@ "respawn": "Auferstehen!", "youDied": "Du bist gestorben!", "dieText": "Du hast ein Level, Dein gesamtes Gold und einen zufälliges Teil Deiner Ausrüstung verloren. Erhebe Dich, Habiticaner, und versuche es erneut! Gebiete diesen schlechten Gewohnheiten Einhalt, sei gewissenhaft bei der Erfüllung Deiner täglichen Aufgaben und halte Dir den Tod mit Heiltränken vom Leib, wenn Du einmal straucheln solltest!", - "sureReset": "Bist Du sicher? Dies wird Deine Klasse und Attributpunkte zurücksetzen (Du erhältst alle Punkte zurück, um sie neu zuzuweisen). Es kostet 3 Edelsteine.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Für <%= cost %> Edelsteine erwerben?", "purchaseForHourglasses": "Gegen <%= cost %> Sanduhren eintauschen?", "notEnoughMana": "Nicht genug Mana.", @@ -197,11 +197,11 @@ "con": "Ausdauer", "per": "Wahrnehmung", "int": "Intelligenz", - "showQuickAllocation": "Statuswertverteilung einblenden", - "hideQuickAllocation": "Statuswertverteilung ausblenden", - "quickAllocationLevelPopover": "Mit jedem Level erhältst Du einen Punkt, den Du einem Attribut Deiner Wahl zuweisen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster unter Benutzer Icon > Statuswerte wählst.", - "invalidAttribute": "\"<%= attr %>\" ist keine gültige Eigenschaft.", - "notEnoughAttrPoints": "Du hast nicht genügend Eigenschaftspunkte.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stil", "facialhair": "Bart", "photo": "Foto", diff --git a/website/common/locales/de/content.json b/website/common/locales/de/content.json index a1a6c99837..0a576e42a2 100644 --- a/website/common/locales/de/content.json +++ b/website/common/locales/de/content.json @@ -163,7 +163,7 @@ "questEggYarnAdjective": "wolliges", "questEggPterodactylText": "Pterodactylus", "questEggPterodactylMountText": "Pterodactylus", - "questEggPterodactylAdjective": "trusting", + "questEggPterodactylAdjective": "zutraulicher", "eggNotes": "Finde ein Schlüpfelixier, das Du über dieses Ei gießen kannst, damit ein <%= eggAdjective(locale) %> <%= eggText(locale) %> schlüpfen kann.", "hatchingPotionBase": "Normales", "hatchingPotionWhite": "Weißes", diff --git a/website/common/locales/de/faq.json b/website/common/locales/de/faq.json index ac8c71c906..dcdaf481f3 100644 --- a/website/common/locales/de/faq.json +++ b/website/common/locales/de/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Wenn Du Level 10 erreichst, kannst Du wählen, ob Du Krieger, Magier, Schurke oder Heiler werden möchtest. (Alle Spieler beginnen standardmäßig als Krieger.) Jede Klasse hat unterschiedliche Ausrüstungsoptionen, unterschiedliche Fähigkeiten, die sie ab Level 11 verwenden können, und unterschiedliche Vorteile. Krieger fügen Bossen leicht Schaden zu, halten mehr Schaden von ihren Aufgaben aus und helfen ihrer Gruppe widerstandsfähiger zu werden. Magier schaden Bossen ebenfalls leicht, steigen schnell Level auf und können Mana für ihre Gruppe wiederherstellen. Schurken erhalten das meiste Geld, finden die meiste Beute und können ihrer Gruppe helfen, dies ebenfalls zu tun. Zum Schluss können Heiler sich selbst und ihre Gruppe heilen. \n\nWenn Du nicht direkt eine Klasse auswählen möchtest -- zum Beispiel, wenn Du gerade dabei bist die gesamte Ausrüstung für Deine aktuelle Klasse zu kaufen -- kannst Du \"Später auswählen\" klicken und die Klasse unter Benutzer > Werte später auswählen.", "androidFaqAnswer7": "Wenn Du Level 10 erreichst, kannst Du wählen, ob Du Krieger, Magier, Schurke oder Heiler werden möchtest. (Alle Spieler beginnen standardmäßig als Krieger.) Jede Klasse hat unterschiedliche Ausrüstungsoptionen, unterschiedliche Fähigkeiten, die sie ab Level 11 verwenden können, und unterschiedliche Vorteile. Krieger fügen Bossen leicht Schaden zu, halten mehr Schaden von ihren Aufgaben aus und helfen ihrer Gruppe widerstandsfähiger zu werden. Magier schaden Bossen ebenfalls leicht, steigen schnell Level auf und können Mana für ihre Gruppe wiederherstellen. Schurken erhalten das meiste Geld, finden die meiste Beute und können ihrer Gruppe helfen, dies ebenfalls zu tun. Zum Schluss können Heiler sich selbst und ihre Gruppe heilen. \n\nWenn Du nicht direkt eine Klasse auswählen möchtest -- zum Beispiel, wenn Du gerade dabei bist die gesamte Ausrüstung für Deine aktuelle Klasse zu kaufen -- kannst Du \"Später auswählen\" klicken und die Klasse unter Benutzer > Werte später auswählen.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Was ist die blaue Statistik-Leiste, die in der Kopfzeile nach Level 10 erscheint?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Der blaue Balken, der erschienen ist, als Du Level 10 erreicht hast und eine Klasse gewählt hast, ist Dein Manabalken. Mit dem Erreichen weiterer Level wirst Du spezielle Fähigkeiten freischalten, die Dich Mana kosten. Jede Klasse hat verschiedene Fähigkeiten, die nach Level 11 unter Ausrüstung & Fähigkeiten erscheinen. Im Gegensatz zu Deinem Lebensbalken füllt sich Dein Mana nicht automatisch beim Stufenanstieg wieder auf. Stattdessen füllt sich Dein Mana durch das Erfüllen von Gewohnheiten, täglichen Aufgaben und To-Dos wieder auf. Gehst Du schlechten Gewohnheiten nach, verlierst Du dafür Mana. Außerdem regenerierst Du etwas Mana über Nacht -- abhängig von der Anzahl der täglichen Aufgaben, die Du erfüllt hast. Je mehr Aufgaben, desto mehr Mana regenerierst Du.", "androidFaqAnswer8": "Der blaue Balken, der erschienen ist, als Du Level 10 erreicht hast und eine Klasse gewählt hast, ist Dein Manabalken. Mit dem Erreichen weiterer Level wirst Du spezielle Fähigkeiten freischalten, die Dich Mana kosten. Jede Klasse hat verschiedene Fähigkeiten, die nach Level 11 unter Ausrüstung & Fähigkeiten erscheinen. Im Gegensatz zu Deinem Lebensbalken füllt sich Dein Mana nicht automatisch beim Stufenanstieg wieder auf. Stattdessen füllt sich Dein Mana durch das Erfüllen von Gewohnheiten, täglichen Aufgaben und To-Dos wieder auf. Gehst Du schlechten Gewohnheiten nach, verlierst Du dafür Mana. Außerdem regenerierst Du etwas Mana über Nacht -- abhängig von der Anzahl der täglichen Aufgaben, die Du erfüllt hast. Je mehr Aufgaben, desto mehr Mana regenerierst Du.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/de/front.json b/website/common/locales/de/front.json index c25e7d50a6..4bd0d36ccb 100644 --- a/website/common/locales/de/front.json +++ b/website/common/locales/de/front.json @@ -86,7 +86,7 @@ "landingend": "Noch nicht überzeugt?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Das Problem der meisten Produktivitäts-Apps auf dem Markt ist, dass sie keinen Anreiz bieten, sie dauerhaft zu benutzen. Habitica löst dieses Problem, indem es das Aufbauen von Gewohnheiten zum Spiel macht. Durch Belohnen von Erfolgen und Bestrafen von Misserfolgen, bietet Habitica eine Motivation für Ihre täglichen Aktivitäten.", - "landingp2": "Jedes Mal, wenn Du eine gute Angewohnheit trainierst, eine tägliche Aufgabe erfüllst oder Dich um ein altes To-Do kümmerst, belohnt Dich Habitica sofort mit Erfahrungspunkten und Gold. Durch Erfahrungspunkte steigst Du im Level auf, verbesserst Deine Statuswerte und schaltest weitere Features wie Klassen und Haustiere frei. Gold kann für Spielgegenstände, die Deinem Charakter nützen, ausgegeben werden oder für persönliche Belohnungen, die Du zur Motivation erstellen kannst. Wenn Dir sogar der kleinste Erfolg eine sofortige Belohnung verspricht, wirst Du Deine Aufgaben immer weniger aufschieben.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Sofortige Belohnung", "landingp3": "Jedes Mal, wenn Du einer schlechten Angewohnheit nachgibst oder Deine täglichen Aufgaben vernachlässigst, verlierst Du Lebenspunkte. Wenn Deine Lebenspunkte zu weit sinken, stirbst Du und verlierst einen Teil Deines Fortschritts. Indem es Konsequenzen setzt, kann Habitica dabei helfen, schlechte Angewohnheiten und ständiges Hinausschieben zu beenden, bevor sie zu Problemen in Deinem Leben werden.", "landingp3header": "Konsequenzen", @@ -141,6 +141,23 @@ "presskit": "Pressemappe", "presskitDownload": "Alle Bilder herunterladen:", "presskitText": "Danke für Dein Interesse an Habitica! Die folgenden Bilder dürfen in Artikeln oder Videos über Habitica verwendet werden. Für weitere Informationen kontaktiere bitte Siena Leslie unter <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Aktionen", "pkLogo": "Logos", diff --git a/website/common/locales/de/gear.json b/website/common/locales/de/gear.json index 2dd6437a42..a9b586e443 100644 --- a/website/common/locales/de/gear.json +++ b/website/common/locales/de/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Typ", "klass": "Klasse", "groupBy": "Gruppieren nach <%= type %>", - "classBonus": "(Dieser Gegenstand passt zu Deiner Klasse und erhält damit einen Status-Multiplikator von 1,5)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Klassen-Rüstung", "featuredset": "Sonderset <%= name %>", "mysterySets": "Geheimnisvolle Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Klinge der Dunkelseelen", "weaponSpecial0Notes": "Die Macht für seine gefährlichen Hiebe bezieht diese Waffe aus der Lebensenergie seiner Gegner. Erhöht Stärke um <%= str %>.", "weaponSpecial1Text": "Kristallklinge", - "weaponSpecial1Notes": "Manche behaupten aus seiner glitzernden Schneide tönen Geschichten über einen Helden aus alter Zeit. Erhöht alle Attribute um <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Webers Drachenschaft", "weaponSpecial2Notes": "Spüre die Macht des Drachen, die darin schwelt! Erhöht Stärke und Wahrnehmung um jeweils <%= attrs %> Punkte.", "weaponSpecial3Text": "Mustaines Meilenstein-matschender Morgenstern", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Bedrohlicher Hammer der Bug-Vernichtung", "weaponSpecialCriticalNotes": "Dieses Meisterwerkzeug erschlug einen bösartigen GitHub-Gegner, dem bereits viele Krieger erlegen sind. Der aus Bug-Knochen gefertigte Hammer teilt mächtige kritische Treffer aus. Erhöht Stärke und Wahrnehmung um jeweils <%= attrs %>.", "weaponSpecialTakeThisText": "Take This-Schwert", - "weaponSpecialTakeThisNotes": "Dieses Schwert wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Dreizack der brechenden Gezeiten", "weaponSpecialTridentOfCrashingTidesNotes": "Gibt Dir die Fähigkeit Fische zu befehligen und Deine Aufgaben mit kraftvollen Stichen zu attackieren. Erhöht Intelligenz um <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Laterne der Aufgabenwälder", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Dieses leichte und gebogene Schwert wird Deine Aufgaben in Streifen zerteilen! Erhöht Stärke um <%= str %>.", "weaponSpecialAetherCrystalsText": "Ätherkristalle", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Speer des Yeti-Zähmers", "weaponSpecialYetiNotes": "Dieser Speer erlaubt dem Träger, jeden Yeti zu bändigen. Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2013-2014 Winterausrüstung.", "weaponSpecialSkiText": "Stock des Sk(i)-attentäters", @@ -242,13 +242,13 @@ "weaponSpecialFall2017MageNotes": "Die Augen des leuchtenden Schädels auf diesem Stab strahlen vor Magie und Geheimnissen. Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Limitierte Ausgabe 2017 Herbstausrüstung.", "weaponSpecialFall2017HealerText": "Gruseliger Kandelaber", "weaponSpecialFall2017HealerNotes": "Das Licht vertreibt Angst und zeigt anderen, dass Du hier bist um zu helfen. Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe 2017 Herbstausrüstung.", - "weaponSpecialWinter2018RogueText": "Peppermint Hook", + "weaponSpecialWinter2018RogueText": "Pfefferminz-Haken", "weaponSpecialWinter2018RogueNotes": "Perfect for climbing walls or distracting your foes with sweet, sweet candy. Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.", "weaponSpecialWinter2018WarriorText": "Holiday Bow Hammer", "weaponSpecialWinter2018WarriorNotes": "The sparkly appearance of this bright weapon will dazzle your enemies as you swing it! Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.", "weaponSpecialWinter2018MageText": "Feiertagskonfetti", "weaponSpecialWinter2018MageNotes": "Magic--and glitter--is in the air! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2017-2018 Winter Gear.", - "weaponSpecialWinter2018HealerText": "Mistletoe Wand", + "weaponSpecialWinter2018HealerText": "Mistelzauberstab", "weaponSpecialWinter2018HealerNotes": "This mistletoe ball is sure to enchant and delight passersby! Increases Intelligence by <%= int %>. Limited Edition 2017-2018 Winter Gear.", "weaponMystery201411Text": "Forke des Feierns", "weaponMystery201411Notes": "Erstich Deine Feinde oder verschling Dein Lieblingsessen - diese flexible Forke ist universell einsetzbar! Gewährt keinen Attributbonus. Abonnentengegenstand, November 2014.", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Eiserner Hirtenstab", "weaponArmoireIronCrookNotes": "Dieser mit Leidenschaft gehämmerte eiserne Hirtenstab ist nützlich zum Schafe hüten. Erhöht Wahrnehmung und Stärke jeweils um <%= attrs %>. Verzauberter Schrank: Gehörntes Eisen-Set (Gegenstand 3 von 3).", "weaponArmoireGoldWingStaffText": "Goldener Flügelstab", - "weaponArmoireGoldWingStaffNotes": "Die Flügel dieses Stabes flattern und drehen sich ständig. Erhöht alle Attribute um <%= attrs %>. Verzauberter Schrank: Unabhängiger Gegenstand.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Fledermaus-Zauberstab", "weaponArmoireBatWandNotes": "Dieser Zauberstab kann jede Aufgabe in eine Fledermaus verwandeln! Schwinge ihn und schau zu wie sie davonfliegen. Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Unabhängiger Gegenstand.", "weaponArmoireShepherdsCrookText": "Hirtenstab", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Schattenrüstung", "armorSpecial0Notes": "Diese Rüstung schreit, wenn sie getroffen wird, weil sie den Schmerz des Trägers statt ihm fühlt. Erhöht Ausdauer um <%= con %>.", "armorSpecial1Text": "Kristallrüstung", - "armorSpecial1Notes": "Ihre unermüdliche Macht bewahrt den Träger vor weltlichem Unbehagen. Erhöht alle Attribute um jeweils <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalards edle Tunika", "armorSpecial2Notes": "Macht Dich besonders flauschig! Erhöht Ausdauer und Intelligenz um jeweils <%= attrs %>.", "armorSpecialTakeThisText": "Take This-Rüstung", - "armorSpecialTakeThisNotes": "Diese Rüstung wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Flossenbesetztes Ozeangewand", "armorSpecialFinnedOceanicArmorNotes": "Obwohl empfindlich, macht diese Rüstung Deine Haut bei Berührung so gefährlich wie Feuerkorallen. Erhöht Stärke um <%= str %>.", "armorSpecialPyromancersRobesText": "Roben des Feuerkundlers", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Waldelfenrüstung", "armorArmoireWoodElfArmorNotes": "Diese Rüstung aus Rinde und Blättern dient als langlebige Tarnung im Wald. Erhöht Wahrnehmung um <%= per %>. Verzauberter Schrank: Waldelfenset (Gegenstand 2 von 3).", "armorArmoireRamFleeceRobesText": "Widderfellroben", - "armorArmoireRamFleeceRobesNotes": "Diese Roben halten Dich selbst während eines heftigen Schneesturms warm. Erhöht Ausdauer um <%= con %> und Stärke um <%= str %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 2 von 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Herzkleid", "armorArmoireGownOfHeartsNotes": "Dieses Kleid hat alles, was Du brauchst! Aber das ist nicht alles, es wird auch die Stärke Deines Herzens steigern. Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Herzkönigin Set (Gegenstand 2 von 3).", "armorArmoireMushroomDruidArmorText": "Pilzdruiden-Rüstung", @@ -735,11 +735,11 @@ "headSpecial0Text": "Schattenhelm", "headSpecial0Notes": "Blut und Asche, Lava und Obsidian geben diesem Helm sein Erscheinungsbild und seine Macht. Erhöht Intelligenz um <%= int %>.", "headSpecial1Text": "Kristallhelm", - "headSpecial1Notes": "Die Lieblingskrone derer, die mit gutem Beispiel vorangehen. Erhöht alle Attribute um <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Namenloser Helm", "headSpecial2Notes": "Ein Andenken an jene, die gegeben haben ohne eine Gegenleistung zu verlangen. Erhöht Intelligenz und Stärke um jeweils <%= attrs %>.", "headSpecialTakeThisText": "Take This-Helm", - "headSpecialTakeThisNotes": "Dieser Helm wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Feuerkorallendiadem", "headSpecialFireCoralCircletNotes": "Dieser Reif, der von Habiticas größten Alchimisten gestaltet wurde, erlaubt Dir unter Wasser zu atmen und nach Schätzen zu tauchen! Erhöht Wahrnehmung um <%= per %>.", "headSpecialPyromancersTurbanText": "Turban des Feuerkundlers", @@ -904,9 +904,9 @@ "headSpecialFall2017MageNotes": "Wenn du mit diesem federigen Kopfschmuck erscheinst, wird jeder über die Identität des zauberhaften Unbekannten im Raum rätseln! Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2017 Herbstausrüstung.", "headSpecialFall2017HealerText": "Spukhaus-Helm", "headSpecialFall2017HealerNotes": "Lade spukende Geister und gutgesinnte Kreaturen dazu ein Deine heilenden Kräfte in diesem Helm aufzusuchen! Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe 2017 Herbstausrüstung.", - "headSpecialNye2017Text": "Fanciful Party Hat", + "headSpecialNye2017Text": "reich verzierter Partyhut", "headSpecialNye2017Notes": "You've received a Fanciful Party Hat! Wear it with pride while ringing in the New Year! Confers no benefit.", - "headSpecialWinter2018RogueText": "Reindeer Helm", + "headSpecialWinter2018RogueText": "Rentierhelm", "headSpecialWinter2018RogueNotes": "The perfect holiday disguise, with a built-in headlight! Increases Perception by <%= per %>. Limited Edition 2017-2018 Winter Gear.", "headSpecialWinter2018WarriorText": "Giftbox Helm", "headSpecialWinter2018WarriorNotes": "This jaunty box top and bow are not only festive, but quite sturdy. Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Waldelfenhelm", "headArmoireWoodElfHelmNotes": "Dieser Helm aus Blättern mag zerbrechlich aussehen, aber er schützt Dich vor rauem Wetter und gefährlichen Feinden. Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Waldelfenset (Gegenstand 1 von 3).", "headArmoireRamHeaddressText": "Widder-Kopfschmuck", - "headArmoireRamHeaddressNotes": "Dieser komplizierte Helm wurde gestaltet, um wie ein Widderkopf auszusehen. Erhöht Ausdauer um <%= con %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 1 von 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Herzkrone", "headArmoireCrownOfHeartsNotes": "Diese rosenrote Krone ist nicht nur ein Blickfang! Sie wird auch Dein Herz für schwierige Aufgaben stärken. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Herzkönigin Set (Gegenstand 1 von 3).", "headArmoireMushroomDruidCapText": "Pilz-Druidenkappe", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Gequälter Totenschädel", "shieldSpecial0Notes": "Sieht hinter den Vorhang des Todes und zeigt Feinden das, was es dort findet, um sie das Fürchten zu lehren. Erhöht Wahrnehmung um <%= per %>.", "shieldSpecial1Text": "Kristallschild", - "shieldSpecial1Notes": "Pfeile zersplittern daran ebenso wie die Worte von Schwarzsehern. Erhöht alle Attribute um <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This-Schild", - "shieldSpecialTakeThisNotes": "Dieser Schild wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaines Meilenstein-matschender Morgenstern", "shieldSpecialGoldenknightNotes": "Konferenzen, Kreaturen, Krankheit: Alles erledigt! Zerstampft! Erhöht Ausdauer und Wahrnehmung jeweils um <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Mondperlenschild", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Sitzender Falke", "shieldArmoirePerchingFalconNotes": "Ein Falke sitzt auf Deinem Arm, bereit sich auf Deine Feinde zu stürzen. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Falkner Set (Gegenstand 3 von 3).", "shieldArmoireRamHornShieldText": "Widderhornschild", - "shieldArmoireRamHornShieldNotes": "Ramme diesen Schild in feindliche Tägliche Aufgaben! Erhöht Ausdauer und Stärke jeweils um <%= attrs %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 3 von 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rote Rose", "shieldArmoireRedRoseNotes": "Diese rote Rose riecht bezaubernd. Sie wird außerdem Deinen Verstand schärfen. Erhöht Wahrnehmung um <%= per %>. Verzauberter Schrank: Unabhängiger Gegenstand.", "shieldArmoireMushroomDruidShieldText": "Pilzdruiden-Schild", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Tückischer Umhang", "backSpecialWonderconBlackNotes": "Gewebt aus Schatten und Geflüster. Gewährt keinen Attributbonus. Special Edition Convention-Gegenstand.", "backSpecialTakeThisText": "Take This-Flügel", - "backSpecialTakeThisNotes": "Diese Flügel wurden durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Schneewehen-Schleier", "backSpecialSnowdriftVeilNotes": "Dieser durchscheinende Schleier sieht aus, als hättest Du Dich in ein elegantes Schneegestöber gehüllt. Gewährt keinen Attributbonus.", "backSpecialAetherCloakText": "Äthermantel", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebenholzkragen", "bodySpecialWonderconBlackNotes": "Ein fescher Ebenholzkragen! Gewährt keinen Attributbonus. Special Edition Convention-Gegenstand.", "bodySpecialTakeThisText": "Take This-Vorderflüge", - "bodySpecialTakeThisNotes": "Diese Vorderflüge wurden durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Ätheramulett", "bodySpecialAetherAmuletNotes": "Dieses Amulett hat eine geheimnisvolle Geschichte. Erhöht Ausdauer und Stärke um jeweils <%= attrs %>.", "bodySpecialSummerMageText": "Glänzender Kurzumhang", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Kopf-Brille", "headAccessoryMystery301405Notes": "\"Brillen sind für die Augen,\" haben sie gesagt. \"Niemand will Brillen, die man nur auf dem Kopf tragen kann,\" haben sie gesagt. Ha! Da hast Du es ihnen aber ordentlich gezeigt! Gewährt keinen Attributbonus. Abonnentengegenstand, August 3015.", "headAccessoryArmoireComicalArrowText": "Komischer Pfeil", - "headAccessoryArmoireComicalArrowNotes": "Dieser wunderliche Gegenstand bietet keinen Status-Bonus, aber er ist sicher gut für einen Lacher. Gewährt keinen Attributbonus. Verzauberter Schrank: Unabhängiger Gegenstand.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Brillen", "eyewearCapitalized": "Brillen & Masken", "eyewearBase0Text": "Keine Brille", diff --git a/website/common/locales/de/generic.json b/website/common/locales/de/generic.json index 0b041007e5..5073286bc8 100644 --- a/website/common/locales/de/generic.json +++ b/website/common/locales/de/generic.json @@ -33,7 +33,7 @@ "showLess": "Weniger anzeigen", "expandToolbar": "Werkzeugleiste erweitern", "collapseToolbar": "Werkzeugleiste minimieren", - "markdownBlurb": "Habitica nutzt Markdown für das Formatieren von Text. Siehe das Markdown Cheat Sheet für weitere Informationen.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Formatierungshilfe anzeigen", "hideFormattingHelp": "Formatierungshilfe verbergen", "youType": "Du schreibst:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Melodie", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Melodie", "audioTheme_arashiTheme": "Arashi's Melodie", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Melodie", "audioTheme_pizildenTheme": "Pizilden's Melodie", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Stelle eine Frage", "reportBug": "Melde einen Fehler", "HabiticaWiki": "Das Habitica-Wiki", diff --git a/website/common/locales/de/groups.json b/website/common/locales/de/groups.json index 2e3b086a3c..233756899c 100644 --- a/website/common/locales/de/groups.json +++ b/website/common/locales/de/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Löschen der Nachricht nicht erlaubt!", "onlyGroupLeaderCanEditTasks": "Nicht berechtigt, Aufgaben zu bearbeiten!", "onlyGroupTasksCanBeAssigned": "Nur Team-Aufgaben können verteilt werden", + "assignedTo": "Assigned To", "assignedToUser": "<%= userName %> zugewiesen", "assignedToMembers": "<%= userCount %> Mitgliedern zugewiesen", "assignedToYouAndMembers": "Dir und <%= userCount %> Mitgliedern zugewiesen", diff --git a/website/common/locales/de/loadingscreentips.json b/website/common/locales/de/loadingscreentips.json index 7d4cbd38f3..4c072e0b38 100644 --- a/website/common/locales/de/loadingscreentips.json +++ b/website/common/locales/de/loadingscreentips.json @@ -1,22 +1,22 @@ { "tipTitle": "Tipp #<%= tipNumber %>", "tip1": "Erledige Deine Aufgaben unterwegs mit den mobilen Habitica-Apps.", - "tip2": "Click any equipment to see a preview, or equip it instantly by clicking the star in its upper-left corner!", + "tip2": "Klicke auf eine Ausrüstung um eine Vorschau zu sehen, oder rüste sie sogleich aus indem Du auf den Stern in der linken oberen Ecke clickst!", "tip3": "Benutze Emojis, um Deine Aufgaben rasch unterscheiden zu können.", "tip4": "Setze ein #-Zeichen an den Anfang des Namens einer Aufgabe, um sie richtig groß zu machen!", "tip5": "It’s best to use skills that cause buffs in the morning so they last longer.", "tip6": "Hover over a task and click the dots to access advanced task controls, such as the ability to push tasks to the top/bottom of your list.", "tip7": "Some backgrounds connect perfectly if Party members use the same background. Ex: Mountain Lake, Pagodas, and Rolling Hills.", - "tip8": "Send a Message to someone by clicking their name in chat and then clicking the envelope icon at the top of their profile!", + "tip8": "Sende jemandem eine Nachricht, indem Du auf dessen Namen im Chat und dann auf das Umschlagsymbol oben im Profil klickst!", "tip9": "Use the filters + search bar in the Inventories, Shops, Guilds, and Challenges to quickly find what you want.", "tip10": "Du kannst Edelsteine gewinnen, indem Du an Wettbewerben teilnimmst. Es werden jeden Tag neue ausgeschrieben.", "tip11": "Having more than four Party members increases accountability!", - "tip12": "Add checklists to your To-Dos to multiply your rewards!", + "tip12": "Füge Checklisten zu deinen To-Dos hinzu um deine Belohnungen zu vervielfachen!", "tip13": "Click “Filters” on your task page to make an unwieldy task list very manageable!", "tip14": "Du kannst ein inspirierendes Zitat oder einen Titel in Deine Liste einfügen, indem Du eine Gewohnheit ohne (+/-) erstellst.", "tip15": "Complete all the Masterclasser Quest-lines to learn about Habitica’s secret lore.", "tip16": "Click the link to the Data Display Tool in the footer for valuable insights on your progress.", - "tip17": "Use the mobile apps to set reminders for your tasks.", + "tip17": "Verwende die App um Erinnerungen für deine Aufgaben zu erstellen.", "tip18": "Gewohnheiten, die nur positiv oder nur negativ sind, werden mit der Zeit wieder gelb.", "tip19": "Boost your Intelligence Stat to gain more experience when you complete a task.", "tip20": "Erhöhe Deinen Aufmerksamkeitswert, um mehr Beute und Gold zu finden.", @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Du hast gestern eine tägliche Aufgabe abgeschlossen, aber vergessen, sie abzuhaken? Mach Dir keine Sorgen! Mit der Funktion \"Gestrige Aktivität aufzeichnen\" hast Du die Chance, einzutragen, was Du gemacht hast, bevor Du einen neuen Tag startest.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Erledige all Deine täglichen Aufgaben, um einen Bonus für einen perfekten Tag zu erhalten, der Deine Statuswerte erhöht!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Du kannst Leute auch in Gilden einladen, nicht nur in Gruppen.", "tip31": "Schau Dir die vorgefertigten Listen in der \"Library of Tasks and Challenges\" Gilde an, um Beispiele von Aufgaben zu sehen.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/de/npc.json b/website/common/locales/de/npc.json index 6405bbb285..fe696a5cb1 100644 --- a/website/common/locales/de/npc.json +++ b/website/common/locales/de/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Kauf mit", "classGear": "Klassenausrüstung", "classGearText": "Glückwunsch zur Wahl Deiner Klasse! Ich habe deine neue Basiswaffe dem Inventar hinzugefügt. Schaue sie dir unten an, um sie auszurüsten!", - "classStats": "Dies sind die Statuswerte Deiner Klasse; sie beeinflussen das Spiel. Jedes Mal, wenn Du einen Level aufsteigst, erhältst Du einen Punkt, den Du einem Statuswert zuordnen kannst. Bewege die Maus über jeden der Statuswerte für weitere Informationen.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatische Verteilung", - "autoAllocateText": "Falls Du eine automatische Verteilung wählst, werden die Punkte automatisch vergeben, abhängig von den Attributen Deiner Aufgaben, die Du unter Aufgabe > Bearbeiten > Erweiterte Optionen > Attribute finden kannst. Ein Beispiel: Wenn Du oft im Fitnessstudio bist und die entsprechende Aufgabe auf \"körperlich\" gesetzt ist, bekommst Du automatisch Stärke.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Fertigkeiten", "spellsText": "Du kannst jetzt klassenspezifische Fertigkeiten freischalten. Deine Erste siehst Du bei Level 11. Dein Mana füllt sich um 10 Punkte am Tag auf, plus einen Punkt pro erledigtem To-Do.", "skillsTitle": "Fertigkeiten", @@ -136,7 +136,7 @@ "tourHallPage": "Willkommen in der Halle der Helden, in der Mitwirkende an Habitica geehrt werden. Durch Code, Design, Musik, Text oder einfach durch Hilfsbereitschaft, haben sie Edelsteine, exklusive Ausrüstungen und angesehene Titel verdient. Auch Du kannst bei Habitica mitwirken!", "tourPetsPage": "Dies ist der Stall! Nachdem Du Level 3 erreicht hast, wirst Du Haustier-Eier und Schlüpfelixiere sammeln, wenn Du Aufgaben erledigst. Wenn Du auf dem Markt ein Haustier schlüpfen lässt, erscheint es hier im Stall! Klicke auf das Bild eines Tiers um es deinem Avatar hinzuzufügen. Füttere es mit Futter, das Du ab Level 3 findest, dann wird es zu einem mächtigen Reittier.", "tourMountsPage": "Sobald Du einem Haustier so viel Futter gegeben hast, dass es zu einem Reittier werden konnte, wird es hier erscheinen. Klicke auf ein Reittier um aufzusteigen!", - "tourEquipmentPage": "Hier wird Deine Ausrüstung gelagert! Deine Kampfausrüstung beeinflusst Deine Statuswerte. Wenn Du eine andere Ausrüstung an Deinem Avatar zeigen willst ohne Deine Statuswerte zu verändern, klicke auf \"Verkleidung tragen\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Du besitzt diesen Ausrüstungsgegenstand bereits", "tourOkay": "Okay!", "tourAwesome": "Großartig!", diff --git a/website/common/locales/de/pets.json b/website/common/locales/de/pets.json index f3fb1e0b03..96636c1793 100644 --- a/website/common/locales/de/pets.json +++ b/website/common/locales/de/pets.json @@ -89,6 +89,18 @@ "rideLater": "Später reiten", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Schlüssel zu den Zwingern", "petKeyPop": "Lasse Deine Haustiere auf eigene Faust Habitica erkunden. Lasse sie frei, sodass sie ihr eigenes Abenteuer beginnen können und stelle Dich der Herausforderung \"Meister aller Bestien\" erneut!", "petKeyBegin": "Schlüssel zu den Zwingern: Stelle Dich <%= title %> erneut!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Klicke auf ein Haustier um ihm <%= foodName %> zu füttern und sieh, wie es wächst!", "dragThisPotion": "Ziehe dieses <%= potionName %> zu einem Ei und brüte ein neues Haustier aus!", "clickOnEggToHatch": "Klicke auf ein Ei um Dein <%= potionName %> Schlüpfelixier zu nutzen und ein neues Haustier auszubrüten!", - "hatchDialogText": "Gieße Dein <%= potionName %> Schlüpfelixier auf Dein <%= eggName %>-Ei und es wird ein <%= petName %> daraus schlüpfen." + "hatchDialogText": "Gieße Dein <%= potionName %> Schlüpfelixier auf Dein <%= eggName %>-Ei und es wird ein <%= petName %> daraus schlüpfen.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/de/questscontent.json b/website/common/locales/de/questscontent.json index dff2d6a536..c6a3b8f8e2 100644 --- a/website/common/locales/de/questscontent.json +++ b/website/common/locales/de/questscontent.json @@ -552,10 +552,10 @@ "questYarnUnlockText": "Ermöglicht den Kauf von Wollknäueleiern auf dem Marktplatz", "winterQuestsText": "\"Winter\" Quest-Paket", "winterQuestsNotes": "Beinhaltet 'Wildernder Weihnachtswichtel', 'Finde das Jungtier' und 'Der Federvieh-Frost'. Verfügbar bis zum 31. Dezember.", - "questPterodactylText": "The Pterror-dactyl", - "questPterodactylNotes": "You're taking a stroll along the peaceful Stoïkalm Cliffs when an evil screech rends the air. You turn to find a hideous creature flying towards you and are overcome by a powerful terror. As you turn to flee, @Lilith of Alfheim grabs you. \"Don't panic! It's just a Pterror-dactyl.\"

@Procyon P nods. \"They nest nearby, but they're attracted to the scent of negative Habits and undone Dailies.\"

\"Don't worry,\" @Katy133 says. \"We just need to be extra productive to defeat it!\" You are filled with a renewed sense of purpose and turn to face your foe.", - "questPterodactylCompletion": "With one last screech the Pterror-dactyl plummets over the side of the cliff. You run forward to watch it soar away over the distant steppes. \"Phew, I'm glad that's over,\" you say. \"Me too,\" replies @GeraldThePixel. \"But look! It's left some eggs behind for us.\" @Edge passes you three eggs, and you vow to raise them in tranquility, surrounded by positive Habits and blue Dailies.", - "questPterodactylBoss": "Pterror-dactyl", - "questPterodactylDropPterodactylEgg": "Pterodactyl (Egg)", - "questPterodactylUnlockText": "Unlocks purchasable Pterodactyl eggs in the Market" + "questPterodactylText": "Der Pterror-Dactuyls", + "questPterodactylNotes": "Du machst einen Spaziergang entlang der friedlichen Stoistillen Klippen, als ein böses Kreischen die Luft zerreißt. Du drehst Dich um, siehst eine schreckliche Kreatur auf Dich zufliegen und wirst von einem mächtigen Schrecken überwältigt. Als Du Dich zur Flucht wendest, packt Dich @Lilith of Alfheim. \"Keine Panik! Es ist nur ein Pterror-dactylus.\"

@Procyon P nickt. \"Sie nisten in der Nähe, aber sie fühlen sich angezogen vom Geruch negativer Gewohnheiten und unerledigter Dailies.\"

Keine Sorge\", sagt @Katy133. \"Wir müssen nur besonders produktiv sein, um es zu besiegen!\" Du bist erfüllt von einem erneuerten Sinn für Zielstrebigkeit und wendest Dich Deinem Feind zu.", + "questPterodactylCompletion": "Mit einem letzten Kreischen stürzt der Pterror-Dactylus über die Klippe. Du rennst nach vorn, um zu sehen, wie er über die entfernten Steppen hinwegfliegt. \"Puh, ich bin froh, dass das vorbei ist\", sagst du. \"Ich auch\", antwortet @GeraldThePixel. \"Aber seht doch! Er hat ein paar Eier für uns zurückgelassen.\" @Edge gibt Dir drei Eier, und Du gelobst, sie in Gelassenheit aufzuziehen, umgeben von positiven Gewohnheiten und blauen Dailies.", + "questPterodactylBoss": "Pterror-Dactylus", + "questPterodactylDropPterodactylEgg": "Pterodactylus (Ei)", + "questPterodactylUnlockText": "Ermöglicht den Kauf von Pterodactyluseiern auf dem Marktplatz" } \ No newline at end of file diff --git a/website/common/locales/de/settings.json b/website/common/locales/de/settings.json index ad9de2b257..52126bea81 100644 --- a/website/common/locales/de/settings.json +++ b/website/common/locales/de/settings.json @@ -63,7 +63,7 @@ "newUsername": "Neuen Anmeldenamen erstellen", "dangerZone": "Gefahrenzone", "resetText1": "WARNUNG! Es werden große Teile Deines Accounts zurückgesetzt. Wir raten dringend davon ab. Jedoch finden einige Spieler diese Funktion sinnvoll, um nach einem anfänglichen Testen der Seite neu beginnen zu können.", - "resetText2": "Du wirst all deine Level, Gold und Erfahrungspunkte verlieren. All deine Aufgaben (mit Ausnahme der von Herausforderungen) werden dauerhaft gelöscht und alle historischen Daten gehen verloren. Du wirst all deine Ausrüstung verlieren, die du aber zurückkaufen kannst, einschließlich aller Ausrüstungsgegenstände aus limitierter Ausgabe und Gegenständen, die du als Abonnent erworben hast (um klassenspezifische Gegenstände zurück zu kaufen, musst du der korrekten Klasse angehören). Du behältst deine jetzige Klasse, sowie Haus- und Reittiere. Zur Sicherheit solltest du stattdessen eine Kugel der Wiedergeburt verwenden, welche deine jetzigen Aufgaben und Ausrüstungsgegenstände schont.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Bist Du sicher? Dies wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du Habitica wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe Dein Passwort in die Text-Box unten ein.", "deleteSocialAccountText": "Bist Du sicher? Dies wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du Habitica wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe \"<%= magicWord %>\" in die Text-Box unten ein.", "API": "API", diff --git a/website/common/locales/de/subscriber.json b/website/common/locales/de/subscriber.json index 3738c4f684..108a3e398d 100644 --- a/website/common/locales/de/subscriber.json +++ b/website/common/locales/de/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Einzigartige und modische Verkleidungen für Deinen Avatar.", "gemBenefit2": "Hintergründe, die Deinen Avatar in die Welt von Habitica eintauchen lassen!", "gemBenefit3": "Aufregende Questlinien, welche Haustier-Eier zurücklassen.", - "gemBenefit4": "Die Attributpunkte Deines Avatars zurücksetzen und sie Klasse wechseln.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Unterstütze Habitica, indem Du Abonnent wirst, und Du erhältst all diese nützlichen Vorteile!", "subscriptionBenefit1": "Alexander der Händler wird Dir Edelsteine für 20 Goldmünzen das Stück verkaufen!", "subscriptionBenefit2": "Erledigte To-Do's und der Aufgabenverlauf sind länger verfügbar.", diff --git a/website/common/locales/de/tasks.json b/website/common/locales/de/tasks.json index 97740ca3ff..8e72452f16 100644 --- a/website/common/locales/de/tasks.json +++ b/website/common/locales/de/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Zusatznotizen", "notes": "Notizen", "direction/Actions": "Leitung/Aktionen", - "advancedOptions": "Erweiterte Optionen", + "advancedSettings": "Advanced Settings", "taskAlias": "Aufgaben-Alias", "taskAliasPopover": "Dieser Aufgaben-Alias kann zur 3rd Party-Integration verwendet werden. Nur Binde- und Unterstriche, sowie alphanumerische Zeichen werden unterstützt. Außerdem muss ein Aufgaben-Alias innerhalb Deiner Aufgaben einmalig sein.", "taskAliasPlaceholder": "Dein-Aufgaben-Alias", "taskAliasPopoverWarning": "WARNUNG: Änderungen dieses Werts werden jegliche 3rd Party-Integrationen zerstören, die sich auf den Aufgaben-Alias beziehen.", "difficulty": "Schwierigkeit", - "difficultyHelpTitle": "Wie schwer ist die Aufgabe?", - "difficultyHelpContent": "Je schwieriger eine Aufgabe ist, desto mehr Erfahrung und Gold bekommst Du, wenn Du sie abhakst ... aber sie verursacht auch umso mehr Schaden, wenn es eine tägliche Aufgabe oder schlechte Gewohnheit ist!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Einfach", "medium": "Mittel", "hard": "Schwer", - "attributes": "Eigenschaften", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Fortschritt", "daily": "Tägliche Aufgabe", "dailies": "Tägliche Aufgaben", @@ -54,6 +55,7 @@ "repeat": "Wiederholen", "repeats": "Wiederholungen", "repeatEvery": "Wiederhole alle", + "repeatOn": "Repeat On", "repeatHelpTitle": "Wie oft soll diese Aufgabe wiederholt werden?", "dailyRepeatHelpContent": "Diese Aufgabe wird alle X Tage fällig werden. Du kannst diesen Wert unten bestimmen.", "weeklyRepeatHelpContent": "Diese Aufgabe wird an den unten hervorgehobenen Tagen fällig werden. Klicke auf einen Tag um ihn zu aktivieren/deaktivieren.", @@ -61,7 +63,7 @@ "repeatWeek": "An bestimmten Tagen der Woche", "day": "Tag", "days": "Tage", - "restoreStreak": "Strähne wiederherstellen", + "restoreStreak": "Adjust Streak", "resetStreak": "Strähne zurücksetzen", "todo": "To-Do", "todos": "To-Dos", @@ -105,9 +107,9 @@ "streakSingular": "Perfektionist", "streakSingularText": "Hat eine 21-tägige Strähne bei einer täglichen Aufgabe erreicht", "perfectName": "<%= count %> perfekte Tage", - "perfectText": "Hat alle fälligen täglichen Aufgaben an <%= count %> Tagen erfüllt. Mit diesem Erfolg erhältst Du eine +Level/2 Stärkung aller Attribute für den nächsten Tag. Level über 100 haben keinen zusätzlichen Einfluss auf die Stärkung.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfekt(e) Tag(e)", - "perfectSingularText": "Du hast alle täglichen Aufgaben an einem Tag erfüllt. Mit diesem Erfolg erhältst Du eine Level/2 Stärkung aller Attribute für den nächsten Tag. Alle Level über 100 haben keine zusätzliche Auswirkung auf die Attribute.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Du hast den Erfolg \"Perfektionist\" erlangt! Die 21-Tages-Marke ist ein Meilenstein für das Bilden von Gewohnheiten. Du erhältst diesen Erfolg alle 21 Tage neu (gestapelt), auch für dieselbe tägliche Aufgabe.", "fortifyName": "Verstärkungstrank", "fortifyPop": "Setzt alle Aufgaben auf den Anfangswert (gelb) zurück und füllt Deine Lebenspunkte wieder auf.", @@ -115,6 +117,7 @@ "fortifyText": "Stärken setzt alle Deine Aufgaben außer Wettbewerbs-Aufgaben auf einen neutralen Status (gelb) zurück, so als ob Du sie gerade erstellt hättest, und füllt Deine Lebenspunkte wieder ganz auf. Das ist toll wenn all die roten Aufgaben Dir das Leben zu schwer machen, oder all die blauen Aufgaben das Spiel zu einfach erscheinen lassen. Wenn ein Neuanfang gerade den größten Motivationsschub darstellt, gib ein paar Edelsteine aus und gönn' Dir eine Atempause!", "confirmFortify": "Bist Du sicher?", "fortifyComplete": "Verstärkung abgeschlossen!", + "deleteTask": "Delete this Task", "sureDelete": "Möchtest Du diese Aufgabe wirklich löschen?", "sureDeleteCompletedTodos": "Bist Du sicher, dass Du Deine abgeschlossenen To-Dos löschen willst?", "streakCoins": "Strähnenbonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "To-Dos mit der Kontrollliste in kleinere Teilaufgaben zu unterteilen macht sie weniger beängstigend, und wird Deine Punkte erhöhen!", "toDoHelp4": "Zur Inspiration kannst Du Dir diese Beispiele von To-Dos durchsehen!", "rewardHelp1": "Die Ausrüstung, die Du für Deinen Avatar kaufst, ist unter <%= linkStart %>Inventar > Ausrüstung<%= linkEnd %> gelagert.", - "rewardHelp2": "Ausrüstungsgegenstände beeinflussen Deine Statuswerte (<%= linkStart %>Benutzer > Werte<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Während Welt-Events wird hier Spezialausrüstung erscheinen.", "rewardHelp4": "Scheue Dich nicht davor eigene Belohnungen hinzuzufügen! Sieh Dir einige Beispielbelohnungen durch.", "clickForHelp": "Klicke hier für Hilfe", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Dieser Aufgabe muss zugestimmt werden, bevor du sie abschließen kannst. Eine Zustimmung wurde bereits angefragt.", "taskApprovalHasBeenRequested": "Die Zustimmung wurde angefragt.", "approvals": "Zustimmungen", - "approvalRequired": "Zustimmung benötigt", + "approvalRequired": "Needs Approval", "repeatZero": "Die Tagesaufgabe ist nie fällig", "repeatType": "Wiederholungstyp", "repeatTypeHelpTitle": "Was für eine Art der Wiederholung ist dies?", diff --git a/website/common/locales/en@pirate/challenge.json b/website/common/locales/en@pirate/challenge.json index de603b4015..8c10a1e871 100644 --- a/website/common/locales/en@pirate/challenge.json +++ b/website/common/locales/en@pirate/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/en@pirate/character.json b/website/common/locales/en@pirate/character.json index 432e5d938a..aea4c17c83 100644 --- a/website/common/locales/en@pirate/character.json +++ b/website/common/locales/en@pirate/character.json @@ -60,8 +60,8 @@ "winteryColors": "Wintery Colors", "equipment": "Slops", "equipmentBonus": "Equipment", - "equipmentBonusText": "Attribute bonuses provided by ye equipped battle gear. See th' Equipment tab under Inventory to select ye battle gear.", - "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Class Bonus", "battleGear": "Battle Gear", "battleGearText": "This be th' gear ye wear into battle; it affects numbers when interactin' with ye tasks.", @@ -69,9 +69,9 @@ "costume": "Costume", "costumeText": "If ye prefer th' look 'o other gear to what ye have equipped, check th' \"Use Costume\" box to visually don a costume while wearin' ye battle gear underneath.", "useCostume": "Use Costume", - "useCostumeInfo1": "Click \"Use Costume\" to equip items t' yer avatar without affectin' th' stats from yer Battle Gear! This means tha' ye can equip f'r th' best stats on th' left, and dress up yer avatar with yer equipment on th' right.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Yar have earned the \"Ultimate Gearr\" Achievement for upgradin' to te' maximum gear set for a class! Yar have attained the following complete sets:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Health", "allocateStr": "Points allocated t' Strength:", - "allocateStrPop": "Add a point t' Strength", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Points allocated t' Constitution:", - "allocateConPop": "Add a point t' Constitution", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Points allocated t' Perception:", - "allocatePerPop": "Add a point t' Perception", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Points allocated t' Intelligence:", - "allocateIntPop": "Add a point t' Intelligence", - "noMoreAllocate": "Now that yor'ge hit level 100, you won't gain any yore Attribute Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Re'birth, now available for free in the Market.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Stats", "achievs": "Achievements", "strength": "Strength", - "strengthText": "Strength increases th' chance 'o random \"critical hits\" 'n th' Doubloon, Experience, 'n loot chance boost from them. It also helps deal damage to boss monsters.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitution", "conText": "Constitution reduces th' damage ye take from negative Habits 'n missed Dailies.", "perception": "Perception", @@ -110,12 +110,12 @@ "intelligence": "Intelligence", "intText": "Intelligence increases how much Experience ye earn, 'n once ye've unlocked Classes, determines ye maximum Mana available fer class abilities.", "levelBonus": "Level Bonus", - "levelBonusText": "Each attribute gets a bonus equal to half 'o (ye Level minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Allocated Points", - "allocatedPointsText": "Attribute points ye've earned 'n assigned. Assign points usin' th' Character Build column.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Allocated", "buffs": "Buffs", - "buffsText": "Temporary attribute bonuses from abilities 'n achievements. These wear off at th' end 'o ye day. th' abilities ye've unlocked appear in th' Rewards list 'o ye Tasks page.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Character Build", "class": "Class", "experience": "Experience", @@ -125,23 +125,23 @@ "mage": "Magician", "wizard": "Mage", "mystery": "Mystery", - "changeClass": "Change Class, Refund Attribute Points", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "T'\u001d change class ye must be at least level 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "Each level earns ye one point to assign to an attribute 'o ye choice. ye can do so manually, or let th' game decide fer ye usin' one 'o th' Automatic Allocation options.", - "unallocated": "Unallocated Attribute Points", - "haveUnallocated": "Ye have <%= points %> unallocated Attribute Point(s)", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatic Allocation", - "autoAllocationPop": "Places points into attributes accordin' to ye preferences, when ye level up.", - "evenAllocation": "Distribute attribute points evenly", - "evenAllocationPop": "Assigns th' same number o' points to each attribute.", - "classAllocation": "Distribute points based on Class", - "classAllocationPop": "Assigns more points to th' attributes important to ye Class.", - "taskAllocation": "Distribute yer points based on task activity", - "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribute Unallocated Points", - "distributePointsPop": "Assigns all unallocated attribute points accordin' to th' selected allocation scheme.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Warriors score more 'n better \"critical hits\", which randomly gift bonus Doubloons, Experience, 'n loot chance fer scorin' a task. They also deal heavy damage to boss monsters. Play a Warrior if ye find motivation from unpredictable jackpot-style rewards, or want to dish out th' hurt in boss Quests!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "Respawn!", "youDied": "Avast! Yer dead!", "dieText": "Ye've lost a Level, all ye Doubloons, 'n a random piece 'o Equipment. Arise, Habiteer, 'n give a go' again! Curb them negative Habits, be vigilant in completion 'o Dailies, 'n hold Davy Jones' locker at arm's length wit' a Health Potion if ye falter!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Purchase fer <%= cost %> Sapphires?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Not enough mana.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Show stat allocation", - "hideQuickAllocation": "Hide stat allocation", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" is not a valid attribute.", - "notEnoughAttrPoints": "Ye don't have enough attribute points.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/en@pirate/faq.json b/website/common/locales/en@pirate/faq.json index a4761d719e..b1cd7f763e 100644 --- a/website/common/locales/en@pirate/faq.json +++ b/website/common/locales/en@pirate/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, ye can choose t' become a Warrior, Magician, Scallywag, or Doc. (All players start as Warriors by default.) Each Class be havin' different raiment options, different Skills that they can cast after level 11, an' different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, an' help make their Crew tougher. Magicians can also easily damage Bosses, as well as level up quickly an' restore Mana for their crew. Scallywags earn th' most doubloons an' find th' most loot, an' they can help their Crew do the same. Finally, Docs can heal themselves an' their Crew mates.\n\n If ye don't want t' choose a Class immediately -- for example, if ye still be workin' t' buy all th' gear o' yer current class -- ye can click “Decide Later” an' choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "What's the blue stat bar that appears in th' Header after level 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Th' blue bar, what appear'd when ye hit level 10 an' chose a Class, is yer Mana bar. As ye continue to level up, ye will unlock special Skills, which cost Mana t' use. Each Class has diff'rent Skills, what appear after level 11 under Menu > Use Skills. Unlike yer health bar, yer Mana bar doesn't reset when ye gain a level. Instead, Mana is gained when ye complete Good Habits, Dailies, an' To-Dos, an' lost when ye indulge Bad Habits. Ye'll also regain some Mana o'ernight -- th' more Dailies ye completed, th' more ye'll gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/en@pirate/front.json b/website/common/locales/en@pirate/front.json index 8520c52bb4..900cb05ddc 100644 --- a/website/common/locales/en@pirate/front.json +++ b/website/common/locales/en@pirate/front.json @@ -86,7 +86,7 @@ "landingend": "Haven't reeled ye in yet?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The prob'm with most yer' productivity apps on ther market be that thee provide no incentive to continue usin' them. Haitica be fixin that by makin habit buildin fun! By rewardin ye for yer successes an makin ye walk the plank for yer slips, Habitica provides external motivation fer finishin yer day-to-day doings.", - "landingp2": "Whenever ye reinforce a positive habit, complete a daily task, or take care 'o a barnacle-covered to-do, Habitica immediately rewards ye wit' experience points 'n doubloons. As ye gain experience, ye can level up, increasin' ye stats 'n unlockin' more weapons, like classes 'n pets. Doubloons can be spent on in-game items that change ye experience or personalized rewards ye've created fer motivation. When even th' smallest successes provide ye wit' an immediate reward, ye're less likely to procrastinate.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Rum", "landingp3": "Whenever ye be indulgin' in a bad habit or failin' t' complete one of yer daily tasks, ye lose health. If yer health drops too low, ye lose some o' th' progress ye've made. By providing immediate consequences, Habitica can help break bad habits an' procrastination cycles before they cause real-world problems.", "landingp3header": "Consequences", @@ -141,6 +141,23 @@ "presskit": "Press Kit", "presskitDownload": "Download all images:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/en@pirate/gear.json b/website/common/locales/en@pirate/gear.json index 3d21da32ce..da1b60899c 100644 --- a/website/common/locales/en@pirate/gear.json +++ b/website/common/locales/en@pirate/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Class", "groupBy": "Group By <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Dark Souls Blade", "weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.", "weaponSpecial1Text": "Crystal Blade", - "weaponSpecial1Notes": "Its glitterin' facets be tellin' th' tale 'o a pirate. Increases all attributes by <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Weber's Shaft o' th' Dragon", "weaponSpecial2Notes": "Feel th' potency 'o th' dragon surge from within! Increases Strength 'n Perception by <%= attrs %> each.", "weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Critical Hammer o' Bug-Crushin'", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Take This Sword", - "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident o' Crashin' Tides", "weaponSpecialTridentOfCrashingTidesNotes": "Gives ye th' ability t' command fish, an' also deliver some mighty stabs t' yer tasks. Increases Intelligence by <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yeti-Tamer Spear", "weaponSpecialYetiNotes": "This spear allows its user t' command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.", "weaponSpecialSkiText": "Ski-sassin Pole", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook be good at herdin' sheep. Increases Perception an' Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gold Wing Staff", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter an' twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Shepherd's Crook", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Shade Armor", "armorSpecial0Notes": "Screams when struck, fer it feels pain in its wearer's place. Increases Constitution by <%= con %>.", "armorSpecial1Text": "Crystal Armor", - "armorSpecial1Notes": "Its tireless power inures th' wearer to mundane discomfort. Increases all attributes by <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard's Noble Tunic", "armorSpecial2Notes": "Makes ye extra fluffy! Increases Constitution 'n Intelligence by <%= attrs %> each.", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes yer skin as harmful t' th' touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Shade Helm", "headSpecial0Notes": "Blood 'n ash, lava 'n obsidian gift 'tis helm its imagery 'n power. Increases Intelligence by <%= int %>.", "headSpecial1Text": "Crystal Helm", - "headSpecial1Notes": "Th' favored crown 'o them who lead by example. Increases all attributes by <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Nameless Helm", "headSpecial2Notes": "A testament to them who gave 'o themselves while askin' naught in return. Increases Intelligence 'n Strength by <%= attrs %> each.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows ye t' breathe water an' dive fer treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Tormented Skull", "shieldSpecial0Notes": "Sees beyond th' veil 'o Davy Jones', 'n displays what it finds thar fer enemies to fear. Increases Perception by <%= per %>.", "shieldSpecial1Text": "Crystal Shield", - "shieldSpecial1Notes": "Shatters arrows 'n deflects th' words 'o naysayers. Increases all attributes by <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution an' Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Sneaky Cape", "backSpecialWonderconBlackNotes": "Spun o' shadows an' whispers. Don't benefit ye. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebony Collar", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Don't benefit ye. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shinin' Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles be f'r yer eyes,\" they said. \"Nobody be wantin' goggles that ye can only wear on yer head,\" they said. Hah! Ye sure showed them! Don't benefit ye. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Eyewear", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "No Eyewear", diff --git a/website/common/locales/en@pirate/generic.json b/website/common/locales/en@pirate/generic.json index 1876c77acc..6aafc8375b 100644 --- a/website/common/locales/en@pirate/generic.json +++ b/website/common/locales/en@pirate/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Expand Toolbar", "collapseToolbar": "Collapse Toolbar", - "markdownBlurb": "Habitica uses markdown fer message formattin'. See thi' Markdown Cheat Sheet fer morrre info.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Show formattin' help", "hideFormattingHelp": "Hide formattin' help", "youType": "Ye type:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Ask a Question", "reportBug": "Report a Bug", "HabiticaWiki": "Th' Habitica Wiki", diff --git a/website/common/locales/en@pirate/groups.json b/website/common/locales/en@pirate/groups.json index c7f108534e..237f8dd346 100644 --- a/website/common/locales/en@pirate/groups.json +++ b/website/common/locales/en@pirate/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/en@pirate/loadingscreentips.json b/website/common/locales/en@pirate/loadingscreentips.json index cfb650f5a4..bbbf0ba073 100644 --- a/website/common/locales/en@pirate/loadingscreentips.json +++ b/website/common/locales/en@pirate/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Ye can invite mates t' Ships, not just Ships.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/en@pirate/npc.json b/website/common/locales/en@pirate/npc.json index 70244eadbc..126f354dec 100644 --- a/website/common/locales/en@pirate/npc.json +++ b/website/common/locales/en@pirate/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Purchase using:", "classGear": "Class Gear", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "These be yer class's stats; they affect th' game-play. Each time ye level up, ye get one point t' allocate t' a particular stat. Hover over each stat fer more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Auto Allocate", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome t' th' Hall o' Heroes, where open-source contributors t' Habitica be honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Sapphires, exclusive equipment, and prestigious titles. Ye can contribute t' Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "This be where yer Equipment be stored! Yer Battle Gear affects yer stats. If ye want t' show different Equipment on yer avatar without changin' yer stats, click \"Enable Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "Aye!", "tourAwesome": "Awesome!", diff --git a/website/common/locales/en@pirate/pets.json b/website/common/locales/en@pirate/pets.json index 1135be98e5..a3e71f6de7 100644 --- a/website/common/locales/en@pirate/pets.json +++ b/website/common/locales/en@pirate/pets.json @@ -89,6 +89,18 @@ "rideLater": "Ride Later", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Key t' th' Kennels", "petKeyPop": "Let yer pets roam free, release them t' start their own adventure, an' give yourself th' thrill o' Beast Master once more!", "petKeyBegin": "Key t' th' Kennels: Experience <%= title %> Once More!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/en@pirate/settings.json b/website/common/locales/en@pirate/settings.json index 5358a5aa92..c37b5ac986 100644 --- a/website/common/locales/en@pirate/settings.json +++ b/website/common/locales/en@pirate/settings.json @@ -63,7 +63,7 @@ "newUsername": "New Login Name", "dangerZone": "Danger Zone", "resetText1": "AHOY! 'tis resets many parts 'o ye account. 'tis be highly discouraged, but some people find it useful in th' beginnin' after playin' wit' th' site fer a short time.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are ye sure? This will scuttle yer account forever, 'n it can ne'er be restored! Ye will needs t' register a new account t' use Habitica again. Banked or spent Gems will nah be refunded. If ye're absolutely certain ye wish to walk the plank, type yer password into th' text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/en@pirate/subscriber.json b/website/common/locales/en@pirate/subscriber.json index 732c51d80f..0f4d2a71a7 100644 --- a/website/common/locales/en@pirate/subscriber.json +++ b/website/common/locales/en@pirate/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/en@pirate/tasks.json b/website/common/locales/en@pirate/tasks.json index 5b1c470f71..4087ac3833 100644 --- a/website/common/locales/en@pirate/tasks.json +++ b/website/common/locales/en@pirate/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Extra Notes", "notes": "Notes", "direction/Actions": "Direction/Actions", - "advancedOptions": "Advanced Options", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Difficulty", - "difficultyHelpTitle": "How difficult be this task?", - "difficultyHelpContent": "Th' harder a task, th' more Experience an' Gold it awards ye when ye check it off... but th' more it damages ye if it is a Daily or Bad Habit!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Easy", "medium": "Medium", "hard": "Harrrd", - "attributes": "Attributes", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progress", "daily": "Daily", "dailies": "Dailies", @@ -54,6 +55,7 @@ "repeat": "Repeat", "repeats": "Repeats", "repeatEvery": "Repeat Every", + "repeatOn": "Repeat On", "repeatHelpTitle": "How often should this task be repeated?", "dailyRepeatHelpContent": "This task will be due every X days. Ye can set tha' value below.", "weeklyRepeatHelpContent": "This task will be due on th' highlighted days below. Click on a day t' activate/deactivate it.", @@ -61,7 +63,7 @@ "repeatWeek": "On Certain Days o' t' Week", "day": "Day", "days": "Days", - "restoreStreak": "Restore Streak", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "To-Do", "todos": "T'-Dos", @@ -105,9 +107,9 @@ "streakSingular": "Streaker", "streakSingularText": "Has performed a 21-day streak on a Daily", "perfectName": "<%= count %> Perfect Days", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfect Day", - "perfectSingularText": "Done all ye Dailies for one day. When ya got this achievement, ye be gettin' a +level/2 buff to all ya attributes for the next day. Levels that be greater than 100 won't be gettin' any more effects to their buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Ye have attained th' \"Streaker\" Achievement! th' 21-day mark be a milestone fer habit formation. ye can continue to stack 'tis Achievement fer every additional 21 days, on 'tis Daily or any other!", "fortifyName": "Fortify Potion", "fortifyPop": "Return all tasks t' neutral value (yellow color), 'n restore all lost Health.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!", "confirmFortify": "Be ye positive?", "fortifyComplete": "Fortify complete!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?", "streakCoins": "Streak Bonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "Breakin' a T'-Do down into a checklist o' smaller items will make it less scary, and will increase yer points!", "toDoHelp4": "Fer inspiration, check out these sample To-Dos!", "rewardHelp1": "Th' Equipment ye buy fer yer avatar be stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.", - "rewardHelp2": "Equipment affects yer stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Special equipment will appear here durin' World Events.", "rewardHelp4": "Don't be afraid t' set custom Rewards! Check out some samples here.", "clickForHelp": "Click fer help", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/en_GB/challenge.json b/website/common/locales/en_GB/challenge.json index 2c292d9dec..5cf1e0c7df 100644 --- a/website/common/locales/en_GB/challenge.json +++ b/website/common/locales/en_GB/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/en_GB/character.json b/website/common/locales/en_GB/character.json index 79d5695c14..a9890a81c2 100644 --- a/website/common/locales/en_GB/character.json +++ b/website/common/locales/en_GB/character.json @@ -60,8 +60,8 @@ "winteryColors": "Wintery Colours", "equipment": "Equipment", "equipmentBonus": "Equipment", - "equipmentBonusText": "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", - "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Class Bonus", "battleGear": "Battle Gear", "battleGearText": "This is the gear you wear into battle; it affects numbers when interacting with your tasks.", @@ -69,9 +69,9 @@ "costume": "Costume", "costumeText": "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.", "useCostume": "Use Costume", - "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can equip for the best stats on the left, and dress up your avatar with your equipment on the right.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set for a class! You have attained the following complete sets:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Health", "allocateStr": "Points allocated to Strength:", - "allocateStrPop": "Add a point to Strength", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Points allocated to Constitution:", - "allocateConPop": "Add a point to Constitution", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Points allocated to Perception:", - "allocatePerPop": "Add a point to Perception", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Points allocated to Intelligence:", - "allocateIntPop": "Add a point to Intelligence", - "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Attribute Points. You can continue levelling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Stats", "achievs": "Achievements", "strength": "Strength", - "strengthText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitution", "conText": "Constitution reduces the damage you take from negative Habits and missed Dailies.", "perception": "Perception", @@ -110,12 +110,12 @@ "intelligence": "Intelligence", "intText": "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.", "levelBonus": "Level Bonus", - "levelBonusText": "Each attribute gets a bonus equal to half of (your Level minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Allocated Points", - "allocatedPointsText": "Attribute points you've earned and assigned. Assign points using the Character Build column.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Allocated", "buffs": "Buffs", - "buffsText": "Temporary attribute bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Character Build", "class": "Class", "experience": "Experience", @@ -125,23 +125,23 @@ "mage": "Mage", "wizard": "Mage", "mystery": "Mystery", - "changeClass": "Change Class, Refund Attribute Points", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "To change class you must be at least level 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", - "unallocated": "Unallocated Attribute Points", - "haveUnallocated": "You have <%= points %> unallocated Attribute Point(s)", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatic Allocation", - "autoAllocationPop": "Places points into attributes according to your preferences when you level up.", - "evenAllocation": "Distribute attribute points evenly", - "evenAllocationPop": "Assigns the same number of points to each attribute.", - "classAllocation": "Distribute points based on Class", - "classAllocationPop": "Assigns more points to the attributes important to your Class.", - "taskAllocation": "Distribute points based on task activity", - "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribute Unallocated Points", - "distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Warriors score more and better \"critical hits\", which randomly give bonus Gold, Experience, and drop chance for scoring a task. They also deal heavy damage to boss monsters. Play a Warrior if you find motivation from unpredictable jackpot-style rewards, or want to dish out the hurt in boss Quests!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by levelling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "Respawn!", "youDied": "You Died!", "dieText": "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Purchase for <%= cost %> Gems?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Not enough mana.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Show stats allocation", - "hideQuickAllocation": "Hide stats allocation", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" is not a valid attribute.", - "notEnoughAttrPoints": "You don't have enough attribute points.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/en_GB/faq.json b/website/common/locales/en_GB/faq.json index 64bcfc1316..349af90401 100644 --- a/website/common/locales/en_GB/faq.json +++ b/website/common/locales/en_GB/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/en_GB/front.json b/website/common/locales/en_GB/front.json index 66afdc4fe9..ca960022d2 100644 --- a/website/common/locales/en_GB/front.json +++ b/website/common/locales/en_GB/front.json @@ -86,7 +86,7 @@ "landingend": "Not convinced yet?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalising you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.", - "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalised rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Instant Gratification", "landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.", "landingp3header": "Consequences", @@ -141,6 +141,23 @@ "presskit": "Press Kit", "presskitDownload": "Download all images:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/en_GB/gear.json b/website/common/locales/en_GB/gear.json index 308fd630dc..6e007c540c 100644 --- a/website/common/locales/en_GB/gear.json +++ b/website/common/locales/en_GB/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Class", "groupBy": "Group By <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armour", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Dark Souls Blade", "weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.", "weaponSpecial1Text": "Crystal Blade", - "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all attributes by <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Weber's Shaft of the Dragon", "weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases Strength and Perception by <%= attrs %> each.", "weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Critical Hammer of Bug-Crushing", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Take This Sword", - "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides", "weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yeti-Tamer Spear", "weaponSpecialYetiNotes": "This spear allows its user to command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.", "weaponSpecialSkiText": "Ski-sassin Pole", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gold Wing Staff", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Shepherd's Crook", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Shade Armour", "armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.", "armorSpecial1Text": "Crystal Armour", - "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard's Noble Tunic", "armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.", "armorSpecialTakeThisText": "Take This Armour", - "armorSpecialTakeThisNotes": "This armour was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armour", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armour makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armour", "armorArmoireWoodElfArmorNotes": "This armour of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armour", @@ -735,11 +735,11 @@ "headSpecial0Text": "Shade Helm", "headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.", "headSpecial1Text": "Crystal Helm", - "headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Nameless Helm", "headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Tormented Skull", "shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.", "shieldSpecial1Text": "Crystal Shield", - "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Sneaky Cape", "backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebony Collar", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shining Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Eyewear", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "No Eyewear", diff --git a/website/common/locales/en_GB/generic.json b/website/common/locales/en_GB/generic.json index dc297dbefa..ee05f41c03 100644 --- a/website/common/locales/en_GB/generic.json +++ b/website/common/locales/en_GB/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Expand Toolbar", "collapseToolbar": "Collapse Toolbar", - "markdownBlurb": "Habitica uses markdown for message formatting. See the Markdown Cheat Sheet for more info.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Show formatting help", "hideFormattingHelp": "Hide formatting help", "youType": "You type:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Ask a Question", "reportBug": "Report a Bug", "HabiticaWiki": "The Habitica Wiki", diff --git a/website/common/locales/en_GB/groups.json b/website/common/locales/en_GB/groups.json index fa79df68e7..c20cf19adf 100644 --- a/website/common/locales/en_GB/groups.json +++ b/website/common/locales/en_GB/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorised to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorised to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/en_GB/loadingscreentips.json b/website/common/locales/en_GB/loadingscreentips.json index f8b744df47..ec50ad2ee1 100644 --- a/website/common/locales/en_GB/loadingscreentips.json +++ b/website/common/locales/en_GB/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "You can invite people to Guilds, not just Parties.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/en_GB/npc.json b/website/common/locales/en_GB/npc.json index 2ec6bb8fd6..120effa9da 100644 --- a/website/common/locales/en_GB/npc.json +++ b/website/common/locales/en_GB/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Purchase using", "classGear": "Class Gear", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Auto Allocate", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. E.g. if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honoured. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "Okay!", "tourAwesome": "Awesome!", diff --git a/website/common/locales/en_GB/pets.json b/website/common/locales/en_GB/pets.json index b9a37f660b..6e4e6172b0 100644 --- a/website/common/locales/en_GB/pets.json +++ b/website/common/locales/en_GB/pets.json @@ -89,6 +89,18 @@ "rideLater": "Ride Later", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Key to the Kennels", "petKeyPop": "Let your pets roam free, release them to start their own adventure, and give yourself the thrill of Beast Master once more!", "petKeyBegin": "Key to the Kennels: Experience <%= title %> Once More!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/en_GB/settings.json b/website/common/locales/en_GB/settings.json index 4cc78bec9e..cb42d2ce0b 100644 --- a/website/common/locales/en_GB/settings.json +++ b/website/common/locales/en_GB/settings.json @@ -63,7 +63,7 @@ "newUsername": "New Login Name", "dangerZone": "Danger Zone", "resetText1": "WARNING! This resets many parts of your account. This is highly discouraged, but some people find it useful in the beginning after playing with the site for a short time.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/en_GB/subscriber.json b/website/common/locales/en_GB/subscriber.json index da9bbcf424..33327ba45b 100644 --- a/website/common/locales/en_GB/subscriber.json +++ b/website/common/locales/en_GB/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/en_GB/tasks.json b/website/common/locales/en_GB/tasks.json index 2c0a622a90..dbdd470f11 100644 --- a/website/common/locales/en_GB/tasks.json +++ b/website/common/locales/en_GB/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Extra Notes", "notes": "Notes", "direction/Actions": "Direction/Actions", - "advancedOptions": "Advanced Options", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Difficulty", - "difficultyHelpTitle": "How difficult is this task?", - "difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Easy", "medium": "Medium", "hard": "Hard", - "attributes": "Attributes", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progress", "daily": "Daily", "dailies": "Dailies", @@ -54,6 +55,7 @@ "repeat": "Repeat", "repeats": "Repeats", "repeatEvery": "Repeat Every", + "repeatOn": "Repeat On", "repeatHelpTitle": "How often should this task be repeated?", "dailyRepeatHelpContent": "This task will be due every X days. You can set that value below.", "weeklyRepeatHelpContent": "This task will be due on the highlighted days below. Click on a day to activate/deactivate it.", @@ -61,7 +63,7 @@ "repeatWeek": "On Certain Days of the Week", "day": "Day", "days": "Days", - "restoreStreak": "Restore Streak", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "To-Do", "todos": "To-Dos", @@ -105,9 +107,9 @@ "streakSingular": "Streaker", "streakSingularText": "Has performed a 21-day streak on a Daily", "perfectName": "<%= count %> Perfect Days", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfect Day", - "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "You have attained the \"Streaker\" Achievement! The 21-day mark is a milestone for habit formation. You can continue to stack this Achievement for every additional 21 days, on this Daily or any other!", "fortifyName": "Fortify Potion", "fortifyPop": "Return all tasks to neutral value (yellow colour), and restore all lost Health.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!", "confirmFortify": "Are you sure?", "fortifyComplete": "Fortify complete!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?", "streakCoins": "Streak Bonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!", "toDoHelp4": "For inspiration, check out these sample To-Dos!", "rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.", - "rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Special equipment will appear here during World Events.", "rewardHelp4": "Don't be afraid to set custom Rewards! Check out some samples here.", "clickForHelp": "Click for help", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/es/challenge.json b/website/common/locales/es/challenge.json index e71c0294ba..743b0fa2f0 100644 --- a/website/common/locales/es/challenge.json +++ b/website/common/locales/es/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/es/character.json b/website/common/locales/es/character.json index 731c73eded..cc4cc40445 100644 --- a/website/common/locales/es/character.json +++ b/website/common/locales/es/character.json @@ -60,8 +60,8 @@ "winteryColors": "Colores invernales", "equipment": "Equipamiento", "equipmentBonus": "Equipamiento", - "equipmentBonusText": "Bonificaciones de atributos aportadas por el equipo de batalla que llevas puesto. Para elegir el equipo de batalla, consulta Inventario > Equipamiento.", - "classBonusText": "Los personajes de tu clase (que será \"guerrero\" si no has desbloqueado ni has seleccionado otra clase) usan su propio equipamiento mejor que el de las otras clases. El equipamiento que lleves puesto y corresponda a tu clase actual sumará un 50 % más de puntos al atributo que aporte.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus de clase", "battleGear": "Equipo de batalla", "battleGearText": "Este es el equipo que llevarás en batalla; los puntos que otorguen se tendrán en cuenta cuando interactúes con tus tareas.", @@ -69,9 +69,9 @@ "costume": "Disfraz", "costumeText": "Si te has puesto cierto equipamiento, pero te gusta más cómo queda otro, marca la casilla \"Usar disfraz\" para llevarlo como disfraz mientras usas tu equipo de batalla debajo.", "useCostume": "Llevar disfraz", - "useCostumeInfo1": "Marca \"Llevar disfraz\" para que tu personaje lleve el equipamiento que quieras sin que eso afecte a los atributos que aporta tu equipo de batalla. De esta manera, puedes mantener los objetos que más te convienen para mejorar tus atributos en el lado izquierdo, mientras te disfrazas en el lado derecho.", - "useCostumeInfo2": "Una vez hagas clic en \"Usar Disfraz\", tu avatar parecerá muy básico... ¡Pero no te preocupes! Si miras a la izquierdas, verás que tu Equipamiento de Batalla sigue puesto. A continuación ¡las cosas se vuelven divertidas! Cualquier cosa que equipes en la derecha no afectará a tus estadísticas, pero te pueden hacer lucir fantástico. Inténtalo con distintas combinaciones, mezclando sets y coordinando tu Disfraz con tus mascotas, monturas y fondos.

¿Tienes más preguntas? Visita la página de Disfraz en la wiki. ¿Has encontrado el conjunto perfecto? ¡Lúcelo en el gremio Costume Carnival o presume en la Taberna!", - "costumePopoverText": "¡Selecciona \"Usar Disfraz\" para poner ítems a tu avatar sin que afecte a las estadísticas de tu Equipación de Batalla! Esto significa que puedes vestir a tu avatar como quieras mientras conserva tu mejor Equipación de Batalla puesta.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Selecciona esta opción para ponerte automáticamente el equipamiento en cuanto lo compres.", "costumeDisabled": "Has deshabilitado tu disfraz.", "gearAchievement": "¡Has obtenido el logro \"Equipamiento definitivo\" por mejorar al máximo el equipamiento de una clase! Has completado estos equipamientos:", @@ -91,18 +91,18 @@ "xp": "PE", "health": "Salud", "allocateStr": "Puntos asignados a Fuerza:", - "allocateStrPop": "Añadir un punto a Fuerza", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Puntos asignados a Constitución:", - "allocateConPop": "Añadir un punto a Constitución", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Puntos asignados a Percepción:", - "allocatePerPop": "Añadir un punto a Percepción", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Puntos asignados a Inteligencia:", - "allocateIntPop": "Añadir un punto a Inteligencia", - "noMoreAllocate": "Ahora que has alcanzado el nivel 100, no ganarás más Puntos de Atributo. Puedes seguir subiendo de nivel o empezar una nueva aventura desde el nivel 1 usando Orbe de Renacimiento, ya disponible de forma gratuita en el Mercado.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Estadísticas", "achievs": "Logros", "strength": "Fuerza", - "strengthText": "La fuerza aumenta la probabilidad de conseguir «golpes críticos» aleatorios y el Oro, la Experiencia y la probabilidad de conseguir botín al asestarlos. También ayuda a hacer daño a los monstruos jefe.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitución", "conText": "La Constitución reduce el daño que sufres por Hábitos negativos y tareas Diarias sin cumplir.", "perception": "Percepción", @@ -110,12 +110,12 @@ "intelligence": "Inteligencia", "intText": "La Inteligencia aumenta la Experiencia que recibes, y una vez hayas desbloqueado las Clases, determina tu maná máximo disponible para las habilidades de la clase.", "levelBonus": "Bonus de Nivel", - "levelBonusText": "Cada atributo recibe un bonus de la mitad de (tu Nivel menos 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Puntos Asignados", - "allocatedPointsText": "Puntos de atributo que has conseguido y asignado. Asigna puntos usando la columna de Creación de Personaje.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Asignados", "buffs": "Mejoras", - "buffsText": "Bonus temporales por habilidades y logros. Éstos finalizan cuando termina el día. Las habilidades que has desbloqueado aparecen en la lista de Recompensas de tu página de Tareas.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Creación de Personaje", "class": "Clase", "experience": "Experiencia", @@ -125,23 +125,23 @@ "mage": "Mago", "wizard": "Mago", "mystery": "Misterio", - "changeClass": "Cambiar Clase, Devolver Puntos de Atributo", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Para cambiar de clase debes estar en el nivel 10 como mínimo.", "changeClassConfirmCost": "¿Estás seguro de que quieres cambiar de clase por 3 Gemas?", "invalidClass": "Clase no válida. Por favor, especifique 'warrior', 'rogue', 'wizard', o 'healer'.", - "levelPopover": "Con cada nivel consigues un punto para asignar a un atributo a tu elección. Lo puedes asignar manualmente o dejar que el juego decida por tí usando una de las opciones de Asignación Automática.", - "unallocated": "Puntos de Atributo no Asignados", - "haveUnallocated": "Tienes <%= points %> puntos de Atributo(s) no asignados", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Asignación Automática", - "autoAllocationPop": "Asigna puntos en los atributos de acuerdo a tus preferencias cuando subes de nivel.", - "evenAllocation": "Distribuir los puntos uniformemente", - "evenAllocationPop": "Asignar la misma cantidad de puntos a cada atributo.", - "classAllocation": "Distribuir los puntos basandose en la clase", - "classAllocationPop": "Asignar más puntos a los atributos importantes para tu clase.", - "taskAllocation": "Distribuir los puntos según la actividad de tus tareas", - "taskAllocationPop": "Asigna puntos basados en las categorías Fuerza, Inteligencia, Constitución y Percepción relacionados con las tareas que completas.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuir Puntos no Asignados", - "distributePointsPop": "Asigna los puntos no distribuidos según el esquema de asignación seleccionado.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Los Guerreros consiguen más y mejores «golpes críticos», los cuales otorgan bonus de Oro, Experiencia y probabilidad de botín al completar una tarea. También hacen mucho daño a mounstros jefe. ¡Juega como un Guerrero si te motivan las recompensas impredecibles como en un casino o si deseas ser la fuente de daño en las Misiones!", "wizardText": "Los magos aprenden rápidamente ganando Experiencia y Niveles con mayor rapidez que otras clases. También disponen de una gran cantidad de Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas de los aspectos tácticos del juego de Habitica, o si te motiva enormemente subir de nivel y desbloquear características avanzadas!", "mageText": "Los magos aprenden rápidamente, ganando Experiencia y Niveles con mayor rapidez que otras clases. También disponen de una gran cantidad de Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas de los aspectos tácticos del juego de Habitica, o si te motiva enormemente subir de nivel y desbloquear características avanzadas!.", @@ -161,7 +161,7 @@ "respawn": "¡Reaparecer!", "youDied": "¡Has muerto!", "dieText": "Has perdido un Nivel, todo tu Oro y una pieza de equipamiento al azar. ¡Levántate Habiteer e inténtalo otra vez! ¡Ataca esos Hábitos negativos, mantente atento para cumplir las tareas Diarias y mantén a la muerte a raya con una Poción de Salud cuando falles!", - "sureReset": "¿Estás seguro? Esto reiniciará tu tipo de personaje y los puntos asignados (los recuperarás todos para reasignarlos), y cuesta 3 Gemas.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "¿Comprar por <%= cost %> Gemas?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "No hay suficiente Maná.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Mostrar asignación de puntos", - "hideQuickAllocation": "Ocultar asignación de puntos", - "quickAllocationLevelPopover": "Con cada nivel ganas un punto que asignar a una cualidad de tu elección. Puedes hacerlo manualmente, o dejar que el juego decida por ti utilizando una de las opciones de Asignación Automática, que encontrarás en Icono de Usuario > Estadísticas.", - "invalidAttribute": "\"<%= attr %>\" no es un atributo válido.", - "notEnoughAttrPoints": "No tienes suficientes puntos de atributo.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Estilo", "facialhair": "Facial", "photo": "Foto", diff --git a/website/common/locales/es/faq.json b/website/common/locales/es/faq.json index fbef9c90b3..bcf307a400 100644 --- a/website/common/locales/es/faq.json +++ b/website/common/locales/es/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "En nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto). Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los guerreros pueden hacerle daño fácilmente a los Jefes, resistir más daño de sus tareas, y ayudar a que su Equipo se haga más fuerte. Los magos también pueden hacerle mucho daño a los Jefes, y subir rápidamente de nivel y restaurar la maná de su equipo. Los Pícaros son los que más oro ganan y más botines encuentran, y pueden ayudar a que su equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a su equipo. \n\nSi no quieres elegir una Clase inmediatamente - por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual - puedes hacer clic en \"Decidir más tarde\" y elegir más tarde en Menú > Elegir Clase. ", "androidFaqAnswer7": "En nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto). Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los Guerreros pueden hacerle daño fácilmente a los Jefes, resistir más daño de sus tareas, y ayudar a que su Equipo se haga más fuerte. Los Magos también pueden hacerle mucho daño a los Jefes, y subir rápidamente de nivel y restaurar la Maná de su equipo. Los Pícaros son los que más oro ganan y más botines encuentran, y pueden ayudar a que su equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a su equipo. \n\nSi no quieres elegir una Clase inmediatamente - por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual - puedes hacer clic en \"Decidir más tarde\" y elegir más tarde en Menú > Elegir Clase. ", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Cual es la barra estadística azul que aparece en la parte de arrriba después de el nivel 10", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivel 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.", "androidFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivel 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/es/front.json b/website/common/locales/es/front.json index 7ed1f76393..52023bf866 100644 --- a/website/common/locales/es/front.json +++ b/website/common/locales/es/front.json @@ -86,7 +86,7 @@ "landingend": "¿Todavía no estás convencido?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "El problema con la mayoría de las aplicaciones de productividad que hay en el mercado es que no ofrecen ningún incentivo para seguir usándolas. Habitica sí, ya que hace que crear hábitos sea divertido. Te premia por tus éxitos y te penaliza por tus deslices, y es una motivación externa para completar tus tareas cotidianas.", - "landingp2": "Cada vez que refuerzas un hábito positivo, completas una tarea diaria o te encargas de una tarea que lleva mucho tiempo pendiente, Habitica te recompensa con puntos de experiencia y oro. Conforme vas ganando experiencia, subes de nivel, con lo que mejoran tus estadísticas y desbloqueas más funciones, como las clases, las mascotas... El oro se puede gastar en objetos que cambian tu forma de jugar o en las recompensas personalizadas que crees para motivarte. Cuando cualquier éxito, por pequeño que sea, te ofrece una recompensa inmediata, tienes menos tendencia a dejar las cosas sin hacer.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Recompensa inmediata", "landingp3": "Siempre que realices un mal hábito o no completes una de tus tareas diarias, perderás salud. Si tu salud empeora demasiado, perderás parte de tus progresos. En Habitica, las consecuencias de tus acciones son inmediatas, lo que puede ayudar a romper malos hábitos y ciclos de procrastinación antes de que causen problemas en el mundo real.", "landingp3header": "Consecuencias", @@ -141,6 +141,23 @@ "presskit": "Paquete de Prensa", "presskitDownload": "Descarga todas las imágenes:", "presskitText": "¡Gracias por su interés en Habitica! Las siguientes imágenes pueden ser utilizadas para artículos o vídeos sobre Habitica. Para más información, contacta con Siena Leslie a través del mail leslie@habitica.com.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Vídeo", "pkPromo": "Campañas", "pkLogo": "Logotipos", diff --git a/website/common/locales/es/gear.json b/website/common/locales/es/gear.json index 1a4b9fbdff..0db4566b3d 100644 --- a/website/common/locales/es/gear.json +++ b/website/common/locales/es/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tipo", "klass": "Clase", "groupBy": "Agrupar por <%= type %>", - "classBonus": "(Este equipamiento es de tu clase por lo que gana un multiplicador de 1,5 a sus atributos.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armadura de clase", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Espada de Almas Oscuras", "weaponSpecial0Notes": "Se da un banquete con la vida de sus enemigos para alimentar sus golpes endiablados. Aumenta Fuerza por <%= str %>.", "weaponSpecial1Text": "Espada de cristal", - "weaponSpecial1Notes": "Sus brillantes filos cuentan la historia de un heroe. Aumenta todos los atributos en <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "La Vara del Dragon de Stephen Weber", "weaponSpecial2Notes": "¡Siente la potencia del dragón desde su interior! Aumenta Fuerza y Percepción por <%= attrs %> cada una.", "weaponSpecial3Text": "Lucero del Alba Machaca Hitos de Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Martillo Crítico de Aplastar \"Bugs\"", "weaponSpecialCriticalNotes": "Este campeón derrotó a un poderoso enemigo de GitHub que había exterminado a muchos guerreros. Hecho con los huesos de errores, este martillo posee un potente golpe crítico. Aumenta la Fuerza y Percepción en <%= attrs %> cada uno.", "weaponSpecialTakeThisText": "Espada 'Take This'", - "weaponSpecialTakeThisNotes": "Esta espada fue conseguida por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tridente de Poderosas Mareas", "weaponSpecialTridentOfCrashingTidesNotes": "Te da la habilidad de pedir pescado, y también repartir algunas poderosas puñaladas a tus tareas. Aumenta tu Inteligencia en <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Linterna del Bosque-tarea", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "¡Esta espada ligera y curva harán tiras tus tareas a las cintas! Aumenta Fuerza por <%=str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lanza domadora de Yetis", "weaponSpecialYetiNotes": "Esta lanza permite que el usuario comande a cualquier yeti. Incrementa Fuerza en <%= str %>. Edición Limitada Equipo de Invierno de 2013-2014", "weaponSpecialSkiText": "Pértiga del Ski-asesino", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Cayado de hierro", "weaponArmoireIronCrookNotes": "Martillada ferozmente a partir de hierro, este cayado de hierro es bueno para arrear ovejas. Incrementa la Percepción y la Fuerza por <%= attrs %> cada una. Armario encantado: Conjunto de Hierro con Cuernos (Artículo 3 de 3).", "weaponArmoireGoldWingStaffText": "Báculo de Alas de Oro", - "weaponArmoireGoldWingStaffNotes": "Este báculo bate sus alas y las gira continuamente. Suma <%= attrs %> a todos los atributos. Armario encantado: artículo independiente.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Varita de Murciélago", "weaponArmoireBatWandNotes": "¡Esta varita puede convertir a cualquier tarea en un murciélago! Agítala en el aire y ve cómo se van volando. Incrementa la Inteligencia por <%= int %> y la Percepción por <%= per %>. Armario encantado: Artículo Independiente.", "weaponArmoireShepherdsCrookText": "Cayado de Pastor", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armadura de Sombra", "armorSpecial0Notes": "Grita cuando la golpean, siente el dolor de quien la lleva. Aumenta la constitución en <%= con %>", "armorSpecial1Text": "Armadura de cristal", - "armorSpecial1Notes": "Su poder incansable acostumbra al que la lleva al mundano malestar. Aumenta todos los atributos en <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Túnica noble de Jean Chalard", "armorSpecial2Notes": "¡Te hace extra blandito! Aumenta tu constitución e inteligencia en <%= attrs %> cada una.", "armorSpecialTakeThisText": "Armadura 'Take This'", - "armorSpecialTakeThisNotes": "Esta armadura fue conseguida por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armadura de Aletas Oceánica", "armorSpecialFinnedOceanicArmorNotes": "Una armadura delicada, pero que hace tu piel tan dañina al tacto como un coral de fuego. Suma <%= str %> de fuerza.", "armorSpecialPyromancersRobesText": "Ropas de Pyromancer", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armadura de Madera para Elfo", "armorArmoireWoodElfArmorNotes": "Esta armadura de cortezas y hojas te servirá como un duradero camuflaje en el bosque. Aumenta la Percepción en <%= per %>. Armario Encantado: Conjunto Elfo del Bosque (Objeto 2 de 3).", "armorArmoireRamFleeceRobesText": "Ropajes de Lana de Carnero", - "armorArmoireRamFleeceRobesNotes": "Estos ropajes te mantendrán caliente incluso ante la más feroz tormenta de nieve. Aumenta la Constitución en <%= con %> y la Fuerza en <%= str %>. Armario Encantado: Conjunto de Bárbaro de Carnero (2 de 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Vestido de Corazones", "armorArmoireGownOfHeartsNotes": "¡Este vestido tiene todas las florituras! Pero eso no es todo, también aumentará la fortaleza de tu corazón. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Reina de Corazones (Artículo 2 de 3)", "armorArmoireMushroomDruidArmorText": "Armadura de Druida de Champiñón", @@ -735,11 +735,11 @@ "headSpecial0Text": "Casco de Sombras", "headSpecial0Notes": "Sangre y ceniza, lava y obsidiana le dan a este casco su imagen y poder. Aumenta la inteligencia en <%= int %>.", "headSpecial1Text": "Casco de cristal", - "headSpecial1Notes": "La corona preferida de aquellos que lideran con el ejemplo. Aumenta <%= attrs %> todos los atributos.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Casco sin nombre", "headSpecial2Notes": "Un testimonio de aquellos que se sacrificaron sin pedir nada a cambio. Aumenta tanto la inteligencia como la fuerza en <%= attrs %>.", "headSpecialTakeThisText": "Yelmo 'Take This'", - "headSpecialTakeThisNotes": "Este yelmo fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Diadema de coral de fuego", "headSpecialFireCoralCircletNotes": "Esta diadema, diseñada por los mejores alquimistas de Habitica, te permite respirar agua y bucear en busca de tesoros. Suma <%= per %> de percepción.", "headSpecialPyromancersTurbanText": "Turbante de Pirómano", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Yelmo de Madera para Elfo", "headArmoireWoodElfHelmNotes": "Este yelmo de hojas puede parecer frágil, pero te protegerá de las inclemencias del tiempo y de peligrosos enemigos. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Madera para Elfo (Artículo 1 de 3).", "headArmoireRamHeaddressText": "Tocado de Carnero", - "headArmoireRamHeaddressNotes": "Este elaborado yelmo está diseñado para parecerse a la cabeza de un carnero. Aumenta la Constitución en <%= con %> y la Percepción en <%= per %>. Armario Encantado: Conjunto de Bárbaro de Carnero (1 de 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Corona de Corazones", "headArmoireCrownOfHeartsNotes": "¡Esta corona rosada no sólo es llamativa! . También fortalecerá tu corazón contra las tareas más duras. Aumenta la Fuerza en <%= str %>. Armario Encantado: Conjunto de Reina de Corazones (Artículo 1 de 3)", "headArmoireMushroomDruidCapText": "Caperuza de Druida de Champiñón", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Cráneo atormentado", "shieldSpecial0Notes": "Ve más allá del velo de la muerte, y muestra lo que allí se encuentra para asustar a los enemigos. Aumenta Percepción en <%= per %>.", "shieldSpecial1Text": "Escudo de cristal", - "shieldSpecial1Notes": "Rompe flechas y desvía las palabras de los oponentes. Aumenta todos los atributos en <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Escudo 'Take This'", - "shieldSpecialTakeThisNotes": "Este escudo fue conseguido por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Lucero del Alba Machaca Hitos de Mustaine", "shieldSpecialGoldenknightNotes": "¡Encuentros, monstruos, malestar: superados! ¡Machacados! Aumenta la Constitución y la Percepción en <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Escudo de perla lunar", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Halcón posado", "shieldArmoirePerchingFalconNotes": "Un halcón amigo se posa en tu brazo, preparado para abalanzarse sobre tus enemigos. Suma <%= str %> de fuerza. Armario encantado: conjunto de halconero (artículo 3 de 3).", "shieldArmoireRamHornShieldText": "Escudo de Cuerno de Carnero", - "shieldArmoireRamHornShieldNotes": "¡Golpea con este escudo a las Diarias que se te resisten! Aumenta la Constitución y la Fuerza en <%= attrs %> cada uno. Armario Encantado: Conjunto de Bárbaro de Carnero (3 de 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rosa Roja", "shieldArmoireRedRoseNotes": "Esta roja de un rojo profundo huele a encantada. Además, agudizará tu entendimiento. Aumenta Percepción por <%= per %> . Armario Encantado: Artículo Independiente.", "shieldArmoireMushroomDruidShieldText": "Escudo de Druida de Champiñón", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Capa Sigilosa", "backSpecialWonderconBlackNotes": "Hilada de sombras y suspiros. No otorga ningún beneficio. Artículo de Convención Edición especial", "backSpecialTakeThisText": "Alas 'Take This'", - "backSpecialTakeThisNotes": "Estas alas fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Velo Derrapanieves", "backSpecialSnowdriftVeilNotes": "¡Este translúcido velo te hará parecer que estás rodeado por una elegante ráfaga de nieve! No proporciona ningún beneficio. ", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Collar de ébano", "bodySpecialWonderconBlackNotes": "¡Un precioso collar de Ébano! No otorga ningún beneficio. Artículo de Congreso Edición Especial", "bodySpecialTakeThisText": "Hombreras 'Take This'", - "bodySpecialTakeThisNotes": "Estas hombreras fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Poncho Reluciente", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Gafas para la Cabeza", "headAccessoryMystery301405Notes": "\"Las gafas son para los ojos\" dijeron, \"Nadie quiere gafas que solo se puedan llevar en la cabeza\" dijeron. ¡Ja! ¡Demuéstrales que eso no es así! No confiere ningún beneficio. Artículo de suscriptor de agosto de 3015.", "headAccessoryArmoireComicalArrowText": "Flecha Cómica", - "headAccessoryArmoireComicalArrowNotes": "Este extravagante objeto no provee ninguna mejora a tus estadísticas, ¡pero sí que te hace reír! No otorga ningún beneficio. Armario encantado: Artículo Independiente.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Gafas", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Sin Gafas.", diff --git a/website/common/locales/es/generic.json b/website/common/locales/es/generic.json index ff4ce6b5b6..832148f103 100644 --- a/website/common/locales/es/generic.json +++ b/website/common/locales/es/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Expandir barra de herramientas", "collapseToolbar": "Contraer barra de herramientas", - "markdownBlurb": "Habitica emplea el formato Markdown en los mensajes. Para obtener más información, consulta el resumen del formato Markdown.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Mostrar ayuda de formato", "hideFormattingHelp": "Ocultar ayuda de formato", "youType": "Si escribes:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema Airu", "audioTheme_beatscribeNesTheme": "Tema Beatscribe's NES", "audioTheme_arashiTheme": "Tema Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Hacer una pregunta", "reportBug": "Notificar un error", "HabiticaWiki": "La wiki de Habitica", diff --git a/website/common/locales/es/groups.json b/website/common/locales/es/groups.json index 0197f54c69..ea62649a9a 100644 --- a/website/common/locales/es/groups.json +++ b/website/common/locales/es/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "¡No estás autorizado para borrar este mensaje!", "onlyGroupLeaderCanEditTasks": "¡No estás autorizado para manejar las tareas!", "onlyGroupTasksCanBeAssigned": "Sólo pueden ser asignadas tareas del grupo.", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/es/loadingscreentips.json b/website/common/locales/es/loadingscreentips.json index e172cf1393..717161133d 100644 --- a/website/common/locales/es/loadingscreentips.json +++ b/website/common/locales/es/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "¿Hiciste una tarea Diaria ayer pero olvidaste completarla? ¡No te preocupes! Con Registrar Actividad de Ayer, tendrás la oportunidad de marcar lo que hiciste justo antes de empezar tu nuevo día.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Si cumples todas tus tareas diarias, ¡conseguirás un apoyo de día perfecto que mejorará tus atributos el día siguiente!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Puedes invitar a otras personas a los gremios, no solo a grupos.", "tip31": "Echa un vistazo a las listas pre-hechas del gremio \"Library of Tasks and Challenges\" para ver ejemplos de tareas.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/es/npc.json b/website/common/locales/es/npc.json index 6e8e3daa8c..d398e326b4 100644 --- a/website/common/locales/es/npc.json +++ b/website/common/locales/es/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Comprar con", "classGear": "Equipo de clase", "classGearText": "¡Enhorabuena por haber escogido una clase! He añadido armamento básico a tu inventario. ¡Échale un vistazo debajo para equipártelo!", - "classStats": "Éstas son las estadísticas de tu clase; afectan al gameplay. Cada vez que subas de nivel obtendrás un punto para asignar a una estadística en concreto. Mueve el puntero sobre cada estadística para más información.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Asignación automática", - "autoAllocateText": "Si está activada la asignación automática, las estadísticas de tu personaje aumentarán automáticamente de acuerdo con los atributos de tus tareas, que puedes ver en TAREA > Editar > Opciones avanzadas > Atributos. Por ejemplo, si vas al gimnasio a menudo y tu tarea diaria \"Ir al gimnasio\" tiene el atributo \"Fuerza\", ganarás fuerza automáticamente.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Bienvenido al Salón de los Héroes, donde los contribuidores del código abierto de Habitica son honrados. Ya sea mediante código, arte, música, escritura o incluso por simple buena voluntad, ellos han ganado Gemas, equipamiento exclusivo, y prestigiosos títulos. ¡Tú puedes contribuir con Habitica también!", "tourPetsPage": "¡Este es el Establo! Después de alcanzar el nivel 3, cuando completes tus tareas obtendrás huevos de mascota y pociones de eclosión. Cuando eclosiones un huevo en el Mercado, ¡aparecerá aquí! Haz clic en la imagen de una mascota para añadirla a tu avatar. Alimenta a tus mascotas con la comida que obtengas tras el nivel 3 y se convertirán en poderosas monturas.", "tourMountsPage": "Una vez que has alimentado a tu mascota lo suficiente como para que se convierta en una montura, aparecerá aquí. ¡Haz click en una montura para ensillar!", - "tourEquipmentPage": "Aquí es donde guardamos tu equipamiento. El equipo de batalla afecta a los atributos. Si quieres cambiar el equipamiento de tu personaje sin modificar sus atributos, marca \"Llevar disfraz\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Tú ya tienes ese parte del conjunto.", "tourOkay": "¡Muy bien!", "tourAwesome": "¡Estupendo!", diff --git a/website/common/locales/es/pets.json b/website/common/locales/es/pets.json index 003003c4bb..585efcb50d 100644 --- a/website/common/locales/es/pets.json +++ b/website/common/locales/es/pets.json @@ -89,6 +89,18 @@ "rideLater": "Montar más adelante", "petName": "<%= egg(locale) %> <%= potion(locale) %>", "mountName": "<%= mount(locale) %> <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Llave de la perrera", "petKeyPop": "¡Deja a tus mascotas vagar libremente, suéltalas para que comiencen su propia aventura, y vuelve a sentir la emoción de ser Domador de Bestias una vez más!", "petKeyBegin": "Llave de las Perreras: Vive <%= title %> Una Vez Más!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/es/settings.json b/website/common/locales/es/settings.json index d3fe9755f9..a6c3dc8b41 100644 --- a/website/common/locales/es/settings.json +++ b/website/common/locales/es/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nuevo Nombre de Usuario", "dangerZone": "Zona Peligrosa", "resetText1": "¡PELIGRO! Eso resetea muchas partes de tu cuenta. Esto es altamente desalentador, pero algunas personas lo encuentran útil al principio después de jugar durante un tiempo.", - "resetText2": "Perderás todos tus niveles, oro y puntos de experiencia. Todas tus tareas(excepto aquellas de desafíos) serán borradas permanentemente y perderas todos sus datos históricos. Perderás todo tu equipamiento pero serás capaz de volver a comprarlo todo, incluyendo todo el equipamiento de edición limitada o los objetos misteriosos de subscripción que ya posees (necesitarás estar en la clase correcta para volver a comprar el equipamiento específico de clase). Mantendrás tu clase actual, junto con tus mascotas y monturas. Quizás prefieras usar un Orbe de Renacimiento en su lugar, que es un método más seguro y por el cual se preservarán tus tareas y equipamientos.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "¿Seguro? Tu cuenta se eliminará para siempre y nunca podrá recuperarse. Si más tarde quieres volver a usar Habitica, tendrás que crear una nueva cuenta. No se te reembolsarán las gemas que tengas ni las que hayas gastado. Si estás totalmente seguro, escribe tu contraseña en el siguiente cuadro de texto.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/es/subscriber.json b/website/common/locales/es/subscriber.json index 25fce41a54..eb66e7e7ef 100644 --- a/website/common/locales/es/subscriber.json +++ b/website/common/locales/es/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/es/tasks.json b/website/common/locales/es/tasks.json index af420352c1..17d6c8e35f 100644 --- a/website/common/locales/es/tasks.json +++ b/website/common/locales/es/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Notas adicionales", "notes": "Notas", "direction/Actions": "Dirección/acciones", - "advancedOptions": "Opciones avanzadas", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias de Tareas", "taskAliasPopover": "El alias de Tarea puede utilizarse para la integración con programas de terceros. Sólo se pueden utilizar guiones altos y bajos, y caracteres alfanuméricos. El alias de Tarea debe ser único para cada una de tus Tareas.", "taskAliasPlaceholder": "tu-alias-de-Tarea-aquí", "taskAliasPopoverWarning": "ADVERTENCIA: Cambiar este valor impedirá la integración con programas de terceros que utilizan alias de Tareas.", "difficulty": "Dificultad", - "difficultyHelpTitle": "¿Qué dificultad tiene esta tarea?", - "difficultyHelpContent": "Cuanto más difícil sea una Tarea, más Experiencia y Oro ganas al completarla... ¡pero más daño hace si es Diaria o un Mal Hábito!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Fácil", "medium": "Intermedia", "hard": "Difícil", - "attributes": "Atributos", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progreso", "daily": "Tarea diaria", "dailies": "Tareas diarias", @@ -54,6 +55,7 @@ "repeat": "Repetir", "repeats": "Repetir", "repeatEvery": "Repetir cada", + "repeatOn": "Repeat On", "repeatHelpTitle": "¿Con qué frecuencia debería repetirse esta Tarea?", "dailyRepeatHelpContent": "Esta Tarea vencerá cada X días. Puedes establecer ese valor abajo.", "weeklyRepeatHelpContent": "Esta Tarea vencerá en los días marcados abajo. Haz clic en un día para activarlo/desactivarlo.", @@ -61,7 +63,7 @@ "repeatWeek": "Ciertos Días de la Semana", "day": "Día", "days": "Días", - "restoreStreak": "Restaurar Racha", + "restoreStreak": "Adjust Streak", "resetStreak": "Reiniciar Racha", "todo": "tarea pendiente", "todos": "Tareas pendientes", @@ -105,9 +107,9 @@ "streakSingular": "En racha", "streakSingularText": "Ha realizado una racha de 21 días en tareas Diarias", "perfectName": "<%= count %> Días Perfectos", - "perfectText": "Completó todas las tareas Diarias activas durante <%= count %> días. Con este logro se obtiene un apoyo de +nivel/2 en todos los atributos durante el día siguiente. Los niveles por encima de 100 no proporcionan ningún efecto adicional en los apoyos.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Día perfecto", - "perfectSingularText": "Completaste todas las Tareas Diarias activas en un día. Con este logro obtienes un apoyo de +nivel/2 en todos los atributos durante el día siguiente. Niveles por encima de 100 no tienen efectos adicionales en los apoyos.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "¡Has obtenido el logro \"En racha\"! La marca de 21 días marca un hito en la formación de hábitos. ¡Puedes continuar acumulando este logro por cada 21 días adicionales en Diarias u otras!", "fortifyName": "Poción de Fortalecimiento.", "fortifyPop": "Devuelve todas sus tareas a un valor neutral (amarillo), y recupera toda la salud perdida.", @@ -115,6 +117,7 @@ "fortifyText": "La Poción de Fortalecimiento hará que todas tus tareas, salvo las que pertenezcan a algún desafío, vuelvan a su estado neutral (amarillo), como si acabaras de añadirlas. También hará que recuperes toda tu salud. Viene muy bien si tienes muchas tareas rojas con las que el juego te resulta demasiado difícil, o muchas tareas azules que hacen el juego demasiado fácil. Si empezar de nuevo te motiva mucho más, te merecerá la pena invertir unas gemas.", "confirmFortify": "¿Estás seguro?", "fortifyComplete": "Fortificación completada!", + "deleteTask": "Delete this Task", "sureDelete": "¿Estás seguro de que deseas borrar esta Tarea?", "sureDeleteCompletedTodos": "¿Estas seguro que deseas eliminar tus Pendientes completados?", "streakCoins": "¡Bonus de Racha!", @@ -136,7 +139,7 @@ "toDoHelp3": "Descomponiendo una Tarea Pendiente en una lista de elementos más pequeños dará menos miedo, ¡y aumentará tus puntos!", "toDoHelp4": "Para inspirarte, ¡echa un vistazo a estas Tareas Pendientes de ejemplo!", "rewardHelp1": "El equipamiento que compras para tu personaje se guarda en <%= linkStart %>Inventario > Equipamiento<%= linkEnd %>.", - "rewardHelp2": "El Equipamiento afecta a tus Estadísticas (<%= linkStart %>Usuario > Estadísticas<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "El equipamiento especial aparecerá aquí durante los Eventos Mundiales.", "rewardHelp4": "¡No tengas miedo de establecer Recompensas personalizadas! Encuentra algunos ejemplos aquí.", "clickForHelp": "Haz click para obtener ayuda", @@ -168,7 +171,7 @@ "taskRequiresApproval": "La tarea debe ser aprobada antes de que la completes. La aprobación ya ha sido pedida.", "taskApprovalHasBeenRequested": "La aprobacion ha sido enviada", "approvals": "Aprobaciones", - "approvalRequired": "Se requiere Aprobación", + "approvalRequired": "Needs Approval", "repeatZero": "(tarea) Diaria nunca se debe", "repeatType": "Repite tipo", "repeatTypeHelpTitle": "¿Qué tipo de repetición es esta?", diff --git a/website/common/locales/es_419/challenge.json b/website/common/locales/es_419/challenge.json index 00e6fb4e40..cf8e0dd4e3 100644 --- a/website/common/locales/es_419/challenge.json +++ b/website/common/locales/es_419/challenge.json @@ -101,8 +101,8 @@ "addTask": "Añadir tarea", "editChallenge": "Editar Desafío", "challengeDescription": "Descripción del Desafío", - "selectChallengeWinnersDescription": "Escoger ganadores de los participantes del reto", - "awardWinners": "Recompensar a los ganadores", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "¿Quieres eliminar este Desafío?", "deleteChallenge": "Eliminar Desafío", "challengeNamePlaceholder": "¿Cuál es el nombre de tu Desafío?", diff --git a/website/common/locales/es_419/character.json b/website/common/locales/es_419/character.json index b5eba9364b..c3afa133bb 100644 --- a/website/common/locales/es_419/character.json +++ b/website/common/locales/es_419/character.json @@ -60,8 +60,8 @@ "winteryColors": "Colores invernales", "equipment": "Equipamiento", "equipmentBonus": "Equipamiento", - "equipmentBonusText": "Bonus a los atributos proporcionados por tu equipamiento. Revisa la pestaña de Equipamiento en Inventario para seleccionar tu equipo.", - "classBonusText": "Tu clase, la cual será Guerrero, en el caso que no hayas desbloqueado y seleccionado otra clase. Tu clase usa su propio equipamento de manera más eficaz que el de otras clases. El equipamento de tu clase actual da un 50% más de puntos al atributo al que bonifica", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus de clase", "battleGear": "Equipamiento de combate", "battleGearText": "Este es el equipamiento que usas en combate, afecta los resultados cuando interactúas con tus tareas.", @@ -69,9 +69,9 @@ "costume": "Disfraz", "costumeText": "Si prefieres el aspecto de otro equipo al que estás usando, marca la casilla \"Usar Disfraz\" para llevarlo como disfraz mientras usas tu equipo de batalla por debajo.", "useCostume": "Usar Disfraz", - "useCostumeInfo1": "¡Haz click en \"Usar Disfraz\" para equipar a tu avatar sin afectar las estadísticas que tu Equipamiento de combate te da! Esto significa que a tu izquierda puedes equiparte para tener las mejores estadísiticas, y a tu derecha vestir a tu avatar con tus ítems favoritos.", - "useCostumeInfo2": "Una vez que des click en \"Usar Traje\" tu avatar se verá bastante básico... pero no te preocupes! Si miras al lado izquierdo, verás que tu Equipo de Batalla todavía está equipado. ¡Luego puedes dejar volar tu imaginación! Lo que sea que equipes en la derecha no afectará tus estadísticas, pero puede hacer que te veas increíble. Intenta usar diferentes combos, mezclar conjuntos y coordinar tu Traje con tus mascotas, monturas y fondos.

¿Tienes más preguntas? Revisa la página del Traje en la wiki. ¿Encontraste la combinación perfecta? ¡Lúcela en la hermandad Festival de Trajes o alardea en la Taverna!", - "costumePopoverText": "¡Selecciona \"Usar Traje\" para equipar objetos a tu avatar sin afectar las estadísticas de tu Equipo de Batalla! Esto significa que puedes vestir a tu avatar como quieras teniendo tu mejor Equipo de Batalla equipado.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Selecciona esta opción para equipar objetos automáticamente apenas los compres.", "costumeDisabled": "Has desactivado tu disfraz.", "gearAchievement": "¡Has conseguido el logro \"Equipamiento definitivo\" por llegar al máximo conjunto de equipo para una clase! Has conseguido los siguientes conjuntos completos:", @@ -91,18 +91,18 @@ "xp": "PX", "health": "Salud", "allocateStr": "Puntos asignados a Fuerza:", - "allocateStrPop": "Añadir un punto a Fuerza", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Puntos asignados a Constitución:", - "allocateConPop": "Añadir un punto a Constitución", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Puntos asignados a Percepción:", - "allocatePerPop": "Añadir un punto a Percepción", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Puntos asignados a Inteligencia:", - "allocateIntPop": "Añadir un punto a Inteligencia", - "noMoreAllocate": "Ahora que has alcanzado el nivel 100, ya no ganarás más Puntos de Atributo. Puedes seguir subiendo de nivel, o empezar una nueva aventura desde el nivel 1 utilizando la Esfera de Renacimiento, que ahora se encuentra disponible gratuitamente en el Mercado.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Estadísticas del Avatar", "achievs": "Logros", "strength": "Fuerza", - "strengthText": "La Fuerza aumenta la probabilidad de conseguir \"golpes críticos\" aleatorios y el Oro, la Experiencia y la probabilidad de conseguir botín al asestarlos. También ayuda a hacer daño a los monstruos jefe.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitución", "conText": "La Constitución reduce el daño que sufres por Hábitos negativos y Diarias sin cumplir.", "perception": "Percepción", @@ -110,12 +110,12 @@ "intelligence": "Inteligencia", "intText": "La Inteligencia aumenta la Experiencia que recibes y, una vez que hayas desbloqueado las Clases, determina el Maná máximo disponible para las habilidades de clase.", "levelBonus": "Bonus de Nivel", - "levelBonusText": "Cada atributo recibe un bonus de la mitad de (tu Nivel menos 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Puntos asignados", - "allocatedPointsText": "Puntos de atributo que has conseguido y asignado. Asigna puntos usando la columna de Estilo de Personaje.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Asignados", "buffs": "Mejoras", - "buffsText": "Bonus temporales a los atributos dados por las habilidades y los logros. Éstos desaparecen cuando termina el día. Las habilidades que has desbloqueado aparecen en la lista de Recompensas de tu página de Tareas.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Creación de personaje", "class": "Clase", "experience": "Experiencia", @@ -125,23 +125,23 @@ "mage": "Mago", "wizard": "Mago", "mystery": "Misterio", - "changeClass": "Cambiar clase, devolver puntos de atributo", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Para cambiar de clase, debes ser al menos nivel 10.", "changeClassConfirmCost": "¿Estás seguro de que quieres cambiar tu clase por 3 Gemas?", "invalidClass": "Clase Inválida. Por favor especifica 'guerrero', 'granuja', 'hechicero', o 'sanador'", - "levelPopover": "Con cada nivel consigues un punto para asignar a un atributo de tu elección. Lo puedes asignar manualmente o dejar que el juego decida por ti usando una de las opciones de Asignación Automática.", - "unallocated": "Puntos de Atributo no asignados", - "haveUnallocated": "Tienes <%= points %> Punto(s) de Atributo no asignado(s).", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Asignación Automática", - "autoAllocationPop": "Asigna puntos en los atributos de acuerdo a tus preferencias cuando subes de nivel.", - "evenAllocation": "Distribuir los puntos uniformemente", - "evenAllocationPop": "Asignar la misma cantidad de puntos a cada atributo.", - "classAllocation": "Distribuir los puntos basándose en la clase", - "classAllocationPop": "Asignar más puntos a los atributos importantes para tu clase.", - "taskAllocation": "Distribuir los puntos según la actividad de tus tareas", - "taskAllocationPop": "Asigna los puntos según las categorías asociadas con las tareas que completas: Físicas (FUE), Mentales (INT), Sociales (CON) y Otras (PER).", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuir puntos no asignados", - "distributePointsPop": "Asigna los puntos no distribuidos según el esquema de asignación seleccionado.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Los Guerreros consiguen más y mejores \"golpes críticos\", los cuales otorgan bonus de Oro, Experiencia y probabilidad de botín al completar una tarea. También hacen graves daños a los monstruos jefes. ¡Juega como un Guerrero si te motivan las recompensas impredecibles como al ganar la lotería o si deseas ser la fuente de daño en las Misiones!", "wizardText": "Los magos aprenden fácilmente, ganando Experiencia y Niveles más rápido que las otras clases. También tienen una gran cantidad de Maná para usar habilidades especiales. Juega como Mago si disfrutas de los aspectos de juego tácticos de Habitica, o si te sientes fuertemente motivado por subir de nivel y desbloquear características avanzadas.", "mageText": "Los Magos aprenden rápidamente, ganando Experiencia y Niveles más rápido que otras clases. También reciben mucho Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas los aspectos tácticos de Habitica y si subir de nivel y desbloquear características avanzadas del juego te motiva!", @@ -161,7 +161,7 @@ "respawn": "¡Reaparecer!", "youDied": "¡Has muerto!", "dieText": "Has perdido un Nivel, todo tu Oro, y una pieza de Equipamiento al azar. ¡Levántate Habitero e inténtalo otra vez! ¡Domina esos Hábitos negativos, mantente atento para cumplir las Diarias y mantén a la muerte a raya con una Poción de Salud cuando flaqueas!", - "sureReset": "¿Estás seguro? Esto reiniciará la clase de tu personaje y los puntos asignados (los recuperarás todos para re-asignarlos), y te costará 3 Gemas.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "¿Comprar por <%= cost %> Gemas?", "purchaseForHourglasses": "Compar por <%= cost %> Relojes de Arena?", "notEnoughMana": "No tienes maná suficiente.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Mostrar asignación de estadísticas", - "hideQuickAllocation": "Ocultar asignación de estadísticas", - "quickAllocationLevelPopover": "Cada nivel te otorga un punto para asignarlo al atributo de tu elección. Puedes hacerlo manualmente, o puedes dejar que el juego decida por ti usando uno de las opciones de Asignación Automática encontradas en Icono del Usuario > Estadísticas.", - "invalidAttribute": "\"<%= attr %>\" no es un atributo válido.", - "notEnoughAttrPoints": "No tienes suficientes Puntos de Atributo.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Estilo", "facialhair": "Cara", "photo": "Foto", diff --git a/website/common/locales/es_419/faq.json b/website/common/locales/es_419/faq.json index de77c2ba09..409966f74c 100644 --- a/website/common/locales/es_419/faq.json +++ b/website/common/locales/es_419/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "En el nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto.) Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los Guerreros pueden hacer daño fácilmente a los Jefes, resistir más daño de sus tareas y ayudar a que su Equipo sea más fuerte. Los Magos también pueden hacer daño a los Jefes con facilidad, además de subir rápidamente de nivel y restaurar la Maná de su Equipo. Los Pícaros son los que más oro obtienen y más botines encuentran, y pueden ayudar a que su Equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a los miembros de su Equipo.\n\nSi no quieres elegir una Clase inmediatamente -- por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual -- puedes hacer clic en \"Decidir más tarde\" y elegir más tarde desde Menú > Elegir Clase.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "¿Qué es la barra azul que aparece en la Cabecera a partir del nivel 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivell 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.", "androidFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste tu clase es tu barra de maná. A medida que continúes subiendo de nivel desbloquearás habilidades especiales que tendrás que pagar con maná para ser utilizadas. Cada clase tiene habilidades diferentes, las cuales aparecerán luego del nivel 11 en Menú > Habilidades. A diferencia de tu barra de salud, la de maná no se reinicia cuando subes de nivel. Pero ganas maná al completar buenos hábitos, tareas diarias y tareas pendientes, de la misma forma, lo pierdes cuando caes en malos hábitos. También ganarás maná durante la noche -- mientras más tareas diarias hayas completado más ganarás.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/es_419/front.json b/website/common/locales/es_419/front.json index ff68ec8777..d708367775 100644 --- a/website/common/locales/es_419/front.json +++ b/website/common/locales/es_419/front.json @@ -86,7 +86,7 @@ "landingend": "¿Todavía no estás convencido?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "El problema con la mayoría de aplicaciones de productividad que hay en el mercado es que no ofrecen ningún incentivo para seguir usándolas. ¡Habitica corrige este error convirtiendo el formar hábitos en algo divertido! Al recompensarte por tus éxitos y penalizarte por tus fracasos, Habitica ofrece motivación externa para completar tus actividades cada día.", - "landingp2": "Cada vez que refuerces un hábito positivo, completas una tarea diaria o te encargas de una antigua tarea pendiente, Habitica te recompensa con puntos de experiencia y oro. A medida que vas ganando experiencia subes de nivel, mejorando tus estadísticas y desbloqueando más funciones, como clases y mascotas. El oro se puede gastar en objetos que cambian tu experiencia del juego o en recompensas personalizadas que tú has creado para motivarte. Cuando incluso los más pequeños éxitos te dan una recompensa inmediata, tienes menos tendencia a procrastinar.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Recompensa inmediata", "landingp3": "Cuando recaes en un mal hábito o no logras completar una de tus tareas diarias, pierdes salud. Si tu salud baja demasiado, pierdes parte del progreso que has hecho. Al proveer consecuencias inmediatas, Habitica puede ayudarte a abandonar malos hábitos y ciclos de procrastinación antes de que causen problemas en el mundo real.", "landingp3header": "Consecuencias", @@ -107,11 +107,11 @@ "marketing1Lead3": "For some, it's the gamble that motivates them: a system called \"stochastic rewards.\" Habitica accommodates all reinforcement and punishment styles: positive, negative, predictable, and random.", "marketing2Header": "Compite con tus amigos, únete a grupos de interés", "marketing2Lead1Title": "Productividad Social", - "marketing2Lead1": "While you can play Habitica solo, the lights really turn on when you start collaborating, competing, and holding each other accountable. The most effective part of any self-improvement program is social accountability, and what better an environment for accountability and competition than a video game?", + "marketing2Lead1": "Aunque puedes jugar en Habitica por tu cuenta, las cosas se tornan más interesantes cuando empiezas a colaborar, competir, y a hacer responsables de sus hábitos a tus amigos. La parte más importante de cualquier programa de superación personal es la responsabilidad social, y ¿qué mejor ambiente para la responsabilidad social y la competitividad que un videojuego?", "marketing2Lead2Title": "Lucha contra Monstruos.", "marketing2Lead2": "¿Que es un juego de rol sin batallas? Pelea contra monstruos junto con tu grupo. Los monstruos \"no perdonan\" - ¡Un día que faltes al gimnasio es un día que el monstruo lastima a *todos*!", "marketing2Lead3Title": "Rétense el Uno al Otro", - "marketing2Lead3": "Challenges let you compete with friends and strangers. Whoever does the best at the end of a challenge wins special prizes.", + "marketing2Lead3": "Los desafíos te permiten competir con tus amigos y con extraños. El que hace lo mejor al final de un desafío gana premios especiales.", "marketing3Header": "Aplicaciones y extensiones", "marketing3Lead1": "The **iPhone & Android** apps let you take care of business on the go. We realize that logging into the website to click buttons can be a drag.", "marketing3Lead2Title": "Integraciones", @@ -140,7 +140,24 @@ "playButtonFull": "Ingresa a Habitica", "presskit": "Paquete de prensa", "presskitDownload": "Descargar todas las imágenes:", - "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "presskitText": "¡Gracias por tu interés en Habitica! Las siguientes imágenes pueden ser usadas para artículos o vídeos sobre Habitica. Para mas información, por favor ponte en contacto con Siena Leslie a través de <%= pressEnquiryEmail %>", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promociones", "pkLogo": "Logotipos", @@ -267,7 +284,7 @@ "passwordResetEmailHtml": "If you requested a password reset for <%= username %> on Habitica, \">click here to set a new one. The link will expire after 24 hours.

If you haven't requested a password reset, please ignore this email.", "invalidLoginCredentialsLong": "Uh-oh - your email address / login name or password is incorrect.\n- Make sure they are typed correctly. Your login name and password are case-sensitive.\n- You may have signed up with Facebook or Google-sign-in, not email so double-check by trying them.\n- If you forgot your password, click \"Forgot Password\".", "invalidCredentials": "No hay ninguna cuenta que use esas credenciales.", - "accountSuspended": "Account has been suspended, please contact <%= communityManagerEmail %> with your User ID \"<%= userId %>\" for assistance.", + "accountSuspended": "Esta cuenta ha sido suspendida, por favor contacta a <%= communityManagerEmail %> con tu ID de usuario \"<%= userId %>\" para recibir asistencia. ", "unsupportedNetwork": "This network is not currently supported.", "cantDetachSocial": "Account lacks another authentication method; can't detach this authentication method.", "onlySocialAttachLocal": "Autenticación local solo puede ser añadida a una cuenta social.", @@ -279,14 +296,14 @@ "signUpWithSocial": "Inicia sesión con <%= social %>", "loginWithSocial": "Acceder usando <%= social %>", "confirmPassword": "Confirma contraseña.", - "usernamePlaceholder": "e.g., HabitRabbit", - "emailPlaceholder": "e.g., rabbit@example.com", - "passwordPlaceholder": "e.g., ******************", + "usernamePlaceholder": "ej. ConejodelHabito", + "emailPlaceholder": "ej. conejo@ejemplo.com", + "passwordPlaceholder": "ej. ******************", "confirmPasswordPlaceholder": "¡Asegúrate de que sea la misma contraseña!", - "joinHabitica": "Join Habitica", - "alreadyHaveAccountLogin": "Already have a Habitica account? Log in.", - "dontHaveAccountSignup": "Don’t have a Habitica account? Sign up.", - "motivateYourself": "Motivate yourself to achieve your goals.", + "joinHabitica": "Unirse a Habitica", + "alreadyHaveAccountLogin": "¿Ya tienes una cuenta de Habitica? Ingresar", + "dontHaveAccountSignup": "¿No tienes una cuenta de Habitica? Registrarse", + "motivateYourself": "Motívate a ti mismo para lograr tus metas.", "timeToGetThingsDone": "It's time to have fun when you get things done! Join over 2.5 million Habiticans and improve your life one task at a time.", "singUpForFree": "Regístrate gratis", "or": "OR", diff --git a/website/common/locales/es_419/gear.json b/website/common/locales/es_419/gear.json index 4aaed9a32b..390626a600 100644 --- a/website/common/locales/es_419/gear.json +++ b/website/common/locales/es_419/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tipo", "klass": "Clase", "groupBy": "Agrupar por <%= type %>", - "classBonus": "(Este objeto coincide con tu clase, por lo que tiene un multiplicador adicional de 1.5)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armadura de Clase", "featuredset": "Conjunto Destacado <%= name %>", "mysterySets": "Conjuntos Misteriosos", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Espada de Almas Oscuras", "weaponSpecial0Notes": "Se deleita con la esencia de vida de sus enemigos para impulsar sus golpes malvados. Incrementa la Fuerza por <%= str %>.", "weaponSpecial1Text": "Espada de Cristal", - "weaponSpecial1Notes": "Sus facetas brillantes cuentan la historia de un héroe. Incrementa todos los atributos por <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Bastón del Dragón de Stephen Weber", "weaponSpecial2Notes": "¡Siente la potencia del dragón desde su interior! Incrementa la Fuerza y la Percepción por <%= attrs %> cada una.", "weaponSpecial3Text": "Lucero del Alba Maja-Mojón de Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Martillo Crítico Aplasta-Errores", "weaponSpecialCriticalNotes": "Este campeón derrotó a un poderoso enemigo de GitHub donde muchos guerreros habían perecido. Hecho con los huesos del Error, este martillo inflige un poderoso golpe crítico. Aumenta la Fuerza y Percepción en <%= attrs %> cada uno.", "weaponSpecialTakeThisText": "Toma esta espada", - "weaponSpecialTakeThisNotes": "Esta espada fue obtenida por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tridente de Mareas Tempestuosas", "weaponSpecialTridentOfCrashingTidesNotes": "Te da la habilidad de dar órdenes a los peces, y también de atravesar con fuerza a tus tareas. Incrementa la Inteligencia por <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Faro del bosque de las tareas", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "¡Esta ligera y curva espada hara trizas tus tareas! Incrementa la fuerza por <%= str %>.", "weaponSpecialAetherCrystalsText": "Cristales de Éter", - "weaponSpecialAetherCrystalsNotes": "Estos brazaletes y cristales alguna vez pertenecieron a la mismísima Classmaestre Perdida. Incremente todos los atributos en <%= attrs %>. ", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lanza Domadora de Yetis", "weaponSpecialYetiNotes": "Esta lanza permite al usuario dar órdenes a cualquier yeti. Incrementa la Fuerza por <%= str %>. Equipamiento de Edición Limitada de Invierno 2013-2014.", "weaponSpecialSkiText": "Bastón de Esquia-sesino", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Cayado de Hierro", "weaponArmoireIronCrookNotes": "Martillada ferozmente a partir de hierro, este cayado de hierro es bueno para arrear ovejas. Incrementa la Percepción y la Fuerza por <%= attrs %> cada una. Armario Encantado: Conjunto de Hierro con Cuernos (Artículo 3 de 3).", "weaponArmoireGoldWingStaffText": "Báculo de Ala de Oro", - "weaponArmoireGoldWingStaffNotes": "Las alas de este báculo aletean y se retuercen constantemente. Incrementa todos los atributos por <%= attrs %> cada uno. Armario Encantado: Artículo Independiente.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Varita de Murciélago", "weaponArmoireBatWandNotes": "¡Esta varita puede convertir a cualquier tarea en un murciélago! Agítala en el aire y ve cómo se van volando. Incrementa la Inteligencia por <%= int %> y la Percepción por <%= per %>. Armario Encantado: Artículo Independiente.", "weaponArmoireShepherdsCrookText": "Cayado de Pastor", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armadura de Sombra", "armorSpecial0Notes": "Grita al ser golpeada, ya que siente el dolor en lugar de quien la lleva. Incrementa la Constitución por <%= con %>.", "armorSpecial1Text": "Armadura de Cristal", - "armorSpecial1Notes": "Su poder incansable fortifica al usuario contra el malestar cotidiano. Incrementa todos los atributos por <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Túnica Noble de Jean Chalard", "armorSpecial2Notes": "¡Te vuelve extra esponjoso! Incrementa la Constitución y la Inteligencia por <%= attrs %> cada una.", "armorSpecialTakeThisText": "Toma esta armadura", - "armorSpecialTakeThisNotes": "Esta armadura fue obtenida por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armadura Oceánica con Aletas", "armorSpecialFinnedOceanicArmorNotes": "Aunque delicada, esta armadura vuelve a tu piel tan nociva al tacto como un coral de fuego. Incrementa la Fuerza por <%= str %>.", "armorSpecialPyromancersRobesText": "Túnica de un piromántico", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armadura de Bosque Élfico", "armorArmoireWoodElfArmorNotes": "Esta armadura de corteza y hojas te servirá como un camuflaje duradero en el bosque. Aumenta la Percepción en <%= per %>. Armario Encantado: Conjunto de Bosque Élfico (Artículo 2 de 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Yelmo de Sombra", "headSpecial0Notes": "La sangre y la ceniza, la lava y la obsidiana le dan a este casco su simbolismo y su poder. Incrementa la Inteligencia por <%= int %>.", "headSpecial1Text": "Yelmo de Cristal", - "headSpecial1Notes": "La corona preferida de los que predican con el ejemplo. Incrementa todos los atributos por <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Yelmo sin Nombre", "headSpecial2Notes": "Un testimonio a quienes fueron generosos sin pedir nada a cambio. Incrementa la Inteligencia y Fuerza por <%= attrs %> cada una.", "headSpecialTakeThisText": "Llevate Este Casco", - "headSpecialTakeThisNotes": "Este casco fue obtenido por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Diadema de Coral de Fuego", "headSpecialFireCoralCircletNotes": "¡Esta diadema, diseñada por los mejores alquimistas de Habitica, te permite respirar agua y bucear en busca de tesoros! Incrementa la Percepción por <%= per %>.", "headSpecialPyromancersTurbanText": "Turbante de un piromántico", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Yelmo de Bosque Élfico", "headArmoireWoodElfHelmNotes": "Este yelmo de hojas puede parecer delicado, pero te protegerá de las inclemencias del tiempo y de peligrosos enemigos. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Bosque Élfico (Artículo 1 de 3).", "headArmoireRamHeaddressText": "Tocado de carnero", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Corona de corazones", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Cráneo Atormentado", "shieldSpecial0Notes": "Ve más allá del velo de la muerte, y muestra lo que encuentra allí para hacer temer a los enemigos. Incrementa la Percepción por <%= per %>.", "shieldSpecial1Text": "Escudo de Cristal", - "shieldSpecial1Notes": "Destroza flechas y desvía las palabras de los detractores. Incrementa todos los atributos por <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Toma este escudo", - "shieldSpecialTakeThisNotes": "Este escudo fue obtenido por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Lucero del Alba Maja-Mojón de Mustaine", "shieldSpecialGoldenknightNotes": "Multitudes, monstruos, malestar: ¡manejados! ¡Machácalos! Incrementa la Constitución y la Percepción por <%= attrs %> cada una.", "shieldSpecialMoonpearlShieldText": "Escudo de Perla Lunar", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Halcón Posado", "shieldArmoirePerchingFalconNotes": "Un Halcón amigo se posa en tu brazo, preparado para arremeter contra tus enemigos. Incrementa la Fuerza en<%= str %>. Armario Encantado:Conjunto Halconero(Objeto 3 de 3)", "shieldArmoireRamHornShieldText": "Escudo de cuerno de carnero", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rosa roja", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Capa Furtiva", "backSpecialWonderconBlackNotes": "Tejida a partir de sombras y susurros. No otorga ningún beneficio. Artículo de Convención de Edición Especial.", "backSpecialTakeThisText": "Toma Estas Alas", - "backSpecialTakeThisNotes": "Estas alas fueron obtenidas por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Collar de Ébano", "bodySpecialWonderconBlackNotes": "¡Un atractivo collar de ébano! No otorga ningún beneficio. Artículo de Convención de Edición Especial.", "bodySpecialTakeThisText": "Toma estas Hombreras", - "bodySpecialTakeThisNotes": "Estas hombreras fueron obtenidas por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Pequeña Capa Brillante", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Gafas para la Cabeza", "headAccessoryMystery301405Notes": "\"Las gafas son para tus ojos\", dijeron. \"Nadie quiere gafas que sólo se puedan usar sobre la cabeza\", dijeron. ¡Ja! ¡Claramente les demostraste que estaban equivocados! No otorgan ningún beneficio. Artículo de Suscriptor de Agosto 3015.", "headAccessoryArmoireComicalArrowText": "Flecha Cómica", - "headAccessoryArmoireComicalArrowNotes": "Este extravagante objeto no provee ninguna mejora a tus estadísticas, ¡pero sí que te hace reír! No otorga ningún beneficio. Armario Encantado: Artículo Independiente.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Accesorios para ojos", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Sin accesorios para ojos", diff --git a/website/common/locales/es_419/generic.json b/website/common/locales/es_419/generic.json index 58905b9d28..ea5d2b009f 100644 --- a/website/common/locales/es_419/generic.json +++ b/website/common/locales/es_419/generic.json @@ -33,7 +33,7 @@ "showLess": "Mostrar menos ", "expandToolbar": "Abrir barra de herramientas", "collapseToolbar": "Cerrar barra de herramientas", - "markdownBlurb": "Habitica utiliza Markdown para dar formato a los mensajes. Visita la Guía de Markdown para obtener mayor información.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Mostrar ayuda para dar formato", "hideFormattingHelp": "Ocultar ayuda para dar formato", "youType": "Si escribes:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema de Airu", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Hacer una pregunta", "reportBug": "Reportar un error", "HabiticaWiki": "La Wiki de Habitica", diff --git a/website/common/locales/es_419/groups.json b/website/common/locales/es_419/groups.json index 5c68e30021..0042ec6f1b 100644 --- a/website/common/locales/es_419/groups.json +++ b/website/common/locales/es_419/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "¡No autorizado a eliminar este mensaje!", "onlyGroupLeaderCanEditTasks": "¡No autorizado para administrar tareas!", "onlyGroupTasksCanBeAssigned": "Solo las tareas grupales pueden ser asignadas.", + "assignedTo": "Assigned To", "assignedToUser": "Asignada a <%= userName %>", "assignedToMembers": "Asignado a los miembros <%= userCount %>", "assignedToYouAndMembers": "Asignado a ti y <%= userCount %>miembros", diff --git a/website/common/locales/es_419/loadingscreentips.json b/website/common/locales/es_419/loadingscreentips.json index 5d6c290416..7fbc8872ab 100644 --- a/website/common/locales/es_419/loadingscreentips.json +++ b/website/common/locales/es_419/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "¿Hiciste una Tarea Diaria ayer pero olvidaste marcarla como hecha? ¡No te preocupes! Con Registrar la Actividad de Ayer, tendrás una oportunidad de marcar lo que hiciste antes de comenzar tu nuevo día.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Completa todos tus asistencias para obtener un dia pulido y perfecto que incremente tus estadisticas.", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Tu puedes invitar personas al gremio, no solo del equipo.", "tip31": "Revisa las listas pre-hechas en el gremio de la Biblioteca de tareas y desafíos para tareas de ejemplo.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/es_419/npc.json b/website/common/locales/es_419/npc.json index 1f8af0ee69..e745dc866f 100644 --- a/website/common/locales/es_419/npc.json +++ b/website/common/locales/es_419/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Comprar usando", "classGear": "Equipamiento de Clase", "classGearText": "¡Felicitaciones por haber escogido una clase! He añadido tu nueva arma básica a tu inventario. ¡Écha una mirada abajo para equiparla!", - "classStats": "Éstas son las estadísticas de tu clase; afectan el estilo de juego. Cada vez que subes de nivel, obtienes un punto para asignarle a alguna estadística en particular. Coloca el cursor sobre cada estadística para más información.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Asignación automática", - "autoAllocateText": "Si marcas 'Asignación Automática', tu avatar gana puntos automáticamente basado en los atributos de tus Tareas, las cuales puedes encontrar en TAREA > Editar > Avanzado > Atributos. Por ejemplo, si vas seguido al gimnasio y tu Diaria 'Gimnasio' está asignada al atributo 'Fuerza', ganarás Fuerza automáticamente.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Habilidades", "spellsText": "Ahora puedes desbloquear habilidades específicas a una clase. Verás la primera en el nivel 11. Tu maná se repondrá a 10 puntos por día, más 1 punto por cada Pendiente completado.", "skillsTitle": "Habilidades", @@ -136,7 +136,7 @@ "tourHallPage": "Bienvenido al Salón de los Héroes, donde los colaboradores del código abierto de Habitica son honrados. Ya sea a través de código, arte, música, escritura o solamente ayudando, ellos han ganado gemas, equipamiento exclusivo y prestigiosos títulos. ¡Tú también puedes contribuir a Habitica!", "tourPetsPage": "¡Este es el Establo! Al llegar al nivel 3 podrás recolectar huevos de mascota y pociones de nacimiento mientras vas completando tareas. Cuando hagas nacer una mascota, ¡aparecerá aquí! Haz clic en la imagen de una mascota para agregarla a tu avatar. ¡Aliméntala con comida que encuentres después del nivel 3 y crecerán a ser poderosos animales de montura!", "tourMountsPage": "Tu mascota va a aparecer acá una vez que la hayas alimentado suficiente para pasar a ser una montura. ¡Cliquea en una montura para montarla!", - "tourEquipmentPage": "¡Aquí es donde se guarda tu equipamiento! Tu Equipamiento de Batalla afecta tus estadísticas. Si quieres lucir un equipamiento distinto sin afectar tus estadísticas, utiliza la opción \"Usar disfraz\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Ya posees esa pieza de equipamiento. ", "tourOkay": "¡Okay!", "tourAwesome": "¡Genial!", diff --git a/website/common/locales/es_419/pets.json b/website/common/locales/es_419/pets.json index 2bfd200323..4091435d2c 100644 --- a/website/common/locales/es_419/pets.json +++ b/website/common/locales/es_419/pets.json @@ -89,6 +89,18 @@ "rideLater": "Montar Más Tarde", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Llave de la Caseta", "petKeyPop": "¡Suelta a tus mascotas, libéralas para que comiencen su propia aventura y siente de nuevo la emoción de ser el Maestro de las Bestias!", "petKeyBegin": "Llave de la Caseta: ¡Experimenta el logro <%= title %> una vez más!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Dale clic a una mascota para darle <%= foodName %> ¡Ve como crece!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/es_419/settings.json b/website/common/locales/es_419/settings.json index aec41b692b..5ae4f6b15d 100644 --- a/website/common/locales/es_419/settings.json +++ b/website/common/locales/es_419/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nuevo nombre de usuario", "dangerZone": "Zona peligrosa", "resetText1": "¡AVISO! Esto reinicia muchas partes de tu cuenta. Esto no es recomendable, pero ha resultado útil para algunas personas al principio después de jugar con el sitio web por un corto tiempo.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "¿Estás seguro? ¡Esto borrará tu cuenta para siempre, y no podrá ser recuperada! Necesitarás registrar una cuenta nueva para volver a usar Habitica. Las Gemas no serán reembolsadas. Si estás absolutamente seguro escribe tu contraseña en la caja de texto de abajo.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/es_419/subscriber.json b/website/common/locales/es_419/subscriber.json index 68360e701c..57b247bf22 100644 --- a/website/common/locales/es_419/subscriber.json +++ b/website/common/locales/es_419/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/es_419/tasks.json b/website/common/locales/es_419/tasks.json index 603ad5f27d..04253ba652 100644 --- a/website/common/locales/es_419/tasks.json +++ b/website/common/locales/es_419/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Notas adicionales", "notes": "Notas", "direction/Actions": "Dirección/Acciones", - "advancedOptions": "Opciones avanzadas", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias de la tarea.", "taskAliasPopover": "El alias de la tarea, puede ser utilizado para la integracion con aplicaciones de terceros. Solo guiónes, guion bajo y caracteres alfa-numericos son soportados. El alias de la tarea, debe ser unico para cada tarea.", "taskAliasPlaceholder": "Los-alias-de-tus-tareas-aqui", "taskAliasPopoverWarning": "PELIGRO: Cambiar este valor, hará que cualquiera integración de aplicaciónes de terceros, que dependen de el alias de la tarea, deje de funcionar.", "difficulty": "Dificultad", - "difficultyHelpTitle": "¿Qué tan difícil es esta tarea?", - "difficultyHelpContent": "Cuanto más difícil sea la tarea, mayor será la cantidad de Experiencia y Oro que recibas cuando la tildes... ¡pero hará más daño si es parte de una Diaria o un Mal Hábito!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Insignificante", "easy": "Fácil", "medium": "Intermedio", "hard": "Difícil", - "attributes": "Atributos", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progreso", "daily": "Diaria", "dailies": "Diarias", @@ -54,6 +55,7 @@ "repeat": "Repetir", "repeats": "Repeats", "repeatEvery": "Repetir cada", + "repeatOn": "Repeat On", "repeatHelpTitle": "¿Qué tan seguido debe ser repetida esta tarea?", "dailyRepeatHelpContent": "Esta tarea vencerá cada X días. Puedes ajustar ese valor abajo.", "weeklyRepeatHelpContent": "Esta tarea estará prevista para los días resaltados abajo. Haz clic en un día para activarlo/desactivarlo.", @@ -61,7 +63,7 @@ "repeatWeek": "En ciertos días de la semana", "day": "Día", "days": "Días", - "restoreStreak": "Restaurar racha", + "restoreStreak": "Adjust Streak", "resetStreak": "Resetear racha", "todo": "Pendiente", "todos": "Pendientes", @@ -105,9 +107,9 @@ "streakSingular": "Buena Racha", "streakSingularText": "Ha completado una racha de 21 días en una tarea Diaria", "perfectName": "<%= count %> Días perfectos", - "perfectText": "Ha completado todas las tareas diarias activas en <%= count %> días. Con este logro recibes una mejora de +nivel/2 para el día siguiente. Los niveles superiores a 100 no tienen ningún efecto adicional en las mejoras.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Día Perfecto", - "perfectSingularText": "Ha completado todas las Diarias activas durante un día. Con este logro consigues una mejora de +nivel/2 a todos los atributos durante el día siguiente. Los niveles mayores a 100 no tienen ningún efecto adicional sobre las mejoras.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "¡Has obtenido el Logro \"Buena Racha\"! El récord de 21 días es un escalón importante para la formación de hábitos. ¡Puedes seguir amontonando este Logro por cada 21 días adicionales en esta Diaria o en cualquier otra!", "fortifyName": "Poción de Fortalecimiento", "fortifyPop": "Devuelve todas tus tareas a un valor neutral (amarillo), y recupera toda la salud perdida.", @@ -115,6 +117,7 @@ "fortifyText": "Fortalecer devuelve todas tus tareas, excepto las de desafíos, a un valor neutral (amarillo), como si las acabaras de añadir, y llena tu salud a tope. Esto es genial si todas tus tareas rojas hacen muy difícil el juego, o si todas tus tareas azules lo vuelven demasiado fácil. Si empezar de cero suena mucho más motivador, ¡gasta las gemas y tómate un respiro!", "confirmFortify": "¿Estás seguro?", "fortifyComplete": "¡Fortalecimiento completado!", + "deleteTask": "Delete this Task", "sureDelete": "¿Estas seguro de que quieres eliminar esta tarea?", "sureDeleteCompletedTodos": "Estas seguro de querer eliminar tus completados, de tu lista de pendientes?", "streakCoins": "¡Bonus de racha!", @@ -136,7 +139,7 @@ "toDoHelp3": "Dividir una Pendiente en una lista de control con ítems más pequeños la hará menos desalentadora ¡e incrementará los puntos que ganes!", "toDoHelp4": "¡Para inspirarte, echa un vistazo a estos ejemplos de Pendientes!", "rewardHelp1": "El Equipamiento que compras para tu avatar es guardado en <%= linkStart %>Inventario > Equipamiento<%= linkEnd %>.", - "rewardHelp2": "El Equipamiento afecta tus estadísticas (<%= linkStart %>Avatar > Estadísticas<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Equipamiento especial aparecerá aquí durante Eventos Globales.", "rewardHelp4": "¡No tengas miedo de crear Recompensas personalizadas! Echa un vistazo a algunos ejemplos aquí.", "clickForHelp": "Clic para obtener ayuda", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Esta tarea debe ser aprovada antes de que la puedas completar. La aprobación ya ha sido solicitada.", "taskApprovalHasBeenRequested": "La aprobación ha sido solicitada", "approvals": "Aprobaciones", - "approvalRequired": "Aprobación requerida", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/fr/challenge.json b/website/common/locales/fr/challenge.json index c8d69313da..5d081dcf0d 100644 --- a/website/common/locales/fr/challenge.json +++ b/website/common/locales/fr/challenge.json @@ -101,8 +101,8 @@ "addTask": "Ajouter une tâche", "editChallenge": "Modifier le défi", "challengeDescription": "Description du défi", - "selectChallengeWinnersDescription": "Sélectionnez les vainqueurs parmi les participants", - "awardWinners": "Vainqueur du prix", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Voulez-vous supprimer ce défi ?", "deleteChallenge": "Supprimer le défi", "challengeNamePlaceholder": "Quel est le nom de votre défi ?", diff --git a/website/common/locales/fr/character.json b/website/common/locales/fr/character.json index d7af25da44..4962a554a5 100644 --- a/website/common/locales/fr/character.json +++ b/website/common/locales/fr/character.json @@ -60,8 +60,8 @@ "winteryColors": "Couleurs hivernales", "equipment": "Équipement", "equipmentBonus": "Équipement", - "equipmentBonusText": "Bonus d'attribut issus de votre tenue de combat. Voir l'onglet Équipement dans l'Inventaire pour choisir votre équipement.", - "classBonusText": "Votre classe (Guerrier, si vous n'avez pas débloqué ou sélectionné d'autre classe) utilise mieux son équipement spécifique que celui d'autres classes. Le bonus conféré par l'équipement spécifique à votre classe actuelle est augmenté de 50%.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus de classe", "battleGear": "Tenue de combat", "battleGearText": "Voici l'équipement que vous portez au combat ; il affecte les chiffres obtenus lorsque vous interagissez avec vos tâches.", @@ -69,9 +69,9 @@ "costume": "Costume", "costumeText": "Si vous préférez l'apparence d'un équipement différent de celui que vous avez équipé, choisissez \"Utiliser un costume\" pour porter en costume le look de votre choix, tout en conservant les bonus de votre tenue de combat.", "useCostume": "Utiliser un costume", - "useCostumeInfo1": "Cliquez sur \"Utiliser un costume\" pour mettre des vêtements à votre avatar sans modifier les statistiques de votre tenue de combat ! Vous pouvez donc vous armer des meilleures statistiques à gauche et déguiser votre avatar avec l'équipement à droite.", - "useCostumeInfo2": "Lorsque vous cliquez sur \"Utiliser un costume\", votre avatar aura l'air plutôt basique... mais pas d'inquiétude ! Si vous regardez à gauche, vous verrez que votre tenue de combat est toujours active. Ensuite, vous pouvez faire jouer votre imagination ! Tout ce que vous activez à droite ne modifiera pas vos statistiques mais peut vous donner un look d'enfer. Essayez différentes associations en mélangeant les ensembles et en accordant votre costume avec vos familiers, montures et arrière-plans.

Vous avez d'autres questions ? Allez voir la page sur les costumes sur le wiki. Vous avez trouvé l'ensemble parfait ? Exhibez-le sur la guilde du festival des costumes ou fanfaronnez à la taverne !", - "costumePopoverText": "Sélectionnez \"Utiliser un costume\" pour équiper votre avatar sans modifier les statistiques de votre tenue de combat ! Cela signifie que vous pouvez habiller votre avatar de n'importe quelle tenue que vous aimez, tout en conservant votre meilleure tenue de combat.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Sélectionnez cette option pour vous équiper automatiquement d'une tenue dès que vous l'achetez.", "costumeDisabled": "Vous avez désactivé l'utilisation du costume.", "gearAchievement": "Vous avez gagné le succès \"Armé jusqu'aux dents\" pour avoir atteint le niveau maximal de l'ensemble d'équipement de votre classe ! Vous avez acquis les ensembles complets suivants:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Santé", "allocateStr": "Points alloués en Force :", - "allocateStrPop": "Ajouter un point en Force", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Points alloués en Constitution :", - "allocateConPop": "Ajouter un point en Constitution", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Points alloués en Perception :", - "allocatePerPop": "Ajouter un point en Perception", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Points alloués en Intelligence :", - "allocateIntPop": "Ajouter un point en Intelligence", - "noMoreAllocate": "Maintenant que vous avez atteint le niveau 100, vous ne gagnerez plus de points d'attribut. Vous pouvez continuer à passer des niveaux ou commencer une nouvelle aventure depuis le niveau 1 en utilisant l'orbe de renaissance, disponible dès maintenant au marché, gratuitement.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Caractéristiques", "achievs": "Succès", "strength": "Force", - "strengthText": "La Force augmente les chances de \"coups critiques\" aléatoires et donc les bonus d'or, d'expérience et de gain de butin qui en découlent. Elle aide aussi à infliger des dommages aux boss.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitution", "conText": "La Constitution réduit les dommages infligés par les habitudes négatives et les tâches Quotidiennes non complétées.", "perception": "Perception", @@ -110,12 +110,12 @@ "intelligence": "Intelligence", "intText": "L'Intelligence augmente la quantité d'expérience gagnée et, une fois les classes débloquées, détermine le maximum de mana disponible pour les compétences de classes.", "levelBonus": "Bonus de niveau", - "levelBonusText": "Chaque attribut reçoit un bonus égal à la moitié de (votre Niveau moins 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Points alloués", - "allocatedPointsText": "Points d'attribut que vous avez gagnés et attribués. Attribuez des points en utilisant la colonne Développement du personnage.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Alloué(s)", "buffs": "Bonus", - "buffsText": "Bonus temporairement attribués par des compétences ou des succès. Ils vous sont retirés à la fin de votre journée. Les compétences que vous avez débloquées apparaissent dans la colonne Récompenses de votre page de Tâches.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Développement du personnage", "class": "Classe", "experience": "Expérience", @@ -125,23 +125,23 @@ "mage": "Mage", "wizard": "Mage", "mystery": "Mystère", - "changeClass": "Changer de classe et rembourser les points d'attribut.", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Vous devez être au moins au niveau 10 pour changer de classe.", "changeClassConfirmCost": "Confirmez-vous vouloir changer de classe pour 3 gemmes ?", "invalidClass": "Classe invalide. Veuillez préciser 'warrior,' 'rogue,' 'wizard,' ou 'healer.'", - "levelPopover": "Vous pouvez affecter un point à un attribut de votre choix à chaque niveau gagné. Cette attribution peut se faire manuellement ou en laissant le jeu décider pour vous, en utilisant une des options d'Attribution Automatique.", - "unallocated": "Points d'attribut non alloués", - "haveUnallocated": "Vous avez <%= points %> point(s) d'attribut non alloué(s).", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Attribution automatique", - "autoAllocationPop": "Alloue des points à des attributs selon vos préférences, lors d'un gain de niveau.", - "evenAllocation": "Distribuer équitablement les points d'attribut", - "evenAllocationPop": "Affecte le même nombre de points à chaque attribut.", - "classAllocation": "Distribue les points en fonction de la classe", - "classAllocationPop": "Affecte plus de points aux attributs importants pour votre classe.", - "taskAllocation": "Distribuer les points en fonction des catégories des tâches", - "taskAllocationPop": "Alloue les points en fonction des catégories Force, Intelligence, Constitution et Perception associées aux tâches que vous complétez.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuer les points non-alloués", - "distributePointsPop": "Affecte tous vos points non alloués selon le choix d'attribution sélectionné.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Les Guerriers réalisent des \"coups critiques\" plus nombreux et plus efficaces qui augmentent aléatoirement l'or et l'expérience obtenus ainsi que les chances de trouver du butin en complétant une tâche. Ils infligent aussi des dommages lourds aux boss. Jouez un Guerrier si des récompenses imprévisibles du genre jackpot vous motivent ou si vous voulez distribuer des coups pendant les quêtes !", "wizardText": "Les mages apprennent vite, gagnant de l'expérience et des niveaux plus rapidement que les autres classes. Ils et elles ont aussi de grandes réserves de mana à disposition pour utiliser leurs capacités spéciales. Jouez un mage si vous appréciez le côté tactique d'Habitica, ou si vous vous réjouissez à l'idée de monter de niveau et de débloquer de nouvelles fonctionnalités.", "mageText": "Les Mages apprennent rapidement, et gagnent de l'expérience et des niveaux plus rapidement que les autres classes. Ils disposent également de beaucoup de mana pour utiliser des compétences spéciales. Jouez un Mage si vous aimez les aspects tactiques du jeu, ou si gagner des niveaux et débloquer des fonctionnalités avancées vous motive fortement !", @@ -161,7 +161,7 @@ "respawn": "Résurrection !", "youDied": "Vous êtes mort !", "dieText": "Vous avez perdu un niveau, tout votre or et une pièce d'équipement aléatoire. Relevez-vous, membre d'Habitica, et essayez encore ! Mettez un frein à ces habitudes négatives, complétez vos tâches Quotidiennes avec vigilance et tenez la mort à distance avec une potion de santé si vous fléchissez !", - "sureReset": "Confirmez-vous ? Ceci réinitialisera la classe de votre personnage ainsi que vos points alloués (vous les récupérerez tous pour les ré-allouer), et vous coûtera 3 gemmes.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Acheter pour <%= cost %> gemmes ?", "purchaseForHourglasses": "Acheter pour <%= cost %> sabilers?", "notEnoughMana": "Pas assez de mana.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Voir la répartition des statistiques", - "hideQuickAllocation": "Cacher la répartition des statistiques", - "quickAllocationLevelPopover": "Chaque niveau vous rapporte un point que vous pouvez assigner à un attribut de votre choix. Vous pouvez le faire manuellement ou laissez le jeu décider pour vous, en utilisant les options d'attribution automatique qui se trouvent dans l'icône utilisateur -> caractéristiques.", - "invalidAttribute": "\"<%= attr %>\" n'est pas un attribut valide.", - "notEnoughAttrPoints": "Vous n'avez pas assez de points d'attribut.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Pilosité faciale", "photo": "Photo", diff --git a/website/common/locales/fr/faq.json b/website/common/locales/fr/faq.json index 920d957c66..40851c72ca 100644 --- a/website/common/locales/fr/faq.json +++ b/website/common/locales/fr/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Arrivé au niveau 10, vous pourrez choisir de devenir un Guerrier, un Mage, un Voleur ou un Guérisseur. (Tous les joueurs commencent comme Guerrier par défaut.) Chaque classe a différents options d'équipement, différentes Compétences qu'ils peuvent utiliser après le niveau 11, et différents avantages. Les Guerriers peuvent facilement infliger des dégâts aux boss, supportent plus de dégâts de leurs tâches et rendent leur équipe plus forte. Les Mages peuvent aussi facilement infliger des dégâts aux boss, ainsi que gagner rapidement des niveaux et rendre du mana à leur équipe. Les Voleurs gagnent le plus d'or et trouvent le plus de butin, et peuvent aider leur équipe à faire pareil. Enfin, les Guérisseurs peuvent se soigner et soigner les membres de leur équipe.\n\nSi vous ne voulez pas immédiatement choisir une classe -- par exemple, si vous faites en sorte de d'abord recueillir tout l'équipement de votre classe actuelle -- vous pouvez cliquer \"Décider plus tard\" et choisir plus tard dans Menu > Choisir une classe.", "androidFaqAnswer7": "Au niveau 10, vous pourrez choisir de devenir Guerrier, Mage, Voleur ou Guérisseur. (Tout le monde démarre en tant que Guerrier par défaut.) Chaque classe a différentes options d'équipement, différentes compétences qu'elle peut utiliser après le niveau 11, et différents avantages. Les guerriers peuvent facilement infliger des dégâts aux boss, peuvent mieux résister aux dégâts de leurs tâches, et aident leur équipe à devenir plus forte. Les mages peuvent aussi infliger des dégâts aux boss, gagnent plus d'expérience et restaurent du mana de leur équipe. Les voleurs gagnent le plus d'or et trouvent le plus de butins, et peuvent aider leur équipe à en faire autant. Enfin, les guérisseurs peuvent se soigner et soigner les membres de leur équipe.\n\nSi vous ne voulez pas choisir de classe tout de suite -- par exemple si vous devez encore acheter de l'équipement pour votre classe courante -- vous pouvez choisir \"Désactiver\" et choisir plus tard dans Menu > Choisir une classe.", "webFaqAnswer7": "Au niveau 10, vous pourrez choisir de devenir un Guerrier, un Mage, un Voleur ou un Guérisseur. (Tous les joueurs commencent comme Guerrier par défaut.) Chaque classe a différentes options d'équipement, différentes compétences qu'elles peuvent utiliser après le niveau 11, et différents avantages. Les guerriers peuvent facilement infliger des dégâts aux boss, supportent plus de dégâts de leurs tâches et rendent leur équipe plus forte. Les mages peuvent aussi facilement infliger des dégâts aux boss, ainsi que gagner rapidement des niveaux et rendre du mana à leur équipe. Les voleurs gagnent le plus d'or et trouvent le plus de butin, et ils peuvent aider leur équipe à faire pareil. Enfin, les guérisseurs peuvent se soigner et soigner les membres de leur équipe. Si vous ne voulez pas immédiatement choisir une classe – par exemple, pour faire en sorte de d'abord recueillir tout l'équipement de votre classe actuelle – vous pouvez cliquer sur \"Ne pas choisir\" et reprendre le choix plus tard dans les paramètres.", - "faqQuestion8": "A quoi correspond la barre de progression bleue dans l'en-tête après le niveau 10 ?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Cette barre bleue qui apparaît lorsque vous atteignez le niveau 10 et choisissez une classe est votre barre de mana. En gagnant des niveaux supplémentaires, vous débloquerez des compétences spéciales qui coûtent du mana. Chaque classe a des compétences différentes, qui apparaissent après le niveau 11 dans Menu > Utiliser les compétences. Contrairement à votre barre de vie, votre barre de mana ne se réinitialise pas quand vous gagnez un niveau. À la place, du mana est récupéré lorsque vous réalisez une bonne habitude, une Quotidienne ou une tâche À Faire, et du mana est perdu quand vous succombez à une mauvaise habitude. Vous regagnerez aussi du mana pendant la nuit – Plus vous aurez complété de Quotidiennes, plus vous en regagnerez.", "androidFaqAnswer8": "La barre bleue qui est apparue lorsque vous avez atteint le niveau 10 et choisi une classe est votre barre de mana. En continuant de progresser, vous débloquerez des compétences spéciales qui coûtent du mana à utiliser. Chaque classe a différentes compétences, qui apparaissent après le niveau 11 dans Menu > Compétences. Contrairement à votre barre de santé, votre barre de mana n'est pas réinitialisée lorsque vous gagnez un niveau. À la place, du mana est gagné lorsque vous réalisez une bonne habitude, une quotidienne ou une tâche à faire, et perdue lorsque vous succombez à une mauvaise habitude. Vous gagnerez aussi du mana chaque nuit – plus vous réalisez de quotidiennes, plus vous gagnerez de mana.", "webFaqAnswer8": "Cette barre bleue, qui apparaît lorsque vous atteignez le niveau 10 et choisissez une classe, constitue votre barre de mana. En gagnant des niveaux supplémentaires, vous débloquerez des compétences spéciales qui coûtent du mana. Chaque classe a des compétences différentes, qui apparaissent après le niveau 11 dans la colonne Récompenses. Contrairement à votre barre de vie, votre barre de mana ne se réinitialise pas quand vous gagnez un niveau. À la place, du mana est récupéré lorsque vous réalisez une bonne habitude, une quotidienne ou une tâche à faire, et du mana est perdu quand vous succombez à une mauvaise habitude. Vous regagnerez aussi du mana pendant la nuit – plus vous aurez complété de quotidiennes, plus vous en regagnerez.", diff --git a/website/common/locales/fr/front.json b/website/common/locales/fr/front.json index 94b9f7be2b..e7bf934c84 100644 --- a/website/common/locales/fr/front.json +++ b/website/common/locales/fr/front.json @@ -86,7 +86,7 @@ "landingend": "Pas encore convaincu·e ?", "landingend2": "Voir une liste plus détaillée de [nos fonctionnalités](/static/overview). Vous cherchez une approche plus privée ? Regardez nos [packages administratifs](/static/plans), qui sont parfaits pour les familles, les enseignants, les groupes de soutien, et les professionnels.", "landingp1": "Le problème avec beaucoup d'applications de productivité sur le marché, c'est qu'elles ne motivent pas assez pour continuer à les utiliser. Habitica règle ce problème en rendant le suivi des bonnes habitudes amusant ! En récompensant les réussites et en pénalisant les écarts, Habitica vous motive à accomplir vos activités quotidiennes.", - "landingp2": "Chaque fois que vous consolidez une bonne habitude, que vous complétez une tâche quotidienne ou que vous prenez la peine d'accomplir une tâche prévue, Habitica vous récompense avec de l'expérience et de l'or. Au fur et à mesure que vous gagnez de l'expérience, vous pouvez monter en niveau, ce qui augmente vos attributs et débloque de nouvelles fonctionnalités comme les classes et les familiers. L'or peut être dépensé dans des objets en jeu qui modifient votre expérience ou dans des récompenses personnalisées que vous aurez créées pour la motivation. Quand même le moindre des accomplissements vous gratifie d'une récompense immédiate, vous avez moins tendance à procrastiner.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Gratification immédiate", "landingp3": "Dès que vous vous laissez aller à une mauvaise habitude ou que vous manquez une tâche quotidienne, vous perdez de la vie. Si votre santé tombe trop bas, vous perdez une partie de votre progression. En fournissant des conséquences immédiates, Habitica peut vous aider à casser les mauvaises habitudes et les cycles de procrastination avant qu'ils ne vous causent des problèmes bien réels.", "landingp3header": "Conséquences", @@ -141,6 +141,23 @@ "presskit": "Dossier de presse", "presskitDownload": "Télécharger toutes les images :", "presskitText": "Merci de votre intérêt pour Habitica ! Les images suivantes peuvent être utilisées dans des articles ou des vidéos au sujet d'Habitica. Pour plus d'informations, merci de contacter Siena Leslie à l'adresse <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Vidéo", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/fr/gear.json b/website/common/locales/fr/gear.json index b4373ac995..0504bbc9ee 100644 --- a/website/common/locales/fr/gear.json +++ b/website/common/locales/fr/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Classe", "groupBy": "Regrouper par <%= type %>", - "classBonus": "(Cet équipement correspond à votre classe, ses caractéristiques sont donc multipliées par 1,5.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armure de classe", "featuredset": "Ensemble du moment <%= name %>", "mysterySets": "Ensembles mystère", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Lame des âmes sombres", "weaponSpecial0Notes": "Se nourrit de l'essence vitale des ennemis pour alimenter ses frappes diaboliques. Augmente la Force de <%= str %>.", "weaponSpecial1Text": "Lame de cristal", - "weaponSpecial1Notes": "Ses facettes étincelantes racontent la légende d'un héros. Augmente tous les attributs de <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Hampe du dragon de Stephen Weber", "weaponSpecial2Notes": "Ressentez de l'intérieur la force du souffle du dragon ! Augmente la Force et la Perception de <%= attrs %> chacune.", "weaponSpecial3Text": "Masse massacreuse majeure de Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Marteau critique du broyeur de bug", "weaponSpecialCriticalNotes": "Ce champion a vaincu un ennemi crucial sur Github alors que beaucoup de guerriers avaient échoué avant lui. Façonné à partir des os du bug assassiné, ce marteau inflige des coups critiques surpuissants. Augmente la Force et la Perception de <%= attrs %> chacune.", "weaponSpecialTakeThisText": "Épée Take This", - "weaponSpecialTakeThisNotes": "Cette épée a été obtenue en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident des marées déferlantes", "weaponSpecialTridentOfCrashingTidesNotes": "Confère la capacité de contrôler les poissons et poignarde également violemment vos tâches. Augmente l'Intelligence de <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Lanterne du bois des Tâches", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi de samouraï", "weaponSpecialTachiNotes": "Cette lame courbe et fine va couper vos tâches en petits rubans ! Augmente la Force de <%= str %>.", "weaponSpecialAetherCrystalsText": "Cristaux d’éther", - "weaponSpecialAetherCrystalsNotes": "Ces bracelets et cristaux appartenaient autrefois à la maîtresse des classes disparue. Augmente tous les attributs de <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lance du dresseur de yéti", "weaponSpecialYetiNotes": "Cette lance permet à son porteur de contrôler n'importe quel yéti. Augmente la Force de <%= str %>. Équipement en édition limitée de l'hiver 2013-2014.", "weaponSpecialSkiText": "Bâton de ski-ssassin", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Crochet de fer", "weaponArmoireIronCrookNotes": "Férocement forgé dans le fer, ce crochet en fer est bon pour rassembler les moutons. Augmente la Perception et la Force de <%= attrs %> chacune. Armoire enchantée : ensemble des cornes de fer (objet 3 sur 3).", "weaponArmoireGoldWingStaffText": "Bâton aux ailes d'or", - "weaponArmoireGoldWingStaffNotes": "Les ailes de ce bâton s'agitent et se tordent en permanence. Augmente tous les attributs de <%= attrs %> chacun. Armoire enchantée : objet indépendant.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Baguette chauve-souris", "weaponArmoireBatWandNotes": "Cette baguette peut transformer n'importe quelle tâche en chauve-souris! Agitez-la dans tous les sens et regardez-les s'envoler. Augmente l'Intelligence de <%= int %> et la Perception de <%= per %>. Armoire enchantée: objet indépendant.", "weaponArmoireShepherdsCrookText": "Houlette de berger", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armure d'ombre", "armorSpecial0Notes": "Hurle quand on la frappe car elle ressent la douleur de son porteur à sa place. Augmente la Constitution de <%= con %>.", "armorSpecial1Text": "Armure de cristal", - "armorSpecial1Notes": "Son pouvoir inlassable habitue son porteur à l'inconfort ordinaire. Augmente tous les attributs de <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Tunique noble de Jean Chalard", "armorSpecial2Notes": "Vous rend super moelleux ! Augmente la Consitution et l'Intelligence de <%= attrs %>.", "armorSpecialTakeThisText": "Armure Take This", - "armorSpecialTakeThisNotes": "Cette armure a été obtenue en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armure océanique à nageoire", "armorSpecialFinnedOceanicArmorNotes": "Bien qu'elle soit délicate, cette armure rend votre peau aussi dangereuse à toucher qu'un corail de feu. Augmente la Force de <%= str %>.", "armorSpecialPyromancersRobesText": "Robe de pyromancienne", @@ -607,7 +607,7 @@ "armorMystery201711Text": "Vêtements de chevaucheur de tapis", "armorMystery201711Notes": "Ces vêtements de tricot vous garderont au chaud alors que vous voyagez dans les airs. N'apporte aucun bonus. Équipement d'abonné·e de novembre 2017.", "armorMystery201712Text": "Armure du bougiemancien", - "armorMystery201712Notes": "La chaleur et la lumière générées par cette armure magique réchauffera votre cœur mais ne brûlera jamais votre peau ! N'apporte aucun bonus. Équipement d'abonné·e de Décembre 2017. ", + "armorMystery201712Notes": "La chaleur et la lumière générées par cette armure magique réchaufferont votre cœur mais ne brûleront jamais votre peau ! N'apporte aucun bonus. Équipement d'abonné·e de Décembre 2017.", "armorMystery301404Text": "Tenue steampunk", "armorMystery301404Notes": "Pimpant et fringuant ! N'apporte aucun bonus. Équipement d'abonné·e de février 3015.", "armorMystery301703Text": "Toge du paon steampunk", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armure d'elfe des bois", "armorArmoireWoodElfArmorNotes": "Cette armure d'écorce et de feuilles fera un camouflage adapté à la vie en forêt. Augmente la Perception de <%= per %>. Armoire enchantée : ensemble de l'elfe des bois (objet 2 sur 3).", "armorArmoireRamFleeceRobesText": "Robes en peau de bélier", - "armorArmoireRamFleeceRobesNotes": "Ces robes vous gardent au chaud même sous le plus terrible des blizzards. Augmente la Constitution de <%= con %> et la Force de <%= str %>. Armoire enchantée : ensemble du barbare criophore (objet 2 sur 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Toge de cœur", "armorArmoireGownOfHeartsNotes": "Cette toge est pleine d'ornements, et en plus, elle vous donnera du baume au cœur. Augmente la Constitution de <%= con %>. Armoire enchantée : ensemble de la reine de cœur (objet 2 sur 3).", "armorArmoireMushroomDruidArmorText": "Armure druidique mycologique", @@ -735,11 +735,11 @@ "headSpecial0Text": "Heaume de l'ombre", "headSpecial0Notes": "Le sang et la cendre, la lave et l'obsidienne donnent à ce heaume sa prestance et son pouvoir. Augmente l'Intelligence de <%= int %>.", "headSpecial1Text": "Heaume de cristal", - "headSpecial1Notes": "La couronne préférée de ceux qui règnent par l'exemple. Augmente tous les attributs de <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Heaume sans nom", "headSpecial2Notes": "Un hommage à ceux qui ont donné de leur personne sans jamais rien demander en retour. Augmente l'Intelligence et la Force de <%= attrs %> chacune.", "headSpecialTakeThisText": "Heaume Take This", - "headSpecialTakeThisNotes": "Ce heaume a été obtenu en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Diadème de corail de feu", "headSpecialFireCoralCircletNotes": "Ce diadème créé par les plus grands alchimistes d'Habitica vous permet de respirer sous l'eau et de plonger pour trouver des trésors ! Augmente la Perception de <%= per %>.", "headSpecialPyromancersTurbanText": "Turban de pyromancienne", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Heaume d'elfe des bois", "headArmoireWoodElfHelmNotes": "Ce heaume fait de feuilles a l'air fragile, mais il peut vous protéger du mauvais temps et de dangereux ennemis. Augmente la Constitution de <%= con %>. Armoire enchantée : ensemble de l'elfe des bois (objet 1 sur 3).", "headArmoireRamHeaddressText": "Capuche de bélier", - "headArmoireRamHeaddressNotes": "Ce heaume élaboré est conçu pour ressembler à une tête de bélier. Augmente la Constitution de <%= con %> et la Perception de <%= per %>. Armoire enchantée : ensemble du barbare criophore (objet 1 sur 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Couronne de cœur", "headArmoireCrownOfHeartsNotes": "Cette couronne rouge rosé n'est pas que tapageuse ! Grâce à elle, face à vos tâches, vous aurez plus de cœur à l'ouvrage. Augmente la Force de <%= str %>. Armoire enchantée : ensemble de la reine de cœur (objet 1 sur 3).", "headArmoireMushroomDruidCapText": "Chapeau druidique mycologique", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Crâne du tourment", "shieldSpecial0Notes": "Voit au-delà du voile de la mort et montre aux ennemis ce qu'il y a trouvé pour les épouvanter. Augmente la Perception de <%= per %>.", "shieldSpecial1Text": "Bouclier de cristal", - "shieldSpecial1Notes": "Brise les flèches et détourne les paroles des personnes négatives. Augmente tous les attributs de <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Bouclier Take This", - "shieldSpecialTakeThisNotes": "Ce bouclier a été obtenu en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Masse massacreuse majeure de Mustaine", "shieldSpecialGoldenknightNotes": "Mondanités, monstres, malaise : manœuvrés ! Massacrer ! Augmente la Constitution et la Perception de <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Bouclier perle-de-lune", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Faucon perché", "shieldArmoirePerchingFalconNotes": "Un ami faucon perché sur votre bras, prêt à fondre sur vos ennemis. Augmente la Force de <%= str %>. Armoire enchantée : ensemble de fauconnerie (objet 3 sur 3).", "shieldArmoireRamHornShieldText": "Bouclier à cornes de bélier", - "shieldArmoireRamHornShieldNotes": "Chargez dans un tas de quotidiennes récalcitrantes à l'aide de ce bouclier ! Augmente la Constitution et la Force de <%= attrs %>. Armoire enchantée : ensemble du barbare criophore (objet 3 sur 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rose rouge", "shieldArmoireRedRoseNotes": "Le parfum de cette rose rouge est envoûtant. Il aiguisera aussi votre compréhension. Augmente la Perception de <%= per %>. Armoire enchantée : objet indépendant.", "shieldArmoireMushroomDruidShieldText": "Bouclier druidique mycologique", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Cape de dissimulation", "backSpecialWonderconBlackNotes": "Tissage d'ombres et de murmures. N'apporte aucun bonus. Équipement de Convention en Édition Spéciale.", "backSpecialTakeThisText": "Ailes Take This", - "backSpecialTakeThisNotes": "Ces ailes ont été obtenues en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Voile-congère", "backSpecialSnowdriftVeilNotes": "Ce voile translucide donne à croire qu'une rafale de neige vous enveloppe ! N'apporte aucun bonus.", "backSpecialAetherCloakText": "Cape d'éther", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Collier d’Ébène", "bodySpecialWonderconBlackNotes": "Un séduisant collier d'ébène ! N'apporte aucun bonus. Équipement de Convention en Édition Spéciale.", "bodySpecialTakeThisText": "Épaulettes Take This", - "bodySpecialTakeThisNotes": "Ces épaulettes ont été obtenues en participant à un défi sponsorisé créé par Take This. Félicitations ! Augmente tous les attributs de <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Amulette d'éther", "bodySpecialAetherAmuletNotes": "Cette amulette a une histoire mystérieuse. Augmente la Constitution et la Force de <%= attrs %> chacune.", "bodySpecialSummerMageText": "Pèlerine étincelante ", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Lunettes frontales", "headAccessoryMystery301405Notes": "\"Les lunettes c'est pour les yeux,\" disaient-ils. \"Personne ne voudrait de lunettes qu'on ne peut porter que sur la tête\" disaient-ils. Ha ! Vous leur avez bien montré ! N'apportent aucun bonus. Équipement d'abonné·e d'août 3015.", "headAccessoryArmoireComicalArrowText": "Flèche comique", - "headAccessoryArmoireComicalArrowNotes": "Cet objet saugrenu n'apporte aucune amélioration à vos statistiques, mais au moins il fait rire ! N'apporte aucun bonus. Armoire enchantée : objet indépendant.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Lunettes", "eyewearCapitalized": "Lunettes", "eyewearBase0Text": "Pas de Lunettes", diff --git a/website/common/locales/fr/generic.json b/website/common/locales/fr/generic.json index 2a66cefaf9..36733f5e0a 100644 --- a/website/common/locales/fr/generic.json +++ b/website/common/locales/fr/generic.json @@ -33,7 +33,7 @@ "showLess": "En voir moins", "expandToolbar": "Montrer la barre d'outlis", "collapseToolbar": "Cacher la barre d'outils", - "markdownBlurb": "Habitica utilise le balisage markdown dans les espaces de discussion. Voir le Mémo de Markdown pour de plus amples informations.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Afficher l'aide pour l'utilisation des balises.", "hideFormattingHelp": "Masquer l'aide pour l'utilisation des balises.", "youType": "Lorsque vous tapez:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Thème d'Airu", "audioTheme_beatscribeNesTheme": "Thème NES de Beatscribe", "audioTheme_arashiTheme": "Thème d'Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "Thème MAFL", "audioTheme_pizildenTheme": "Thème de Pizilden", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Poser une question", "reportBug": "Signaler un Bug", "HabiticaWiki": "Le Wiki Habitica", diff --git a/website/common/locales/fr/groups.json b/website/common/locales/fr/groups.json index 71a4c2fe0b..4cacb0c75b 100644 --- a/website/common/locales/fr/groups.json +++ b/website/common/locales/fr/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Vous n'êtes pas autorisé à supprimer ce message !", "onlyGroupLeaderCanEditTasks": "Pas d'autorisation pour gérer les tâches !", "onlyGroupTasksCanBeAssigned": "Seules les tâches de groupe peuvent être assignées", + "assignedTo": "Assigned To", "assignedToUser": "Attribué à <%= userName %>", "assignedToMembers": "Attribué à <%= userCount %> membres", "assignedToYouAndMembers": "Attribué à vous et <%= userCount %> membres", diff --git a/website/common/locales/fr/loadingscreentips.json b/website/common/locales/fr/loadingscreentips.json index a4f2f65938..8a4399f393 100644 --- a/website/common/locales/fr/loadingscreentips.json +++ b/website/common/locales/fr/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Une flèche à droite du nom de l'avatar indique que le joueur ou la joueuse bénéficie actuellement d'un bonus.", "tip27": "Vous avez accompli une tâche hier, mais ne l'avez pas cochée ? Pas de panique ! Grâce à \"Valider les tâches de la veille\", vous pourrez passer en revue les tâches non-validées de la veille avant de commencer votre nouvelle journée.", "tip28": "Indiquez un début de journée personnalisé en cliquant sur l'icône Utilisateur > Paramètres, afin de décider de l'heure à laquelle votre journée démarre.", - "tip29": "Complétez toutes vos quotidiennes pour obtenir un Bonus de Jour Parfait qui augmentera vos statistiques !", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Vous pouvez inviter des gens dans les guildes, pas uniquement dans les équipes.", "tip31": "Jetez un coup d'œil aux listes prédéfinies dans la guilde « Library of Tasks and Challenges » pour des exemples de liste.", "tip32": "Une grande partie du code, des textes et des illustrations d'Habitica sont réalisés par des contributeurs et contributrices volontaires ! Tout le monde peut aider.", diff --git a/website/common/locales/fr/npc.json b/website/common/locales/fr/npc.json index d90368e6a2..16606aa315 100644 --- a/website/common/locales/fr/npc.json +++ b/website/common/locales/fr/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Moyens de paiement :", "classGear": "Équipement de classe", "classGearText": "Félicitations, vous avez choisi une classe ! J'ai ajouté à votre inventaire de nouvelles armes basiques. Regardez ci-dessous et équipez-vous !", - "classStats": "Voici les attributs de votre classe ; ils affectent la façon de jouer. Chaque fois que vous gagnez un niveau, vous obtenez un point à allouer à un attribut spécifique. Passez au dessus de chaque attribut pour plus d'information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Distribution automatique", - "autoAllocateText": "Si \"attribution automatique\" est sélectionné, votre avatar gagne des attributs automatiquement selon les attributs de vos tâches, que vous pouvez trouver dans TÂCHES > Modifier > Options Avancées > Attributs. Par exemple, si vous allez souvent à la salle de sport et que votre Quotidienne \"Sport\" est définie à 'Force', vous gagnerez de la Force automatiquement.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Compétences", "spellsText": "Vous pouvez maintenant débloquer des compétences spécifiques à votre classe. Vous verrez votre première compétence au niveau 11. Votre barre de mana se remplit de 10 points par jour, plus 1 point par tâche À Faire complétée.", "skillsTitle": "Compétences", @@ -136,7 +136,7 @@ "tourHallPage": "Bienvenue au Panthéon des Héros, où les contributeurs et contributrices open-source d'Habitica sont honorés. Que ce soit par le code, les illustrations, la musique, l'écriture ou simplement par leur obligeance, ils ont gagné des gemmes, de l'équipement exclusif et des titres prestigieux. Vous pouvez vous aussi contribuer à Habitica !", "tourPetsPage": "Bienvenue à l'écurie ! Je suis Matt, le Maître des bêtes. Après avoir passé le niveau 3, vous pourrez collecter des œufs de familiers et des potions d'éclosion en accomplissant vos tâches. Lorsque vous faites éclore un œuf de familier au marché, il apparaît ici ! Cliquez sur l'image d'un animal pour le faire rejoindre votre avatar. Donnez à vos familiers la nourriture que vous trouvez dès la fin du niveau 3, et ils deviendront de puissantes montures.", "tourMountsPage": "Lorsque vous avez assez nourri un familier pour qu'il devienne une fière monture, il apparaît ici. Cliquez sur une monture pour monter en selle !", - "tourEquipmentPage": "C'est ici que vous rangez votre équipement ! Votre tenue de combat influe sur vos stats. Si vous voulez que votre avatar arbore un équipement différent sans changer vos stats, cochez \"Utiliser un costume\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Vous avez déjà acheté cette pièce d'équipement.", "tourOkay": "Cool !", "tourAwesome": "Génial !", diff --git a/website/common/locales/fr/pets.json b/website/common/locales/fr/pets.json index b20f1a55d9..86aa7bc8ac 100644 --- a/website/common/locales/fr/pets.json +++ b/website/common/locales/fr/pets.json @@ -89,6 +89,18 @@ "rideLater": "Monter plus tard", "petName": "bébé <%= egg(locale) %> <%= potion(locale) %>", "mountName": "<%= mount(locale) %> <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Clé du chenil", "petKeyPop": "Rendez la liberté à vos familiers, laissez-les démarrer leur propre aventure, et redécouvrez le frisson du Maître des bêtes !", "petKeyBegin": "Clé du chenil : Expérimentez à nouveau le frisson du <%= title %> !", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Cliquez sur un familier à nourrir avec cette <%= foodName %> et regardez-le grandir !", "dragThisPotion": "Déplacez cette <%= potionName %> vers un œuf pour en faire sortir un nouveau familier !", "clickOnEggToHatch": "Cliquez sur un œuf à associer à votre potion d'éclosion <%= potionName %> et faites éclore un nouveau familier !", - "hatchDialogText": "Versez votre potion d'éclosion <%= potionName %> sur votre œuf de <%= eggName %>, et il en sortira un <%= petName %>." + "hatchDialogText": "Versez votre potion d'éclosion <%= potionName %> sur votre œuf de <%= eggName %>, et il en sortira un <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/fr/settings.json b/website/common/locales/fr/settings.json index bda97acfaa..71737e00ca 100644 --- a/website/common/locales/fr/settings.json +++ b/website/common/locales/fr/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nouveau nom d'utilisateur", "dangerZone": "Zone de Danger", "resetText1": "ATTENTION ! Cette action va réinitialiser une grand partie de votre compte. Ceci est fortement déconseillé, mais certaines personnes y trouvent une utilité dans les premiers temps, après une courte utilisation de l'application.", - "resetText2": "Vous perdrez tous vos niveaux, or et points d'expérience. Toutes vos tâches (à l'exception des tâches de défis) seront supprimées de façon permanente et vous perdrez tout l'historique associé aux tâches. Vous perdrez tout votre équipement, mais il vous sera possible de l'acheter à nouveau, y compris les équipements en édition limitée et les objets mystère d'abonné. (Vous devrez cependant être de la classe correspondante pour racheter les équipements de classe.) Vous conserverez votre classe actuelle, ainsi que vos familiers et montures. Peut-être préféreriez-vous utiliser un orbe de renaissance, une option bien plus sûre qui vous permettra de conserver toutes vos tâches et votre équipement.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Confirmez-vous ? Cela va supprimer votre compte Habitica définitivement et il ne pourra pas être restauré ! Vous devrez créer un nouveau compte pour ré-utiliser Habitica. Les gemmes sur votre compte ou celles dépensées ne seront pas remboursées. Si vous confirmez définitivement, tapez votre mot de passe dans le champ de texte ci-dessous.", "deleteSocialAccountText": "Confirmez-vous votre choix ? Cela supprimera votre compte définitivement, et il ne pourra jamais être restauré ! Vous devrez créer un nouveau compte pour réutiliser Habitica. Vos gemmes restantes ou dépensées ne seront pas remboursées. Si votre décision est prise, écrivez \"<%= magicWord %>\" dans le champ ci-dessous.", "API": "API", diff --git a/website/common/locales/fr/subscriber.json b/website/common/locales/fr/subscriber.json index 4545b80cab..7783952807 100644 --- a/website/common/locales/fr/subscriber.json +++ b/website/common/locales/fr/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "des costumes uniques et à la mode pour votre avatar.", "gemBenefit2": "des arrière-plans pour immerger votre avatar dans le monde d'Habitica !", "gemBenefit3": "des séries de quêtes pour obtenir des œufs de familiers.", - "gemBenefit4": "le pouvoir de réinitialiser les points d'attribut de votre avatar, et de changer sa classe.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Soutenez Habitica en vous abonnant et vous bénéficierez de ces avantages !", "subscriptionBenefit1": "Alexandre le marchand vous vendra des gemmes, au prix de 20 d'or la gemme !", "subscriptionBenefit2": "Les tâches À Faire complétées et l'historique des tâches sont disponibles plus longtemps.", diff --git a/website/common/locales/fr/tasks.json b/website/common/locales/fr/tasks.json index 3d3bfd1de8..748e9f0cd3 100644 --- a/website/common/locales/fr/tasks.json +++ b/website/common/locales/fr/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Notes supplémentaires", "notes": "Notes", "direction/Actions": "Instructions/Actions", - "advancedOptions": "Options avancées", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias de tâche", "taskAliasPopover": "Cet alias de tâche peut être utilisé lors de l'intégration avec une application tierce. Seuls les caractères alphanumériques, les tirets et les underscores sont supportés. L'alias doit être unique parmi vos tâches.", "taskAliasPlaceholder": "votre-alias-de-tache-ici", "taskAliasPopoverWarning": "ATTENTION : Changer cette valeur va bloquer l'intégration d'applications tierces utilisant cet alias.", "difficulty": "Difficulté", - "difficultyHelpTitle": "Quelle est la difficulté de cette tâche ?", - "difficultyHelpContent": "Plus une tâche est difficile, plus vous gagnez d'expérience et d'or lorsque vous la cochez... mais elle vous blesse d'autant plus si c'est une Quotidienne ou une mauvaise habitude !", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Banal", "easy": "Facile", "medium": "Moyen", "hard": "Difficile", - "attributes": "Attributs", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progrès", "daily": "Quotidienne", "dailies": "Quotidiennes", @@ -54,6 +55,7 @@ "repeat": "Répéter", "repeats": "Répétition", "repeatEvery": "Répéter tous les", + "repeatOn": "Repeat On", "repeatHelpTitle": "Combien de fois cette tâche doit-elle être répétée ?", "dailyRepeatHelpContent": "Cette tâche arrivera à échéance tous les X jours. Vous pouvez indiquer cette valeur ci-dessous.", "weeklyRepeatHelpContent": "Cette tâche arrivera à échéance les jours indiqués ci-dessous. Cliquez sur un jour pour l'activer ou le désactiver.", @@ -61,7 +63,7 @@ "repeatWeek": "Certains jours de la semaine", "day": "Jour", "days": "Jours", - "restoreStreak": "Rétablir le combo", + "restoreStreak": "Adjust Streak", "resetStreak": "Réinitialiser le combo", "todo": "À faire", "todos": "À Faire", @@ -105,9 +107,9 @@ "streakSingular": "Combo", "streakSingularText": "A réussi un combo de 21 jours pour une tâche quotidienne.", "perfectName": "<%= count %> jours parfaits", - "perfectText": "A réalisé toutes ses tâches Quotidiennes actives pendant <%= count %> jours. Avec ce succès, vous gagnez un bonus de +(niveau/2) points pour tous les attributs, qui s'applique le jour suivant. Les niveaux supérieurs à 100 n'ont pas d'effet supplémentaire.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Jour Parfait", - "perfectSingularText": "A terminé toutes les tâches Quotidiennes d'une journée. Avec ce succès, vous gagnez un bonus de +niveau/2 points pour tous les attributs le jour suivant. Les niveaux supérieurs à 100 n'ont pas d'effet supplémentaire.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Vous avez débloqué le succès \"Combo\" ! Le cap des 21 jours est une étape importante dans la mise en place des habitudes. Vous gagnerez un point sur ce succès pour chaque 21 jours supplémentaires, sur cette Quotidienne ou une autre !", "fortifyName": "Potion de fortification", "fortifyPop": "Fait revenir toutes les tâches à une valeur neutre (couleur jaune) et restaure tous les points de santé que vous aviez perdus.", @@ -115,6 +117,7 @@ "fortifyText": "La potion de fortification ramènera toutes vos tâches, à l'exception des tâches de défis, à un niveau neutre (jaune), comme si vous veniez de les ajouter, et remplira votre barre de santé. C'est utile si vos tâches rouges rendent le jeu trop dur, ou si vos tâches bleues le rendent trop facile. Si cela vous motive de retrouver des bases saines, dépensez vos gemmes et accordez-vous un sursis !", "confirmFortify": "Confirmez-vous ?", "fortifyComplete": "Fortification terminée !", + "deleteTask": "Delete this Task", "sureDelete": "Confirmez-vous vouloir supprimer cette tâche ?", "sureDeleteCompletedTodos": "Confirmez-vous vouloir supprimer vos tâches À faire complétées ?", "streakCoins": "Bonus de combo !", @@ -136,7 +139,7 @@ "toDoHelp3": "En fractionnant votre tâche À Faire en une liste faite de plus petits éléments, vous la rendrez moins effrayante et augmenterez vos points !", "toDoHelp4": "Vous pouvez vous inspirer de ces exemples de tâches À Faire !", "rewardHelp1": "L'équipement que vous achetez pour votre avatar est entreposé dans <%= linkStart %>Inventaire > Équipement<%= linkEnd %>.", - "rewardHelp2": "L’équipement affecte vos statistiques (<%= linkStart %>Utilisateur > Caractéristiques<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "De l'équipement spécial apparaitra ici pendant les Évènements Mondiaux.", "rewardHelp4": "N'hésitez pas à créer des récompenses personnalisées ! Regardez quelques exemples ici.", "clickForHelp": "Cliquez pour obtenir de l'aide.", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Cette tâche nécessite une approbation avant de pouvoir être complétée. Une approbation a déjà été demandée.", "taskApprovalHasBeenRequested": "Une approbation a été demandée", "approvals": "Approbations", - "approvalRequired": "Approbation requise", + "approvalRequired": "Needs Approval", "repeatZero": "Cette quotidienne n'est jamais à faire", "repeatType": "Type de répétition", "repeatTypeHelpTitle": "Quel type de répétition désirez-vous ?", diff --git a/website/common/locales/he/challenge.json b/website/common/locales/he/challenge.json index 1c01808618..d82bce6e11 100644 --- a/website/common/locales/he/challenge.json +++ b/website/common/locales/he/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/he/character.json b/website/common/locales/he/character.json index 2d0da63906..2bc67fff85 100644 --- a/website/common/locales/he/character.json +++ b/website/common/locales/he/character.json @@ -60,8 +60,8 @@ "winteryColors": "צבעים חורפיים", "equipment": "ציוד", "equipmentBonus": "ציוד", - "equipmentBonusText": "תוספי תכונה מוענקים על ידי כלי המלחמה בהם אתה משתמש. הבט בלשונית הציוד תחת מלאי הציוד שלך כדי לבחור כלי המלחמה.", - "classBonusText": "המקצוע שלך (לוחם, אם עדיין לא השגת או בחרת מקצוע אחר) מנצל את הציוד שלו יותר ביעילות רבה יותר מאשר ציוד ממקצועות אחרים. ציוד ששייך למקצוע הנוכחי שלך מקבל תוספת של 50% לנקודות התכונה שהוא מעניק.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "תוסף מקצוע", "battleGear": "ציוד לחימה", "battleGearText": "זהו הציוד שאתה נושא עמך אל הקרב! הציוד משפיע על ערכי התכונות שלך כשאתה מבצע משימות.", @@ -69,9 +69,9 @@ "costume": "תחפושת", "costumeText": "אם אתה מעדיף להיראות אחרת מהדרך בה ציידת את דמותך, סמן את האפשרות \"השתמש בתחפושת\" כדי לעטות תחפושת מגניבה ומטריפת חושים, בעוד שהציוד האמיתי שלך יישאר חבוי מתחתיה.", "useCostume": "שימוש בתחפושת", - "useCostumeInfo1": "לחץ על ״שימוש בתחפושת״ על מנת ללבוש ציוד ללא שינוי תרומת ציוד הלחימה שבחרת על תכונותיך. זה אומר שניתן לשפר את תכונותיך עם הציוד הטוב ביותר משמאל, ולהלביש את האווטר שלך עם הציוד מימין.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "הרווחת את תג ״הציוד המקסימלי״ על השגת הציוד הטוב ביותר למקצועות הבאים:", @@ -91,18 +91,18 @@ "xp": "נק\"נ", "health": "בריאות", "allocateStr": "נקודות שהוקצו לכוח", - "allocateStrPop": "הוסף נקודה לכוח שלך", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "נקודות שהוקצו לחוסן", - "allocateConPop": "הוסף נקודה לחוסן שלך", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "נקודות שהוקצו לתפיסה", - "allocatePerPop": "הוסף נקודה לתפיסה שלך", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "נקודות שהוקצו לתבונה", - "allocateIntPop": "הוסף נקודה לתבונה שלך", - "noMoreAllocate": "עכשיו כשהגעת לדרגה 100, לא ניתן להרוויח עוד נקודות תכונה. אתה תוכל להמשיך ולעלות ברמה, או להתחיל הרפתקה חדשה בדרגה 1 ע״י שימוש ב כדור הלידה מחדש, זמין כעת בחינם בשוק.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "נתונים", "achievs": "הישגים", "strength": "כוח", - "strengthText": "כוח מגביר את הסיכוי ל\"פגיעות חמורות\" ואת הסיכוי לקבלת מהם זהב, ניסיון, וחפצי ערך. הוא גם מסייע לגרום נזק למפלצות האויב.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "חוסן", "conText": "חוסן מקטין את כמות הנזק שאתה חוטף מהרגלים רעים או מטלות יומיות שהזנחת.", "perception": "תפיסה", @@ -110,12 +110,12 @@ "intelligence": "תבונה", "intText": "תבונה מגדילה את כמות הניסיון שאתה מרוויח, וברגע שנפתחו בפנייך המקצועות, קובעת כמה מאנה זמינה ליכולות המקצוע שלך.", "levelBonus": "תוסף דרגה", - "levelBonusText": "כל תכונה מקבלת תוסף השווה לחצי מ(הדרגה שלך פחות 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "נקודות שהוקצו", - "allocatedPointsText": "נקודות תכונה שהרווחת והקצית. ניתן להקצות נקודות בעמודת \"בניית דמות\".", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "הוקצו", "buffs": "הגברות", - "buffsText": "תוספי תכונה זמניים מיכולות והישגים. תוספים אלה מתפוגגים בסוף היום שלך. יכולות המקצוע שזמינות לך נמצאות ברשימת הפרסים בעמוד המשימות.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "בניית דמות", "class": "מקצוע", "experience": "נסיון", @@ -125,23 +125,23 @@ "mage": "מכשף", "wizard": "Mage", "mystery": "מסתורין", - "changeClass": "שינוי מקצוע, החזרת נקודות תכונה", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "כדי לשנות מקצוע עליכם להיות לפחות בדרגה 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "כל דרגה מעניקה לך נקודה אחת להקצות לתכונה לפי בחירתך. ניתן לעשות זאת באופן ידני, או לתת למשחק להחליט בשבילך באמצעות אחת האופציות להקצאה אוטומטית.", - "unallocated": "נקודות תכונה שטרם הוקצו", - "haveUnallocated": "יש לך <%= points %> נקודות תכונה שטרם הקצית.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "הקצאה אוטומטית", - "autoAllocationPop": "מקצה נקודות לתכונות לפי ההעדפות שלך בכל עליית דרגה", - "evenAllocation": "להקצות נקודות תכונה באופן שווה", - "evenAllocationPop": "מקצה את אותו מספר נקודות לכל תכונה", - "classAllocation": "להקצות נקודות לפי מקצוע", - "classAllocationPop": "מקצה יותר נקודות לתכונות שחשובות למקצוע שלך", - "taskAllocation": "להקצות נקודות תכונה לפי המשימות שאתה מבצע", - "taskAllocationPop": "הקצו נקודות בהתבסס על הקטגוריות של כוח, תבונה, חוסן, ותפיסה שקשורות למשימות שאתם משלימים.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "הקצה נקודות שעדיין לא נוצלו", - "distributePointsPop": "מקצה את כל נקודות התכונה שלא נוצלו לפי שיטת ההקצאה שבחרת.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "לוחמים גורמים ליותר \"פגיעות חמורות\", אשר נותנות בונוס אקראי של זהב, ניסיון או סיכוי למציאת חפץ כשמשלימים משימה. הם גם גורמים נזק רב למפלצות האויב. שחק כלוחם אם אתה אוהב למצוא פרסים גדולים ומפתיעים, או אם אתה רוצה לקרוע את אויביך לגזרים ולנגב את הרצפה עם הגופות המרוטשות שלהם!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "היוולד מחדש!", "youDied": "אתה מת!", "dieText": "איבדת דרגה, את כל הזהב שלך, ופריט ציוד ראנדומאלי. קום, שחקן, ונסה שוב! השתלט על ההרגלים הרעים, היה דרוך בעשיית המטלות היומיות, והתרחק ממוות באמצעות שיקוי בריאות, במידה ותצטרך.", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "לרכוש בתמורה ל <%= cost %> אבני חן?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "אין לך מספיק מאנה.", @@ -197,11 +197,11 @@ "con": "חוסן", "per": "תפיסה", "int": "תבונה", - "showQuickAllocation": "הצגת הקצאת תכונות", - "hideQuickAllocation": "הסתרת הקצאת תכונות", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" אינה תכונה תקפה.", - "notEnoughAttrPoints": "אין לכם מספיק נקודות תכונה.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/he/faq.json b/website/common/locales/he/faq.json index 2894ab120c..f9ed8573f4 100644 --- a/website/common/locales/he/faq.json +++ b/website/common/locales/he/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "בדרגה 10, אתם יכולים לבחור להיות לוחם, קוסם, נוכל, או מרפא. (כל השחקנים מתחילים כלוחמים כברירת מחדל.) לכל מקצוע יש אפשרויות וציוד שונה, מיומנויות שונות שהם יכולים להפעיל אחרי דרגה 11, ויתרונות שונים. לוחמים יכולים לפגוע באוייבים בקלות, לעמוד ביותר נזק ממשימות שלהם, ולעזור להפוך את החבורה שלהם לקשוחה יותר. קוסמים יכולים גם להזיק לאוייבים בקלות, כמו גם לעלות דרגות במהירות ולשחזר מאנה עבור חבורתם. הנוכלים יכולים להרוויח את הזהב הרב ביותר ולמצוא את הכי הרבה חפצי נפילה, והם יכולים לעזור לחבורה שלהם לעשות את אותו הדבר.\n\nלבסוף, מרפאים יכולים לרפא את עצמם ואת חברי החבורה שלהם אם אינכם רוצים לבחור במקצוע מיד - למשל, אם אתם עדיין עובדים כדי לקנות את כל הציוד של המקצוע הנוכחי שלכם - אתם יכולים ללחוץ על \"החלט מאוחר יותר\" ולבחור מאוחר יותר תחת תפריט > בחר מקצוע.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "מהו המד הכחול שמופיע בכותרת החל מדרגה 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "המד הכחול שמופיע כאשר אתם מגיעים לדרגה 10 ובוחרים מקצוע הוא המד המאנה שלכם. ככל שאתם ממשיכים לדרגות הבאות, תוכלו לפתח כישורים מיוחדים שצריכים מאנה כדי להשתמש בהם. לכל מקצוע מיומנויות שונות, אשר מופיעות לאחר דרגה 11 תחת תפריט > השתמשו במיומנויות. בניגוד למד הבריאות שלכם, מד המאנה שלכם אינו מתאפס כאשר אתם עולים דרגה. במקום זאת, אתם זוכים במאנה כאשר אתם מבצעים הרגלים טובים, מטלות יומיות, ומשימות, ומאבדים מאנה כאשר אתם מתענגים על הרגלים רעים. כמו כן תרוויחו בחזרה קצת מאנה במהלך הלילה -- ככל שתשלימו יותר מטלות יומיות, תרוויחו יותר.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/he/front.json b/website/common/locales/he/front.json index 1c984cf250..611a54c3ae 100644 --- a/website/common/locales/he/front.json +++ b/website/common/locales/he/front.json @@ -86,7 +86,7 @@ "landingend": "עדיין לא השתכנעת?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "הבעיה ברוב אפליקציות ניהול הזמן בשוק היא שהם לא מספקים תמריץ להמשיך לשתמש בהם. Habitica טיפלה בסוגיה זו על ידי הפיכת ניהול הזמן לחוויה כיפית! בעזרת תגמולים ועונשים בעבור ההצלחות והכשלונות שלך, האביטיקה מספקת תמריץ חיצוני להשלמת המטלות היומיומיות שלך.", - "landingp2": "בכל פעם שאתה מתחזק הרגל בריא, משלים משימה יומית, או מטפל במטלה ישנה, Habitica מתגמל אותך מייד עם נקודות ניסיון וזהב. ככל שתצבור ניסיון, תוכל לעלות רמות, להגביר את ערכי התכונה שלך ולהיחשף למאפיינים נוספים של האתר - כמו חיות מחמד ומקצועות. זהב יכול לשמש לרכישת חפצים במשחק שמשנים את החוויה שלך או לרכישת פרסים מותאמים אישית שקבעת לצורכי מוטיבציה. כאשר אפילו ההצלחה הקטנה ביותר מתגמלת באופן מיידי, פחות סביר שתבחר בדחיינות.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "סיפוק מיידי", "landingp3": "בכל פעם שאתה מתענג על הרגל רע או לא מסיים את המטלות שלך, אתה מאבד בריאות. אם הבריאות שלך יורדת נמוך מידי, תפסיד חלק מההתקדמות שכבר עשית. ע״י החצנה של השלכות מיידיות, האביטיקה יכולה לעזור לשבור הרגלים רעים ומעגלי דחיינות לפני שהם גורמים לבעיות בעולם האמיתי.", "landingp3header": "השלכות", @@ -141,6 +141,23 @@ "presskit": "ערכה לתקשורת", "presskitDownload": "הורד את כל התמונות:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "וידאו", "pkPromo": "פרומואים", "pkLogo": "לוגואים", diff --git a/website/common/locales/he/gear.json b/website/common/locales/he/gear.json index 349f2cc791..ab8c276c63 100644 --- a/website/common/locales/he/gear.json +++ b/website/common/locales/he/gear.json @@ -3,7 +3,7 @@ "equipmentType": "סוג", "klass": "מקצוע", "groupBy": "סדר לפי <%= type %>", - "classBonus": "(חפץ זה תואם את המקצוע שלכם, ומקבל תוספת של פי 1.5 לתכונות)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "להב הנשמות האפלות", "weaponSpecial0Notes": "ניזון מדם חייהם של יריבייך כדי לחזק את מכותיו האכזריות. מגביר את ערך הכוח שלך ב<%= str %> נקודות.", "weaponSpecial1Text": "להב קריסטל", - "weaponSpecial1Notes": "פאותיו המבריקות מספרות את סיפורו של גיבור. מגביר את כל ערכי התכונה שלך ב<%= attrs %> נקודות.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "מוט הדרקון של סטיבן וובר", "weaponSpecial2Notes": "חוש בכוח הדרקון מתפרץ מתוכך, כמו לבה מתוך הר געש! מגביר את ערכי הכוח והחוסן ב<%= attrs %> נקודות כל אחד.", "weaponSpecial3Text": "כוכב השחר המנתץ של מאסטין", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "פטיש מדהים של תיקון באגים", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "חרב Take This", - "weaponSpecialTakeThisNotes": "חרב זו הושגה על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגבירה את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "קלשון ריסוק הגלים", "weaponSpecialTridentOfCrashingTidesNotes": "נותן לך את היכולת לפקד על הדגים בים וליצור פגיעות חמורות במטלות היומיות שלך. מגביר את התבונה ב <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "חנית מאלפי יטים", "weaponSpecialYetiNotes": "חנית זו מאפשר למשתמש בה לפקד על כל יטי. מגבירה את הכוח ב<%= str %>. מהדורה מוגבלת , ציוד חורף 2013-2014.", "weaponSpecialSkiText": "מוט מתנקש-סקי", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "מקל רועים מברזל", "weaponArmoireIronCrookNotes": "מחושל בעוצמה מברזל, מקל הרועים הזה טוב לרעיית כבשים. מגביר תפיסה וכוח ב <%= attrs %> כל אחד. ארמואר קסום: סט ברזל מקורנף (חפץ 3 מתוך 3).", "weaponArmoireGoldWingStaffText": "מטה כנף זהב", - "weaponArmoireGoldWingStaffNotes": "כנפי המטה הזה כל הזמן מנפנפות ומסבסבות. מגביר את כל התכונות ב <%= attrs %> כל אחת. ארמואר קסום: חפץ בלתי תלוי.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "מטה עטלף", "weaponArmoireBatWandNotes": "המטה הזה יכול להפוך כך מטלה לעטלף! הניפו אותו סביבכם וצפו בהם עפים לדרכם. מגביר תבונה ב <%= int %> ותפיסה ב <%= per %>. ארמואר קסום: חפץ עצמאי.", "weaponArmoireShepherdsCrookText": "מקל רועים", @@ -369,11 +369,11 @@ "armorSpecial0Text": "שריון צללים", "armorSpecial0Notes": "שריון הזועק עם כל מכה אשר נוחתת עליך - הוא חש בכאב במקומך. מגביר את ערך החוסן שלך ב<%= con %> נקודות.", "armorSpecial1Text": "שריון קריסטל", - "armorSpecial1Notes": "כוחו הבלתי נלאה של השריון עושה אותך חסין לאי-נוחות יומיומית. מגביר את כל ערכי התכונה שלך ב<%= attrs %> נקודות.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "טוניקת האצילים של ג'ין חאלארד", "armorSpecial2Notes": "עושה אותך פרוותי במיוחד! מגביר את ערך החוסן והתבונה שלך ב<%= attrs %> נקודות.", "armorSpecialTakeThisText": "שריון Take This", - "armorSpecialTakeThisNotes": "שריון זה הושג על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגביר את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "שריון אוקיאנוס מסנופר", "armorSpecialFinnedOceanicArmorNotes": "למרות עדינותו, השריון הזה מאפשר לעור שלכם להזיק כמו מגע של אלמוג אש. מגדיל את הכוח ב <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "קסדת עלטה", "headSpecial0Notes": "דם, עפר, לבה ובזלת מעניקים לקסדה זו את תדמיתה וכוחה. מגבירה את ערך התפיסה שלך ב<%= int %> נקודות.", "headSpecial1Text": "קסדת קריסטל", - "headSpecial1Notes": "הכתר החביב על אלו שמובילים בדוגמה אישית. מגבירה את כל ערכי התכונה שלך ב<%= attrs %> נקודות.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "קסדה חסרת שם", "headSpecial2Notes": "עדות לאלו שהקדישו את עצמם לפני זמן רב, מבלי לבקש דבר בתמורה. מגבירה את ערכי התבונה והכוח שלך ב<%= attrs %> נקודות.", "headSpecialTakeThisText": "קסדת Take This", - "headSpecialTakeThisNotes": "קסדה זו הושגה על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגבירה את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "עיגול אלמוג אש", "headSpecialFireCoralCircletNotes": "העיגול הזה, שעוצב בידי טובי האלכימאים של האביטיקה, מאפשר לכם לנשום מים ולצלול לאוצרות! מגביר תפיסה ב <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "גולגולת מיוסרת", "shieldSpecial0Notes": "רואה מעבר לרעלת המוות, ומציגה זאת לאוייביך כדי להטיל מורא בלבבם. מגביר את ערך התפיסה שלך ב<%= per %> נקודות.", "shieldSpecial1Text": "מגן קריסטל", - "shieldSpecial1Notes": "מנתץ חיצים והודף את מילותיהם של המייאשים. מגביר את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "מגן Take This", - "shieldSpecialTakeThisNotes": "מגן זה הושג על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגביר את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "כוכב השחר של מאסטין - מנתץ אבני הדרך", "shieldSpecialGoldenknightNotes": "פגישות, מפלצות, סחרחורות: טופל! נמחץ! נותץ! מגביר את ערכי התבונה והחוסן ב<%= attrs %> נקודות לכל אחד.", "shieldSpecialMoonpearlShieldText": "מגן פנינת-ירח", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "בז יושב", "shieldArmoirePerchingFalconNotes": "בז ידידותי יושב לכם על הזרוע, מוכן להגיח באויביכם. מגביר כוח ב<%= str %>. ארמואר קסום: סט בזיר (חפץ 3 מתוך 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "שכמייה חמקנית", "backSpecialWonderconBlackNotes": "מסוחרר מצללים ולחישות. לא מקנה ייתרון. מהדורה מיוחד, חפץ כנסים.", "backSpecialTakeThisText": "כנפי Take This", - "backSpecialTakeThisNotes": "כנפיים אלו הושגו על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגבירות את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "קולר הובנה", "bodySpecialWonderconBlackNotes": "קולר שנהב מושך! לא מקנה ייתרון. מהדורה מוגבלת, חפץ כנסים.", "bodySpecialTakeThisText": "מגני כתפיים Take This", - "bodySpecialTakeThisNotes": "מגני כתפיים אלו הושגו על ידי השתתפות באתגר שנוצר בחסות Take This. ברכותינו! מגבירים את כל ערכי התכונות שלך ב<%= attrs %> נקודות.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "שכמיה נוצצת", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "משקפי ראש", "headAccessoryMystery301405Notes": "״משקפיים הן לעייניים,״ הם אמרו. ״אף אחד לא ירצה משקפיים שאפשר לחבוש רק על הראש,״ הם אמרו. הא! בהחלט הראיתם להם! לא מקנות ייתרון. אוגוסט 3015, חפץ מנויים.", "headAccessoryArmoireComicalArrowText": "חץ קומי", - "headAccessoryArmoireComicalArrowNotes": "חפץ גחמתי זה לא משפר תכונות, אבל הוא בהחלט מצחיק! לא מקנה ייתרון. ארמואר קסום: חפץ בלתי תלוי.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "לבוש לעיניים", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "ללא לבוש לעיניים", diff --git a/website/common/locales/he/generic.json b/website/common/locales/he/generic.json index 20a20482cc..98460f0c93 100644 --- a/website/common/locales/he/generic.json +++ b/website/common/locales/he/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "הרחב סרגל כלים", "collapseToolbar": "הקטן סרגל כלים", - "markdownBlurb": "האביטיקה משתמשת בסימונים כדי לסגנן הודעות. ראו את שליף הסימונים למידע נוסף.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "הצג עזרת עיצוב טקסט", "hideFormattingHelp": "הסתר עזרת עיצוב טקסט", "youType": "אתם מקישים:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "שאלו שאלה", "reportBug": "דיווח על תקלה", "HabiticaWiki": "הוויקי של האביטיקה", diff --git a/website/common/locales/he/groups.json b/website/common/locales/he/groups.json index 57d1434ebf..b433e7577a 100644 --- a/website/common/locales/he/groups.json +++ b/website/common/locales/he/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "אין לך הרשאה למחוק את ההודעה הזאת!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/he/loadingscreentips.json b/website/common/locales/he/loadingscreentips.json index 4a58551321..64b3547b9f 100644 --- a/website/common/locales/he/loadingscreentips.json +++ b/website/common/locales/he/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "השלימו את כל המטלות היומיות שלכם כדי לקבל בונוס יום מושלם שמגדיל את כל התכונות שלכם!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "אתם יכולים להזמין אנשים לגילדות, לא רק לחבורות.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/he/npc.json b/website/common/locales/he/npc.json index ddb4beaf91..50aa464c1e 100644 --- a/website/common/locales/he/npc.json +++ b/website/common/locales/he/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "רכשו באמצעות", "classGear": "ציוד מקצוע", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "אלו התכונות של המקצוע שלכם; הן משפיעות על המשחקיות. בכל פעם שתעלו בדרגה, תקבלו נקודה אחת לטובת תכונה ספציפית. רחפו מעל לכל אחת מהתכונות למידע נוסף.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "חלוקה אוטומטית", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "ברוכים הבאים להיכל התהילה, המקום שבו עושים כבוד לתורמי מקור-פתוח להביטיקה. אם בקוד, עיצוב, מוסיקה, כתיבה או אפילו ״רק״ הצעת עזרה, הם זכו באבני חן, ציוד ייחודי, ותארים נחשבים. גם אתם יכולים לתרום להביטיקה!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "זה המקום שבו הציוד שלכם מאוכסן! ציוד הלחימה שלכם משפיע על התכונות שלכם. אם תרצו להציג ציוד אחר על הדמות שלכם מבלי להשפיע על התכונות, לחצו על ״אפשרו תחפושת.״", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "כבר יש לך את פריט הציוד הזה.", "tourOkay": "אוקיי!", "tourAwesome": "מדהים!", diff --git a/website/common/locales/he/pets.json b/website/common/locales/he/pets.json index 7584500928..b28cda9e2a 100644 --- a/website/common/locales/he/pets.json +++ b/website/common/locales/he/pets.json @@ -89,6 +89,18 @@ "rideLater": "ריכבו מאוחר יותר", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "מפתח למכלאות", "petKeyPop": "שחררו את חיות המחמד שלכם לחופשי, להתחיל הרפתקה משלהן, ותנו לעצמכם את הריגוש של הישג \"אלוף החיות\" פעם נוספת!", "petKeyBegin": "מפתח למלונות: התנסה ב<%= title %> פעם נוספת!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/he/settings.json b/website/common/locales/he/settings.json index f3b8376765..3c3ff8225d 100644 --- a/website/common/locales/he/settings.json +++ b/website/common/locales/he/settings.json @@ -63,7 +63,7 @@ "newUsername": "שם כניסה חדש", "dangerZone": "אזור מסוכן", "resetText1": "אזהרה! פעולה זו תמחק חלקים רבים מהמשתמש שלכם. זה ממש לא מומלץ, כי תאבדו מידע היסטורי, השימושי למעקב אחר ההתקדמות שלכם לאורך זמן, אם כי, ישנם אנשים שהדבר שימושי עבורם אחרי שהם משחקים בהאביטיקה מזה זמן.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "האם אתם בטוחים? פעולה זו תמחק את החשבון שלכם לצמיתות, ולא ניתן יהיה לשחזרו! עליכה יהיה ליצור חשבון חדש על מנת להשתמש בHabitica שוב. לא יתקבל החזר כספי עבור אבני-חן. אם אתם בטוחים לחלוטין, הקלידו את הסיסמה שלכם בתיבת הטקסט.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "ממשק", diff --git a/website/common/locales/he/subscriber.json b/website/common/locales/he/subscriber.json index c9449baa7f..9d7959a118 100644 --- a/website/common/locales/he/subscriber.json +++ b/website/common/locales/he/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/he/tasks.json b/website/common/locales/he/tasks.json index cef1dc563d..e2aeda787f 100644 --- a/website/common/locales/he/tasks.json +++ b/website/common/locales/he/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "רשימות נוספות", "notes": "Notes", "direction/Actions": "כיוון/פעולה", - "advancedOptions": "אפשרויות מתקדמות", + "advancedSettings": "Advanced Settings", "taskAlias": "כינוי משימה", "taskAliasPopover": "כינוי המשימה יכול לשמש בעת אינטגרציה עם אפליקציות צד שלישי. רק מקפים, קווים תחתונים, תווי אותיות ומספרים נתמכים. כינוי המשימה חייב להיות ייחודי בין כל המשימות שלכם.", "taskAliasPlaceholder": "כינוי-המשימה-שלכם-כאן", "taskAliasPopoverWarning": "אזהרה: שינוי של ערך זה ישבור כל אינטגרציה עם אפליקציות צד שלישי אשר משתמשות בכינוי המשימה.", "difficulty": "רמת קושי", - "difficultyHelpTitle": "עד כמה קשה המשימה?", - "difficultyHelpContent": "ככל שמשימה קשה יותר, כך תרוויחו יותר ניסיון וזהב כשתשלימו אותה... אך גם תינזקו יותר אם היא משימה יומית או הרגל רע!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "טריוויאלי", "easy": "קל", "medium": "בינוני", "hard": "קשה", - "attributes": "תכונות", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "התקדמות", "daily": "יומי", "dailies": "מטלות", @@ -54,6 +55,7 @@ "repeat": "חזרות", "repeats": "Repeats", "repeatEvery": "חזרה בכל", + "repeatOn": "Repeat On", "repeatHelpTitle": "בכל כמה זמן המטלה הזו אמורה לחזור?", "dailyRepeatHelpContent": "המשימה תהיה פעילה מידי X ימים. תוכלו לקבוע את הערך הזה למטה.", "weeklyRepeatHelpContent": "משימה זו תהיה פעילה בימים המסומנים למטה. לחצו על יום כדי להפעיל/לכבות אותה .", @@ -61,7 +63,7 @@ "repeatWeek": "בימים מסויימים בשבוע", "day": "יום", "days": "ימים", - "restoreStreak": "שחזר רצף", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "משימה", "todos": "משימות", @@ -105,9 +107,9 @@ "streakSingular": "מלכי הרצפים", "streakSingularText": "הגיעו לרצף של 21 יום במטלה יומית", "perfectName": "<%= count %> ימים מושלמים", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "יום מושלם", - "perfectSingularText": "השלמתם את כל המטלות היומיות הפעילות ביום אחד. עם הישג זה אתם מקבלים תוסף של +2/דרגה לכל התכונות שלכם עבור היום הבא. דרגות מעל 100 לא מקבלות השפעה נוספת על התוסף.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "השגתם את הישג ה\"רצף\"! 21-יום הם אבן דרך ביצירת הרגלים. ניתן להמשיך לצבור הישג זה עבור כל 21 יום בהרגל זה או כל אחד אחר!", "fortifyName": "שיקוי התבצרות", "fortifyPop": "מחזיר את כל המשימות לערכן ההתחלתי (צבע צהוב) ומחזיר את כל הבריאות שאיבדתם.", @@ -115,6 +117,7 @@ "fortifyText": "התבצרות תחזיר את כל המשימות שלכם, למעט מטלות של אתגרים, למצב נייטראלי (צהוב), כאילו הרגע הוספתם אותן, ותמלא את הבריאות שלכם. זה נהדר אם כל המטלות האדומות שלכם גורמות למשחק להיות קשה מידי, או אם הכחולות גורמות למשחק להיות קל מידי. אם התחלה מחדש נשמעת יותר טוב, השתמשו בכמה אבני חן והיוולדו מחדש!", "confirmFortify": "האם אתם בטוחים?", "fortifyComplete": "ההתבצרות הושלמה!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "האם אתם בטוחים שאתם מעוניינים למחוק את המשימות שהושלמו?", "streakCoins": "בונוס התמדה!", @@ -136,7 +139,7 @@ "toDoHelp3": "שבירת משימה לרשימה של משימות קטנות יותר תהפוך אותה לפחות מפחידה, ותגדיל את הנקודות שתקבלו!", "toDoHelp4": "להשראה, בידקו את המשימות לדוגמה הללו!", "rewardHelp1": "הציוד שאתם קונים לדמות שלכם מאוכסן ב<%= linkStart %>מלאי ציוד > ציוד<%= linkEnd %>.", - "rewardHelp2": "ציוד משפיע על התכונות שלכם (<%= linkStart %>משתמש > תכונות והישגים<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "ציוד מיוחד יופיע כאן בזמן ״אירועים עולמיים״.", "rewardHelp4": "אל תחשושו להכין פרסים מותאמים אישית! ראו כמה דוגמאות כאן.", "clickForHelp": "לחצו לעזרה", @@ -168,7 +171,7 @@ "taskRequiresApproval": "נדרש לאשר את המשימה הזאת לפני שתוכל/י למלא אותה. כבר התבקש אישור", "taskApprovalHasBeenRequested": "התבקש אישור", "approvals": "אישורים", - "approvalRequired": "נדרש אישור", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/hu/backgrounds.json b/website/common/locales/hu/backgrounds.json index 9ab2cb5f50..0c81eb6165 100644 --- a/website/common/locales/hu/backgrounds.json +++ b/website/common/locales/hu/backgrounds.json @@ -320,9 +320,9 @@ "backgroundToymakersWorkshopNotes": "Csodáld meg a játékkészítő műhelyét.", "backgrounds012018": "KÉSZLET 44: Kiadva 2018 januárjában", "backgroundAuroraText": "Sarki fény", - "backgroundAuroraNotes": "Bask in the wintry glow of an Aurora.", + "backgroundAuroraNotes": "Lebzselj a sarki fény téli ragyogásában. ", "backgroundDrivingASleighText": "Szán", - "backgroundDrivingASleighNotes": "Drive a Sleigh over snow-covered fields.", + "backgroundDrivingASleighNotes": "Hajts egy szánt a hóborította mezőkön.", "backgroundFlyingOverIcySteppesText": "Jeges pusztaság", "backgroundFlyingOverIcySteppesNotes": "Repülj át a jeges pusztaság felett." } \ No newline at end of file diff --git a/website/common/locales/hu/challenge.json b/website/common/locales/hu/challenge.json index 4b27d71758..2a11506990 100644 --- a/website/common/locales/hu/challenge.json +++ b/website/common/locales/hu/challenge.json @@ -101,8 +101,8 @@ "addTask": "Feladat hozzáadása", "editChallenge": "Kihívás szerkesztése", "challengeDescription": "Kihívás leírása", - "selectChallengeWinnersDescription": "Nyertesek kiválasztása a kihívásban résztvevő felhasználók közül", - "awardWinners": "Nyertesek", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Ki akarod törölni ezt a kihívást?", "deleteChallenge": "Kihívás törlése", "challengeNamePlaceholder": "Mi a kihívásod neve?", diff --git a/website/common/locales/hu/character.json b/website/common/locales/hu/character.json index 00a8d5fe04..654345563b 100644 --- a/website/common/locales/hu/character.json +++ b/website/common/locales/hu/character.json @@ -60,8 +60,8 @@ "winteryColors": "Télies színek", "equipment": "Felszerelés", "equipmentBonus": "Felszerelés", - "equipmentBonusText": "A tulajdonság bónuszokat a harci felszerelések adják. A felszerelés fül lenyitásánál a tárgylistában tudod kiválasztani melyik harci felszerelést szeretnéd hordani.", - "classBonusText": "A kasztod (harcos, ha még nem oldottál fel, vagy választottál ki másik kasztot) a saját kasztjához tartozó felszereléseket hatékonyabban használja. Ha a jelenlegi kasztodnak megfelelő felszerelést használsz, akkor az általa biztosított tulajdonság bónuszok 50%-kal nőnek.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Kaszt bónusz", "battleGear": "Harci felszerelés", "battleGearText": "Ez az a felszerelés, amit a csatákban viselsz; hatással van az értékekre, amikor a feladataidat teljesíted.", @@ -69,9 +69,9 @@ "costume": "Jelmez", "costumeText": "Ha más ruhák tetszenek mint amiket hordasz, akkor pipáld ki a \"Jelmez használata\" dobozt, hogy a harci felszereléseid helyett látszódjanak.", "useCostume": "Jelmez használata", - "useCostumeInfo1": "Kattints a \"Jelmez használata\" gombra, hogy olyan ruhát adj az avatárodra ami nem változtatja meg a harci felszerelésed értékeit! Ez azt jelenti, hogy a bal oldalon használhatod a legjobb tulajdonságú felszereléseket, a jobb oldalt pedig felöltöztetheted, ahogy neked tetszik.", - "useCostumeInfo2": "Amint a \"Jelmez használata\" gombra kattintasz az avatárod elég egyszerűen fog kinézni.... de ne aggódj! Ha a bal oldalra nézel, akkor látod, hogy a harci felszerelésed még mindig rajtad van. Nos, igazán érdekessé teheted a dolgokat! Bármi, amit a jobb oldalon felszerelsz nem befolyásolja a tulajdonságaidat, viszont hihetetlenül menőn fogsz kinézni. Próbálj ki különböző kombinációkat, mixeld a felszereléseidet, és passzold össze a ruhádat az állataiddal, hátasaiddal és a hátterekkel.

Van még kérdésed? Nézd meg a Jelmezek oldalt a wiki-n. Megtaláltad a tökéletes együttest? Dicsekedj el vele a Costume Carnival guild nevű céhben vagy kérkedj vele a fogadóban!", - "costumePopoverText": "Kattints a \"Jelmez használata\" gombra, hogy olyan ruhát adj az avatárodra ami nem változtatja meg a harci felszerelésed értékeit! Ez azt jelenti hogy úgy öltözteted fel az avatárodat ahogy akarod, de közben a legjobb harci felszerelésedet is tudod hordani.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Használd ezt az opciót hogy megvásárlás után az új felszerelés automatikusan használatba kerüljön.", "costumeDisabled": "Letiltottad a jelmezed.", "gearAchievement": "Megszerezted a \"Végső felszerelés\" kitüntetést, amiért maximumra fejlesztetted egy kaszt felszerelését! A következő teljes felszereléseket szerezted meg eddig:", @@ -91,18 +91,18 @@ "xp": "TP", "health": "Életerő", "allocateStr": "Erőre kiosztott pontok:", - "allocateStrPop": "Egy pont hozzáadása az erőhöz", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Szívósságra kiosztott pontok:", - "allocateConPop": "Egy pont hozzáadása a szívóssághoz", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Észlelésre kiosztott pontok:", - "allocatePerPop": "Egy pont hozzáadása az észleléshez", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Intelligenciára kiosztott pontok:", - "allocateIntPop": "Egy pont hozzáadása az intelligenciához:", - "noMoreAllocate": "Most, hogy elérted a 100-as szintet, nem kapsz több pontot a tulajdonságaidhoz. A szintedet tovább növelheted, vagy egy újabb kalandba kezdhetsz 1. szinttől az Újjászületés gömbjével, ami mostantól ingyenesen elérhető a piacon.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statisztika", "achievs": "Kitüntetések", "strength": "Erő", - "strengthText": "Az erő növeli a \"kritikus csapások\" esélyét, növeli az arany és a tapasztalat szerzést, valamint a jutalmak szerzésének esélyét. Továbbá segít a főellenségek sebzésében.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Szívósság", "conText": "A szívósság csökkenti a sebzést amelyet a negatív szokások és a kihagyott napi feladatok okoznak.", "perception": "Észlelés", @@ -110,12 +110,12 @@ "intelligence": "Intelligencia", "intText": "Az intelligencia növeli a megszerzett tapasztalati pontokat, és miután már választhatsz kasztot, meghatározza, hogy mennyi mana pontot kapsz a kasztképességeid használatához.", "levelBonus": "Szint bónusz", - "levelBonusText": "Minden tulajdonság bónuszt kap, amely megegyezik a szintjeid számának felével (a kapott értékből vonj le 1-et).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Kiosztott pontok", - "allocatedPointsText": "Az általad kapott és kiosztott tulajdonság pontok. Pontok kiosztásához használd a karakterépítés oszlopot.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Kiosztott", "buffs": "Megerősítve", - "buffsText": "Ideiglenes tulajdonság bónuszok képességekből és kitüntetésekből. Ezek elmúlnak a nap végére. A képességek amiket megszereztél a jutalmak között jelennek meg a feladatok oldalon.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Karakterépítés", "class": "Kaszt", "experience": "Tapasztalat", @@ -125,23 +125,23 @@ "mage": "Mágus", "wizard": "Mágus", "mystery": "Titkos", - "changeClass": "Kaszt megváltoztatása, tulajdonság pontok újraosztása", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Hogy kasztot választhass, legalább 10. szintűnek kell lenned.", "changeClassConfirmCost": "Biztos megváltoztatod a kasztod 3 drágakőért?", "invalidClass": "Érvénytelen kaszt. Kérlek válassz 'harcos', 'tolvaj', 'mágus' vagy 'gyógyító'.", - "levelPopover": "Minden szinttel kapsz egy tulajdonság pontot, amit kioszthatsz. Ezt megteheted manuálisan, vagy hagyhatod, hogy a játék eldöntse helyetted, ha az egyik automatikus kiosztás opciót használod.", - "unallocated": "Kiosztatlan tulajdonság pontok", - "haveUnallocated": "<%= points %> elkölthető tulajdonság pontod maradt", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatikus kiosztás", - "autoAllocationPop": "Oszd szét a pontokat a tulajdonságokra az ízlésed szerint, amikor szintet lépsz.", - "evenAllocation": "Pontok elosztása egyenletesen", - "evenAllocationPop": "Minden tulajdonsághoz ugyanannyi pontot oszt.", - "classAllocation": "Pontok elosztása kaszt alapján", - "classAllocationPop": "Ahhoz a tulajdonsághoz oszt több pontot, amely a kasztodnak fontos.", - "taskAllocation": "Pontok elosztása a feladatok jellege szerint", - "taskAllocationPop": "Elosztja a pontokat a fizikai-erő, mentális-intelligencia, szociális-szívósság és egyéb-észlelés kategóriák alapján, amiket az általad elvégzett feladatokhoz rendeltél.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Kiosztatlan pontok szétosztása", - "distributePointsPop": "Elosztja az kiosztatlan tulajdonság pontokat a kiválasztott séma szerint.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "A harcosok több és nagyobb \"kritikus csapást\" mérnek, ami véletlenszerű bónuszt ad aranyra, tapasztalati pontra és esélyt arra hogy több jutalmat szerezz, amikor egy feladatot elvégzel. Ezen kívül főellenséget is jobban sebeznek. Játssz harcosként, ha motiválnak a kiszámíthatatlan jutalmak, vagy ha nagyobbat akarsz sebezni főellenség küldetésekben!", "wizardText": "A mágusok gyorsan tanulnak, szereznek tapasztalati pontot, valamint gyorsabban lépnek szintet mint más kasztok. Emellett sokkal több manát szereznek ha speciális képességeket használnak. Játssz mágusként, ha a Habitica taktikai aspektusát élvezed, vagy ha az motivál a legjobban hogy gyorsan szintet tudsz lépni és haladó funkciókat feloldani!", "mageText": "A mágusok gyorsan tanulnak, szereznek tapasztalati pontot, valamint gyorsabban lépnek szintet mint más kasztok. Emellett sokkal több manát szereznek ha speciális képességeket használnak. Játssz mágusként, ha a Habitica taktikai aspektusát élvezed, vagy ha az motivál a legjobban hogy gyorsan szintet tudsz lépni és haladó funkciókat feloldani!", @@ -161,7 +161,7 @@ "respawn": "Újraéledés!", "youDied": "Meghaltál!", "dieText": "Elvesztettél egy szintet, minden aranyad és egy véletlenszerű tárgyat. Kelj fel, kalandor és próbálkozz újra! Zabolázd meg azokat a fránya rossz szokásokat, figyelj a napi feladatokra és tartsd magadtól távol a halált egy gyógyitallal!", - "sureReset": "Biztos vagy benne? Ezzel visszaállítod a kasztodat és a kiosztott pontjaidat (mindet visszakapod, hogy újra kioszthasd őket) a kiindulási állapotra. Ez 3 drágakőbe kerül.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Megveszed <%= cost %> drágakőért?", "purchaseForHourglasses": "Megveszed <%= cost %> homokóráért?", "notEnoughMana": "Nincs elég mana.", @@ -197,11 +197,11 @@ "con": "SZÍV", "per": "ÉSZ", "int": "INT", - "showQuickAllocation": "Tulajdonság pont elosztás mutatása", - "hideQuickAllocation": "Tulajdonság pont elosztás elrejtése", - "quickAllocationLevelPopover": "Minden szintlépés ad egy pontot, amit elkölthetsz egy általad választott tulajdonságra. Ezt teheted manuálisan, vagy a játékra is bízhatod a döntést az automatikus kiosztás menüpontban a Felhasználó ikon -> Statisztika menüpontban.", - "invalidAttribute": "\"<%= attr %>\" nem valódi tulajdonság.", - "notEnoughAttrPoints": "Nincs elég tulajdonság pontod.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stílus", "facialhair": "Arc", "photo": "Fénykép", diff --git a/website/common/locales/hu/content.json b/website/common/locales/hu/content.json index 04b67811c9..7ba95e308d 100644 --- a/website/common/locales/hu/content.json +++ b/website/common/locales/hu/content.json @@ -161,9 +161,9 @@ "questEggYarnText": "Fonal", "questEggYarnMountText": "Repülő szőnyeg", "questEggYarnAdjective": "gyapjú", - "questEggPterodactylText": "Pterodactyl", - "questEggPterodactylMountText": "Pterodactyl", - "questEggPterodactylAdjective": "trusting", + "questEggPterodactylText": "Pterodactylus", + "questEggPterodactylMountText": "Pterodactylus", + "questEggPterodactylAdjective": "derülátó", "eggNotes": "Találj egy keltetőfőzetet ehez a tojáshoz, hogy kikeljen belőle egy <%= eggAdjective(locale) %> <%= eggText(locale) %>.", "hatchingPotionBase": "Alap", "hatchingPotionWhite": "Fehér", diff --git a/website/common/locales/hu/faq.json b/website/common/locales/hu/faq.json index 48d11ec16f..e87314b8da 100644 --- a/website/common/locales/hu/faq.json +++ b/website/common/locales/hu/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Mi az a kék sáv, ami a fejlécben jelenik meg 10-es szint után?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/hu/front.json b/website/common/locales/hu/front.json index ee6d81603b..0d0f423d9c 100644 --- a/website/common/locales/hu/front.json +++ b/website/common/locales/hu/front.json @@ -86,7 +86,7 @@ "landingend": "Még nem győztünk meg?", "landingend2": "Lásd részletsebb listánkat az [oldal funkcióiról](/static/overview). Privátabb megközelítést keresel? Nézd meg az [adminisztratív csomagjainkat](/static/plans), ami tökéletes családok, tanárok, támogató csoportok, és vállalatok számára.", "landingp1": "A probléma a legtöbbb produktivitást segítő alkalmazással, hogy nem ösztönöznek, hogy folyamatosan használd őket. A Habitica úgy oldja ezt meg, hogy szokásaid felépítését szórakozássá teszi! Sikereid megjutalmazásával és ballépéseid büntetésével a Habitica külső motivációt biztosít mindennapi feladataid elvégzéséhez.", - "landingp2": "Amikor megerősítesz egy pozitív szokást, vagy befejezel egy napi feladatot, esetleg elkészülsz egy régi tennivalóval, a Habitica rögtön megjutalmaz tapasztalati pontokkal és arannyal. Tapasztalati pontok szerzésével szintet lépsz, amely növeli a tulajdonságaidat és új funkciókat tesz elérhetővé, pl. kasztok és háziállatok. Az aranyat játékbeli tárgyakra költheted, amik megváltoztatják a játékélményed, vagy testre szabott jutalmakat vásárolhatsz, amiket te hoztál létre magadnak. Ha a legkisebb siker is jutalommal kecsegtet, akkor kisebb eséllyel fogod a feladataidat halogatni.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Azonnali jutalom", "landingp3": "Amikor engedsz egy rossz szokásnak, vagy nem végzed el a napi feladataidat, életerőt veszítesz. Ha az életerőd elfogy, elveszíted a megszerzett dolgaid egy részét. Az azonnali következmények miatt, a Habitica segít leszokni a rossz szokásokról és a halogatásról, mielőtt problémákat okoznának a való életben.", "landingp3header": "Következmények", @@ -141,6 +141,23 @@ "presskit": "Sajtókészlet", "presskitDownload": "Összes kép letöltése:", "presskitText": "Köszönjük érdeklődésed a Habitica iránt! Az alábbi képek felhasználhatóak a Habiticáról szóló cikkekben és videókban. További információért vedd fel a kapcsolatot Siena Leslie-vel a <%= pressEnquiryEmail %> címen.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Videó", "pkPromo": "Promóciók", "pkLogo": "Logók", diff --git a/website/common/locales/hu/gear.json b/website/common/locales/hu/gear.json index 0769c79abf..acbfdf7d1d 100644 --- a/website/common/locales/hu/gear.json +++ b/website/common/locales/hu/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Típus", "klass": "Kaszt", "groupBy": "Rendezés <%= type %> szerint", - "classBonus": "(Ez a tárgy megfelel a kasztod-hoz, ezért az értékeid 1.5-szörösére növekednek.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Kasztfüggő páncél", "featuredset": "Kiemelt szett <%= name %>", "mysterySets": "Titokzatos szettek", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Sötét lelkek pengéje", "weaponSpecial0Notes": "Elszívja az ellenségeid életerejét, hogy növelje a csapásaid kegyetlenségét. Növeli az erődet <%= str %> ponttal.", "weaponSpecial1Text": "Kristálypenge", - "weaponSpecial1Notes": "A csillogó, csiszolt felület hőstettekről mesél. Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Weber sárkánylándzsája", "weaponSpecial2Notes": "Érezd, ahogy a sárkány tekintélye árad belőle! Növeli az erődet és az észlelésedet <%= attrs %> ponttal.", "weaponSpecial3Text": "Mustaine mérföldkő zúzó tüskés buzogánya", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Brutális programhiba-zúzó kalapács", "weaponSpecialCriticalNotes": "Ez a bajnok legyőzött egy jelentős GitHub ellenséget, akivel szemben már sok harcos elesett. Ez a kalapács, amelyet egy programhiba maradványaiból hoztak létre, képes arra hogy kritikus sebzést okozzon. Növeli az erődet és az észlelésedet <%= attrs %> ponttal.", "weaponSpecialTakeThisText": "\"Take This\" kard", - "weaponSpecialTakeThisNotes": "Ezt a kardot azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Az összecsapó hullámok szigonya", "weaponSpecialTridentOfCrashingTidesNotes": "Felruház a képeséggel hogy halakat irányíthass, valamint a feladataid több sebzést fognak okozni. Növeli az intelligenciádat <%= int %> ponttal.", "weaponSpecialTaskwoodsLanternText": "Leckerdői lámpás", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Ezzel a könnyű és ívelt karddal darabokra tudod szabdalni a feladataidat! Növeli az erődet <%= str %> ponttal!", "weaponSpecialAetherCrystalsText": "Éterkristályok", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Jetiszelídítő dárda", "weaponSpecialYetiNotes": "Ez a dárda lehetővé teszi felhasználójának, hogy bármilyen yetit irányítson. Növeli az erődet <%= str %> ponttal. Limitált kiadású 2013-2014-es téli felszerelés.", "weaponSpecialSkiText": "Sí-gyilkos bot", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Vas juhászbot", "weaponArmoireIronCrookNotes": "Tüzes vasból kovácsolt, ez a vas juhászbot hasznos bárányok tereléséhez. Növeli az észlelésedet és az erődet <%= attrs %> ponttal. Elvarázsolt láda: Szarvvas szett (3. tárgy a 3-ból).", "weaponArmoireGoldWingStaffText": "Aranyszárnyú varázspálca", - "weaponArmoireGoldWingStaffNotes": "A szárnyak ezen a varázspálcán folyamatosan verdesnek. Növeli az összes tulajdonságodat <%= attrs %> ponttal. Elvarázsolt láda: önálló tárgy.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Denevér varázspálca", "weaponArmoireBatWandNotes": "Ez a varázspálca képes arra, hogy bármilyen feladatot denevérré változtasson! Suhintsd meg és nézd ahogy elrepülnek. Növeli az intelligenciádat <%= int %> ponttal és az észlelésedet <%= per %> ponttal. Elvarázsolt láda: önálló tárgy.", "weaponArmoireShepherdsCrookText": "A juhász botja", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Szellempáncél", "armorSpecial0Notes": "Sikolt, amikor megcsapják, mert a viselője helyett érez fájdalmat. Növeli a szívósságodat <%= con %> ponttal.", "armorSpecial1Text": "Kristálypáncél", - "armorSpecial1Notes": "A fáradthatatlan ereje megedzi a viselőjét az evilági kellemetlenségekkel szemben. Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard nemesi tunikája", "armorSpecial2Notes": "Igazán pihepuha leszel tőle! Növeli az intelligenciádat és a szívósságodat <%= attrs %> ponttal.", "armorSpecialTakeThisText": "\"Take This\" páncél", - "armorSpecialTakeThisNotes": "Ezt a páncélt azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Uszonyos óceáni páncél", "armorSpecialFinnedOceanicArmorNotes": "Habár ez a páncél törékenynek tűnik, mégis annyira veszélyes ha hozzáérnek mint egy tűzkorall. Növeli az erődet <%= str %> ponttal. ", "armorSpecialPyromancersRobesText": "A tűzidéző köpenye", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Erdőtünde páncél", "armorArmoireWoodElfArmorNotes": "Ez a fakéregből és levelekből készített páncél strapabíró álcaként szolgál az erdőben. Növeli az észlelésedet <%= per %> ponttal. Elvarázsolt láda: Erdőtünde szett (2. tárgy a 3-ból).", "armorArmoireRamFleeceRobesText": "Gyapjú köpeny", - "armorArmoireRamFleeceRobesNotes": "Ez a köpeny melegen tart még a legkeményebb hóviharban is. Növeli a szívósságodat <%= con %> ponttal és az erődet <%= str %> ponttal. Elvarázsolt láda: Kos barbár szett (2. tárgy a 3-ból).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Szívek köntöse", "armorArmoireGownOfHeartsNotes": "Ez aztán egy fodros köntös! De ez még nem minden, növeli a szíved bátorságát is. Növeli a szívósságodat<%= con %> ponttal. Elvarázsolt láda: Szívek királynője szett (2. tárgy a 3-ból).", "armorArmoireMushroomDruidArmorText": "Gomba Druida Pálcél", @@ -735,11 +735,11 @@ "headSpecial0Text": "Szellemsisak", "headSpecial0Notes": "Vér és hamu, láva és obszidián adják ennek a sisaknak a kinézetét és erejét. Növeli az intelligenciádat <%= int %> ponttal.", "headSpecial1Text": "Kristálysisak", - "headSpecial1Notes": "Azok fejét koronázza, akik példát mutatnak másoknak. Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Névtelen sisak", "headSpecial2Notes": "Egy testamentum azoknak, akik segítséget nyújtanak, miközben semmit sem kérnek cserébe. Növeli az intelligenciádat és az erődet <%= attrs %> ponttal.", "headSpecialTakeThisText": "\"Take This\" sisak", - "headSpecialTakeThisNotes": "Ezt a sisakot azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Tűzkorall diadém", "headSpecialFireCoralCircletNotes": "Ez a diadém, amit a Habitica legkiválóbb alkimistái készítettek, lehetővé teszi hogy a víz alatt lélegezz és kincseket keress! Növeli az észlelésedet <%= per %> ponttal.", "headSpecialPyromancersTurbanText": "A tűzidéző turbánja", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Erdőtünde sisak", "headArmoireWoodElfHelmNotes": "Ez a levelekből készült sisak törékenynek tűnhet, azonben képes arra hogy megvédjen a zord időjárástól vagy veszélyes ellenségektől. Növeli a szívósságodat <%= con %> ponttal. Elvarázsolt láda: Erdőtünde szett (1. tárgy a 3-ból).", "headArmoireRamHeaddressText": "Kos fejdísz", - "headArmoireRamHeaddressNotes": "Ezt az alaposan megmunkált sisakot úgy készítették el, hogy úgy nézzen ki mint egy kos feje. Növeli a szívósságodat <%= con %> ponttal és az észlelésedet <%= per %> ponttal. Elvarázsolt láda: Kos barbár szett (1. tárgy a 3-ból).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Szívek koronája", "headArmoireCrownOfHeartsNotes": "Ez a rózsapiros korona nem csak hivalkodó! Erősíti a szívedet a nehezebb feladatok ellen. Növeli az erődet <%= str %> ponttal. Elvarázsolt láda: Szívek királynője szett (1. tárgy a 3-ból).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "A gyötrelem koponyája", "shieldSpecial0Notes": "A halál függönyén túli rémeket mutat az ellenségeidnek, hogy féljenek. Növeli az észlelésedet <%= per %> ponttal.", "shieldSpecial1Text": "Kristálypajzs", - "shieldSpecial1Notes": "Összezúzza a nyilakat és visszaveri a pesszimisták szavait. Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "\"Take This\" pajzs", - "shieldSpecialTakeThisNotes": "Ezt a pajzsot azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine mérföldkő zúzó tüskés buzogánya", "shieldSpecialGoldenknightNotes": "Értekezletek, szörnyek, betegségek: megoldva! Zúzz! Növeli az erődet, az intelligenciádat és a szívósságodat <%= attrs %> ponttal.", "shieldSpecialMoonpearlShieldText": "Holdgyöngy pajzs", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Gubbasztó sólyom", "shieldArmoirePerchingFalconNotes": "Ez a sólyom a válladon gubbaszt, készenállva hogy lecsapjon az ellenségeidre. Növeli az erődet <%= str %> ponttal. Elvarázsolt láda: Solymász szett (3. tárgy a 3-ból)", "shieldArmoireRamHornShieldText": "Kosszarv pajzs", - "shieldArmoireRamHornShieldNotes": "Támadd meg az ellenálló feladatokat ezzel a pajzzsal! Növeli a szívósságodat és az erődet <%= attrs %> ponttal. Elvarázsolt láda: Kos barbár szett (3. tárgy a 3-ból).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Trükkös lepel", "backSpecialWonderconBlackNotes": "Árnyakból és suttogásokból fonott. Nem változtat a tulajdonságaidon. Külön kiadású tárgy.", "backSpecialTakeThisText": "\"Take This\" szárny", - "backSpecialTakeThisNotes": "Ezeket a szárnyakat azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Hófuvat fátyol", "backSpecialSnowdriftVeilNotes": "Ettől az átlátszó fátyoltól úgy nézel ki mintha kavargó hó venne körül! Nem változtat a tulajdonságaidon.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ébenfekete nyaklánc", "bodySpecialWonderconBlackNotes": "Egy bájos ébenfekete nyaklánc. Nem változtat a tulajdonságaidon. Külön kiadású tárgy.", "bodySpecialTakeThisText": "\"Take This\" vállpáncél", - "bodySpecialTakeThisNotes": "Ezt a vállpáncélt azért érdemelted ki, mert részt vettél a 'Take This' által szponzorált kihívásban. Gratulálunk! Növeli az összes tulajdonságodat <%= attrs %> ponttal.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Csillogó kis köpeny", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Fejre-Szemüveg", "headAccessoryMystery301405Notes": "\"A szemüvegek a szemhez vannak,\" mondták \"Senki sem akar olyan szemüvegeket amit csak a fejeden hordhatsz,\" mondták. Ha! Jól megmutattad nekik! Nem változtat a tulajdonságaidon. 3015 augusztusi előfizetői tárgy.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Szemviselet", "eyewearCapitalized": "Szemviselet", "eyewearBase0Text": "Nincs szemviselet", diff --git a/website/common/locales/hu/generic.json b/website/common/locales/hu/generic.json index a2fe54df57..5bf6e31a96 100644 --- a/website/common/locales/hu/generic.json +++ b/website/common/locales/hu/generic.json @@ -33,7 +33,7 @@ "showLess": "Kevesebb mutatása", "expandToolbar": "Eszköztár lenyitása", "collapseToolbar": "Eszköztár összecsukása", - "markdownBlurb": "A Habitica markdown-t használ az üzenetek formázáshoz. Nézd meg a Markdown puskát további információkért.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Formázási segédlet mutatása", "hideFormattingHelp": "Formázási segédlet elrejtése", "youType": "Ezt írod:", @@ -107,8 +107,8 @@ "achievementDilatory": "A halogatók megváltója", "achievementDilatoryText": "Segített legyőzni a Halogató rémületes sárkányát a 2014 nyári csobbanóbulin!", "costumeContest": "Jelmezverseny résztvevője", - "costumeContestText": "Participated in the Habitoween Costume Contest. See some of the awesome entries at blog.habitrpg.com!", - "costumeContestTextPlural": "Participated in <%= count %> Habitoween Costume Contests. See some of the awesome entries at blog.habitrpg.com!", + "costumeContestText": "Részt vett a Habitoween jelmez versenyen. Nézz meg még több szuper jelentkezőt a blog.habitrpg.com oldalon!", + "costumeContestTextPlural": "Részt vett <%= count %> Habitoween jelmez versenyen. Nézz meg még több szuper jelentkezőt a blog.habitrpg.com oldalon!", "memberSince": "- Regisztrált", "lastLoggedIn": "- Utolsó bejelentkezés", "notPorted": "Ezt a funkciót még nem helyeztük át az eredeti honlapról.", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu témája", "audioTheme_beatscribeNesTheme": "Beatscribe NES témája", "audioTheme_arashiTheme": "Arashi témája", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL témája", "audioTheme_pizildenTheme": "Pizilden témája", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Tegyél fel egy kérdést", "reportBug": "Programhiba jelentése", "HabiticaWiki": "A Habitica Wiki", diff --git a/website/common/locales/hu/groups.json b/website/common/locales/hu/groups.json index 93aa3637b4..909736d08e 100644 --- a/website/common/locales/hu/groups.json +++ b/website/common/locales/hu/groups.json @@ -8,11 +8,11 @@ "helpfulLinks": "Hasznos linkek", "communityGuidelinesLink": "Közösségi irányelvek", "lookingForGroup": "Looking for Group (Party Wanted) Posts", - "dataDisplayTool": "Data Display Tool", + "dataDisplayTool": "Adat kimutató eszköz", "reportProblem": "Jelents be egy hibát", "requestFeature": "Request a Feature", "askAQuestion": "Tegyél fel egy kérdést", - "askQuestionGuild": "Tegyél fel egy kérdést (Habitica Segítség céh)", + "askQuestionGuild": "Tegyél fel egy kérdést (Habitica Help céh)", "contributing": "Közreműködés", "faq": "GYIK", "lfgPosts": "Csoportot kereső bejegyzések (Csapat kell)", @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Nincs felhatalmazásod hogy töröld ezt az üzenetet!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/hu/loadingscreentips.json b/website/common/locales/hu/loadingscreentips.json index 47ead4d744..654f28531c 100644 --- a/website/common/locales/hu/loadingscreentips.json +++ b/website/common/locales/hu/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Elvégeztél tegnap egy napi feladatot, de elfelejtetted kipipálni? Semmi gond! Mielőtt új napot kezdenél, a 'Tegnapi feladatok feljegyzésének' segítségével be tudod jelölni azokat a feladatokat amiket előző nap elfelejtettél.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Végezd ell az összes napi feladatodat, hogy megkapd a tökéletes nap erősítést, ami növeli az értékeidet!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Céhekbe is meghívhatsz felhasználókat, nem csak csapatokba.", "tip31": "Előre elkészített listákért látogass el a Feladatok könyvtárába, példafeladatokért pedig a \"Challenges Guild\" nevű céhbe. ", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/hu/npc.json b/website/common/locales/hu/npc.json index 48d75868cc..c1700a6c67 100644 --- a/website/common/locales/hu/npc.json +++ b/website/common/locales/hu/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Vásárlás a következőt használva:", "classGear": "Kaszt felszerelés", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "Ezek a kasztod statisztikái, melyek befolyásolják a játékot. MInden alkalommal, amikor szintet lépsz, kapsz egy pontot, mellyel megnövelhetsz egy általad kiválasztott tulajdonságot. Vidd az egered egy tulajdonság fölé több információért.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatikus kiosztás", - "autoAllocateText": "Ha az automatikus kiosztás ki van választva, akkor az avatarod automatikusan kap jellemzőket, a feladatok tulajdonságai alapján, amiket a FELADAT > Szerkeszt > Haladó > Tulajdonságokmenüpont alatt találsz. Tehát, ha gyakran jársz az edzőterembe és az \"Edzés\" napi feladatod \"Fizikai\"-ra van állítva, akkor az erőd fog automatikusan növekedni.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Üdvözlünk a Hősök csarnokában, ahol Habitica-t segítő nyílt forrású támogatókról emlékezünk meg. Akár programozással, grafikával, zenével, szöveggel vagy csak egyszerűen segítőkészséggel, ők azok akik kiérdemeltek drágaköveket, exkluzív felszereléseket, és dicsőséges titulusokat. Te is támogathatod Habitica-t!", "tourPetsPage": "Üdv az Istállóban. Matt vagyok a szörnyidomár. A 3. szinttől kezdve találni fogsz tojásokat és keltetőfőzeteket. Amikor a Piacon kikeltetsz egy tojást, a háziállatot itt fogod megtalálni. Kattints az állat képére, hogy megjelenjen az avatarod mellett. A 3. szinttől találni fogsz ételeket, melyekkel ha megeteted őket, idővel hátasokká fejlődnek.", "tourMountsPage": "Ha elégszer megetettél egy háziállatot, hátassá válik és utána itt találhatod meg. Kattints egy hátasra és nyergeld fel!", - "tourEquipmentPage": "Itt tárolódik a Felszerelésed. A Harci felszerelés befolyásolja a statisztikádat. Ha egy másik Felszerelésben szeretnél megjelenni, mely nem befolyásolja a statisztikát, pipáld ki a \"Ruha használata\" négyzetet.", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Már rendelkezel ennek a felszerelésnek egy darabjával.", "tourOkay": "Oké!", "tourAwesome": "Fantasztikus!", diff --git a/website/common/locales/hu/pets.json b/website/common/locales/hu/pets.json index 214415dbc4..6cb6961520 100644 --- a/website/common/locales/hu/pets.json +++ b/website/common/locales/hu/pets.json @@ -89,6 +89,18 @@ "rideLater": "Meglovagolom később", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Kulcs a ólakhoz", "petKeyPop": "Engedd szabadon az állataidat, hogy a saját kalandjukat folytassák és add meg magadnak újra a Bestiamester izgalmát!", "petKeyBegin": "Kulcs a ólakhoz: legyél újra <%= title %>!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Kattints a háziállatra hogy megetesd <%= foodName %> és nézd hogyan növekszik! ", "dragThisPotion": "Húzd oda <%= potionName %> egy tojáshoz és kelts ki egy új háziállatot!", "clickOnEggToHatch": "Kattints egy tojásra hogy használd a <%= potionName %> keltetőfőzeted és kelts ki egy új háziállatot!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/hu/settings.json b/website/common/locales/hu/settings.json index 9f0ccce36a..7fe2182fff 100644 --- a/website/common/locales/hu/settings.json +++ b/website/common/locales/hu/settings.json @@ -63,7 +63,7 @@ "newUsername": "Új bejelentkezési név", "dangerZone": "Veszélyzóna", "resetText1": "VIGYÁZAT! Ez alapállapotra állítja a fiókod sok részét. Alapvetően nem ajánljuk, de pár embernek hasznos lehet az elején, miután még csak egy rövid ideig játszott.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/hu/subscriber.json b/website/common/locales/hu/subscriber.json index 368953c293..e85a150fa5 100644 --- a/website/common/locales/hu/subscriber.json +++ b/website/common/locales/hu/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Egyedi és divatos jelmezek az avatárodnak.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Izgalmas küldetések, amelyek háziállat tojásokat dobnak.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/hu/tasks.json b/website/common/locales/hu/tasks.json index 3ef6f1089e..ccb18a9e8f 100644 --- a/website/common/locales/hu/tasks.json +++ b/website/common/locales/hu/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "További feljegyzések", "notes": "Jegyzetek", "direction/Actions": "Irány/Akció", - "advancedOptions": "Haladó beállítások", + "advancedSettings": "Advanced Settings", "taskAlias": "Feladat álneve", "taskAliasPopover": "Ez a feladat címke a 3. féltől származó eszközök integrálásához használható. Csak kötőjelek, aláhúzás és alfanumerikus karakterek használhatóak. A feladat címkének egyedinek kell lennie.", "taskAliasPlaceholder": "feladat-címke", "taskAliasPopoverWarning": "FIGYELMEZTETÉS: Ennek az értéknek a megváltoztatása elronthatja azoknak a 3. féltől származó eszközöknek a működését, amelyek ettől a feladat címkétől függnek.", "difficulty": "Nehézség", - "difficultyHelpTitle": "Milyen nehéz ez a feladat?", - "difficultyHelpContent": "Minél nehezebb egy feladat, annál több tapasztalatot és aranyat kapsz, amikor kipipálod... de annál keményebben is sebez meg téged, ha napi feladat vagy rossz szokás!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Triviális", "easy": "Könnyű", "medium": "Közepes", "hard": "Nehéz", - "attributes": "Jellemzők", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Haladás", "daily": "Napi feladat", "dailies": "Napi feladatok", @@ -54,6 +55,7 @@ "repeat": "Ismétlés", "repeats": "Ismétlések", "repeatEvery": "Ismétel minden", + "repeatOn": "Repeat On", "repeatHelpTitle": "Milyen gyakran ismétlődjön ez a feladat?", "dailyRepeatHelpContent": "Ez a feladat X naponként lesz esedékes. Az X értékét alább tudod beállítani.", "weeklyRepeatHelpContent": "Ez a feladat az alább kijelölt napokon esedékes. Kattints egy napra, hogy aktiváld/deaktiváld.", @@ -61,7 +63,7 @@ "repeatWeek": "A hét bizonyos napjain", "day": "Nap", "days": "Napok", - "restoreStreak": "Széria visszaállítása", + "restoreStreak": "Adjust Streak", "resetStreak": "Széria újraindítása", "todo": "Tennivaló", "todos": "Tennivalók", @@ -105,9 +107,9 @@ "streakSingular": "Szériázó", "streakSingularText": "21 napos szériát teljesített egy napi feladaton", "perfectName": "<%= count %> Tökéletes nap", - "perfectText": "Minden napi feladatodat teljesítetted <%= count %> napon keresztül. Ezzel a kitüntetéssel egy +szint/2 mértékű erősítést kapsz minden tulajdonságodra a következő nap. A 100 fölötti szintekért nem jár már magasabb mértékű erősítés.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Tökéletes nap", - "perfectSingularText": "Minden napi feladatot teljesítettél. Ezzel a kitüntetéssel egy +szint/2 mértékű erősítést kapsz minden tulajdonságodra a következő nap. A 100 fölötti szintekért nem jár már magasabb mértékű erősítés.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Megkaptad a \"Szériázó\" kitüntetést! A 21 napos sorozat nagy mérföldkő az új szokások kialakításában. Ezt a kitüntetést tovább gyűjtheted 21 naponként ezen és más feladatokon is.", "fortifyName": "Erősítőfőzet", "fortifyPop": "Visszaállít minden feladatot semleges értékűre (sárga színűre), és feltölti az életerőt.", @@ -115,6 +117,7 @@ "fortifyText": "A megerősítés visszaállítja a feladatokat, a kihívás feladatokat kivételével, semleges (sárga) állapotba, mintha csak most adtad volna hozzá őket, és az Életerődet is feltölti. Ez akkor lehet hasznos ha a piros feladataid már túl nehézzé, vagy a kék feladataid túl könnyűvé teszik a játékot. Ha a friss kezdés motiválóbbnak hangzik, szándd rá a drágaköveket és fújj egyet!", "confirmFortify": "Biztos vagy benne?", "fortifyComplete": "Megerősítés kész!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Biztos vagy benne, hogy törlöd az elkészült feladataidat?", "streakCoins": "Széria bónusz!", @@ -136,7 +139,7 @@ "toDoHelp3": "Ha egy tennivalót listára bontasz, kevésbé lesz félelmetes, és nagyobb jutalmat fog adni!", "toDoHelp4": "Ha egy kis ispirációra vágysz, nézd meg ezeket a minta tennivalókat!", "rewardHelp1": "Az avatarodnak vásárolt felszerelést a <%= linkStart %>Leltár > Felszerelés<%= linkEnd %> alatt találod.", - "rewardHelp2": "A felszerelés hatással van a tulajdonságaidra (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "A különleges felszerelések itt jelennek meg a nagy eseményekkor.", "rewardHelp4": "Ne légy rest saját jutalmakat beállítani! Nézz meg néhány példát jutalmakra.", "clickForHelp": "Kattints ide segítségért", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Ezt a feladatot jóvá kell hagyni mielőtt befejezed. Jóváhagyás már kérve.", "taskApprovalHasBeenRequested": "Jóváhagyás kérve", "approvals": "Jóváhagyások", - "approvalRequired": "Jóváhagyás szükséges", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/id/challenge.json b/website/common/locales/id/challenge.json index 3532545e23..2c60ef275d 100644 --- a/website/common/locales/id/challenge.json +++ b/website/common/locales/id/challenge.json @@ -101,8 +101,8 @@ "addTask": "Tambahkan Tugas", "editChallenge": "Edit Tantangan", "challengeDescription": "Deskripsi Tantangan", - "selectChallengeWinnersDescription": "Pilih pemenang dari peserta Tantangan", - "awardWinners": "Pemenang Penghargaan", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Apakah anda mau menghapus Tantangan ini?", "deleteChallenge": "Hapus Tantangan", "challengeNamePlaceholder": "Apa nama Tantangan anda?", diff --git a/website/common/locales/id/character.json b/website/common/locales/id/character.json index 4f96897eb5..a5a56f20e6 100644 --- a/website/common/locales/id/character.json +++ b/website/common/locales/id/character.json @@ -60,8 +60,8 @@ "winteryColors": "Warna Musim Dingin", "equipment": "Perlengkapan", "equipmentBonus": "Perlengkapan", - "equipmentBonusText": "Bonus atribut diberikan dari perlengkapan perang yang digunakan. Lihat bagian Perlengkapan di bagian bawah Inventori untuk memilih perlengkapan perang.", - "classBonusText": "Pekerjaanmu (Prajurit, jika kamu belum membuka atau memilih pekerjaan lain) akan lebih efektif jika menggunakan perlengkapan pekerjaannya, dibanding menggunakan perlengkapan pekerjaan lain. Perlengkapan yang digunakan sesuai pekerjaanmu sekarang mendapatkan tambahan atribut sebesar 50%.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus Pekerjaan", "battleGear": "Perlengkapan Perang", "battleGearText": "Ini adalah perlengkapan yang kamu kenakan di dalam pertarungan; ia memengaruhi nilai ketika berinteraksi dengan tugas-tugasmu.", @@ -69,9 +69,9 @@ "costume": "Kostum", "costumeText": "Jika kamu lebih menyukai tampilan perlengkapan lain dibandingkan yang kamu kenakan sekarang, centang kotak \"Gunakan Kostum\" untuk menyembunyikan perlengkapan perang yang kamu kenakan di balik kostum yang kamu sukai.", "useCostume": "Gunakan Kostum", - "useCostumeInfo1": "Klik \"Gunakan Kostum\" untuk memasang item ke avatarmu tanpa memengaruhi status dari Perlengkapan Perang! Ini berarti bahwa kamu dapat memasang perlengkapan dengan status terbaik di sebelah kiri, dan memakai perlengkapan dengan model terbaik di sebelah kanan.", - "useCostumeInfo2": "Setelah memilih \"Gunakan Kostum\" avatarmu akan terlihat biasa saja... tapi jangan khawatir! Di kiri, kamu akan lihat karakter kamu masih menggunakan Perlengkapan Perang kamu. Selanjutnya, kamu dapat bergaya sepuasmu! Apapun yang kamu gunakan di kanan tidak akan mempengaruhi statusmu, tapi dapat membuat kamu terlihat keren! Coba combo yang berbeda-beda, campur aduk berbagai set, dan sesuaikan Kostum itu dengan peliharaan, tunggangan, dan juga latar belakangmu.

Masih ada pertanyaan lagi? Cek laman Kostumdi wiki. Berhasil mendapatkan kombinasi yang sempurna? Tunjukkan kostum kamu di guild Karnival Kostumatau pamerkan di Kedai Minuman!", - "costumePopoverText": "PIlih \"Gunakan Kostum\" untuk menggunakan item-item tersebut kepada avatarmu tanpa mempengaruhi status dari Perlengkapan Perang-mu! Ini berarti kamu dapat memakaikan avatar kamu dengan pakaian apapun yang kamu mau sambil menggunakan Perlengkapan Perang terbaikmu.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Pilih ini jika kamu ingin langsung memakai perlengkapan setelah membelinya.", "costumeDisabled": "Kamu telah menonaktifkan kostummu.", "gearAchievement": "Kamu mendapat lencana \"Ultimate Gear\" karena sudah mendapat semua perlengkapan sesuai dengan pekerjaanmu! Kamu sudah melengkapi perlengkapan berikut:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Nyawa", "allocateStr": "Poin yang diberikan untuk Kekuatan:", - "allocateStrPop": "Tambahkan satu poin ke Kekuatan", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Poin yang diberikan untuk Ketahanan:", - "allocateConPop": "Tambahkan satu poin ke Ketahanan", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Poin yang diberikan untuk Persepsi:", - "allocatePerPop": "Tambahkan satu poin ke Persepsi", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Poin yang diberikan untuk Kecerdasan:", - "allocateIntPop": "Tambahkan satu poin ke Kecerdasan", - "noMoreAllocate": "Sekarang kamu sudah mencapai level 100, kamu tidak akan mendapat poin atribut lagi. Kamu bisa terus menaikkan level, atau mulai petualangan baru dari level 1 dengan menggunakan Orb of Rebirth yang sekarang bisa diambil gratis di Pasar.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Status", "achievs": "Pencapaian", "strength": "Kekuatan", - "strengthText": "Kekuatan meningkatkan peluang \"serangan kritis\" yang akan menambah jumlah Koin Emas dan Pengalaman (XP) yang didapatkan serta memperbesar kemungkinan mendapatkan item. Kekuatan juga membantu meningkatkan damage kamu terhadap monster boss.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Ketahanan", "conText": "Ketahanan mengurangi damage yang kamu terima dari Kebiasaan buruk dan Keseharian yang terlewatkan.", "perception": "Persepsi", @@ -110,12 +110,12 @@ "intelligence": "Kecerdasan", "intText": "Kecerdasan meningkatkan banyaknya Pengalaman yang kamu dapatkan, dan ketika kamu sudah bisa memilih pekerjaan, kecerdasan menentukan Mana maksimum yang tersedia untuk menggunakan kemampuan pekerjaan.", "levelBonus": "Bonus Level", - "levelBonusText": "Setiap atribut mendapatkan bonus sebesar setengah dari (Level kamu dikurangi 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Alokasi Poin", - "allocatedPointsText": "Poin atribut yang telah kamu kumpulkan dan alokasikan. Alokasikan poin menggunakan kolom Membangun Karakter.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Alokasi", "buffs": "Buff", - "buffsText": "Bonus atribut sementara dari kemampuan dan pencapaian. Bonus ini akan menghilang pada akhir hari. Kemampuan-kemampuan yang sudah kamu buka ada di daftar Hadiah di halaman Tugasmu.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Membangun Karakter", "class": "Pekerjaan", "experience": "Pengalaman", @@ -125,23 +125,23 @@ "mage": "Penyihir", "wizard": "Mage", "mystery": "Misteri", - "changeClass": "Ubah Pekerjaan, Mengembalikan Poin Atribut", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Untuk mengganti pekerjaan kamu harus setidaknya level 10.", "changeClassConfirmCost": "Apakah kamu yakin ingin mengganti pekerjaanmu seharga 3 Permata?", "invalidClass": "Pekerjaan tidak valid. Pilihlah 'prajurit', 'pencuri', 'penyihir', atau 'penyembuh'.", - "levelPopover": "Setiap level akan otomatis memberikan satu point untuk diatur ke dalam atribut pilihanmu. Kamu dapat melakukannya secara manual atau membiarkan permainan menentukannya untukmu dengan menggunakan opsi Alokasi Otomatis.", - "unallocated": "Poin Atribut yang Belum Dialokasikan", - "haveUnallocated": "Kamu memiliki <%= points %> Poin Atribut yang belum dialokasikan", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Alokasi Otomatis", - "autoAllocationPop": "Letakkan poin atribut sesuai dengan preferensi ketika naik level.", - "evenAllocation": "Distribusi rata poin atribut", - "evenAllocationPop": "Memberi jumlah yang sama untuk setiap atribut", - "classAllocation": "Distribusi poin berdasarkan Pekerjaan", - "classAllocationPop": "Memberi poin lebih untuk atribut yang penting untuk Pekerjaanmu", - "taskAllocation": "Distribusi poin sesuai dengan aktivitas tugas", - "taskAllocationPop": "Memberikan poin berdasarkan kategori Kekuatan, Kecerdasan, Ketahanan, dan Persepsi yang berhubungan dengan tugas-tugas yang kamu selesaikan.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribusikan Poin yang Belum Dialokasikan", - "distributePointsPop": "Gunakan semua poin atribut yang belum terpakai sesuai dengan skema alokasi yang dipilih.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Para Prajurit mencetak lebih banyak \"serangan kritis\" saat menyelesaikan tugas, yang secara acak memberi tambahan Koin Emas, Pengalaman, dan memperbesar kemungkinan mendapatkan item. Prajurit juga mengakibatkan damage besar kepada monster-monster bos. Mainkan Prajurit kalau kamu termotivasi oleh imbalan-imbalan berbentuk jackpot yang tidak terduga, atau ingin menghajar para monster!", "wizardText": "Mage belajar dengan cepat, memperoleh Pengalaman dan Level lebih cepat daripada pekerjaan lain. Mereka juga punya banyak Mana untuk menggunakan kemampuan khusus. Pilih Mage jika kamu suka bermain Habitica dengan menggunakan taktik, atau jika kamu merasa sangat termotivasi untuk naik level dan membuka fitur-fitur lanjutan!", "mageText": "Penyihir cepat belajar, meraih Pengalaman dan Level lebih cepat daripada pekerjaan-pekerjaan lainnya. Mereka juga mendapatkan banyak Mana dengan menggunakan kemampuan khusus. Bermainlah sebagai Penyihir jika kamu menyukai aspek permainan taktik dari Habitica, atau jika kamu sangat termotifasi dengan peraihan level dan membuka fitur lebih lanjut.", @@ -161,7 +161,7 @@ "respawn": "Bangkit!", "youDied": "Kamu Terbunuh!", "dieText": "Kamu kehilangan satu Level, semua Koin Emas, dan salah satu Perlengkapanmu. Bangkitlah, Habiteer, dan coba lagi! Kurangi Kebiasaan buruk tersebut, waspada dalam menyelesaikan Keseharian, dan tunda kematian selama mungkin dengan Ramuan Kesehatan jika kamu goyah!", - "sureReset": "Apakah kamu yakin? Kamu akan memilih ulang pekerjaan karaktermu dan poin yang sudah dialokasikan akan dihapus (kamu akan mendapatkan semuanya kembali untuk dialokasikan ulang), seharga 3 Permata.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Beli seharga <%= cost %> Gem?", "purchaseForHourglasses": "Beli seharga <%= cost %> Jam Pasir?", "notEnoughMana": "Mana tidak cukup.", @@ -197,11 +197,11 @@ "con": "KET", "per": "PER", "int": "KEC", - "showQuickAllocation": "Tampilkan alokasi status", - "hideQuickAllocation": "Sembunyikan alokasi status", - "quickAllocationLevelPopover": "Kamu akan mendapat satu poin setiap level untuk dialokasikan kepada satu atribut pilihanmu. Kamu dapat melakukan ini sendiri, atau biarkan permainan ini memutuskannya untukmu dengan menggunakan salah satu pilihan dari Alokasi Otomatis yang dapat ditemukan di Ikon Pengguna > Status.", - "invalidAttribute": "\"<%= attr %>\" bukan merupakan atribut yang valid.", - "notEnoughAttrPoints": "Kamu tidak memiliki cukup poin atribut.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Gaya", "facialhair": "Wajah", "photo": "Foto", diff --git a/website/common/locales/id/faq.json b/website/common/locales/id/faq.json index f2481da459..606d86f373 100644 --- a/website/common/locales/id/faq.json +++ b/website/common/locales/id/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Pada level 10, kamu dapat memilih untuk menjadi Warrior, Mage, Rogue, atau Healer. (Semua pemain mulai sebagai Warrior saat awal mula.) Setiap pekerjaan punya pilihan perlengkapan yang berbeda, Kemampuan yang berbeda yang bisa didapatkan setelah mencapai level 11, dan keuntungan berbeda. Warrior dapat melukai musuh dengan mudah, terluka lebih mudah oleh tugas yang terlewat, dan membantu Party menjadi lebih kuat. Mage juga dapat melukai musuh dengan mudah, mudah naik level, dan memiliki banyak Mana untuk Party. Rogue mendapat koin emas paling banyak dan hadiah item paling banyak, serta membantu Party mendapat lebih banyak item dan koin emas juga. Terakhir, Healer dapat menyembuhkan diri dan anggota Party.\n\nJika kamu tidak ingin langsung memilih pekerjaan -- contohnya, kamu masih ingin mendapatkan semua perlengkapan untuk pekerjaan awalmu -- kamu dapat klik \"Tentukan Nanti\" dan dapat dipilih dengan membuka Menu > Pilih Pekerjaan.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Baris biru yang ada pada antarmuka setelah level 10 menandakan apa?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Baris biru yang muncul setelah kamu mencapai level 10 dan memilih Pekerjaan adalah baris Mana. Seiring kamu melanjutkan naik level, kamu akan mendapatkan Kemampuan spesial yang penggunaannya membutuhkan Mana. Setiap Pekerjaan mempunyai Kemampuan yang berbeda, yang muncul setelah level 11 dalam Menu > Gunakan Kemampuan. Tidak seperti baris nyawa, Mana tidak akan kembali penuh saat kamu naik level. Mana didapatkan ketika kamu melakukan Kebiasan Baik, Tugas Harian, dan Daftar Tugas, serta berkurang ketika kamu melakukan Kebiasaan Buruk. Kamu juga akan mendapatkan jatah Mana setiap hari -- bergantung kepada seberapa banyak Tugas Harian yang telah kamu selesaikan di hari itu.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/id/front.json b/website/common/locales/id/front.json index 5098f8d726..1d1cf0f826 100644 --- a/website/common/locales/id/front.json +++ b/website/common/locales/id/front.json @@ -86,7 +86,7 @@ "landingend": "Belum yakin juga?", "landingend2": "Lihat daftar yang lebih detil dari [fitur kami](/static/overview). Apakah kamu sedang mencari sebuah pendekatan swasta? Lihat [paket administratif](/static/plans) kami, sempurna untuk keluarga, guru, kelompok dukungan, dan juga bisnis.", "landingp1": "Kekurangan dari kebanyakan aplikasi dalam bidang produktivitas di pasar adalah mereka tidak mampu memberikan penghargaan yang mampu membuat pengguna terus menggunakannya. Habitica mengatasi ini dengan membuat membangun karakter menyenangkan! Dengan memberikan penghargaan atas keberhasilan dan memberikan penalti ketika ceroboh, Habitica memberikan motivasi eksternal untuk menyelesaikan aktivitas sehari-harimu.", - "landingp2": "Setiap kali kamu memperkuat kebiasaan positif, menyelesaikan pekerjaan harian atau menyelesaikan to-do yang sudah lama ditinggalkan, Habitica langsung menghadiahimu poin pengalaman dan emas. Dengan mendapatkan pengalaman, kamu dapat meningkatkan levelmu, meningkatkan stat dan membuka fitur baru, seperti pekerjaan dan binatang peliharaan. Koin Emas dapat digunakan untuk membeli item dalam game yang mengubah pengalamanmu atau hadiah pribadi yang kamu ciptakan untuk motivasimu. Bahkan sekecil apapun kesuksesanmu akan tetap diberikan hadiah langsung, dan hal inilah yang akan menyebabkanmu menjadi lebih tidak menunda-nunda.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Hadiah Langsung", "landingp3": "Setiap kali kamu menuruti kebiasaan burukmu atau gagal untuk menyelesaikan pekerjaan harianmu, kamu akan kehilangan nyawa. Kalau kamu terlalu banyak kehilangan nyawa, kamu akan mati dan kehilangan progress yang sudah kamu buat. Dengan memberikan konsekuensi langsung, Habitica akan membantumu menghilangkan kebiasaan buruk dan siklus menunda-nunda sebelum mereka benar-benar menimbulkan masalah.", "landingp3header": "Konsekuensi", @@ -141,6 +141,23 @@ "presskit": "Paket Pres", "presskitDownload": "Mengunduh seluruh gambar:", "presskitText": "Terima kasih untuk ketertarikan anda kepada Habitica! Gambar-gamar berikut ini dapat digunakan untuk artikel atau video mengenai Habitica. Untuk informasi lebih lanjut, silahkan hubungi Siena Leslie di <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promo", "pkLogo": "Logo", diff --git a/website/common/locales/id/gear.json b/website/common/locales/id/gear.json index a22f759922..0f6c717aca 100644 --- a/website/common/locales/id/gear.json +++ b/website/common/locales/id/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Jenis", "klass": "Pekerjaan", "groupBy": "Dikelompokkan sesuai <%= type %>", - "classBonus": "(Item ini cocok dengan pekerjaanmu, jadi item ini mendapatkan tambahan x1.5 status.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armor Pekerjaan", "featuredset": "Set Spesial <%= name %>", "mysterySets": "Set Misteri", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Pedang Jiwa Kegelapan", "weaponSpecial0Notes": "Menyantap jiwa musuh untuk memperkuat tiap sabetan jahatnya. Meningkatkan Kekuatan sebesar <%= str %>.", "weaponSpecial1Text": "Pedang Kristal", - "weaponSpecial1Notes": "Permukaan berkilaunya mengisahkan kehidupan para pahlawan. Meningkatkan semua atribut sebesar <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Tongkat Naga Stephen Weber", "weaponSpecial2Notes": "Rasakan kekuatan naga dari dalam! Meningkatkan Kekuatan dan Persepsi masing-masing sebesar <%= attrs %>.", "weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Palu Kritis Penghancur Bug", "weaponSpecialCriticalNotes": "Jawara ini berhasil mengalahkan sebuah musuh kritis GitHub meskipun ksatria yang lain gagal. Dibuat dari tulang belulang dari Bug, palu ini menyerang dengan serangan kritis yang dahsyat. Meningkatkan Kekuatan dan Persepsi masing-masing sebesar <%= attrs %>.", "weaponSpecialTakeThisText": "Pedang Take This", - "weaponSpecialTakeThisNotes": "Pedang ini didapatkan oleh para partisipan yang bergabung dalam Tantangan yang disponsori oleh Take This. Selamat! Meningkatkan semua atribut sebesar <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trisula Pemecah Ombak", "weaponSpecialTridentOfCrashingTidesNotes": "Memberi kemampuan untuk memerintah para ikan, sekaligus memberi tusukan yang kuat ke tugas-tugasmu. Meningkatkan Kecerdasan sebesar <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Lentera Taskwood", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Pedang yang ringan dan melengkung ini akan mengiris tugasmu menjadi pita! Meningkatkan Kekuatan sebesar <%= str %>.", "weaponSpecialAetherCrystalsText": "Kristal Aether", - "weaponSpecialAetherCrystalsNotes": "Pelindung tangan dan kristal ini pernah menjadi kepunyaan sang Masterclasser yang Hilang. Meningkatkan semua atribut sebesar <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Tombak Penjinak Yeti", "weaponSpecialYetiNotes": "Tombak ini membuat penggunanya mampu memerintah yeti manapun. Meningkatkan Kekuatan sebesar <%= str %>. Perlengkapan Musim Dingin 2013-2014 Edisi Terbatas.", "weaponSpecialSkiText": "Tongkat Ski Pembunuh", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Linggis besi", "weaponArmoireIronCrookNotes": "Ditempa dengan ganas dari besi, linggis ini cocok digunakan dalam menggembala domba. Meningkatkan Persepsi dan Kekuatan masing-masing sebesar <%= attrs %>. Peti Harta Karun: Set Besi Berduri (Item 3 dari 3)", "weaponArmoireGoldWingStaffText": "Tongkat Sayap Emas", - "weaponArmoireGoldWingStaffNotes": "Sayap di tongkat ini selalu mengepak dan berputar. Meningkatkan semua atribut masing-masing sebesar <%= attrs %>. Perlengkapan Tambahan: Item Tersendiri.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Tongkat Kelelawar", "weaponArmoireBatWandNotes": "Tongkat ini dapat mengubah berbagai tugas menjadi kelelawar! Goyangkan dan saksikanlah semua tugasmu melayang pergi. Meningkatkan Kecerdasan sebesar <%= int %> dan Persepsi sebesar <%= per %>. Perlengkapan Tambahan: Item Tersendiri.", "weaponArmoireShepherdsCrookText": "Tongkat Penggembala", @@ -302,7 +302,7 @@ "weaponArmoireVermilionArcherBowNotes": "Panahmu akan terbang seperti bintang jatuh dari busur merah cerah ini! Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Pemanah Merah Cerah (Item 1 dari 3).", "weaponArmoireOgreClubText": "Klub Ogre", "weaponArmoireOgreClubNotes": "Gada ini dirampas dari sebuah sarang Ogre asli. Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Kostum Ogre (Item 2 dari 3).", - "weaponArmoireWoodElfStaffText": "Tongkat Kayu Elf", + "weaponArmoireWoodElfStaffText": "Tongkat Elf Hutan", "weaponArmoireWoodElfStaffNotes": "Dibuat dari ranting pohon kuno yang terjatuh, tongkat ini akan membantumu berkomunikasi dengan penghuni hutan baik besar maupun kecil. Meningkatkan Kecerdasan sebesar <%= int %>. Peti Harta Karun: Set Peri Pohon (Item 3 dari 3).", "weaponArmoireWandOfHeartsText": "Tongkat Hati", "weaponArmoireWandOfHeartsNotes": "Tongkat ini berkilau dengan cahaya merah hangat. Juga akan memberikan hatimu kebijaksanaan. Meningkatkan Kecerdasan sebesar <%= int %>. Peti Harta Karun: Set Ratu Hati (Item 3 dari 3).", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Baju Bayang-bayang", "armorSpecial0Notes": "Menjerit jika diserang, merasakan rasa sakit sang pengguna. Meningkatkan Ketahanan sebesar <%= con %>.", "armorSpecial1Text": "Baju Kristal", - "armorSpecial1Notes": "Kekuatannya tak pernah lelh menjaga penggunanya agar selalu nyaman. Meningkatkan semua kemampuan sebesar <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jubah mulia Jean Chalard", "armorSpecial2Notes": "Membuat kamu ekstra lembut! Meningkatkan Ketahanan dan Kecerdasan masing-masing sebesar <%= attrs %>.", "armorSpecialTakeThisText": "Baju Take This", - "armorSpecialTakeThisNotes": "Baju zirah ini didapatkan dengan berpartisipasi dalam Tantangan bersponsor yang dibuat oleh Take This. Selamat! Meningkatkan semua atribut sebesar <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Baju Samudra Bersirip", "armorSpecialFinnedOceanicArmorNotes": "Meskipun lembut, pakaian ini dapat membuat kulitmu mampu membakar apapun yang kamu sentuh seperti halnya koral api. Meningkatkan Kekuatan sebesar <%= str %>.", "armorSpecialPyromancersRobesText": "Jubah Pyromancer", @@ -387,13 +387,13 @@ "armorSpecialPageArmorText": "Page Armor", "armorSpecialPageArmorNotes": "Carry everything you need in your perfect pack! Increases Constitution by <%= con %>.", "armorSpecialRoguishRainbowMessengerRobesText": "Jubah Kurir Pelangi Nakal", - "armorSpecialRoguishRainbowMessengerRobesNotes": "These vividly striped robes will allow you to fly through gale-force winds smoothly and safely. Increases Strength by <%= str %>.", + "armorSpecialRoguishRainbowMessengerRobesNotes": "Jubah berbelang-belang cerah ini membuatmu bisa terbang melalui angin badai dengan lancar dan aman. Meningkatkan Kekuatan sebesar <%= str %>.", "armorSpecialSneakthiefRobesText": "Sneakthief Robes", "armorSpecialSneakthiefRobesNotes": "These robes will help hide you in the dead of night, but will also allow freedom of movement as you silently sneak about! Increases Intelligence by <%= int %>.", "armorSpecialSnowSovereignRobesText": "Snow Sovereign Robes", "armorSpecialSnowSovereignRobesNotes": "These robes are elegant enough for court, yet warm enough for the coldest winter day. Increases Perception by <%= per %>.", - "armorSpecialNomadsCuirassText": "Nomad's Cuirass", - "armorSpecialNomadsCuirassNotes": "This armor features a strong chest-plate to protect your heart! Increases Constitution by <%= con %>.", + "armorSpecialNomadsCuirassText": "Baju Baja Nomad", + "armorSpecialNomadsCuirassNotes": "Baju baja ini mempunyai pelindung dada yang kuat untuk melindungi jantungmu! Meningkatkan Ketahanan sebesar <%= con %>.", "armorSpecialDandySuitText": "Setelan Dandy", "armorSpecialDandySuitNotes": "Tak dapat disangkal lagi kalau kamu berpakaian untuk sukses! Meningkatkan Persepsi sebesar <%= per %>.", "armorSpecialSamuraiArmorText": "Baju Pelindung Samurai", @@ -500,10 +500,10 @@ "armorSpecialSummer2016HealerNotes": "Pakaian berduri ini mengubah pemakainya menjadi Penyembuh Kuda Laut asli! Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Panas 2016 Edisi Terbatas.", "armorSpecialFall2016RogueText": "Baju Pelindung Janda Hitam", "armorSpecialFall2016RogueNotes": "Mata di baju pelindung ini tidak pernah berhenti mengedip. Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Gugur 2016 Edisi Terbatas.", - "armorSpecialFall2016WarriorText": "Slime-Streaked Armor", - "armorSpecialFall2016WarriorNotes": "Mysteriously moist and mossy! Increases Constitution by <%= con %>. Limited Edition 2016 Autumn Gear.", - "armorSpecialFall2016MageText": "Cloak of Wickedness", - "armorSpecialFall2016MageNotes": "When your cloak flaps, you hear the sound of cackling laughter. Increases Intelligence by <%= int %>. Limited Edition 2016 Autumn Gear.", + "armorSpecialFall2016WarriorText": "Baju Zirah Berlendir", + "armorSpecialFall2016WarriorNotes": "Lembab dan berlumut tanpa sebab! Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Gugur 2016 Edisi Terbatas.", + "armorSpecialFall2016MageText": "Jubah Kejahatan", + "armorSpecialFall2016MageNotes": "Kamu dapat mendengar suara tawa terkekeh-kekeh sewaktu jubahmu berkibar. Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Gugur 2016 Edisi Terbatas.", "armorSpecialFall2016HealerText": "Jubah Gorgon", "armorSpecialFall2016HealerNotes": "Jubah ini sebenarnya terbuat dari batu. Kenapa bisa nyaman sekali ya? Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Gugur 2016 Edisi Terbatas.", "armorSpecialWinter2017RogueText": "Baju Zirah Beku", @@ -512,24 +512,24 @@ "armorSpecialWinter2017WarriorNotes": "Show your team spirit and strength in this warm, padded armor. Increases Constitution by <%= con %>. Limited Edition 2016-2017 Winter Gear.", "armorSpecialWinter2017MageText": "Baju Serigala", "armorSpecialWinter2017MageNotes": "Dibuat dari wol terhangat musim dingin dan ditenun dengan sihir oleh sang Serigala Musim Dingin mistis, jubah ini menjauhkan udara dingin dan menjagamu tetap waspada! Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Dingin 2016-2017 Edisi Terbatas.", - "armorSpecialWinter2017HealerText": "Shimmer Petal Armor", - "armorSpecialWinter2017HealerNotes": "Though soft, this armor of petals has fantastic protective power. Increases Constitution by <%= con %>. Limited Edition 2016-2017 Winter Gear.", - "armorSpecialSpring2017RogueText": "Sneaky Bunny Suit", - "armorSpecialSpring2017RogueNotes": "Soft but strong, this suit helps you move through gardens with extra stealth. Increases Perception by <%= per %>. Limited Edition 2017 Spring Gear.", + "armorSpecialWinter2017HealerText": "Baju Zirah Bunga Berkilau", + "armorSpecialWinter2017HealerNotes": "Meskipun halus, baju zirah dari daun bunga ini mempunyai kekuatan perlindungan fantastis. Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Dingin 2016-2017 Edisi Terbatas.", + "armorSpecialSpring2017RogueText": "Setelan Kelinci Lihai", + "armorSpecialSpring2017RogueNotes": "Lembut tapi kuat, setelan ini membantumu berjalan melalui taman tanpa terlihat. Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Semi 2017 Edisi Terbatas.", "armorSpecialSpring2017WarriorText": "Pawsome Armor", "armorSpecialSpring2017WarriorNotes": "This fancy armor is as shiny as your finely groomed coat, but with added resistance to attack. Increases Constitution by <%= con %>. Limited Edition 2017 Spring Gear.", "armorSpecialSpring2017MageText": "Canine Conjuror Robes", "armorSpecialSpring2017MageNotes": "Magical by design, fluffy by choice. Increases Intelligence by <%= int %>. Limited Edition 2017 Spring Gear.", - "armorSpecialSpring2017HealerText": "Robes of Repose", - "armorSpecialSpring2017HealerNotes": "The softness of these robes comforts you as well as any who need your healing help! Increases Constitution by <%= con %>. Limited Edition 2017 Spring Gear.", + "armorSpecialSpring2017HealerText": "Jubah Ketenangan", + "armorSpecialSpring2017HealerNotes": "Kelembutan dari jubah ini menenangkanmu dan juga siapapun yang perlu pertolongan penyembuhanmu! Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Semi 2017 Edisi Terbatas.", "armorSpecialSummer2017RogueText": "Ekor Naga Laut", "armorSpecialSummer2017RogueNotes": "Pakaian berwarna-warni ini mengubah pemakainya menjadi Naga Laut asli! Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Panas 2017 Edisi Terbatas.", "armorSpecialSummer2017WarriorText": "Baju Zirah Berpasir", "armorSpecialSummer2017WarriorNotes": "Jangan tertipu dengan penampilan rapuhnya: baju zirah ini lebih keras dari baja. Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Panas 2017 Edisi Terbatas.", "armorSpecialSummer2017MageText": "Whirlpool Robes", "armorSpecialSummer2017MageNotes": "Careful not to get splashed by these robes woven of enchanted water! Increases Intelligence by <%= int %>. Limited Edition 2017 Summer Gear.", - "armorSpecialSummer2017HealerText": "Silversea Tail", - "armorSpecialSummer2017HealerNotes": "This garment of silvery scales transforms its wearer into a real Seahealer! Increases Constitution by <%= con %>. Limited Edition 2017 Summer Gear.", + "armorSpecialSummer2017HealerText": "Ekor Silversea", + "armorSpecialSummer2017HealerNotes": "Kain dari sisik perak ini mengubah pemakainya menjadi seorang Penyembuh Lautan asli! Meningkatkan Ketahanan sebesar <%= con %>. Perlengkapan Musim Panas 2017 Edisi Terbatas.", "armorSpecialFall2017RogueText": "Pumpkin Patch Robes", "armorSpecialFall2017RogueNotes": "Need to hide out? Crouch among the Jack o' Lanterns and these robes will conceal you! Increases Perception by <%= per %>. Limited Edition 2017 Autumn Gear.", "armorSpecialFall2017WarriorText": "Baju Zirah Kuat dan Manis", @@ -586,8 +586,8 @@ "armorMystery201604Notes": "Kamu, juga, dapat menjadi gumpalan daun yang mungil namun ditakuti. Tidak menambah status apapun. Item Pelanggan April 2016.", "armorMystery201605Text": "Seragam Marching Bard", "armorMystery201605Notes": "Berbeda dengan penyair tradisional yang ikut berpetualang dalam party, penyair yang bergabung dalam marching band Habitica terkenal dengan pawai meriah, bukan raid dungeon. Tidak menambah status apapun. Item Pelanggan Mei 2016.", - "armorMystery201606Text": "Selkie Tail", - "armorMystery201606Notes": "This strong tail shimmers like sea foam crashing upon the shore. Confers no benefit. June 2016 Subscriber Item.", + "armorMystery201606Text": "Ekor Selkie", + "armorMystery201606Notes": "Ekor kuat ini berkilau bagaikan busa laut yang menerjang pantai. Tidak menambah status apapun. Item Pelanggan Juni 2016.", "armorMystery201607Text": "Seafloor Rogue Armor", "armorMystery201607Notes": "Blend into the sea floor with this stealthy aquatic armor. Confers no benefit. July 2016 Subscriber Item.", "armorMystery201609Text": "Baju Zirah Sapi", @@ -596,8 +596,8 @@ "armorMystery201610Notes": "Baju zirah misterius yang membuatmu mengambang seperti hantu! Tidak menambah status apapun. Item Pelanggan Oktober 2016.", "armorMystery201612Text": "Baju Zirah Nutcracker", "armorMystery201612Notes": "Pecahkan kacang dengan penuh gaya menggunakan setelah liburan spektakuler ini. Hati-hati jangan menjepit jarimu sendiri! TIdak menambah status apapun. Item Pelanggan Desember 2016.", - "armorMystery201703Text": "Shimmer Armor", - "armorMystery201703Notes": "Though its colors are reminiscent of spring petals, this armor is stronger than steel! Confers no benefit. March 2017 Subscriber Item.", + "armorMystery201703Text": "Baju Zirah Berkilau", + "armorMystery201703Notes": "Meskipun warnanya mengingatkan tentang bunga musim semi, baju zirah ini lebih kuat dari baja! Tidak menambah status apapun. Item Pelanggan Maret 2017.", "armorMystery201704Text": "Baju Zirah Dongeng", "armorMystery201704Notes": "Bangsa peri menempa baju zirah ini dari embun pagi untuk menangkap warna-warni sebelum matahari terbit. Tidak menambah status apapun. Item Pelanggan April 2017.", "armorMystery201707Text": "Baju Zirah Jellymancer", @@ -646,22 +646,22 @@ "armorArmoireGraduateRobeNotes": "Selamat! Jubah besar ini bergantung dengan bobot yang sama beratnya dengan pengetahuan yang telah kamu miliki. Meningkatkan Kecerdasarn sebesar <%= int %>. Peti Harta Karun: Set Kelulusan (Item 2 dari 3).", "armorArmoireStripedSwimsuitText": "Baju Renang Bergaris", "armorArmoireStripedSwimsuitNotes": "Apa yang lebih menyenangkan dari bertarung melawan monster laut di pantai? Meningkatkan Konstitusi sebesar <%= con %>. Peti Harta Karun: Set Pesisir Pantai (Item 2 dari 3).", - "armorArmoireCannoneerRagsText": "Cannoneer Rags", - "armorArmoireCannoneerRagsNotes": "These rags be tougher than they look. Increases Constitution by <%= con %>. Enchanted Armoire: Cannoneer Set (Item 2 of 3).", - "armorArmoireFalconerArmorText": "Falconer Armor", - "armorArmoireFalconerArmorNotes": "Keep away talon attacks with this sturdy armor! Increases Constitution by <%= con %>. Enchanted Armoire: Falconer Set (Item 1 of 3).", + "armorArmoireCannoneerRagsText": "Pakaian Usang Penembak Meriam", + "armorArmoireCannoneerRagsNotes": "Pakaian usang ini lebih kuat dari yang terlihat. Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Set Penembak Meriam (Item 2 dari 3).", + "armorArmoireFalconerArmorText": "Baju Zirah Pawang Elang", + "armorArmoireFalconerArmorNotes": "Patahkan serangan cakar elang dengan baju zirah perkasa ini! Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Set Pawang Elang (Item 1 dari 3).", "armorArmoireVermilionArcherArmorText": "Baju Zirah Pemanah Vermillion", "armorArmoireVermilionArcherArmorNotes": "Baju zirah ini dibuat dari besi merah yang telah dimantrai untuk perlindungan penuh, tidak menahan pergerakanmu, dan memperkuat bakatmu! Meningkatkan Persepsi sebesar <%= per %>. Peti Harta Karun: Set Pemanah Vermillion (Item 2 dari 3).", "armorArmoireOgreArmorText": "Baju Zirah Ogre", "armorArmoireOgreArmorNotes": "Baju zirah ini meniru kulit keras Ogre, tapi dilapisi dengan bulu domba demi kenyamanan manusia! Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Pakaian Ogre (Item 3 dari 3).", - "armorArmoireIronBlueArcherArmorText": "Iron Blue Archer Armor", - "armorArmoireIronBlueArcherArmorNotes": "This armor will protect you from flying arrows on the battlefield! Increases Strength by <%= str %>. Enchanted Armoire: Iron Archer Set (Item 2 of 3).", + "armorArmoireIronBlueArcherArmorText": "Baju Zirah Pemanah Biru Besi", + "armorArmoireIronBlueArcherArmorNotes": "Baju zirah ini akan melindungimu dari panah yang beterbangan di medan perang! Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Pemanah Besi (Item 2 dari 3).", "armorArmoireRedPartyDressText": "Gaun Pesta Merah", "armorArmoireRedPartyDressNotes": "Kamu kuat, tangguh, pintar dan juga modis! Meningkatkan Kekuatan, Ketahanan, dan Kecerdasan masing-masing sebesar <%= attrs %>. Peti Harta Karun: Set Pita Rambut Merah (Item 2 dari 2).", - "armorArmoireWoodElfArmorText": "Wood Elf Armor", - "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", + "armorArmoireWoodElfArmorText": "Baju Zirah Elf Hutan", + "armorArmoireWoodElfArmorNotes": "Baju zirah dari kulit pohon dan dedaunan bisa digunakan sebagai kamuflase tahan lama di hutan. Meningkatkan Persepsi sebesar <%= per %>. Peti Harta Karun: Set Elf Hutan (Item 2 dari 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -686,7 +686,7 @@ "armorArmoireWovenRobesNotes": "Display your weaving work proudly by wearing this colorful robe! Increases Constitution by <%= con %> and Intelligence by <%= int %>. Enchanted Armoire: Weaver Set (Item 1 of 3).", "armorArmoireLamplightersGreatcoatText": "Mantel Penerang Lentera", "armorArmoireLamplightersGreatcoatNotes": "Mantel wol tebal ini dapat menahan angin malam musim dingin yang membekukan! Meningkatkan Persepsi sebesar <%= per %>.", - "armorArmoireCoachDriverLiveryText": "Coach Driver's Livery", + "armorArmoireCoachDriverLiveryText": "Seragam Pengendara Kereta", "armorArmoireCoachDriverLiveryNotes": "Jubah panjang dan tebal ini akan melindungimu dari cuaca sewaktu berkendara. Plus juga terlihat keren! Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Pengendara Kereta (Item 1 dari 3).", "headgear": "helm", "headgearCapitalized": "Akesoris kepala", @@ -735,11 +735,11 @@ "headSpecial0Text": "Helm Bayang-bayang", "headSpecial0Notes": "Darah dan abu, lava dan batu obsidian, semuanya memberikan helm ini penampilan dan kekuatan. Meningkatkan Kecerdasan sebesar <%= int %>.", "headSpecial1Text": "Helm Kristal", - "headSpecial1Notes": "Mahkota yang disukai para pemimpin. Meningkatkan semua kemampuan sebesar <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Helm Tanpa Nama", "headSpecial2Notes": "Helm yang diberikan untuk siapapun yang mengorbankan dirinya tanpa pamrih. Meningkatkan Kecerdasan dan Kekuatan masing-masing sebesar <%= attrs %>.", "headSpecialTakeThisText": "Helm Take This", - "headSpecialTakeThisNotes": "Helm ini didapatkan dengan berpartisipasi dalam sebuah Tantangan bersponsor yang buat oleh Take This. Selamat! Meningkatkan semua atribut sebesar <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Mahkota Koral Api", "headSpecialFireCoralCircletNotes": "Mahkota ini, didesain oleh alkemis termahsyur Habitica, membuatmu mampu bernafas di dalam air dan menyelam untuk mencari harta karun! Meningkatkan Persepsi sebesar <%= per %>.", "headSpecialPyromancersTurbanText": "Serban Pyromancer", @@ -763,7 +763,7 @@ "headSpecialDandyHatText": "Topi Dandy", "headSpecialDandyHatNotes": "Betapa cerianya topi prancis ini! Kamu terlihat cukup keren sewaktu memakainya untuk jalan-jalan. Meningkatkan Ketahanan sebesar <%= con %>.", "headSpecialKabutoText": "Kabuto", - "headSpecialKabutoNotes": "This helm is functional and beautiful! Your enemies will become distracted admiring it. Increases Intelligence by <%= int %>.", + "headSpecialKabutoNotes": "Helm ini sangat berguna dan indah! Musuhmu akan teralihkan perhatiannya mengagumi helm-mu. Meningkatkan Kecerdasan sebesar <%= int %>.", "headSpecialNamingDay2017Text": "Helm Gryphon Ungu Kerajaan", "headSpecialNamingDay2017Notes": "Selamat Hari Penamaan! Pakai helm garang dan berbulu ini selagi memperingati Habitica. Tidak menambah status apapun.", "headSpecialTurkeyHelmBaseText": "Helm Kalkun", @@ -872,8 +872,8 @@ "headSpecialFall2016HealerNotes": "Kasihan orang-orang yang melihat ke arah matamu... Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Gugur 2016 Edisi Terbatas.", "headSpecialNye2016Text": "Topi Pesta Aneh", "headSpecialNye2016Notes": "Kamu menerima sebuah Topi Pesta Aneh! Pakai ini dengan bangga selagi menyambut kedatangan Tahun Baru! Tidak menambah status apapun.", - "headSpecialWinter2017RogueText": "Frosty Helm", - "headSpecialWinter2017RogueNotes": "Fashioned from ice crystals, this helm will help you move unnoticed through wintry landscapes. Increases Perception by <%= per %>. Limited Edition 2016-2017 Winter Gear.", + "headSpecialWinter2017RogueText": "Helm Beku", + "headSpecialWinter2017RogueNotes": "Dibuat dari kristal es, helm ini membantumu bergerak tanpa disadari melalui bentang darat bersalju manapun. Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Dingin 2016-2017 Edisi Terbatas.", "headSpecialWinter2017WarriorText": "Helm Hoki", "headSpecialWinter2017WarriorNotes": "Helm keras dan tahan lama, dibuat untuk menahan benturan es atau bahkan keseharian merah gelap! Meningkatkan Kekuatan sebesar <%= str %>. Perlengkapan MUsim Dingin 2016-2017 Edisi Terbatas.", "headSpecialWinter2017MageText": "Helm Serigala Musim Dingin", @@ -886,8 +886,8 @@ "headSpecialSpring2017WarriorNotes": "Protect your adorable, fuzzy noggin with this finely decorated helm. Increases Strength by <%= str %>. Limited Edition 2017 Spring Gear.", "headSpecialSpring2017MageText": "Canine Conjuror Hat", "headSpecialSpring2017MageNotes": "This hat can help you cast mighty spells… Or you can just use it to summon tennis balls. Your choice. Increases Perception by <%= per %>. Limited Edition 2017 Spring Gear.", - "headSpecialSpring2017HealerText": "Petal Circlet", - "headSpecialSpring2017HealerNotes": "This delicate crown emits the comforting scent of new Spring blooms. Increases Intelligence by <%= int %>. Limited Edition 2017 Spring Gear.", + "headSpecialSpring2017HealerText": "Mahkota Daun Bunga", + "headSpecialSpring2017HealerNotes": "Mahkota halus ini mengeluarkan wewangian bunga bermekaran yang menenangkan. Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Semi 2017 Edisi Terbatas.", "headSpecialSummer2017RogueText": "Helm Naga Laut", "headSpecialSummer2017RogueNotes": "Helm ini berganti warna untuk berbaur dengan lingkungan sekelilingmu. Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Panas 2017 Edisi Terbatas.", "headSpecialSummer2017WarriorText": "Helm Istana Pasir", @@ -896,16 +896,16 @@ "headSpecialSummer2017MageNotes": "This hat is composed entirely of a swirling, inverted whirlpool. Increases Perception by <%= per %>. Limited Edition 2017 Summer Gear.", "headSpecialSummer2017HealerText": "Mahkota Makhluk Laut", "headSpecialSummer2017HealerNotes": "Helm ini dibuat dari makhluk laut bersahabat yang beristirahat sebentar di kepalanya, memberikanmu nasihat bijak. Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Panas 2017 Edisi Terbatas.", - "headSpecialFall2017RogueText": "Jack-o-Lantern Helm", - "headSpecialFall2017RogueNotes": "Ready for treats? Time to don this festive, glowing helm! Increases Perception by <%= per %>. Limited Edition 2017 Autumn Gear.", + "headSpecialFall2017RogueText": "Helm Jack-O-Lantern", + "headSpecialFall2017RogueNotes": "Siap untuk mendapat permen? Waktunya untuk memakai helm meriah yang bersinar ini! Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Gugur 2017 Edisi Terbatas.", "headSpecialFall2017WarriorText": "Helm Permen Jagung", "headSpecialFall2017WarriorNotes": "Helm ini mungkin terlihat seperti cemilan, tetapi tugas-tugas bandel tidak akan menganggapnya manis! Meningkatkan Kekuatan sebesar <%= str %>. Perlengkapan Musim Gugur 2017 Edisi Terbatas.", "headSpecialFall2017MageText": "Masquerade Helm", "headSpecialFall2017MageNotes": "When you appear in this feathery hat, everyone will be left guessing the identity of the magical stranger in the room! Increases Perception by <%= per %>. Limited Edition 2017 Autumn Gear.", - "headSpecialFall2017HealerText": "Haunted House Helm", - "headSpecialFall2017HealerNotes": "Invite spooky spirits and friendly creatures to seek your healing powers in this helm! Increases Intelligence by <%= int %>. Limited Edition 2017 Autumn Gear.", - "headSpecialNye2017Text": "Fanciful Party Hat", - "headSpecialNye2017Notes": "You've received a Fanciful Party Hat! Wear it with pride while ringing in the New Year! Confers no benefit.", + "headSpecialFall2017HealerText": "Helm Rumah Hantu", + "headSpecialFall2017HealerNotes": "Panggil roh menyeramkan dan makhluk bersahabat yang mencari kekuatan penyembuh helm ini! Meningkatkan Kecerdasan sebesar <%= int %>. Perlengkapan Musim Gugur 2017 Edisi Terbatas.", + "headSpecialNye2017Text": "Topi Pesta Mewah", + "headSpecialNye2017Notes": "Kamu mendapatkan Topi Pesta Mewah! Kenakan dengan bangga saat Tahun Baru! Tidak menambah status apapun.", "headSpecialWinter2018RogueText": "Helm Rusa Kutub", "headSpecialWinter2018RogueNotes": "Samaran sempurna untuk liburan, dilengkapi dengan lampu! Meningkatkan Persepsi sebesar <%= per %>. Perlengkapan Musim Dingin 2017-2018 Edisi Terbatas.", "headSpecialWinter2018WarriorText": "Helm Kado", @@ -949,19 +949,19 @@ "headMystery201603Text": "Topi Keberuntungan", "headMystery201603Notes": "Topi ini adalah jimat keberuntungan yang ajaib. Tidak menambah status apapun. Item Pelanggan Maret 2016.", "headMystery201604Text": "Mahkota Kembang", - "headMystery201604Notes": "These woven flowers make a surprisingly strong helm! Confers no benefit. April 2016 Subscriber Item.", + "headMystery201604Notes": "Bunga-bunga rajutan ini ternyata bisa dibuat menjadi helm yang kuat! Tidak menambah status apapun. Item Pelanggan April 2016.", "headMystery201605Text": "Topi Marching Bard", - "headMystery201605Notes": "Seventy-six dragons led the big parade, with a hundred and ten gryphons close at hand! Confers no benefit. May 2016 Subscriber Item.", + "headMystery201605Notes": "Tujuh puluh enam naga memimpin parade besar ini, dengan seratus sepuluh gryphon di belakangnya! Tidak menambah status apapun. Item Pelanggan Mei 2016.", "headMystery201606Text": "Selkie Cap", "headMystery201606Notes": "Hum the tune of the ocean as you blend in with the frolicking seals! Confers no benefit. June 2016 Subscriber Item.", "headMystery201607Text": "Seafloor Rogue Helm", "headMystery201607Notes": "The kelp growing from this helm helps camouflage you. Confers no benefit. July 2016 Subscriber Item.", "headMystery201608Text": "Helm Halilintar", "headMystery201608Notes": "Helm bercahaya ini menghantarkan listrik! TIdak menambah status apapun. Item Pelanggan Agustus 2016.", - "headMystery201609Text": "Cow Hat", - "headMystery201609Notes": "You'll never want to remooooove this cow hat. Confers no benefit. September 2016 Subscriber Item.", - "headMystery201610Text": "Spectral Flame", - "headMystery201610Notes": "These flames will awaken your ghostly power. Confers no benefit. October 2016 Subscriber Item.", + "headMystery201609Text": "Topi Sapi", + "headMystery201609Notes": "Kamu tidak akan pernah mau melepas topi ini. Tidak menambah status apapun. Item Pelanggan September 2016.", + "headMystery201610Text": "Api Hantu", + "headMystery201610Notes": "Api ini akan membangkitkan kekuatan supernatural-mu. Tidak menambah status apapun. Item Pelanggan Oktober 2016.", "headMystery201611Text": "Fancy Feasting Hat", "headMystery201611Notes": "You're guaranteed to be the fanciest person at the feast in this plumed chapeau. Confers no benefit. November 2016 Subscriber Item.", "headMystery201612Text": "Helm Nutcracker", @@ -970,7 +970,7 @@ "headMystery201702Notes": "Meskipun tudung ini menyembunyikan mukamu, ini hanya akan menambahkan daya tarikmu! Tidak menambah status apapun. Item Pelanggan Februari 2017.", "headMystery201703Text": "Helm Berkilau", "headMystery201703Notes": "Cahaya lembut yang terpantul dari helm bertanduk ini bahkan dapat menenangkan musuh yang mengamuk. Tidak menambah status apapun. Item Pelanggan Maret 2017.", - "headMystery201705Text": "Feathered Fighter Helm", + "headMystery201705Text": "Helm Petarung Berbulu", "headMystery201705Notes": "Habitica itu terkenal dengan Ksatria Gryphon yang garang dan produktif! Bergabunglah dengan pasukan bergengsi mereka sewaktu kamu menggunakan helm berbulu ini. Tidak menambah status apapun. Item Pelanggan Mei 2017.", "headMystery201707Text": "Helm Jellymancer", "headMystery201707Notes": "Perlu bantuan untuk tugas-tugasmu? Helm jeli tembus cahaya ini punya cukp banyak tentakel untuk membantumu! Tidak menambah status apapun. Item Pelanggan Juli 2017.", @@ -1034,20 +1034,20 @@ "headArmoireGraduateCapNotes": "Selamat! Pemikiranmu yang dalam telah membuatmu pantas mendapatkan topi kecerdasan ini. Meningkatkan kecerdasan sebesar <%= int %>. Peti Harta Karun: Set Kelulusan (Item 3 dari 3).", "headArmoireGreenFloppyHatText": "Topi Hijau Terkulai", "headArmoireGreenFloppyHatNotes": "Many spells have been sewn into this simple hat, giving it a gorgeous green color. Increases Constitution, Intelligence, and Perception by <%= attrs %> each. Enchanted Armoire: Independent Item.", - "headArmoireCannoneerBandannaText": "Cannoneer Bandanna", - "headArmoireCannoneerBandannaNotes": "'Tis a cannoneer's life for me! Increases Intelligence and Perception by <%= attrs %> each. Enchanted Armoire: Cannoneer Set (Item 3 of 3).", - "headArmoireFalconerCapText": "Falconer Cap", - "headArmoireFalconerCapNotes": "This jaunty cap helps you better understand birds of prey. Increases Intelligence by <%= int %>. Enchanted Armoire: Falconer Set (Item 2 of 3).", + "headArmoireCannoneerBandannaText": "Bandana Penembak Meriam", + "headArmoireCannoneerBandannaNotes": "Ini hidup penembak meriam untukku! Meningkatkan Kecerdasan dan Persepsi masing-masing sebesar <%= attrs %>. Peti Harta Karun: Set Penembak Meriam (Item 3 dari 3).", + "headArmoireFalconerCapText": "Topi Pawang Elang", + "headArmoireFalconerCapNotes": "Topi bergaya ini membantumu mengerti burung pemangsa dengan lebih baik. Meningkatkan Kecerdasan sebesar <%= int %>. Peti Harta Karun: Set Pawang Elang (Item 2 dari 3).", "headArmoireVermilionArcherHelmText": "Helm Pemanah Vermilion", "headArmoireVermilionArcherHelmNotes": "Rubi ajaib dalam helm ini akan membantumu membidik dengan konsentrasi penuh! Meningkatkan Persepsi sebesar <%= per %>. Peti Harta Karun: Set Pemanah Vermillion (Item 3 dari 3).", "headArmoireOgreMaskText": "Topeng Ogre", "headArmoireOgreMaskNotes": "Musuh-musuhmu akan berlari dan berlindung sewaktu mereka melihat seorang Ogre datang ke arah mereka! Meningkatkan Ketahanan dan Kekuatan masing-masing sebesar <%= attrs %>. Peti Harta Karun: Pakaian Ogre (Item 1 dari 3).", "headArmoireIronBlueArcherHelmText": "Iron Blue Archer Helm", "headArmoireIronBlueArcherHelmNotes": "Hard-headed? No, you're just well protected. Increases Constitution by <%= con %>. Enchanted Armoire: Iron Archer Set (Item 1 of 3).", - "headArmoireWoodElfHelmText": "Wood Elf Helm", - "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", + "headArmoireWoodElfHelmText": "Helm Elf Hutan", + "headArmoireWoodElfHelmNotes": "Helm dedaunan ini mungkin terlihat tipis, tapi ini bisa melindungimu dari cuaca buruk dan musuh berbahaya. Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Set Elf Hutan (Item 1 dari 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Tengkorak Tersiksa", "shieldSpecial0Notes": "Melihat di balik tabir kematian, dan menunjukkan apa yang ada di sana untuk menakut-nakuti musuh. Meningkatkan Persepsi sebesar <%= per %>.", "shieldSpecial1Text": "Perisai Kristal", - "shieldSpecial1Notes": "Menghancurkan panah dan bertahan dari kata-kata orang payah. Meningkatkan semua kemampuan sebesar <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Perisai Take This", - "shieldSpecialTakeThisNotes": "Perisai ini didapatkan dengan berpartisipasi dalam sebuah Tantangan bersponsor yang buat oleh Take This. Selamat! Meningkatkan semua atribut sebesar <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Rapat, monster, rasa sakit: sudah diatasi! Hancurkan! Meningkatkan Ketahanan dan Persepsi masing-masing sebesar <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Perisai Permata Bulan", @@ -1238,32 +1238,32 @@ "shieldArmoireFloralBouquetNotes": "Tidak begitu banyak membantu dalam pertempuran, tetapi bukankah mereka cantik? Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Item Tersendiri.", "shieldArmoireSandyBucketText": "Timba Pasir", "shieldArmoireSandyBucketNotes": "Cocok untuk menampung semua Koin Emas yang kamu dapatkan dari penyelesaian tugas! Meningkatkan Persepsi sebesar <%= per %>. Peti Harta Karun: Set Pesisir Pantai (Item 3 dari 3).", - "shieldArmoirePerchingFalconText": "Perching Falcon", - "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", + "shieldArmoirePerchingFalconText": "Elang Bertengger", + "shieldArmoirePerchingFalconNotes": "Seekor elang bersahabat bertengger di tanganmu, siap untuk menyambar musuhmu. Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Pawang Elang (Item 3 dari 3).", "shieldArmoireRamHornShieldText": "Perisai Tanduk Domba", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", "shieldArmoireMushroomDruidShieldNotes": "Though made from a mushroom, there's nothing mushy about this tough shield! Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Mushroom Druid Set (Item 3 of 3).", - "shieldArmoireFestivalParasolText": "Festival Parasol", - "shieldArmoireFestivalParasolNotes": "This lightweight parasol will shield you from the glare--whether it's from the sun or from dark red Dailies! Increases Constitution by <%= con %>. Enchanted Armoire: Festival Attire Set (Item 2 of 3).", - "shieldArmoireVikingShieldText": "Viking Shield", - "shieldArmoireVikingShieldNotes": "This sturdy shield of wood and hide can stand up to the most daunting of foes. Increases Perception by <%= per %> and Intelligence by <%= int %>. Enchanted Armoire: Viking Set (Item 3 of 3).", - "shieldArmoireSwanFeatherFanText": "Swan Feather Fan", - "shieldArmoireSwanFeatherFanNotes": "Use this fan to accentuate your movement as you dance like a graceful swan. Increases Strength by <%= str %>. Enchanted Armoire: Swan Dancer Set (Item 3 of 3).", + "shieldArmoireFestivalParasolText": "Payung Festival", + "shieldArmoireFestivalParasolNotes": "Payung Ringan ini akan melindungimu dari cahaya silau--entah dari matahari atau dari Keseharian merah tua! Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Set Pakaian Festival (Item 2 dari 3).", + "shieldArmoireVikingShieldText": "Perisai Viking", + "shieldArmoireVikingShieldNotes": "Perisai kokoh dari kayu dan kulit binatang bisa bertahan dari musuh paling menakutkanmu. Meningkatkan Persepsi sebesar <%= per %> dan Kecerdasan sebesar <%= int %>. Peti Harta Karun: Set Viking (Item 3 dari 3).", + "shieldArmoireSwanFeatherFanText": "Kipas Bulu Angsa", + "shieldArmoireSwanFeatherFanNotes": "Gunakan kipas ini untuk menonjolkan pergerakanmu selagi kamu menari bagaikan seekor angsa yang anggun. Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Penari Angsa (Item 3 dari 3).", "shieldArmoireGoldenBatonText": "Tongkat Emas", - "shieldArmoireGoldenBatonNotes": "When you dance into battle waving this baton to the beat, you are unstoppable! Increases Intelligence and Strength by <%= attrs %> each. Enchanted Armoire: Independent Item.", - "shieldArmoireAntiProcrastinationShieldText": "Anti-Procrastination Shield", - "shieldArmoireAntiProcrastinationShieldNotes": "This strong steel shield will help you block distractions when they approach! Increases Constitution by <%= con %>. Enchanted Armoire: Anti-Procrastination Set (Item 3 of 3).", + "shieldArmoireGoldenBatonNotes": "Sewaktu kamu berdansa ke pertempuran sambil mengayunkan tongkat ini mengikuti irama, kamu tidak bisa dihentikan. Meningkatkan Kecerdasan dan Kekuatan masing-masing sebesar <%= attrs %>. Peti Harta Karun: Item Tersendiri.", + "shieldArmoireAntiProcrastinationShieldText": "Perisai Anti Penundaan", + "shieldArmoireAntiProcrastinationShieldNotes": "Perisai baja kuat ini akan membantumu menangkal pengalih perhatian sewaktu mereka mendekat! Meningkatkan Ketahanan sebesar <%= con %>. Peti Harta Karun: Set Anti Penundaan (Item 3 dari 3).", "shieldArmoireHorseshoeText": "Sepatu Kuda", - "shieldArmoireHorseshoeNotes": "Help protect the feet of your hooved mounts with this iron shoe. Increases Constitution, Perception, and Strength by <%= attrs %> each. Enchanted Armoire: Farrier Set (Item 3 of 3)", - "shieldArmoireHandmadeCandlestickText": "Handmade Candlestick", - "shieldArmoireHandmadeCandlestickNotes": "Your fine wax wares provide light and warmth to grateful Habiticans! Increases Strength by <%= str %>. Enchanted Armoire: Candlestick Maker Set (Item 3 of 3).", + "shieldArmoireHorseshoeNotes": "Bantu melindungi kaki dari tunggangan kesayanganmu dengan sepatu besi ini. Meningkatkan Ketahanan, Persepsi, dan Kekuatan masing-masing sebesar <%= attrs %>. Peti Harta Karun: Set Pemelihara Hewan (Item 3 dari 3).", + "shieldArmoireHandmadeCandlestickText": "Kandil Buatan Tangan", + "shieldArmoireHandmadeCandlestickNotes": "Perlengkapan lilin indahmu menyediakan cahaya dan kehangatan untuk para Habitican penuh rasa terima kasih! Meningkatkan Kekuatan sebesar <%= str %>. Peti Harta Karun: Set Pembuat Kandil (Item 3 dari 3).", "shieldArmoireWeaversShuttleText": "Weaver's Shuttle", "shieldArmoireWeaversShuttleNotes": "This tool passes your weft thread through the warp to make cloth! Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Weaver Set (Item 3 of 3).", "back": "Aksesori Punggung", - "backCapitalized": "Back Accessory", + "backCapitalized": "Aksesori Punggung", "backBase0Text": "Tidak Mengenakan Aksesori Punggung", "backBase0Notes": "Tidak Mengenakan Aksesori Punggung.", "backMystery201402Text": "Sayap Emas", @@ -1280,12 +1280,12 @@ "backMystery201510Notes": "Dapat disentuh dan sangat kuat! Tidak menambah status apapun. Item Pelanggan Oktober 2015.", "backMystery201602Text": "Jubah Patah Hati", "backMystery201602Notes": "Dengan sabetan pedangmu, musuh-musuhmu akan berjatuhan di hadapanmu! Tidak menambah status apapun. Item Pelanggan Februari 2016.", - "backMystery201608Text": "Cape of Thunder", - "backMystery201608Notes": "Fly through the stormy skies with this billowing cape! Confers no benefit. August 2016 Subscriber Item.", - "backMystery201702Text": "Heartstealer Cape", + "backMystery201608Text": "Jubah Guntur", + "backMystery201608Notes": "Terbang menembus langit penuh badai dengan jubah bergemuruh ini! Tidak menambah status apapun. Item Pelanggan Agustus 2016.", + "backMystery201702Text": "Jubah Pencuri Hati", "backMystery201702Notes": "A swoosh of this cape, and all near you will be swept off their feet by your charm! Confers no benefit. February 2017 Subscriber Item.", - "backMystery201704Text": "Fairytale Wings", - "backMystery201704Notes": "These shimmering wings will carry you anywhere, even the hidden realms ruled by magical creatures. Confers no benefit. April 2017 Subscriber Item.", + "backMystery201704Text": "Sayap Dongeng", + "backMystery201704Notes": "Sayap berkilauan ini akan membawamu kemana saja, bahkan ke alam tersembunyi yang dipimpin oleh makhluk gaib. Tidak menambah status apapun. Item Pelanggan April 2017.", "backMystery201706Text": "Tattered Freebooter's Flag", "backMystery201706Notes": "The sight of this Jolly Roger-emblazoned flag fills any To-Do or Daily with dread! Confers no benefit. June 2017 Subscriber Item.", "backMystery201709Text": "Stack o' Sorcery Books", @@ -1295,11 +1295,11 @@ "backSpecialWonderconBlackText": "Jubah Pengintai", "backSpecialWonderconBlackNotes": "Berputar dengan bayangan dan bisikan. Tidak menambah status apapun. Item Edisi Spesial Konvensi", "backSpecialTakeThisText": "Sayap Take This", - "backSpecialTakeThisNotes": "Sayap ini didapatkan dengan berpartisipasi dalam Tantangan bersponsor yang dibuat oleh Take This. Selamat! Meningkatkan semua atribut sebesar <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Jubah Aether", - "backSpecialAetherCloakNotes": "This cloak once belonged to the Lost Masterclasser herself. Increases Perception by <%= per %>.", + "backSpecialAetherCloakNotes": "Jubah ini dulunya dimiliki oleh sang Lost Masterclasser sendiri. Meningkatkan Persepsi sebesar <%= per %>.", "backSpecialTurkeyTailBaseText": "Ekor Kalkun", "backSpecialTurkeyTailBaseNotes": "Gunakan Ekor Kalkun bangsawan-mu dengan rasa bangga selagi merayakan! Tidak menambah status apapun.", "body": "Aksesori Tubuh", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Kerah Ebony", "bodySpecialWonderconBlackNotes": "Kerah ebony yang menarik! Tidak menambah status apapun. Item Edisi Spesial Konvensi", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Kalung Aether", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Jubah Bersinar", @@ -1332,8 +1332,8 @@ "bodyMystery201705Notes": "These folded wings don't just look snazzy: they will give you the speed and agility of a gryphon! Confers no benefit. May 2017 Subscriber Item.", "bodyMystery201706Text": "Ragged Corsair's Cloak", "bodyMystery201706Notes": "Jubah ini mempunyai banyak kantong rahasia untuk menyembunyikan semua Koin Emas yang kamu jarah dari Tugasmu. Tidak menambah status apapun. Item Pelanggan Juni 2017.", - "bodyMystery201711Text": "Carpet Rider Scarf", - "bodyMystery201711Notes": "This soft knitted scarf looks quite majestic blowing in the wind. Confers no benefit. November 2017 Subscriber Item.", + "bodyMystery201711Text": "Syal Pengendara Karpet", + "bodyMystery201711Notes": "Karpet rajutan halus ini terlihat cukup megah sewaktu tertiup angin. Tidak menambah status apapun. Item Pelanggan November 2017.", "bodyArmoireCozyScarfText": "Syal Nyaman", "bodyArmoireCozyScarfNotes": "Syal halus ini akan menjagamu tetap hangat selagi kamu ergi untuk bisnis musim dinginmu. Tidak menambah status apapun.", "headAccessory": "aksesoris kepala", @@ -1366,14 +1366,14 @@ "headAccessorySpecialSpring2016MageNotes": "Telinga runcing ini bisa mendeteksi Mana lingkungan, atau langkah kaki tersembunyi para Pencuri. Tidak menambah status apapun. Perlengkapan Musim Semi 2016 Edisi Terbatas.", "headAccessorySpecialSpring2016HealerText": "Telinga Kelinci Ungu", "headAccessorySpecialSpring2016HealerNotes": "Mereka berdiri seperti bendera di tengah keributan, membuat orang-orang tahu kemana mereka harus berlari untuk mendapatkan pertolongan. Tidak menambah status apapun. Perlengkapan Musim Semi 2016 Edisi Terbatas.", - "headAccessorySpecialSpring2017RogueText": "Red Bunny Ears", - "headAccessorySpecialSpring2017RogueNotes": "No sounds will escape you thanks to these ears. Confers no benefit. Limited Edition 2017 Spring Gear.", - "headAccessorySpecialSpring2017WarriorText": "Blue Kitty Ears", - "headAccessorySpecialSpring2017WarriorNotes": "These ears can hear a bag of kitty treats open even in the din of battle! Confers no benefit. Limited Edition 2017 Spring Gear.", - "headAccessorySpecialSpring2017MageText": "Teal Dog Ears", - "headAccessorySpecialSpring2017MageNotes": "You can hear the magic in the air! Confers no benefit. Limited Edition 2017 Spring Gear.", - "headAccessorySpecialSpring2017HealerText": "Purple Mouse Ears", - "headAccessorySpecialSpring2017HealerNotes": "These ears will help you hear healing secrets. Confers no benefit. Limited Edition 2017 Spring Gear.", + "headAccessorySpecialSpring2017RogueText": "Telinga Kelinci Merah", + "headAccessorySpecialSpring2017RogueNotes": "Tidak ada bunyi yang bisa lari dari pendengaranmu berkat telinga ini. Tidak menambah status apapun. Perlengkapan Musim Semi 2017 Edisi Terbatas.", + "headAccessorySpecialSpring2017WarriorText": "Telinga Kucing Biru", + "headAccessorySpecialSpring2017WarriorNotes": "Telinga ini bisa mendengar bunyi kantong makanan kucing yang dibuka bahkan di tengah gemuruh perang. Tidak menambah status apapun. Perlengkapan Musim Semi 2017 Edisi Terbatas.", + "headAccessorySpecialSpring2017MageText": "Telinga Anjing Biru Muda", + "headAccessorySpecialSpring2017MageNotes": "Kamu bisa mendengar keajaiban di udara! Tidak menambah status apapun. Perlengkapan Musim Semi 2017 Edisi Terbatas.", + "headAccessorySpecialSpring2017HealerText": "Telinga Tikus Ungu", + "headAccessorySpecialSpring2017HealerNotes": "Telinga ini akan membantumu mendengar rahasia penyembuhan. Tidak menambah status apapun. Perlengkapan Musim Semi 2017 Edisi Terbatas.", "headAccessoryBearEarsText": "Telinga Beruang", "headAccessoryBearEarsNotes": "Telinga ini membuatmu seperti beruang yang berani! Tidak menambah status apapun.", "headAccessoryCactusEarsText": "Telinga kaktus", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Kacamata Kepala", "headAccessoryMystery301405Notes": "\"Kacamata untuk mata,\" kata mereka. \"Tidak ada yang pakai kacamata di kepala,\" kata mereka. Hah! Yang benar saja! Tidak menambah status apapun. Item Pelanggan Agustus 3015.", "headAccessoryArmoireComicalArrowText": "Panah Kocak", - "headAccessoryArmoireComicalArrowNotes": "Item aneh ini tidak memberikan tambahan status, tetapi beneran bagus untuk melucu! Tidak menambah status apapun. Peti Harta Karun: Item Tersendiri.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Kacamata", "eyewearCapitalized": "Kacamata", "eyewearBase0Text": "Tidak Mengenakan Kacamata", @@ -1438,8 +1438,8 @@ "eyewearMystery201506Notes": "Alat selam neon ini membuat penggunanya dapat melihat di bawah air. Tidak menambah status apapun. Item Pelanggan Juni 2015.", "eyewearMystery201507Text": "Kaca Mata Hitam Keren", "eyewearMystery201507Notes": "Kaca mata hitam ini membuatmu tetap keren meski dalam cuaca panas. Tidak menambah status apapun. Item Pelanggan Juli 2015.", - "eyewearMystery201701Text": "Timeless Shades", - "eyewearMystery201701Notes": "These sunglasses will protect your eyes from harmful rays and will look stylish no matter where you find yourself in time! Confers no benefit. January 2017 Subscriber Item.", + "eyewearMystery201701Text": "Kacamata Hitam Abadi", + "eyewearMystery201701Notes": "Kacamata hitam ini akan melindungi matamu dari cahaya matahari yang berbahaya dan akan kelihatan bergaya di zaman manapun kamu berada! Tidak menambah status apapun. Item Pelanggan Januari 2017.", "eyewearMystery301404Text": "Kacamata Mata", "eyewearMystery301404Notes": "Tidak ada kacamata lain yang lebih keren dari pada ini - ada sih, namanya monocle. Tidak menambah status apapun. Item pelanggan April 3015.", "eyewearMystery301405Text": "Monocle", diff --git a/website/common/locales/id/generic.json b/website/common/locales/id/generic.json index a8de3ebfa2..fb2fff2ddb 100644 --- a/website/common/locales/id/generic.json +++ b/website/common/locales/id/generic.json @@ -33,7 +33,7 @@ "showLess": "Lihat Secara RIngkas", "expandToolbar": "Perluas bagan peralatan", "collapseToolbar": "Tutup bagan peralatan", - "markdownBlurb": "Habitica menggunakan markdown untuk format pesan. Lihat Markdown Cheat Sheet untuk info lebih lanjut.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Perlihatkan bantuan fomat", "hideFormattingHelp": "Sembunyikan bantuan format", "youType": "Yang kamu tulis:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema Airu", "audioTheme_beatscribeNesTheme": "Tema NES Beatscribe", "audioTheme_arashiTheme": "Tema Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "Tema MAFL", "audioTheme_pizildenTheme": "Tema Pizilden", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Tanyakan sebuah Pertanyaan", "reportBug": "Laporkan Bug", "HabiticaWiki": "Habitica Wiki", diff --git a/website/common/locales/id/groups.json b/website/common/locales/id/groups.json index ed87d734c1..90b52b67a3 100644 --- a/website/common/locales/id/groups.json +++ b/website/common/locales/id/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Tidak berhak untuk menghapus pesan ini!", "onlyGroupLeaderCanEditTasks": "Tidak berhak untuk mengatur tugas!", "onlyGroupTasksCanBeAssigned": "Hanya tugas grup yang bisa ditentukan", + "assignedTo": "Assigned To", "assignedToUser": "Ditugaskan kepada <%= userName %>", "assignedToMembers": "Ditugaskan kepada <%= userCount %> anggota", "assignedToYouAndMembers": "Ditugaskan kepadamu dan <%= userCount %> anggota", @@ -291,7 +292,7 @@ "funExtras": "Tambahan Seru", "enterprisePlansButton": "Tanya tentang Rencana Perusahaan?", "enterprisePlansDescription": "Mencari tambahan lebih besar dengan kebutuhan khusus? Coba lihat jika rencana perusahaan kami ada yang cocok untukmu.", - "familyPlansButton": "Sign Up for Family Plan Mailing List", + "familyPlansButton": "Mendaftar untuk Daftar Pesan Rencana Keluarga", "familyPlansDescription": "Mau solusi yang lebih nyaman untuk mengatur rumah tangga? Rencana Keluarga akan segera datang!", "createAGroup": "Buat sebuah Grup", "getAGroupPlanToday": "Dapatkan Rencana Grup Hari Ini", diff --git a/website/common/locales/id/loadingscreentips.json b/website/common/locales/id/loadingscreentips.json index f4a1653e51..9f70ddd22d 100644 --- a/website/common/locales/id/loadingscreentips.json +++ b/website/common/locales/id/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Tanda panah di kanan nama seseorang berarti mereka sedang di-buff.", "tip27": "Lupa mencentang Tugasan Harian yang dilakukan kemarin? Jangan khawatir! Dengan menggunakan Catat Aktifitas Kemarin, kamu akan mendapat kesempatan untuk memasukkan apa yang kamu lakukan sebelum hari barumu dimulai.", "tip28": "Atur Awal Hari Kustom di bawah Ikon Pengguna > Pengaturan untuk mengatur kapan harimu mengulang.", - "tip29": "Selesaikan Tugas Harian untuk mendapatkan Perfect Day Buff yang meningkatkan stat kamu!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Kamu dapat mengundang orang ke dalam Guild, bukan hanya Party.", "tip31": "Cek daftar yang tersedia di Perpustakaan Tugas dan Guild Tantangan untuk melihat contoh-contoh tugas.", "tip32": "Banyak kode, ilustrasi dan kisah di Habitica yang ditulis oleh kontributor secara sukarela! Pergi ke Guild Aspiring Legends untuk membantu.", diff --git a/website/common/locales/id/npc.json b/website/common/locales/id/npc.json index b3ddb78c90..00e02751d7 100644 --- a/website/common/locales/id/npc.json +++ b/website/common/locales/id/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Bayar menggunakan", "classGear": "Perlengkapan Pekerjaan", "classGearText": "Selamat atas pilihan pekerjaanmu! Saya telah menambahkan senjata dasarmu ke dalam inventorimu. Coba lihat di bawah untuk menggunakannya!", - "classStats": "Ini adalah status kemampuanmu; ini berpengaruh pada permainan. Setiap kamu naik level, kamu mendapat satu poin untuk dialokasikan pada status tertentu. Arahkan kursor pada setiap stat untuk informasi lebih lanjut.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Alokasi Otomatis", - "autoAllocateText": "Jika 'Alokasi Otomatis' terpilih, avatarmu mendapatkan peningkatan status otomatis berdasarkan atribut tugasmu, yang dapat kamu temukan pada TUGAS > Ubah > Pengaturan lebih lanjut > Atribut. Contohnya, jika kamu sering pergi ke gym, dan Keseharian 'Gym' kamu atur ke 'Kekuatan', maka kamu akan mendapatkan nilai Kekuatan secara otomatis.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Kemampuan", "spellsText": "Kamu sekarang dapat membuka kemampuan khusus untuk pekerjaanmu. Kamu akan melihat yang pertama pada level 11. Mana kamu bertambah 10 poin setiap harinya, ditambah satu poin setiap To-Do yang terselesaikan.", "skillsTitle": "Kemampuan", @@ -136,7 +136,7 @@ "tourHallPage": "Selamat datang di Aula para Pahlawan, untuk menghormati para kontributor open-source Habitica. Baik melalui kode, karya seni, musik, tulisan, atau bahkan hanya sekadar bantuan, mereka telah mendapatkan Permata, perlengkapan eksklusif dan titel kebanggaan. Kamu bisa berkontribusi pada Habitica juga!", "tourPetsPage": "Ini adalah Istal! Setelah level 3, kamu bisa mendapatkan telur peliharaan dan ramuan penetas saat menyelesaikan tugas. Saat kamu menetaskan peliharaan di Pasar, peliharaan itu akan muncul di sini! Klik pada gambar peliharaan untuk menampilkannya di avatarmu. Beri makan mereka dengan makanan yang kamu temukan setelah level 3 dan mereka akan tumbuh menjadi tunggangan yang kuat.", "tourMountsPage": "Setelah kamu memberi makan yang cukup untuk mengubahnya menjadi tunggangan, tunggangan akan muncul disini. Klik pada tunggangan untuk menungganginya!", - "tourEquipmentPage": "Ini adalah di mana Perlengkapanmu disimpan! Perlengkapan Perangmu akan memengaruhi status. Jika kamu ingin memakai Perlengkapan tertentu tanpa mengubah status, klik \"Gunakan Kostum.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Kamu telah memiliki perlengkapan tersebut", "tourOkay": "Oke!", "tourAwesome": "Keren!", diff --git a/website/common/locales/id/pets.json b/website/common/locales/id/pets.json index aa62917c0f..6043327733 100644 --- a/website/common/locales/id/pets.json +++ b/website/common/locales/id/pets.json @@ -89,6 +89,18 @@ "rideLater": "Tunggangi Nanti", "petName": "<%= egg(locale) %> <%= potion(locale) %>", "mountName": "<%= mount(locale) %> <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Kunci Kandang", "petKeyPop": "Bebaskan semua peliharaanmu, biarkan mereka berpetualang, dan beri dirimu kesempatan untuk mulai berburu lagi!", "petKeyBegin": "Kunci Kandang: Rasakan <%= title %> Sekali Lagi!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Klik seekor Peliharaan untuk memberinya makan <%= foodName %> dan lihat ia bertumbuh!", "dragThisPotion": "Tarik <%= potionName %> ini ke sebuah Telur dan tetaskan peliharaan baru!", "clickOnEggToHatch": "Klik sebuah Telur untuk menggunakan ramuan penetas <%= potionName %>-mu dan tetaskan peliharaan baru!", - "hatchDialogText": "Tuangkan ramuan penetas <%= potionName %>-mu diatas telur <%= eggName %>-mu, dan ia akan menetas menjadi seekor <%= petName %>." + "hatchDialogText": "Tuangkan ramuan penetas <%= potionName %>-mu diatas telur <%= eggName %>-mu, dan ia akan menetas menjadi seekor <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/id/questscontent.json b/website/common/locales/id/questscontent.json index 747d7ea7e2..da974b64e3 100644 --- a/website/common/locales/id/questscontent.json +++ b/website/common/locales/id/questscontent.json @@ -410,10 +410,10 @@ "questMoon3Completion": "Monster yang sedang muncul itu meledak menjadi bayangan, dan bulan kembali berwarna perak setelah bahaya tersebut lewat. Naga-naga mulai bernyanyi lagi, dan bintang bergemerlap dengan cahaya yang menenangkan. @Starsytemic sang Peramal membungkuk dan mengambil sebuah pecahan lunar. Pecahan itu bersinar perak di tangannya, sebelum berubah menjadi sebuah sabit kristal yang indah.", "questMoon3Boss": "Bulan Raksasa", "questMoon3DropWeapon": "Sabit Lunar (Senjata Dua Tangan)", - "questSlothText": "The Somnolent Sloth", - "questSlothNotes": "As you and your party venture through the Somnolent Snowforest, you're relieved to see a glimmering of green among the white snowdrifts... until an enormous sloth emerges from the frosty trees! Green emeralds shimmer hypnotically on its back.

\"Hello, adventurers... why don't you take it slow? You've been walking for a while... so why not... stop? Just lie down, and rest...\"

You feel your eyelids grow heavy, and you realize: It's the Somnolent Sloth! According to @JaizakAripaik, it got its name from the emeralds on its back which are rumored to... send people to... sleep...

You shake yourself awake, fighting drowsiness. In the nick of time, @awakebyjava and @PainterProphet begin to shout spells, forcing your party awake. \"Now's our chance!\" @Kiwibot yells.", - "questSlothCompletion": "You did it! As you defeat the Somnolent Sloth, its emeralds break off. \"Thank you for freeing me of my curse,\" says the sloth. \"I can finally sleep well, without those heavy emeralds on my back. Have these eggs as thanks, and you can have the emeralds too.\" The sloth gives you three sloth eggs and heads off for warmer climates.", - "questSlothBoss": "Kungkang Ngantuk", + "questSlothText": "Kungkang Kantuk", + "questSlothNotes": "Selagi kamu dan party-mu menjelajahi Hutan Salju Kantuk, kamu lega melihat warna hijau berkilau di tengah paparan salju putih... hingga seekor kungkang raksasa muncul dari pepohonan yang beku! Zamrud hijau berkilau menghipnotis di punggungnya.

\"Halo, petualang... bagaimana kalau kamu santai saja? Kamu sudah berjalan cukup lama... jadi kenapa tidak... berhenti saja? Rebahkan dirimu, dan istirahatlah...\"

Kamu merasakan kelopak matamu menjadi berat, dan kamu sadar: Itu sang Kungkang Kantuk! Menurut @JaizakAripaik, ia mendapat namanya dari zamrud di punggungnya yang rumornya bisa... membuat orang... tertidur...

Kamu memaksa dirimu bangun, melawan kantuk. Dalam sekejap, @awakebyjava dan @PainterProphet mulai meneriakkan mantra, memaksa party-mu bangun. \"Sekarang kesempatan kita!\" seru @Kiwibot.", + "questSlothCompletion": "Kamu berhasil! Tepat setelah kamu mengalahkan sang Kungkang Kantuk, zamrudnya hancur. \"Terima kasih telah menyelamatkan aku dari kutukan ini,\" kata sang kungkang. \"Akhirnya aku bisa tidur nyenyak, tanpa zamrud berat itu di punggungku. Ambil telur ini sebagai tanda terima kasih, dan kamu boleh ambil zamrud ini juga.\" Kungkang itu memberimu tiga telur kungkang dan pergi ke tempat yang beriklim lebih hangat.", + "questSlothBoss": "Kungkang Kantuk", "questSlothDropSlothEgg": "Kungkang (Telur)", "questSlothUnlockText": "Dapatkan telur Kungkang yang dapat dibeli di Pasar", "questTriceratopsText": "Triceratops Penginjak", @@ -535,12 +535,12 @@ "questLostMasterclasser3DropShadePotion": "Ramuan Penetas Bayangan", "questLostMasterclasser3DropZombiePotion": "Ramuan Penetas Mayat Hidup", "questLostMasterclasser4Text": "Misteri para Masterclasser, Bagian 4: Masterclasser yang Hilang", - "questLostMasterclasser4Notes": "You surface from the portal, but you’re still suspended in a strange, shifting netherworld. “That was bold,” says a cold voice. “I have to admit, I hadn’t planned for a direct confrontation yet.” A woman rises from the churning whirlpool of darkness. “Welcome to the Realm of Void.”

You try to fight back your rising nausea. “Are you Zinnya?” you ask.

“That old name for a young idealist,” she says, mouth twisting, and the world writhes beneath you. “No. If anything, you should call me the Anti’zinnya now, given all that I have done and undone.”

Suddenly, the portal reopens behind you, and as the four Masterclassers burst out, bolting towards you, Anti’zinnya’s eyes flash with hatred. “I see that my pathetic replacements have managed to follow you.”

You stare. “Replacements?”

“As the Master Aethermancer, I was the first Masterclasser — the only Masterclasser. These four are a mockery, each possessing only a fragment of what I once had! I commanded every spell and learned every skill. I shaped your very world to my whim — until the traitorous aether itself collapsed under the weight of my talents and my perfectly reasonable expectations. I have been trapped for millennia in this resulting void, recuperating. Imagine my disgust when I learned how my legacy had been corrupted.” She lets out a low, echoing laugh. “My plan was to destroy their domains before destroying them, but I suppose the order is irrelevant.” With a burst of uncanny strength, she charges forward, and the Realm of Void explodes into chaos.", + "questLostMasterclasser4Notes": "Kamu keluar dari portal, tapi masih melayang di alam baka yang aneh dan berubah-ubah. \"Ternyata kamu berani,\" kata sebuah suara dingin. \"Harus kuakui, aku belum merencanakan konfrontasi langsung.\" Seorang wanita muncul dari pusaran kegelapan . \"Selamat datang di Alam Kehampaan.\"

Kamu mencoba melawan rasa mual. \"Apakah kamu Zinnya?\" tanyamu.

\"Itu nama tua untuk seorang idealis,\" jawabnya, mulutnya terpilin, dan alam di bawahmu menggeliat. \"Bukan. Kalaupun ada, kamu harus memanggilku Anti'zinnya sekarang, mengingat hal yang telah aku perbuat dan hancurkan.\"

Tiba-tiba, portal itu membuka kembali di belakangmu, dan sewaktu keempat Masterclasser muncul, bergerak cepat ke sisimu, mata Anti'zinnya dipenuhi kebencian. \"Ah, akhirnya keempat penggantiku yang menyedihkan ini berhasil mengikutimu.\"

Kamu terbelalak. \"Pengganti?\"

\"Sebagai Master Aethermancer, akulah sang Masterclasser pertama — satu-satunya Masterclasser. Empat orang ini hanyalah cemoohan, masing-masing hanya punya sebagian kemampuanku dulu! Aku mengendalikan semua kemampuan dan menguasai semua kemampuan. Aku membentuk duniamu itu semauku — hingga aether pengkhianat itu hancur karena beban dari talentaku dan ekspektasiku yang masuk akal. Aku terperangkap selama ribuan tahun dalam kehampaan yang dihasilkan, memulihkan diri. Bayangkan rasa muakku sewaktu mengetahui bahwa warisanku telah dirusak.\" Ia mengeluarkan tawa yang rendah dan bergema. \"Rencanaku sebelumnya adalah menghancurkan daerah mereka sebelum menghancurkan mereka, tapi kurasa urutannya tidak penting.\" Dengan ledakan kekuatan yang luar biasa, ia menyerbu maju, dan Alam Kehampaan meledak menjadi kekacauan.", "questLostMasterclasser4Completion": "Under the onslaught of your final attack, the Lost Masterclasser screams in frustration, her body flickering into translucence. The thrashing void stills around her as she slumps forward, and for a moment, she seems to change, becoming younger, calmer, with an expression of peace upon her face… but then everything melts away with scarcely a whisper, and you’re kneeling once more in the desert sand.

“It seems that we have much to learn about our own history,” King Manta says, staring at the broken ruins. “After the Master Aethermancer grew overwhelmed and lost control of her abilities, the outpouring of void must have leached the life from the entire land. Everything probably became deserts like this.”

“No wonder the ancients who founded Habitica stressed a balance of productivity and wellness,” the Joyful Reaper murmurs. “Rebuilding their world would have been a daunting task requiring considerable hard work, but they would have wanted to prevent such a catastrophe from happening again.”

“Oho, look at those formerly possessed items!” says the April Fool. Sure enough, all of them shimmer with a pale, glimmering translucence from the final burst of aether released when you laid Anti’zinnya’s spirit to rest. “What a dazzling effect. I must take notes.”

“The concentrated remnants of aether in this area probably caused these animals to go invisible, too,” says Lady Glaciate, scratching a patch of emptiness behind the ears. You feel an unseen fluffy head nudge your hand, and suspect that you’ll have to do some explaining at the Stables back home. As you look at the ruins one last time, you spot all that remains of the first Masterclasser: her shimmering cloak. Lifting it onto your shoulders, you head back to Habit City, pondering everything that you have learned.

", "questLostMasterclasser4Boss": "Anti'zinnya", - "questLostMasterclasser4RageTitle": "Siphoning Void", - "questLostMasterclasser4RageDescription": "Siphoning Void: This bar fills when you don't complete your Dailies. When it is full, Anti'zinnya will remove the party's Mana!", - "questLostMasterclasser4RageEffect": "`Anti'zinnya uses SIPHONING VOID!` In a twisted inversion of the Ethereal Surge spell, you feel your magic drain away into the darkness!", + "questLostMasterclasser4RageTitle": "Pusaran Kehampaan", + "questLostMasterclasser4RageDescription": "Pusaran Kehampaan: Bar ini terisi jika kamu tidak menyelesaikan tugas harianmu. Ketika penuh, Anti'zinnya akan mengambil Mana seluruh party-mu!", + "questLostMasterclasser4RageEffect": "`Anti'zinnya menggunakan PUSARAN KEHAMPAAN!` Dengan kebalikan jahat dari mantra Gelombang Ethereal, kamu merasakan sihirmu diserap habis ke dalam kegelapan!", "questLostMasterclasser4DropBackAccessory": "Jubah Aether (Aksesoris Punggung)", "questLostMasterclasser4DropWeapon": "Kristal Aether (Senjata Dua Tangan)", "questLostMasterclasser4DropMount": "Tunggangan Aether Tembus Pandang", diff --git a/website/common/locales/id/settings.json b/website/common/locales/id/settings.json index b7d5659e2e..139a302730 100644 --- a/website/common/locales/id/settings.json +++ b/website/common/locales/id/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nama Login Baru", "dangerZone": "Zona Berbahaya", "resetText1": "PERINGATAN! Ini me-reset banyak hal dari akunmu. Hal ini sangat tidak disarankan, tetapi bagi beberapa orang ini berguna di awal setelah mencoba bermain di situs ini dalam waktu yang singkat.", - "resetText2": "Kamu akan kehilangan semua levelmu, koin emasmu, dan poin pengalamanmu. Semua tugasmu (kecuali tugas dari tantangan) akan dihapus secara permanen dan kamu akan kehilangan data riwayat mereka. Kamu akan kehilangan semua perlengkapanmu tapi kamu masih bisa membelinya lagi, termasuk semua perlengkapan edisi terbatas atau item pelanggan Misteri yang sudah kamu miliki (kamu harus mengambil pekerjaan yang sesuai untuk membeli ulang perlengkapan khusus pekerjaan). Kamu akan tetap memiliki pekerjaanmu yang sekarang serta peliharaan dan tungganganmu. Kamu mungkin lebih memilih untuk menggunakan Batu Kelahiran, yang merupakan pilihan lebih aman yang akan mempertahankan tugas-tugas dan perlengkapanmu.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Apakah kamu yakin? Pilihan ini akan menghapus akun selamanya, dan tidak akan dapat dikembalikan! Kamu harus mendaftar menggunakan akun yang baru untuk dapat kembali menggunakan Habitica. Permata yang telah dibeli atau telah disimpan tidak akan dikembalikan. Jika kamu benar-benar yakin, ketikkan kata sandi pada kotak teks di bawah ini.", "deleteSocialAccountText": "Apakah kamu yakin? Ini akan menghapus akunmu untuk selamanya, dan tidak akan bisa dikembalikan! Kamu perlu mendaftar akun baru untuk menggunakan Habitica lagi. Permata yang disimpan di Bank atau telah digunakan tidak akan dikembalikan. Jika kamu betul-betul yakin, ketik \"<%= magicWord %>\" ke dalam kotak teks di bawah.", "API": "API", diff --git a/website/common/locales/id/subscriber.json b/website/common/locales/id/subscriber.json index 9b313c88f5..3ab43a768b 100644 --- a/website/common/locales/id/subscriber.json +++ b/website/common/locales/id/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Kostum unik dan modis untuk avatarmu.", "gemBenefit2": "Latar Belakang untuk menaruh avatarmu di dunia Habitica!", "gemBenefit3": "Rangkaian Misi menarik yang memberikan telur peliharaan.", - "gemBenefit4": "Reset poin atribut avatarmu dan ganti Profesinya.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Dukung Habitica dengan menjadi seorang pelanggan dan kamu akan menerima keuntungan-keuntungan ini!", "subscriptionBenefit1": "Alexander sang Saudagar akan menjual kepadamu Permata, seharga 20 Koin Emas masing-masing!", "subscriptionBenefit2": "Riwayat To-Do dan tugas yang telah diselesaikan akan tersedia lebih lama.", diff --git a/website/common/locales/id/tasks.json b/website/common/locales/id/tasks.json index 30912229b0..59f7c66828 100644 --- a/website/common/locales/id/tasks.json +++ b/website/common/locales/id/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Catatan", "notes": "Catatan", "direction/Actions": "Arah/Aksi", - "advancedOptions": "Pengaturan lebih lanjut", + "advancedSettings": "Advanced Settings", "taskAlias": "Nama Alias Tugas", "taskAliasPopover": "Nama alias tugas ini dapat digunakan untuk integrasi dengan pihak ketiga. Hanya tanda strip, garis bawah, dan karakter alfanumerik yang diperbolehkan. Nama alias tugas harus unik dari semua tugas-tugasmu.", "taskAliasPlaceholder": "nama-alias-tugasmu-disini", "taskAliasPopoverWarning": "PERINGATAN: Mengganti nilai ini akan memutuskan integrasi pihak ketiga yang bergantung kepada nama alias tugas.", "difficulty": "Tingkat kesulitan", - "difficultyHelpTitle": "Seberapa sulit pekerjaan ini?", - "difficultyHelpContent": "Semakin sulit sebuah tugas, semakin banyak Pengalaman dan Koin Emas yang kamu dapatkan ketika kamu menyelesaikannya... tapi semakin menyakitkan pula jika kamu melewatkannya atau jika itu adalah sebuah kebiasaan buruk!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Mudah", "medium": "Sedang", "hard": "Susah", - "attributes": "Atribut", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Perkembangan", "daily": "Harian", "dailies": "Keseharian", @@ -54,6 +55,7 @@ "repeat": "Ulangi", "repeats": "Pengulangan", "repeatEvery": "Ulangi Setiap", + "repeatOn": "Repeat On", "repeatHelpTitle": "Seberapa sering tugas ini diulang?", "dailyRepeatHelpContent": "Tugas ini akan muncul setiap X hari. Kamu dapat mengaturnya di bawah ini.", "weeklyRepeatHelpContent": "Tugas ini akan muncul pada hari yang ditandai di bawah ini. Klik pada hari untuk mengaktifkan/menonaktifkan.", @@ -61,7 +63,7 @@ "repeatWeek": "Pada Hari Tertentu dalam Seminggu", "day": "Hari", "days": "Hari", - "restoreStreak": "Kembalikan Runtunan", + "restoreStreak": "Adjust Streak", "resetStreak": "Ulang Runtunan", "todo": "To-Do", "todos": "To-Do", @@ -105,9 +107,9 @@ "streakSingular": "Streaker", "streakSingularText": "Telah melakukan Kegiatan Harian 21 hari berturut-turut", "perfectName": "<%= count %> Hari Sempurna", - "perfectText": "Menyelesaikan semua Keseharian pada <%= count %> hari. Dengan pencapaian ini kamu akan mendapatkan buff +level/2 untuk semua atribut pada hari berikutnya. Level di atas 100 tidak akan memberimu efek tambahan lagi.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Hari Sempurna", - "perfectSingularText": "Menyelesaikan semua Keseharian dalam satu hari. Dengan pencapaian ini kamu akan mendapatkan buff +level/2 untuk semua atribut keesokan harinya. Level di atas 100 tidak terkena efek ini.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Kamu mendapat penghargaan 'Streaker'! Pembentukan kebiasaan biasanya terjadi dalam 21 hari. Kamu bisa menumpuk penghargaan ini dengan melakukan tugas ini lagi atau tugas lain setiap 21 hari berturut-turut!", "fortifyName": "Ramuan Penguat", "fortifyPop": "Mengembalikan tugas ke netral (warna kuning), dan membuat Kesehatan kembali penuh.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify akan mengembalikan semua tugasmu, kecuali tugas tantangan, menjadi normal (kuning), seolah kamu baru menambahkan mereka, dan membuat Kesehatanmu kembali penuh. Ini cocok digunakan jika tugas-tugasmu yang berwarna merah membuat permainan terlalu susah, atau semua tugas-tugasmu yang berwarna biru membuat permainan terlalu mudah. Jika kamu termotivasi dengan mengulang dari awal, gunakan Permata untuk membelinya dan mulai hari yang baru!", "confirmFortify": "Apakah kamu yakin?", "fortifyComplete": "Penguatan selesai!", + "deleteTask": "Delete this Task", "sureDelete": "Apakah kamu yakin ingin membuang tugas ini?", "sureDeleteCompletedTodos": "Apakah kamu yakin kamu ingin menghapus todo yang sudah selesai?", "streakCoins": "Bonus Runtunan!", @@ -136,7 +139,7 @@ "toDoHelp3": "Membagi sebuah To-Do menjadi daftar cek yang lebih rinci akan membuat tugas itu menjadi tidak menakutkan, dan akan meningkatkan poinmu!", "toDoHelp4": "Untuk inspirasi, cek contoh To-Do!", "rewardHelp1": "Perlengkapan yang kamu beli untuk avatarmu disimpan di dalam <%= linkStart %>Inventori > Perlengkapan<%= linkEnd %>.", - "rewardHelp2": "Perlengkapan memengaruhi statusmu (<%= linkStart %>Avatar > Status<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Perlengkapan Khusus akan muncul di sini selama Acara Sedunia.", "rewardHelp4": "Jangan takut untuk menentukan Hadiah Pribadi! Cek beberapa contoh disini.", "clickForHelp": "Klik untuk bantuan", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Tugas ini harus disetujui terlebih dahulu sebelum kamu dapat menyelesaikannya. Izin telah diminta.", "taskApprovalHasBeenRequested": "Izin telah diminta", "approvals": "Izin", - "approvalRequired": "Izin diperlukan", + "approvalRequired": "Needs Approval", "repeatZero": "Keseharian tidak mempunyai batas waktu", "repeatType": "Tipe Pengulangan", "repeatTypeHelpTitle": "Apa jenis pengulangan ini?", diff --git a/website/common/locales/it/challenge.json b/website/common/locales/it/challenge.json index 5c239982d7..910925eeb7 100644 --- a/website/common/locales/it/challenge.json +++ b/website/common/locales/it/challenge.json @@ -101,8 +101,8 @@ "addTask": "Aggiungi attività", "editChallenge": "Modifica sfida", "challengeDescription": "Descrizione sfida", - "selectChallengeWinnersDescription": "Scegli un vincitore dai partecipanti della Sfida", - "awardWinners": "Vincitori", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Vuoi eliminare questa sfida?", "deleteChallenge": "Elimina sfida", "challengeNamePlaceholder": "Come si chiama la tua Sfida?", diff --git a/website/common/locales/it/character.json b/website/common/locales/it/character.json index 6c93d37739..8ccad662a7 100644 --- a/website/common/locales/it/character.json +++ b/website/common/locales/it/character.json @@ -60,8 +60,8 @@ "winteryColors": "Colori invernali", "equipment": "Equipaggiamento", "equipmentBonus": "Equipaggiamento", - "equipmentBonusText": "Attributi bonus forniti dall'equipaggiamento di battaglia che indossi. Vedi la scheda Equipaggiamento (sotto Inventario) per scegliere il tuo equipaggiamento di battaglia.", - "classBonusText": "La tua classe (Guerriero, se non ne hai sbloccata o scelta un'altra) sfrutta il suo equipaggiamento più efficientemente di quello delle altre classi. Gli oggetti equipaggiati adatti alla tua classe incrementano del 50% il bonus che danno all'attributo di base.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus classe", "battleGear": "Assetto di battaglia", "battleGearText": "Questo è l'equipaggiamento che indossi in battaglia, esso modifica alcuni valori quando interagisci con le tue attività.", @@ -69,9 +69,9 @@ "costume": "Costume", "costumeText": "Se preferisci il look di oggetti diversi da quelli equipaggiati, metti una spunta su \"Usa costume\" per visualizzare un costume anzichè l'equipaggiamento da battaglia (nonostante il cambio di aspetto, rimangono tutti i bonus delle armi e delle armature).", "useCostume": "Usa costume", - "useCostumeInfo1": "Clicca su \"Usa costume\" per far indossare degli oggetti al tuo avatar senza influenzare le statistiche del tuo equipaggiamento da battaglia! Questo significa che puoi equipaggiare gli oggetti con le statistiche migliori a sinistra, mentre a destra puoi vestire il tuo avatar con gli oggetti che ti piacciono di più.", - "useCostumeInfo2": "Una volta cliccato su \"Usa costume\" il tuo avatar avrà un aspetto abbastanza basilare... ma non preoccuparti! Se guardi a sinistra, noterai che il tuo equipaggiamento da battaglia è rimasto equipaggiato. Ora è il momento di aggiungere un tocco di classe! Tutto quello che puoi equipaggiare sulla destra non influenzerà le tue statistiche, ma può farti apparire molto più fantastico. Prova diverse combinazioni, anche diversi set, e abbina il tuo costume con i tuoi animali, cavalcature e sfondi.

Hai altre domande? Dai un'occhiata alla Pagina dei costumi sulla wiki. Hai trovato la combinazione perfetta? Condividila nella Gilda dei Costumi di Carnevale o fai un salto in Taverna per vantartene!", - "costumePopoverText": "Seleziona \"Usa costume\" per far indossare degli oggetti al tuo avatar senza influenzare le statistiche del tuo equipaggiamento da battaglia! Questo significa che puoi vestire il tuo avatar con gli oggetti che ti piacciono di più, mantenendo le statistiche dei tuoi oggetti migliori.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Seleziona questa opzione per equipaggiare automaticamente gli oggetti appena li compri.", "costumeDisabled": "Hai disabilitato il tuo costume.", "gearAchievement": "Hai ottenuto la medaglia \"Armato fino ai denti\" per aver potenziato al massimo livello l'equipaggiamento per una Classe! Hai completato questi set:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Salute", "allocateStr": "Punti assegnati a Forza:", - "allocateStrPop": "Aggiungi un punto a Forza (STR)", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Punti assegnati a Costituzione:", - "allocateConPop": "Aggiungi un punto a Costituzione (CON)", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Punti assegnati a Percezione:", - "allocatePerPop": "Aggiungi un punto a Percezione (PER)", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Punti assegnati a Intelligenza:", - "allocateIntPop": "Aggiungi un punto a Intelligenza (INT)", - "noMoreAllocate": "Ora che hai raggiunto il livello 100, non guadagnerai altri Punti Attributo. Puoi continuare a salire di livello, o iniziare una nuova avventura dal livello 1 usando la Sfera della Rinascita, ora disponibile gratuitamente nel Mercato.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statistiche", "achievs": "Medaglie", "strength": "Forza", - "strengthText": "L'attributo Forza aumenta la probabilità di sferrare \"colpi critici\", aumentando l'oro, l'esperienza e la probabilità di drop che potrai guadagnare grazie ad essi. In più, permette di arrecare maggiori danni ai boss delle missioni.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Costituzione", "conText": "L'attributo Costituzione riduce il danno subito a causa delle abitudini negative e delle Daily mancate.", "perception": "Percezione", @@ -110,12 +110,12 @@ "intelligence": "Intelligenza", "intText": "L'intelligenza accelera il guadagno di punti esperienza e, una volta sbloccate le classi, determina il tuo ammontare massimo di punti Mana per le abilità di classe.", "levelBonus": "Bonus di livello", - "levelBonusText": "Ogni attributo riceve un bonus pari alla metà di (tuo livello - 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Punti allocati", - "allocatedPointsText": "Punti Attributo che hai guadagnato ed allocato. Assegna punti ai vari attributi utilizzando la colonna \"Build del personaggio\".", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Allocati", "buffs": "Bonus", - "buffsText": "Bonus temporanei agli attributi, guadagnati grazie ad abilità o medaglie. Gli effetti terminano alla fine della giornata. Le abilità che puoi usare vengono mostrate nella colonna delle Ricompense, nella pagina delle tue attività.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Build del personaggio", "class": "Classe", "experience": "Esperienza", @@ -125,23 +125,23 @@ "mage": "Mago", "wizard": "Mago", "mystery": "Mistero", - "changeClass": "Cambia classe, recupera Punti Attributo allocati", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Per cambiare classe devi essere almeno al livello 10.", "changeClassConfirmCost": "Vuoi davvero cambiare Classe per 3 Gemme?", "invalidClass": "Classe non valida. Per favore specifica 'warrior', 'rogue', 'wizard', o 'healer'.", - "levelPopover": "Ogni volta che sali di livello ottieni un punto da assegnare ad un attributo a tua scelta. Puoi farlo manualmente, o lasciare che se ne occupi il gioco selezionando una delle opzioni di allocazione automatica.", - "unallocated": "Punti Attributo non allocati", - "haveUnallocated": "Hai <%= points %> Punto/i Attributo non allocato/i", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Allocazione automatica", - "autoAllocationPop": "Assegna automaticamente i punti agli attributi, in base alle tue preferenze, quando sali di livello.", - "evenAllocation": "Distribuisci i punti uniformemente", - "evenAllocationPop": "Assegna lo stesso numero di punti ad ogni attributo.", - "classAllocation": "Distribuisci i punti in base alla classe", - "classAllocationPop": "Assegna più punti agli attributi più importanti per la tua classe.", - "taskAllocation": "Distribuisci i punti in base alle tue attività", - "taskAllocationPop": "Assegna punti basati sulle categorie Forza, Intelligenza, Costituzione e Percezione associate alle attività che completi.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuisci punti non allocati", - "distributePointsPop": "Assegna tutti i Punti Attributo non allocati in base allo schema di allocazione selezionato.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "I Guerrieri possono eseguire un gran numero di \"colpi critici\" molto potenti, che forniscono un bonus di Oro ed Esperienza (e a volte degli oggetti) casualmente al completamento di una attività. Inoltre, infliggono ingenti danni ai mostri boss. Diventa un Guerriero se trovi accattivanti le imprevedibili ricompense in stile jackpot, o se vuoi dimenticarti del dolore durante le missioni boss!", "wizardText": "I Maghi imparano rapidamente, guadagnando Esperienza e Livelli più velocemente delle altre classi. Hanno anche un'ottima riserva di Mana per usare le proprie abilità speciali. Diventa un Mago se ti piace l'aspetto tattico di Habitica, o se sei fortemente motivato dal salire di livello e sbloccare funzionalità avanzate!", "mageText": "I Maghi imparano rapidamente, guadagnando livelli ed esperienza più velocemente delle altre classi. Hanno anche un'ottima riserva di Mana per usare le proprie abilità speciali. Diventa un Mago se ti piace l'aspetto tattico di Habitica, o se sei fortemente motivato dal salire di livello e sbloccare funzionalità avanzate!", @@ -161,7 +161,7 @@ "respawn": "Risorgi!", "youDied": "Sei morto!", "dieText": "Hai perso un livello, tutto il tuo oro, e un pezzo casuale dell'equipaggiamento. Risorgi, Habiteer, e provaci ancora! Metti un freno alle cattive abitudini, sii attento al completamento delle Daily, e tieni la morte a debita distanza con una Pozione di Salute se stai vacillando!", - "sureReset": "Sei sicuro/a? Questo resetterà la Classe e i punti allocati del tuo personaggio (ti verranno restituiti per poter essere ri-allocati), e ti costerà 3 gemme.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Comprare per <%= cost %> Gemme?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Non hai abbastanza Mana.", @@ -197,11 +197,11 @@ "con": "COS", "per": "PER", "int": "INT", - "showQuickAllocation": "Mostra allocazione delle statistiche", - "hideQuickAllocation": "Nascondi allocazione delle statistiche", - "quickAllocationLevelPopover": "Ogni volta che sali di livello ottieni un punto da assegnare ad un attributo a tua scelta. Puoi farlo manualmente, o lasciare che se ne occupi il gioco selezionando una delle opzioni di allocazione automatica che trovi in (icona utente) > Statistiche.", - "invalidAttribute": "\"<%= attr %>\" non è un attributo valido.", - "notEnoughAttrPoints": "Non hai abbastanza punti attributo.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stile", "facialhair": "Barba e baffi", "photo": "Foto", diff --git a/website/common/locales/it/faq.json b/website/common/locales/it/faq.json index 43f3e6e131..0e06fd3c4e 100644 --- a/website/common/locales/it/faq.json +++ b/website/common/locales/it/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Al livello 10, puoi scegliere di diventare un Guerriero, un Mago, un Assassino, o un Guaritore. (Tutti i giocatori iniziano come Guerrieri per impostazione predefinita.) Ogni classe ha diverse opzioni di equipaggiamento, diverse abilità che possono lanciare dopo il livello 11, e diversi vantaggi. I Guerrieri possono facilmente danneggiare i Boss, sopportare più danni dalle loro attività, e contribuire a rendere la loro squadra più forte. Anche i Maghi possono facilmente danneggiare i Boss, così come possono salire di livello velocemente e ripristinare mana per la loro squadra. Gli Assassini guadagnano più oro e trovano più item drop, e possono aiutare la loro squadra a fare lo stesso. Infine, i Guaritori possono curare loro stessi e i loro compagni di squadra.\n\nSe non vuoi scegliere subito una Classe -- per esempio, se stai ancora lavorando per comprare tutto l'equipaggiamento della tua classe attuale -- puoi cliccare \"Decidi più tardi\" e riattivarla successivamente in Menu > Scegli Classe.", "androidFaqAnswer7": "Al livello 10, puoi scegliere di diventare un Guerriero, un Mago, un Assassino, o un Guaritore. (Tutti i giocatori iniziano come Guerrieri per impostazione predefinita.) Ogni classe ha diverse opzioni di equipaggiamento, diverse abilità che possono utilizzare dopo il livello 11, e diversi vantaggi. I Guerrieri possono danneggiare facilmente i Boss, sopportare più danni dalle loro attività, e contribuire a rendere la loro squadra più forte. Anche i Maghi possono danneggiare facilmente i Boss, così come possono salire di livello velocemente e ripristinare mana per la loro squadra. Gli Assassini guadagnano più oro e trovano più oggetti (drop), e possono aiutare la loro squadra a fare lo stesso. Infine, i Guaritori possono curare loro stessi e i loro compagni di squadra.\n\nSe non vuoi scegliere subito una Classe -- per esempio, se stai ancora lavorando per comprare tutto l'equipaggiamento della tua classe attuale -- puoi cliccare \"Rinuncia\" e riattivarla successivamente in Menu > Scegli Classe.", "webFaqAnswer7": "Al livello 10, puoi scegliere di diventare un Guerriero, un Mago, un Assassino, o un Guaritore. (Tutti i giocatori iniziano come Guerrieri per impostazione predefinita.) Ogni classe ha diverse opzioni di equipaggiamento, diverse Abilità che possono utilizzare dopo il livello 11, e diversi vantaggi. I Guerrieri possono danneggiare facilmente i Boss, sopportare più danni dalle loro attività, e contribuire a rendere la loro squadra più forte. Anche i Maghi possono danneggiare facilmente i Boss, così come possono salire di livello velocemente e ripristinare mana per la loro squadra. Gli Assassini guadagnano più oro e trovano più oggetti (drop), e possono aiutare la loro squadra a fare lo stesso. Infine, i Guaritori possono curare loro stessi e i loro compagni di squadra. Se non vuoi scegliere subito una Classe -- per esempio, se stai ancora lavorando per comprare tutto l'equipaggiamento della tua classe attuale -- puoi cliccare \"Rinuncia\" e riattivarla successivamente nelle Preferenze.", - "faqQuestion8": "Cos'è la barra blu che appare vicino a Salute ed Esperienza dopo il livello 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "La barra blu che appare nell'intestazione quando raggiungi il livello 10 e scegli une Classe e la barra di Mana. Quando avanzi di livello, potrai scegliere delle Abilità speciali che costano Mana ad ogni uso. Ogni Classe ha Abilità diverse che appaiono dopo il livello 11, sotto Menu> Usare Abilità. All'opposto della barra Salute, la barra Mana non si ripiena quando avanzi di livello, invece, si riempie ogni volta che completi buone Abitudini, Daily e To-Do, e si svuota quando cedi ad una cattiva abitudine. Puoi anche guadagnare un po' di Mana durante la notte-- più Dailies hai completato, più Mana guadagni. ", "androidFaqAnswer8": "La barra blu che è apparsa nell'intestazione quando hai raggiunto il livello 10 e hai scelto une Classe è la barra del Mana. Quando avanzi di livello, sbloccherai delle Abilità speciali che costano Mana ad ogni uso. Ogni Classe ha Abilità diverse, che appaiono dopo il livello 11 in Menu > Abilità. A differenza della barra Salute, la barra Mana non si riempie quando avanzi di livello. Invece, il Mana si rigenera quando completi Abitudini positive, Daily e To-do, e si svuota quando cedi ad una Abitudine negativa. Guadagni inoltre un po' di Mana durante la notte -- più Daily hai completato, più Mana guadagni. ", "webFaqAnswer8": "La barra blu che appare nell'intestazione quando raggiungi il livello 10 e scegli une Classe e la tua barra di Mana. Quando avanzi di livello, potrai utilizzare delle Abilità speciali che costano Mana ad ogni uso. Ogni Classe ha Abilità diverse che appaiono dopo il livello 11 nella barra di azione nella parte bassa dello schermo. All'opposto della barra Salute, la barra Mana non torna piena quando avanzi di livello. Invece, il Mana si ottiene ogni volta che completi buone Abitudini, Dailies e To-Dos, e si svuota quando cedi ad una cattiva Abitudine. Puoi anche guadagnare un po' di Mana durante la notte-- più Dailies hai completato, più Mana guadagni. ", diff --git a/website/common/locales/it/front.json b/website/common/locales/it/front.json index 8932f6c1b7..9e5b2c8edf 100644 --- a/website/common/locales/it/front.json +++ b/website/common/locales/it/front.json @@ -86,7 +86,7 @@ "landingend": "Non sei ancora convinto?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Il problema della maggior parte delle applicazioni di produttività sul mercato è che non forniscono alcun incentivo nel continuare ad utilizzarle. Habitica risolve tutto questo rendendolo divertente! Ricompensando i tuoi successi e penalizzando le tue mancanze, Habitica ti fornisce un'ulteriore motivazione per completare le tue attività giornaliere.", - "landingp2": "Ogni volta che rinforzi un'abitudine positiva, completi un'attività giornaliera, o ti prendi cura di qualcosa che dovevi fare da tempo, Habitica ti ricompensa immediatamente con oro e punti esperienza. Mentre guadagni esperienza puoi salire di livello, aumentare le tue statistiche e sbloccare molte funzionalità, come le Classi e i compagni animali. L'oro può essere utilizzato nel gioco per comprare oggetti che ti saranno utili nella tua avventura, oppure ricompense personalizzate che hai creato per motivarti. Quando anche il più piccolo successo ti premia con un'immediata ricompensa, diventa molto più difficile procrastinare.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Gratificazione istantanea", "landingp3": "Ogni volta che ti lasci andare ad una cattiva abitudine o fallisci nel completare una delle tue attività giornaliere, perdi dei punti vita. Se questi calano troppo, perdi alcuni dei progressi fatti. Attraverso questo sistema di conseguenze immediate, Habitica può aiutarti a interrompere la procrastinazione e le cattive abitudini prima che esse causino problemi nella tua vita reale.", "landingp3header": "Conseguenze", @@ -141,6 +141,23 @@ "presskit": "Kit per recensioni", "presskitDownload": "Scarica tutte le immagini:", "presskitText": "Grazie per il tuo interesse verso Habitica! Le seguenti immagini possono essere utliizzate per articoli o video riguardanti Habitica. Per avere maggiori informazioni, si prega di contattare Siena Leslie all'indirizzo <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promozioni", "pkLogo": "Loghi", diff --git a/website/common/locales/it/gear.json b/website/common/locales/it/gear.json index 296a4e3750..b68384e836 100644 --- a/website/common/locales/it/gear.json +++ b/website/common/locales/it/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tipo", "klass": "Classe", "groupBy": "Ordina per <%= type %>", - "classBonus": "(questo oggetto è adatto alla tua classe, quindi conferisce un bonus 1.5x sulle statistiche)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armatura Classe", "featuredset": "Featured Set <%= name %>", "mysterySets": "Set misteriosi", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Lama delle Anime Oscure", "weaponSpecial0Notes": "Si nutre dell'essenza vitale dei nemici per rafforzare i propri malvagi colpi. Aumenta la Forza di <%= str %>.", "weaponSpecial1Text": "Lama di Cristallo", - "weaponSpecial1Notes": "Le sue sfaccettature scintillanti narrano la storia di un eroe. Aumenta tutti gli attributi di <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Bastone del Drago di Stephen Weber", "weaponSpecial2Notes": "Senti la possenza e l'impeto dei draghi scorrere dentro di te! Aumenta la Forza e la Percezione di di <%= attrs %>.", "weaponSpecial3Text": "Massiccio Martello Miliare di Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Critico Martello Distruggi-Bug", "weaponSpecialCriticalNotes": "Questo campione ha annientato un pericoloso nemico su Github, dove molti guerrieri sono caduti. Adornato con le ossa del Bug, questo martello garantisce poderosi colpi critici. Aumenta la Forza e la Percezione di <%= attrs %>.", "weaponSpecialTakeThisText": "Spada Take This", - "weaponSpecialTakeThisNotes": "Questa spada è stata ottenuta partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tridente delle Maree Fragorose", "weaponSpecialTridentOfCrashingTidesNotes": "Conferisce l'abilità di comandare i pesci, inoltre colpisce con forza le tue attività. Aumenta l'Intelligenza di <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Lanterna di Boscocompito", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Questa leggera spada curva farà a brandelli le tue attività! Aumenta la Forza di <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lancia dell'Addestra-Yeti", "weaponSpecialYetiNotes": "Questa lancia ti permette di domare gli yeti! Aumenta la Forza di <%= str %>. Edizione limitata, inverno 2013-2014.", "weaponSpecialSkiText": "Asta del Nevassassino", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Bastone Uncinato di Ferro", "weaponArmoireIronCrookNotes": "Fieramente forgiato dal ferro, questo bastone di ferro è ottimo per condurre le pecore al pascolo. Aumenta la Percezione e la Forza di <%= attrs %> ciascuna. Scrigno Incantato: Set del Ferro Uncinato (Oggetto 3 di 3).", "weaponArmoireGoldWingStaffText": "Bastone dell'Ala Dorata", - "weaponArmoireGoldWingStaffNotes": "Le ali su questo bastone svolazzano e si intrecciano costantemente. Aumenta tutti gli attributi di <%= attrs %> ciascuno. Scrigno Incantato: oggetto indipendente.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bacchetta del Pipistrello", "weaponArmoireBatWandNotes": "Questa bacchetta può trasformare qualunque attività in un pipistrello! Salutalo e guardalo volare via. Aumenta l'Intelligenza di <%= int %> e la Percezione di <%= per %>. Scrigno Incantato: oggetto indipendente.", "weaponArmoireShepherdsCrookText": "Bastone del Pastore", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armatura Ombra", "armorSpecial0Notes": "Urla quando viene colpito, prova dolore al posto di chi lo indossa. Aumenta la Costituzione di <%= con %>.", "armorSpecial1Text": "Armatura di Cristallo", - "armorSpecial1Notes": "La sua infinita potenza rinvigorisce chi combatte contro lo sconforto mondano. Aumenta tutti gli attributi di <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Nobile Tunica di Jean Chalard", "armorSpecial2Notes": "Rende chi lo indossa estremamente morbido e peloso! Aumenta l'Intelligenza e la Costituzione di <%= attrs %>.", "armorSpecialTakeThisText": "Armatura Take This", - "armorSpecialTakeThisNotes": "Questa armatura è stata ottenuta partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armatura Oceanica con le Pinne", "armorSpecialFinnedOceanicArmorNotes": "Anche se delicata, quest'armatura rende la tua pelle dolorosa al tocco come un corallo di fuoco. Aumenta la Forza di <%= str %>.", "armorSpecialPyromancersRobesText": "Vesti del Piromante", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armatura dell'Elfo di Legno", "armorArmoireWoodElfArmorNotes": "Questa armatura di corteccia e foglie servirà come un camuffamento duraturo nella foresta. Aumenta la Percezione di . <%= per %>. Scrigno Incantato: Set dell'Elfo di Legno (oggetto 2 di 3).", "armorArmoireRamFleeceRobesText": "Vesti di vello d'ariete", - "armorArmoireRamFleeceRobesNotes": "Queste vesti ti tengono al caldo persino nella bufera più violenta. Aumenta la Costituzione di <%= con %> e la Forza di <%= str %>. Scrigno Incantato: Set del Barbaro Ariete (Oggetto 2 di 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Toga dei Cuori", "armorArmoireGownOfHeartsNotes": "Questo abito ha tutti i fronzoli! Ma non è tutto, aumenterà anche forza d'animo del vostro cuore. Aumenta la Costituzione di <%= con %>. Scrigno Incantato: Set Regina di cuori (Oggetto 2 di 3).", "armorArmoireMushroomDruidArmorText": "Armatura del Druido Fungo", @@ -735,11 +735,11 @@ "headSpecial0Text": "Elmo delle Ombre", "headSpecial0Notes": "Sangue e cenere, lava e ossidiana donano a questo elmo la sua potenza. Aumenta l'Intelligenza di <%= int %>.", "headSpecial1Text": "Elmo di Cristallo", - "headSpecial1Notes": "La corona ideale per coloro che sono un esempio per gli altri. Aumenta tutti gli attributi di <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Elmo Senza Nome", "headSpecial2Notes": "Un'onoreficenza a coloro che hanno dato se stessi senza chiedere nulla in cambio. Aumenta la Forza e l'Intelligenza di <%= attrs %>.", "headSpecialTakeThisText": "Elmo Take This", - "headSpecialTakeThisNotes": "Questo elmo è stato ottenuto partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Tiara di Corallo di Fuoco", "headSpecialFireCoralCircletNotes": "Questa tiara, progettata dai più grandi alchimisti di Habitica, ti permette di respirare acqua e immergerti alla ricerca di tesori! Aumenta la Percezione di <%= per %>.", "headSpecialPyromancersTurbanText": "Turbante del Piromante", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Elmo dell'Elfo di Legno", "headArmoireWoodElfHelmNotes": "Questo elmo di foglie può sembrare delicato, ma ti può proteggere dal clima rigido e da nemici pericolosi. Aumenta la Costituzione di <%= con %>. Scrigno Incantato: Set dell'Elfo di Legno (Oggetto 1 di 3).", "headArmoireRamHeaddressText": "Copricapo da Ariete", - "headArmoireRamHeaddressNotes": "Questo elmo elaborato è fatto per sembrare una testa di ariete. Aumenta la Costituzione di <%= con %> e la Percezione di <%= per %>. Scrigno Incantato: Set del Barbaro Ariete (Oggetto 1 di 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Corona dei Cuori", "headArmoireCrownOfHeartsNotes": "Questa rosata corona rossa non cattura solamente gli occhi! Renderà anche più forte il tuo cuore contro le attività pesanti. Aumenta la Forza di <%= str %>. Scrigno Incantato: Set della Regina di Cuori (Oggetto 1 di 3).", "headArmoireMushroomDruidCapText": "Cappello del Druido Fungo", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Teschio Tormentato", "shieldSpecial0Notes": "Vede oltre il velo della morte, e usa quello che vi trova per terrorizzare i nemici. Aumenta la Percezione di <%= per %>.", "shieldSpecial1Text": "Scudo di Cristallo", - "shieldSpecial1Notes": "Frantuma le frecce e deflette le parole dei pessimisti. Aumenta tutti gli attributi di <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Scudo Take This", - "shieldSpecialTakeThisNotes": "Questo scudo è stato ottenuto partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Massiccio Martello Miliare di Mustaine", "shieldSpecialGoldenknightNotes": "Mostri, malattie, maledizioni: martellali! Aumenta Costituzione e Percezione di <%= attrs %> ciascuno.", "shieldSpecialMoonpearlShieldText": "Scudo di Perle Lunari", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Falco addestrato", "shieldArmoirePerchingFalconNotes": "Un amico falco appollaiato sul tuo braccio, pronto a piombare sui tuoi nemici. Aumenta la Forza di <%= str %>. Scrigno Incantato: Set del falconiere (Oggetto 3 di 3).", "shieldArmoireRamHornShieldText": "Scudo di Corna di Ariete", - "shieldArmoireRamHornShieldNotes": "Sbatti questo scudo contro le Daily avverse! Aumenta la Costituzione e la Forza di <%= attrs %> ciascuno. Scrigno Incantato: Set del Barbaro Ariete (Oggetto 3 di 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rosa Rossa", "shieldArmoireRedRoseNotes": "Questa rosa dal rosso intenso ha un odore incantevole. Migliorerà inoltre le tue capacità di comprensione. Aumenta la Percezione di <%= per %>. Scrigno Incantato: oggetto indipendente.", "shieldArmoireMushroomDruidShieldText": "Scudo del Druido Fungo", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Mantello Furtivo", "backSpecialWonderconBlackNotes": "Filato di ombre e sussurri. Non conferisce alcun bonus. Edizione speciale da convegno.", "backSpecialTakeThisText": "Ali Take This", - "backSpecialTakeThisNotes": "Queste ali sono state ottenute partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Velo Innevato", "backSpecialSnowdriftVeilNotes": "Questo velo semitrasparente ti fa sembrare avvolto da un elegante turbine di neve! Non conferisce alcun bonus.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Collare d'Ebano", "bodySpecialWonderconBlackNotes": "Un seducente collare d'ebano! Edizione speciale da convegno.", "bodySpecialTakeThisText": "Spallacci Take This", - "bodySpecialTakeThisNotes": "Questi spallacci sono stati ottenuti partecipando ad una sfida sponsorizzata da Take This. Complimenti! Aumenta tutti gli attributi di <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Mantellina Luccicante", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Occhiali da Testa", "headAccessoryMystery301405Notes": "\"Gli occhiali sono per i tuoi occhi\", dicevano. \"Nessuno vuole degli occhiali solo per tenerli in testa\", dicevano. Hah! Ora mostra quanto si sbagliano! Non conferisce alcun bonus. Oggetto per abbonati, agosto 3015.", "headAccessoryArmoireComicalArrowText": "Freccia Comica", - "headAccessoryArmoireComicalArrowNotes": "Questo stravagante oggetto non migliorerà le tue statistiche, ma è perfetto per farsi due risate! Non conferisce alcun bonus. Scrigno Incantato: oggetto indipendente.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Occhiali", "eyewearCapitalized": "Accessorio occhi", "eyewearBase0Text": "Nessuna benda", diff --git a/website/common/locales/it/generic.json b/website/common/locales/it/generic.json index 389bc691ae..36e668f639 100644 --- a/website/common/locales/it/generic.json +++ b/website/common/locales/it/generic.json @@ -33,7 +33,7 @@ "showLess": "Mostra meno", "expandToolbar": "Mostra barra", "collapseToolbar": "Nascondi barra", - "markdownBlurb": "Habitica usa il metodo di formattazione \"markdown\". Consulta la tabella riassuntiva del markdown per maggiori informazioni.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Mostra guida per la formattazione", "hideFormattingHelp": "Nascondi guida per la formattazione", "youType": "Digiti:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema di Airu", "audioTheme_beatscribeNesTheme": "Tema NES di Beatscribe", "audioTheme_arashiTheme": "Tema di Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Fai una domanda", "reportBug": "Segnala un bug", "HabiticaWiki": "La wiki di Habitica", diff --git a/website/common/locales/it/groups.json b/website/common/locales/it/groups.json index f07d0a22d1..bc446fe424 100644 --- a/website/common/locales/it/groups.json +++ b/website/common/locales/it/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Non autorizzato a rimuovere questo messaggio!", "onlyGroupLeaderCanEditTasks": "Non autorizzato a modificare i compiti!", "onlyGroupTasksCanBeAssigned": "Solo le attività del gruppo possono essere assegnate", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/it/loadingscreentips.json b/website/common/locales/it/loadingscreentips.json index b30444cc5a..78eae31ee4 100644 --- a/website/common/locales/it/loadingscreentips.json +++ b/website/common/locales/it/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Una piccola freccia a destra del nome di qualcuno indica che ha dei bonus attivi.", "tip27": "Hai fatto una Daily ieri ma hai dimenticato di metterci la spunta? Non preoccuparti! Grazie a una nuova funzione potrai segnare cosa hai fatto ieri prima di cominciare la tua nuova giornata.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Completa tutte le tue Daily per ottenere un bonus Giorno Perfetto che aumenta le tue statistiche!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Puoi invitare persone nelle Gilde, non solo nelle Squadre.", "tip31": "Dai un'occhiata alle liste pre-compilate della gilda \"Library of Tasks and Challenges\" per delle attività di esempio.", "tip32": "Gran parte della programmazione, della grafica e dei testi di Habitica sono realizzati da volontari! Vai nella gilda Aspiring Legends se vuoi dare una mano.", diff --git a/website/common/locales/it/npc.json b/website/common/locales/it/npc.json index c021503b40..367a8e4806 100644 --- a/website/common/locales/it/npc.json +++ b/website/common/locales/it/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Paga utilizzando", "classGear": "Equipaggiamento per Classi", "classGearText": "Congratulazioni per la scelta della classe! Ho aggiunto la tua nuova arma di base al tuo inventario. Dai un'occhiata giù per equipaggiarla!", - "classStats": "Queste sono le tue statistiche di classe; influenzano l'andamento del gioco. Ogni volta che sali di livello, ottieni un punto da assegnare ad una particolare statistica. Passa il cursore su ogni statistica per avere maggiori informazioni.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Assegnazione automatica dei punti", - "autoAllocateText": "Se l'opzione \"allocazione automatica\" è selezionata, il tuo avatar guadagna automaticamente statistiche basate sugli attributi delle tue attività, che puoi trovare in ATTIVITÀ > Modifica > Avanzate > Attributi. Per esempio, se vai spesso in palestra, e la tua Daily \"Palestra\" è impostata sull'attributo \"Forza\", guadagnerai Forza automaticamente.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Abilità", "spellsText": "Ora puoi sbloccare abilità specifiche per la tua classe! Potrai vedere la prima una volta raggiunto il livello 11. Il tuo mana si rigenera di 10 punti al giorno, più 1 punto per ogni Cosa Da Fare completata.", "skillsTitle": "Abilità", @@ -136,7 +136,7 @@ "tourHallPage": "Benvenuto nel Salone degli Eroi, dove viene reso onore agli aiutanti open-source di Habitica. Che sia attraverso codice, arte, musica, testi o anche semplice disponibilità, hanno guadagnato Gemme, equipaggiamento esclusivo e titoli prestigiosi. Anche tu puoi contribuire ad Habitica!", "tourPetsPage": "Questa è la Scuderia! Una volta raggiunto il livello 3, comincerai a trovare uova e pozioni di schiusura man mano che completi attività. Quando fai schiudere un uovo nel Mercato, apparirà qui! Clicca sull'immagine di un animale per aggiungerlo al tuo avatar. Dagli da mangiare il cibo che troverai dopo il livello 3, e crescerà fino a diventare una potente cavalcatura.", "tourMountsPage": "Una volta che avrai dato abbastanza cibo al tuo animale da trasformarlo in una cavalcatura, apparirà qui. Clicca su una cavalcatura per montare in sella!", - "tourEquipmentPage": "Qui è dove il tuo Equipaggiamento è immagazzinato! Il tuo Equipaggiamento da battaglia influenza le tue statistiche. Se desideri mostrare un Equipaggiamento diverso sul tuo avatar senza modificare le tue statistiche, clicca \"Abilita Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Possiedi già quel pezzo di equipaggiamento", "tourOkay": "Ok!", "tourAwesome": "Fantastico!", diff --git a/website/common/locales/it/pets.json b/website/common/locales/it/pets.json index 4da2748e46..6a17c3ce02 100644 --- a/website/common/locales/it/pets.json +++ b/website/common/locales/it/pets.json @@ -89,6 +89,18 @@ "rideLater": "Cavalca più tardi", "petName": "<%= egg(locale) %> <%= potion(locale) %>", "mountName": "<%= mount(locale) %> <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Chiave dell'Allevamento", "petKeyPop": "Lascia che i tuoi animali siano liberi di vagare, liberali per dare inizio alla loro avventura personale, e concedi a te stesso il brivido di guadagnare il titolo di Re delle Bestie un'altra volta!", "petKeyBegin": "Chiave dell'Allevamento: sentiti <%= title %> ancora una volta!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Clicca su un Animale per dargli <%= foodName %> e guardalo crescere!", "dragThisPotion": "Trascina questo <%= potionName %> su un Uovo e fai nascere un nuovo animale!", "clickOnEggToHatch": "Clicca su un Uovo per usare la tua Pozione <%= potionName %> e far nascere un nuovo animale!", - "hatchDialogText": "Versa la tua Pozione <%= potionName %> sul tuo uovo di <%= eggName %>, e nascerà <%= petName %>." + "hatchDialogText": "Versa la tua Pozione <%= potionName %> sul tuo uovo di <%= eggName %>, e nascerà <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/it/settings.json b/website/common/locales/it/settings.json index d1a03c547c..960ac478ee 100644 --- a/website/common/locales/it/settings.json +++ b/website/common/locales/it/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nuovo nome utente", "dangerZone": "Zona pericolosa", "resetText1": "ATTENZIONE! Questo resetterà diversi aspetti del tuo account. È altamente sconsigliato, ma qualcuno trova questa opzione utile all'inizio, dopo aver provato il sito per un po' di tempo.", - "resetText2": "Perderai tutti i tuoi livelli, l'oro e i punti esperienza. Tutte le tue attività (eccetto quelle delle sfide) verranno cancellate in modo permanente, insieme alla loro cronologia dei progressi. Perderai inoltre tutto il tuo equipaggiamento, ma potrai recuperare ogni cosa, compresi gli oggetti in edizione limitata e gli Oggetti Misteriosi che già possiedi (alcuni oggetti potrebbero richiedere l'appartenenza ad una determinata classe per essere acquistati). Manterrai la tua classe, i tuoi animali e le cavalcature. Potresti forse preferire la Sfera della Rinascita, un'alternativa molto più sicura che ti permette di tenere le tue attività e il tuo equipaggiamento.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Sei sicuro/a? Questo cancellerà per sempre il tuo account, e non potrà mai essere ripristinato! Dovrai registrarti con un nuovo account per usare ancora Habitica. Le Gemme che possiedi e quelle spese non verranno rimborsate. Se sei assolutamente certo/a, digita la tua password nella casella di testo qui sotto.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/it/subscriber.json b/website/common/locales/it/subscriber.json index c34aebcf93..808065dbe1 100644 --- a/website/common/locales/it/subscriber.json +++ b/website/common/locales/it/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Costumi unici e alla moda per il tuo avatar.", "gemBenefit2": "Sfondi per immergere il tuo avatar nel mondi di Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Supporta Habitica diventando un abbonato e riceverai questi utili vantaggi! ", "subscriptionBenefit1": "Alexander il Mercante ti venderà delle Gemme, al prezzo di 20 Oro l'una!", "subscriptionBenefit2": "To-Do completate e cronologia delle attività sono disponibili più a lungo.", diff --git a/website/common/locales/it/tasks.json b/website/common/locales/it/tasks.json index 24384533e3..3c5a0717fb 100644 --- a/website/common/locales/it/tasks.json +++ b/website/common/locales/it/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Note", "notes": "Note", "direction/Actions": "Azione positiva/negativa", - "advancedOptions": "Avanzate", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias Attività", "taskAliasPopover": "Questo alias attività può essere usato per interagire con le applicazioni di terze parti. Sono supportati solo i caratteri alfanumerici e i simboli '-' e '_' (senza le virgolette). L'alias attività deve essere unico tra tuttte le tue attività.", "taskAliasPlaceholder": "il-tuo-alias-attività-qui", "taskAliasPopoverWarning": "ATTENZIONE: Cambiare questo valore impedirà il funzionamento delle integrazioni di terze parti che usano l'alias attività.", "difficulty": "Difficoltà", - "difficultyHelpTitle": "Quanto è difficile questa attività?", - "difficultyHelpContent": "Più è difficile un'attività, più punti Esperienza e Oro guadagnerai quando la completi. Attenzione però: se non viene completata, per esempio nel caso di una Daily o di un'abitudine negativa, subirai più danni!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Facilissima", "easy": "Facile", "medium": "Media", "hard": "Difficile", - "attributes": "Attributi", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progressi", "daily": "Daily", "dailies": "Daily", @@ -54,6 +55,7 @@ "repeat": "Ripeti", "repeats": "Ripetizione", "repeatEvery": "Ripeti ogni", + "repeatOn": "Repeat On", "repeatHelpTitle": "Quanto spesso dovrebbe essere ripetuta questa attività?", "dailyRepeatHelpContent": "Questa attività andrà completata ogni X giorni. Puoi impostare questo valore qui sotto.", "weeklyRepeatHelpContent": "Questa attività andrà completata nei giorni evidenziati sotto. Clicca su un giorno per attivarlo/disattivarlo.", @@ -61,7 +63,7 @@ "repeatWeek": "Certi giorni della settimana", "day": "Giorno", "days": "Giorni", - "restoreStreak": "Ripristina Serie", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset serie", "todo": "Cosa Da Fare", "todos": "Cose Da Fare", @@ -105,9 +107,9 @@ "streakSingular": "Perfezionista", "streakSingularText": "Ha completato una serie di 21 giorni su una Daily.", "perfectName": "<%= count %> Giorni Perfetti", - "perfectText": "Ha completato tutte le Daily attive <%= count %> volte. Grazie a questa medaglia ottieni un bonus a tutti gli attributi pari a +livello/2 per il giorno successivo. Per i livelli superiori a 100 non c'è alcun effetto aggiuntivo oltre al bonus.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Giorno Perfetto", - "perfectSingularText": "Completate tutte le Daily attive in un giorno. Grazie a questa medaglia ottieni un bonus per tutti gli attributi (pari a +livello/2) per il giorno successivo. Per i livelli superiori al 100 non ci sono effetti aggiuntivi oltre al bonus.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Hai ottenuto la medaglia \"Perfezionista\"! I 21 giorni consecutivi sono un importante traguardo per formare abitudini. Continua ad ottenere questa medaglia per ogni altri 21 giorni addizionali, su questa Daily o su qualunque altra!", "fortifyName": "Pozione di Fortificazione", "fortifyPop": "Fa tornare tutte le attività al valore neutro (colore giallo) e ripristina tutti i punti vita persi.", @@ -115,6 +117,7 @@ "fortifyText": "La fortificazione farà tornare tutte le attività, eccetto quelle delle sfide, allo stato neutro (colore giallo), proprio come se le avessi appena create, e riempirà la tua barra della Salute. Questo è un ottimo aiuto se le tue attività rosse stanno rendendo il gioco troppo difficile, o se quelle blu stanno rendendo il gioco troppo semplice. Se ripartire con calma suona come una buona idea, spendi qualche gemma e fai vedere alle tue attività chi comanda!", "confirmFortify": "Sei sicuro/a?", "fortifyComplete": "Fortificazione completa!", + "deleteTask": "Delete this Task", "sureDelete": "Vuoi davvero eliminare questa attività?", "sureDeleteCompletedTodos": "Vuoi davvero eliminare le tue Cose Da Fare completate?", "streakCoins": "Bonus serie!", @@ -136,7 +139,7 @@ "toDoHelp3": "Suddividendo una Cosa Da Fare in una lista di attività più semplici (una checklist), ti sembrerà meno difficile da completare... e i punti che otterrai aumenteranno!", "toDoHelp4": "Se hai bisogno di ispirazione, dai un'occhiata a questi esempi di Cose Da Fare! (in inglese)", "rewardHelp1": "L'equipaggiamento che compri per il tuo avatar viene messo in <%= linkStart %>Inventario > Equipaggiamento<%= linkEnd %>.", - "rewardHelp2": "L'equipaggiamento condiziona le tue statistiche (<%= linkStart %>Utente > Statistiche<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Gli equipaggiamenti speciali compariranno qui durante gli Eventi Globali.", "rewardHelp4": "Non aver paura di creare le tue ricompense! Guarda qualche esempio qui.", "clickForHelp": "Fai click per suggerimenti", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Questa attività deve essere approvata prima che tu la possa completare. L'approvazione è già stata richiesta.", "taskApprovalHasBeenRequested": "Un'approvazione è stata richiesta.", "approvals": "Approvazioni", - "approvalRequired": "Approvazione richiesta", + "approvalRequired": "Needs Approval", "repeatZero": "La Daily non scade mai", "repeatType": "Tipo ripetizione", "repeatTypeHelpTitle": "Che tipo di ripetizione è questa?", diff --git a/website/common/locales/ja/challenge.json b/website/common/locales/ja/challenge.json index 5d9888b97f..602abf97da 100644 --- a/website/common/locales/ja/challenge.json +++ b/website/common/locales/ja/challenge.json @@ -101,8 +101,8 @@ "addTask": "タスクを追加", "editChallenge": "チャレンジを編集", "challengeDescription": "チャレンジの説明", - "selectChallengeWinnersDescription": "チャレンジ参加者の中から優勝者を選ぶ", - "awardWinners": "賞品を贈る", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "このチャレンジを削除しますか?", "deleteChallenge": "チャレンジを削除する", "challengeNamePlaceholder": "チャレンジの名前は何ですか?", diff --git a/website/common/locales/ja/character.json b/website/common/locales/ja/character.json index 3756214425..63691ce7ac 100644 --- a/website/common/locales/ja/character.json +++ b/website/common/locales/ja/character.json @@ -60,8 +60,8 @@ "winteryColors": "冬っぽい色", "equipment": "装備", "equipmentBonus": "装備", - "equipmentBonusText": "装備するアイテムによって能力値がアップします。所持品メニューの装備タブで、身に着ける武装を選んでください。", - "classBonusText": "現在の自分のクラスで、そのクラス用の武器・防具などのアイテムを使えばずっと効果的です。自分のクラス用の所持品を武装すると、得られる能力値のボーナスが50%増しになります。 (クラスをアンロックしていないか、別のクラスを選んでいない場合は、戦士クラスです)", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "クラスボーナス", "battleGear": "武装", "battleGearText": "こちらは、戦いのときに身に着けるアイテムです。タスクを達成したときに得られる数値に影響します。", @@ -69,9 +69,9 @@ "costume": "衣装", "costumeText": "装備中のアイテムより、ほかのアイテムの方が見た目だけがいい場合、「衣装に使う」にチェックを入れてください。身に着けている武装の上に、見た目の衣装としてはおる感じです。", "useCostume": "衣装を使用する", - "useCostumeInfo1": "「衣装を使用する」をクリックすると、武装による能力値への効果を変えないで、アバターに着せることができます! これは、左側でもっとも効果の高いアイテムを装備して、右側でアバターの見た目をコーディネートできる、ということです。", - "useCostumeInfo2": "一度「衣装に使う」をクリックして、アバターがカワいくなるのを確かめて...心配ありません! 左側で確認できるように、武装はそのまま着けています。次に、カッコよくしましょう! 右側でどんなアイテムを装備していても、能力値は変わらず見た目だけを超イケてる感じにできます。セットをミックスしたり、ペットや山、背景と衣装をコーディネートしたりと、いろんな組み合わせを試してみましょう。\n
質問がありますか? Wikiの 衣装のページ をご覧ください。完璧な衣装ができた? 衣装祭りギルドやキャンプ場でつぶやいてください!", - "costumePopoverText": "「衣装を使用する」を選択すると、武装の能力値に影響を与えずに、アイテムをアバターに着せることができます! つまり、もっとも効果の高いアイテムを装備しながらも、あなたのアバターは自由にオシャレができるということです。", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "購入した装備を自動的に身につけたい場合は、このオプションを選択してください。", "costumeDisabled": "衣装を無効にしました。", "gearAchievement": "もっとも上位のクラス装備セットを入手し、「究極のアイテム」の実績を解除しました! あなたは以下の完全なセットを手に入れています: ", @@ -91,18 +91,18 @@ "xp": "経験", "health": "体力", "allocateStr": "力のポイント:", - "allocateStrPop": "力にポイントを加える", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "体質のポイント:", - "allocateConPop": "体質にポイントを加える", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "知覚のポイント:", - "allocatePerPop": "知覚にポイントを加える", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "知能のポイント:", - "allocateIntPop": "知能にポイントを加える", - "noMoreAllocate": "レベル100に到達したので、これ以上能力値が増えません。レベルアップを続けることもできますし、マーケットで無料で手に入る「転生のオーブ」をつかって、レベル1 から新しい冒険を始めることもできます。", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "データ", "achievs": "実績", "strength": "力", - "strengthText": "力は「会心の一撃」が出る確率と、ゴールド、経験値、そして何かが落ちるチャンスを上げます。さらに、ボスモンスターに与えるダメージも増えます。", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "体質", "conText": "体質の値が高いと、悪い習慣を行ったり、日課を果たせなかったときに受けるダメージを減らします。", "perception": "知覚", @@ -110,12 +110,12 @@ "intelligence": "知能", "intText": "知能は得られる経験値を増やします。またクラスをアンロックした後は、クラスの能力によって有効なマナの最大値を決定します。", "levelBonus": "レベルボーナス", - "levelBonusText": "それぞれの能力値に、(現在のレベル - 1 ) ÷2 のボーナスがつきます。", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "割り当てたポイント", - "allocatedPointsText": "獲得した能力値は割り当てることができます。キャラクターの育成の項目からポイントを割り当てます。", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "割り当て済み", "buffs": "勢い( 能力値ボーナス )", - "buffsText": "一時的な能力値ボーナスは、スキルや実績から得られます。これらは一日の終わりに消失します。アンロックした特殊能力はタスクページのごほうびリストから確認できます。", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "キャラクターの育成", "class": "クラス", "experience": "経験値", @@ -125,23 +125,23 @@ "mage": "魔道士", "wizard": "魔道士", "mystery": "ミステリー", - "changeClass": "クラスの変更、能力値の調整", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "クラスを変えるには、レベル10以上にならないといけません。", "changeClassConfirmCost": "3ジェムを使用してクラスを変更します。よろしいですか?", "invalidClass": "クラスは無効です。「warrior」、「rogue」、「wizard」、「healer」のどれかを指定してください。", - "levelPopover": "レベルが上がるごとに、能力に割り当てられる 1 ポイントを得られます。手動で好きなように割り当てることもできますし、「自動割り当て」設定でおまかせにすることもできます。", - "unallocated": "未割り当ての能力値ポイント", - "haveUnallocated": "<%= points %> ポイントが割り当てできます。", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "自動割り当て", - "autoAllocationPop": "レベルアップした時の能力値ポイントの割りあて方を決めます", - "evenAllocation": "均等に能力値ポイントを割りあてる", - "evenAllocationPop": "各々の能力値に均等にポイントを割りあてます。", - "classAllocation": "クラス基準でポイントを割りあてる", - "classAllocationPop": "あなたのクラスにとって重要な能力値に、多めにポイントを割りあてます。", - "taskAllocation": "タスクの実践基準でポイントを割りあてる", - "taskAllocationPop": "達成したタスクの分類に関連して、肉体的 (力)、知的(知能) 、社会的(体質)、そして、その他(知覚)にポイントを割りあてます。", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "未割り当てのポイントをふりわける", - "distributePointsPop": "選択した方法にもとづいて、すべての未割り当てポイントをふりわけます。", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "戦士はタスクを完了したときに、「会心の一撃」が出やすく、その効果も高い。「会心の一撃」が出ると、ゴールド、経験値、アイテムドロップの確率にボーナスがつきます。また、戦士はボスに大きなダメージを与えます。予測できない一攫千金タイプの報酬でやる気が出る、もしくはボス クエストで活躍したいなら、戦士でプレーしましょう!", "wizardText": "魔道士は学習スピードが速く、他のクラスよりも多く経験値を得てレベルが早く上がります。また、特殊能力を使うためのマナを大量に得ます。Habiticaの戦略ゲーム的な側面を楽しみたいなら、あるいはレベルアップと追加要素をアンロックしていくのがあなたにとって強い動機付けになるならば、魔道士を選びましょう!", "mageText": "魔道士は他のクラスよりも速く経験値を獲得してレベルアップしていきます。特殊スキルを使ってマナを多く獲得することもできます。Habiticaの戦術的側面を楽しみたい、あるいはレベルアップしてもっと進んだ機能を使うことへのモチベーションが高いなら、魔道士を選んでプレイしましょう。", @@ -161,7 +161,7 @@ "respawn": "生き返った!", "youDied": "あなたは死にました!", "dieText": "レベルが1下がり、すべてのゴールドといくつかの装備品を失ってしまいました。Habitica の民よ、復活せよ! 悪い習慣をひかえ、日課をこなすことに気を配り、つまずいても体力回復の薬を使って、死の手が届かぬよう、もちこたえましょう!", - "sureReset": "本当によろしいですか?キャラクターのクラスと割り当てたポイントをリセットします。(ポイントは全て割り当て前の状態に戻ります)。リセットには3 ジェムが必要です。", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "<%= cost %> ジェムで購入しますか?", "purchaseForHourglasses": "神秘の砂時計を<%= cost %>購入しますか?", "notEnoughMana": "マナが足りません。", @@ -197,11 +197,11 @@ "con": "体質", "per": "知覚", "int": "知能", - "showQuickAllocation": "割り当てを表示", - "hideQuickAllocation": "割り当てを非表示", - "quickAllocationLevelPopover": "レベルが上がるたびに、能力値のどれかに割り当てできる1ポイントを得ることができます。手動で好きなように割り当てることもできますし、ユーザーアイコン > 設定の「自動割り当て」設定でシステムに任せることもできます。", - "invalidAttribute": "<%= attr %> は無効な能力値です。", - "notEnoughAttrPoints": "能力値ポイントが足りません。", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "体型", "facialhair": "顔", "photo": "写真", diff --git a/website/common/locales/ja/faq.json b/website/common/locales/ja/faq.json index c6fca931db..e107adbb33 100644 --- a/website/common/locales/ja/faq.json +++ b/website/common/locales/ja/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "レベル10になると、戦士、魔道士、盗賊、治療師のクラスを選べるようになります。( 標準では、すべてのプレイヤーは戦士でスタートします。) クラスによって、装備や、レベル11以降に使えるようになるスキル、そして長所が異なります。戦士はボスにダメージを与えるのがうまく、タスクからのダメージへの耐久力も高いので、パーティーがタフになります。魔道士もボスへのダメージを与えるのがうまく、レベルアップが速く、パーティーのマナを回復します。盗賊がいちばんゴールドと落ちているアイテムを獲得でき、パーティーにも同様の効果をもたらします。最後に、治療師は、自分自身とパーティーの仲間の体力を回復することができます。\n\nすぐにクラスを選びたくなければ――たとえば、いまのクラスの装備を買い集めている最中――「後で決める」をクリックし、後から選ぶときは メニュー > クラスを選ぶ で行います。", "androidFaqAnswer7": "レベルが10になると、戦士、魔道士、盗賊、治療師になるための選択ができます。(すべてのプレーヤーは、標準で戦士としてスタートします。) それぞれのクラスは、異なった装備、異なるスキル(レベル11以降、使えるようになります)、異なる特技をもっています。戦士はボスにダメージを与えやすく、タスクからのダメージへの耐性も強いので、戦士がいるパーティはタフになります。魔道士も戦士と同様、ボスへのダメージが与えやすいですが、レベルアップが早く、マナを回復してパーティーに貢献します。盗賊は、もっともゴールドを稼ぎ、もっとも「落とし物」を見つけます。所属するパーティーが同じようにできるよう貢献します。最後に治療師は、自分とパーティーのメンバーの体力を回復できます。\n\nすぐにクラスを選びたくなければ——例えば、現在のクラスの装備をすべて買い集めたいなど——「辞退する」をクリックし、後で メニュー > クラス選択 で選択してください。", "webFaqAnswer7": "レベル10になると、戦士、魔道士、盗賊、治療師のクラスを選べるようになります。( 標準では、すべてのプレイヤーは戦士でスタートします。) クラスによって、装備や、レベル11以降に使えるようになるスキル、そして長所が異なります。戦士はボスにダメージを与えるのがうまく、タスクからのダメージへの耐久力も高いので、パーティーがタフになります。魔道士もボスへのダメージを与えるのがうまく、レベルアップが速く、パーティーのマナを回復します。盗賊がいちばんゴールドと落ちているアイテムを獲得でき、パーティーにも同様の効果をもたらします。最後に、治療師は、自分自身とパーティーの仲間の体力を回復することができます。すぐにクラスを選びたくなければ――たとえば、いまのクラスの装備を買い集めている最中――「後で決める」をクリックし、後から選ぶときは設定画面で行います。", - "faqQuestion8": "レベル10以降、ヘッダーに表示される青いバーは何ですか?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "レベル10になってクラスを選択すると表示される青いバーは、マナ バーです。レベルアップを続けると、マナを使うスキルの機能がアンロックされます。それぞれのクラスは異なった特殊能力をもっており、レベル11以降、メニュー > 特殊能力を使う に表示されます。体力バーと違って、マナ バーはレベルを上げてもリセットされません。マナは、いい習慣、日課、To-Do を達成することで増え、悪い習慣を行うと減ります。夜が明けたときにも少し回復しますが、それはより多くの日課を完了すると、より回復します。", "androidFaqAnswer8": "レベル10になってクラスを選択すると表示される青いバーは、マナ バーです。レベルアップを続けると、マナを使うスキルの機能がアンロックされます。それぞれのクラスは異なったスキルをもっており、レベル11以降、メニュー > スキルを使う に表示されます。体力バーと違って、マナ バーはレベルを上げても全回復しません。マナは、いい習慣、日課、To-Do を達成することで増え、悪い習慣を行うと減ります。夜が明けたときにも少し回復しますが、それはより多くの日課を完了すると、より回復します。", "webFaqAnswer8": "レベル10になってクラスを選択すると表示される青いバーは、マナ バーです。レベルアップを続けると、マナを使うスキルの機能がアンロックされます。それぞれのクラスは異なった特殊能力をもっており、レベル11以降、画面下のアクションバーに表示されます。体力バーと違って、マナ バーはレベルを上げてもリセットされません。マナは、いい習慣、日課、To-Do を達成することで増え、悪い習慣を行うと減ります。また、夜が明けたときにもいくらか回復します ―― より多くの日課を完了させているほど、より多くのマナが得られるでしょう。", diff --git a/website/common/locales/ja/front.json b/website/common/locales/ja/front.json index adcaae9977..dcfc4e56dd 100644 --- a/website/common/locales/ja/front.json +++ b/website/common/locales/ja/front.json @@ -86,7 +86,7 @@ "landingend": "まだ決心がつきませんか?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "市場にある多くの生産性向上ツールには、使いつづけようとするインセンティブがありません。\nHabitica はこの問題を、習慣づけを楽しくすることで解決しました! 自分自身の成功にはごほうびを、失敗にはペナルティーを...。Habitica は、日々の行動で目標を達成するためのやる気を提供します。", - "landingp2": "あなたが良い習慣を続けている時や、日課を完了させた時、過去のやるべきことタスクに気を配ったときなどは、Habiticaからエクスペリエンスポイント(経験値)とゴールドが即座に送られます。経験を積んでいくのに従って、あなたはレベルアップすることができ、能力値を上昇させたり、クラスやペットなどの更なる機能をアンロックすることができます。ゴールドは経験値やあなた自身がモチベーション向上の為に作り出した個人的な報酬と引き換えられます。ほんの小さな成功でもすぐに報酬が得られるため、あなたは物事を先延ばしにしづらくなります。", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "簡単に得られる喜び", "landingp3": "実生活で、悪い習慣にふけったり、やるべき仕事をやらなかったりすると、ゲーム内のキャラクターは体力を失います。体力が低くなりすぎると、ゲーム内で積み上げた実績の一部を失ってしまいます。Habitica はこのように現実世界での問題をすぐにゲーム内に反映させることで、悪い習慣や先延ばしぐせを起こさないように、お手伝いします。", "landingp3header": "結果", @@ -141,6 +141,23 @@ "presskit": "報道関係者向け", "presskitDownload": "すべての画像をダウンロード", "presskitText": "Habitica に興味をもっていただき、ありがとうございます! 以下の画像データは、Habitica に関する記事や動画でお使いいただけます。詳細は、<%= pressEnquiryEmail %> あてで、担当・Siena Leslie までご連絡ください。", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "ビデオ", "pkPromo": "プロモーション", "pkLogo": "ロゴ", diff --git a/website/common/locales/ja/gear.json b/website/common/locales/ja/gear.json index e38daab530..69c82005ca 100644 --- a/website/common/locales/ja/gear.json +++ b/website/common/locales/ja/gear.json @@ -3,7 +3,7 @@ "equipmentType": "種類", "klass": "クラス", "groupBy": "<%= type %> でグループ分け", - "classBonus": "(このアイテムはあなたのクラス用なので、能力値のボーナスが1.5倍になります。)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "クラスのよろい", "featuredset": "目玉商品 <%= name %>", "mysterySets": "ミステリー セット", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "邪悪な魂の刃", "weaponSpecial0Notes": "敵の生命をえさにした力で、邪悪な一撃とします。力が <%= str %> 上がります。", "weaponSpecial1Text": "水晶の刃", - "weaponSpecial1Notes": "きらめくカッティングが勇者の伝説を物語ります。すべての能力値が <%= attrs %> 上がります。", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "ステファン・ウェバーの竜のシャフト", "weaponSpecial2Notes": "内なるドラゴンの波動の潜在力を感じさせます。力と知覚がそれぞれ <%= attrs %> 上がります。", "weaponSpecial3Text": "ムステインのマイルストーン・マッシュ・モーニングスター", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "バグつぶしの重大ハンマー", "weaponSpecialCriticalNotes": "このチャンピオンは、多くの戦士が倒れた GitHub 上の重大バグを叩きのめしました。バグの骨から作られたこのハンマーは、強力な会心の一撃を与えます。力と知覚がそれぞれ <%= attrs %> 上がります。", "weaponSpecialTakeThisText": "Take This の剣", - "weaponSpecialTakeThisNotes": "この剣は、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "荒波のトライデント", "weaponSpecialTridentOfCrashingTidesNotes": "魚に命令する能力がつきます。また、タスクに深い傷を与えます。知能が <%= int %> 上がります。", "weaponSpecialTaskwoodsLanternText": "タスクの森のランタン", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "サムライの太刀", "weaponSpecialTachiNotes": "この反りのある軽い刀は、あなたのタスクを細切れにしてしまうでしょう!力が<%= str %>上昇します。", "weaponSpecialAetherCrystalsText": "エーテルクリスタル", - "weaponSpecialAetherCrystalsNotes": "これらの籠手とクリスタルはかつて失われしクラス・マスター本人が所持していたものです。すべての能力値が <%= attrs %> 上がります。", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "雪男使いのやり", "weaponSpecialYetiNotes": "このやりを使えば、どんな雪男にも命令できます。力が <%= str %> 上がります。2013年-2014年冬の限定装備。", "weaponSpecialSkiText": "スノアイパーのポール", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "鉄製の羊飼いのつえ", "weaponArmoireIronCrookNotes": "鉄から激しく「つち」できたえられた、この羊飼いのつえは、羊を集めるのにぴったりです。知覚と力が <%= attrs %> ずつ上がります。ラッキー宝箱 : 角の生えた鉄製品 セット ( 3 個中 3 つめのアイテム)。", "weaponArmoireGoldWingStaffText": "金の羽のつえ", - "weaponArmoireGoldWingStaffNotes": "このつえに生えている翼はいつも羽ばたき、ふわふわとしています。すべての能力値が <%= attrs %> ずつ上がります。ラッキー宝箱 : 個別のアイテム。", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "コウモリのつえ", "weaponArmoireBatWandNotes": "このつえは、どんなタスクでもコウモリに変えることができます! ふりかざして、タスクが飛んでいくのを見届けましょう。知能が <%= int %> 、知覚が <%= per %> 上がります。ラッキー宝箱 : 個別のアイテム。", "weaponArmoireShepherdsCrookText": "牧童のかぎづえ", @@ -369,11 +369,11 @@ "armorSpecial0Text": "影のよろい", "armorSpecial0Notes": "敵に打たれた時、来ている者の痛みを感じて代わりに悲鳴を上げます。体質が <%= con %> 上がります。", "armorSpecial1Text": "水晶のよろい", - "armorSpecial1Notes": "よくある疲れを感じている者が着ると、たゆまぬ力を与える。すべての能力値が <%= attrs %> 上がります。", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "ジーン・カラルドの聖なるチュニック", "armorSpecial2Notes": "すんごい、ふわふわになります! 体質と知能が <%= attrs %> ずつ上がります。", "armorSpecialTakeThisText": "Take This のよろい", - "armorSpecialTakeThisNotes": "このよろいは、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "ひれがついた大海のよろい", "armorSpecialFinnedOceanicArmorNotes": "デリケートではありますが、このよろいの表面は、赤サンゴのように敵にダメージを与えます。力が <%= str %> 上がります。", "armorSpecialPyromancersRobesText": "火占い師のローブ", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "木の妖精のよろい", "armorArmoireWoodElfArmorNotes": "この樹皮と葉っぱのよろいは、森林用の丈夫なカムフラージュとなります。知覚が <%= per %> 上がります。ラッキー宝箱 : 木の妖精セット ( 3 個中 2 個目のアイテム)。", "armorArmoireRamFleeceRobesText": "牡羊のフリースのローブ", - "armorArmoireRamFleeceRobesNotes": "猛烈な吹雪の中でも、このローブはあなたを暖かく守ってくれるでしょう。体質が<%= con %>、力が <%= str %>上昇します。ラッキー宝箱:牡羊蛮族セット(3個中2つ目のアイテム)", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "ハートのガウン", "armorArmoireGownOfHeartsNotes": "たっぷりのフリルで余すところなく飾られたガウンです。それだけではなく、このガウンはあなたの心の強さをより高めてくれるでしょう。体質が<%= con %>上がります。ラッキー宝箱:ハートの女王セット(3個中2個目のアイテム)。", "armorArmoireMushroomDruidArmorText": "キノコドルイドのよろい", @@ -735,11 +735,11 @@ "headSpecial0Text": "影のヘルメット", "headSpecial0Notes": "血と灰、溶岩と黒曜石が、このヘルメットにその外観と力を与えます。知能が <%= int %> 上がります。", "headSpecial1Text": "水晶のヘルメット", - "headSpecial1Notes": "手本となるような人が好む冠。すべての能力値が <%= attrs %> 増加します。", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "無名のヘルメット", "headSpecial2Notes": "見返りを求めなかった人たちに証として与えられた品物。知能と力が <%= attrs %> ずつ上がります。", "headSpecialTakeThisText": "Take This ヘルメット", - "headSpecialTakeThisNotes": "このヘルメットは、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "赤いサンゴの頭飾り", "headSpecialFireCoralCircletNotes": "この頭飾りは、Habitica 最高の錬金術師がデザインしたもので、水中で呼吸できるようになり、ダイビングで宝物を見つけることができます! 知覚が <%= per %> 上がります。", "headSpecialPyromancersTurbanText": "火占い師のターバン", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "木の妖精のヘルメット", "headArmoireWoodElfHelmNotes": "この葉っぱのヘルメットは繊細なように見えますが、やっかいな天気や危険な敵からあなたを守ります。体質が <%= con %> 上がります。ラッキー宝箱 : 木の妖精セット ( 3 個中 1 個目のアイテム)。", "headArmoireRamHeaddressText": "牡羊のヘッドドレス", - "headArmoireRamHeaddressNotes": "牡羊の頭を模して精巧に作られた兜です。体質が<%= con %>、知覚が<%= per %>上昇します。ラッキー宝箱:牡羊蛮族セット(3個中1つ目のアイテム)", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "ハートの冠", "headArmoireCrownOfHeartsNotes": "この薔薇のように赤い兜は、ただ人の目を引くだけではありません!あなたの心に、手強いタスクにも負けない強さを与えてくれるのです。力が<%= str %>上がります。ラッキー宝箱:ハートの女王セット(3個中1個目のアイテム)。", "headArmoireMushroomDruidCapText": "キノコドルイドの帽子", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "苦しめられたドクロ", "shieldSpecial0Notes": "死のベールの向こう側をのぞき、そこで見たものを敵に見せ、恐怖を与えます。知覚が <%= per %> 上がります。", "shieldSpecial1Text": "水晶の盾", - "shieldSpecial1Notes": "矢を粉砕し、否定的な人の言葉をそらせます。すべての能力値が <%= attrs %> 上がります。", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This シールド", - "shieldSpecialTakeThisNotes": "この盾は、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "ムステインのマイルストーン・マッシュ・モーニングスター", "shieldSpecialGoldenknightNotes": "ミーティング、モンスター、マンネリ : もう終わり! マッシュしよう! 体質と知覚が <%= attrs %> ずつ上がります。", "shieldSpecialMoonpearlShieldText": "月真珠の盾", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "とまっている鷹", "shieldArmoirePerchingFalconNotes": "友だちのタカがあなたの腕にとまり、敵に急降下攻撃を加えるべく待機します。力が <%= str %> 上がります。ラッキー宝箱 : 鷹匠セット ( 3 個中 3 個目のアイテム)。", "shieldArmoireRamHornShieldText": "牡羊の角の盾", - "shieldArmoireRamHornShieldNotes": "この盾を敵対する日課にガツンとぶつけてやりましょう! 体質と力が <%= attrs %> ずつ上がります。ラッキー宝箱:牡羊蛮族セット(3個中3つ目のアイテム)", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "赤いバラ", "shieldArmoireRedRoseNotes": "この深紅のバラはうっとりするような香りがします。さらに、あなたの理解力をも研ぎ澄ましてくれるでしょう。知覚が <%= per %> 上がります。ラッキー宝箱 : 個別のアイテム。", "shieldArmoireMushroomDruidShieldText": "キノコドルイドの盾", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "コソコソするケープ", "backSpecialWonderconBlackNotes": "影とささやきで、つむぎました。効果なし。コンベンション特別版アイテム。", "backSpecialTakeThisText": "Take This の翼", - "backSpecialTakeThisNotes": "この翼は、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "風花のベール", "backSpecialSnowdriftVeilNotes": "この半透明のベールは、あなたの周りを雪がちらちらと舞っているように見せます! 効果なし。", "backSpecialAetherCloakText": "エーテルの外套", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "黒檀のえり", "bodySpecialWonderconBlackNotes": "格好いい黒檀のえり! 効果なし。コンベンション特別版アイテム。", "bodySpecialTakeThisText": "Take This ショルダーガード", - "bodySpecialTakeThisNotes": "このショルダーガードは、Take This 提供のチャレンジに参加することで手に入れることができます。おめでとう! すべての能力値が <%= attrs %> 上がります。", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "エーテルのアミュレット", "bodySpecialAetherAmuletNotes": "このアミュレットには謎めいた由来があります。体質と知能が <%= attrs %>ずつ上がります。", "bodySpecialSummerMageText": "輝くケープレット", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "かぶるためのゴーグル", "headAccessoryMystery301405Notes": "「ゴーグルは目にかけるものだ」、「頭にのせるだけのゴーグルなんてだれも要らないぞ」ってヤツらはいうけど、ハハッ! 見せつけてやりましょう。効果なし。3015年8月寄付会員アイテム。", "headAccessoryArmoireComicalArrowText": "お笑いの矢", - "headAccessoryArmoireComicalArrowNotes": "この妙なアイテムは何の能力も上げません。でも笑えるでしょう! 効果なし。ラッキー宝箱 : 個別のアイテム。", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "アイウエア", "eyewearCapitalized": "アイウェア", "eyewearBase0Text": "アイウエアなし", diff --git a/website/common/locales/ja/generic.json b/website/common/locales/ja/generic.json index c5282df5cf..62143be536 100644 --- a/website/common/locales/ja/generic.json +++ b/website/common/locales/ja/generic.json @@ -33,7 +33,7 @@ "showLess": "表示を減らす", "expandToolbar": "ツールバーを開く", "collapseToolbar": "ツールバーを閉じる", - "markdownBlurb": "Habiticaはメッセージの書式にマークダウンを利用しています。詳しくはマークダウン便利表をご覧ください。", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "書式ヘルプを表示", "hideFormattingHelp": "書式ヘルプを非表示", "youType": "こう入力すると : ", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu のテーマ", "audioTheme_beatscribeNesTheme": "Beatscribeのファミコン音源テーマ", "audioTheme_arashiTheme": "Arashiのテーマ", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL テーマ", "audioTheme_pizildenTheme": "Pizildenのテーマ", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "質問する", "reportBug": "バグを報告する", "HabiticaWiki": "Habitica Wiki", diff --git a/website/common/locales/ja/groups.json b/website/common/locales/ja/groups.json index a6987cd5f2..e4a9d0b48e 100644 --- a/website/common/locales/ja/groups.json +++ b/website/common/locales/ja/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "このメッセージを削除する権限がありません。", "onlyGroupLeaderCanEditTasks": "タスクを管理する権限がありません。", "onlyGroupTasksCanBeAssigned": "グループのタスクのみ、割り当てできます", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/ja/loadingscreentips.json b/website/common/locales/ja/loadingscreentips.json index 78dfa495c8..4fe1f1335d 100644 --- a/website/common/locales/ja/loadingscreentips.json +++ b/website/common/locales/ja/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "レベルの表示の左についている矢印は、「勢いボーナス」がついていることを表します。", "tip27": "昨日日課を済ませたのに、チェックを入れるのを忘れてしまいましたか? ご心配なく! 昨日の活動を記録する機能によって、新しい1日を始める前に、した事を記録するチャンスが得られるでしょう!", "tip28": "ユーザーアイコン > 設定 の「日付更新の時間」を設定すれば、好みの時間を 1 日の終わり・はじまりにできます。", - "tip29": "すべての日課を完了すると、「パーフェクトな日」の「勢いボーナス」がついて能力値が上がります。", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "パーティーではなく、ギルドにも人を招待ができます。", "tip31": "タスクの例として「Library of Tasks and Challenges」( タスクとチャレンジのライブラリー )」ギルドの既成のリストをチェックしてみましょう。", "tip32": "Habitica のコードの多くや、画像、それにクエストなどのシナリオはボランティアの貢献者がつくったものです! 「Aspiring Legends ( 意欲的な伝説の英雄 )」ギルドで声をかけてください。", diff --git a/website/common/locales/ja/npc.json b/website/common/locales/ja/npc.json index e0088ff6d2..9e56f9e576 100644 --- a/website/common/locales/ja/npc.json +++ b/website/common/locales/ja/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "お支払い方法 : ", "classGear": "クラス アイテム", "classGearText": "クラスの選択おめでとう! あなたの新しい基本武器を所持品に加えました。下をのぞいて装備してみてください!", - "classStats": "クラス固有のステータスがあります : ゲームの進行に影響を与えます。レベルアップするたびに、特定のステータスに割り当てられる 1 ポイントを取得します。それぞれのステータスにマウスカーソルを当てると、詳しい情報が表示されます。", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "自動割り当て", - "autoAllocateText": "「自動割り当て」をチェックすると、タスクの属性をもとにアバターに自動的にステータスを割り当てます。タスクの属性は タスク > 編集 > 詳細設定 > 属性 で確認できます。例えば、「スポーツジム」の日課に「肉体的」が設定されていて、あなたがよく「スポーツジム」のタスクを達成すれば、自動的に「力」が増えていきます。", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "スキル", "spellsText": "クラス固有のスキルをアンロックできるようになりました。最初のスキルはレベル 11 で獲得できます。マナは1日ごとに10 ポイントと、To-Do の完了ごとに 1 ポイント回復します。", "skillsTitle": "スキル", @@ -136,7 +136,7 @@ "tourHallPage": "英雄記念館へようこそ。こちらは Habitica をオープンソースの世界で貢献してくださった方々を称える場所です。プログラム、画像、音楽、執筆などでの貢献により、彼らはジェム、特別なアイテム、そして名誉ある肩書きを手にしました。あなたも Habitica に貢献できますよ! ", "tourPetsPage": "ここは動物小屋です! レベル 3 になると、タスクを完了することで、「たまご」と「たまごがえしの薬」が手に入ります。市場でペットをかえすと、ここに表示されます。ペットをクリックして、アバターに表示しましょう。レベル3以降手に入るえさをペットにやると、力強い乗騎へと成長します。", "tourMountsPage": "ペットに十分なえさを与えると、乗騎に成長します。乗騎がここに表示されます。乗騎をクリックして、またがりましょう!", - "tourEquipmentPage": "ここはアイテムの保管場所です! 武装はステータスに影響を与えます。ステータスを変えないでアバターに別の装備を表示したい場合は「衣装に使う」をクリックしてください。", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "すでにその装備は持っています", "tourOkay": "OK!", "tourAwesome": "すごい!", diff --git a/website/common/locales/ja/pets.json b/website/common/locales/ja/pets.json index 1307b49f98..0fc773e01c 100644 --- a/website/common/locales/ja/pets.json +++ b/website/common/locales/ja/pets.json @@ -89,6 +89,18 @@ "rideLater": "あとで乗る", "petName": "<%= potion(locale) %><%= egg(locale) %>", "mountName": "<%= potion(locale) %><%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "動物小屋のカギ", "petKeyPop": "ペットを自由に歩き回れるようにして、彼らが自分で冒険をはじめられるように解き放とう、そして自分自身、もう一度獣使いとなる興奮を味わおう!", "petKeyBegin": "動物小屋のカギ : <%= title %> をもう一度経験しましょう!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "ペットをクリックして<%= foodName %>をあげます。あとは成長を見守りましょう!", "dragThisPotion": "この<%= potionName %>をたまごにドラッグして、たまごをかえしましょう!", "clickOnEggToHatch": "たまごをクリックして<%= potionName %>をたまごに使い、たまごをかえしましょう!", - "hatchDialogText": "<%= potionName %>たまごがえしの薬を<%= eggName %>のたまごにかけると、<%= petName %>が生まれます。" + "hatchDialogText": "<%= potionName %>たまごがえしの薬を<%= eggName %>のたまごにかけると、<%= petName %>が生まれます。", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/ja/settings.json b/website/common/locales/ja/settings.json index 4e16657c61..21a9827e51 100644 --- a/website/common/locales/ja/settings.json +++ b/website/common/locales/ja/settings.json @@ -63,7 +63,7 @@ "newUsername": "新しいログイン名", "dangerZone": "危険地帯", "resetText1": "警告‼ この操作で、あなたのアカウントの多くの部分をリセットします。とてもがっかりすることです。しかし、お試しで短時間プレーした初心者ユーザーの一部には便利だと思われます。", - "resetText2": "すべてのレベル、ゴールド、経験値を失います。すべてのタスク ( チャレンジ関連のものを除く ) は完全に削除され、履歴データもすべて削除されます。所持品のすべてを失いますが、限定装備や寄付会員むけのミステリーアイテムなど現在あなたがもっている物はすべて買い戻すことができます(クラス固有の装備は、該当するクラスにならなくてはいけません)。現在のクラスと、ペットと乗騎は維持されます。「転生のオーブ」を使のはいかがでしょうか? タスクと所持品も維持される、より安全な選択肢です。", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "本当にいいのですか? この操作であなたのアカウントは完全に削除され、復元はできません!  もう一度 Habitica を使うには、新しいアカウントを登録しなくてはなりません。貯めているジェム、使ったジェムは、返金できません。本当にアカウントを削除するのなら、下のテキストボックスにパスワードを入力してください。", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/ja/subscriber.json b/website/common/locales/ja/subscriber.json index eec3e7b998..137fd97800 100644 --- a/website/common/locales/ja/subscriber.json +++ b/website/common/locales/ja/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/ja/tasks.json b/website/common/locales/ja/tasks.json index 9af007a680..8651187bb1 100644 --- a/website/common/locales/ja/tasks.json +++ b/website/common/locales/ja/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "メモ", "notes": "メモ", "direction/Actions": "目標・行動", - "advancedOptions": "詳細設定", + "advancedSettings": "Advanced Settings", "taskAlias": "タスクの別名", "taskAliasPopover": "タスクの別名は、サードパーティー 統合で使用します。ダッシュ、アンダースコア、英数字のキャラクターのみ対応しています。タスクの別名は、すべてのタスクの中でユニーク ( 固有の名称 ) にしてください。", "taskAliasPlaceholder": "タスクの別名を設定", "taskAliasPopoverWarning": "注意 : この値を変更すると、タスクの別名に依存したサードパーティー統合が崩れます。", "difficulty": "難易度", - "difficultyHelpTitle": "このタスクはどれくらい難しいですか?", - "difficultyHelpContent": "タスクが難しいほど、完了するとよりたくさんの経験値やゴールドを手にすることができます。...しかし、日課をさぼったり、悪い習慣をやってしまった場合は、より大きなダメージを受けることになります!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "ちょちょい", "easy": "かんたん", "medium": "ふつう", "hard": "むずかしい", - "attributes": "能力値", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "進捗", "daily": "日間", "dailies": "日課", @@ -54,6 +55,7 @@ "repeat": "くり返し", "repeats": "繰り返し", "repeatEvery": "くり返しの間隔", + "repeatOn": "Repeat On", "repeatHelpTitle": "このタスクはどんな間隔でくり返しますか?", "dailyRepeatHelpContent": "このタスクは数日ごとにくり返します。何日ごとにくり返しますか?", "weeklyRepeatHelpContent": "以下、日課をやるべき曜日をハイライトしています。曜日をクリックして、やるべき曜日・やらないでいい曜日を設定します。", @@ -61,7 +63,7 @@ "repeatWeek": "週の特定の曜日", "day": "日", "days": "日", - "restoreStreak": "連続実施日数を復元", + "restoreStreak": "Adjust Streak", "resetStreak": "実行回数のリセット", "todo": "To-Do", "todos": "To-Do", @@ -105,9 +107,9 @@ "streakSingular": "連続実行者", "streakSingularText": "日課を21日連続で実行しました", "perfectName": "<%= count %> 回のパーフェクトな日", - "perfectText": "<%= count %>日連続で、やるべき日課のすべてを完了しています。この実績により次の日の全ての能力値に対して「レベル÷2」のボーナスが与えられます。レベルが100を超えると、ボーナスの効果はありません。", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "パーフェクトな日", - "perfectSingularText": "今日はやるべき日課をすべて完了しました。この実績により次の日の全ての能力値に対して「レベル÷2」のボーナスが付与されます。レベルが100を超えると、それ以上バフの効果は上がりません。", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "あなたは「連続実行」の実績を手に入れました! 21日間の連続記録は習慣形成における一つの節目です。この21日連続実行の実績を胸に、今日の日課およびほかのタスクにも取りくみつづけましょう!", "fortifyName": "防御の薬", "fortifyPop": "すべてのタスクを中間の状態 (黄色)に戻し、体力をすべて回復させます。", @@ -115,6 +117,7 @@ "fortifyText": "防御は、チャレンジ関連のものを除くすべてのタスクを中間状態 (黄色) に戻し、追加した直後の状態にします。体力を満タンにします。これは、赤いタスクがゲームを難しくしていたり、青いタスクがゲームを簡単にしていたりする場合に効果的です。もし、新しく始めることでやる気が出るなら、ジェムを使ってこの救済措置を手に入れましょう!", "confirmFortify": "本当によろしいですか?", "fortifyComplete": "防御を完了しました。", + "deleteTask": "Delete this Task", "sureDelete": "このタスクを削除します。よろしいですか?", "sureDeleteCompletedTodos": "完了した To-Do を削除します。よろしいですか?", "streakCoins": "連続実行ボーナス!", @@ -136,7 +139,7 @@ "toDoHelp3": "To-Doは細かく分割してチェックリストにすることで、おそれは緩和され、獲られるポイントも増加します。", "toDoHelp4": "参考のために、To-Do のサンプルをチェックしてみてください!", "rewardHelp1": "アバターのために購入した装備は、<%= linkStart %>所持品 > 装備<%= linkEnd %>に保存されます。", - "rewardHelp2": "装備は、ステータスに効果を与えます。(<%= linkStart %>アバター > ステータス<%= linkEnd %>)", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "世界的なイベントの期間中、スペシャルな装備が出現します。", "rewardHelp4": "自分の好みの「ごほうび」を気軽に設定しましょう! サンプルがここにあるので参考にしてください。", "clickForHelp": "クリックでヘルプを表示", @@ -168,7 +171,7 @@ "taskRequiresApproval": "このタスクは完了する前に承認が必要です。承認の手続きはすでにはじまっています。", "taskApprovalHasBeenRequested": "承認手続きを送りました", "approvals": "承認", - "approvalRequired": "承認が必要です", + "approvalRequired": "Needs Approval", "repeatZero": "この日課に期日はありません", "repeatType": "くり返しの種類", "repeatTypeHelpTitle": "どんな種類のくり返しですか?", diff --git a/website/common/locales/nl/challenge.json b/website/common/locales/nl/challenge.json index f6a7391e93..8e4d1185fd 100644 --- a/website/common/locales/nl/challenge.json +++ b/website/common/locales/nl/challenge.json @@ -101,8 +101,8 @@ "addTask": "Taak toevoegen", "editChallenge": "Uitdagingen bewerken", "challengeDescription": "Beschrijving van de uitdaging", - "selectChallengeWinnersDescription": "Selecteer winnaars van de uitdagingsdeelnemers", - "awardWinners": "Winnaars toewijzen", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Wil je deze uitdaging verwijderen?", "deleteChallenge": "Uitdaging verwijderen", "challengeNamePlaceholder": "Wat is de naam van je uitdaging?", diff --git a/website/common/locales/nl/character.json b/website/common/locales/nl/character.json index 3a183e6a2f..fd987526a4 100644 --- a/website/common/locales/nl/character.json +++ b/website/common/locales/nl/character.json @@ -60,8 +60,8 @@ "winteryColors": "Winterkleuren", "equipment": "Uitrusting", "equipmentBonus": "Uitrusting", - "equipmentBonusText": "Door je gevechtsuitrusting geleverde bonuspunten voor je eigenschappen. Zie het Uitrustings-tabblad onder Boedel om je gevechtsuitrusting te selecteren.", - "classBonusText": "Je klasse (krijger, als je klassen nog niet vrijgespeeld hebt of nog geen klasse hebt gekozen) gebruikt zijn eigen uitrusting effectiever dan uitrusting van andere klassen. Aangetrokken uitrusting van je huidige klasse geeft je 50% meer eigenschapspunten van die uitrusting.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Klassebonus", "battleGear": "Strijduitrusting", "battleGearText": "Dit is de uitrusting die je in de strijd draagt. Het beïnvloedt scores als je met taken bezig bent.", @@ -69,9 +69,9 @@ "costume": "Kostuum", "costumeText": "Als een andere uitrusting mooier vindt dan de uitrusting die je gebruikt, vink dan \"Kostuum gebruiken\" aan om een andere uitrusting zichtbaar te maken terwijl je je strijduitrusting eronder draagt.", "useCostume": "Kostuum gebruiken", - "useCostumeInfo1": "Klik op \"Kostuum gebruiken\" om je avatar voorwerpen aan te laten trekken zonder de eigenschappen je je met je strijduitrusting krijgt te veranderen! Hierdoor kun je links de uitrusting met de beste eigenschappen gebruiken, en rechts je avatar aankleden met andere uitrusting.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Selecteer deze optie om een uitrusting automatisch aan te trekken als je hem koopt.", "costumeDisabled": "Je hebt je kostuum uitgezet.", "gearAchievement": "Je hebt de prestatie \"Hoogst haalbare uitrusting\" behaald door de hoogst haalbare uitrusting voor je klasse aan te schaffen! Je hebt de volgende sets compleet gemaakt:", @@ -91,18 +91,18 @@ "xp": "EP", "health": "Gezondheid", "allocateStr": "Punten toegewezen aan kracht:", - "allocateStrPop": "Voeg een punt toe aan kracht", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Punten toegewezen aan lichaam:", - "allocateConPop": "Voeg een punt toe aan lichaam", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Punten toegewezen aan perceptie:", - "allocatePerPop": "Voeg een punt toe aan perceptie", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Punten toegewezen aan intelligentie:", - "allocateIntPop": "Voeg een punt toe aan intelligentie", - "noMoreAllocate": "Nu je niveau 100 bent, verdien je geen nieuwe eigenschapspunten meer. Je kunt doorgaan met hogere niveaus bereiken of een nieuw avontuur beginnen vanaf niveau 1 door de Bol der Hergeboorte te gebruiken. Deze is dan gratis te krijgen op de markt.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statistieken", "achievs": "Prestaties", "strength": "Kracht", - "strengthText": "Kracht verhoogt de kans op willekeurige \"voltreffers\" en het extra goud,de ervaringspunten, en de verhoogde vondstkans die daar bij horen. Het helpt ook schade toe te brengen aan eindbazen.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Lichaam", "conText": "Lichaam vermindert de schade die je ontvangt van negatieve gewoontes en gemiste dagelijkse taken.", "perception": "Perceptie", @@ -110,12 +110,12 @@ "intelligence": "Intelligentie", "intText": "Intelligentie bepaalt hoeveel ervaringspunten je verdient en, zodra je een klasse hebt vrijgespeeld, bepaalt het je maximale mana beschikbaar voor klassespecifieke vaardigheden.", "levelBonus": "Niveaugerelateerde bonus", - "levelBonusText": "Elke eigenschap krijgt een bonus gelijk aan de helft van je niveau min 1.", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Toegewezen punten", - "allocatedPointsText": "Eigenschapspunten die je hebt verdiend en toegewezen. Wijs punten toe met behulp van de Karakterbouw-kolom.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Toegewezen", "buffs": "Versterkingen", - "buffsText": "Tijdelijke eigenschapsbonussen afkomstig van vaardigheden en prestaties. Deze verdwijnen aan het einde van je dag. De vaardigheden die je hebt vrijgespeeld verschijnen in de Beloningslijst op je Takenpagina.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Karakterbouw", "class": "Klasse", "experience": "Ervaring", @@ -125,23 +125,23 @@ "mage": "Magiër", "wizard": "Magiër", "mystery": "Verrassingsartikelen", - "changeClass": "Van klasse veranderen en eigenschapspunten terugkrijgen", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Om van klasse te veranderen moet je ten minste niveau 10 zijn.", "changeClassConfirmCost": "Weet je zeker dat je je klasse wil veranderen voor 3 edelstenen?", "invalidClass": "Ongeldige klasse. Specificeer \"krijger\", \"dief\", \"magiër\" of \"heler\".", - "levelPopover": "Elk niveau geeft je één punt om toe te wijzen aan een eigenschap van jouw keuze. Je kunt dit handmatig doen of het spel voor jou laten beslissen door gebruik te maken van één van de automatische verdelingsopties.", - "unallocated": "nog niet toegewezen eigenschapspunten", - "haveUnallocated": "Je hebt <%= points %> eigenschapspunt(en) nog niet toegewezen.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatische verdeling", - "autoAllocationPop": "Wijst punten toe aan eigenschappen op basis van jouw voorkeuren, wanneer je een niveau omhoog gaat.", - "evenAllocation": "Verdeel punten gelijkmatig", - "evenAllocationPop": "Wijst hetzelfde aantal punten toe aan elke eigenschap.", - "classAllocation": "Verdeel punten op basis van klasse", - "classAllocationPop": "Wijst meer punten toe aan de eigenschappen die belangrijk zijn voor jouw klasse.", - "taskAllocation": "Verdeel punten op basis van taakactiviteit", - "taskAllocationPop": "Wijst punten toe op basis van de kracht, intelligentie, lichaam en perceptie categorieën die horen bij de taken die je vervuld hebt.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Verdeel niet toegekende punten", - "distributePointsPop": "Verdeelt alle nog niet toegekende eigenschapspunten aan de hand van het gekozen toekenningsschema.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Krijgers behalen meer en betere \"voltreffers\", die willekeurig extra goud, ervaringspunten, en kans op vondsten geven voor het afstrepen van een taak. Ook doen ze veel schade aan eindbazen. Speel een Krijger als je je gemotiveerd voelt door onvoorspelbare jackpot-achtige beloningen of als je pijn aan eindbazen wil uitdelen in queesten!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Magiërs leren snel, ze krijgen sneller ervaringspunten en niveaus dan de andere klassen. Je hebben ook veel mana beschikbaar voor speciale vaardigheden. Speel een magiër als je houdt van de tactische aspecten van Habitica of als je erg gemotiveerd wordt door stijging in niveaus en het vrijspelen van nieuwe functionaliteiten!", @@ -161,7 +161,7 @@ "respawn": "Herrijs!", "youDied": "Je bent doodgegaan!", "dieText": "Je hebt een niveau, al je goud, en een willekeurig onderdeel van je uitrusting verloren. Herrijs, Habiteer, en probeer het opnieuw! Bedwing die slechte gewoontes, let erop je dagelijkse taken bij te houden en houd de dood van je af met een gezondheidsdrankje als je wankelt!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Kopen voor <%= cost %> edelstenen?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Niet genoeg mana.", @@ -197,11 +197,11 @@ "con": "LIC", "per": "PER", "int": "INT", - "showQuickAllocation": "Toon verdeling eigenschapspunten", - "hideQuickAllocation": "Verberg verdeling eigenschapspunten", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" is geen geldige eigenschap.", - "notEnoughAttrPoints": "Je hebt niet genoeg eigenschapspunten.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stijl", "facialhair": "Gezicht", "photo": "Foto", diff --git a/website/common/locales/nl/faq.json b/website/common/locales/nl/faq.json index a7866e3cc0..5a2ae04990 100644 --- a/website/common/locales/nl/faq.json +++ b/website/common/locales/nl/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Je kan pas kiezen om een krijger, magiër, dief of heler te worden als je niveau 10 bereikt hebt. (Alle spelers beginnen standaard als krijger.) Elke klasse heeft andere uitrusting, verschillende vaardigheden die ze kunnen uitspreken na niveau 11 en meer verschillende voordelen. Krijgers kunnen veel schade aanrichten bij eindbazen, schade weerstaan van taken en hun groep sterker maken. Magiërs kunnen ook makkelijk schade aanrichten bij eindbazen, evenals sneller niveaus behalen en extra mana geven aan de groep. Dieven verdienen het meeste geld en vinden sneller voorwerpen en kunnen hun groep hetzelfde laten doen. Tenslotte kunnen helers zichzelf, en mensen uit hun groep, helen.\n\nAls je nog niet direct een klasse wilt kiezen -- als je bijvoorbeeld nog al je uitrusting wilt kopen voor je huidige klasse -- kun je op \"later beslissen\" klikken en later kiezen bij menu > kies klasse.", "androidFaqAnswer7": "Je kan pas kiezen om een krijger, magiër, dief of heler te worden als je niveau 10 bereikt hebt. (Alle spelers beginnen standaard als krijger.) Elke klasse heeft andere uitrusting, verschillende vaardigheden die ze kunnen uitspreken na niveau 11 en meer verschillende voordelen. Krijgers kunnen veel schade aanrichten bij eindbazen, schade weerstaan van taken en hun groep sterker maken. Magiërs kunnen ook makkelijk schade aanrichten bij eindbazen, evenals sneller niveaus behalen en extra mana geven aan de groep. Dieven verdienen het meeste geld en vinden sneller voorwerpen en kunnen hun groep hetzelfde laten doen. Tenslotte kunnen helers zichzelf, en mensen uit hun groep, helen.\n\nAls je nog niet direct een klasse wilt kiezen -- als je bijvoorbeeld nog al je uitrusting wilt kopen voor je huidige klasse -- kun je op \"afmelden\" klikken en later kiezen bij menu > kies klasse.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Wat is de blauwe statusbalk die in de bovenbalk verschijnt na niveau 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blauwe balk die verscheen toen je niveau 10 bereikte en een klasse koos, is je mana-balk. Als je een hoger niveau bereikt, speel je speciale vaardigheden vrij die mana kosten om te gebruiken. Elke klasse heeft andere vaardigheden, die vanaf niveau 11 verschijnen onder Menu > Gebruik vaardigheden. Anders dan bij je gezondheidsbalk, reset je mana-balk niet als je een nieuw niveau bereikt. In plaats daarvan krijg je meer mana wanneer je goede gewoonten, dagelijkse taken en to-do's doet en verlies je het wanneer je hebt toegegeven aan slechte gewoonten. Je krijgt 's nachts ook wat mana terug -- hoe meer dagelijkse taken je voltooide, hoe meer je verdient.", "androidFaqAnswer8": "De blauwe balk die tevoorschijn komt wanneer je niveau 10 behaalt en een klasse hebt gekozen, is je Manabalk. Elke keer dat je een niveau stijgt, speel je speciale vaardigheden vrij die mana kosten om te gebruiken. Elke klasse heeft andere vaardigheden, die na niveau 11 onder Menu > Vaardigheden verschijnen. Je manabalk reset niet wanneer je een niveau stijgt, zoals je gezondheidsbalk. In plaats daarvan krijg je mana als je goede gewoontes, dagelijkse taken en to-do's voltooit en verlies je mana wanneer je terugvalt in slechte gewoontes. Je krijgt ook elke dag wat mana terug -- des te meer dagelijkse taken je voltooit, des te meer je zult krijgen.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/nl/front.json b/website/common/locales/nl/front.json index 7eab5a37e5..bde3270791 100644 --- a/website/common/locales/nl/front.json +++ b/website/common/locales/nl/front.json @@ -86,7 +86,7 @@ "landingend": "Nog niet overtuigd?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Het probleem met de meeste productiviteits-apps op de markt is dat ze geen reden geven om ze te blijven gebruiken. Habitica lost dit op door het creëren van gewoontes leuk te maken! Door je te belonen voor je successen en te bestraffen voor je uitglijders zorgt Habitica voor een motivatie van buitenaf om je je dagelijkse activiteiten te doen voltooien.", - "landingp2": "Elke keer dat je een positieve gewoonte bekrachtigt, een dagelijkse taak volbrengt, of een oude to-do voltooit, beloont Habitica je onmiddellijk met ervaringspunten en goud. Naarmate je meer ervaring krijgt, kun je stijgen in niveau, waardoor je statistieken verhoogd worden en er meer functies ontgrendelen, zoals klassen en huisdieren. Je kunt goud uitgeven aan spelvoorwerpen die veranderen hoeveel ervaringspunten je verdient of aan gepersonaliseerde beloningen die je hebt gemaakt om je te motiveren. Wanneer zelfs de kleinste successen je onmiddellijk een beloning opleveren, is het minder waarschijnlijk dat je dingen uitstelt.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Onmiddellijke voldoening", "landingp3": "Wanneer je je laat verleiden tot een slechte gewoonte of je een dagelijkse taak laat liggen, verlies je gezondheidspunten. Als je gezondheid te laag wordt ga je dood en verlies je een deel van je voortgang. Door meteen consequenties aan je gedrag te verbinden kan Habitica je helpen te stoppen met slechte gewoontes en uitstelgedrag voordat ze serieuze problemen veroorzaken in de echte wereld.", "landingp3header": "Consequenties", @@ -141,6 +141,23 @@ "presskit": "Persmap", "presskitDownload": "Alle afbeeldingen downloaden:", "presskitText": "Bedankt voor je interesse in Habitica! De volgende afbeeldingen kunnen worden gebruikt voor artikelen of video's over Habitica. Voor meer informatie kun je contact opnemen met Siena Leslie via <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promoties", "pkLogo": "Logo's", diff --git a/website/common/locales/nl/gear.json b/website/common/locales/nl/gear.json index 0ade00716b..ff390cba3d 100644 --- a/website/common/locales/nl/gear.json +++ b/website/common/locales/nl/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Klasse", "groupBy": "Groeperen volgens <%= type %>", - "classBonus": "(Dit voorwerp komt overeen met je klasse, dus krijgt het een extra 1,5 eigenschapsvermenigvuldiging.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Uitgelichte set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Mes der Duistere Zielen", "weaponSpecial0Notes": "Verzwelgt de levenskracht van vijanden om kracht te geven aan zijn venijnige slagen. Verhoogt kracht met <%= str %>.", "weaponSpecial1Text": "Kristallen Zwaard", - "weaponSpecial1Notes": "De glinsterende facetten vertellen het verhaal van een held. Verhoogt alle eigenschappen met <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Webers Schacht van de Draak", "weaponSpecial2Notes": "Voel de kracht van de draak opwellen van binnenuit! Verhoogt kracht en perceptie elk met <%= attrs %>.", "weaponSpecial3Text": "Mustaines Mijlpaalmalende Morgenster", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritieke Hamer van Fout-Vernietiging", "weaponSpecialCriticalNotes": "Deze kampioen heeft een grote GitHub-vijand gedood waaraan vele krijgers ten onder gingen. Uitgerust met de botten van Bug, deelt deze hamer een machtige, kritieke klap uit. Verhoogt kracht en perceptie elk met <%= attrs %>.", "weaponSpecialTakeThisText": "'Take This'-zwaard", - "weaponSpecialTakeThisNotes": "Dit zwaard is verdiend door deelneming aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen met <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Drietand van Verpletterend Getij", "weaponSpecialTridentOfCrashingTidesNotes": "Geeft je de mogelijkheid om vissen te gebieden en je taken machtige steken toe te brengen. Verhoogt intelligentie met <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Takenboslantaarn", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Dit lichte en gebogen zwaard scheurt al je taken aan stukken! Verhoogt kracht met <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yeti-Temmersspeer", "weaponSpecialYetiNotes": "Deze speer laat zijn gebruiker elke yeti bedwingen. Verhoogt kracht met <%= str %>. Beperkte oplage winteruitrusting 2013-2014.", "weaponSpecialSkiText": "Skimoordenaarsstok", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "IJzeren staf", "weaponArmoireIronCrookNotes": "Vurig gehamerd uit ijzer, deze ijzeren staf is goed om schapen te hoeden. Verhoogt perceptie en kracht elk met <%= attrs %>. Betoverd kabinet: Gehoornde ijzerset (Voorwerp 3 van 3).", "weaponArmoireGoldWingStaffText": "Goudgevleugelde staf", - "weaponArmoireGoldWingStaffNotes": "De vleugels op deze staf zijn altijd aan het trillen en draaien. Verhoogt alle eigenschappen met <%= attrs%>. Betoverd kabinet: onafhankelijk voorwerp.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Vleermuisstaf", "weaponArmoireBatWandNotes": "Deze staf kan iedere taak in een vleermuis veranderen! Zwaai hem in het rond en zie ze wegvliegen. Verhoogt intelligentie met <%= int %> en perceptie met <%= per %>. Betoverd kabinet: onafhankelijk voorwerp.", "weaponArmoireShepherdsCrookText": "Herdersstaf", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Schaduwuitrusting", "armorSpecial0Notes": "Slaakt een gil wanneer het geraakt wordt, want het voelt de pijn in plaats van zijn drager. Verhoogt lichaam met <%= con %>.", "armorSpecial1Text": "Kristallen harnas", - "armorSpecial1Notes": "Met onvermoeibare kracht, die de drager ten goede komt om alledaagse ongemakken te verlichten. Verhoogt alle eigenschappen met <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard's Nobele Tuniek", "armorSpecial2Notes": "Maakt je extra pluizig! Verhoogt lichaam en intelligentie met <%= attrs %> elk.", "armorSpecialTakeThisText": "'Take This'-wapenrusting", - "armorSpecialTakeThisNotes": "Deze wapenrusting is verdiend door deelneming aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen met <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Gevind oceanisch harnas", "armorSpecialFinnedOceanicArmorNotes": "Alhoewel zeer delicaat maakt dit harnas je huid net zo schadelijk om aan te raken als brandkoraal. Verhoogt kracht met <%= str %>.", "armorSpecialPyromancersRobesText": "Vuurbezweerdersgewaad", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Boselfharnas", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set ", "armorArmoireRamFleeceRobesText": "Ramsvacht Gewaden", - "armorArmoireRamFleeceRobesNotes": "Deze gewaden houden je warm tijdens zelfs de hevigste sneeuwstorm. Verhoogt Lichaam met <%= con %> en Kracht met <%= str %>. Betoverd Kabinet: Rambarbaarset (voorwerp 2 van 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Hartenjurk", "armorArmoireGownOfHeartsNotes": "Deze jurk heeft alle franjes! Maar da's niet alles, het verhoogt ook de kracht van je hart. Verhoogt lichaam met <%= con %>. Betoverd kabinet: Harten koningin set (voorwerp 2 van 3).", "armorArmoireMushroomDruidArmorText": "Paddenstoel druïde harnas", @@ -735,11 +735,11 @@ "headSpecial0Text": "Helm der Schaduwen", "headSpecial0Notes": "Bloed en as, lava en obsidiaan geven deze helm zijn versiering en macht. Verhoogt intelligentie met <%= int %>.", "headSpecial1Text": "Kristallen helm", - "headSpecial1Notes": "De favoriete kroon van hen die het goede voorbeeld geven. Verhoogt alle eigenschappen met <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Naamloze helm", "headSpecial2Notes": "Een testament aan hen die van zichzelf gaven zonder er iets voor terug te vragen. Verhoogt intelligentie en kracht met <%= attrs %> elk.", "headSpecialTakeThisText": "'Take This'-helm", - "headSpecialTakeThisNotes": "Deze helm is verdiend door deelneming aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen ten met <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Diadeem van brandkoraal", "headSpecialFireCoralCircletNotes": "Deze diadeem, ontworpen door Habitica's beste alchemisten, maakt het mogelijk om onder water te ademen en naar schatten te duiken! Verhoogt perceptie met <%= per %>.", "headSpecialPyromancersTurbanText": "Vuurbezweerderstulband", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Boself helm", "headArmoireWoodElfHelmNotes": "Deze helm van bladeren mag er smakelijk uitzien, maar het kan je beschermen van guur weer en gevaarlijke vijanden. Verhoogt lichaam met <%= con %>. Betoverd kabinet: Boself set (voorwerp 1 van 3)", "headArmoireRamHeaddressText": "Ram Hoofdtooi", - "headArmoireRamHeaddressNotes": "Deze uitvoerige helm is zo gemaakt dat het op het hoofd van een ram lijkt. Verhoogt Lichaam met <%= con %> en Perceptie met <%= per %>. Betoverd Kabinet: Rambarbaarset (voorwerp 1 van 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Hartenkroon", "headArmoireCrownOfHeartsNotes": "Deze rozerode kroon is niet alleen oogverblindend! Het versterkt ook je hart tegen lastige taken. Verhoogt kracht met <%= str %>. Betoverd kabinet: Harten koningin set (voorwerp 1 van 3).", "headArmoireMushroomDruidCapText": "Paddenstoel druïde muts", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Gekwelde schedel", "shieldSpecial0Notes": "Ziet voorbij de sluier des doods, en laat zien wat vijanden daar te vrezen hebben. Verhoogt perceptie met <%= per %>.", "shieldSpecial1Text": "Kristallen schild", - "shieldSpecial1Notes": "Verbrijzelt pijlen en pareert de woorden van dwarsliggers. Verhoogt alle eigenschappen met <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This schild", - "shieldSpecialTakeThisNotes": "Dit schild was verdiend door deelname aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen met <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaines Mijlpaal Malende Morgenster", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: makkie! Mokerslag! Verhoogt lichaam en perceptie met <%= attrs %> elk.", "shieldSpecialMoonpearlShieldText": "Maanparelschild", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Neerstrijkende valk", "shieldArmoirePerchingFalconNotes": "Een valkenvriend strijkt neer op je arm, klaar om een duikvlucht te maken op je vijanden. Verhoogt kracht met <%= str %>. Betoverd kabinet: Valkeniersset (voorwerp 3 van 3).", "shieldArmoireRamHornShieldText": "Ramshoorn Schild", - "shieldArmoireRamHornShieldNotes": "Ram dit schild tegen verzettende Dagelijkse Taken! Verhoogt Lichaam en Kracht met <%= attrs %>. Betoverd Kabinet: Rambarbaarset (voorwerp 3 van 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rode roos", "shieldArmoireRedRoseNotes": "Deze dieprode roos ruikt betoverend. Het verscherpt ook je begrip. Verhoogt perceptie met <%= per %>. Betoverd kabinet: Onafhankelijk voorwerp.", "shieldArmoireMushroomDruidShieldText": "Paddenstoel druïde schild", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Sluiperscape", "backSpecialWonderconBlackNotes": "Gesponnen uit schaduw en fluisteringen. Verleent geen voordelen. Speciale congresuitrusting.", "backSpecialTakeThisText": "Take This vleugels", - "backSpecialTakeThisNotes": "Deze vleugels waren verdiend door deelneming aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen met <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Sneeuwstormsluier", "backSpecialSnowdriftVeilNotes": "Door deze doorzichtige sluier lijkt het alsof je omring bent door een sneeuwbui! Verleent geen voordelen.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebbenhouten kraag", "bodySpecialWonderconBlackNotes": "Een aantrekkelijke ebbenhouten kraag! Verleent geen voordelen. Speciale congresuitrusting.", "bodySpecialTakeThisText": "Take This schouderbladen", - "bodySpecialTakeThisNotes": "Deze schouderstukken waren verdiend door deelneming aan een gesponsorde uitdaging gemaakt door Take This. Gefeliciteerd! Verhoogt alle eigenschappen met <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Glanzende korte cape", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Veiligheidsbril voor op je hoofd", "headAccessoryMystery301405Notes": "\"Veiligheidsbrillen zijn voor je ogen,\" zeiden ze. \"Niemand wil een veiligheidsbril die je alleen maar op je hoofd kunt dragen,\" zeiden ze. Ha! Jij hebt ze laten zien hoe het echt moet! Verleent geen voordelen. Abonnee-uitrusting augustus 3015.", "headAccessoryArmoireComicalArrowText": "Komische Pijl", - "headAccessoryArmoireComicalArrowNotes": "Dit grappige item zorgt niet voor een eigenschappen-boost, maar wel voor een lach! Verleent geen voordelen. Betoverd kabinet: onafhankelijk voorwerp.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Oogaccessoire", "eyewearCapitalized": "Oogaccessoire", "eyewearBase0Text": "Geen oogaccessoire", diff --git a/website/common/locales/nl/generic.json b/website/common/locales/nl/generic.json index 4b50df2747..0b0bff8ae3 100644 --- a/website/common/locales/nl/generic.json +++ b/website/common/locales/nl/generic.json @@ -33,7 +33,7 @@ "showLess": "Minder weergeven", "expandToolbar": "Werkbalk openen", "collapseToolbar": "Werkbalk verkleinen", - "markdownBlurb": "Habitica gebruikt markdown voor tekstopmaak. Bekijk de markdown cheat sheet voor meer informatie.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Opmaakhulp laten zien", "hideFormattingHelp": "Opmaakhulp verbergen", "youType": "Je typt:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's thema", "audioTheme_beatscribeNesTheme": "Beatscribe's NES-thema", "audioTheme_arashiTheme": "Arashi's thema", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Vraag stellen", "reportBug": "Fout melden", "HabiticaWiki": "De Wiki van Habitica", diff --git a/website/common/locales/nl/groups.json b/website/common/locales/nl/groups.json index 1b5c85b3f7..ec166fad40 100644 --- a/website/common/locales/nl/groups.json +++ b/website/common/locales/nl/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Niet gemachtigd om dit bericht te verwijderen!", "onlyGroupLeaderCanEditTasks": "Niet gemachtigd om taken te beheren!", "onlyGroupTasksCanBeAssigned": "Enkel groepstaken kunnen toegewezen worden.", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/nl/loadingscreentips.json b/website/common/locales/nl/loadingscreentips.json index a56fbf1f2d..df6ac037f7 100644 --- a/website/common/locales/nl/loadingscreentips.json +++ b/website/common/locales/nl/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Gisteren een dagelijkse taak gedaan, maar vergeten het te controleren? Maak je geen zorgen! Met Registreer Activiteit van Gisteren, heb je de kans om te registreren wat je deed voordat je je nieuwe dag begint.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Voltooi al je dagelijkse taken om een 'perfecte dag versterking' te krijgen die je eigenschappen verhoogt!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Je kan mensen uitnodigen voor gilden, niet enkel voor groepen. ", "tip31": "Bekijk de voorgemaakte lijsten in de \"Library of Tasks and Challenges\" gilde voor voorbeeldtaken.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/nl/npc.json b/website/common/locales/nl/npc.json index ef70719b44..eca8d60771 100644 --- a/website/common/locales/nl/npc.json +++ b/website/common/locales/nl/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Koop met", "classGear": "Klassespecifieke uitrusting", "classGearText": "Gefeliciteerd met je gekozen klasse! Ik heb je nieuwe standaard wapen in je boedel gestopt. Neem hieronder een kijkje om het te dragen.", - "classStats": "Dit zijn je klasse-eigenschappen; ze beïnvloeden het spel. Elke keer als je een niveau stijgt, krijg je één punt om aan een bepaalde eigenschap toe te wijzen. Plaats je muis op iedere eigenschap voor meer informatie.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatische verdeling", - "autoAllocateText": "Als 'automatisch toewijzen' aangevinkt is zal je avatar automatisch eigenschapspunten toegewezen krijgen afhankelijk van de eigenschappen van je taken. Die kan je vinden in TAAK > Bewerken > Geavanceerd > Eigenschappen. Als je bijvoorbeeld vaak naar de fitness gaat en je dagelijkse 'Fitness' taak is ingesteld op 'Kracht', dan krijg je automatisch Kracht.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Vaardigheden", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Vaardigheden", @@ -136,7 +136,7 @@ "tourHallPage": "Welkom in de Hal der Helden, waar mensen die een bijdrage leveren aan Habitica worden geëerd. Door programmeren, kunst, muziek, schrijven, of zelfs door behulpzaam te zijn hebben zij edelstenen, exclusieve uitrusting en prestigieuze titels verdiend. Als je wilt, kun jij ook bijdragen aan Habitica!", "tourPetsPage": "Dit is de Stal! Na niveau 3 verzamel je eieren en toverdranken tijdens het voltooien van taken. Als je een huisdier laat uitkomen in de markt, verschijnt het hier! Klik op het plaatje van een huisdier om het aan je avatar toe te voegen. Voer je huisdieren met het voedsel dat je na niveau 3 vindt om ze te laten uitgroeien tot krachtige rijdieren.", "tourMountsPage": "Als je een huisdier genoeg gevoerd hebt en het in een rijdier verandert, verschijnt het hier. Klik op een rijdier om op te zadelen!", - "tourEquipmentPage": "Hier wordt je uitrusting opgeslagen. Je strijduitrusting heeft effect op je statistieken. Als je wilt dat je avatar er anders uitziet zonder dat de statistieken veranderen, zet dan \"Kostuum gebruiken\" aan.", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Je bezit dat stuk uitrusting al.", "tourOkay": "Oké!", "tourAwesome": "Super!", diff --git a/website/common/locales/nl/pets.json b/website/common/locales/nl/pets.json index 09bda1b723..3cbbf3da0f 100644 --- a/website/common/locales/nl/pets.json +++ b/website/common/locales/nl/pets.json @@ -89,6 +89,18 @@ "rideLater": "Berijd later", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Sleutel van de Hokken", "petKeyPop": "Laat je huisdieren vrij zodat ze hun eigen avontuur kunnen beginnen en gun jezelf nogmaals de sensatie dierenmeester te worden!", "petKeyBegin": "Sleutel van de hokken: maak <%= title %> nog een keer mee!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Klik op een huisdier om <%= foodName %>te voeren en het te zien groeien!", "dragThisPotion": "Sleep deze <%= potionName %> naar een ei en broed een nieuw huisdier uit!", "clickOnEggToHatch": "Klik op een ei om je <%= potionName %>uitbroeddrank te gebruiken en een nieuw huisdier uit te broeden!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/nl/settings.json b/website/common/locales/nl/settings.json index 9cb10e575a..f07af67863 100644 --- a/website/common/locales/nl/settings.json +++ b/website/common/locales/nl/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nieuwe inlognaam", "dangerZone": "Gevarenzone", "resetText1": "WAARSCHUWING! Deze functie reset veel onderdelen van je account. Hoewel we niet aanraden om dit te doen, vinden sommige mensen het handig na een tijdje geëxperimenteerd te hebben met de site.", - "resetText2": "Je zult al je niveaus, goud en ervaringspunten verliezen. Al je taken (behalve die van uitdagingen) zullen permanent verwijderd worden en je zult al hun data uit het verleden verliezen. Je zult al je uitrusting verliezen, maar je kunt dat allemaal terug kopen, inclusief alle uitrusting van beperkte editie uitrusting of verrassingsvoorwerpen voor abonnees die je al hebt (je moet wel in de juiste klasse zitten om klasse-specifieke uitrusting terug te kopen). Je zult je huidige klasse en je huisdieren en rijdieren behouden. Misschien wil je liever een Bol der Hergeboorte gebruiken, wat een veel veiligere optie is en wat je taken en uitrusting bewaart.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Weet je het zeker? Dit verwijdert je account voorgoed en het kan nooit meer hersteld worden! Je zult een nieuw account moeten registreren om Habitica weer te gebruiken. Gespaarde of uitgegeven edelstenen zullen niet vergoed worden, Als je het absoluut zeker weet, typ dan je wachtwoord in het tekstvak hieronder.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/nl/subscriber.json b/website/common/locales/nl/subscriber.json index fcc2b980b4..c3a03349cb 100644 --- a/website/common/locales/nl/subscriber.json +++ b/website/common/locales/nl/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/nl/tasks.json b/website/common/locales/nl/tasks.json index 2e213f5499..534b7c39ba 100644 --- a/website/common/locales/nl/tasks.json +++ b/website/common/locales/nl/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Extra aantekeningen", "notes": "Notities", "direction/Actions": "Richting/Acties", - "advancedOptions": "Geavanceerde opties", + "advancedSettings": "Advanced Settings", "taskAlias": "Taakalias", "taskAliasPopover": "Deze taakalias kan gebruikt worden wanneer er met 3e partij-integraties wordt gewerkt. Alleen streepjes, underscores en alfanumerische karakters worden ondersteund. De taakalias moet uniek zijn onder al je taken.", "taskAliasPlaceholder": "je-taakalias-hier", "taskAliasPopoverWarning": "WAARSCHUWING: Het veranderen van deze waarde zal elke 3e-partij-integratie die deze taakalias nodig heeft, kapot maken.", "difficulty": "Moeilijkheidsgraad", - "difficultyHelpTitle": "Hoe moeilijk is deze taak?", - "difficultyHelpContent": "Hoe moeilijker de taak, hoe meer ervaringspunten en goud je krijgt als je hem afvinkt... maar hoe meer schade je ervan krijgt als het een Dagelijkse Taak of Slechte Gewoonte is!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Triviaal", "easy": "Gemakkelijk", "medium": "Gemiddeld", "hard": "Moeilijk", - "attributes": "Eigenschappen", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Vooruitgang", "daily": "Dagelijkse taak", "dailies": "Dagelijkse Taken", @@ -54,6 +55,7 @@ "repeat": "Herhalen", "repeats": "Herhaalt", "repeatEvery": "Herhaal elke", + "repeatOn": "Repeat On", "repeatHelpTitle": "Hoe vaak moet deze taak herhaald worden?", "dailyRepeatHelpContent": "Deze taak zal elke X dagen gedaan moeten worden. Je kunt de waarde van X hieronder invullen.", "weeklyRepeatHelpContent": "Deze taak zal op de onderstaande gemarkeerde dagen gedaan moeten zijn. Klik op een dag om hem te activeren of deactiveren.", @@ -61,7 +63,7 @@ "repeatWeek": "Op bepaalde dagen van de week", "day": "Dag", "days": "Dagen", - "restoreStreak": "Serie herstellen", + "restoreStreak": "Adjust Streak", "resetStreak": "Serie resetten", "todo": "To-do", "todos": "To-do's", @@ -105,9 +107,9 @@ "streakSingular": "Streaker", "streakSingularText": "Heeft een serie van 21 dagen behaald op een Dagelijkse Taak", "perfectName": "<%= count %> Perfecte dagen", - "perfectText": "Heeft alle openstaande dagelijkse taken voltooid op <%= count %> dagen. Met deze prestatie krijg je de volgende dag een +niveau/2 bonus op alle eigenschappen. Niveaus hoger dan 100 geven geen extra effecten op versterkingen.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfecte dag", - "perfectSingularText": "Je hebt alle openstaande Dagelijkse Taken voltooid in één dag. Met deze prestatie krijg je de volgende dag een +niveau/2 bonus op alle eigenschappen. Niveaus hoger dan 100 geven geen extra effecten op versterkingen.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Je hebt de \"Streaker\"-prestatie verkregen! Een taak 21 dagen achter elkaar uitvoeren is een mijlpaal voor gewoontevorming. Deze prestatie wordt verhoogd voor elke bijkomende 21 dagen, voor deze Dagelijkse Taak of een andere.", "fortifyName": "Versterkingsdrankje", "fortifyPop": "Geeft alle taken een neutrale waarde (gele kleur), en herstelt alle verloren gezondheidspunten.", @@ -115,6 +117,7 @@ "fortifyText": "Versterken brengt al je taken, afgezien van je uitdagingstaken, terug tot een neutrale (gele) staat, alsof je ze net toegevoegd hebt, tevens wordt je gezondheid weer helemaal gevuld. Dit is geweldig als al je rode taken het spel te moeilijk maken, of als al je blauwe taken het juist weer te makkelijk maken. Als een frisse start motiverend klinkt, geef dan een paar edelstenen uit en ontvang gratie!", "confirmFortify": "Weet je het zeker?", "fortifyComplete": "Versterken volbracht!", + "deleteTask": "Delete this Task", "sureDelete": "Weet je zeker dat je deze taak wil verwijderen?", "sureDeleteCompletedTodos": "Weet je zeker dat je je voltooide to-do's wil verwijderen?", "streakCoins": "seriebonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "Een To-do opsplitsen in een checklist van kleinere onderdelen maakt hem minder eng, en geeft je meer punten!", "toDoHelp4": "Kijk voor inspiratie eens naar deze voorbeeldto-do's!", "rewardHelp1": "De uitrusting die je voor je avatar koopt wordt opgeslagen in <%= linkStart %>Boedel > Uitrusting<%= linkEnd %>.", - "rewardHelp2": "Uitrusting beïnvloedt je eigenschappen (<%= linkStart %>Avatar > Eigenschappen<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Speciale uitrusting verschijnt hier tijdens wereldwijde evenementen.", "rewardHelp4": "Wees niet bang om je eigen beloningen toe te voegen! Kijk ook eens naar de voorbeelden hier.", "clickForHelp": "Klik hier voor hulp", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Deze taak moet worden goedgekeurd voordat je hem kunt voltooien. Er is al goedkeuring gevraagd", "taskApprovalHasBeenRequested": "Er is goedkeuring gevraagd", "approvals": "Goedkeuringen", - "approvalRequired": "Goedkeuring vereist", + "approvalRequired": "Needs Approval", "repeatZero": "Dagelijkse taken hebben geen einddatum", "repeatType": "Herhaal type", "repeatTypeHelpTitle": "Wat voor soort herhaling is dit?", diff --git a/website/common/locales/pl/challenge.json b/website/common/locales/pl/challenge.json index 700a6cb8c5..4d2f21f573 100644 --- a/website/common/locales/pl/challenge.json +++ b/website/common/locales/pl/challenge.json @@ -101,8 +101,8 @@ "addTask": "Dodaj Zadanie", "editChallenge": "Edytuj Wyzwanie", "challengeDescription": "Opis Wyzwania", - "selectChallengeWinnersDescription": "Wybierz zwycięzców spośród uczestników Wyzwania", - "awardWinners": "Nagródź Zwycięzców", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Czy chcesz usunąć to Wyzwanie?", "deleteChallenge": "Usuń Wyzwanie", "challengeNamePlaceholder": "Jaka jest nazwa Twojego Wyzwania? ", diff --git a/website/common/locales/pl/character.json b/website/common/locales/pl/character.json index f95d6c6250..7980ea689e 100644 --- a/website/common/locales/pl/character.json +++ b/website/common/locales/pl/character.json @@ -60,8 +60,8 @@ "winteryColors": "Zimowe Kolory", "equipment": "Wyposażenie", "equipmentBonus": "Wyposażenie", - "equipmentBonusText": "Premie do atrybutów zapewniane przez Twoje wyposażenie bojowe. Zajrzyj do zakładki \"Wyposażenie\" w dziale \"Ekwipunek\", żeby wybrać broń i zbroję.", - "classBonusText": "Twoja klasa postaci (Wojownik, jeśli nie wybrałeś innej klasy lub nie odblokowałeś jeszcze tej możliwości) o wiele skuteczniej włada wyposażeniem jej przypisanym niż przeznaczonym dla innych klas. Wyposażenie przypisane do twojej aktualnej klasy zwiększa premię do atrybutu o dodatkowe 50%.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Premia klasowa", "battleGear": "Wyposażenie bojowe", "battleGearText": "Z tym wyposażeniem ruszasz do boju. Ma ono wpływ na punkty podczas interakcji z zadaniami.", @@ -69,9 +69,9 @@ "costume": "Kostium", "costumeText": "Jeśli podoba Ci się inny strój, niż ten, w którym chcesz walczyć, zaznacz \"Załóż kostium\". Odziana w kostium, Twoja postać będzie nadal miała pod spodem wybrany strój bojowy.", "useCostume": "Załóż kostium", - "useCostumeInfo1": "Kliknij \"Załóż kostium\", by wyposażyć w przedmioty swojego awatara, bez oddziaływania na statystyki wyposażenia bojowego! To znaczy, że po lewej możesz się wyekwipować dla uzyskania najlepszych statystyk, a po prawej przystroić wyposażeniem swojego awatara.", - "useCostumeInfo2": "Gdy klikniesz \"Załóż kostium\", Twój awatar będzie wyglądał dosyć zwyczajnie... ale nie martw się! Gdy spojrzysz na lewo, zobaczysz że wyposażenie bojowe jest ciągle w użyciu. Możesz wreszcie puścić wodze fantazji! Wszystko w co się zaopatrzysz po prawej, nie wpłynie na twoje statystyki, może natomiast sprawić, że będziesz wyglądać fantastycznie. Spróbuj różnych połączeń, mieszania zestawów, dopasowania kostiumu do chowańców, wierzchowcówi i tła.

Masz więcej pytań? Sprawdź stronę kostiumów na wiki. Znalazłeś idealny zestaw? Pokaż go w gildii Karnawał Kostiumów lub pochwal się w Karczmie!", - "costumePopoverText": "Wybierz \"Załóż kostium\", by wyposażyć w przedmioty swojego awatara, bez oddziaływania na statystyki wyposażenia bojowego! To znaczy, że możesz przebrać swojego awatara w cokolwiek lubisz, jednocześnie zachowując twoje najlepsze wyposażenie bojowe założone.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Wybierz tę opcję, aby zakładać wyposażenie, jak tylko je kupisz", "costumeDisabled": "Dezaktywowałeś swój kostium", "gearAchievement": "Zyskałeś odznaczenie \"Uzbrojony po zęby\" za zdobycie najpotężniejszego uzbrojenia dla swojej klasy! Zdobyłeś następujące zestawy:", @@ -91,18 +91,18 @@ "xp": "PD", "health": "Zdrowie", "allocateStr": "Punkty przydzielone do Siły:", - "allocateStrPop": "Dodaj punkt do Siły", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Punkty przydzielone do Kondycji:", - "allocateConPop": "Dodaj punkt do Kondycji", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Punkty przydzielone do Percepcji:", - "allocatePerPop": "Dodaj punkt do Percepcji", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Punkty przydzielone do Inteligencji:", - "allocateIntPop": "Dodaj punkt do Inteligencji", - "noMoreAllocate": "Teraz, gdy osiągnąłeś poziom 100, nie będziesz już zyskiwać punktów atrybutów. Możesz dalej podnosić poziom lub zacząć przygodę nową od poziomu 1 używając Kuli Odrodzenia, dostępnej teraz za darmo na Targu.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statystyki", "achievs": "Osiągnięcia", "strength": "Siła", - "strengthText": "Siła zwiększa szansę na losowe \"trafienia krytyczne\", a także wpływa na ilość otrzymanego za nie Złota, Doświadczenia i prawdopodobieństwa łupów. Pomaga także zadawać obrażenia bossom.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Kondycja", "conText": "Kondycja zmniejsza obrażenia otrzymywane przez złe Nawyki i opuszczone Codzienne zadania.", "perception": "Percepcja", @@ -110,12 +110,12 @@ "intelligence": "Inteligencja", "intText": "Inteligencja zwiększa ilość Doświadczenia jakie zdobywasz, oraz gdy już odblokujesz Klasy, określa maksymalny poziom Many dostępnej dla umiejętności klasowych.", "levelBonus": "Premia za poziom", - "levelBonusText": "Każdy atrybut dostaje bonus równy połowie (twój Poziom minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Przydzielone punkty", - "allocatedPointsText": "Punkty atrybutów które zdobyłeś i przydzieliłeś. Przydziel punkty używając kolumny Rozwój Postaci.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Przydzielono", "buffs": "Wzmocnienia", - "buffsText": "Tymczasowe premie do atrybutów oferowane przez zdolności i osiągnięcia. Znikają pod koniec Twojego dnia. Zdolności, które odblokowałeś, są widoczne na liście Nagród na stronie \"Zadania\".", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Rozwój postaci", "class": "Klasy", "experience": "Doświadczenie", @@ -125,23 +125,23 @@ "mage": "Mag", "wizard": "Mag", "mystery": "Tajemniczy", - "changeClass": "Zmień klasę i przywróć punkty atrybutów", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Aby zmienić klasę musisz być na poziomie co najmniej 10. ", "changeClassConfirmCost": "Jesteś pewien, że chcesz zmienić swoją klasę za 3 klejnoty?", "invalidClass": "Niepoprawna klasa. Prosimy określić \"wojownik\", \"łotrzyk\", \"czarownik\" czy \"medyk\"", - "levelPopover": "Każdy zdobyty poziom daje Ci jeden punkt, który możesz przydzielić do wybranego przez siebie atrybutu. Możesz zrobić to ręcznie lub pozwolić, by gra zdecydowała za Ciebie, używając jednej z opcji automatycznego przydzielania.", - "unallocated": "Nieprzydzielone punkty atrybutów", - "haveUnallocated": "Nieprzydzielone Punkty Atrybutów: <%= points %>", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatyczne przydzielanie", - "autoAllocationPop": "Rozmieszcza punkty według twoich upodobań przy awansie na kolejny poziom.", - "evenAllocation": "Rozdzielaj punkty równomiernie", - "evenAllocationPop": "Przydziela taką samą liczbę punktów do każdego atrybutu", - "classAllocation": "Rozdzielaj punkty w oparciu o Klasę", - "classAllocationPop": "Przydziela więcej punktów atrybutom, które są ważne dla Twojej Klasy.", - "taskAllocation": "Rozdzielaj punkty w oparciu o typ zadań", - "taskAllocationPop": "Przydziela punkty w oparciu o kategorie Siły, Inteligencji, Kondycji oraz Percepcji przydzielone zadaniom, które wykonujesz.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Rozdziel nieprzypisane punkty", - "distributePointsPop": "Rozdziela wszystkie nieprzypisane punkty w oparciu o wybraną przez Ciebie opcję.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Wojownicy zadają \"trafienia krytyczne\" lepiej i wydajniej, co losowo daje im dodatkowe Złoto, Doświadczenie i szansę na łupy za ukończenie zadania. Zadają oni także duże obrażenia bossom. Graj Wojownikiem, jeśli motywują Cię nieprzewidywalne nagrody jak w hazardzie, lub chcesz serwować ból w Misjach z bossami!", "wizardText": "Magowie szybko się uczą, zdobywają więc Doświadczenie i kolejne poziomy szybciej niż inne klasy. Mają też spore zasoby Many, którą wykorzystują do zdolności specjalnych. Graj jako Mag, jeśli lubisz taktyczne aspekty gry Habitica, lub jeśli motywuje Cię zdobywanie kolejnych poziomów i odblokowywanie nowych funkcji!", "mageText": "Magowie szybko się uczą, zdobywają więc Doświadczenie i kolejne poziomy szybciej niż inne klasy. Mają też spore zasoby Many, którą wykorzystują do zdolności specjalnych. Graj jako Mag, jeśli lubisz aspekty gry taktycznej w Habitice, lub jeśli motywuje Cię zdobywanie kolejnych poziomów i odblokowywanie nowych funkcji!", @@ -161,7 +161,7 @@ "respawn": "Odrodzenie!", "youDied": "Zginąłeś!", "dieText": "Straciłeś jeden Poziom, losowo wybrany przedmiot z Ekwipunku oraz całe Złoto. A teraz powstań, dzielny Habitaninie, i jeszcze raz spróbuj sił w walce! Okiełznaj złe Nawyki, czujnie dopełniaj Codzienne, a jeśli zasłabniesz, wymknij się śmierci zażywając Eliksiru Zdrowia!", - "sureReset": "Na pewno? Ta opcja zresetuje klasę twojej postaci oraz przydzielone punkty (dostaniesz je z powrotem do ponownego przydzielenia) oraz kosztuje 3 Klejnoty.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Kupić za <%= cost %> klejnoty?", "purchaseForHourglasses": "Kupić za <%= cost %> Mistycznych Klepsydr?", "notEnoughMana": "Masz za mało many.", @@ -197,11 +197,11 @@ "con": "KON", "per": "PER", "int": "INT", - "showQuickAllocation": "Pokaż przydział atrybutów", - "hideQuickAllocation": "Ukryj przydział atrybutów", - "quickAllocationLevelPopover": "Każdy zdobyty poziom daje Ci jeden punkt, który możesz przydzielić do wybranego przez siebie atrybutu. Możesz zrobić to ręcznie lub pozwolić, by gra zdecydowała za Ciebie, używając jednej z opcji automatycznego przydzielania, którą znajdziesz klikając Ikonę Użytkownika > Statystyki", - "invalidAttribute": "\"<%= attr %>\" nie jest poprawnym atrybutem.", - "notEnoughAttrPoints": "Nie masz wystarczająco punktów atrybutów.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Styl", "facialhair": "Zarost", "photo": "Zdjęcie", diff --git a/website/common/locales/pl/faq.json b/website/common/locales/pl/faq.json index d86d595204..f57c4979e9 100644 --- a/website/common/locales/pl/faq.json +++ b/website/common/locales/pl/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "Na poziomie 10 możesz wybrać czy chcesz zostać Wojownikiem, Magiem, Łotrzykiem lub Uzdrowicielem. (Każdy gracz domyślnie zaczyna jako Wojownik.) Każda Klasa posiada różne wyposażenie, umiejętności (które mogą zostać użyte od poziomu 11) i korzyści. Wojownicy mogą łatwo zadawać obrażenia bossom, znieść więcej obrażeń pochodzących z niewykonanych zadań i wspomagać swoją Drużynę. Magowie mogą również łatwo ranić bossów, szybko zdobywać kolejne poziomy i odnawiać manę Drużyny. Łotrzyki zdobywają najwięcej złota i znajdują najwięcej łupu i mogą wspomagać w tym swoją Drużynę. Wreszcie, Uzdrowiciele mogą leczyć siebie i członków Drużyny.\n\nJeśli nie chcesz od razu wybierać Klasy, przykładowo -- jeśli nadal pracujesz nad kupnem pełnego wyposażenia twojej obecnej klasy -- możesz kliknąć \"Zdecyduj potem\" i później wybrać ją w Menu > Wybierz Klasę.", "androidFaqAnswer7": "Na poziomie 10 możesz wybrać czy chcesz zostać Wojownikiem, Magiem, Łotrzykiem lub Uzdrowicielem. (Każdy gracz domyślnie zaczyna jako Wojownik.) Każda Klasa posiada różne wyposażenie, umiejętności, które mogą zostać użyte od poziomu 11, oraz różne korzyści. Wojownicy mogą łatwo zadawać obrażenia bossom, znieść więcej obrażeń pochodzących z niewykonanych zadań i wspomagać swoją Drużynę. Magowie mogą również łatwo ranić bossów, szybko zdobywać kolejne poziomy i odnawiać manę Drużyny. Łotrzyki zdobywają najwięcej złota i znajdują najwięcej łupu i mogą wspomagać w tym swoją Drużynę. Wreszcie, Uzdrowiciele mogą leczyć siebie i członków Drużyny.\n\nJeśli nie chcesz od razu wybierać Klasy - na przykład jeśli nadal pracujesz nad kupnem pełnego wyposażenia twojej obecnej klasy -- możesz kliknąć \"Zdecyduj potem\" i później wybrać ją w Menu > Wybierz Klasę.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Co to za niebieski pasek, który pojawia się w nagłówku po osiągnięciu 10. poziomu?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Niebieski pasek, który pojawił się po przekroczeniu 10 poziomu i wybraniu Klasy, jest paskiem Many. Kiedy będziesz zdobywał kolejne poziomy, odblokujesz specjalne Umiejętności, które kosztują Manę. Każda Klasa posiada inne Umiejętności, które pojawiają się po osiągnięciu poziomu 11 w Menu > Użyj Umiejętności. W przeciwieństwie do paska życia, pasek Many nie odnawia się po zdobyciu kolejnego poziomu. Zamiast tego, Mana wzrasta kiedy ukończysz Dobre Nawyki, zadania Codzienne i Do-Zrobienia, a maleje przy złych Nawykach. Manę odzyskujesz także nocą - im więcej ukończysz zadań Codziennych, tym więcej uzyskasz Many.", "androidFaqAnswer8": "Niebieski pasek, który pojawił się po przekroczeniu 10 poziomu i wybraniu Klasy, jest paskiem Many. Kiedy będziesz zdobywał kolejne poziomy, odblokujesz specjalne Umiejętności, które kosztują Manę. Każda Klasa posiada inne Umiejętności, które pojawiają się po osiągnięciu poziomu 11 w Menu > Umiejętności. W przeciwieństwie do paska życia, pasek Many nie odnawia się po zdobyciu kolejnego poziomu. Zamiast tego, Mana wzrasta kiedy ukończysz Dobre Nawyki, zadania Codzienne i Do-Zrobienia, a maleje przy złych Nawykach. Manę odzyskujesz także nocą - im więcej ukończysz zadań Codziennych, tym więcej uzyskasz Many.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/pl/front.json b/website/common/locales/pl/front.json index 88f49efd14..185ead1951 100644 --- a/website/common/locales/pl/front.json +++ b/website/common/locales/pl/front.json @@ -86,7 +86,7 @@ "landingend": "Wciąż nieprzekonany?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Problemem większości aplikacji, podnoszących naszą produktywność, jest brak zachęty, żeby nieprzerwanie z nich korzystać. Habitica ma na to sposób - tu tworzenie dobrych nawyków to niezła zabawa! Za każde osiągnięcie otrzymasz nagrodę, a za porażkę poniesiesz karę - w ten sposób Habitica da Ci dodatkową motywację do wypełniania codziennych zadań i obowiązków.", - "landingp2": "Za każdym razem, gdy popracujesz nad dobrym nawykiem, wypełnisz codzienny obowiązek, lub załatwisz zalegającą sprawę, Habitica natychmiast nagrodzi Cię punktami doświadczenia oraz złotem. Zdobywając doświadczenie, będziesz zyskiwał kolejne poziomy, ulepszysz swoje statystyki i odblokowujesz coraz to nowe dodatki, jak na przykład klasy postaci czy też chowańce. Złoto możesz wydać na przedmioty użyteczne w grze, albo też na samodzielnie stworzone nagrody, które pomogą Ci znaleźć motywację do działania. Skoro nawet za najmniejszy sukces dostaniesz natychmiast nagrodę, rzadziej będziesz odkładał obowiązki na później.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Natychmiastowa gratyfikacja", "landingp3": "Za każdym razem, gdy ulegniesz złemu nawykowi lub opuścisz codzienny obowiązek, stracisz część zdrowia. Jeśli twoje zdrowie wyczerpie się zupełnie, umrzesz i stracisz część postępów. Stosując natychmiastowe kary, Habitica pomoże Ci złamać złe nawyki i sprawi, że niechętnie będziesz odkładał sprawy na później - a dzięki temu unikniesz wielu kłopotów w prawdziwym świecie.", "landingp3header": "Konsekwencje", @@ -141,6 +141,23 @@ "presskit": "Dla mediów", "presskitDownload": "Ściągnij wszystkie zdjęcia:", "presskitText": "Dziękujemy za twoje zainteresowanie Habitiką! Poniższe zdjęcia mogą być użyte w artykułach lub filmach na temat Habitiki. W sprawie dalszych informacji prosimy kontaktować się z Sieną Leslie pod adresem <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Film", "pkPromo": "Materiały promujące", "pkLogo": "Loga", diff --git a/website/common/locales/pl/gear.json b/website/common/locales/pl/gear.json index 444b591296..9232e91537 100644 --- a/website/common/locales/pl/gear.json +++ b/website/common/locales/pl/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Typ", "klass": "Klasa", "groupBy": "Pogrupuj według <%= type %>", - "classBonus": "(Ten przedmiot pasuje do Twojej klasy, więc otrzymuje dodatkowy mnożnik 1.5 do statystyk)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Zbroja Klasowa", "featuredset": "Featured Set <%= name %>", "mysterySets": "Tajemnicze zestawy", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Ostrze mrocznych dusz", "weaponSpecial0Notes": "Karmi się esencją życia wrogów, by wzmocnić swe nikczemne ciosy. Zwiększa Siłę o <%= str %>.", "weaponSpecial1Text": "Kryształowy miecz", - "weaponSpecial1Notes": "Jej skrząca powłoka mówi o bohaterskich czynach. Zwiększa wszystkie atrybuty o <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Smocza laska Stephena Webera", "weaponSpecial2Notes": "Poczuj moc smoka płynącą z wnętrza! Zwiększa Siłę jak i Percepcję o <%= attrs %>.", "weaponSpecial3Text": "Morgensztern miażdżący kamienie milowe Mustaine'a", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kryzysowy młot do miażdżenia błędów", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Miecz Take This", - "weaponSpecialTakeThisNotes": "Miecz został zdobyty przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trójząb miażdżących fal", "weaponSpecialTridentOfCrashingTidesNotes": "Daje możliwość dowodzenia rybami, jak również zadaje Twoim zadaniom kilka potężnych pchnięć. Zwiększa Inteligencję o <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Latarnia z drzewa zadaniowego", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Ten lekki i zakrzywiony miecz potnie twoje zadania na kawałeczki! Zwiększa Siłę o <%= str %>.", "weaponSpecialAetherCrystalsText": "Eteryczne kryształy", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Włócznia poskramiacza yeti", "weaponSpecialYetiNotes": "Ta włócznia pozwala używającemu jej na wydawanie rozkazów każdemu Yeti. Zwiększa Siłę o <%= str %>. Edycja Limitowana Zima 2013-2014.", "weaponSpecialSkiText": "Kij szusującego asasyna", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Żelazny kij pasterski", "weaponArmoireIronCrookNotes": "Ukształtowany zaciekłymi uderzeniami młota, ten zakrzywiony pręt żelazny będzie doskonałym kijem pasterskim. Zwiększa percepcję i siłę o <%= attrs %>. Zaczarowana szafa: Zestaw Rogate Żelazo (przedmiot 3 z 3.)", "weaponArmoireGoldWingStaffText": "Złotoskrzydła laska", - "weaponArmoireGoldWingStaffNotes": "Skrzydła tej laski ciągle trzepoczą i skręcają się. Zwiększa wszystkie atrybuty o <%= attrs %>. Zaczarowana szafa: przedmiot niezależny.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Różdżka nietoperza", "weaponArmoireBatWandNotes": "Ta różdżka może zamienić każde zadanie w nietoperza! Pomachaj nią i patrz jak odlatują. Zwiększa inteligencję o <%= int %> i percepcję o <%= per %>. Zaczarowana szafa: przedmiot niezależny.", "weaponArmoireShepherdsCrookText": "Kij Pasterza", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Zbroja cienia", "armorSpecial0Notes": "Krzyczy, gdy zostaje trafiona, bo czuje ból zamiast noszącego. Zwiększa Kondycję o <%= con %>.", "armorSpecial1Text": "Kryształowa zbroja", - "armorSpecial1Notes": "Jej niestrudzona siła uodparnia noszącego na przyziemne trudy. Zwiększa wszystkie atrybuty o <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Szlachecka tunika Jeana Chalarda", "armorSpecial2Notes": "Stajesz się bardzo puchaty! Zwiększa Kondycję jak i Inteligencję o <%= attrs %> .", "armorSpecialTakeThisText": "Zbroja Take This", - "armorSpecialTakeThisNotes": "Zbroja została zdobyta przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Płetwiasta oceaniczna zbroja", "armorSpecialFinnedOceanicArmorNotes": "Mimo swej delikatności ta zbroja czyni Twój dotyk równie niebezpiecznym jak ognisty koralowiec. Zwiększa Siłę o <%= str %>.", "armorSpecialPyromancersRobesText": "Szaty Piromanty", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Drewniana zbroja elfa", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Szaty z baraniej wełny", - "armorArmoireRamFleeceRobesNotes": "Te szaty zapewnią ci ciepło nawet w czasie największej śnieżycy. Zwiększa Kondycję o <%= con %> i Siłę o <%= str %>. Zaczarowana Szafa: Zestaw Baraniego Barbarzyńcy (2 z 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Sercowa suknia", "armorArmoireGownOfHeartsNotes": "Ta suknia ma same falbanki, ale dodatkowo zwiększa twój hart serca. Zwiększa Kondycję o <%= con %>. Zaczarowana Szafa: Zestaw Damy Kier (przedmiot 2 z 3).", "armorArmoireMushroomDruidArmorText": "Zbroja grzybowego druida", @@ -735,11 +735,11 @@ "headSpecial0Text": "Hełm cienia", "headSpecial0Notes": "Krew i popiół, lawa i obsydian nadają temu hełmowi jego wygląd i moc. Zwiększa Inteligencję o <%= int %>.", "headSpecial1Text": "Kryształowy hełm", - "headSpecial1Notes": "Ulubiona korona tych, którzy świecą przykładem. Zwiększa wszystkie atrybuty o <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Bezimienny hełm", "headSpecial2Notes": "Świadectwo tych, którzy poświęcili się nie żądając niczego w zamian. Zwiększa Inteligencję jak i Siłę o <%= attrs %>.", "headSpecialTakeThisText": "Hełm Take This", - "headSpecialTakeThisNotes": "Hełm został zdobyty przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Wieniec koralowca ognistego", "headSpecialFireCoralCircletNotes": "Ten wieniec zaprojektowany przez największych alchemików Habitiki umożliwia oddychanie wodą i nurkowanie po skarby! Zwiększa percepcję o <%= per %>.", "headSpecialPyromancersTurbanText": "Turban Piromanty", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Drewniany hełm elfa", "headArmoireWoodElfHelmNotes": "Ten hełm z liści może wydawać się delikatny, ale zapewnia Ci ochronę przed srogą pogodą i groźnymi przeciwnikami. Zwiększa Kondycję o <%= con %>. Zaczarowana szafa: Zestaw drewnianego elfa (przedmiot 1 z 3).", "headArmoireRamHeaddressText": "Baranie nakrycie głowy", - "headArmoireRamHeaddressNotes": "Ten wyszukany hełm został uformowany tak, by przypominał głowę barana. Zwiększa Kondycję o <%= con %> i Percepcję o <%= per %>. Zaczarowana Szafa: Zestaw Baraniego Barbarzyńcy (1 z 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Sercowa korona", "headArmoireCrownOfHeartsNotes": "Ta różana czerwona korona nie tylko przyciąga oko, ale również wzmacnia twoje serce przeciwko trudnym zadaniom. Zwiększa Siłę o <%= str %>. Zaczarowana Szafa: Zestaw Damy Kier (przedmiot 1 z 3).", "headArmoireMushroomDruidCapText": "Czapka grzybowego druida", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Udręczona czaszka", "shieldSpecial0Notes": "Spoziera ponad całunem śmierci i ukazuje to, co widzi wrogom, by wzbudzić w nich strach. Zwiększa Percepcję o <%= per %>.", "shieldSpecial1Text": "Kryształowa tarcza", - "shieldSpecial1Notes": "Kruszy strzały i odbija słowa przeciwników. Zwiększa wszystkie atrybuty o <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Tarcza Take This", - "shieldSpecialTakeThisNotes": "Tarcza została zdobyta przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Morgensztern miażdżący kamienie milowe Mustaine'a", "shieldSpecialGoldenknightNotes": "Spotkania, stwory, słabość - pokonane! Miażdżyć! Zwiększa kondycję i percepcję o <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Tarcza z księżycowych pereł", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Sokół na żerdzi", "shieldArmoirePerchingFalconNotes": "Przyjaciel sokół siedzi na twoim ramieniu, gotów rzucić się na twoich wrogów. Zwiększa siłę o <%= str %>. Zaczarowana szafa: Zestaw Sokolnika (przedmiot 3 z 3).", "shieldArmoireRamHornShieldText": "Tarcza z baranimi rogami", - "shieldArmoireRamHornShieldNotes": "Użyj tej tarczy, aby chwycić za rogi Codzienne zadania! Zwiększa Kondycję i Siłę o <%= attrs %>. Zaczarowana Szafa: Zestaw Baraniego Barbarzyńcy (3 z 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Czerwona róża", "shieldArmoireRedRoseNotes": "Ta ciemnoczerwona róża pachnie czarująco. Wyostrza również twoje zmysły. Zwiększa Percepcję o <%= per %>. Zaczarowana Szafa: przedmiot niezależny.", "shieldArmoireMushroomDruidShieldText": "Tarcza grzybowego druida", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Podstępna peleryna", "backSpecialWonderconBlackNotes": "Usnuta z cieni i szeptów. Brak dodatkowych korzyści. Edycja Specjalna - Konwent.", "backSpecialTakeThisText": "Skrzydła Take This", - "backSpecialTakeThisNotes": "Skrzydła zostały zdobyte przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Śnieżny welon", "backSpecialSnowdriftVeilNotes": "Ten prześwitujący welon sprawia, że wyglądasz jak otoczony elegancką śnieżycą! Brak dodatkowych korzyści.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Hebanowy kołnierz", "bodySpecialWonderconBlackNotes": "Atrakcyjny hebanowy kołnierz! Brak dodatkowych korzyści. Edycja Specjalna - Konwent.", "bodySpecialTakeThisText": "Naramienniki \"Take This\"", - "bodySpecialTakeThisNotes": "Naramienniki zostały zdobyte przez wzięcie udziału w sponsorowanym Wyzwaniu utworzonym przez Take This. Gratulacje! Zwiększa wszystkie atrybuty o <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Błyszcząca pelerynka", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Gogle na głowę", "headAccessoryMystery301405Notes": "\"Gogle nosi się na oczach\", mówili. \"Nikt nie chce gogli które można nosić tylko na głowie\", mówili. Ha! Niech spojrzą na Ciebie! Brak dodatkowych korzyści. Przedmiot Abonencki, sierpień 2015.", "headAccessoryArmoireComicalArrowText": "Zabawna Strzała", - "headAccessoryArmoireComicalArrowNotes": "Ten dziwaczny przedmiot nie podnosi statystyk ale na pewno jest bardzo śmieszny! Brak dodatkowych korzyści. Zaczarowana Szafa: Przedmiot Niezależny.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Okulary", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Brak okularów", diff --git a/website/common/locales/pl/generic.json b/website/common/locales/pl/generic.json index c4ed233b1d..5b3d09c313 100644 --- a/website/common/locales/pl/generic.json +++ b/website/common/locales/pl/generic.json @@ -33,7 +33,7 @@ "showLess": "Pokaż mniej", "expandToolbar": "Rozwiń pasek narzędzi", "collapseToolbar": "Zwiń pasek narzędzi", - "markdownBlurb": "Przy formatowaniu wiadomości, Habitica używa języka markdown. Więcej informacji znajdziesz na ściądze markdown.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Pokaż pomoc do formatowania", "hideFormattingHelp": "Ukryj pomoc do formatowania", "youType": "Piszesz:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Motyw dźwiękowy Airu", "audioTheme_beatscribeNesTheme": "Motyw dźwiękowy Beatscribe NES", "audioTheme_arashiTheme": "Motyw dźwiękowy Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Zadaj pytanie", "reportBug": "Zgłoś błąd", "HabiticaWiki": "Wiki Habitiki", diff --git a/website/common/locales/pl/groups.json b/website/common/locales/pl/groups.json index 6d5de098f5..1cf22b0576 100644 --- a/website/common/locales/pl/groups.json +++ b/website/common/locales/pl/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Nie masz uprawnień do usunięcia tej wiadomości!", "onlyGroupLeaderCanEditTasks": "Nie masz uprawnień do zarządzania zadaniami!", "onlyGroupTasksCanBeAssigned": "Tylko zadania grupy mogą być przypisane.", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/pl/loadingscreentips.json b/website/common/locales/pl/loadingscreentips.json index 2c413d3b85..e911fba716 100644 --- a/website/common/locales/pl/loadingscreentips.json +++ b/website/common/locales/pl/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Wykonałeś Codzienne poprzedniego dnia, ale zapomniałeś je odznaczyć? Nie martw się! Używając opcji sprawdzania wczorajszej aktywności masz szansę na odznaczenie tych zadań, zanim zaczniesz nowy dzień.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Ukończ wszystkie Codzienne, aby otrzymać wzmocnienie za doskonały dzień, które podwyższy Twoje atrybuty.", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Możesz zapraszać innych graczy nie tylko do drużyn, ale także do gildii.", "tip31": "Sprawdź gotowe listy w Bibliotece Gildii Zadań i Wyzwań i znajdź przykładowe zadania.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/pl/npc.json b/website/common/locales/pl/npc.json index 1eda6ac42f..2fd3481d2c 100644 --- a/website/common/locales/pl/npc.json +++ b/website/common/locales/pl/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Kup przez", "classGear": "Wyposażenie klasowe", "classGearText": "Gratuluję wyboru klasy! Dodałem nową podstawową broń do twojego ekwipunku. Zerknij poniżej, aby ją założyć!", - "classStats": "To statystyki twojej klasy; wpływają one na rozgrywkę. Za każdym razem gdy awansujesz, otrzymujesz jeden punkt do przydzielenia w wybraną statystykę. Najedź na każdą statystykę by otrzymać więcej informacji.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatyczne rozlokowanie", - "autoAllocateText": "Jeśli 'automatyczna alokacja' jest zaznaczona, twój awatar zyskuje statystyki automatycznie w oparciu o atrybuty zadań, które możesz znaleźć w ZADANIE > Edycja > Zaawansowane > Atrybuty. Na przykład, jeśli często odwiedzasz siłownię oraz twoje Codzienne 'Siłownia' jest ustawione na 'Fizyczne', twoja Siła zwiększy się automatycznie.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Umiejętności", "spellsText": "Od teraz możesz odblokować umiejętności klasowe. Pierwszą z nich zobaczysz na poziomie 11. Twoja mana odnawia się w tempie 10 punktów dziennie. Za każde wykonanie (zadanie) Do-Zrobienia otrzymujesz dodatkowo po 1 punkt.", "skillsTitle": "Umiejętności", @@ -136,7 +136,7 @@ "tourHallPage": "Witaj w Galerii Bohaterów, gdzie honorujemy wolontariuszy pracujących na rzecz Habitiki. Współtworzyli kod, obrazy, muzykę, pisali teksty albo byli po prostu pomocni, za co otrzymali klejnoty, wyjątkowe wyposażenie i prestiżowe tytuły. Ty także możesz dać Habitice coś od siebie!", "tourPetsPage": "Oto i stajnia! Po uzyskaniu 3 poziomu można, przy użyciu jaj i eliksirów, wykluwać chowańce. Chowaniec wykluty na targu pojawi się tutaj! Kliknij na obrazku przedstawiającym chowańca, aby dołączył do Twojego awatara. Racz chowańce karmą, która będzie dostępna od poziomu 3, a wyrosną na potężne wierzchowce.", "tourMountsPage": "Kiedy już wykarmisz chowańca wystarczająco, żeby stał się wierzchowcem, pojawi się tutaj. Kliknij na wierzchowca, żeby na niego wsiąść!", - "tourEquipmentPage": "Tutaj znajduje się Twoje wyposażenie! Twój rynsztunek wpływa na statystyki. Jeśli chcesz, by Twój awatar posiadał inny rynsztunek bez zmiany statystyk, kliknij \"Dostosuj strój\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Już posiadasz tę część ekwipunku.", "tourOkay": "Oki!", "tourAwesome": "Świetnie!", diff --git a/website/common/locales/pl/pets.json b/website/common/locales/pl/pets.json index 60f4e1cb42..bbf41c8203 100644 --- a/website/common/locales/pl/pets.json +++ b/website/common/locales/pl/pets.json @@ -89,6 +89,18 @@ "rideLater": "Przejażdżka później", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Klucz do schroniska", "petKeyPop": "Pozwól swoim chowańcom wyruszyć w nieznane w poszukiwaniu przygód i jeszcze raz podaruj sobie dreszczyk emocji związany ze zbieraniem Władcy chowańców!", "petKeyBegin": "Klucz do schroniska: Bądź znów <%= title %>", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Kliknij na Chowańca, aby nakarmić go <%= foodName %> i patrz jak rośnie!", "dragThisPotion": "Przeciągnij ten <%= potionName %> na jajo i wykluj nowego Chowańca!", "clickOnEggToHatch": "Kliknij na jajo, aby użyć <%= potionName %> eliksir wyklucia i wykluć nowego Chowańca!", - "hatchDialogText": "Wylej swój <%= potionName %>eliksir wyklucia na jajo <%= eggName %>, a wykluje isę z niego <%= petName %>." + "hatchDialogText": "Wylej swój <%= potionName %>eliksir wyklucia na jajo <%= eggName %>, a wykluje isę z niego <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/pl/settings.json b/website/common/locales/pl/settings.json index c263926a72..2202c7035c 100644 --- a/website/common/locales/pl/settings.json +++ b/website/common/locales/pl/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nowa nazwa użytkownika", "dangerZone": "Strefa zagrożenia", "resetText1": "UWAGA! Ta opcja zresetuje wiele części twojego konta. Odradzamy taki krok, jednak niektórzy gracze mogą uznać tę funkcję za przydatną po wstępnym wypróbowaniu strony.", - "resetText2": "Stracisz wszystkie poziomy, całe złoto i punkty doświadczenia. Wszystkie Twoje zadania (z wyjątkiem tych z Wyzwań) zostaną na zawsze usunięte, razem z historią ich wypełnienia. Stracisz także wyposażenie, choć będziesz mógł je kupić ponownie, włączając w to przedmioty limitowane i tylko dla subskrybentów, które już posiadasz (aby odkupić wyposażenie przeznaczone dla konkretnej klasy, musisz do niej przynależeć). Zachowasz swoją klasę, chowańce i wierzchowce. Być może lepiej będzie jeśli użyjesz Kuli Odrodzenia – to bezpieczniejsze i zachowa wszystkie Twoje zadania oraz ekwipunek.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Jesteś pewny? Usuniesz swoje konto bez możliwości powrotu! By ponownie używać Habitica, będziesz musiał zarejestrować nowe konto. Posiadane oraz wydane diamenty nie zostaną zwrócone. Jeśli jesteś pewny, wpisz poniżej swoje hasło.", "deleteSocialAccountText": "Jesteś pewny? Usuniesz swoje konto na zawsze - bez możliwości powrotu! By ponownie używać Habitikę, będziesz musiał zarejestrować nowe konto. Posiadane oraz wydane Klejnoty nie zostaną zwrócone. Jeśli jesteś absolutnie pewny, wpisz <%= magicWord %>w oknie poniżej.", "API": "API", diff --git a/website/common/locales/pl/subscriber.json b/website/common/locales/pl/subscriber.json index 77b4ad72a8..5c9b75875e 100644 --- a/website/common/locales/pl/subscriber.json +++ b/website/common/locales/pl/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unikalne i modne kostiumy dla Twojego awatara.", "gemBenefit2": "Tła, by zaaklimatyzować Twoją postać w świecie Habitiki.", "gemBenefit3": "Ekscytujące misje, które pozwalają zdobyć jaja z chowańcami.", - "gemBenefit4": "Reset Punktów Atrybutów Twojego awatara i zmiana jego klasy.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Wspieraj Habitikę zostając subskrybentem, aby dostać te wspaniałe nagrody!", "subscriptionBenefit1": "Kupiec Alexander sprzeda Ci klejnoty, każdy za 20 złota.", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/pl/tasks.json b/website/common/locales/pl/tasks.json index c355790f5c..6963ccf4bf 100644 --- a/website/common/locales/pl/tasks.json +++ b/website/common/locales/pl/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Dodatkowe notatki", "notes": "Notatki", "direction/Actions": "Kierunek/działania", - "advancedOptions": "Zaawansowane opcje", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias zadania", "taskAliasPopover": "Nazwa zadania może być stosowana podczas integracji z aplikacjami trzecimi. Obsługiwane są tylko znaki podkreślenia, myślniki i znaki alfanumeryczne. Alias zadania nie może się powtarzać.", "taskAliasPlaceholder": "tutaj-alias-twojego-zadania", "taskAliasPopoverWarning": "UWAGA: Zmiana tej wartości przerwie wszelkie integracje z aplikacjami trzecimi, które opierają się na aliasie zadania.", "difficulty": "Trudność", - "difficultyHelpTitle": "Jak trudne jest to zadane?", - "difficultyHelpContent": "Im trudniejsze zadanie, tym więcej doświadczenia i złota otrzymasz, gdy je odhaczysz... jednak otrzymasz więcej obrażeń, jeśli jest to Codzienne lub zły Nawyk!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Banał", "easy": "Łatwe", "medium": "Średnie", "hard": "Trudne", - "attributes": "Atrybuty", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Postęp", "daily": "Codzienne", "dailies": "Codzienne", @@ -54,6 +55,7 @@ "repeat": "Powtórz", "repeats": "Sposób powtarzania", "repeatEvery": "Powtórz co", + "repeatOn": "Repeat On", "repeatHelpTitle": "Jak często powinno się powtarzać to zadanie?", "dailyRepeatHelpContent": "To zadanie należy wypełniać co X dni. Możesz ustalić wartość X poniżej.", "weeklyRepeatHelpContent": "To zadanie należy wypełnić w wyróżnione podświetleniem poniższe dni. Kliknij dzień, by go dodać do wyróżnionych lub z nich wykluczyć. ", @@ -61,7 +63,7 @@ "repeatWeek": "W niektóre dni tygodnia", "day": "Dzień", "days": "Dni", - "restoreStreak": "Przywróć serię", + "restoreStreak": "Adjust Streak", "resetStreak": "Zresetuj serię", "todo": "Do-Zrobienia", "todos": "Do-Zrobienia", @@ -105,9 +107,9 @@ "streakSingular": "Seryjny wykonawca", "streakSingularText": "Wykonał 21-dniową serię w Codziennym", "perfectName": "<%= count %> Doskonałych Dni", - "perfectText": "Wykonał wszystkie aktywne Codzienne przez <%= count %> dni. Przy tym osiągnięciu otrzymujesz premię +poziom/2 do wszystkich atrybutów przez następny dzień. Poziomy większe niż 100 nie mają żadnych dodatkowych efektów premii.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Doskonały dzień", - "perfectSingularText": "Wykonane wszystkie aktywne Codzienne w jednym dniu. Z tym osiągnięciem otrzymujesz wzmocnienie +poziom/2 do wszystkich atrybutów na następny dzień. Poziomy większe niż 100 nie mają żadnych dodatkowych efektów na wzmocnienia.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Zdobyłeś osiągnięcie \"Seryjny wykonawca!\" 21 dni to kamień milowy w tworzeniu nawyku. Możesz nadal zbierać dodatkowe osiągnięcia za każde kolejne 21 dni, na tym Codziennym lub na każdym innym!", "fortifyName": "Mikstura wzmocnienia", "fortifyPop": "Przywraca wszystkie zadania do neutralnej wartości (żółty kolor), oraz uzdrawia całe stracone Zdrowie.", @@ -115,6 +117,7 @@ "fortifyText": "Wzmocnienie przywróci wszystkie zadania do wartości neutralnej (żółty kolor), tak jakbyś dopiero co je dodał, a w dodatku uzdrowi cię do pełna. Jest to świetne rozwiązanie, jeśli czerwone zadania sprawiają w grze zbyt wiele trudności lub z powodu niebieskich zadań gra jest zbyt łatwa. Jeśli rozpoczęcie od zera brzmi znacznie bardziej motywująco, to poświęć Klejnoty i poczuj ulgę!", "confirmFortify": "Na pewno?", "fortifyComplete": "Wzmocnienie ukończone!", + "deleteTask": "Delete this Task", "sureDelete": "Jesteś pewien, że chcesz usunąć te zadanie?", "sureDeleteCompletedTodos": "Jesteś pewien, że chcesz usunąć zakończone zadania?", "streakCoins": "Premia za serię!", @@ -136,7 +139,7 @@ "toDoHelp3": "Rozbicie Do-Zrobienia na listę mniejszych pozycji sprawi, że będą mniej straszne i zwiększą ilość twoich punktów!", "toDoHelp4": "Źródła inspiracji szukaj w przykładowych Do-Zrobienia!", "rewardHelp1": "Wyposażenie, które kupujesz dla swojego awatara, jest przechowywane w sekcji <%= linkStart %>Ekwipunek > Wyposażenie<%= linkEnd %>.", - "rewardHelp2": "Wyposażenie wpływa na Twoje statystyki (<%= linkStart %>Użytkownik > Statystyki<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Specjalne elementy wyposażenia będą się pojawiały podczas wydarzeń o skali światowej.", "rewardHelp4": "Nie bój się ustalać własnych nagród! Sprawdź przykłady tutaj.", "clickForHelp": "Kliknij po pomoc", @@ -168,7 +171,7 @@ "taskRequiresApproval": "To zadanie musi zostać zaaprobowane, zanim będziesz mógł je ukończyć. Prośba o zatwierdzenie została już wysłana.", "taskApprovalHasBeenRequested": "Prośba o zatwierdzenie została wysłana", "approvals": "Aprobaty", - "approvalRequired": "Wymagana aprobata", + "approvalRequired": "Needs Approval", "repeatZero": "Dzienne nigdy nie jest aktywne", "repeatType": "Sposób powtarzania", "repeatTypeHelpTitle": "W jaki sposób ma być to powtarzane?", diff --git a/website/common/locales/pt/challenge.json b/website/common/locales/pt/challenge.json index 05d523c092..2942c25fd6 100644 --- a/website/common/locales/pt/challenge.json +++ b/website/common/locales/pt/challenge.json @@ -101,8 +101,8 @@ "addTask": "Adicionar Tarefa", "editChallenge": "Editar Desafio", "challengeDescription": "Descrição do Desafio", - "selectChallengeWinnersDescription": "Selecione vencedores de entre os participantes do Desafio", - "awardWinners": "Vencedores", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Quer apagar este desafio?", "deleteChallenge": "Apagar Desafio", "challengeNamePlaceholder": "Qual é o nome do seu Desafio?", diff --git a/website/common/locales/pt/character.json b/website/common/locales/pt/character.json index ce46532759..6f8b950245 100644 --- a/website/common/locales/pt/character.json +++ b/website/common/locales/pt/character.json @@ -60,8 +60,8 @@ "winteryColors": "Cores Invernais", "equipment": "Equipamento", "equipmentBonus": "Equipamento", - "equipmentBonusText": "Bônus de atributo concedido pelo seu equipamento de batalha. Veja a aba de Equipamento dentro de Inventário para selecionar seu equipamento de batalha.", - "classBonusText": "Sua classe (Guerreiro, se você ainda não desbloqueou ou selecionou outra classe) usa o seu próprio equipamento com mais eficiência que equipamentos de outras classes. Usar equipamentos da própria classe garante um aumento de 50% ao bónus de atributo concedido pelo equipamento.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bônus de Classe", "battleGear": "Equipamento de Batalha", "battleGearText": "Este é o equipamento que você usa em batalha; ele influencia os números ao interagir com suas tarefas.", @@ -69,9 +69,9 @@ "costume": "Traje", "costumeText": "Se preferir a aparência de outro equipamento em vez do que estiver usando, marque a opção \"Usar Traje\" para vestir um traje enquanto usa seu equipamento de batalha por baixo.", "useCostume": "Usar Traje", - "useCostumeInfo1": "Clique em \"Usar Traje\" para equipar itens ao seu avatar sem que eles afetem os atributos de seu Equipamento de Batalha! Isto significa que você pode equipar alguns itens para ter os melhores atributos à esquerda e outros apenas para vestir seu avatar à direita.", - "useCostumeInfo2": "Uma vez que carregue em \"Usar Traje\", o seu avatar terá um aspeto básico...mas não se preocupe! Se olhar para a esquerda, verá que o seu Equipamento de Batalha ainda está equipado. A seguir pode tornar as coisas mais chiques! Qualquer coisa que equipe do lado direito não afetará as suas características, mas pode fazer com que pareça super espetacular. Tente diferentes combinações, misturando conjuntos e coordenando o seu Traje com as suas mascotes, montarias e imagens de fundo.

Tem mais perguntas? Veja a página de Traje na Wiki. Encontrou o conjunto perfeito? Mostre-o na Corporação de Trajes de Carnaval ou gabe-se na Taverna! ", - "costumePopoverText": "Escolha \"Usar Traje\" para equipar items no seu avatar sem afetar as características do seu Equipamento de Batalha! Isto significa que pode vestir o seu avatar com qualquer roupa que queira enquanto mantém o seu melhor Equipamento de Batalha equipado.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Selecione esta opção para automaticamente equipar qualquer equipamento assim que o compre.", "costumeDisabled": "Desativou o seu traje.", "gearAchievement": "Você ganhou o Achievement \"Equipamento Ultimate\" por fazer o upgrade para o equipamento máximo definido para uma classe! Você alcançou os seguintes conjuntos:", @@ -91,18 +91,18 @@ "xp": "EXP", "health": "Vida", "allocateStr": "Pontos distribuídos em Força:", - "allocateStrPop": "Adicionar um ponto em Força", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Pontos distribuídos em Constituição:", - "allocateConPop": "Adicionar um ponto em Constituição", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Pontos distribuídos em Percepção:", - "allocatePerPop": "Adicionar um ponto em Percepção", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Pontos distribuídos em Inteligência:", - "allocateIntPop": "Adicionar um ponto em Inteligência", - "noMoreAllocate": "Agora que você chegou no nível 100, não receberá mais Pontos de Atributo. Você pode continuar subindo de nível ou começar uma nova aventura no nível 1 usando um Orbe do Renascimento, agora disponível de graça no Mercado.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Estatísticas", "achievs": "Conquistas", "strength": "Força", - "strengthText": "Força aumenta a chance de \"golpes críticos\" aleatórios e o bônus de Ouro, Experiência e chance de drop. Também ajuda a causar dano aos chefões.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constituição", "conText": "Constituição reduz o dano que você recebe por Hábitos negativos e Tarefas Diárias não cumpridas.", "perception": "Percepção", @@ -110,12 +110,12 @@ "intelligence": "Inteligência", "intText": "Inteligência aumenta o quanto de Experiência você ganha, e assim que liberar as Classes, determina o máximo de Mana disponível para habilidades da classe.", "levelBonus": "Bônus de Nível", - "levelBonusText": "Cada atributo ganha um bônus igual a metade do (seu nível menos 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Pontos Distribuídos", - "allocatedPointsText": "Pontos de atributo que você ganhou e atribuiu. Atribua pontos usando a coluna Criação do Personagem.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Distribuído", "buffs": "Buffs", - "buffsText": "Bónus de atributo temporários das habilidades e conquistas. Estes bónus terminam no fim do seu dia. As habilidades que desbloqueou aparecem na Lista de Recompensas na página de Tarefas.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Criação do Personagem", "class": "Classe", "experience": "Experiência", @@ -125,23 +125,23 @@ "mage": "Mago", "wizard": "Mago", "mystery": "Mistério", - "changeClass": "Alterar Classe, Reembolsar Pontos de Atributo", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Para mudar de classe você precisa ser pelo menos nível 10.", "changeClassConfirmCost": "Tem a certeza que quer mudar de classe por 3 Gemas?", "invalidClass": "Classe inválida. Por favor especifique 'guerreiro', 'ladino', 'mago' ou 'curandeiro'.", - "levelPopover": "A cada nível que alcançar você terá um ponto para distribuir para um atributo de sua escolha. Você pode fazer isso manualmente, ou deixar o jogo decidir por você usando uma das opções de Distribuição Automática.", - "unallocated": "Pontos de Atributo não Distribuídos", - "haveUnallocated": "Você tem <%= points %> Ponto(s) de Atributo não usados", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Distribuição Automática", - "autoAllocationPop": "Coloca pontos em atributos de acordo com suas preferências, quando você sobe de nível.", - "evenAllocation": "Distribui pontos de atributo equilibradamente", - "evenAllocationPop": "Atribui o mesmo número de pontos para cada atributo.", - "classAllocation": "Distribui pontos de acordo com a Classe", - "classAllocationPop": "Atribui mais pontos para os atributos importantes para sua Classe.", - "taskAllocation": "Distribui pontos de acordo com o tipo de atividades de suas tarefas", - "taskAllocationPop": "Distribua pontos nas categorias baseadas em Força, Inteligência, Constituiçao, e Percepção com as tarefas que você completar.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuir Pontos não Distribuídos", - "distributePointsPop": "Atribui todos pontos não distribuídos de acordo com o esquema de distribuição selecionado.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Guerreiros causam melhores \"golpes críticos\" e com mais frequência, que aleatoriamente dão bônus de Ouro, Experiência e chance de drop ao cumprir uma tarefa. Eles também causam muito dano aos chefões Jogue de Guerreiro se encontra motivação em recompensas aleatórias, ou se gosta de acabar com chefões de Missões.", "wizardText": "Magos aprendem rapidamente, ganhando Experiência e Níveis mais depressa que outras classes. Eles possuem também bastante Mana para usar em habilidades especiais. Jogue como Mago se aprecia os aspetos tácticos de Habitica ou se está fortemente motivado em subir de nível e destrancar funcionalidades avançadas!", "mageText": "Magos aprendem rapidamente, ganhando Experiência e Níveis mais rápido do que outras classes. Também ganham uma grande quantidade de Mana para usar habilidades especiais. Jogue como um Mago se você gosta dos aspectos de estratégia de Habitica, ou se você é fortemente motivado por subir de níveis e desbloquear recursos avançados!", @@ -161,7 +161,7 @@ "respawn": "Reviver!", "youDied": "Você Morreu!", "dieText": "Você perdeu um nível, todo seu Ouro, e uma peça aleatória de Equipamento. Erga-se, Habiteer, e tente novamente! Acabe com esses Hábitos negativos, esteja atento a realização de suas Tarefas Diárias, e afaste a morte com uma Poção de Vida caso vacilar!", - "sureReset": "Tem a certeza? Isto irá reinicializar a classe da sua personagem bem como pontos de atributos (irá recebê-los de volta para redistribuir) ao custo de 3 Gemas.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Comprar por <%= cost %> Gemas?", "purchaseForHourglasses": "Comprar por <%= cost %> Ampulhetas?", "notEnoughMana": "Mana insuficiente.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Mostrar distribuição de status", - "hideQuickAllocation": "Esconder distribuição de status", - "quickAllocationLevelPopover": "Irá ganhar um ponto por cada nível que poderá alocar a um atributo da sua escolha. Poderá fazê-lo manualmente ou deixar o jogo decidir usando uma das opções de Alocação Automática encontrada sob o icon de Usuário > Stats.", - "invalidAttribute": "\"<%= attr %>\" não é um atributo válido.", - "notEnoughAttrPoints": "Você não tem pontos de atributo suficientes.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Estilo", "facialhair": "Facial", "photo": "Foto", diff --git a/website/common/locales/pt/faq.json b/website/common/locales/pt/faq.json index 4d0c1d6e68..19e67f575a 100644 --- a/website/common/locales/pt/faq.json +++ b/website/common/locales/pt/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "No nível 10, você poderá escolher entre se tornar um Guerreiro, Mago, Ladino ou Curandeiro. (Todo jogador começa como Guerreiro por padrão). Cada Classe tem diferentes opções de equipamento, diferentes Habilidades que podem ser usadas após o nível 11, e diferentes vantagens. Guerreiros podem causar dano a Chefes com facilidade, aguentar mais dano pelas suas tarefas, e ajudar sua Equipe a ficar mais forte. Magos também podem facilmente causar dano a Chefes, além de ganhar nivéis rapidamente e restaurar a Mana de sua Equipe. Ladinos ganham mais ouro e encontram mais itens, e eles podem ajudar sua Equipe a fazer o mesmo. Finalmente, Curandeiros podem curar a si mesmos e seus companheiros de Equipe.\n\nSe você não quer escolher uma Classe imediatamente -- por exemplo, se você ainda está se esforçando para comprar todo o equipamento de sua classe atual -- você pode clicar em \"Decidir Depois\" e escolher mais tarde em Menu > Escolher Classe", "androidFaqAnswer7": "Quando chegar a nível 10, poderá tornar-se um Guerreiro, Mago, Ladino ou Curandeiro (todos os jogadores começam como guerreiros por omissão.) Cada Classe tem opções de equipamento diferentes, diferentes habilidades, que poderão ativar depois de chegarem ao nível 11, e diferentes vantagens. Guerreiros facilmente dão dano a Chefões, toleram mais dano recebido das suas tarefas e tornar a sua Equipa mais dura. Magos também dão dano a Chefões de forma fácil, além de que também sobem de nível rapidamente e recuperam Mana à sua Equipa. Ladinos ganham mais ouro e encontram mais objetos, podendo ajudar a sua Equipa a fazer o mesmo. Finalmente, Curandeiros podem curar-se a eles próprios e aos membros da sua Equipa.\n\nSe não quiser escolher uma Classe imediatamente -- pode exemplo, ainda está a tentar comprar todo o equipamento para a sua classe corrente -- pode carregar em \"Recusar\" e escolher mais tarde em Menu > Escolher Classe.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "O que é a barra azul que aparece no Cabeçalho após o nível 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "A barra azul que apareceu após você chegar no nível 10 e escolher sua Classe é sua barra de Mana. A medida que você continua ganhando níveis, você desbloqueará Habilidades especiais que custarão Mana para serem usadas. Cada Classe tem diferentes Habilidades, que aparecerão após o nível 11 em Menu > Usar Habilidades. Diferente da barra de vida, sua Mana não enche quando você ganha um nível. Ao invés disso, Mana é adquirida quando você completa Bons Hábitos, Diárias e Afazeres, e perdida quando você cede à Maus Hábitos. Você também irá recuperar um pouco de Mana ao fim do dia -- quanto mais Diárias você completar, mais você irá ganhar.", "androidFaqAnswer8": "A barra azul que aparece quando chega a nível 10 e escolhe uma Classe é a sua barra de Mana. Conforme continua a subir de nível, desbloqueará Habilidades especiais cujo uso consume Mana. Cada Classe tem diferentes Habilidades que aparecem depois de alcançar o nível 11 sob Menu > Habilidades. Ao contrário da sua barra de vida, a barra de Mana não é reiniciada quando sobe de nível. Ao invés, você ganha Mana quando completa Bons Hábitos, Tarefas Diárias e Afazeres, e perde Mana quando segue Hábitos Ruins. Alguma Mana é também restaurada de um dia para o outro -- quantas mais Tarefas Diárias completar, mais recuperará.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/pt/front.json b/website/common/locales/pt/front.json index 80bfcdff8a..0b50309527 100644 --- a/website/common/locales/pt/front.json +++ b/website/common/locales/pt/front.json @@ -86,7 +86,7 @@ "landingend": "Ainda não está convencido?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "O problema com a maioria dos apps de produtividade no mercado é que eles não fornecem nenhum incentivo para continuarem sendo usados. Habitica resolve esse problema fazendo com que construir hábitos seja divertido! Recompensando-o por seu sucesso e o penalizando por seus deslizes, Habitica fornece motivações externas por completar atividades do dia-a-dia.", - "landingp2": "Sempre que você reforçar um hábito positivo, completar tarefas diárias, ou resolver um afazer antigo, Habitica imediatamente o recompensará com pontos de experiência e ouro. Conforme ganhar experiência, você pode subir de nível, aumentando seus atributos e liberando mais funcionalidades, como classes e mascotes. Ouro pode ser gasto em itens que alteram sua experiência ou recompensas personalizadas que você criou para se motivar. Quando até os menores sucessos o oferecem recompensas imediatas, é menos provável que você procrastine.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Gratificação Imediata", "landingp3": "Sempre que ceder à um mau hábito ou falhar em completar uma de suas tarefas diárias, você perde vida. Se sua vida cair muito, você perde um pouco do progresso que fez. Por conceder consequências imediatas, Habitica pode ajudar a quebrar maus hábitos e ciclos de procrastinação antes que causem problemas no mundo real.", "landingp3header": "Consequências", @@ -141,6 +141,23 @@ "presskit": "Pacote de Imprensa", "presskitDownload": "Baixar todas as imagens:", "presskitText": "Obrigado pelo seu interesse em Habitica! As imagens seguintes podem ser usadas em artigos e videos sobre Habitica. Para mais informação, por favor contacte Siena Leslie em <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promoções", "pkLogo": "Logos", diff --git a/website/common/locales/pt/gear.json b/website/common/locales/pt/gear.json index 2ac211343a..b50f7b12f3 100644 --- a/website/common/locales/pt/gear.json +++ b/website/common/locales/pt/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tipo", "klass": "Classe", "groupBy": "Agrupar por <%= type %>", - "classBonus": "(Este item combina com a sua classe, então ele dá um multiplicador de status adicional de 1,5.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armadura de Classe", "featuredset": "Conjunto promovido <%= name %>", "mysterySets": "Conjuntos Mistério", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Lâmina das Almas das Trevas", "weaponSpecial0Notes": "Alimenta-se das almas inimigas para aumentar seu poder cortante das trevas. Aumenta Força em <%= str %>.", "weaponSpecial1Text": "Lâmina de Cristal", - "weaponSpecial1Notes": "Suas facetas reluzentes contam a história de um herói. Aumenta todos os atributos em <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Mastro do Dragão de Stephen Weber", "weaponSpecial2Notes": "Sinta a potência da onda do dragão a partir de dentro! Aumenta Força e Percepção em <%= attrs %> cada.", "weaponSpecial3Text": "Estrela Da Manhã Esmagadora de Marcos do Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Martelo Crítico da Aniquilação de Bugs", "weaponSpecialCriticalNotes": "Este campeão derrotou um inimigo de GitHub crítico onde muitos outros guerreiros cairam. Criado a partir dos ossos de Bug, este martelo dá dano crítico massivo. Aumenta Força e Percepção em <%= attrs %> cada.", "weaponSpecialTakeThisText": "Espada Take This", - "weaponSpecialTakeThisNotes": "Essa espada foi adquirida pela participação no Desafio patrocinado feito por Take This. Parabén! Aumenta todos os atributos em <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tridente da Maré Absoluta", "weaponSpecialTridentOfCrashingTidesNotes": "Lhe concede a habilidade de comandar peixes, e também aplica alguns ataques poderosos em suas tarefas. Aumenta a Inteligencia em <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Lanterna da Floresta-Tarefa", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Esta espada leve e curva irá fazer as suas tarefas em farripas! Aumenta Força em <%= str %>.", "weaponSpecialAetherCrystalsText": "Cristais de Éter", - "weaponSpecialAetherCrystalsNotes": "Estas braçadeiras e cristais pertenceram no passado à Masterclasser Perdido. Aumenta todos os atributos em <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lança de Domador de Ieti", "weaponSpecialYetiNotes": "Essa lança permite ao usuário comandar qualquer ieti. Aumenta Força em <%= str %>. Equipamento Edição Limitada de Inverno 2013-2014.", "weaponSpecialSkiText": "Mastro Assa-ski-no", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Cajado de Ferro", "weaponArmoireIronCrookNotes": "Martelado violentamente a partir do ferro, este cajado de ferro é bom para pastorear ovelhas. Aumenta Percepção e Força em <%= attrs %> cada. Armário Encantado: Conjunto de Ferro Encurvado (Item 3 de 3)", "weaponArmoireGoldWingStaffText": "Cajado Asa de Ouro", - "weaponArmoireGoldWingStaffNotes": "As asas neste cajado vibram e giram constantemente. Aumenta todos os atributos em <%= attrs %> cada. Armário Encantado: Item Independente.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Varinha de Morcego", "weaponArmoireBatWandNotes": "Esta varinha pode transformar qualquer tarefa em um morcego! Balance a varinha e veja as tarefas voarem para longe. Aumenta Inteligência em <%= int %> e Percepção em <%= per %>. Armário Encantado: Item Independente.", "weaponArmoireShepherdsCrookText": "Cajado de Pastor", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armadura Sombria", "armorSpecial0Notes": "Grita quando atingida, pois ela sente dor no lugar do usuário. Aumenta Cosntituição em <%= con %>.", "armorSpecial1Text": "Armadura de Cristal", - "armorSpecial1Notes": "Seu poder incansável acostuma o usuário ao desconforto mundano. Aumenta todos atributos em <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Nobre túnica do Jean Chalard", "armorSpecial2Notes": "Te deixa extra fofo! Aumenta Constituição e Inteligência em <%= attrs %> cada.", "armorSpecialTakeThisText": "Armadura Take This", - "armorSpecialTakeThisNotes": "Essa armadura foi adquirida por participar no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armadura Oceânica com Barbatanas", "armorSpecialFinnedOceanicArmorNotes": "Apesar de delicada, esta armadura faz a sua pele ser tão nociva quanto um coral de fogo. Aumenta a Força em <%= str %>.", "armorSpecialPyromancersRobesText": "Túnica do Pyromancer", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armadura do Elfo dos Bosques", "armorArmoireWoodElfArmorNotes": "Esta armadura de casca e folhas serve como camuflagem duradoira na floresta. Aumenta Percepção em <%= per %>. Armário Encantado: Conjunto de Elfo dos Bosques (Item 2 de 3).", "armorArmoireRamFleeceRobesText": "Túnica do Tosão de Carneiro", - "armorArmoireRamFleeceRobesNotes": "Esta túnica mantê-lo-à quente mesmo durante o nevão mais feroz. Aumenta Constituição em <%= con %> e Força em <%= str %>. Armário Encantado: Conjunto de Bárbaro do Carneiro (2 de 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Túnica de Corações", "armorArmoireGownOfHeartsNotes": "Este vestido tem todos os folhos! Mas isso não é tudo, irá também aumentar a fortitude do seu coração. Aumenta Constituição em <%= con %>. Armário Encantado: Conjunto da Rainha de Copas (Item 2 de 3).", "armorArmoireMushroomDruidArmorText": "Armadura de Druida de Cogumelo", @@ -735,11 +735,11 @@ "headSpecial0Text": "Elmo Sombrio", "headSpecial0Notes": "Sangue e cinzas, lava e obsidiana dão aparência e poder para esse capacete. Aumenta Inteligência em <%= int %>.", "headSpecial1Text": "Elmo de Cristal", - "headSpecial1Notes": "A coroa favorita daqueles que lideram pelo exemplo. Aumenta todos os atributos em <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Elmo Sem Nome", "headSpecial2Notes": "Um testamento para aqueles que deram de si mesmos sem pedir nada em troca. Aumenta Inteligência e Força em <%= attrs %> cada.", "headSpecialTakeThisText": "Elmo Take This", - "headSpecialTakeThisNotes": "Esse elmo foi adquirido por participar no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Tiara do Coral de Fogo", "headSpecialFireCoralCircletNotes": "Esta Tiara, projetada pelos grandes alquimistas de Habitica, permite que você respire na água e mergulhe em busca de tesouros! Aumenta Percepção em <%= per %>.", "headSpecialPyromancersTurbanText": "Turbante do Pyromancer", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Elmo do Elfo dos Bosques", "headArmoireWoodElfHelmNotes": "Este elmo de folhas pode parece delicado, mas pode protege-lo de tempo inclemente e inimigos perigosos. Aumenta Constituição em <%= con %>. Armário Encantado: Conjunto do Elfo dos Bosques (Item 1 de 3).", "headArmoireRamHeaddressText": "Touca do Carneiro", - "headArmoireRamHeaddressNotes": "Este elmo elaborado foi criado à parecença de uma cabeça de carneiro. Aumenta Constituição em <%= con %> e Perceção em <%= per %>. Armário Encantado: Conjunto de Bárbaro do Carneiro (1 de 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Coroa de Corações", "headArmoireCrownOfHeartsNotes": "Esta coroa de tom rosa avermelhado não é apenas apelativa ao olho! Irá também fortalecer o seu coração contra tarefas difíceis. Aumenta Força em <%= str %>. Armário Encantado: Conjunto da Rainha de Copas (Item 1 de 3).", "headArmoireMushroomDruidCapText": "Chapéu de Druida de Cogumelo", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Crânio Atormentado", "shieldSpecial0Notes": "Vê através do véu da morte e mostra o que lá encontra para os inimigos temerem. Aumenta Percepção em <%= per %>.", "shieldSpecial1Text": "Escuto de Cristal", - "shieldSpecial1Notes": "Despedaça flechas e desvia as palavras de opositores. Aumenta todos atributos em <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Escudo Take This", - "shieldSpecialTakeThisNotes": "Esse escudo foi adquirido por participar no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Estrela Da Manhã Esmagadora de Marcos do Mustaine", "shieldSpecialGoldenknightNotes": "Reuniões, monstros, indisposições: controlados! Esmagar! Aumenta Constituição e Percepção em <%= attrs %> cada.", "shieldSpecialMoonpearlShieldText": "Escudo de Pérola da Lua", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Falcão do Poleiro", "shieldArmoirePerchingFalconNotes": "Um aliado falcão pousa no seu braço, preparado para atacar seus inimigos. Aumenta Força em <%= str %>. Armário Encantado: Conjunto do Treinador de Falcões (Item 3 de 3).", "shieldArmoireRamHornShieldText": "Escudo de Corno de Carneiro", - "shieldArmoireRamHornShieldNotes": "Carregue com este escudo contra as Tarefas Diárias que se lhe opõe! Aumenta Constituição e Força em <%= attrs %> cada. Armário Encantado: Conjunto dr Bárbaro do Carneiro (3 de 3). ", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rosa Vermelha", "shieldArmoireRedRoseNotes": "Esta rosa de cor vermelho profundo tem um cheiro encantador. Irá também afiar o seu entendimento de tudo. Aumenta Perceção em <%= per %>. Armário Encantado: Item Independente.", "shieldArmoireMushroomDruidShieldText": "Escudo de Druida de Cogumelo", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Capa Furtiva", "backSpecialWonderconBlackNotes": "Rodeado de sombras e sussurros. Não concede benefícios. Equipamento Edição Especial de Convenção.", "backSpecialTakeThisText": "Asas Take This", - "backSpecialTakeThisNotes": "Essas asas foram adquiridas pela participação no Desafio patrocinado feito por Take This. Parabén! Aumenta todos os atributos em <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Véu de Dina de Neve", "backSpecialSnowdriftVeilNotes": "Este véu translúcido faz parece que está rodeado por um remoinho elegante de neve! Não confere benefícios.", "backSpecialAetherCloakText": "Capa de Éter", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Colar Ébano", "bodySpecialWonderconBlackNotes": "Um bonito colar de ébano! Não concede benefícios. Equipamento Edição Especial de Convenção.", "bodySpecialTakeThisText": "Ombreiras Take This", - "bodySpecialTakeThisNotes": "Essas ombreiras foram adquiridas pela participação no Desadio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Amuleto de Éter", "bodySpecialAetherAmuletNotes": "Este amuleto tem uma história misteriosa. Aumenta Constituição e Força em <%= attrs %> cada.", "bodySpecialSummerMageText": "Capeleta Brilhante", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Óculos de Proteção para Cabeça", "headAccessoryMystery301405Notes": "\"Óculos de proteção são para os olhos,\" eles disseram. \"Ninguém quer óculos que você só pode usar na cabeça,\" eles disseram. Ha! Você mostrou pra eles. Não concede benefícios. Item de Assinante de Agosto 3015.", "headAccessoryArmoireComicalArrowText": "Flecha cómica.", - "headAccessoryArmoireComicalArrowNotes": "Este item cômico não aumenta qualquer atributo, mas serve para uma boa gargalhada! Não concede benefícios. Armário Encantado: Item independente.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Óculos", "eyewearCapitalized": "Óculos", "eyewearBase0Text": "Sem Acessório Para os Olhos", diff --git a/website/common/locales/pt/generic.json b/website/common/locales/pt/generic.json index a4513dab98..052484b520 100644 --- a/website/common/locales/pt/generic.json +++ b/website/common/locales/pt/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Expandir Barra de Ferramentas", "collapseToolbar": "Retrair Barra de Ferramentas", - "markdownBlurb": "Habitica usa markdown para formatar as mensagens. Veja a Planilha de Códigos Markdown para mais informações.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Mostrar ajuda de formatação", "hideFormattingHelp": "Ocultar ajuda de formatação", "youType": "Você digita:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema Airu", "audioTheme_beatscribeNesTheme": "Tema da NES do Beatscribe", "audioTheme_arashiTheme": "Tema de Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Fazer uma Pergunta", "reportBug": "Reportar um Erro", "HabiticaWiki": "A Wiki Habitica", diff --git a/website/common/locales/pt/groups.json b/website/common/locales/pt/groups.json index 58e724210f..932ec87748 100644 --- a/website/common/locales/pt/groups.json +++ b/website/common/locales/pt/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Não autorizado a deletar essa mensagem!", "onlyGroupLeaderCanEditTasks": "Não está autorizado para gerir as tarefas!", "onlyGroupTasksCanBeAssigned": "Apenas tarefas de grupo podem ser escolhidas!", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/pt/loadingscreentips.json b/website/common/locales/pt/loadingscreentips.json index b123deac51..d89a4e6451 100644 --- a/website/common/locales/pt/loadingscreentips.json +++ b/website/common/locales/pt/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Completou uma Tarefa Diária ontem mas esqueceu-se de a verificar? Não se preocupe! Com Gravar Atividade de Ontem, terá a oportunidade de gravar o que fez antes de começar um novo dia.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete todas as suas Tarefas Diárias para ganhar um Buff Dia Perfeito que aumenta seus atributos!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Pode convidar pessoas para os Grupos, não só para Equipas.", "tip31": "Veja as listas pré-fabricadas na Corporação Biblioteca de Tarefas e Desafios para ver tarefas de exemplo.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/pt/npc.json b/website/common/locales/pt/npc.json index aca6b3ae09..560a01bf01 100644 --- a/website/common/locales/pt/npc.json +++ b/website/common/locales/pt/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Comprar usando", "classGear": "Equipamento da Classe", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "Esses são seus atributos da classe; eles afetam a jogabilidade. Cada vez que subir de nível, ganhará um ponto para distribuir em um atributo particular. Passe o mouse em cima de cada atributo para mais informações.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Distribuição Automática", - "autoAllocateText": "Se 'alocação automática' estiver activa, o seu avatar ganha pontos de características automaticamente com base nos atributos das suas tarefas, que pode encontrar em TAREFA > Editar > Avançado > Atributos. Por exemplo, se vai ao ginásio habitualmente e a sua tarefa diária de 'Ginásio' está configurada para 'Força', ganhará pontos de Força automaticamente.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Bem-vindo ao Salão dos Heróis, onde os colaboradores open-source do Habitica são honrados. Seja através de programação, arte, música, escrita ou apenas vontade de ajudar, eles receberam Gemas, equipamentos exclusivos e títulos prestigiosos. Você também pode contribuir para o Habitica!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "É aqui que seu Equipamento fica guardado! Seu Equipamento de Batalha afeta seus atributos. Se você quiser mostrar um Equipamento diferente no seu avatar sem alterar seus atributos, clique em \"Usar Traje\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Você já possui esse equipamento", "tourOkay": "Okay!", "tourAwesome": "Incrível!", diff --git a/website/common/locales/pt/pets.json b/website/common/locales/pt/pets.json index e27e7d235c..39872ef07c 100644 --- a/website/common/locales/pt/pets.json +++ b/website/common/locales/pt/pets.json @@ -89,6 +89,18 @@ "rideLater": "Montar Depois", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Chave dos Canis", "petKeyPop": "Deixe seus mascotes vagarem livres, soltando-os para que iniciem suas próprias aventuras, e se dê a emoção do Mestre das Bestas mais uma vez!", "petKeyBegin": "Chave dos Canis: Experimente <%= title %> mais uma vez!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/pt/settings.json b/website/common/locales/pt/settings.json index afe837912b..c514b8b4bc 100644 --- a/website/common/locales/pt/settings.json +++ b/website/common/locales/pt/settings.json @@ -63,7 +63,7 @@ "newUsername": "Novo Nome de Utilizador", "dangerZone": "Zona de Perigo", "resetText1": "ATENÇÃO! Isso redefine várias partes da sua conta. Isso é altamente desencorajado, mas algumas pessoas acham útil no início, após brincarem com o site por um curto período de tempo.", - "resetText2": "Perderá todos os seus níveis, ouro e pontos de experiência. Todas as suas tarefa (excepto as criadas por desafios) serão apagadas permanentemente e perderá toda a informação de histórico das mesmas. Perderá todo o seu equipamento mas ser-lhe-á possível comprá-lo todo de volta, incluindo equipamento de edição limitada ou items Mistério de subscrição que já possua (deverá ter a classe correcta para poder comprar equipamento específico a uma classe outra vez). Manterá a sua classe corrente bem como os seus animais de estimação e montadas. Talvez prefira utilizar uma Orbe de Renascimento, uma opção mais segura e que preservará todas as suas tarefas e equipamento.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Tem a certeza? Isto irá eliminar a sua conta para sempre, e esta nunca mais poderá ser restaurada! Irá precisar de registar uma nova conta para utilizar novamente o Habitica. As Gemas gastas ou guardadas não serão reembolsadas. Se tiver a certeza absoluta, digite a sua palavra-passe na caixa de texto abaixo.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/pt/subscriber.json b/website/common/locales/pt/subscriber.json index e16ada8d69..d40f5f98eb 100644 --- a/website/common/locales/pt/subscriber.json +++ b/website/common/locales/pt/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/pt/tasks.json b/website/common/locales/pt/tasks.json index 2f242b6423..9c4de46ddb 100644 --- a/website/common/locales/pt/tasks.json +++ b/website/common/locales/pt/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Notas Extras", "notes": "Notas", "direction/Actions": "Direção/Ações", - "advancedOptions": "Opções Avançadas", + "advancedSettings": "Advanced Settings", "taskAlias": "Tarefa Alíbi", "taskAliasPopover": "O pseudônimo dessa tarefa pode ser usado ao integrar com terceiros. Apenas hífens, subtraços, letras e números são permitidos. O pseudônimo precisa ser único entre todas as suas tarefas.", "taskAliasPlaceholder": "sua-tarefa-alíbi-aqui", "taskAliasPopoverWarning": "AVISO: trocar este valor irá quebrar quaisquer integrações de terceiros que utilizem o pseudónimo de tarefa.", "difficulty": "Dificuldade", - "difficultyHelpTitle": "Quão difícil é essa tarefa?", - "difficultyHelpContent": "Quanto mais difícil é uma tarefa, mais Experiência e Ouro dará quando você a completa... mas lhe causará mais dano se for uma Tarefa Diária ou Hábito Ruim.", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Fácil", "medium": "Médio", "hard": "Difícil", - "attributes": "Atributos", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progresso", "daily": "Diariamente", "dailies": "Tarefas Diárias", @@ -54,6 +55,7 @@ "repeat": "Repetir", "repeats": "Repeats", "repeatEvery": "Repetir Toda", + "repeatOn": "Repeat On", "repeatHelpTitle": "Com qual frequência esta tarefa deve ser repetida?", "dailyRepeatHelpContent": "Esta tarefa deve ser cumprida a cada X dias. Você pode configurar este valor logo abaixo.", "weeklyRepeatHelpContent": "Esta tarefa deverá ser cumprida nos dias em destaque abaixo. Clique em um dia para ativá-lo/desativá-lo.", @@ -61,7 +63,7 @@ "repeatWeek": "Em certos dias da semana", "day": "Dia", "days": "Dias", - "restoreStreak": "Restaurar Elemento", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "Afazer", "todos": "Afazeres", @@ -105,9 +107,9 @@ "streakSingular": "Mestre de Elemento", "streakSingularText": "Realizou um elemento de 21 dias numa Tarefa Diária", "perfectName": "<%= count %> Dias Perfeitos", - "perfectText": "Completou todas as Tarefas Diárias ativas em <%= count %> dias. Com esta conquista receberá um acréscimo de +level/2 pontos a todos os atributos durante o dia seguinte. Níveis maiores que 100 não recebem qualquer efeito adicional em acréscimos.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Dia Perfeito", - "perfectSingularText": "Completou todas as taréfas diárias ativas em um dias. Com essa conquista você ganhará um buff de +nível/2 em todos os atributos no dia seguinte. Níveis maiores que 100 não recebem nenhum efeito adicional nos buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Você atingiu a Conquista de Combo! A marca de 21 dias é um marco na formação de hábitos. Você pode continuar acumulando essa conquista para cada sequência de 21 dias adicional, nessa Tarefa Diária ou em qualquer outra!", "fortifyName": "Poção de Fortificação", "fortifyPop": "Reverte todas tarefas para o valor neutro (cor amarela), e recupera toda Vida perdida.", @@ -115,6 +117,7 @@ "fortifyText": "A poção fortificante retornará todas as suas tarefas, exceto as tarefas de desafios, para um estado neutro (amarelo), como se você tivesse acabado de adicioná-las, e aumentará sua Saúde para a barra cheia. Isso é ótimo se suas tarefas vermelhas estão deixando o jogo muito difícil, ou se suas tarefas azuis estão deixando o jogo fácil demais. Se começar do zero te parecer mais motivador, gaste suas gemas e ganhe uma moratória!", "confirmFortify": "Tem certeza?", "fortifyComplete": "Fortificação completa!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Você tem certeza de que quer apagar seus afazeres completos?", "streakCoins": "Bônus de Combo!", @@ -136,7 +139,7 @@ "toDoHelp3": "Dividindo um Afazer em uma lista de tarefas menores, ele se tornará menos assustador, e vai aumentar seus pontos!", "toDoHelp4": "Para inspiração, veja estes exemplos de Afazeres!", "rewardHelp1": "O Equipamento que você comprar para o seu avatar é armazenado em <%= linkStart %>Inventário > Equipamento<%= linkEnd %>.", - "rewardHelp2": "Equipamentos afetam suas estatísticas (<%= linkStart %>Usuário > Estatísticas & Conquistas<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Equipamentos Especiais irão aparecer durante os Eventos Mundiais.", "rewardHelp4": "Não tenha medo de definir Recompensas Personalizadas! Confira algumas amostras aqui.", "clickForHelp": "Clique para ajuda", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Esta tarefa deve ser aprovada antes de a completar. A aprovação já foi solicitada.", "taskApprovalHasBeenRequested": "A aprovação já foi solicitada", "approvals": "Aprovações", - "approvalRequired": "Necessária Aprovação", + "approvalRequired": "Needs Approval", "repeatZero": "A Tarefa Diária nunca vence", "repeatType": "Tipo de Repetição", "repeatTypeHelpTitle": "Que tipo de repetição é este?", diff --git a/website/common/locales/pt_BR/challenge.json b/website/common/locales/pt_BR/challenge.json index feee117e24..da59d8e8bd 100644 --- a/website/common/locales/pt_BR/challenge.json +++ b/website/common/locales/pt_BR/challenge.json @@ -101,8 +101,8 @@ "addTask": "Adicionar tarefa", "editChallenge": "Editar o desafio", "challengeDescription": "Descrição do desafio", - "selectChallengeWinnersDescription": "Selecionar os vencedores participantes do desafio", - "awardWinners": "Premiar Vencedores", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Você deseja deletar este desafio?", "deleteChallenge": "Deletar Desafio", "challengeNamePlaceholder": "Qual é o nome do seu desafio?", diff --git a/website/common/locales/pt_BR/character.json b/website/common/locales/pt_BR/character.json index 3595c35c94..a0d775e6c1 100644 --- a/website/common/locales/pt_BR/character.json +++ b/website/common/locales/pt_BR/character.json @@ -60,8 +60,8 @@ "winteryColors": "Cores Invernais", "equipment": "Equipamento", "equipmentBonus": "Equipamento", - "equipmentBonusText": "Bônus de atributos concedidos pelo seu equipamento de batalha. Veja a aba \"Equipamento\" dentro do Inventário para selecionar seu equipamento de batalha.", - "classBonusText": "Sua classe (Guerreiro(a), se você ainda não liberou ou escolheu outra classe) usa seu próprio equipamento com mais eficiência que equipamentos de outras classes. Usar equipamentos da própria classe garante um aumento de 50% ao bônus de atributos concedidos pelo equipamento.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bônus de Classe", "battleGear": "Equipamento de Batalha", "battleGearText": "Este é o equipamento que você usará em batalha; ele influencia os valores de atributos que são usados quando você interage com suas tarefas.", @@ -69,9 +69,9 @@ "costume": "Aparência", "costumeText": "Marque a opção \"Mostrar Aparência\" para usar outros equipamentos que você prefira ao invés de seu equipamento de batalha.", "useCostume": "Mostrar Aparência", - "useCostumeInfo1": "Clique em \"Mostrar Aparência\" para equipar itens no seu avatar sem que eles afetem os atributos de seu Equipamento de Batalha! Isto significa que você pode equipar alguns itens para ter os melhores atributos à esquerda e outros apenas para vestir seu avatar à direita.", - "useCostumeInfo2": "Quando você clicar em \"Mostrar Aparência\" seu avatar irá aparentar bem básico... Mas não tem problema! Se você olhar a esquerda, você verá que seu Equipamento de Batalha ainda está equipado. Depois, você pode tornar as coisas chiques! Qualquer coisa que você equipar a direita não afetará seus status, mas pode deixar você maravilhoso. Tente combinações diferentes, misturando conjuntos, e combinando sua Aparência com seus Mascotes, Montarias e cenários.

Mais dúvidas? Dê uma olhada na página de Trajes no wiki. Encontrou o conjunto perfeito? Mostre ele na guilda Costume Carnival ou exiba na Taverna!", - "costumePopoverText": "Selecione \"Mostrar Aparência\" para equipar itens no seu Avatar sem afetar os status do Equipamento de Batalha! Isto significa que você pode vestir seu Avatar em qualquer roupa que você preferir enquanto ainda continua com seu melhor Equipamento de batalha equipado.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Selecione esta opção para automáticamente equipar os equipamentos assim que você os comprar.", "costumeDisabled": "Você desabilitou a Aparência.", "gearAchievement": "Você ganhou a conquista \"Equipamento Supremo\" por chegar ao melhor conjunto de equipamentos da sua classe! Você já conseguiu os seguintes conjuntos completos:", @@ -91,18 +91,18 @@ "xp": "EXP", "health": "Vida", "allocateStr": "Pontos distribuídos em Força:", - "allocateStrPop": "Adicionar um ponto em Força", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Pontos distribuídos em Constituição:", - "allocateConPop": "Adicionar um ponto em Constituição", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Pontos distribuídos em Percepção:", - "allocatePerPop": "Adicionar um ponto em Percepção", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Pontos distribuídos em Inteligência:", - "allocateIntPop": "Adicionar um ponto em Inteligência", - "noMoreAllocate": "Agora que você chegou no nível 100, você não receberá mais pontos de atributo. Você pode continuar subindo de nível ou começar uma nova aventura no nível 1 usando uma Orbe do Renascimento, que agora está disponível de graça para você no Mercado.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Atributos", "achievs": "Conquistas", "strength": "Força", - "strengthText": "Força aumenta a chance de \"golpes críticos\" aleatórios e o bônus de Ouro, Experiência e chance de drop deles. Também ajuda a causar dano à chefões.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constituição", "conText": "Constituição reduz o dano que você recebe por Hábitos negativos e Diárias não cumpridas.", "perception": "Percepção", @@ -110,12 +110,12 @@ "intelligence": "Inteligência", "intText": "Inteligência aumenta o quanto de Experiência você ganha, e assim que liberar as Classes, determina o máximo de Mana disponível para habilidades da classe.", "levelBonus": "Bônus de Nível", - "levelBonusText": "Cada atributo ganha um bônus igual a metade do (seu nível menos 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Pontos Distribuídos", - "allocatedPointsText": "Pontos de atributo que você ganhou e distribuiu. Distribua pontos usando a coluna de Criação do Personagem.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Distribuído", "buffs": "Buffs", - "buffsText": "Bônus temporário em atributos dados por habilidades e conquistas. Esses bônus terminam no fim do seu dia. As habilidades que você desbloqueou aparecem na lista de Recompensas na página de Tarefas.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Construção de Personagem", "class": "Classe", "experience": "Experiência", @@ -125,23 +125,23 @@ "mage": "Mago", "wizard": "Mago", "mystery": "Mistério", - "changeClass": "Alterar classe e restituir pontos de atributos", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Para mudar de classe você precisa ser pelo menos nível 10.", "changeClassConfirmCost": "Tem certeza que quer troca sua classe por 3 Gemas?", "invalidClass": "Classe inválida. Por favor, use 'guerreiro', 'ladino', 'mago', ou 'curandeiro'.", - "levelPopover": "A cada nível que alcançar você terá um ponto para distribuir para um atributo de sua escolha. Você pode fazer isso manualmente, ou deixar o jogo decidir por você usando uma das opções de Distribuição Automática.", - "unallocated": "Pontos de Atributo não Distribuídos", - "haveUnallocated": "Você tem <%= points %> Ponto(s) de Atributo não distribuídos", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Distribuição Automática", - "autoAllocationPop": "Coloca pontos em atributos de acordo com suas preferências, quando você sobe de nível.", - "evenAllocation": "Distribui pontos de atributo uniformemente", - "evenAllocationPop": "Atribui o mesmo número de pontos para cada atributo.", - "classAllocation": "Distribui pontos de acordo com a Classe", - "classAllocationPop": "Atribui mais pontos para os atributos importantes para sua Classe.", - "taskAllocation": "Distribui pontos de acordo com o tipo das suas tarefas", - "taskAllocationPop": "Atribui pontos baseados nas etiquetas Força, Inteligência, Constituição e Percepção associadas às tarefas que você completa.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Distribuir Pontos não Distribuídos", - "distributePointsPop": "Atribui todos pontos não distribuídos de acordo com o esquema de distribuição selecionado.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Guerreiros causam mais e melhores \"golpes críticos\", que dão aleatoriamente bônus de Ouro, Experiência e chance de drop ao cumprir uma tarefa. Eles também causam muito dano aos chefões. Jogue de Guerreiro se encontra motivação em recompensas aleatórias, ou se gosta de acabar com chefões de Missões!", "wizardText": "Magos aprendem rapidamente, ganhando experiência e níveis mais rápido do que as outras classes. Eles também conseguem uma boa quantidade de Mana para usar em habilidades especiais. Jogue com Magos se você adora os aspectos táticos de Habitica ou se você é fortemente motivado por subir de níveis e desbloquear funções avançadas!", "mageText": "Magos aprendem rápido, ganhando Experiência e Níveis mais rápido que outras classes. Eles também tem muito mais Mana para usar habilidades especiais. Jogue de Mago se você gostar dos aspectos táticos de jogo do Habitica ou se você sentir bastante motivação por aumentar seu nível e desbloquear novas funcionalidades. ", @@ -161,7 +161,7 @@ "respawn": "Reviver!", "youDied": "Você Morreu!", "dieText": "Você perdeu um Nível, todo seu Ouro, e uma peça aleatória de Equipamento. Erga-se, Habiticano, e tente novamente! Acabe com esses Hábitos negativos, esteja atento à realização de suas Diárias, e afaste a morte com uma Poção de Vida se vacilar!", - "sureReset": "Tem certeza? Isto irá reiniciar a classe e os pontos de atributos do seu personagem (você receberá os pontos de volta para realocar) e custa 3 Gemas.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Comprar por <%= cost %> Gemas?", "purchaseForHourglasses": "Comprar por <%= cost %> Ampulhetas?", "notEnoughMana": "Mana insuficiente.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Mostrar distribuição de atributos", - "hideQuickAllocation": "Esconder distribuição de atributos", - "quickAllocationLevelPopover": "Cada nível concederá a você um ponto para distribuir em um atributo de sua escolha. Você pode fazer isso manualmente ou deixar o jogo decidir por você utilizando uma das opções de Distribuição Automática encontradas em Usuário > Atributos.", - "invalidAttribute": "\"<%= attr %>\" não é um atributo válido.", - "notEnoughAttrPoints": "Você não tem pontos de atributo suficientes.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Estilo", "facialhair": "Facial", "photo": "Foto", diff --git a/website/common/locales/pt_BR/faq.json b/website/common/locales/pt_BR/faq.json index aea9b72b52..8d503b92b7 100644 --- a/website/common/locales/pt_BR/faq.json +++ b/website/common/locales/pt_BR/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "No nível 10, você poderá escolher entre se tornar um(a) Guerreiro, Mago, Ladino ou Curandeiro. (Todo jogador começa como Guerreiro por padrão). Cada Classe tem diferentes opções de equipamento, diferentes Habilidades que podem ser usadas após o nível 11 e diferentes vantagens. Guerreiros podem causar dano a Chefões com facilidade, aguentar mais dano pelas suas tarefas e ajudar seu Grupo a ficar mais forte. Magos também podem facilmente causar dano a Chefões, além de ganhar níveis rapidamente e restaurar a Mana de seu Grupo. Ladinos ganham mais ouro e encontram mais itens, além de poder ajudar seu Grupo a fazer o mesmo. Finalmente, Curandeiros podem curar a si mesmos e seus companheiros de Grupo.\n\nSe você não quer escolher uma Classe imediatamente -- por exemplo, se você ainda está se esforçando para comprar todo o equipamento de sua classe atual -- você pode clicar em \"Decidir Depois\" e escolher mais tarde em Menu > Escolher Classe.", "androidFaqAnswer7": "No nível 10, você poderá escolher entre se tornar um Guerreiro, Mago, Ladino ou Curandeiro. (Todo jogador começa como Guerreiro por padrão). Cada Classe tem diferentes opções de equipamento, diferentes Habilidades que podem ser usadas após o nível 11 e diferentes vantagens. Guerreiros podem causar dano a Chefões com facilidade, aguentar mais dano pelas suas tarefas e ajudar seu Grupo a ficar mais forte. Magos também podem facilmente causar dano a Chefões, além de ganhar níveis rapidamente e restaurar a Mana de seu Grupo. Ladinos ganham mais ouro e encontram mais itens, além de poder ajudar seu Grupo a fazer o mesmo. Finalmente, Curandeiros podem curar a si mesmos e seus companheiros de Grupo. \n\nSe você não quer escolher uma Classe imediatamente -- por exemplo, se você ainda está se esforçando para comprar todo o equipamento de sua classe atual -- você pode clicar em \"Decidir Depois\" e escolher mais tarde em Menu > Escolher Classe.", "webFaqAnswer7": "No nível 10, você poderá escolher se juntar aos Guerreiros, Magos, Ladinos ou Curandeiros. (Todo jogador começa como Guerreiro por padrão). Cada Classe tem diferentes opções de equipamento, diferentes Habilidades que podem ser usadas após o nível 11 e diferentes vantagens. Guerreiros podem causar dano a Chefões com facilidade, aguentar mais dano pelas suas tarefas e ajudar seu Grupo a ficar mais forte. Magos também podem facilmente causar dano a Chefões, além de ganhar níveis rapidamente e restaurar a Mana de seu Grupo. Ladinos ganham mais ouro e encontram mais itens, além de poder ajudar seu Grupo a fazer o mesmo. Por último, Curandeiros podem curar a si mesmos e seus companheiros de Grupo. Se você não quer escolher uma Classe imediatamente -- por exemplo, se você ainda está se esforçando para comprar todo o equipamento de sua classe atual -- você pode clicar em \"Recusar\" e depois reabilitar em nas Configurações", - "faqQuestion8": "O que é a barra azul que aparece no Cabeçalho após o nível 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "A barra azul que apareceu após você chegar no nível 10 e escolher sua Classe é sua barra de Mana. À medida que você continua ganhando níveis, você desbloqueará Habilidades especiais que custarão Mana para serem usadas. Cada Classe tem diferentes Habilidades que aparecerão após o nível 11 em Menu > Usar Habilidades. Diferente da barra de vida, sua Mana não enche quando você ganha um nível. Ao invés disso, Mana é adquirida quando você completa Bons Hábitos, Diárias e Afazeres, mas perdida quando você faz Maus Hábitos. Você também irá recuperar um pouco de Mana ao fim do dia -- quanto mais Diárias você completar, mais você irá ganhar.", "androidFaqAnswer8": "A barra azul que apareceu após você chegar no nível 10 e escolher sua Classe é sua barra de Mana. À medida que você continua ganhando níveis, você desbloqueará Habilidades especiais que custarão Mana para serem usadas. Cada Classe tem diferentes Habilidades que aparecerão após o nível 11 em Menu > Usar Habilidades. Diferente da barra de vida, sua Mana não enche quando você ganha um nível. Ao invés disso, Mana é adquirida quando você completa Bons Hábitos, Diárias e Afazeres, mas perdida quando você faz Maus Hábitos. Você também irá recuperar um pouco de Mana ao fim do dia -- quanto mais Diárias você completar, mais você irá ganhar.", "webFaqAnswer8": "A barra azul que apareceu após você chegar no nível 10 e escolher sua Classe é sua barra de Mana. À medida que você continua ganhando níveis, você desbloqueará Habilidades especiais que custarão Mana para serem usadas. Cada Classe tem diferentes Habilidades que aparecerão após o nível 11 na barra de ação na parte inferior da tela. Diferente da barra de Vida, sua Mana não enche quando você ganha um nível. Ao invés disso, a Mana é adquirida quando você completa bons Hábitos, Diárias e Afazeres, mas perdida quando você faz maus Hábitos. Você também irá recuperar um pouco de Mana ao fim do dia -- quanto mais Diárias você completar, mais você irá ganhar.", diff --git a/website/common/locales/pt_BR/front.json b/website/common/locales/pt_BR/front.json index 470e6cd57f..2c30f71121 100644 --- a/website/common/locales/pt_BR/front.json +++ b/website/common/locales/pt_BR/front.json @@ -86,7 +86,7 @@ "landingend": "Ainda não está convencido?", "landingend2": "Veja uma lista detalhada de [nossas funcionalidades](/static/overview). Está em busca de algo mais privado? Conheça nossos [pacotes administrativos](/static/plans), que são perfeitos para famílias, professores, grupos de apoio, e empresas.", "landingp1": "O problema com a maioria dos apps de produtividade no mercado é que eles não fornecem nenhum incentivo para continuarem sendo usados. Habitica resolve esse problema fazendo com que construir hábitos seja divertido! Recompensando-o por seu sucesso e o penalizando por seus deslizes, Habitica fornece motivações externas para completar atividades do dia-a-dia.", - "landingp2": "Sempre que você reforçar um hábito positivo, completar uma diária, ou resolver um afazer antigo, o Habitica imediatamente o recompensará com pontos de experiência e Ouro. Conforme você ganha experiência, você sobe de nível, aumentando seus atributos e liberando mais funcionalidades, como classes e mascotes. Ouro pode ser gasto em itens do jogo que alteram sua experiência ou em recompensas personalizadas que você crie para se motivar. Quando até os menores sucessos oferecem recompensas imediatas, é menos provável que você procrastine.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Gratificação Imediata", "landingp3": "Sempre que ceder à um mau hábito ou falhar em completar uma de suas tarefas diárias, você perde vida. Se sua vida cair muito, você perde um pouco do progresso que fez. Por conceder consequências imediatas, Habitica pode ajudar a quebrar maus hábitos e ciclos de procrastinação antes que causem problemas no mundo real.", "landingp3header": "Consequências", @@ -141,6 +141,23 @@ "presskit": "Pacote de Imprensa", "presskitDownload": "Baixar todas as imagens:", "presskitText": "Obrigado pelo seu interesso pelo Habitica! As seguintes imagens ou vídeos podem ser usadas em artigos ou vídeos sobre o Habitica. Para mais informações, mande um e-mail para Siena Leslie em <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Vídeo", "pkPromo": "Promocional", "pkLogo": "Logos", diff --git a/website/common/locales/pt_BR/gear.json b/website/common/locales/pt_BR/gear.json index b69b30c366..4acad4a3ea 100644 --- a/website/common/locales/pt_BR/gear.json +++ b/website/common/locales/pt_BR/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tipo", "klass": "Classe", "groupBy": "Organizar Por <%= type %>", - "classBonus": "(Este item foi feito para sua classe, ele tem um multiplicador de atributos adicional de 1,5x.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Armadura da Classe", "featuredset": "Conjunto em Destaque: <%= name %>", "mysterySets": "Conjunto Misterioso", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Lâmina das Almas das Trevas", "weaponSpecial0Notes": "Alimenta-se das almas inimigas para aumentar seu poder cortante das trevas. Aumenta Força em <%= str %>.", "weaponSpecial1Text": "Lâmina de Cristal", - "weaponSpecial1Notes": "Suas espelhadas faces contam a história de um herói. Aumenta todos os atributos em <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Mastro do Dragão de Stephen Weber", "weaponSpecial2Notes": "Sinta a potência da onda do dragão a partir de dentro! Aumenta Força e Percepção em <%= attrs %> cada.", "weaponSpecial3Text": "Estrela Da Manhã Esmagadora do Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Martelo da Destruição de Bugs Críticos", "weaponSpecialCriticalNotes": "Este campeão derrotou um inimigo crítico no Github, onde muitos guerreiros falharam. Formado a partir dos ossos do Bug, esse martelo causa um poderoso golpe crítico. Aumenta Força e Percepção em <%= attrs %> cada.", "weaponSpecialTakeThisText": "Espada Take This", - "weaponSpecialTakeThisNotes": "Essa espada foi adquirida pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tridente da Maré Absoluta", "weaponSpecialTridentOfCrashingTidesNotes": "Concede a você a habilidade de comandar peixes, e também aplica alguns ataques poderosos em suas tarefas. Aumenta Inteligência em <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Lanterna de Matarefa", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Esta leve e curvada espada irá retalhar suas atividade até as fitas! Aumenta a Força em <%= str %>.", "weaponSpecialAetherCrystalsText": "Cristais Etéreos", - "weaponSpecialAetherCrystalsNotes": "Essas braçadeiras e cristais já pertenceram à própria Mestre de Classe Perdida. Aumenta todos os atributos em<%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Lança de Domador de Ieti", "weaponSpecialYetiNotes": "Essa lança permite ao usuário comandar qualquer ieti. Aumenta Força em <%= str %>. Equipamento Edição Limitada de Inverno 2013-2014.", "weaponSpecialSkiText": "Mastro Assa-ski-no", @@ -244,12 +244,12 @@ "weaponSpecialFall2017HealerNotes": "Essa luz afasta o medo e deixa os outros saberem que você está aqui para ajudar. Aumenta Inteligência em <%= int %>. Equipamento de Edição Limitada. Outono de 2017.", "weaponSpecialWinter2018RogueText": "Gancho de Hortelã", "weaponSpecialWinter2018RogueNotes": "Perfeito para escalar paredes ou distrair seus inimigos com um delicioso doce. Aumenta Força por <%= str %>. Equipamento de Inverno Edição Limitada 2017-2018.", - "weaponSpecialWinter2018WarriorText": "Holiday Bow Hammer", + "weaponSpecialWinter2018WarriorText": "Martelo Festivo", "weaponSpecialWinter2018WarriorNotes": "A aparência reluzente desta arma brilhante vai encantar seus inimigos quando você a utilizar! Aumenta Força por <%= str %>. Equipamento de Inverno Edição Limitada 2017-2018", "weaponSpecialWinter2018MageText": "Confete das Festas de Fim de Ano", "weaponSpecialWinter2018MageNotes": "Mágica - e glitter - está no ar! Aumenta Inteligência por <%= int %> e Percepção por <%= per %>. Equipamento de Inverno Edição Limitada 2017-2018.", "weaponSpecialWinter2018HealerText": "Varinha de Visco", - "weaponSpecialWinter2018HealerNotes": "Esta esfera de visco pode encantar e agradar quem passar por perto! Aumenta Inteligência em <%= int %>. Equipamento de Edição Limitada. Inverno de 2017 e 2018.", + "weaponSpecialWinter2018HealerNotes": "Esta esfera de visco pode encantar e agradar quem passar por perto! Aumenta Inteligência em <%= int %>. Equipamento de Edição Limitada. Inverno de 2017-2018.", "weaponMystery201411Text": "Garfo de Banquete", "weaponMystery201411Notes": "Apunhale seus inimigos ou empilhe suas comidas favoritas - esse versátil garfão faz de tudo! Não concede benefícios. Item de Assinante, Novembro de 2014.", "weaponMystery201502Text": "Cajado Brilhante Alado do Amor e Também da Verdade", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Cajado de Ferro", "weaponArmoireIronCrookNotes": "Martelado violentamente a partir de ferro, este cajado de ferro é bom para pastorear ovelhas. Aumenta Percepção e Força em <%= attrs %> cada. Armário Encantado: Conjunto Ferro Encurvado (Item 3 de 3).", "weaponArmoireGoldWingStaffText": "Cajado Asa de Ouro", - "weaponArmoireGoldWingStaffNotes": "As asas neste cajado vibram e giram constantemente. Aumenta todos atributos em <%= attrs %> cada. Armário Encantado: Item Independente.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Varinha de Morcego", "weaponArmoireBatWandNotes": "Esta varinha pode transformar qualquer tarefa em um morcego! Balance-a e veja as tarefas voarem para longe. Aumenta Inteligência em <%= int %> e Percepção em <%= per %>. Armário Encantado: Item Independente.", "weaponArmoireShepherdsCrookText": "Cajado de Pastor", @@ -317,7 +317,7 @@ "weaponArmoireHoofClippersText": "Cortadores de Cascos", "weaponArmoireHoofClippersNotes": "Apare os cascos de suas trabalhadoras montarias para as ajudar a se manter saudáveis enquanto elas te carregam para as aventuras! Aumenta Força, Inteligência e Constituição em <%= attrs %> cada. Armário Encantado: Conjunto do Tratador de Cavalos (Item 1 de 3).", "weaponArmoireWeaversCombText": "Pente do Tecelão", - "weaponArmoireWeaversCombNotes": "Use this comb to pack your weft threads together to make a tightly woven fabric. Increases Perception by <%= per %> and Strength by <%= str %>. Enchanted Armoire: Weaver Set (Item 2 of 3).", + "weaponArmoireWeaversCombNotes": "Use esse pente para juntar seus fios em um tecido bem trançado. Aumenta Percepção em <%= per %> e Força em <%= str %>. Armário Encantado: Conjunto do Tecelão ( Item 2 de 3).", "weaponArmoireLamplighterText": "Acendedor de Lampiões", "weaponArmoireLamplighterNotes": "This long pole has a wick on one end for lighting lamps, and a hook on the other end for putting them out. Increases Constitution by <%= con %> and Perception by <%= per %>.", "weaponArmoireCoachDriversWhipText": "Coach Driver's Whip", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armadura Sombria", "armorSpecial0Notes": "Grita quando atingida, pois sente dor no lugar do usuário. Aumenta Constituição em <%= con %>.", "armorSpecial1Text": "Armadura de Cristal", - "armorSpecial1Notes": "Seu incansável poder habitua o usuário ao desconforto do mundo. Aumenta todos atributos em <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Nobre Túnica de Jean Chalard", "armorSpecial2Notes": "Te deixa extra fofo! Aumenta Constituição e Inteligência em <%= attrs %> cada.", "armorSpecialTakeThisText": "Armadura Take This", - "armorSpecialTakeThisNotes": "Essa armadura foi adquirida pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Armadura Oceânica com Barbatanas", "armorSpecialFinnedOceanicArmorNotes": "Apesar de delicada, esta armadura faz a sua pele ser tão nociva quanto um coral de fogo. Aumenta Força em <%= str %>.", "armorSpecialPyromancersRobesText": "Túnica do Piromante", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Armadura Élfica de Madeira", "armorArmoireWoodElfArmorNotes": "Esta armadura de casca e folhas serve como uma resistente camuflagem na floresta. Aumenta Percepção em <%= per %>. Armário encantado: Conjunto Elfo da Floresta (Item 2 de 3).", "armorArmoireRamFleeceRobesText": "Roupas de Lã de Carneiro", - "armorArmoireRamFleeceRobesNotes": "Essas roupas irão te manter quente mesmo durante a mais dura nevasca. Aumenta Constituição em <%= con %> e Força em <%= str %>. Armário Encantado: Conjunto de Carneiro Bárbaro (2 de 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Vestido de Copas", "armorArmoireGownOfHeartsNotes": "Este vestido tem todos os babados! Mas não é só isso, irá também aumentar a coragem no seu coração. Aumenta Constituição em <%= con %>. Armário Encantado: Conjunto da Rainha de Copas (Item 2 de 3).", "armorArmoireMushroomDruidArmorText": "Armadura Druida de Cogumelo", @@ -683,7 +683,7 @@ "armorArmoireCandlestickMakerOutfitText": "Traje do Criador de Castiçais", "armorArmoireCandlestickMakerOutfitNotes": "Esse conjunto de roupas robustas vai proteger você de cera quente derramada enquanto você faz o seu ofício! Aumenta Constituição em <%= con %>. Armário Encantado: Conjunto Criador de Castiçais (Item 1 de 3).", "armorArmoireWovenRobesText": "Túnica Tecida", - "armorArmoireWovenRobesNotes": "Display your weaving work proudly by wearing this colorful robe! Increases Constitution by <%= con %> and Intelligence by <%= int %>. Enchanted Armoire: Weaver Set (Item 1 of 3).", + "armorArmoireWovenRobesNotes": "Exiba orgulhosamente suas habilidades de tecer vestindo este colorido roupão. Aumenta Percepção em<%= con %> e Inteligência em <%= int %>. Armário Encantado: Conjunto do Tecelão ( Item 1 de 3).", "armorArmoireLamplightersGreatcoatText": "Lamplighter's Greatcoat", "armorArmoireLamplightersGreatcoatNotes": "This heavy woolen coat can stand up to the harshest wintry night! Increases Perception by <%= per %>.", "armorArmoireCoachDriverLiveryText": "Coach Driver's Livery", @@ -735,11 +735,11 @@ "headSpecial0Text": "Elmo Sombrio", "headSpecial0Notes": "Sangue e cinzas, lava e obsidiana dão a esse capacete sua aparência e poder. Aumenta Inteligência em <%= int %>.", "headSpecial1Text": "Elmo de Cristal", - "headSpecial1Notes": "A coroa favorita daqueles que lideram pelo exemplo. Aumenta todos os atributos em <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Elmo Sem Nome", "headSpecial2Notes": "Um testamento para aqueles que doaram a si mesmos sem pedir nada em troca. Aumenta Inteligência e Força em <%= attrs %> cada.", "headSpecialTakeThisText": "Elmo Take This", - "headSpecialTakeThisNotes": "Esse elmo foi adquirido pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Tiara do Coral de Fogo", "headSpecialFireCoralCircletNotes": "Esta tiara, projetada pelos grandes alquimistas de Habitica, permite que você respire na água e mergulhe em busca de tesouros! Aumenta Percepção em <%= per %>.", "headSpecialPyromancersTurbanText": "Turbante do Piromante", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Capacete Élfico de Madeira", "headArmoireWoodElfHelmNotes": "Este capacete de penas pode parecer delicado, mas pode te proteger do severo clima e de perigosos inimigos. Armário encantado: Conjunto de Madeira Élfica (Item 1 de 3)", "headArmoireRamHeaddressText": "Cabeça de Carneiro", - "headArmoireRamHeaddressNotes": "Este elmo bem elaborado foi criado para parecer com a cabeça de um carneiro. Aumenta Constituição em <%= con %> e Percepção em <%= per %>. Armário Encantado: Conjunto do Carneiro Bárbaro (1 de 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Coroa de Copas", "headArmoireCrownOfHeartsNotes": "Esta coroa vermelha-rosada não apenas chama atenção! Ela fortalecerá seu coração contra tarefas difíceis. Aumenta Força em <%= str %>. Armário Encantando: Conjunto da Rainha de Copas (Item 1 de 3).", "headArmoireMushroomDruidCapText": "Chapéu Druida de Cogumelo", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Crânio Atormentado", "shieldSpecial0Notes": "Vê através do véu da morte e mostra o que lá encontra para os inimigos temerem. Aumenta Percepção em <%= per %>.", "shieldSpecial1Text": "Escudo de Cristal", - "shieldSpecial1Notes": "Destrói flechas e reflete palavras de pessimistas. Aumenta todos atributos em <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Escudo Take This", - "shieldSpecialTakeThisNotes": "Esse escudo foi adquirido pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Estrela Da Manhã Esmagadora de Marcos do Mustaine", "shieldSpecialGoldenknightNotes": "Reuniões, monstros, indisposições: controlados! Esmagar! Aumenta Constituição e Percepção em <%= attrs %> cada.", "shieldSpecialMoonpearlShieldText": "Escudo de Pérola da Lua", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Falcão Empoleirado", "shieldArmoirePerchingFalconNotes": "Um aliado falcão pousa no seu braço, preparado para atacar seus inimigos. Aumenta Força em <%= str %>. Armário Encantado: Conjunto do Treinador de Falcões (Item 3 de 3).", "shieldArmoireRamHornShieldText": "Escudo de Chifres de Carneiro", - "shieldArmoireRamHornShieldNotes": "Bata este escudo em Diárias complicadas! Aumenta Constituição e Força em <%= attrs %> cada. Armário Encantado: Conjunto do Carneiro Bárbaro (3 de 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Rosa Vermelha", "shieldArmoireRedRoseNotes": "Esta rosa cheira a encantamento. Também vai melhorar seu entendimento. Aumenta Percepção em <%= per %>. Armário Encantado: Item Independente. ", "shieldArmoireMushroomDruidShieldText": "Escudo Cogumelo Druida", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Capa Furtiva", "backSpecialWonderconBlackNotes": "Tecida com sombras e sussurros. Não concede benefícios. Equipamento Edição Especial de Convenção.", "backSpecialTakeThisText": "Asas Take This", - "backSpecialTakeThisNotes": "Essas asas foram adquiridas pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Véu Talhado em Neve", "backSpecialSnowdriftVeilNotes": "Este véu translúcido faz com que pareça que você está cercado por uma elegante formação de neve. Não concede benefícios.", "backSpecialAetherCloakText": "Capa Etérea", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Colar de Ébano", "bodySpecialWonderconBlackNotes": "Um bonito colar de ébano! Não concede benefícios. Equipamento Edição Especial de Convenção.", "bodySpecialTakeThisText": "Ombreiras Take This", - "bodySpecialTakeThisNotes": "Essas ombreiras foram adquiridas pela participação no Desafio patrocinado por Take This. Parabéns! Aumenta todos os atributos em <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Amuleto Etéreo", "bodySpecialAetherAmuletNotes": "Este amuleto possui uma história misteriosa. Aumenta Constituição e Força em <%= attrs %> cada.", "bodySpecialSummerMageText": "Capeleta Brilhante", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Óculos de Proteção", "headAccessoryMystery301405Notes": "\"Óculos de proteção são para os olhos,\" eles disseram. \"Ninguém quer óculos que você só pode usar na cabeça,\" eles disseram. Ha! Você mostrou pra eles! Não concede benefícios. Item de Assinante, Agosto de 3015.", "headAccessoryArmoireComicalArrowText": "Flecha Cômica", - "headAccessoryArmoireComicalArrowNotes": "Este item cômico não aumenta qualquer atributo, mas serve para uma boa gargalhada! Não concede benefícios. Armário Encantado: Item Independente.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Acessório de Olhos", "eyewearCapitalized": "Óculos", "eyewearBase0Text": "Sem Acessório Para Olhos", diff --git a/website/common/locales/pt_BR/generic.json b/website/common/locales/pt_BR/generic.json index a64750b0dd..2582787c42 100644 --- a/website/common/locales/pt_BR/generic.json +++ b/website/common/locales/pt_BR/generic.json @@ -33,7 +33,7 @@ "showLess": "Mostrar Menos", "expandToolbar": "Expandir Barra de Ferramentas", "collapseToolbar": "Esconder Barra de Ferramentas", - "markdownBlurb": "Habitica usa markdown para formatar as mensagens. Veja a Planilha de Códigos Markdown para mais informações.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Mostrar ajuda de formatação", "hideFormattingHelp": "Esconder ajuda de formatação", "youType": "Você digita:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Tema de Airu's", "audioTheme_beatscribeNesTheme": "Tema Beastscribe's NES", "audioTheme_arashiTheme": "Tema de Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "Tema MAFL", "audioTheme_pizildenTheme": "Tema do Pizilden", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Fazer uma Pergunta", "reportBug": "Reportar um Problema", "HabiticaWiki": "A Wiki do Habitica", diff --git a/website/common/locales/pt_BR/groups.json b/website/common/locales/pt_BR/groups.json index da8780826e..07a6c3dcf9 100644 --- a/website/common/locales/pt_BR/groups.json +++ b/website/common/locales/pt_BR/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Não autorizado a deletar essa mensagem!", "onlyGroupLeaderCanEditTasks": "Não tem autorização para gerenciar tarefas!", "onlyGroupTasksCanBeAssigned": "Apenas tarefas de grupo podem ser designadas", + "assignedTo": "Assigned To", "assignedToUser": "Designada para <%= userName %>", "assignedToMembers": "Designada para <%= userCount %> membros", "assignedToYouAndMembers": "Designada para você e <%= userCount %> membros", diff --git a/website/common/locales/pt_BR/loadingscreentips.json b/website/common/locales/pt_BR/loadingscreentips.json index 95c219d10b..bee0d1377e 100644 --- a/website/common/locales/pt_BR/loadingscreentips.json +++ b/website/common/locales/pt_BR/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Uma flecha à direita do nome de alguém significa que esta pessoa está buffada.", "tip27": "Fez uma Diária ontem mas esqueceu de marcar como concluída? Não se preocupe! Você terá a chance de marcar o que fez logo antes de iniciar um novo dia.", "tip28": "Especifique um Início de Dia Personalizado clicando no Ícone de Usuário > Configurações para controlar quando teu dia reinicia.", - "tip29": "Complete todas as suas Diárias para ganhar o Buff Dia Perfeito, que aumenta seus atributos!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Você também pode convidar pessoas para Guildas e não somente para Grupos. Por exemplo, a Guilda \"Brasil\".", "tip31": "Confira listas pré-definidas na Guilda \"Library of Tasks and Challenges\" para exemplos de tarefas.", "tip32": "Muito do código, da arte, da escrita e traduções do Habitica é feito por contribuidores voluntários! Vá à guilda Aspiring Legends para ajuda sobre como contribuir.", diff --git a/website/common/locales/pt_BR/npc.json b/website/common/locales/pt_BR/npc.json index 070d33e330..c406138ff1 100644 --- a/website/common/locales/pt_BR/npc.json +++ b/website/common/locales/pt_BR/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Comprar usando", "classGear": "Equipamento da Classe", "classGearText": "Parabéns por ter escolhido uma classe! Eu adicionei sua nova arma básica no seu inventário. Dê uma olhada abaixo para equipá-lo!", - "classStats": "Esses são seus atributos da classe; eles afetam a jogabilidade. Cada vez que subir de nível, ganhará um ponto para distribuir em um atributo particular. Passe o mouse em cima de cada atributo para mais informações.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Distribuição Automática", - "autoAllocateText": "Se a \"Distribuição Automática\" estiver marcada, seu avatar distribuirá atributos automaticamente baseado nos atributos das suas tarefas, os quais podem ser encontrados em TAREFA > Editar > Avançado > Atributos . Por exemplo, se você malhar com frequência e sua Diária de \"Malhar\" estiver programada para \"Força\", você distribuirá Força automaticamente.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Habilidades", "spellsText": "Você pode agora desbloquear habilidades específicas de classe. Você irá ver a primeira no nível 11. Sua mana recupera em 10 pontos por dia e mais 1 ponto por Afazer completado.", "skillsTitle": "Habilidades", @@ -136,7 +136,7 @@ "tourHallPage": "Boas Vindas ao Salão dos Heróis, onde os contribuidores do código aberto do Habitica são honrados. Seja através de programação, arte, música, escrita ou apenas prestatividade, eles receberam Gemas, equipamentos exclusivos e títulos prestigiosos. Você também pode contribuir para o Habitica!", "tourPetsPage": "Este é o Estábulo! Após alcançar o nível 3, você encontrará ovos de mascotes e poções de eclosão conforme completar tarefas. Quando você eclodir um ovo de mascote no Mercado, ele vai aparecer aqui! Clique na imagem de um mascote para adicioná-lo a seu avatar. Alimente-os com a comida que encontrar após o nível 3 e eles se tornarão montarias poderosas.", "tourMountsPage": "Depois que você alimentar um mascote o suficiente para transformá-lo em uma montaria, ele aparecerá aqui. Clique em uma montaria para subir nela!", - "tourEquipmentPage": "É aqui que seu Equipamento fica guardado! Seu Equipamento de Batalha afeta seus atributos. Se você quiser usar um Equipamento no seu avatar sem alterar seus atributos, clique em \"Mostrar Aparência\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Você já possui esse equipamento", "tourOkay": "Okay!", "tourAwesome": "Incrível!", diff --git a/website/common/locales/pt_BR/pets.json b/website/common/locales/pt_BR/pets.json index be3b16a917..0f6d855362 100644 --- a/website/common/locales/pt_BR/pets.json +++ b/website/common/locales/pt_BR/pets.json @@ -89,6 +89,18 @@ "rideLater": "Montar Depois", "petName": "<%= egg(locale) %> <%= potion(locale) %>", "mountName": "<%= mount(locale) %> <%= potion(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Chave dos Canis", "petKeyPop": "Deixe seus mascotes vagarem livres, liberte-os para que iniciem suas próprias aventuras e se dê a emoção de tentar ser o Mestre das Bestas mais uma vez!", "petKeyBegin": "Chave dos Canis: Experimente <%= title %> mais uma vez!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Clique num Mascote para alimentá-lo com <%= foodName %> e vê-lo evoluir!", "dragThisPotion": "Arraste a <%= potionName %> até um Ovo e choque um novo mascote!", "clickOnEggToHatch": "Clique em um Ovo para usar sua Poção de Eclosão <%= potionName %> e chocar um novo mascote!", - "hatchDialogText": "Use sua Poção de Eclosão <%= potionName %> no seu ovo <%= eggName %> e ele irá chocar como <%= petName %>." + "hatchDialogText": "Use sua Poção de Eclosão <%= potionName %> no seu ovo <%= eggName %> e ele irá chocar como <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/pt_BR/questscontent.json b/website/common/locales/pt_BR/questscontent.json index be8ad00456..9daee2595b 100644 --- a/website/common/locales/pt_BR/questscontent.json +++ b/website/common/locales/pt_BR/questscontent.json @@ -526,8 +526,8 @@ "questLostMasterclasser3Completion": "The April Fool surprises the final skull with a spray of sand, and it blunders backwards into Lady Glaciate, who smashes it expertly. As you catch your breath and look up, you see a single flash of someone’s silhouette moving on the other side of the closing portal. Thinking quickly, you snatch up the amulet from the chest of previously-possessed items, and sure enough, it’s drawn towards the unseen person. Ignoring the shouts of alarm from Lady Glaciate and the April Fool, you leap through the portal just as it snaps shut, plummeting into an inky swath of nothingness.", "questLostMasterclasser3Boss": "Enxame de Caveiras do Vácuo", "questLostMasterclasser3RageTitle": "Retorno do Enxame", - "questLostMasterclasser3RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Void Skull Swarm will heal 30% of its remaining health!", - "questLostMasterclasser3RageEffect": "`Void Skull Swarm uses SWARM RESPAWN!`\n\nEmboldened by their victories, more skulls scream down from the heavens, bolstering the swarm!", + "questLostMasterclasser3RageDescription": "Retorno do Enxame: Esta barra enche quando você não completa suas Diárias. Quando fica cheia, o Enxame de Caveiras de Vácuo irá curar 30% de sua vida!", + "questLostMasterclasser3RageEffect": "`Enxame de Caveiras do Vácuo usa RETORNO DO ENXAME!`\n\nEncorajado pelas suas vitórias, mais crânios urram dos céus, reforçando o enxame!", "questLostMasterclasser3DropBodyAccessory": "Amuleto Etéreo (Acessório de Corpo)", "questLostMasterclasser3DropBasePotion": "Poção de Eclosão Básica", "questLostMasterclasser3DropGoldenPotion": "Poção de Eclosão Dourada", diff --git a/website/common/locales/pt_BR/settings.json b/website/common/locales/pt_BR/settings.json index 338f22b4d9..ba8292fa85 100644 --- a/website/common/locales/pt_BR/settings.json +++ b/website/common/locales/pt_BR/settings.json @@ -63,7 +63,7 @@ "newUsername": "Novo Nome de Usuário", "dangerZone": "Zona de Perigo", "resetText1": "ATENÇÃO! Isto irá reiniciar grande parte da sua conta. Isto é altamente desencorajado, mas algumas pessoas acham útil no início após brincarem com o site por um curto período de tempo.", - "resetText2": "Você irá perder todos seus níveis, ouro e pontos de experiência. Todas suas tarefas (exceto aquelas de desafios) serão apagadas permanentemente e você perderá todas informações de histórico delas. Você perderá todo equipamento mas será capaz de comprar tudo de volta, incluindo todo equipamento de edição limitada ou de itens Misteriosos de assinante que você já possua (será necessário ser da classe correta para recomprar itens específicos de classes) Você manterá sua classe atual, mascotes e montarias. Talvez você prefira usar o Orbe do Renascimento, que é uma opção muito mais segura e que preservará suas tarefas e equipamentos.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Você tem certeza? Isso apagará sua conta para sempre e ela nunca mais poderá ser recuperada! Você precisará registrar uma nova conta para usar o Habitica novamente. Gemas gastas ou armazenadas não serão reembolsadas. Se você tiver certeza absoluta, digite sua senha na caixa de texto abaixo.", "deleteSocialAccountText": "Você tem certeza? Isso apagará sua conta para sempre e você nunca mais poderá recuperá-la! Você precisará registrar uma nova conta para usar o Habitica novamente. Gemas gastas ou acumuladas não serão reembolsadas. Se você tiver certeza absoluta, digite \"<%= magicWord %>\" na caixa de texto abaixo.", "API": "API", diff --git a/website/common/locales/pt_BR/subscriber.json b/website/common/locales/pt_BR/subscriber.json index 88423352f4..7bc8f6f94b 100644 --- a/website/common/locales/pt_BR/subscriber.json +++ b/website/common/locales/pt_BR/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Trajes únicos e elegantes para o seu avatar.", "gemBenefit2": "Cenários para a imersão do seu avatar no mundo do Habitica!", "gemBenefit3": "Sequências empolgantes de Missões que dropam ovos de mascotes.", - "gemBenefit4": "Redistribua os pontos de atributo do seu avatar e altere sua Classe.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Apoie o Habitica tornando-se um assinante e receba estes benefícios incríveis!", "subscriptionBenefit1": "Alexander, o Mercador venderá suas Gemas por 20 de ouro cada!", "subscriptionBenefit2": "Complete Afazeres e o histórico de tarefa ficará disponível por mais tempo.", diff --git a/website/common/locales/pt_BR/tasks.json b/website/common/locales/pt_BR/tasks.json index 9ef12c1593..8549887d79 100644 --- a/website/common/locales/pt_BR/tasks.json +++ b/website/common/locales/pt_BR/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Notas Extras", "notes": "Observações", "direction/Actions": "Direção/Ações", - "advancedOptions": "Opções Avançadas", + "advancedSettings": "Advanced Settings", "taskAlias": "Pseudônimo da Tarefa", "taskAliasPopover": "O pseudônimo dessa tarefa pode ser usado quando integrados com sistemas de terceiros. Apenas hifens, sublinhados, letras e números são permitidos. O pseudônimo deve ser único entre todas as suas tarefas.", "taskAliasPlaceholder": "pseudônimo-da-sua-tarefa-aqui", "taskAliasPopoverWarning": "ATENÇÃO: Trocar esse valor irá quebrar qualquer integração com sistemas de terceiros que estejam utilizando o pseudônimo da tarefa.", "difficulty": "Dificuldade", - "difficultyHelpTitle": "Quão difícil é essa tarefa?", - "difficultyHelpContent": "Quanto mais difícil é uma tarefa, mais Experiência e Ouro dará quando você a completa... mas lhe causará mais dano se for uma Diária ou Hábito Ruim.", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Fácil", "medium": "Médio", "hard": "Difícil", - "attributes": "Atributos", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progresso", "daily": "Diária", "dailies": "Diárias", @@ -54,6 +55,7 @@ "repeat": "Repetir", "repeats": "Repete", "repeatEvery": "Repetir a cada", + "repeatOn": "Repeat On", "repeatHelpTitle": "Com que frequência esta tarefa deve ser repetida?", "dailyRepeatHelpContent": "Esta tarefa deve ser feita a cada X dias. Você pode escolher este valor logo abaixo.", "weeklyRepeatHelpContent": "Esta tarefa deve ser feita nos dias em destaque abaixo. Clique em um dia para ativá-lo/desativá-lo.", @@ -61,7 +63,7 @@ "repeatWeek": "Em Certos Dias da Semana", "day": "Dia", "days": "Dias", - "restoreStreak": "Reparar Combo", + "restoreStreak": "Adjust Streak", "resetStreak": "Reinicia Combo", "todo": "Afazer", "todos": "Afazeres", @@ -105,9 +107,9 @@ "streakSingular": "Mestre da Disciplina", "streakSingularText": "Atingiu um combo de 21 dias em uma Diária", "perfectName": "<%= count %> Dias Perfeitos", - "perfectText": "Completou todas as Diárias ativas em um dia. Com essa conquista você ganhará um buff de +nível/2 em todos os atributos no dia seguinte. Níveis maiores que 100 não recebem nenhum efeito adicional nos buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Dia Perfeito", - "perfectSingularText": "Completou todas as Diárias ativas em um dia. Com essa conquista você ganhará um buff de +nível/2 em todos os atributos no dia seguinte. Níveis maiores que 100 não recebem nenhum efeito adicional nos buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Você atingiu a Conquista de Combo! A marca de 21 dias é um marco na formação de hábitos. Você pode continuar acumulando essa conquista para cada sequência de 21 dias adicional nessa Diária ou em qualquer outra!", "fortifyName": "Poção de Fortificação", "fortifyPop": "Reverte todas tarefas para o valor neutro (cor amarela) e recupera toda a Vida.", @@ -115,6 +117,7 @@ "fortifyText": "A Fortificação retornará todas as suas tarefas, exceto as tarefas de desafios, para um estado neutro (amarelo), como se você tivesse acabado de adicioná-las e encherá a sua barra de Vida. Isso é ótimo se suas tarefas vermelhas estão deixando o jogo muito difícil ou se suas tarefas azuis estão deixando o jogo fácil demais. Se começar do zero te parecer mais motivador, gaste as gemas e faça uma reprise!", "confirmFortify": "Tem certeza?", "fortifyComplete": "Fortificação completa!", + "deleteTask": "Delete this Task", "sureDelete": "Certeza que quer deletar essa tarefa?", "sureDeleteCompletedTodos": "Você tem certeza de que quer apagar seus afazeres completos?", "streakCoins": "Bônus de Combo!", @@ -136,7 +139,7 @@ "toDoHelp3": "Dividir um Afazer em uma lista de tarefas menores fará dele menos assustador e aumentará seus pontos!", "toDoHelp4": "Para se inspirar, veja estes exemplos de Afazeres!", "rewardHelp1": "O Equipamento que você comprar para o seu avatar é armazenado em <%= linkStart %>Inventário > Equipamento<%= linkEnd %>.", - "rewardHelp2": "Equipamentos afetam seus atributos (<%= linkStart %>Usuário > Atributos<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Equipamentos Especiais irão aparecer durante os Eventos Mundiais.", "rewardHelp4": "Não tenha medo de definir Recompensas Personalizadas! Confira alguns exemplos aqui.", "clickForHelp": "Clique para ajuda", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Está tarefa deve ser aprovada antes de você poder completá-la. A aprovação já foi solicitada.", "taskApprovalHasBeenRequested": "Aprovação foi solicitada", "approvals": "Aprovações", - "approvalRequired": "Aprovação Necessária", + "approvalRequired": "Needs Approval", "repeatZero": "Diárias nunca expiram", "repeatType": "Intervalo de Repetição", "repeatTypeHelpTitle": "Qual é o tipo desta recorrência?", diff --git a/website/common/locales/ro/challenge.json b/website/common/locales/ro/challenge.json index 42026c05fa..7bf141b2ab 100644 --- a/website/common/locales/ro/challenge.json +++ b/website/common/locales/ro/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/ro/character.json b/website/common/locales/ro/character.json index 723a9985d7..2a6b693790 100644 --- a/website/common/locales/ro/character.json +++ b/website/common/locales/ro/character.json @@ -60,8 +60,8 @@ "winteryColors": "Culori de Iarnă", "equipment": "Echipament", "equipmentBonus": "Equipment", - "equipmentBonusText": "Bonusuri de atribut furnizate de echipamentul pe care îl porți. Uită-te la tab-ul de Echipament de sub Inventar ca să-ți alegi echipamentul de luptă.", - "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus de Clasă", "battleGear": "Echipament de luptă", "battleGearText": "Acesta este echipamentul pe care îl porți în bătălie; are efect asupra numerelor, atunci când interacționezi cu sarcinile tale.", @@ -69,9 +69,9 @@ "costume": "Costum", "costumeText": "Dacă preferi aspectul altui echipament în loc de ce ai echipat, bifează cutiuța \"Poartă Costum\" ca să îmbraci la vedere un costum în timp ce porți îmbrăcămintea de luptă pe dedesubt.", "useCostume": "Poartă costum", - "useCostumeInfo1": "Apasă pe „Folosește Costum” pentru a echipa lucruri pe avatarul tau, fără să aiba efect asupra atributelor Echipamentului de Bătălie! Acest lucru înseamnă că poți folosi echipament pentru cele mai bune însușiri în partea stângă, și să îți îmbraci avatarul cu echipamentul tău în dreapta.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Ai câștigat trofeul „Armura Maximală” pentru că ai continuat să modernizezi până ai ajuns la setul maxim pentru o clasă! Ai obținut următoarele seturi complete:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Sănătate", "allocateStr": "Puncte atribuite la FOR:", - "allocateStrPop": "Adaugă un punct la Forță", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Puncte atribuite la CON:", - "allocateConPop": "Adaugă un punct la Constituție", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Puncte atribuite la PER:", - "allocatePerPop": "Adaugă un punct la Percepție", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Puncte atribuite la INT:", - "allocateIntPop": "Adaugă un punct la Inteligență", - "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Attribute Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Status", "achievs": "Realizari", "strength": "Forță", - "strengthText": "Forța crește șansele unor \"lovituri critice\" și le îmbunătățește șansele de câștig în Obiecte, Aur și Experiență. De asemenea ajută la rănirea monștrilor speciali.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constituție", "conText": "Constituția micșorează tăria loviturilor primite ca urmare a Obiceiurilor negative și a Cotidienelor neîndeplinite.", "perception": "Percepție", @@ -110,12 +110,12 @@ "intelligence": "Inteligență", "intText": "Inteligența mărește experiența obținută și, odată ce ai deblocat Clasele, determină Mana maximă disponibilă pentru abilitățile de clasă.", "levelBonus": "Bonus de nivel", - "levelBonusText": "Fiecare atribut primește un bonus egal cu jumătate din (Nivelul tău minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Puncte alocate", - "allocatedPointsText": "Puncte de atribut pe care le-ai obținut și folosit. Alocă puncte folosind coloana de Definire Caracter.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Alocate", "buffs": "Sporuri", - "buffsText": "Creșteri temporare ale atributelor de către abilități sau realizări. Acestea dispar la sfârșitul zilei. Abilitățile pe care le-ai deblocat apar în lista de Recompense pe pagina ta de Țeluri.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Definire Caracter", "class": "Clasă", "experience": "Experiență", @@ -125,23 +125,23 @@ "mage": "Mag", "wizard": "Mage", "mystery": "Mister", - "changeClass": "Schimbă-ți Clasa, Restituie Punctele de atribut", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Pentru a îți schimba clasa trebuie să ai cel puțin nivelul 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "Fiecare nivel îți oferă un punct pe care-l poți repartiza unui atribut la alegerea ta. Poți face acest lucru manual, sau poți lăsa jocul să decidă pentru tine folosind una din opțiunile de Alocare Automată.", - "unallocated": "Puncte de Atribut Nealocate", - "haveUnallocated": "Ai <%= points %> Puncte pentru Atribue nealocate.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Alocare automată", - "autoAllocationPop": "Distribuie punctele în atribute în conformitate cu preferințele tale atunci când crești un nivel.", - "evenAllocation": "Distribuie punctele de atribut în mod egal", - "evenAllocationPop": "Repartizează același număr de puncte fiecărui atribut.", - "classAllocation": "Repartizează punctele în funcție de Clasă", - "classAllocationPop": "Repartizează mai multe puncte atributelor importante pentru Clasa ta.", - "taskAllocation": "Repartizează punctele în funcție de îndeplinirea țelurilor", - "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Repartizează Punctele Nealocate", - "distributePointsPop": "Repartizează toate punctele nealocate în funcție de sistemul de repartizare ales.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Războinicii dau \"lovituri critice\" mai des și mai puternice care oferă aleator bonusuri în Aur, Experiență și ale șanselor de a câștiga obiecte în cazul îndeplinirii unui țel. De asemenea, rănesc puternic monștrii speciali. Fă-te Războinic dacă ești motivat de câștiguri imprevizibile în stil jackpot sau dacă vrei să lovești masiv monștrii din aventuri!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "Renaște!", "youDied": "Ai murit!", "dieText": "Ai pierdut un Nivel, tot Aurul tău și o piesă de echipament aleatorie. Ridică-te, Habitanule, și mai încearcă o dată! Pune frâu obiceiurilor negative, fii vigilent la îndeplinirea Cotidienelor și ține moartea la distanță cu o Poțiune de Sănătate dacă te împiedici!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Achiziționează pentru <%= cost %> Nestemate ?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Nu ai destulă mana.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Show stat allocation", - "hideQuickAllocation": "Hide stat allocation", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" is not a valid attribute.", - "notEnoughAttrPoints": "You don't have enough attribute points.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/ro/faq.json b/website/common/locales/ro/faq.json index 81374de56b..250afa3abb 100644 --- a/website/common/locales/ro/faq.json +++ b/website/common/locales/ro/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Ce este statistica albastră care apare în antet după nivelul 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/ro/front.json b/website/common/locales/ro/front.json index 4213396003..5eafad6ab5 100644 --- a/website/common/locales/ro/front.json +++ b/website/common/locales/ro/front.json @@ -86,7 +86,7 @@ "landingend": "Încă nu te-ai convins?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.", - "landingp2": "De câte ori te ți de un obicei bun, termini un țel zilnic sau respecți o planificare, Habitica te răsplătește imediat cu puncte de exeprință și monezi de aur. Cu cât acumulezi experiență poți să avansezi în nivel atributele îți cresc și vei debloca noi facilități și acces la clase și animale de companie. Monezile pot fi folosite la achiziționarea de obiecte ce oferă o nouă experiență de joc sau poți achiziționa cadouri personalizate pe care ți le oferi tu însuți ca ajutor în motivarea personală. Atunci când și cel mai mic succes îți oferă imediat o răsplată șansele ca să tragi de timp în îndeplinirea unor sarcini sunt mai mici.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Recompensă instantă", "landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.", "landingp3header": "Consecințe", @@ -141,6 +141,23 @@ "presskit": "Press Kit", "presskitDownload": "Download all images:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/ro/gear.json b/website/common/locales/ro/gear.json index 148c260e71..72c8df4085 100644 --- a/website/common/locales/ro/gear.json +++ b/website/common/locales/ro/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tip", "klass": "Clasă", "groupBy": "Sortați după <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Sabia sufletelor întunecate", "weaponSpecial0Notes": "Se înfruptă din esența vitală a inamicilor pentru a-și energiza loviturile haine. Crește Forța cu <%= str %>.", "weaponSpecial1Text": "Sabie de cristal", - "weaponSpecial1Notes": "Sclipirile fețelor spun povestea unui erou. Crește toate atributele cu <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Sceptrul Dragonului al lui Stephen Weber", "weaponSpecial2Notes": "Simte puterea energiei dragonului dinăuntru! Crește Forța și Percepția cu <%= attrs %> fiecare.", "weaponSpecial3Text": "Măciuca de Măcinat Momente Memorabile a lui Mustaine", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Ciocanul critic strivitor de erori", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Take This Sword", - "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides", "weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Sulița îmblânzitorului de Yeti", "weaponSpecialYetiNotes": "Această suliță îi perminte utilizatorului să comande orice yeti. Crește Forța cu <%= str %>. Ediție limitată 2013-2014 a echipamentului de iarnă.", "weaponSpecialSkiText": "Suliță Ski-sasin", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gold Wing Staff", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Shepherd's Crook", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Armura umbrei", "armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.", "armorSpecial1Text": "Armură de Cristal", - "armorSpecial1Notes": "Puterea ei neostenită obișnuiește îl deprinde pe purtător cu disconfortul lumesc. Crește toate atributele cu <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Tunica nobilă a lui Jean Chalard.", "armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Casca umbrei", "headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.", "headSpecial1Text": "Cască de cristal", - "headSpecial1Notes": "Coroana preferată a celor care conduc prin exemplu. Crește toate atributele cu <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Cască fără nume", "headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Craniul agoniei", "shieldSpecial0Notes": "Vede dincolo de vălul morții și arată ce e acolo pentru a înspăimânta inamicii. Crește Percepția cu <%= per %>.", "shieldSpecial1Text": "Scut de cristal", - "shieldSpecial1Notes": "Fărâmițează săgețile și deviază cuvintele negativiștilor. Crește toate atributele cu <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Mantie furtivă", "backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Colier de ebonită", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shining Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Eyewear", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "No Eyewear", diff --git a/website/common/locales/ro/generic.json b/website/common/locales/ro/generic.json index 129abfdf48..d0349ffe1f 100644 --- a/website/common/locales/ro/generic.json +++ b/website/common/locales/ro/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Desfășoară Bara de unelte", "collapseToolbar": "Restrânge Bara de unelte", - "markdownBlurb": "Habitica uses markdown for message formatting. See the Markdown Cheat Sheet for more info.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Show formatting help", "hideFormattingHelp": "Hide formatting help", "youType": "You type:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Pune o întrebare", "reportBug": "Semnalează un defect", "HabiticaWiki": "The Habitica Wiki", diff --git a/website/common/locales/ro/groups.json b/website/common/locales/ro/groups.json index b381eb3bb5..c2dd196eea 100644 --- a/website/common/locales/ro/groups.json +++ b/website/common/locales/ro/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/ro/loadingscreentips.json b/website/common/locales/ro/loadingscreentips.json index cb685080b8..d611576776 100644 --- a/website/common/locales/ro/loadingscreentips.json +++ b/website/common/locales/ro/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "You can invite people to Guilds, not just Parties.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/ro/npc.json b/website/common/locales/ro/npc.json index d49be0b92f..63691a885b 100644 --- a/website/common/locales/ro/npc.json +++ b/website/common/locales/ro/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Purchase using", "classGear": "Echipament de clasă", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Alocare automată", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "Okay!", "tourAwesome": "Awesome!", diff --git a/website/common/locales/ro/pets.json b/website/common/locales/ro/pets.json index f7cc4551f0..e170acf121 100644 --- a/website/common/locales/ro/pets.json +++ b/website/common/locales/ro/pets.json @@ -89,6 +89,18 @@ "rideLater": "Ride Later", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Cheia Adăposturilor", "petKeyPop": "Let your pets roam free, release them to start their own adventure, and give yourself the thrill of Beast Master once more!", "petKeyBegin": "Key to the Kennels: Experience <%= title %> Once More!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/ro/settings.json b/website/common/locales/ro/settings.json index a1968c6235..0d799078b8 100644 --- a/website/common/locales/ro/settings.json +++ b/website/common/locales/ro/settings.json @@ -63,7 +63,7 @@ "newUsername": "New Login Name", "dangerZone": "Zona de pericol", "resetText1": "ATENȚIE! Aceasta îți va reseta multe setari ale contului. Este foarte nerecomandat dar totuși unii utilizatori găsesc aceasta resetare folositoare la început după ce s-au distrat cu site-ul pentru puțin timp.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/ro/subscriber.json b/website/common/locales/ro/subscriber.json index 4a84d1bc31..af381c3401 100644 --- a/website/common/locales/ro/subscriber.json +++ b/website/common/locales/ro/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/ro/tasks.json b/website/common/locales/ro/tasks.json index b89844b77b..0f85d6d9cb 100644 --- a/website/common/locales/ro/tasks.json +++ b/website/common/locales/ro/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Alte note", "notes": "Notes", "direction/Actions": "Direcție/Acțiuni", - "advancedOptions": "Opțiuni avansate", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Dificultate", - "difficultyHelpTitle": "Cât de dificil e acest țel?", - "difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Ușor", "medium": "Mediu", "hard": "Greu", - "attributes": "Atribute", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Progres", "daily": "Daily", "dailies": "Cotidiene", @@ -54,6 +55,7 @@ "repeat": "Repetă", "repeats": "Repeats", "repeatEvery": "Repeat Every", + "repeatOn": "Repeat On", "repeatHelpTitle": "How often should this task be repeated?", "dailyRepeatHelpContent": "This task will be due every X days. You can set that value below.", "weeklyRepeatHelpContent": "This task will be due on the highlighted days below. Click on a day to activate/deactivate it.", @@ -61,7 +63,7 @@ "repeatWeek": "On Certain Days of the Week", "day": "Day", "days": "Days", - "restoreStreak": "Restabilește șir", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "To-Do", "todos": "Sarcini", @@ -105,9 +107,9 @@ "streakSingular": "Înșiruitor", "streakSingularText": "A îndeplinit 21 de zile în șir o Cotidiană", "perfectName": "<%= count %> Perfect Days", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Zi perfectă", - "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Ai realizat gradul „Streaker”! A 21-a zi este o bornă pe drumul creării de obiceiuri. Poți continua să acumulezi această realizare pentru fiecare 21 de zile adiționale în această activitate zilnică sau în oricare alta.", "fortifyName": "Poțiune fortifiantă", "fortifyPop": "Readu toate țelurile la valoarea neutră (culoarea galbenă) și refă toată Sănătatea pierdută.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!", "confirmFortify": "Are you sure?", "fortifyComplete": "Fortify complete!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?", "streakCoins": "Bonus de realizare în șir!", @@ -136,7 +139,7 @@ "toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!", "toDoHelp4": "For inspiration, check out these sample To-Dos!", "rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.", - "rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Special equipment will appear here during World Events.", "rewardHelp4": "Don't be afraid to set custom Rewards! Check out some samples here.", "clickForHelp": "Click for help", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/ru/challenge.json b/website/common/locales/ru/challenge.json index cde6c7ae36..37dd52c6ae 100644 --- a/website/common/locales/ru/challenge.json +++ b/website/common/locales/ru/challenge.json @@ -101,8 +101,8 @@ "addTask": "Добавить задачу", "editChallenge": "Редактировать испытание", "challengeDescription": "Описание испытания", - "selectChallengeWinnersDescription": "Выбрать победителей из участников испытания", - "awardWinners": "Наградить победителей", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Вы хотите удалить это испытание?", "deleteChallenge": "Удалить испытание", "challengeNamePlaceholder": "Как назовешь свое испытание?", diff --git a/website/common/locales/ru/character.json b/website/common/locales/ru/character.json index c10e04e87f..f5da83d555 100644 --- a/website/common/locales/ru/character.json +++ b/website/common/locales/ru/character.json @@ -60,8 +60,8 @@ "winteryColors": "Зимние цвета", "equipment": "Снаряжение", "equipmentBonus": "Снаряжение", - "equipmentBonusText": "Дополнительные очки характеристик от надетой боевой экипировки. Выбор боевой экипировки доступен на вкладке Снаряжение на странице инвентаря.", - "classBonusText": "Ваш класс (воин, если вы еще не открыли систему классов и не выбрали другой класс) использует свою собственную экипировку более эффективно, чем экипировку других классов. Надетая экипировка текущего класса дает 50% бонус ко всем характеристикам.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Бонус класса", "battleGear": "Боевая экипировка", "battleGearText": "Это ваша экипировка для сражений, она влияет на игровые результаты от взаимодействия с задачами.", @@ -69,9 +69,9 @@ "costume": "Костюм", "costumeText": "Если внешний вид какой-либо экипировки вам нравится больше, чем надетой сейчас, можете отметить «Использовать костюм» для того, чтобы визуально предстать в желаемом костюме поверх боевой экипировки.", "useCostume": "Использовать костюм", - "useCostumeInfo1": "Нажмите «Использовать костюм», чтобы надеть на персонажа вещи, не влияя на характеристики текущей экипировки. Это позволит вам надеть наиболее эффективную экипировку на левой половине экрана и отдельно настроить внешний вид аватара на правой половине экрана.", - "useCostumeInfo2": "Нажав \"Использовать Костюм\" на вашем аватаре не будет экипировки, но не бойтесь! Если вы посмотрите налево вы увидите, что ваша боевая экипировка еще действует на характеристики персонажа. Все что вы экипируете на правой половине экрана не повлияет на ваши характеристики, но позволит вашему аватару отлично выглядеть. Вы можете пробовать различные комбинации: смешивать экипировку из различных наборов а также выбирать питомца, скакуна и фон.

Есть вопросы? Проверьте Страницу Костюмов на вики. Нашли отличное сочетание? Продемонстрируйте его в Гильдии Карнавала Костюмов или похвастайтесь им в Таверне.", - "costumePopoverText": "Выбор этой опции позволяет надеть на аватар вашего персонажа любые, понравившиеся вам вещи, не влияя на характеристики боевой экипировки! ", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Выберите этот вариант для самонадевания новой экипировки, как только вы её приобретаете.", "costumeDisabled": "Вы сняли костюм", "gearAchievement": "Вы заработали значок «Превосходная экипировка» за максимальное усовершенствование комплекта экипировки для вашего класса! Вы собрали полные наборы для следующих классов:", @@ -91,18 +91,18 @@ "xp": "опыта", "health": "Здоровье", "allocateStr": "Очки, распределенные на силу:", - "allocateStrPop": "Добавить очко к силе", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Очки, распределенные на телосложение:", - "allocateConPop": "Добавить очко к телосложению", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Очки, распределенные на восприятие:", - "allocatePerPop": "Добавить очко к восприятию", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Очки, распределенные на интеллект:", - "allocateIntPop": "Добавить очко к интеллекту", - "noMoreAllocate": "Теперь, после достижения 100-го уровня, вы больше не будете получать Очки Характеристик. Вы можете продолжить повышать свой уровень или же начать новое приключение с первого уровня, воспользовавшись Шаром возрождения, доступным бесплатно на Рынке.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Характеристики", "achievs": "Достижения", "strength": "Сила", - "strengthText": "Сила увеличивает шанс случайных «критических ударов» и количество золота, опыта и вещей, которые вы за них получите. Она также помогает наносить больший урон монстрам-боссам.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Телосложение", "conText": "Телосложение уменьшает урон получаемый от плохих привычек и пропущенных ежедневных заданий.", "perception": "Восприятие", @@ -110,12 +110,12 @@ "intelligence": "Интеллект", "intText": "Интеллект увеличивает получаемый опыт, а также, после открытия классов, определяет максимальный уровень маны, используемой для применения навыков класса.", "levelBonus": "Бонус за уровень", - "levelBonusText": "Каждая характеристика получает дополнительные очки, равные половине от (ваш уровень минус 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Распределенные очки", - "allocatedPointsText": "Заработанные и распределенные вами очки характеристик. Распределяйте очки в колонке «Развитие персонажа».", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Распределено очков", "buffs": "Бафы", - "buffsText": "Временные дополнительные очки характеристик, получаемые благодаря навыкам и достижениям. Действуют до конца дня. Открытые навыки появляются в списке наград на странице задач.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Развитие персонажа", "class": "Класс", "experience": "Опыт", @@ -125,23 +125,23 @@ "mage": "Маг", "wizard": "Маг", "mystery": "Таинственный", - "changeClass": "Сменить класс, перераспределить очки навыков", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Для того чтобы изменить класс, вы должны быть, как минимум, на уровне 10.", "changeClassConfirmCost": "Вы уверены, что хотите изменить ваш класс и заплатить за это 3 самоцвета?", "invalidClass": "Неверный класс. Пожалуйста, выберите 'warrior', 'rogue', 'wizard' или 'healer'.", - "levelPopover": "Каждый уровень приносит вам одно очко, которое можно направить на улучшение характеристик по вашему выбору. Это можно сделать вручную, а можно позволить игре решать за вас, выбрав один из вариантов автоматического распределения.", - "unallocated": "Осталось неиспользованных очков", - "haveUnallocated": "Вы не распределили <%= points %> очков", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Автоматическое распределение", - "autoAllocationPop": "При получении нового уровня очки характеристик раcпределяются в соответствии с выбранными предпочтениями.", - "evenAllocation": "Распределять очки характеристик равномерно", - "evenAllocationPop": "Распределять очки поровну между всеми характеристиками.", - "classAllocation": "Распределять очки на основе класса", - "classAllocationPop": "Направлять больше очков на улучшение характеристик, важных для вашего класса.", - "taskAllocation": "Распределять очки на основе вида заданий", - "taskAllocationPop": "Распределить очки на Силу, Интеллект, Телосложение и Восприятие в соответствии с выполняемыми задачами.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Распределить свободные очки", - "distributePointsPop": "Направляет все нераспределенные очки на улучшение характеристик в соответствии с выбранной схемой распределения.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Воины чаще и лучше наносят «критические удары», которые случайным образом увеличивают награду за выполнение заданий: золото, опыт и шанс выпадения предметов. Кроме того, воины наносят значительный урон монстрам-боссам. Играйте за воина, если для вас существенным стимулом станет возможность сорвать джекпот, неожиданно получив больше наград, или осыпать сильнейшими ударами босса в квестах!", "wizardText": "Маги довольно быстро учатся и приобретают опыт и уровни быстрее других классов. Они также получают много Маны для использования специальных способностей. Играйте за Мага, если вам нравятся тактические игровые аспекты страны Habitica, или если вы сильно мотивированы повышением уровня вашего персонажа и получением расширенных функций!", "mageText": "Маги быстро учатся, набирают опыт и уровни быстрее, чем другие классы. Они также получают много маны для использования специальных способностей. Играйте за мага, если вы любите тактический подход игры в Habitica, или если вас сильно мотивирует повышение уровня и разблокировка расширенных возможностей.", @@ -161,7 +161,7 @@ "respawn": "Возродиться!", "youDied": "Вы погибли!", "dieText": "Вы потеряли один уровень, все ваше золото и случайный предмет снаряжения. Поднимайтесь и попробуйте еще раз! Обуздайте отрицательные привычки, будьте усердны в выполнении ежедневных заданий, и держитесь от смерти на почтительном расстоянии, пользуясь эликсиром здоровья, если почувствуете слабость!", - "sureReset": "Вы уверены? Это действие сбросит класс и очки характеристик вашего персонажа (количество очков сохранится, вы сможете их перераспределить). Цена — 3 самоцвета.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Купить за <%= cost %> самоцветов?", "purchaseForHourglasses": "Купить за <%= cost %> песочных часов?", "notEnoughMana": "Недостаточно маны.", @@ -197,11 +197,11 @@ "con": "ТЕЛ", "per": "ВОС", "int": "ИНТ", - "showQuickAllocation": "Показать распределение характеристик", - "hideQuickAllocation": "Спрятать распределение характеристик", - "quickAllocationLevelPopover": "Каждый уровень приносит вам одно очко для распределения на характеристики по вашему выбору. Вы можете сделать это вручную или позволить игре решать для вас, используя автоматическое распределение, находящееся в Пользователь > Характеристики.", - "invalidAttribute": " \"<%= attr %>\" - недопустимая характеристика.", - "notEnoughAttrPoints": "У вас недостаточно очков характеристик.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Стиль", "facialhair": "Лицо", "photo": "Фото", diff --git a/website/common/locales/ru/faq.json b/website/common/locales/ru/faq.json index b54c7fb9a7..a478998fa1 100644 --- a/website/common/locales/ru/faq.json +++ b/website/common/locales/ru/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "На 10 уровне вы можете выбрать профессию воина, мага, разбойника или целителя. (Все игроки по умолчанию начинают в роли воина.) У каждого класса свой собственный комплект снаряжения, различные навыки (доступ к их использованию открывается по достижении 11 уровня) и прочие иные преимущества. Воины с лёгкостью наносят урон по боссам, выдерживают больше повреждений от своих заданий и помогают выживать своей команде. Магам также нетрудно наносить повреждения боссам, плюс ко всему они быстрее получают опыт и могут восстанавливать запасы маны сопартийцев. Разбойники находят больше золота и чаще получают трофеи, и в силах помочь команде получить такие же бонусы. И, наконец, целители могут исцелять себя и членов своей команды.\n\nЕсли вы не хотите выбирать класс героя сию же минуту (например, если вы всё еще заняты сбором снаряжения для текущего класса), вы можете нажать на пункт «решить позже» и вернуться к выбору в другое время через Меню > Выбор класса.", "androidFaqAnswer7": "На 10 уровне вы можете стать воином, магом, разбойником или целителем. (Все игроки начинают в роли воина.) У каждого класса собственный комплект снаряжения, различные навыки (доступ к их использованию открывается с 11 уровня) и прочие преимущества. Воины с лёгкостью наносят урон по боссам, выдерживают больше повреждений от своих заданий и помогают выживать своей команде. Магам также нетрудно наносить повреждения боссам, плюс ко всему они быстрее получают опыт и могут восстанавливать запасы маны сопартийцев. Разбойники находят больше золота и чаще получают трофеи, и в силах помочь команде получить такие же бонусы. И, наконец, целители могут исцелять себя и членов команды.\n\nЕсли вы не хотите выбирать класс героя сию же минуту (например, если вы всё еще заняты сбором снаряжения для текущего класса), вы можете нажать на пункт «решить позже» и вернуться к выбору в другое время через Меню > Выбор класса.", "webFaqAnswer7": "На 10 уровне вы можете стать воином, магом, разбойником или целителем. (Все игроки начинают в роли воина.) У каждого класса собственный комплект снаряжения, различные навыки (доступ к их использованию открывается с 11 уровня) и прочие преимущества. Воины с лёгкостью наносят урон по боссам, выдерживают больше повреждений от своих заданий и помогают выживать своей команде. Магам также нетрудно наносить повреждения боссам, плюс ко всему они быстрее получают опыт и могут восстанавливать запасы маны сопартийцев. Разбойники находят больше золота и чаще получают трофеи, и в силах помочь команде получить такие же бонусы. И, наконец, целители могут исцелять себя и членов команды. Если вы не хотите выбирать класс героя сразу (например, если вы всё еще заняты сбором снаряжения для текущего класса), то можете нажать на пункт «решить позже» и вернуться к выбору в другое время в разделе Настройки.", - "faqQuestion8": "Что это за синяя шкала, которая появляется в области персонажа после 10 уровня?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "Синяя шкала, которая появилась после того, как вы достилги уровня 10 и выбрали класс — ваш индикатор маны. Продолжая получать уровни, вы начнёте открывать особые навыки, использование которых стоит определенное количество очков маны. У каждого класса свой набор навыков, который открывается после уровня 11 в Меню > Использовать навыки. В отличие от шкалы здоровья, мана не восстанавливается полностью, когда вы получаете уровень. Вместо этого мана растёт, когда вы выполняете хорошие привычки, ежедневные задания и задачи, и убывает, когда вы не отказываете себе в плохих привычках. Также вы восстанавливаете некоторое количество маны ночью — чем больше ежедневных заданий вы выполнили, тем больше маны восстановите за ночь.", "androidFaqAnswer8": "Синяя шкала, которая появилась после того, как вы достилги уровня 10 и выбрали класс — индикатор маны. Продолжая получать уровни, вы откроете особые навыки, использование которых стоит определенное количество маны. У каждого класса свой набор навыков, который открывается после уровня 11 в Меню > Навыки. В отличие от шкалы здоровья, мана не восстанавливается полностью, когда вы получаете уровень. Вместо этого мана растёт, когда вы выполняете хорошие привычки, ежедневные задания и задачи, и убывает, когда вы не отказываете себе в плохих привычках. Также вы восстанавливаете некоторое количество маны ночью — чем больше ежедневных заданий вы выполнили, тем больше маны восстановите за ночь.", "webFaqAnswer8": "Синяя шкала, которая появилась после того, как вы достилги уровня 10 и выбрали класс — ваш индикатор маны. Повышая свой уровень, вы начнёте открывать особые навыки, использование которых стоит определенное количество очков маны. У каждого класса свой набор навыков, который появляется после уровня 11 в навыках внизу экрана. В отличие от шкалы здоровья, мана не восстанавливается полностью, когда вы получаете уровень. Вместо этого мана растёт, когда вы выполняете хорошие привычки, ежедневные задания и задачи, и убывает, когда вы позволяете себе плохие привычки. Также вы восстанавливаете некоторое количество маны ночью — чем больше ежедневных заданий вы выполнили, тем больше маны восстановите за ночь.", diff --git a/website/common/locales/ru/front.json b/website/common/locales/ru/front.json index 7490ee9a67..0500b89dfb 100644 --- a/website/common/locales/ru/front.json +++ b/website/common/locales/ru/front.json @@ -86,7 +86,7 @@ "landingend": "Еще не уверены?", "landingend2": "Смотрите более подробный список [наших функций](/static/overview). Если вам нужен более частный подход, то можете ознакомиться с нашими [административными пакетами](/static/plans), которые идеально подходят для семей, учителей, групп поддержки и предприятий.", "landingp1": "Недостаток многих доступных сегодня приложений по повышению личной эффективности в том, что они никак не мотивируют на постоянное использование. Habitica исправляет этот недостаток, делая выработку привычек веселым занятием! Награждая за успехи и наказывая за неверные шаги, Habitica предлагает внешнюю мотивацию к выполнению повседневных дел.", - "landingp2": "Когда вы закрепляете полезную привычку, выполняете ежедневное задание или завершаете старую задачу, Habitica немедленно награждает вас очками опыта и золотом. Набирая опыт, вы получаете новые уровни, увеличивая свои характеристики и открывая новые возможности — например, классы и питомцев. За золото можно купить игровые предметы, изменяющие условия игры, или ваши собственные награды, которые вы создали для мотивации. Немедленное получение награды даже за самые малые успехи уменьшает склонность к прокрастинации.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Мгновенное вознаграждение", "landingp3": "Вы потеряете жизни, если поддадитесь вредным привычкам или не выполните ежедневные задания. Если уровень здоровья окажется слишком низок, вы потеряете часть достигнутого. Habitica не откладывает наступление негативных последствий, чтобы помочь вам побороть свои вредные привычки и циклы прокрастинации до того, как у вас начнутся реальные проблемы.", "landingp3header": "Последствия", @@ -141,6 +141,23 @@ "presskit": "Для прессы", "presskitDownload": "Скачать все изображения:", "presskitText": "Благодарим за интерес к Habitica! Следующие изображения могут быть использованы для статей и видео о Habitica. За более подробной информацией, пожалуйста, обращайтесь к Siena Leslie: <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Видео", "pkPromo": "Промо-акции", "pkLogo": "Логотипы", diff --git a/website/common/locales/ru/gear.json b/website/common/locales/ru/gear.json index 4ccf40adbf..abc02ce661 100644 --- a/website/common/locales/ru/gear.json +++ b/website/common/locales/ru/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Тип", "klass": "Класс", "groupBy": "Сгруппировать по <%= type %>", - "classBonus": "(Этот предмет совпадает с вашим классом, поэтому он получает дополнительный множитель характеристики: 1.5)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Доспехи класса", "featuredset": "Рекомендуемый набор <%= name %>", "mysterySets": "Таинственный набор", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Клинок темных душ", "weaponSpecial0Notes": "Поглощает жизненную силу неприятелей и обращает ее в мощь яростных ударов. Увеличивает силу на <%= str %>.", "weaponSpecial1Text": "Хрустальный клинок", - "weaponSpecial1Notes": "Его сверкающие грани рассказывают историю героя. Увеличивает все характеристики на <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Посох дракона Стивена Уэбера", "weaponSpecial2Notes": "Чувствуется мощь дракона, заключенная внутри. Увеличивает силу и восприятие на <%= attrs %>.", "weaponSpecial3Text": "Моргенштерн Мастейна, сминающий мильные метки", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Молот победителя критических багов", "weaponSpecialCriticalNotes": "Этот борец разбил особо опасного неприятеля в битве на Github, в которой пали многие воины. Молот исполнен из костей Бага и наносит мощные критические удары. Увеличивает силу и восприятие на <%= attrs %>.", "weaponSpecialTakeThisText": "Меч Take This", - "weaponSpecialTakeThisNotes": "Этот меч был заслужен участием в спонируемом Испытании, созданным Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Трезубец Сокрушительных Приливов", "weaponSpecialTridentOfCrashingTidesNotes": "Дает вам способность повелевать рыбами, а также наносить мощные удары задачам. Увеличивает интеллект на <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Фонарь Трудобора", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Тати", "weaponSpecialTachiNotes": "Этот легкий и изогнутый меч искромсает ваши задания на мелкие кусочки! Увеличивает силу на <%= str %>.", "weaponSpecialAetherCrystalsText": "Эфирные кристаллы", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Копье укротителя Йети", "weaponSpecialYetiNotes": "Это копье позволяет владельцу управлять любым йети. Увеличивает силу на <%= str %>. Ограниченный выпуск зимы 2013-2014.", "weaponSpecialSkiText": "Палка лыжника-ассасина", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Железный крюк", "weaponArmoireIronCrookNotes": "Яростно выкованный из железа, этот металлический крюк прекрасно подходит для выпаса овец. Увеличивает восприятие и силу на <%= attrs %>. Зачарованный сундук: Набор Рогатого железа (предмет 3 из 3).", "weaponArmoireGoldWingStaffText": "Посох Золотого Крыла", - "weaponArmoireGoldWingStaffNotes": "Крылья на этом посохе постоянно трепещут и выгибаются. Увеличивает все характеристики на <%= attrs %>. Зачарованный сундук: Независимый предмет.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Волшебная па... Дубина!", "weaponArmoireBatWandNotes": "Эта волшебная палочка может превратить любое задание в летучую мышь! Просто размахивайте ей и смотрите, как задания разлетаются во все стороны. Увеличивает интеллект на <%= int %> и восприятие на <%= per %>. Зачарованный сундук: Независимый предмет.", "weaponArmoireShepherdsCrookText": "Пастуший Посох", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Доспехи сумрака", "armorSpecial0Notes": "Кричит при ударе, потому что чувствует боль вместо своего владельца. Увеличивает телосложение на <%= con %>.", "armorSpecial1Text": "Хрустальные доспехи", - "armorSpecial1Notes": "Ради их неутомимой силы владелец привыкает к любым неудобствам. Увеличивает все характеристики на <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Благородная туника Жана Шалара", "armorSpecial2Notes": "Делает вас необыкновенно пушистым! Увеличивает телосложение и интеллект на <%= attrs %>.", "armorSpecialTakeThisText": "Доспехи Take This", - "armorSpecialTakeThisNotes": "Эта броня была заслужена участием в спонируемом Испытании, созданным Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Океанические доспехи с плавниками", "armorSpecialFinnedOceanicArmorNotes": "Несмотря на свою изящность, эти доспехи опасны для врагов, как огненные кораллы. Увеличивают силу на <%= str %>.", "armorSpecialPyromancersRobesText": "Костюм пироманта", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Доспехи лесного эльфа", "armorArmoireWoodElfArmorNotes": "Броня из коры и листьев - хорошая маскировка в лесу. Увеличивает восприятие на <%= per %>. Зачарованный сундук: Набор лесного эльфа (предмет 2 из 3). ", "armorArmoireRamFleeceRobesText": "Накидка из овечьей шерсти", - "armorArmoireRamFleeceRobesNotes": "Сохранит тепло в сильнейшую вьюгу. Увеличивает телосложение на <%= con %> и силу на <%= str %>. Зачарованный сундук: Набор рогатого варвара (предмет 2 из 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Мантия Червонной Дамы", "armorArmoireGownOfHeartsNotes": "Эта мантия отделана роскошными кружевами! Но это еще не все: она укрепит ваш дух. Увеличивает Телосложение на <%= con %>. Зачарованный сундук: Набор Червонной Дамы (Предмет 2 из 3).", "armorArmoireMushroomDruidArmorText": "Доспехи Грибного Друида", @@ -735,11 +735,11 @@ "headSpecial0Text": "Сумеречный шлем", "headSpecial0Notes": "Кровь и пепел, лава и обсидиан дали этому шлему его внешний вид и силу. Увеличивает интеллект на <%= int %>.", "headSpecial1Text": "Хрустальный шлем", - "headSpecial1Notes": "Любимая корона тех, с кого нужно брать пример. Увеличивает все характеристики на <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Безымянный шлем", "headSpecial2Notes": "Завет для тех, кто отдал последнее, не прося ничего взамен. Увеличивает интеллект и силу на <%= attrs %>.", "headSpecialTakeThisText": "Шлем Take This", - "headSpecialTakeThisNotes": "Этот шлем был заслужен участием в спонируемом Испытании, созданным Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Венец из огненного коралла", "headSpecialFireCoralCircletNotes": "Этот венец, созданный величайшими алхимиками страны Habitica, позволяет вам дышать под водой и нырять за сокровищами! Увеличивает восприятие на <%= per %>.", "headSpecialPyromancersTurbanText": "Тюрбан пироманта", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Шлем лесного эльфа", "headArmoireWoodElfHelmNotes": "Шлем из листьев кажется хрупким, но способен защитить от суровой погоды и жутких врагов. Увеличивает телосложение на <%= con %>. Зачарованный сундук: Набор лесного эльфа (предмет 1 из 3).", "headArmoireRamHeaddressText": "Рогатая шапочка", - "headArmoireRamHeaddressNotes": "Этот искусный шлем подобен голове горного барана. Увеличивает телосложение на <%= con %> и восприятие на <%= per %>. Зачарованный сундук: Набор рогатого варвара (предмет 1 из 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Корона из Сердец", "headArmoireCrownOfHeartsNotes": "Эта корона цвета алой розы не только не оставит вас незамеченным! Она укрепит ваше сердце для борьбы со сложными задачами. Увеличивает силу на <%= str %>. Зачарованный сундук: Набор Червонной Дамы (Предмет 1 из 3)", "headArmoireMushroomDruidCapText": "Колпак Грибного Друида", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Мученический череп", "shieldSpecial0Notes": "Способен видеть за пеленой смерти и показывать то, что видит, на страх врагам. Увеличивает восприятие на <%= per %>.", "shieldSpecial1Text": "Хрустальный щит", - "shieldSpecial1Notes": "Разбивает стрелы и игнорирует слова скептиков. Увеличивает все характеристики на <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Щит Take This", - "shieldSpecialTakeThisNotes": "Вы получили этот щит за участие в спонсируемом Испытании, устроенном Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Моргенштерн Мастейна, сминающий мильные метки", "shieldSpecialGoldenknightNotes": "Встречи, монстры, недуг: выполнено! Раздавлено! Увеличивает телосложение и восприятие на <%= attrs %> каждый.", "shieldSpecialMoonpearlShieldText": "Щит из лунного жемчуга", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Ручной сокол", "shieldArmoirePerchingFalconNotes": "Верный сокол сидит на вашей руке, готовый броситься на врагов. Увеличивает Силу на <%= str %>. Зачарованный сундук: Набор сокольничего (Предмет 3 из 3).", "shieldArmoireRamHornShieldText": "Рогатый щит", - "shieldArmoireRamHornShieldNotes": "Вдарь рогами этого щита по своим делам! Увеличивает телосложение и силу на <%= attrs %>. Зачарованный сундук: Набор рогатого варвара (предмет 3 из 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Красная роза", "shieldArmoireRedRoseNotes": "Эта темно-красная роза пахнет очаровательно. Она также увеличит вашу сообразительность. Увеличивает Восприятие на <%= per %>. Зачарованный Сундук: Независимый предмет.", "shieldArmoireMushroomDruidShieldText": "Грибной Щит Друида", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Тайный плащ", "backSpecialWonderconBlackNotes": "Спряден из теней и шепота. Бонусов не дает. Предмет специального фестивального выпуска.", "backSpecialTakeThisText": "Крылья Take This", - "backSpecialTakeThisNotes": "Вы получили эти крылья за участие в Испытании, спонсируемом Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Сугробная вуаль", "backSpecialSnowdriftVeilNotes": "Это прозрачное покрывало заставит вас думать, что вас окружает изящный снег! \nБонусов не дает.", "backSpecialAetherCloakText": "Эфирный плащ", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ожерелье из черного дерева", "bodySpecialWonderconBlackNotes": "Привлекательное ожерелье черного дерева! Бонусов не дает. Предмет специального фестивального выпуска.", "bodySpecialTakeThisText": "Наплечники Take This", - "bodySpecialTakeThisNotes": "Эти наплечники были получены за участие в официальном испытании Take This. Поздравляем! Увеличивает все характеристики на <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Амулет эфира", "bodySpecialAetherAmuletNotes": "Этот амулет имеет таинственную историю. Увеличивает телосложение и силу на <%= attrs %>.", "bodySpecialSummerMageText": "Сияющая наминка", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Очки на голове", "headAccessoryMystery301405Notes": "\"Защищать очками надо глаза,\" говорили они. \"Кому сдались защитные очки на макушке,\" говорили они. Ха! Вы им показали! Подарок подписчикам августа 3015. Бонусов не дает.", "headAccessoryArmoireComicalArrowText": "Забавная Стрела", - "headAccessoryArmoireComicalArrowNotes": "Причудливый предмет не дает усиление характеристикам, но определенно подходит для потехи! Бонусов не дает. Зачарованный сундук: Независимый предмет.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Очки", "eyewearCapitalized": "Очки", "eyewearBase0Text": "Нет очков или маски", diff --git a/website/common/locales/ru/generic.json b/website/common/locales/ru/generic.json index 5bdcb26312..0942b0d733 100644 --- a/website/common/locales/ru/generic.json +++ b/website/common/locales/ru/generic.json @@ -33,7 +33,7 @@ "showLess": "свернуть", "expandToolbar": "Показать панель", "collapseToolbar": "Скрыть панель", - "markdownBlurb": "Habitica использует форматирование Markdown. Подробнее можно узнать в шпаргалке по Markdown.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Показать помощь по форматированию", "hideFormattingHelp": "Скрыть помощь по форматированию", "youType": "Введенный текст:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Тема от Airu", "audioTheme_beatscribeNesTheme": "Тема от Beatscribe's в стиле NES", "audioTheme_arashiTheme": "Тема от Arashi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Задать вопрос", "reportBug": "Сообщить о проблеме", "HabiticaWiki": "Habitica Вики", diff --git a/website/common/locales/ru/groups.json b/website/common/locales/ru/groups.json index b0c32ae46f..ff83b40719 100644 --- a/website/common/locales/ru/groups.json +++ b/website/common/locales/ru/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Вы не авторизованы чтобы удаить это сообщение!", "onlyGroupLeaderCanEditTasks": "Вы не авторизованы, чтобы редактировать задачи!", "onlyGroupTasksCanBeAssigned": "Можно назначать только командные задачи", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/ru/loadingscreentips.json b/website/common/locales/ru/loadingscreentips.json index a47c22f36c..eeb043bc5a 100644 --- a/website/common/locales/ru/loadingscreentips.json +++ b/website/common/locales/ru/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "Стрелка справа у чьего-либо имени означает, что пользователем получен бонус к характеристикам.", "tip27": "Если вы завершили свои дела, но забыли отметить их, то теперь с фичей «задним числом» у вас есть возможность отметить их перед началом вашего нового дня.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Выполните все ежедневные задания, чтобы получить бафф за идеальный день, и ваши характеристики увеличатся!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Вы можете приглашать людей в гильдии так же, как в команды.", "tip31": "Посмотрите примеры заданий в гильдии Library of Tasks and Challenges.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/ru/npc.json b/website/common/locales/ru/npc.json index 20c1ffd5a1..54f5bb24fc 100644 --- a/website/common/locales/ru/npc.json +++ b/website/common/locales/ru/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Приобрести с использованием", "classGear": "Экипировка класса", "classGearText": "Поздравляем с выбором класса! В вашем инвентаре ожидает новое базовое оружие. Посмотрите ниже - там вы сможете им вооружиться!", - "classStats": "Здесь перечислены характеристики вашего класса: они отражаются на игровом процессе. Каждый раз, при наборе нового уровня вы получите один пункт для увеличения характеристик. Наведите курсор на характеристику для подробного описания.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Автоматическое распределение", - "autoAllocateText": "Если выбрано 'автоматическое распределение', вы будете повышать характеристики в зависимости от атрибутов ваших заданий. Их можно настроить в Задачи > Редактировать > Дополнительно > Атрибуты. Например, если вы часто посещаете спортзал, и ваше ежедневное задание относится к «Физические нагрузки», вы будете автоматически повышать Силу.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Навыки", "spellsText": "Вы можете открыть специфичные вашему классу заклинания. Первое станет доступно после достижения 11 уровня. Мана восстанавливается на 10 единиц в день, плюс 1 единица за выполненную задачу.", "skillsTitle": "Навыки", @@ -136,7 +136,7 @@ "tourHallPage": "Добро пожаловать в Зал Героев, где воздаются почести добровольным помощникам, участвующим в развитии Habitica. За свои заслуги в программировании, изобразительном искусстве, музыке, литературном творчестве или простой помощи они награждены самоцветами, уникальным снаряжением и престижными титулами. Вы тоже можете помочь Habitica!", "tourPetsPage": "Это Стойла! Начиная с 3-го уровня, выполняя дела, вы будете находить яйца питомцев и инкубационные эликсиры. Как только вылупится питомец на Рынке, он появится здесь! Нажмите на изображение питомца, чтобы добавить его к своему аватару. Кормите их едой, которую вы будете находить после 3-го уровня, и они вырастут в выносливых скакунов.", "tourMountsPage": "Когда питомец получит достаточно еды, он станет скакуном и появится здесь. Выберите скакуна, чтобы оседлать его!", - "tourEquipmentPage": "Здесь хранится ваше снаряжение! Боевая экипировка влияет на ваши характеристики. Если вы хотите, чтобы на аватаре отображалось иное снаряжение, без изменения характеристик, нажмите «Использовать костюм».", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "У вас уже есть эта часть снаряжения.", "tourOkay": "Хорошо!", "tourAwesome": "Потрясающе!", diff --git a/website/common/locales/ru/pets.json b/website/common/locales/ru/pets.json index 236fb9b9a0..14b4fd47c5 100644 --- a/website/common/locales/ru/pets.json +++ b/website/common/locales/ru/pets.json @@ -89,6 +89,18 @@ "rideLater": "Оседлать позже", "petName": "<%= potion(locale) %>(-ая) <%= egg(locale) %>", "mountName": "<%= potion(locale) %>(-ая) <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Ключ от Вольеров", "petKeyPop": "Отпустите ваших питомцев на свободу, освободите их для их собственных приключений и испытайте восторг Повелителя зверей заново!", "petKeyBegin": "Ключ от Вольеров: поборитесь за звание <%= title %> ещё раз!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Нажми на питомца, чтобы скормить ему <%= foodName %> и наблюдай, как он растет!", "dragThisPotion": "Перемести <%= potionName %> на яйцо и вылупи нового питомца!", "clickOnEggToHatch": "Выберите яйцо, над которым применить <%= potionName %> инкубационный эликсир для выращивания нового питомца!", - "hatchDialogText": "Полейте ваш <%= potionName %> инкубационный эликсир на яйцо <%= eggName %>, и из него вылупится <%= petName %>." + "hatchDialogText": "Полейте ваш <%= potionName %> инкубационный эликсир на яйцо <%= eggName %>, и из него вылупится <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/ru/settings.json b/website/common/locales/ru/settings.json index 031a1bab52..361ee2d4c8 100644 --- a/website/common/locales/ru/settings.json +++ b/website/common/locales/ru/settings.json @@ -63,7 +63,7 @@ "newUsername": "Новое имя пользователя", "dangerZone": "Опасная зона", "resetText1": "Осторожно! Это обнулит многое в вашем аккаунте. Использовать эту функцию крайне не рекомендуется, однако некоторым игрокам она может пригодится в начале — после того, как они попробуют приложение.", - "resetText2": "Вы потеряете все свои уровни, золото и очки опыта. Все ваши задачи (за исключением полученных от испытаний) будут удалены навсегда и вы потеряете их историю. Вы потеряете все свое снаряжение, но вы сможете выкупить его обратно, включая снаряжение ограниченного выпуска или таинственные предметы для подписчиков, которые у вас уже есть (вам потребуется выбрать правильный класс, чтобы снова купить классовое снаряжение). У вас останется ваш текущий класс, а также ваши питомцы и скакуны. Возможно вы захотите воспользоваться шаром возрождения вместо этого, т.к. он является более безопасным вариантом и сохранит все ваши задачи.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Вы уверены? Ваш аккаунт будет удален навсегда без возможности восстановления! Вам понадобится зарегистрировать новый аккаунт, если вы захотите пользоваться Habitica снова. Стоимость потраченных и находящихся в банке самоцветов не будет компенсирована. Если вы абсолютно уверены, напишите ваш пароль в текстовое поле.", "deleteSocialAccountText": "Вы уверены? Это безвозратно удалит ваш аккаунт! Вам придётся зарегистрировать новый аккаунт, чтобы вновь использовать Habitica. Стоимость потраченных и находящихся в банке самоцветов не будет компенсирована. Если вы абсолютно уверены, введите \"<%= magicWord %>\" в текстовое поле ниже.", "API": "API", diff --git a/website/common/locales/ru/subscriber.json b/website/common/locales/ru/subscriber.json index de428e4150..88fd4d82d7 100644 --- a/website/common/locales/ru/subscriber.json +++ b/website/common/locales/ru/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Уникальные и стильные костюмы для вашего аватара", "gemBenefit2": "Фоны для вовлечения Вашего аватара в страну Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Сбросьте очки характеристики Вашего аватара и поменяйте класс", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Станьте подписчиком, и вы получите следующие преимущества:", "subscriptionBenefit1": "торговец Александр продаст Вам самоцветы по 20 золота за каждый", "subscriptionBenefit2": "Выполненные задачи хранятся дольше.", diff --git a/website/common/locales/ru/tasks.json b/website/common/locales/ru/tasks.json index 416ff56ffc..6ce07b2e36 100644 --- a/website/common/locales/ru/tasks.json +++ b/website/common/locales/ru/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Дополнительные заметки", "notes": "Заметки", "direction/Actions": "Направление/Действия", - "advancedOptions": "Дополнительные параметры", + "advancedSettings": "Advanced Settings", "taskAlias": "Псевдоним задания", "taskAliasPopover": "Этот псевдоним может быть использован для интеграции со сторонними ресурсами. Поддерживаются только тире, нижнее подчёркивание, цифры и буквы. Псевдоним задания должен быть уникальным.", "taskAliasPlaceholder": "псевдоним-вашего-задания-здесь", "taskAliasPopoverWarning": "ПРЕДУПРЕЖДЕНИЕ: Изменение этого значения может сломать любые сторонние связи, которые полагаются на псевдоним задания.", "difficulty": "Сложность", - "difficultyHelpTitle": "Насколько трудно это задание?", - "difficultyHelpContent": "Чем сложнее задание, тем больше опыта и золота вы зарабатываете при его выполнении... однако более сложные вредные привычки и пропущенные ежедневные задания наносят вам больше урона!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Пустяк", "easy": "Легко", "medium": "Нормально", "hard": "Сложно", - "attributes": "Атрибуты", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Прогресс", "daily": "Ежедневное задание", "dailies": "Ежедневное", @@ -54,6 +55,7 @@ "repeat": "Повтор", "repeats": "Повторения", "repeatEvery": "Повторять каждые", + "repeatOn": "Repeat On", "repeatHelpTitle": "Как часто необходимо повторять задание?", "dailyRepeatHelpContent": "Это задание будет обязательным для выполнения каждые N дней. Количество дней выставляется в форме ниже.", "weeklyRepeatHelpContent": "Это задание будет обязательным для выполнения в выделенные дни недели. Кликните на день недели, чтобы выделить/снять выделение.", @@ -61,7 +63,7 @@ "repeatWeek": "В определенные дни недели", "day": "день", "days": "дней(-я)", - "restoreStreak": "Восстановить серию", + "restoreStreak": "Adjust Streak", "resetStreak": "Сбросить серию", "todo": "Задача", "todos": "Задачи", @@ -105,9 +107,9 @@ "streakSingular": "Серии", "streakSingularText": "Достигнута 21-дневная серия для ежедневного задания", "perfectName": "<%= count %> идеальных дней", - "perfectText": "Количество дней, когда были завершены все активные ежедневные дела: <%= count %>. С этим достижением вы получаете бафф +уровень/2 ко всем характеристикам на следующий день. Уровни выше 100 не получают никаких дополнительных бонусов к баффам.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Идеальный день", - "perfectSingularText": "Все активные ежедневные дела были завершены. С этим достижением вы получаете бафф +уровень/2 ко всем характеристикам на следующий день. Уровни выше 100 не получают никаких дополнительных бонусов к баффам.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Новое достижение \"Серии\"! Отметка в 21 день — важная веха для формирования привычки. Каждая новая серия из 21 дня для этого или другого ежедневного задания будет увеличивать число очков этого достижения!", "fortifyName": "Эликсир укрепления", "fortifyPop": "Вернуть все задания в нейтральное состояние (желтый цвет) и восстановить всё здоровье.", @@ -115,6 +117,7 @@ "fortifyText": "Укрепление вернет все задания, кроме испытаний, в нейтральное (желтое) состояние, как если бы вы только что добавили их, и восстановит Здоровье до максимума. Это отличная возможность, если все ваши красные задания делают игру слишком тяжелой, или же все ваши голубые задания делают игру слишком легкой. Если сбросить все до начальной стадии и обновиться звучит мотивирующе, то потратье Самоцветы и сделайте передышку.", "confirmFortify": "Вы уверены?", "fortifyComplete": "Укрепление завершено!", + "deleteTask": "Delete this Task", "sureDelete": "Вы уверены, что хотите удалить эту задачу?", "sureDeleteCompletedTodos": "Вы уверены, что вы хотите удалить завершённые задачи?", "streakCoins": "Бонус за серию!", @@ -136,7 +139,7 @@ "toDoHelp3": "Если разбить Задачу на список задачек поменьше, она покажется не такой страшной и принесет вам больше очков!", "toDoHelp4": "Ищете вдохновения? Посмотрите примеры задач!", "rewardHelp1": "Купленное вами снаряжение хранится здесь: <%= linkStart %>Инвентарь > Снаряжение<%= linkEnd %>.", - "rewardHelp2": "Снаряжение влияет на ваши характеристики (<%= linkStart %>Пользователь > Характеристики<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Здесь появится особое снаряжение во время Мировых Событий.", "rewardHelp4": "Не бойтесь назначать себе персональные награды! Посмотрите примеры наград здесь.", "clickForHelp": "Помощь", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Перед тем как выполнять эту задачу, она должна быть одобрена. Одобрение уже запрошено.", "taskApprovalHasBeenRequested": "Одобрение запрошено", "approvals": "Одобрения", - "approvalRequired": "Требуется одобрение", + "approvalRequired": "Needs Approval", "repeatZero": "Это ежедневное дело никогда не начнется", "repeatType": "Тип повторения", "repeatTypeHelpTitle": "Что это за повторение?", diff --git a/website/common/locales/sk/challenge.json b/website/common/locales/sk/challenge.json index 0d77a430c5..0e25744ddc 100644 --- a/website/common/locales/sk/challenge.json +++ b/website/common/locales/sk/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/sk/character.json b/website/common/locales/sk/character.json index 3cb2c8bf8f..0e1ced47c5 100644 --- a/website/common/locales/sk/character.json +++ b/website/common/locales/sk/character.json @@ -60,8 +60,8 @@ "winteryColors": "Zimné Farby", "equipment": "Výstroj", "equipmentBonus": "Výstroj", - "equipmentBonusText": "Bonusy k vlastnostiam, ktoré ti poskytuje bojová výzbroj. Ak ju chceš zmeniť, nájdeš ju v záložke \"výstroj\" v inventári.", - "classBonusText": "Tvoje povolanie (ak nemáš odomknuté alebo zvolené iné povolanie, si bojovník) používa vlastný výstroj efektívnejšie než výstroj iných povolaní. Výstroj tvojho aktuálneho povolania vylepší vlastnosť, ktorú poskytuje ešte o 50 %. ", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus za povolanie", "battleGear": "Bojová výzbroj", "battleGearText": "Toto je výzbroj, ktorú nosíš do boja; ovplyvňuje čísla pri interakcii s úlohami.", @@ -69,9 +69,9 @@ "costume": "Kostým", "costumeText": "Ak chceš radšej vyzerať inak, než vyzeráš so svojou aktuálnou bojovou výzbrojou, zaškrtni \"použiť kostým\", aby si si mohol zvoliť oblečenie, ktoré sa ti páči, no zároveň získavať bonusy za svoju najlepšiu bojovú výzbroj.", "useCostume": "Použiť kostým", - "useCostumeInfo1": "Klikni na \"použiť kostým\" ak si chceš obliecť výstroj bez toho, aby ovplyvnila tvoje štatistiky bojového výstroja! To znamená, že si môžeš vybrať predmety pre získanie najlepších bonusov vľavo a obliecť svoj avatar vpravo.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Získal si odznak \"Najúžasnejší výstroj\" za maximálne vylepšenie sady výstroja pre svoje povolanie! Získal si nasledovné kompletné sady:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Zdravie", "allocateStr": "Body pridelené do Sily:", - "allocateStrPop": "Pridať bod do sily", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Body pridelené do Odolnosti:", - "allocateConPop": "Pridať bod do odolnosti", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Body pridelené do Postrehu:", - "allocatePerPop": "Pridať bod do postrehu", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Body pridelené do Inteligencie:", - "allocateIntPop": "Pridať bod do inteligencie", - "noMoreAllocate": "Teraz, keď si dosiahol level 100, nezískaš žiadne ďaľšie body vlastností. Môžeš pokračovať v levelovaní, alebo začať nové dobrodružstvo na úrovni 1 pomocou použitia Orbu znovuzrodenia, ktorý je teraz dostupný zdarma na trhu.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Štatistiky", "achievs": "Odznaky", "strength": "Sila", - "strengthText": "Sila zvyšuje šancu náhodných \"kritických zásahov\" a tým aj možnosť získať z nich viac zlata, skúseností a predmetov. Taktiež pomáha zasadiť silnejšiu ranu boss monštrám.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Odolnosť", "conText": "Odolnosť zmierňuje zranenia, ktoré utŕžiš zo zlých návykov a nesplnených denných úloh.", "perception": "Postreh", @@ -110,12 +110,12 @@ "intelligence": "Inteligencia", "intText": "Inteligencia (INT) zvyšuje počet skúsenostných bodov - XP, ktoré získavaš. Okrem toho, po odomknutí povolaní určuje množstvo many, ktorú máš k dispozícii na používanie svojich špeciálnych schopností.", "levelBonus": "Bonus za level", - "levelBonusText": "Každá vlastnosť získa bonus rovnajúci sa polovici tvojho levelu (mínus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Pridelené body", - "allocatedPointsText": "Body vlastností, ktoré si získal a priradil. Body sa prideľujú v kolonke \"Tvorba postavy\".", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Pridelené", "buffs": "Efekty", - "buffsText": "Dočasné bonusy k vlastnostiam zo schopností a odznakov, ktoré pominú na konci tvojho dňa. Schopnosti, ktoré máš odomknuté, sa zobrazia v zozname odmien na stránke s úlohami.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Tvorba postavy", "class": "Povolanie", "experience": "Skúsenosti", @@ -125,23 +125,23 @@ "mage": "Mág", "wizard": "Mage", "mystery": "Záhada", - "changeClass": "Zmeniť povolanie, vrátiť pridelené body vlastností", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Aby si mohol zmeniť povolanie, musíš byť aspoň level 10.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "S každým levelom získaš jeden bod, ktorý môžeš priradiť do atribútu. Môžeš tak robiť ručne alebo nechať hru, aby rozhodla za teba, použitím možnosti \"automatické pridelenie\".", - "unallocated": "Nepridelené body atribútov", - "haveUnallocated": "Máš <%= points %> nepriradených bodov atribútov", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatické pridelenie", - "autoAllocationPop": "Keď získaš level, pridelí body atribútom podľa tvojich nastavení.", - "evenAllocation": "Rozdelenie bodov do atribútov rovnomerne", - "evenAllocationPop": "Pridelí do každého atribútu rovnaké množstvo bodov.", - "classAllocation": "Rozdelenie bodov na základe povolania", - "classAllocationPop": "Pridelí viac bodov do atribútov, ktoré sú dôležité pre tvoje povolanie.", - "taskAllocation": "Rozdelenie bodov na základe aktivity v úlohách", - "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Rozdelenie nepridelených bodov", - "distributePointsPop": "Pridelí všetky nepriradené body atribútov v závislosti od zvoleného spôsobu rozdelenia.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Bojovníci ľahšie udelia \"kritický zásah\", ktorý náhodne dáva zlato, skúsenosti a zvyšuje šancu na získanie predmetov pri plnení úloh. Kritický zásah taktiež uštedrí silnú ranu boss monštrám. Hraj za bojovníka, ak ťa motivujú nepredvídateľné odmeny, ako keď vyhráš jackpot, alebo chceš naservírovať bossom riadne rany na výpravách!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "Znovuzrodenie!", "youDied": "Si mŕtvy!", "dieText": "Stratil si level, všetko zlato a náhodný kus výstroja. Povstaň, Habitier, a skús to znovu! Drž na uzde svoje zlé návyky, buď dôsledný v plnení svojich denných úloh a, ak ochabneš, drž sa od smrti ďaleko pomocou elixíru zdravia.", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Kúpiť za <%= cost %> drahokamov?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Nedostatok many.", @@ -197,11 +197,11 @@ "con": "ODO", "per": "POS", "int": "INT", - "showQuickAllocation": "Zobraziť rozdelenie štatistík", - "hideQuickAllocation": "Skryť rozdelenie štatistík", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" nie je platná vlastnosť.", - "notEnoughAttrPoints": "Nemáš dosť bodov vlastností.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/sk/faq.json b/website/common/locales/sk/faq.json index f6cb0fc610..0307fb25c2 100644 --- a/website/common/locales/sk/faq.json +++ b/website/common/locales/sk/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/sk/front.json b/website/common/locales/sk/front.json index 29314dd393..6a71e1996c 100644 --- a/website/common/locales/sk/front.json +++ b/website/common/locales/sk/front.json @@ -86,7 +86,7 @@ "landingend": "Ešte stále sme ťa nepresvedčili?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.", - "landingp2": "Kedykoľvek posilníš svoj dobrý návyk, dokončíš dennú úlohu, alebo sa postaráš o staré plánované úlohy, Habitica ťa ihneď odmení bodmi skúseností a zlatom. Ako získavaš skúsenosti, zvyšuje sa ti level, zlepšuješ si štatistky a odomykáš nové funkcie, ako tnapríklad povolania a zvieratká. Zlato môžeš míňať na herné predmety, ktoré zmenia tvoj zážitok z hry, alebo za také odmeny, ktoré si vytvoríš v reálnom svete tak, aby ťa motivovali. Aj ten najmenší úspech ťa ihneď odmení a teda znižuje náchylnosť k prokrastinácii.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Okamžitá odmena", "landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.", "landingp3header": "Dôsledky", @@ -141,6 +141,23 @@ "presskit": "Press Kit", "presskitDownload": "Stiahnuť všetky obrázky:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logá", diff --git a/website/common/locales/sk/gear.json b/website/common/locales/sk/gear.json index 49034f445d..b96a8746c3 100644 --- a/website/common/locales/sk/gear.json +++ b/website/common/locales/sk/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Typ", "klass": "Povolanie", "groupBy": "Roztriedené podľa <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Meč temných duší", "weaponSpecial0Notes": "Vysáva z nepriateľa život, čím dodáva silu svojim nehoráznym úderom. Zvyšuje silu o <%= str %>.", "weaponSpecial1Text": "Kryštálový meč", - "weaponSpecial1Notes": "Trblietavé hrany rozprávajú príbeh hrdinu. Zvyšuje všetky vlastnosti o <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Dračia palica Stephena Webera", "weaponSpecial2Notes": "Pocíť dračiu silu prúdiacu z vnútra! Zvyšuje oboje silu a postreh o <%= attrs %>.", "weaponSpecial3Text": "Drtiaci kropáč Mustaina Milstonea", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritické kladivo Bugobijec", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Take This Sword", - "weaponSpecialTakeThisNotes": "Tento meč si získal účasťou v sponzorovanej Výzve od Take This. Gratulujeme! Zvyšuje ti všetky vlastnosti o <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trojzubec lámajúci príliv", "weaponSpecialTridentOfCrashingTidesNotes": "Dáva ti schopnosť veliť rybám a tiež zoslať pár mocných úderov na tvoje úlohy. Zvyšuje inteligenciu o <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Kopija krotiteľa yetiov", "weaponSpecialYetiNotes": "Táto kopija umožňuje rozkazovať hocijakému yetimu. Zvyšuje silu o <%= str %>. Limitovaná Edícia 2013-2014 Zimná Výbava.", "weaponSpecialSkiText": "Lyžossassinská palica", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Železný Hák", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Zlatá Okrídlená Palica", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Netopierí Prútik", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Pastierova Palica", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Tieňová zbroj", "armorSpecial0Notes": "Pri zásahu kričí, lebo cíti bolesť namiesto jej nositeľa. Zvyšuje odolnosť o <%= con %>.", "armorSpecial1Text": "Kryštálová zbroj", - "armorSpecial1Notes": "Jej neúnavná sila pomáha nositeľovi zvyknúť si na svetské nepohodlie. Zvyšuje všetky vlastnosti o <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Šľachtická tunika Jeana Chalarda", "armorSpecial2Notes": "Budeš extra huňatý! Zvyšuje oboje odolnosť a inteligenciu o <%= attrs %>.", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Tieňová helma", "headSpecial0Notes": "Krv a popol, láva a obsidián dávajú tejto helme špecifický vzhľad a obrovskú moc. Zvyšuje inteligenciu o <%= int %>.", "headSpecial1Text": "Kryštálová helma", - "headSpecial1Notes": "Helma, ktorú obľubujú tí, čo sú radi pre iných vzorom. Zvyšuje všetky vlastnosti o <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Bezmenná helma", "headSpecial2Notes": "Svedectvo pre tých, čo sa obetovali bez toho, že by čosi žiadali na oplátku. Zvyšuje inteligenciu aj silu o <%= attrs %> .", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Trýznená lebka", "shieldSpecial0Notes": "Vidí aj za závoj smrti a ukazuje ti všetko, čo tam vidí a čoho sa tvoji nepriatelia desia. Zvyšuje postreh o <%= per %>.", "shieldSpecial1Text": "Kryštálový štít", - "shieldSpecial1Notes": "Triešti šípy a odráža slová všetkých oponentov. Zvyšuje všetky vlastnosti o <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Tajomný plášť", "backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebenový náhrdelník", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shining Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Eyewear", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "No Eyewear", diff --git a/website/common/locales/sk/generic.json b/website/common/locales/sk/generic.json index cd0d244777..e3ed6b5df1 100644 --- a/website/common/locales/sk/generic.json +++ b/website/common/locales/sk/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Rozbaliť lištu", "collapseToolbar": "Zrolovať lištu", - "markdownBlurb": "Habitika používa markdown na formátovanie správ. Pre viac info pozri na Markdown Cheat Sheet", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Zobraziť pomôcku pre formátovanie", "hideFormattingHelp": "Skryť pomôcku pre formátovanie", "youType": "Píšeš", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Spýtaj sa otázku", "reportBug": "Nahlás problém", "HabiticaWiki": "Wiki Habitiky", diff --git a/website/common/locales/sk/groups.json b/website/common/locales/sk/groups.json index 004cf86c01..950e3be293 100644 --- a/website/common/locales/sk/groups.json +++ b/website/common/locales/sk/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Nemáš povolenie zmazať túto správu!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/sk/loadingscreentips.json b/website/common/locales/sk/loadingscreentips.json index eb919063b6..33f85d7140 100644 --- a/website/common/locales/sk/loadingscreentips.json +++ b/website/common/locales/sk/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Splň všetky svoje denné úlohy, aby si dostal bonus za perfektný deň, ktorý zvýši tvoje štatistiky!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Môžeš pozývať ľudí nielen do družín, ale aj do cechov.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/sk/npc.json b/website/common/locales/sk/npc.json index d1723359ea..0645479548 100644 --- a/website/common/locales/sk/npc.json +++ b/website/common/locales/sk/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Kúp použitím", "classGear": "Výzbroj povolania", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "Toto sú štatistiky pre tvoje povolanie; majú vplyv na hru. Zakaždým, keď získaš level, dostaneš jeden bod, ktorý si pridelíš k niektorej z vlastností. Pre viac informácií prejdi myšou ponad vlastnosť. ", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatické prideľovanie", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "Toto je miesto, kde je uložený tvoj Výstroj! Tvoj bojový výstroj ovplyvňuje tvoje štatistiky. Ak chceš ukázať iný výstroj, ako na tvojom avatarovi bez ovplyvnenia štatistík, klikni na \"Povoliť kostým.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Tento kúsok výstroje už vlastníš", "tourOkay": "Okey!", "tourAwesome": "Úžasne!", diff --git a/website/common/locales/sk/pets.json b/website/common/locales/sk/pets.json index d4499402d8..a7e538c609 100644 --- a/website/common/locales/sk/pets.json +++ b/website/common/locales/sk/pets.json @@ -89,6 +89,18 @@ "rideLater": "Osedlať neskôr", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Kľúč ku klietkam", "petKeyPop": "Nechaj svoje zvieratká túlať sa svetom, vypusť ich, aby začali svoje vlastné dobrodružstvo a získaj nadšenie z odznaku \"Pána šeliem\" ešte raz!", "petKeyBegin": "Kľúč ku klietkam: Staň sa <%= title %> ešte raz!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/sk/settings.json b/website/common/locales/sk/settings.json index b874c14a12..c7278b5262 100644 --- a/website/common/locales/sk/settings.json +++ b/website/common/locales/sk/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nové používateľské meno", "dangerZone": "Nebezpečná zóna", "resetText1": "POZOR! Toto vynuluje veľa častí tvojho konta. Táto možnosť sa neodporúča, ale niektorí ľudia to považujú za užitočné po krátkom hraní sa so stránkou.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/sk/subscriber.json b/website/common/locales/sk/subscriber.json index 2056957e9c..e851913eb1 100644 --- a/website/common/locales/sk/subscriber.json +++ b/website/common/locales/sk/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/sk/tasks.json b/website/common/locales/sk/tasks.json index 633f59f5e5..e564732638 100644 --- a/website/common/locales/sk/tasks.json +++ b/website/common/locales/sk/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Poznámky", "notes": "Notes", "direction/Actions": "Dobrý/zlý", - "advancedOptions": "Pokročilé možnosti", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Obtiažnosť", - "difficultyHelpTitle": "Ako náročná je úloha?", - "difficultyHelpContent": "Čím ťažšiu úlohu splníš, tým viac skúseností a zlata dostaneš... ale zároveň si spôsobíš viac poškodenia, ak nesplníš dennú úlohu alebo urobíš zlý návyk!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Triviálne", "easy": "Ľahké", "medium": "Stredné", "hard": "Ťažké", - "attributes": "Vlastnosti", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Postup", "daily": "Denná úloha", "dailies": "Denné úlohy", @@ -54,6 +55,7 @@ "repeat": "Opakovať", "repeats": "Repeats", "repeatEvery": "Opakovať každý", + "repeatOn": "Repeat On", "repeatHelpTitle": "Ako často by sa mala táto úloha opakovať?", "dailyRepeatHelpContent": "Táto úloha bude povinná každých X dní. Hodnotu môžeš nastaviť nižšie.", "weeklyRepeatHelpContent": "Táto úloha bude povinná počas vyznačených dní. Klikni na deň aby si ho aktivoval/deaktivoval.", @@ -61,7 +63,7 @@ "repeatWeek": "Určité dni v týždni", "day": "Deň", "days": "Dni", - "restoreStreak": "Obnoviť sériu", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "Úloha", "todos": "Úlohy", @@ -105,9 +107,9 @@ "streakSingular": "Sériovač", "streakSingularText": "Má na konte 21-dňovú sériu na denných úlohách.", "perfectName": "<%= count %> Perfect Days", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Bezchybný deň", - "perfectSingularText": "Zvládol všetky aktívne denné úlohy počas jedného dňa. S týmto odznakom získaš bonus +level/2 pre všetky vlastnosti na ďalší deň. Levely vyššie ako 100 nemajú žiadne ďalšie efekty bonusu.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Získal si odznak \"Sériovač\"! 21 dní je hranica na vytvorenie návyku. Môžeš pokračovať a získavať ďalšie odznaky za každých 21 dní na tejto alebo inej dennej úlohe!", "fortifyName": "Siloxír", "fortifyPop": "Vráť všetky úlohy do neutrálneho stavu (žltá farba) a navráť všetko stratené zdravie.", @@ -115,6 +117,7 @@ "fortifyText": "Siloxír vráti všetky tvoje úlohy, okrem úloh z výziev, do neutrálneho (žltého) stavu, akoby si ich len teraz pridal a doplní tvoje zdravie. Toto je skvelé, ak všetky tvoje červené úlohy robia hru príliš ťažkou alebo tvoje modré úlohy ju robia príliš jednoduchou. Ak ťa však viac motivuje čerstvý začiatok, obetuj zopár drahokamov a chyť nový dych!", "confirmFortify": "Si si istý?", "fortifyComplete": "Posilnenie úspešné!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Si si istý, že chceš zmazať tvoje splnené úlohy?", "streakCoins": "Bonus za sériu!", @@ -136,7 +139,7 @@ "toDoHelp3": "Rozložením úlohy na menšie časti bude úloha vyzerať splniteľnejšie a zvýši tvoje body!", "toDoHelp4": "Pre inšpiráciu pozri pár príkladov na úlohy!", "rewardHelp1": "Výstroj, ktorú si kúpiš pre svojho avatara je uložený v <%= linkStart %>Inventár > Výstroj<%= linkEnd %>.", - "rewardHelp2": "Výstroj ovplyvní tvoje štatistiky (<%= linkStart %>Avatar > Štatistiky<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Špeciálny výstroj sa objaví tu počas Podujatí.", "rewardHelp4": "Neboj sa vlastných odmien! Pozri si zopár ich ukážok.", "clickForHelp": "Klikni pre pomoc", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/sr/challenge.json b/website/common/locales/sr/challenge.json index afd8b84da2..9b52d49f62 100644 --- a/website/common/locales/sr/challenge.json +++ b/website/common/locales/sr/challenge.json @@ -101,8 +101,8 @@ "addTask": "Add Task", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Select winners from the Challenge participants", - "awardWinners": "Award Winners", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/sr/character.json b/website/common/locales/sr/character.json index 361c56a8c2..531ede82a3 100644 --- a/website/common/locales/sr/character.json +++ b/website/common/locales/sr/character.json @@ -60,8 +60,8 @@ "winteryColors": "Zimske kože", "equipment": "Oprema", "equipmentBonus": "oprema", - "equipmentBonusText": "Od opreme koju nosite dobijate bonuse na osobine. Opremu možete birati u Inventaru na tabu Oprema.", - "classBonusText": "Vaša klasa (ako još niste otključali i odabrali klasu, onda ste Ratnik) bolje se snalazi sa svojom opremom, nego sa opremom drugih klasa. Kad nosite opremu namenjenu Vašoj klasi, uvećavate njene bonus osobine za 50%.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Bonus klase", "battleGear": "Borbena oprema", "battleGearText": "Oprema u kojoj se borite. Utiče na interakciju sa zadacima.", @@ -69,9 +69,9 @@ "costume": "Kostim", "costumeText": "Ako niste zadovoljni izgledom svoje opreme, izaberite „Koristi kostim“ da biste obukli kostim preko borbene opreme.", "useCostume": "Kostim", - "useCostumeInfo1": "Ako je opcija „Kostim” aktivirana, Vaš avatar može da nosi opremu koja neće uticati na karakteristike borbene opreme! Drugim rečima, možete da odaberete najjaču opremu sa leve strane, a sa desne da da podesite izgled svog avatara.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Osvojili ste odlikovanje „Vrhunska oprema“ jer ste obukli najjaču opremu za svoju klasu!", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Zdravlje", "allocateStr": "Poeni dodeljeni Snazi:", - "allocateStrPop": "Dodaj poen Snazi", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Poeni dodeljeni Vitalnosti:", - "allocateConPop": "Dodaj poen Vitalnosti", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Poeni dodeljeni Opažanju:", - "allocatePerPop": "Dodaj poen Opažanju", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Poeni dodeljeni Inteligenciji:", - "allocateIntPop": "Dodaj poen Inteligenciji", - "noMoreAllocate": "Dostigli ste 100. nivo, i više nećete dobijati poene koje biste dodeljivali svojim osobinama. Možete i dalje da dobijate nivoe, ili da upotrebite Sferu za Reinkarnaciju, koju ćete naći na Pijaci, i da započnete novu avanturu od 1. nivoa.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Stats", "achievs": "Achievements", "strength": "Snaga", - "strengthText": "Snaga povećava šansu da zadate kritični udarac, kao i Zlato, Iskustvo i predmete koje od takvih udaraca dobijate. Takođe pomaže u borbi protiv bosova.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Vitalnost", "conText": "Vitalnost smanjuje štetu koju trpite od loših Navika i neurađenih Svakodnevnih zadataka.", "perception": "Opažanje", @@ -110,12 +110,12 @@ "intelligence": "Inteligencija", "intText": "Inteligencija utiče na količinu Iskustva koje dobijate i određuje maksimalnu količinu Mane nakon što izaberete klasu.", "levelBonus": "Bonus za nivo", - "levelBonusText": "Na svaku osobinu dodaje se bonus (lvl-1)/2", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Dodeljeni poeni", - "allocatedPointsText": "Poeni koje ste dobili i upotrebili. Poene možete upotrebiti u koloni za razvijanje lika.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Dodeljeno", "buffs": "Pojačanja", - "buffsText": "Privremeni bonusi na osobine. Dobijate ih od raličitih veština ili odlikovanja. Pojačanja traju do kraja dana. Otključane veštine nalaze se na stranici sa zadacima u odeljku Nagrade.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Razvijanje lika", "class": "Klasa", "experience": "Iskustvo", @@ -125,23 +125,23 @@ "mage": "Čarobnjak", "wizard": "Mage", "mystery": "Tajna", - "changeClass": "Zamena klase i ponovna raspodela poena za osobine", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Da biste promenili klasu morati biti bar 10. nivo", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.", - "levelPopover": "Svaki nivo donosi Vam jedan poen koji možete dodeliti osobini kojoj želite. Možete to uraditi lično, ili možete prepustiti igri da to uradi umesto Vas.", - "unallocated": "Neupotrebljeni poeni", - "haveUnallocated": "Imate <%= points %> neupotrebljenih poena.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatska raspodela", - "autoAllocationPop": "Kad dobijete nivo, raspoređuje poene u skladu sa odabranim postavkama.", - "evenAllocation": "Ravnomerna raspodela", - "evenAllocationPop": "Isti broj poena svakoj osobini", - "classAllocation": "Raspodela na osnovu klase", - "classAllocationPop": "Više poena za osobine koje su bitne Vašoj klasi.", - "taskAllocation": "Raspodela na osnovu zadataka", - "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Raspodela neupotrebljenih poena", - "distributePointsPop": "Raspodeliti sve poene u skladu sa izabranim sistemom raspodele.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Ratnici postižu više kritičnih udaraca, koji daju više zlata, iskustva, i veće šanse za dobijanje predmeta. Efikasniji su u borbi protiv bosova. Postanite Ratnik ako Vas motivišu džekpot nagrade sa nepredvidivim iznosom, ili ako želite da se borite potiv bosova.", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", @@ -161,7 +161,7 @@ "respawn": "Oživeti!", "youDied": "Umrli ste!", "dieText": "Izgubili ste jedan nivo, svo zlato, i nasumično odabrani predmet. Vratite se u život i pokušajte ponovo. Oslobodite se loših Navika, redovno obavljajte Svakodnevne zadatke, i održavajte zdravlje iznad nule da biste izbegli smrt.", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Kupiti za <%= cost %> Dragulja?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Nedovoljno mane.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Show stat allocation", - "hideQuickAllocation": "Hide stat allocation", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\" is not a valid attribute.", - "notEnoughAttrPoints": "Nemate dovoljno poena za osobine.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/sr/faq.json b/website/common/locales/sr/faq.json index 9f33e6d99f..d36c6d721d 100644 --- a/website/common/locales/sr/faq.json +++ b/website/common/locales/sr/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/sr/front.json b/website/common/locales/sr/front.json index 2b768bb9f9..02ac1297d3 100644 --- a/website/common/locales/sr/front.json +++ b/website/common/locales/sr/front.json @@ -86,7 +86,7 @@ "landingend": "Još uvek niste uvereni?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.", - "landingp2": "Svaki put kad ostvarite napredak u stvaranju pozitivne navike, ispunite svakodnevni zadatak, ili završite zaostali jednokratni zadatak, Habitica će Vas nagraditi iskustvom i zlatom. Što više iskustva skupite, imaćete veći nivo, vaš lik će biti snažniji, i otključaćete nove funkcije, kao što su klase i zveri. Zlato možete utrošiti na opremu za Vašeg lika ili na nagrade koje ste sami osmislili da biste sebe motivisali. Kad dobijate nagrade i za najmanji uspeh, manje ćete biti skloni odugovalačenju.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Neposredno zadovoljenje", "landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.", "landingp3header": "Posledice", @@ -141,6 +141,23 @@ "presskit": "Za novinare", "presskitDownload": "Preuzimanje svih slika:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/sr/gear.json b/website/common/locales/sr/gear.json index 969f2def67..066aaa3c85 100644 --- a/website/common/locales/sr/gear.json +++ b/website/common/locales/sr/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tip", "klass": "Class", "groupBy": "Group By <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Mač tame", "weaponSpecial0Notes": "Hrani se protivnikovom životnom snagom kako bi pojačao svoje izopačene udarce. Povećava Snagu za <%= str %>.", "weaponSpecial1Text": "Kristalni mač", - "weaponSpecial1Notes": "Mač ovakog sjaja i izrade može da pripada samo pravom junaku. Povećava sve osobine za <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Zmajevo koplje Stivena Vebera", "weaponSpecial2Notes": "Moć zmaja ispunjava ovo koplje. Povećava Snagu i Opažanje za <%= attrs %>.", "weaponSpecial3Text": "Mastejnova jutarnja zvezda", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritični malj istrebljivača bagova", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Uzmi Ovaj Mač", - "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides", "weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Koplje lovca na jetije", "weaponSpecialYetiNotes": "Ovo koplje daje svom vlasniku vlast nad jetijima. Povećava Snagu za <%= str %>. Oprema iz ograničene serije Zima 2013/14.", "weaponSpecialSkiText": "Skijaška motka", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gold Wing Staff", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Shepherd's Crook", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Oklop senke", "armorSpecial0Notes": "Ispušta vrisak kad primi udarac, jer oseća bol umesto svog vlasnika. Povećava Vitalnost za <%= con %>.", "armorSpecial1Text": "Kristalni oklop", - "armorSpecial1Notes": "Njegova nepresušna moć čini vlasnika otpornim na neudobnost. Povećava Vitalnost za <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Kraljevska tunika Žana Šaralda", "armorSpecial2Notes": "Osećaćete se izuzetno paperjasto! Povećava Vitalnost i Inteligenciju za <%= attrs %>.", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Šlem senke", "headSpecial0Notes": "Krv i pepeo, i lava i opsidijan zaslužni su za moć i izgled ovog šlema. Povećava Inteligenciju za <%= int %>.", "headSpecial1Text": "Kristalni šlem", - "headSpecial1Notes": "Omiljena kruna među onima koji služe kao primer drugima. Povećava sve osobine za <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Bezimeni šlem", "headSpecial2Notes": "U spomen na one koji su se žrtvovali i nisu tražili ništa zauzvrat. Povećava Inteligenciju i Snagu za <%= attrs %>.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Lobanja patnje", "shieldSpecial0Notes": "Vidi prizore s onog sveta i pokazuje ih protivnicima kako bi im uterala strah u kosti. Povećava Opažanje za <%= per %>.", "shieldSpecial1Text": "Kristalni štit", - "shieldSpecial1Notes": "Lomi strele i odbija reči zabušanata. Povećava sve osobine za <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mastejnova jutarnja zvezda", "shieldSpecialGoldenknightNotes": "Susreti, zveri, problemi: rešeno jednim udarcem! Povećava Vitalnost i Opažanje za <%= attrs %>.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Plašt za šunjanje", "backSpecialWonderconBlackNotes": "Ispleten od senki i šapata. Ne daje nikakav bonus. Predmet iz specijalne kolekcije povodom konvencije.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Oglica od abonosa", "bodySpecialWonderconBlackNotes": "Veoma lepa oglica od abonosa. Ne daje nikakav bonus. Predmet iz specijalne kolekcije povodom konvencije.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Sjajni pončo", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Zaštitne naočare za čelo", "headAccessoryMystery301405Notes": "Svi tvrde da se zaštitne naočare nose na očima. Kažu da nikom ne trebaju naočare koje se nose na čeli. Ha! Pokažite im da nisu u pravu. Ne daje nikakav bonus.Predmet za pretplatnike avgust 3015.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "naočare", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Bez naočara", diff --git a/website/common/locales/sr/generic.json b/website/common/locales/sr/generic.json index a9b0203a74..94ccebf5b7 100644 --- a/website/common/locales/sr/generic.json +++ b/website/common/locales/sr/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Pokaži traku s alatima", "collapseToolbar": "Sakrij traku s alatima", - "markdownBlurb": "Habitica koristi markdown za formatiranje poruka. Više informacija naći ćete ovde.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Prikazati informacije o formatiranju", "hideFormattingHelp": "Sakriti informacije o formatiranju", "youType": "Kad otkucate:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Pitanja", "reportBug": "Prijaviti grešku", "HabiticaWiki": "The Habitica Wiki", diff --git a/website/common/locales/sr/groups.json b/website/common/locales/sr/groups.json index 134d1210e8..77ca08028a 100644 --- a/website/common/locales/sr/groups.json +++ b/website/common/locales/sr/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/sr/loadingscreentips.json b/website/common/locales/sr/loadingscreentips.json index 8969ebcb2c..e4abc1cb7e 100644 --- a/website/common/locales/sr/loadingscreentips.json +++ b/website/common/locales/sr/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "You can invite people to Guilds, not just Parties.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/sr/npc.json b/website/common/locales/sr/npc.json index 706a485fd8..9c1fb7147f 100644 --- a/website/common/locales/sr/npc.json +++ b/website/common/locales/sr/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Purchase using", "classGear": "Oprema i klase", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Automatska raspodela", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "Okay!", "tourAwesome": "Awesome!", diff --git a/website/common/locales/sr/pets.json b/website/common/locales/sr/pets.json index 7b3ea51ae7..f6e0946cbe 100644 --- a/website/common/locales/sr/pets.json +++ b/website/common/locales/sr/pets.json @@ -89,6 +89,18 @@ "rideLater": "Jaši kasnije", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Ključ štenare", "petKeyPop": "Oslobodite svoje zveri i započnite ponovo svoj put ka tituli Krotitelja zveri!", "petKeyBegin": "Ključ štenare: Postanite ponovo <%= title %>!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/sr/settings.json b/website/common/locales/sr/settings.json index efe455d09a..ae567db943 100644 --- a/website/common/locales/sr/settings.json +++ b/website/common/locales/sr/settings.json @@ -63,7 +63,7 @@ "newUsername": "Novo korisničko ime", "dangerZone": "Opasna zona", "resetText1": "PAŽNjA! Ova funkcija nulira delove Vašeg naloga. Njena upotreba se ne preporučuje, ali neki korisnici je koriste nakon igranja s postavkama i upoznavanja sa sajtom.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/sr/subscriber.json b/website/common/locales/sr/subscriber.json index b674a6b43f..b584907ff0 100644 --- a/website/common/locales/sr/subscriber.json +++ b/website/common/locales/sr/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/sr/tasks.json b/website/common/locales/sr/tasks.json index a40a20cf70..ed663b872d 100644 --- a/website/common/locales/sr/tasks.json +++ b/website/common/locales/sr/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Objašnjenje", "notes": "Notes", "direction/Actions": "Koje mogućnosti želite da prikažete? (+/-/oba)", - "advancedOptions": "Napredna podešavanja", + "advancedSettings": "Advanced Settings", "taskAlias": "Task Alias", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "your-task-alias-here", "taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.", "difficulty": "Težina", - "difficultyHelpTitle": "Koliko je težak ovaj zadatak?", - "difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Lako", "medium": "Normalno", "hard": "Teško", - "attributes": "Osobine", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Napredak", "daily": "Daily", "dailies": "Svakodnevni zadaci", @@ -54,6 +55,7 @@ "repeat": "Ponoviti", "repeats": "Repeats", "repeatEvery": "Repeat Every", + "repeatOn": "Repeat On", "repeatHelpTitle": "How often should this task be repeated?", "dailyRepeatHelpContent": "This task will be due every X days. You can set that value below.", "weeklyRepeatHelpContent": "This task will be due on the highlighted days below. Click on a day to activate/deactivate it.", @@ -61,7 +63,7 @@ "repeatWeek": "On Certain Days of the Week", "day": "Day", "days": "Days", - "restoreStreak": "Podešavanje brojača", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "To-Do", "todos": "Jednokratni zadaci", @@ -105,9 +107,9 @@ "streakSingular": "Serija", "streakSingularText": "Redovno završavani Svakodnevni zadaci tokom 21. dana.", "perfectName": "<%= count %> Perfect Days", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Savršen dan", - "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Stekli ste titulu „Serija“! Prvi 21 dan je najbitniji period u sticanju navike. Za svaki 21 dan ispunjavanja ovog ili drugog zadatka ponovo ćete dobiti ovo odlikovanje.", "fortifyName": "Napitak okrepljenja", "fortifyPop": "Vraća sve zadatke na početnu vrednost (žuta boja), i obnavlja izgubljeno zdravlje.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!", "confirmFortify": "Jeste li sigurni?", "fortifyComplete": "Fortify complete!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?", "streakCoins": "Bonus zbog redovnog izvršavanja zadataka!", @@ -136,7 +139,7 @@ "toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!", "toDoHelp4": "For inspiration, check out these sample To-Dos!", "rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.", - "rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Special equipment will appear here during World Events.", "rewardHelp4": "Don't be afraid to set custom Rewards! Check out some samples here.", "clickForHelp": "Click for help", @@ -168,7 +171,7 @@ "taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested", "taskApprovalHasBeenRequested": "Approval has been requested", "approvals": "Approvals", - "approvalRequired": "Approval Required", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/sv/challenge.json b/website/common/locales/sv/challenge.json index cdb06461de..0beca963d2 100644 --- a/website/common/locales/sv/challenge.json +++ b/website/common/locales/sv/challenge.json @@ -101,8 +101,8 @@ "addTask": "Lägg till uppgift", "editChallenge": "Redigera Utmaning", "challengeDescription": "Utmaningsbeskrivning", - "selectChallengeWinnersDescription": "Välj vinnare från Utmaningens deltagare", - "awardWinners": "Vinnare av pris", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Vill du radera denna Utmaning?", "deleteChallenge": "Radera Utmaning", "challengeNamePlaceholder": "Vad är ditt utmaningsnamn?", diff --git a/website/common/locales/sv/character.json b/website/common/locales/sv/character.json index 4e6da592bb..0d8735aafa 100644 --- a/website/common/locales/sv/character.json +++ b/website/common/locales/sv/character.json @@ -60,8 +60,8 @@ "winteryColors": "Vinterfärger", "equipment": "Utrustning", "equipmentBonus": "Utrustning", - "equipmentBonusText": "Egenskapsbonusar från din nuvarande stridsutrustning. Gå in på fliken \"Utrustning\" under \"Förråd\" för att välja din stridsutrustning.", - "classBonusText": "Din klass (Krigare, om du inte har låst upp eller valt en annan klass) använder sin egna utrustning mer effektivt än utrustning från andra klasser. Att använda utrustning från din nuvarande klass ger en 50% ökning av attribut-bonusen den ger.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Klassbonus", "battleGear": "Stridsutrustning", "battleGearText": "Detta är den utrustning som du bär i strid och den påverkar siffrorna när du hanterar dina uppgifter.", @@ -69,9 +69,9 @@ "costume": "Dräkt", "costumeText": "Om du föredrar utseendet på annan utrustning än den du har på dig, kryssa i rutan \"Använd Dräkt\" för att visa upp din favoritdräkt medan du har på dig din stridsutrustning undertill.", "useCostume": "Använd Dräkt", - "useCostumeInfo1": "Klicka på \"Använd kostym\" för att utrusta din avatar med föremål utan att påverka din stridsutrustnings status! Detta innebär att du kan utrusta för bästa status till vänster och klä ut din avatar med utrustningen till höger.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Välj \"Använd Klädsel\" för att utrusta objekt till din karaktär utan att påverka stats från din stridsutrustning! Med det menas att du kan klä ut din karaktär i vilket utstyrsel du vill medans du fortfarande har din bästa stridsutrustning på dig.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Välj detta alternativ för att automatiskt utrusta ny utrustning så fort du köper det.", "costumeDisabled": "Du har inaktiverat din klädsel.", "gearAchievement": "Du har förtjänat prestationen \"Ultimat rustning\" för att ha uppgraderat din utrustning till max för din klass!. Du har fått tag på all utrustning för:", @@ -91,18 +91,18 @@ "xp": "EP", "health": "Hälsa", "allocateStr": "Poäng tilldelade till styrka:", - "allocateStrPop": "Lägg till ett poäng till Styrka", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Poäng tilldelade till tålighet:", - "allocateConPop": "Lägg till ett poäng till Tålighet", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Poäng tilldelade till iakttagelseförmåga:", - "allocatePerPop": "Lägg till ett poäng till Uppmärksamhet", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Poäng tilldelade till intelligens:", - "allocateIntPop": "Lägg till ett poäng till Intelligens", - "noMoreAllocate": "Nu när du uppnåt nivå 100 kommer du inte få några fler attributpoäng. Du kan fortsätta att gå upp i nivå, eller starta ett nytt äventyr på nivå 1 genom att använda Återfödelsens sfär, nu gratis på Marknaden!", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Statistik", "achievs": "Prestationer", "strength": "Styrka", - "strengthText": "Styrka ökar chansen för slumpmässiga \"kritiska träffar\" och guld-, erfarenhet-, och fyndchansen höjs. Styrka hjälper också för att tillfoga skada till bossar.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Tålighet", "conText": "Tålighet reducerar skadan från negativa vanor och missade dagliga uppgifter.", "perception": "Uppmärksamhet", @@ -110,12 +110,12 @@ "intelligence": "Intelligens", "intText": "Intelligens ökar hur mycket erfarenhet du får, och när du har låst upp klasser avgör intelligensen den maximala mängden mana som du kan använda för klasspecifika förmågor.", "levelBonus": "Level-bonus", - "levelBonusText": "Varje egenskap får en bonus motsvarande hälften av (din nivå minus 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Utdelade poäng", - "allocatedPointsText": "Egenskapspoäng som du har förtjänat och delat ut. Dela ut poäng under kolumnen karaktärsuppbyggelse.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Utdelade", "buffs": "Puffar", - "buffsText": "Tillfälliga egenskapsbonusar från förmågor och bedrifter. Dessa försvinner vid slutet av din dag. De förmågor du kan använda hittar du under belöningskolumnen på uppgiftssidan.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Karaktärsuppbyggning", "class": "Klass", "experience": "Erfarenhet", @@ -125,23 +125,23 @@ "mage": "Magiker", "wizard": "Magiker", "mystery": "Mysterium", - "changeClass": "Byt Klass, Återbetala Egenskapspoäng", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "För att byta klass måste du vara minst nivå 10.", "changeClassConfirmCost": "Är du säker att du vill ändra din klass för 3 Diamanter?", "invalidClass": "Ogiltig klass. Var vänlig specificera 'warrior', 'rogue', 'wizard' eller 'healer'.", - "levelPopover": "Varje nivå ger dig en poäng att dela ut till valfri egenskap. Du kan antingen göra det manuellt eller låta spelet bestämma åt dig genom att använda ett av alternativen under automatisk utdelning.", - "unallocated": "Outdelade Egenskapspoäng", - "haveUnallocated": "Du har <%= points %> outdela(t/de) egenskapspoäng", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Automatisk Utdelning", - "autoAllocationPop": "Placerar poäng hos egenskaper enligt dina preferenser när du går upp en nivå.", - "evenAllocation": "Dela ut egenskapspoäng jämnt", - "evenAllocationPop": "Delar ut samma antal poäng till varje egenskap.", - "classAllocation": "Dela ut poäng baserat på Klass", - "classAllocationPop": "Tillderar fler poäng till attributen som är viktiga för din Klass", - "taskAllocation": "Dela ut poäng baserat på uppgifts-aktivitet", - "taskAllocationPop": "Tilldela poäng baserat på styrke-, intelligens-, tålighets- och uppmärksamhetskategorierna associerade med uppgifterna du slutför.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Dela ut outdelade poäng", - "distributePointsPop": "Dela ut alla outdelade egenskapspoäng enligt den valda utdelningsplanen.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Krigare får fler och bättre \"kritiska träffar\", vilket slumpmässigt ger bonusar i form av guld, erfarenhet och fyndchanser efter att ha fullbordat en uppgift. De åsamkar också stor skada på bossar. Spela en krigare om du blir motiverad av oförutsägbara jackpot-liknande belöningar, eller om du vill göra mycket skada i bossuppdrag!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Magiker lär sig snabbt, vilket gör att de ökar i erfarenhet och går upp i nivå snabbare än andra klasser. De får också en hel del mana genom att använda sina specialförmågor. Spela som en magiker om du tycker om de taktiska spelaspekterna i Habitica, eller om du blir motiverad av att gå upp i nivå och att låsa upp avancerande funktioner!", @@ -161,7 +161,7 @@ "respawn": "Återuppstå!", "youDied": "Du dog!", "dieText": "Du har förlorat en nivå, allt ditt guld och en slumpmässigt utvald del av din utrustning. Res dig upp, Habitant, och försök igen! Stå emot dina negativa vanor, var vaksam i fullföljandet av dagliga uppgifter, och håll döden på armlängds avstånd med en hälsodryck om du vacklar!", - "sureReset": "Är du säker? Detta kommer att återställa din karaktärs klass och fördelade poäng (du kommer att få tillbaka alla så att du kan återfödela) och kostar 3 Diamanter.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Köp för <%= cost %> Juveler?", "purchaseForHourglasses": "Köp för <%= cost %> Timglas?", "notEnoughMana": "Inte tillräckligt med mana.", @@ -197,11 +197,11 @@ "con": "FYS", "per": "UPM", "int": "INT", - "showQuickAllocation": "Visa poängfördelning", - "hideQuickAllocation": "Göm poängfördelning", - "quickAllocationLevelPopover": "För varje nivå tjänar du ett poäng som du kan tilldela till en egenskap av ditt val. Du kan göra det manuellt eller så kan du låta spelet välja åt dig med hjälp av Automatisk Tilldelning som finns under Användarikon > Statistik.", - "invalidAttribute": "\"<%= attr %>\" är inte en godkänd egenskap.", - "notEnoughAttrPoints": "Du har inte tillräckligt med egenskapspoäng.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Stil", "facialhair": "Ansikte", "photo": "Foto", diff --git a/website/common/locales/sv/faq.json b/website/common/locales/sv/faq.json index a1c9809eb5..f9cb62a762 100644 --- a/website/common/locales/sv/faq.json +++ b/website/common/locales/sv/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "Vad är det för blå bar som finns i menyn vid nivå 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/sv/front.json b/website/common/locales/sv/front.json index 80807b8ed6..3019863a12 100644 --- a/website/common/locales/sv/front.json +++ b/website/common/locales/sv/front.json @@ -86,7 +86,7 @@ "landingend": "Inte övertalad än?", "landingend2": "Se en mer detaljerad lista av [våra funktioner](/static/overview). Letar du efter ett mer privat närmande? Kolla in våra [administrativa paket](/static/plans), som är perfekt för familjer, lärare, stödgrupper, och företag.", "landingp1": "Problemet med de flesta produktivitetsappar på marknaden är att de inte ger en något incitament för att fortsätta använda dem. Habitica fixar detta genom att göra det roligt att bygga vanor! Genom att belöna dig när du lyckas och straffa dig när du gör misstag, ger Habitica dig extern motivation för att klara av dina dagliga aktiviteter.", - "landingp2": "Direkt när du förstärker en positiv vana, fullbordar en daglig uppgift eller tar itu med en gammal att-göra-uppgift så belönar Habitica dig med erfarenhetspoäng och guld. När du får erfarenhet kan du gå upp i level, vilket bygger upp dina egenskaper och låser upp fler funktioner som klasser och husdjur. Guld kan spenderas på föremål i spelet som kan ändra din upplevelse, eller personliga belöningar du har skapat för motivation. När även den minsta framgången ger dig omedelbar belöning är det mindre troligt att du skjuter upp det du behöver göra.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Omedelbar tillfredställelse", "landingp3": "När du ger efter för en dålig vana eller misslyckas med att göra klart någon av dina dagliga uppgifter så förlorar du hälsa. Om din hälsa sjunker för lågt så förlorar du en del av de framsteg du gjort. Genom att ge omedelbara konsekvenser kan Habitica hjälpa till att bryta dåliga vanor och uppskjutningsmönster innan de blir till problem i verkligheten.", "landingp3header": "Konsekvenser", @@ -141,6 +141,23 @@ "presskit": "Presskit", "presskitDownload": "Ladda ner alla bilder:", "presskitText": "Tack för ditt intresse av Habitica! Följande bilder kan användas för artiklar eller videos om Habitica. För mer information var god kontakta Siena Leslie på <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Reklam", "pkLogo": "Loggor", diff --git a/website/common/locales/sv/gear.json b/website/common/locales/sv/gear.json index de337af6ee..2b0d78bdbb 100644 --- a/website/common/locales/sv/gear.json +++ b/website/common/locales/sv/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Typ", "klass": "Klass", "groupBy": "Gruppera efter <%= type %>", - "classBonus": "(Det här föremålet matchar din klass, så din statistik multipliceras med 1,5.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Klass Rustning", "featuredset": "Utvalda Set <%= name %>", "mysterySets": "Mysterie-set", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Mörka själars klinga", "weaponSpecial0Notes": "Konsumerar fiendens livsvilja för att förstärka sina slag. Ökar Styrka med <%= str %>.", "weaponSpecial1Text": "Kristallsvärd", - "weaponSpecial1Notes": "Dess glittrande facetter förtäljer en hjältesaga. Ökar alla egenskaper med <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Weber's drakskaft", "weaponSpecial2Notes": "Känn svallvågen av drakens makt välla över dig! Ökar Styrka och Uppmärksamhet med <%= attrs %> vardera.", "weaponSpecial3Text": "Mustaines milstolpesmosande morgonstjärna", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Kritisk Hammare för Kryp-Krossning", "weaponSpecialCriticalNotes": "Den här krigaren besegrade en avgörande GitHub fiende där många krigare föll. Prydd med ben av Bug, gör den här hammaren gör ett avgörande slag. Ökar Styrka och Uppmärksamhet med <%= attrs %> vardera", "weaponSpecialTakeThisText": "Take This Svärd", - "weaponSpecialTakeThisNotes": "Det här svärdet gavs för deltagande i en sponsrad utmaning gjord av Take This. Grattis! Ökar alla egenskaper med <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Tidvattenvågornas treudd", "weaponSpecialTridentOfCrashingTidesNotes": "Ger dig förmågan att beordra fiskar och dessutom utdela mäktiga hugg till dina uppgifter. Ökar intelligens med <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Uppgiftsskogens lykta", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Detta lätta och böjda svärd kommer strimla dina uppgifter till remsor! Ökar Styrka med <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Kristaller", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yetitämjarspjut", "weaponSpecialYetiNotes": "Detta spjut tillåter dess användare att kontrollera valfri yeti. Ökar Styrka med <%= str %>. Begränsad utgåva av Vinterutrustning 2013-2014.", "weaponSpecialSkiText": "Skid-ninja stav", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Järnkrok", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Guldbevingad Stav", - "weaponArmoireGoldWingStaffNotes": "Vingarna på denna stav flaxar constant. Ökar alla egenskaper med <%= attrs %> vardera. Förtrollad Kista: Självständigt Objekt.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Fladdermus-spö", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Herdens Käpp", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Skuggrustning", "armorSpecial0Notes": "Skriker när den blir träffad, ty den känner dess bärares smärta. Ökar Tålighet med <%= con %>.", "armorSpecial1Text": "Kristallrustning", - "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalards ädla tunika.", "armorSpecial2Notes": "Gör dig extra fluffig! Ökar Tålighet och Intelligens med <%= attrs %> var.", "armorSpecialTakeThisText": "Take This Rustning", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Fjällig Havsrustning", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancers Rock", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Skogsalvsrustning", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Skugghjälm", "headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.", "headSpecial1Text": "Kristallhjälm", - "headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Namnlös hjälm", "headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.", "headSpecialTakeThisText": "Take This Hjälm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Eldkorall Diadem", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Skogsalvshjälm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Plågad skalle", "shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.", "shieldSpecial1Text": "Kristallsköld", - "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Sköld", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaines Milstolpsmosande Morgonstjärna", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Månpärlesköld", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Röd Ros", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Lömsk mantel", "backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Vingar", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebenholtskrage", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shining Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Komisk Pil", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Ögonskydd", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "Inget ögonskydd", diff --git a/website/common/locales/sv/generic.json b/website/common/locales/sv/generic.json index 30cb40e6a5..77de5b1cf8 100644 --- a/website/common/locales/sv/generic.json +++ b/website/common/locales/sv/generic.json @@ -33,7 +33,7 @@ "showLess": "Visa Mindre", "expandToolbar": "Expandera Verktygsfält", "collapseToolbar": "Fäll ihop Verktygsfält", - "markdownBlurb": "Habitica har olika koder för att formatera meddelanden. För mer information (på engelska), se Markdown Cheat Sheet.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Visa formateringshjälp", "hideFormattingHelp": "Dölj formateringshjälp", "youType": "Du skriver:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's tema", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Tema", "audioTheme_arashiTheme": "Arashi's Tema", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Tema", "audioTheme_pizildenTheme": "Pizildens Tema", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Ställ en fråga", "reportBug": "Rapportera ett fel", "HabiticaWiki": "Habitica-wikin", diff --git a/website/common/locales/sv/groups.json b/website/common/locales/sv/groups.json index c745d365f3..34946a996b 100644 --- a/website/common/locales/sv/groups.json +++ b/website/common/locales/sv/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Inte auktoriserad för att radera detta meddelande!", "onlyGroupLeaderCanEditTasks": "Inte auktoriserad att hantera uppgifter!", "onlyGroupTasksCanBeAssigned": "Bara gruppuppgifter kan bli tilldelade", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/sv/loadingscreentips.json b/website/common/locales/sv/loadingscreentips.json index ee20232a3d..8b37f41610 100644 --- a/website/common/locales/sv/loadingscreentips.json +++ b/website/common/locales/sv/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Gjorde du en daglig uppgift igår men glömde checka av den? Var inte orolig! Du har en chans att checka av vad du gjorde igår innan du startar din nya dag.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Avklara alla dina dagliga utmaningar för att få en Perfekt Dag Buff som ökar dina förmågor!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "Du kan bjuda in människor till Gillen, inte bara till Sällskap.", "tip31": "Kolla in förgjorda listor i Biblioteket av Uppgifter och Utmaningar Gille för exempel på uppgfiter.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/sv/npc.json b/website/common/locales/sv/npc.json index e8e7e29acc..2db17c1176 100644 --- a/website/common/locales/sv/npc.json +++ b/website/common/locales/sv/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Köp med", "classGear": "Klassutrustning", "classGearText": "Grattis till att du valt en klass! Jag har lagt till ett nytt grundläggande vapen till ditt förråd. Ta en titt nedan för att utrusta den!", - "classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Dela ut automatiskt", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Förmågor", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Förmågor", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "När du har matat ditt husdjur med nog mat för att det ska bli ett riddjur så kommer den att dyka upp här. Klicka på ett riddjur för att rida!", - "tourEquipmentPage": "Här förvaras din Utrustning! Din stridsutrustning påverkar dina förmågor. Om du vill visa annan utrustning på din avatar utan att ändra dina förmågor, klicka på \"Använd Kostym\".", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Du äger redan denna utrustning", "tourOkay": "Okej!", "tourAwesome": "Utmärkt!", diff --git a/website/common/locales/sv/pets.json b/website/common/locales/sv/pets.json index ec278356b9..958cddad21 100644 --- a/website/common/locales/sv/pets.json +++ b/website/common/locales/sv/pets.json @@ -89,6 +89,18 @@ "rideLater": "Rid Senare", "petName": "<%= potion(locale) %><%= egg(locale) %>", "mountName": "<%= potion(locale) %><%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Nyckel till Hundgårdarna", "petKeyPop": "Låt dina husdjur ströva fritt, släpp lös dem så att de kan ge sig ut på egna äventyr, och unna dig upplevelsen att bli Bestmästare en gång till!", "petKeyBegin": "Nyckel till hundgårdarna: Upplev <%=title %> återigen!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Klicka på ett Husdjur för att mata den med <%= foodName %> och se den växa!", "dragThisPotion": "Dra denna <%= potionName %> till ett Ägg för att kläcka ett nytt husdjur!", "clickOnEggToHatch": "Klicka på ett Ägg för att använda din <%= potionName %> kläckningsdryck och kläck ett nytt husdjur!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/sv/settings.json b/website/common/locales/sv/settings.json index b4bbf0ac9c..c33ccb837b 100644 --- a/website/common/locales/sv/settings.json +++ b/website/common/locales/sv/settings.json @@ -63,7 +63,7 @@ "newUsername": "Nytt Inloggningsnamn", "dangerZone": "Riskområde", "resetText1": "VARNING! Detta kommer återställa många delar av ditt konto. Vi rekommenderar det inte, men somliga anser det praktiskt i början efter att ha provat spelet en kort stund.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Är du säker? Detta kommer att radera ditt konto för alltid och det kan aldrig bli återställt! Du kommer att behöva registrera ett nytt konto för att använda Habitica igen. Diamanter som du har i ditt förråd eller som du spenderat kommer inte att bli återlämnade. Om du verkligen är säker, skriv in ditt lösenord i textrutan nedanför.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/sv/subscriber.json b/website/common/locales/sv/subscriber.json index 70d6ade62a..ef4c4bc938 100644 --- a/website/common/locales/sv/subscriber.json +++ b/website/common/locales/sv/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unika och moderiktiga kläder till din karaktär.", "gemBenefit2": "Bakgrunder för att fördjupa din karaktär i världen av Habitica!", "gemBenefit3": "Spännande Serrieuppdrag med husdjursägg som belöning.", - "gemBenefit4": "Återställ din karaktärs egenskapspoäng och ändra dess Klass.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Stöd Habitica genom att bli en prenumerant och få dessa användbara fördelar!", "subscriptionBenefit1": "Köpmannen Alex kommer att sälja Diamanter för 20 Guld vardera!", "subscriptionBenefit2": "Slutförda Att-Göra och uppgiftshistorik är nu tillgänglig en längre tid.", diff --git a/website/common/locales/sv/tasks.json b/website/common/locales/sv/tasks.json index d9d58a9b26..dbe5015400 100644 --- a/website/common/locales/sv/tasks.json +++ b/website/common/locales/sv/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Extra Anteckningar", "notes": "Noteringar", "direction/Actions": "Riktning/Handling", - "advancedOptions": "Avancerade Alternativ", + "advancedSettings": "Advanced Settings", "taskAlias": "Alias Uppgift", "taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.", "taskAliasPlaceholder": "din-uppgift-alias-här", "taskAliasPopoverWarning": "VARNING: Ändringar av detta värde kommer bryta eventuella tredjepartsintegrationer som använder uppgiftens alias.", "difficulty": "Svårighetsgrad", - "difficultyHelpTitle": "Hur svår är den här uppgiften?", - "difficultyHelpContent": "Ju svårare en uppgift är desto mer Erfarenhet och Guld ger den när du klarar den... men skadar dig också mer om det är en missad Daglig uppgift eller Dålig vana!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Trivial", "easy": "Lätt", "medium": "Medel", "hard": "Svår", - "attributes": "Egenskaper", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Framsteg", "daily": "Daglig Uppgift", "dailies": "Dagliga Uppgifter", @@ -54,6 +55,7 @@ "repeat": "Upprepa", "repeats": "Repetitioner", "repeatEvery": "Repetera Alla", + "repeatOn": "Repeat On", "repeatHelpTitle": "Hur ofta ska den här uppgiften upprepas?", "dailyRepeatHelpContent": "Den här uppgiften kommer infalla varje X dagar. Du kan ställa in värdet nedan. ", "weeklyRepeatHelpContent": "Den här uppgiften behöver göras på de markerade dagarna nedan. Klicka på en dag för att aktivera/avaktivera den.", @@ -61,7 +63,7 @@ "repeatWeek": "På Vissa Särskilda Dagar i Veckan", "day": "Dag", "days": "Dagar", - "restoreStreak": "Återställ Följdräkning", + "restoreStreak": "Adjust Streak", "resetStreak": "Återställ Följd Räknare", "todo": "Att Göra", "todos": "Att-Göra-Uppgifter", @@ -105,9 +107,9 @@ "streakSingular": "Bedriftaren", "streakSingularText": "Har utfört en 21-dagars-följd på en daglig utmaning.", "perfectName": "<%= count %> Perfekta Dagar", - "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Perfekt Dag", - "perfectSingularText": "Slutfört alla dagliga utmaningar under en dag. Med denna bedrift får du en +level/2 buff till alla egenskaper för nästa dag. Nivåer över 100 får ingen effekt av buffs.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Du har uppnått \"Bedriftaren\" bedriften! 21-dagars-gränsen är en milstolpe för att forma vanor. Du kan fortsätta att lagra denna bedrift för varje 21-dagars period, på denna dagliga utmaning eller någon annan!", "fortifyName": "Stärkande Dryck", "fortifyPop": "Återställ alla uppgifter till neutralt värde (gul färg) och återställ all förlorad Hälsa.", @@ -115,6 +117,7 @@ "fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!", "confirmFortify": "Är du säker?", "fortifyComplete": "Stärkning är fullständig!", + "deleteTask": "Delete this Task", "sureDelete": "Är du säker på att du vill radera denna uppgift?", "sureDeleteCompletedTodos": "Är du säker på att du vill radera dina avslutade att-göra?", "streakCoins": "Följdbonus!", @@ -136,7 +139,7 @@ "toDoHelp3": "Att bryta ned en Att-Göra lista till en checklista bestående av mindre föremål kommer göra det mindre läskigt, och kommer öka dina poäng!", "toDoHelp4": "För inspiration, spana in dessa förslag på dagliga att-göra!", "rewardHelp1": "Utrustningen du köper till din avatar förvaras i <%= linkStart %>Förråd > Utrustning<%= linkEnd %>.", - "rewardHelp2": "Utrustning påverkar din statistik (<%= linkStart %>Avatar > Statistik<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Speciell utrustning kommer finnas här under globala evenemang.", "rewardHelp4": "Var inte rädd för att sätta personliga belöningar! Spana in några exempel här.", "clickForHelp": "Klicka För Hjälp", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Denna uppgift måste bli godkänd innan du kan avsluta den. Godkännande har redan blivit begärd.", "taskApprovalHasBeenRequested": "Godkännande har blivit begärt", "approvals": "Godkännanden", - "approvalRequired": "Godkännande Nödvändig", + "approvalRequired": "Needs Approval", "repeatZero": "Daglig uppgift har inget förfallodatum", "repeatType": "Repetera Typ", "repeatTypeHelpTitle": "Vilken sorts repetition är detta?", diff --git a/website/common/locales/tr/challenge.json b/website/common/locales/tr/challenge.json index fc7ce9385c..364cba81c5 100644 --- a/website/common/locales/tr/challenge.json +++ b/website/common/locales/tr/challenge.json @@ -101,8 +101,8 @@ "addTask": "Görev ekle ", "editChallenge": "Edit Challenge", "challengeDescription": "Challenge Description", - "selectChallengeWinnersDescription": "Mücadele katılımcıları arasından kazananı seç ", - "awardWinners": "Kazananları ödüllendir", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Bu mücadeleyi silmek istiyor musun ?", "deleteChallenge": "Delete Challenge", "challengeNamePlaceholder": "What is your Challenge name?", diff --git a/website/common/locales/tr/character.json b/website/common/locales/tr/character.json index 23cc9b8e1a..8b99a34255 100644 --- a/website/common/locales/tr/character.json +++ b/website/common/locales/tr/character.json @@ -60,8 +60,8 @@ "winteryColors": "Kış Renkleri", "equipment": "Ekipman", "equipmentBonus": "Ekipman", - "equipmentBonusText": "Kuşanılmış ekipmanlar tarafından sağlanan nitelik bonusları. Ekipmanlarını kuşanmak için Envanterdeki \"Ekipman\" sekmesine göz at.", - "classBonusText": "Sınıfın (eğer henüz sınıfları açmadıysan veya başka bir sınıf seçmediysen Savaşçıdır) diğer sınıfların ekipmanlarına nazaran kendi ekipmanlarını daha efektif kullanır. Şu anki sınıfının ekipmanlarından kuşandıkların, sundukları nitelik bonusunda %50 artış alırlar.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Sınıf Bonusu", "battleGear": "Savaş Ekipmanı", "battleGearText": "Bu, savaşta giydiğin ekipmandır; işlerinle etkileşime girerken sayıları etkiler.", @@ -69,9 +69,9 @@ "costume": "Kostüm", "costumeText": "Kuşandığından başka bir eşyanın görünüşünü tercih ediyorsan, \"Kostüm Kullan\" kutusunu işaretleyerek savaş ekipmanının üstüne başka bir kostüm giyebilirsin.", "useCostume": "Kostüm Kullan", - "useCostumeInfo1": "Savaş Ekipmanının istatistiklerini etkilemeden avatarını giydirmek için \"Kostüm Kullan\"a tıkla! Bu, solda en iyi istatistikler için donanıp, sağda avatarını ekipmanınla giydirebilirsin demek.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Bir sınıfa ait tüm ekipmanı azami seviyeye yükselterek, \"En İyi Ekipman\" rozetini kazandın! Aşağıdaki tam setlere sahipsin:", @@ -91,18 +91,18 @@ "xp": "XP", "health": "Sağlık", "allocateStr": "Güce verilen puanlar:", - "allocateStrPop": "Güce bir puan ekle", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Bünyeye verilen puanlar:", - "allocateConPop": "Bünyeye bir puan ekle", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Sezgiye verilen puanlar:", - "allocatePerPop": "Sezgiye bir puan ekle", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Zekaya verilen puanlar:", - "allocateIntPop": "Zekaya bir puan ekle", - "noMoreAllocate": "100. seviyeye ulaştığın için artık Nitelik Puanı kazanmayacaksın. Seviye yükseltmeye devam edebilir ya da artık Pazarda ücretsiz olan Reenkarnasyon Küresi kullanarak 1. seviyeden yeni bir maceraya başlayabilirsin.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "İstatistikler", "achievs": "Başarılar", "strength": "Güç", - "strengthText": "Güç, rastgele \"kritik vuruş\" şansını ve kritik vuruştan kazanılan Altın ile Tecrübe miktarını ve eşya düşürme olasılığını arttırır. Aynı zamanda canavarlara hasar verilmesine katkı sağlar.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Bünye", "conText": "Bünye, olumsuz Alışkanlıklardan ve kaçırdığın Günlük İşlerden aldığın hasarı azaltır.", "perception": "Sezgi", @@ -110,12 +110,12 @@ "intelligence": "Zeka", "intText": "Zeka, daha fazla Tecrübe kazanmanı sağlar ve Sınıf sistemini açtığında, kullanabileceğin sınıf becerileri için geçerli olan maksimum Mana miktarını belirler.", "levelBonus": "Seviye Bonusu", - "levelBonusText": "Her nitelik (Seviyenin 1 eksiği)'nin yarısına eşit olacak şekilde bonus alır.", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Dağıtılmış Puanlar", - "allocatedPointsText": "Kazandığın ve dağıttığın nitelik puanları. Karakter İnşası sütununu kullanarak puanları dağıtabilirsin.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Dağıtılmış", "buffs": "Kutsamalar", - "buffsText": "Becerilerin ve başarıların sayesinde elde ettiğin geçici nitelik puanları. Bunlar gün sonunda sıfırlanırlar. Edindiğin becerileri, İşler sayfasındaki Ödüller listesinde bulabilirsin.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Karakter İnşası", "class": "Sınıf", "experience": "Tecrübe", @@ -125,23 +125,23 @@ "mage": "Büyücü", "wizard": "Büyücü", "mystery": "Gizem", - "changeClass": "Sınıf Değiştir, Nitelik Puanlarını Sıfırla", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Sınıfını değiştirmek için en az 10. seviyede olmalısın.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Geçersiz sınıf. Lütfen 'warrior', 'rogue', 'wizard', veya 'healer' sınıflarından birini seç.", - "levelPopover": "Her seviye atladığında seçtiğin bir niteliğe ekleyebileceğin bir puan kazanırsın. Bunu elle yapabilir ya da Otomatik Dağıtma seçeneklerinden birini kullanarak oyunun senin için karar vermesini sağlayabilirsin.", - "unallocated": "Dağıtılmamış Nitelik Puanları", - "haveUnallocated": "<%= points %> tane dağıtılmamış Nitelik Puanın bulunuyor.", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Otomatik Dağıtma", - "autoAllocationPop": "Seviye atladığında puanları tercihlerine göre uygun niteliklere dağıtır.", - "evenAllocation": "Nitelik puanlarını eşit olarak dağıt", - "evenAllocationPop": "Her nitelik için eşit miktarda puan dağıtır.", - "classAllocation": "Puanları Sınıfa göre dağıt", - "classAllocationPop": "Mevcut sınıf için önemli olan niteliklere daha çok puan dağıtır.", - "taskAllocation": "Puanları iş aktivitesine göre dağıt", - "taskAllocationPop": "Tamamladığın işlerin Güç, Zeka, Bünye ve Sezgi kategorilerine göre puanları dağıtır.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Dağıtılmamış Puanları Dağıt", - "distributePointsPop": "Kalan nitelik puanlarını seçilmiş paylaştırma düzenine göre dağıtır.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Savaşçılar, daha çok ve daha güçlü \"kritik vuruş\" yapma şansına sahiptir. Kritik vuruşlar, bir iş tamamladığında fazladan Altın ve Tecrübe kazanmanı sağlar ve eşya bulma ihtimalini arttırır. Savaşçılar aynı zamanda Canavarlara daha fazla hasar verirler. Eğer ikramiye tarzında rastgele ödüller kazanmak ya da canavar Görevlerinde daha çok can yakmak sana motive edici görünüyorsa, bir Savaşçı ile oyna!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Büyücüler, diğer sınıflara nazaran daha hızlı Tecrübe kazanır ve daha sık Seviye atlarlar. Ayrıca özel beceriler için gereken Mana puanları çok daha fazladır. Eğer Habitica'da oyunun taktik yönlerini daha eğlenceli buluyorsan ya da daha hızlı seviye atlayıp ileri özelliklere daha çabuk ulaşmak istiyorsan, bir Büyücü ile oyna!", @@ -161,7 +161,7 @@ "respawn": "Yeniden Diril!", "youDied": "Öldün!", "dieText": "Bir Seviyeni, bütün Altınını ve rastgele bir ekipmanını kaybettin. Yüksel, Habiticalı, ve tekrar dene! Kötü alışkanlıklarını frenle, Günlük İşlerin tamamlanmasında uyanık ol ve eğer sendelersen bir Sağlık İksiri ile ölümü kendinden uzak tut!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "<%= cost %> Elmas karşılığında satın alınsın mı?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Yetersiz mana.", @@ -197,11 +197,11 @@ "con": "CON", "per": "PER", "int": "INT", - "showQuickAllocation": "Nitelik dağılımını göster", - "hideQuickAllocation": "Nitelik dağılımını gizle", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "\"<%= attr %>\", geçerli bir nitelik değil.", - "notEnoughAttrPoints": "Yeterince nitelik puanın yok.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/tr/faq.json b/website/common/locales/tr/faq.json index 497743f1b9..a5cd5a207c 100644 --- a/website/common/locales/tr/faq.json +++ b/website/common/locales/tr/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "10. seviyede; Savaşçı, Büyücü, Düzenbaz veya Şifacı olmaya karar verebilirsin. (Tüm oyuncular varsayılan olarak Savaşçı sınıfında oyuna başlarlar.) Her Sınıf çeşitli ekipman seçeneklerine, 11. seviyeden sonra kullanılabilecek çeşitli Yeteneklere ve çeşitli avantajlara sahiptir. Savaşçılar canavarlara rahatça hasar verebilirler, işlerin verdiği hasara daha fazla dayanabilirler ve Takımlarını daha çetin hale getirmeye yardım edebilirler. Büyücüler de canavarları kolayca alt edebilir ve hızla seviye atlayabilecekleri gibi, takımlarının Manasını yükseltebilirler. En fazla altını ve eşya bulma şansını Düzenbazlar elde ederler ve aynısını Takımlarına da sağlayabilirler. Son olarak, Şifacılar kendilerini ve Takım üyelerini iyileştirebilirler.\n\nEğer anında bir Sınıf seçmek istemiyorsan -- örneğin, hala o anki sınıfının tüm eşyalarını toplamak için uğraşıyorsan -- \"Sonra Karar Ver\" butonuna tıklayabilir ve Kullanıcı > İstatistikler sekmesinden daha sonra seçebilirsin.", "androidFaqAnswer7": "10. seviyede; Savaşçı, Büyücü, Düzenbaz veya Şifacı olmaya karar verebilirsin. (Tüm oyuncular varsayılan olarak Savaşçı sınıfında oyuna başlarlar.) Her Sınıf çeşitli ekipman seçeneklerine, 11. seviyeden sonra kullanılabilecek çeşitli Yeteneklere ve çeşitli avantajlara sahiptir. Savaşçılar canavarlara rahatça hasar verebilirler, işlerin verdiği hasara daha fazla dayanabilirler ve Takımlarını daha çetin hale getirmeye yardım edebilirler. Büyücüler de canavarları kolayca alt edebilir ve hızla seviye atlayabilecekleri gibi, takımlarının Manasını yükseltebilirler. En fazla altını ve eşya bulma şansını Düzenbazlar elde ederler ve aynısını Takımlarına da sağlayabilirler. Son olarak, Şifacılar kendilerini ve Takım üyelerini iyileştirebilirler.\n\nEğer anında bir Sınıf seçmek istemiyorsan -- örneğin, hala o anki sınıfının tüm eşyalarını toplamak için uğraşıyorsan -- \"Tercih Dışı Kal\" butonuna tıklayabilir ve Kullanıcı > İstatistikler sekmesinden daha sonra seçebilirsin.", "webFaqAnswer7": "10. seviyede; Savaşçı, Büyücü, Düzenbaz veya Şifacı olmaya karar verebilirsin. (Tüm oyuncular varsayılan olarak Savaşçı sınıfında oyuna başlarlar.) Her Sınıf çeşitli ekipman seçeneklerine, 11. seviyeden sonra kullanılabilecek çeşitli Yeteneklere ve çeşitli avantajlara sahiptir. Savaşçılar canavarlara rahatça hasar verebilirler, işlerin verdiği hasara daha fazla dayanabilirler ve Takımlarını daha çetin hale getirmeye yardım edebilirler. Büyücüler de canavarları kolayca alt edebilir ve hızla seviye atlayabilecekleri gibi, takımlarının Manasını yükseltebilirler. En fazla altını ve eşya bulma şansını Düzenbazlar elde ederler ve aynısını Takımlarına da sağlayabilirler. Son olarak, Şifacılar kendilerini ve Takım üyelerini iyileştirebilirler.\n\nEğer anında bir Sınıf seçmek istemiyorsan -- örneğin, hala o anki sınıfının tüm eşyalarını toplamak için uğraşıyorsan -- \"Sonra Karar Ver\" butonuna tıklayabilir ve Kullanıcı > İstatistikler sekmesinden daha sonra seçebilirsin.", - "faqQuestion8": "10. seviyeden sonra Üst Menüde ortaya çıkan mavi çubuk nedir?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "10. seviyeye gelip bir Sınıf seçtiğinde ortaya çıkan mavi çubuk Mana çubuğundur. Seviye atladıkça Mana harcayarak kullanabileceğin özel Yetenekler açacaksın. Her Sınıfın 11. seviyeden sonra Menü > Yetenek Kullan sekmesi altında beliren farklı Yetenekleri vardır. Sağlık çubuğunun aksine, seviye atladığında Mana çubuğun dolmaz. Bunun yerine Mana; İyi Alışkanlık, Günlük İş ve Yapılacaklar tamamlandıkça artar ve Kötü Alışkanlıklara uydukça azalır. Ayrıca geceleyin, gün boyunca tamamladığın Günlük İşlerle orantılı olacak şekilde biraz Mana kazanırsın.", "androidFaqAnswer8": "10. seviyeye gelip bir Sınıf seçtiğinde ortaya çıkan mavi çubuk Mana çubuğundur. Seviye atladıkça Mana harcayarak kullanabileceğin özel Yetenekler açacaksın. Her Sınıfın 11. seviyeden sonra Menü > Yetenekler sekmesi altında beliren farklı Yetenekleri vardır. Sağlık çubuğunun aksine, seviye atladığında Mana çubuğun dolmaz. Bunun yerine Mana; İyi Alışkanlık, Günlük İş ve Yapılacaklar tamamlandıkça artar ve Kötü Alışkanlıklara uydukça azalır. Ayrıca geceleyin, gün boyunca tamamladığın Günlük İşlerle orantılı olacak şekilde biraz Mana kazanırsın.", "webFaqAnswer8": "10. seviyeye gelip bir Sınıf seçtiğinde ortaya çıkan mavi çubuk, Mana çubuğundur. Seviye atladıkça Mana harcayarak kullanabileceğin özel Yetenekler açacaksın. Her Sınıfın 11. seviyeden sonra Ödüller Sütunundaki özel bir bölümde beliren farklı Yetenekleri vardır. Sağlık çubuğunun aksine, seviye atladığında Mana çubuğun dolmaz. Bunun yerine Mana; İyi Alışkanlık, Günlük İş ve Yapılacaklar tamamlandıkça artar ve Kötü Alışkanlıklara uydukça azalır. Ayrıca geceleyin, gün boyunca tamamladığın Günlük İşlerle orantılı olacak şekilde biraz Mana kazanırsın.", diff --git a/website/common/locales/tr/front.json b/website/common/locales/tr/front.json index 09bcfcefed..377bccc670 100644 --- a/website/common/locales/tr/front.json +++ b/website/common/locales/tr/front.json @@ -86,7 +86,7 @@ "landingend": "Hala ikna olmadın mı?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "Piyasada olan birçok verimlilik uygulamalarının sorunu onları kullanmaya devam etmek için bir teşvik olmaması. Habitica bunu alışkanlık edinmeyi eğlenceli hale getirerek çözüyor! Başarılarınızı ödüllendirerek ve istemediklerinizi yaptığınızda sizi cezalandırarak, Habitica günlük alışkanlıklarınız için dıştan motivasyon sağlıyor. ", - "landingp2": "Olumlu bir alışkanlığı geliştirirken, bir gündelik işi tamamlarken veya eskiden kalan bir yapılacak işi hallederken, Habitica seni anında tecrübe puanları ve altınla ödüllendirir. Tecrübe kazandıkça seviyen yükselir, karakter değerlerin artar ve daha fazla özelliğin kilidini açarsın, sınıflar ve evcil hayvanlar gibi. Altın harcayarak, oyun deneyimini değiştirecek oyun içi ürünlerden, veya motive edici kişiselleştirilmiş ödüllerden satın alabilirsin. Küçücük başarılarının bile olumlu geri dönüşü oldukça, zamanını boşa geçirmene pek fırsat kalmayacak.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Anında Ödüllendirme", "landingp3": "Kötü bir alışkanlığa boyun eğdiğinde ya da günlük işlerinden birini yapmadığında sağlık yitirirsin. Sağlığın çok azalırsa kaydettiğin ilerlemenin bir kısmını kaybedersin. Anlık sonuçlar sayesinde Habitica kötü alışkanlıkları ve erteleme döngülerini gerçek hayatta sorun olmazdan önce kırmana yardımcı olabilir.", "landingp3header": "Sonuçlar", @@ -141,6 +141,23 @@ "presskit": "Basın Kiti", "presskitDownload": "Bütün resimleri indir:", "presskitText": "Habitica'ya gösterdiğin ilgi için teşekkürler! Aşağıdaki görseller Habitica hakkındaki makalelerde veya videolarda kullanılabilir. Daha fazla bilgi için lütfen Siena Leslie ile <%= pressEnquiryEmail %> adresi üzerinden iletişime geç.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Tanıtımlar", "pkLogo": "Logolar", diff --git a/website/common/locales/tr/gear.json b/website/common/locales/tr/gear.json index a4c9c769c9..5c0b298244 100644 --- a/website/common/locales/tr/gear.json +++ b/website/common/locales/tr/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Tür", "klass": "Sınıf", "groupBy": "<%= type %> Farkına Göre Gruplandır", - "classBonus": "(Bu eşya karakter sınıfın ile uyumlu olduğu için nitelik değerleri 1.5 katına çıkar.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Sınıf Zırhı", "featuredset": "Featured Set <%= name %>", "mysterySets": "Gizemli Setler", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Karanlık Ruhlar Kılıcı", "weaponSpecial0Notes": "Korkunç darbelerine güç sağlamak için, düşmanlarının hayat enerjisiyle ziyafet çeker. Gücü <%= str %> puan arttırır.", "weaponSpecial1Text": "Kristal Kılıç", - "weaponSpecial1Notes": "Parıldayan yüzeyleri, bir kahramanın masalını anlatır. Tüm özellikleri <%= attrs %> puan arttırır.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Stephen Weber'in Ejderha Mili", "weaponSpecial2Notes": "İçindeki ejder gücünün dalga dalga akışını hisset! Gücü ve Sezgiyi <%= attrs %> puan arttırır.", "weaponSpecial3Text": "Mustaine'in Milat Mahveden Seher Yıldızı", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Yazılım Hatası Ezici Kritik Tokmak", "weaponSpecialCriticalNotes": "Bu şampiyon, birçoğunun telef olduğu yerde kritik bir Github rakibini katletti. Hata'nın kemiklerinden bir araya getirilmiş bu tokmak, kuvvetli bir kritik darbe sağlar. Gücü ve Sezgiyi <%= attrs %> puan arttırır.", "weaponSpecialTakeThisText": "Take This Kılıcı", - "weaponSpecialTakeThisNotes": "Bu kılıç Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır. ", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Üç Dişli Medcezir Mızrağı", "weaponSpecialTridentOfCrashingTidesNotes": "Balıklara hükmetme yeteneği verir ve görevlerinize birkaç kere kudretlice saplamanızı sağlar. Zekayı <%= int %> puan arttırır.", "weaponSpecialTaskwoodsLanternText": "İşkorusu Feneri", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "Bu hafif ve kıvrımlı kılıç, işlerini şerit parçalarına ayıracak! Gücü <%= str %> puan arttırır.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Yeti-Terbiyecisi Mızrağı", "weaponSpecialYetiNotes": "Bu mızrak herhangi bir yetiyi boyundurluğun altına alır. Gücü <%= str %> puan arttırır. Sınırlı Sürüm 2013-2014 Kış Ekipmanı.", "weaponSpecialSkiText": "Sui-kay-st Sopası", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Demir Baston", "weaponArmoireIronCrookNotes": "Demirden şiddetle dövülerek yapılan bu değnek, koyun gütmekte iyi iş çıkarır. Sezgiyi ve Gücü <%= attrs %> arttırır. Efsunlu Gardırop: Boynuzlu Demir Seti (3 Eşyadan 3'üncüsü).", "weaponArmoireGoldWingStaffText": "Altın Kanatlı Değnek", - "weaponArmoireGoldWingStaffNotes": "Bu değneğin üstündeki kanatlar devamlı olarak çırpar ve dönerler. Tüm özellikleri <%= attrs %> puan arttırır. Efsunlu Gardırop: Bağımsız Eşya.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Yarasa Asası", "weaponArmoireBatWandNotes": "Bu asa her türlü işi bir yarasaya çevirebilir! Göreve doğru salla ve uçup gitmesini seyret. Zekayı <%= int %> ve Sezgiyi <%= per %> puan arttırır. Efsunlu Gardırop: Bağımsız Eşya.", "weaponArmoireShepherdsCrookText": "Çoban Değneği", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Siluet Zırhı", "armorSpecial0Notes": "Kendisini giyenin acısını onun yerine hissettiği için, darbe aldığında çığlık atar. Sezgiyi <%= con %> puan arttırır.", "armorSpecial1Text": "Kristal Zırh", - "armorSpecial1Notes": "Yorulmak bilmeyen gücü, kendisini giyenin dünyevi sıkıntılarına dayanmasını sağlar. Tüm özellikleri <%= attrs %> puan arttırır.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard'ın Soylu Tuniği", "armorSpecial2Notes": "Giyeni ekstra yumuşacık yapar! Bünyeyi ve Zekayı <%= attrs %> puan arttırır.", "armorSpecialTakeThisText": "Take This Zırhı", - "armorSpecialTakeThisNotes": "Bu zırh Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Yüzgeçli Okyanus Zırhı", "armorSpecialFinnedOceanicArmorNotes": "Kırılgan olmasına rağmen, bu zırh dokunmaya karşı derini bir denizdanteli kadar tehlikeli yapar. Gücü <%= str %> puan arttırır.", "armorSpecialPyromancersRobesText": "Alevbazın Kaftanı", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Orman Elfi Zırhı", "armorArmoireWoodElfArmorNotes": "Bu ağaç kabuğu ve yapraklardan yapılma zırh, ormanda dayanıklı bir kamuflaj olarak iş görecektir. Sezgiyi <%= per %> puan arttırır. Efsunlu Gardırop: Orman Elfi Seti (3 Eşyadan 2'ncisi).", "armorArmoireRamFleeceRobesText": "Koç Yünü Cübbesi", - "armorArmoireRamFleeceRobesNotes": "Bu cübbe en vahşi kar fırtınasında bile sıcak tutar. Bünyeyi <%= con %> ve Gücü <%= str %> puan arttırır. Efsunlu Gardırop: Barbar Koç Seti (3 Eşyadan 2'ncisi).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Kalplerin Cübbesi", "armorArmoireGownOfHeartsNotes": "Bu cübbe bütün fırfırlara sahip! Ama sadece onunla kalmıyor, aynı zamanda kalbinin yürekliliğini arttırır. Bünyeyi <%= con %> puan arttırır. Efsunlu Gardırop: Kupa Kızı Seti (3 Eşyadan 2'ncisi).", "armorArmoireMushroomDruidArmorText": "Mantar Druid Zırhı", @@ -735,11 +735,11 @@ "headSpecial0Text": "Siluet Miğferi", "headSpecial0Notes": "Kan ve kül, lav ve obsidiyen bu miğfere görüntüsünü ve gücünü verir. Zekayı <%= int %> puan arttırır.", "headSpecial1Text": "Kristal Miğfer", - "headSpecial1Notes": "Örnek davranışlarıyla önder olanların ayrıcalıklı tacı. Tüm özellikleri <%= attrs %> puan arttırır.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Adsız Miğfer", "headSpecial2Notes": "Karşılık beklemeden, kendinden bir şeyler verenlerin göstergesi. Zekayı ve Gücü <%= attrs %> puan arttırır.", "headSpecialTakeThisText": "Take This Miğferi", - "headSpecialTakeThisNotes": "Bu miğfer Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Denizdanteli Taç", "headSpecialFireCoralCircletNotes": "Bu taç Habitica'nın en büyük simyacısı tarafından tasarlanmıştır ve suda nefes alıp defineler için dalabilmeni sağlar! Sezgiyi <%= per %> puan arttırır.", "headSpecialPyromancersTurbanText": "Alevbazın Sarığı", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Orman Elfi Miğferi", "headArmoireWoodElfHelmNotes": "Bu yapraklardan yapılmış miğfer narin görünebilir ama seni haşin havalardan ve tehlikeli düşmanlardan koruyabilir. Bünyeyi <%= con %> puan arttırır. Efsunlu Gardırop: Orman Elfi Seti (3 Eşyadan 1'incisi).", "headArmoireRamHeaddressText": "Koç Başlığı", - "headArmoireRamHeaddressNotes": "Özenle hazırlanmış bu başlık, bir koç kafasına benzetilmiştir. Bünyeyi <%= con %> ve Sezgiyi <%= per %> puan arttırır. Efsunlu Gardırop: Barbar Koç Seti (3 Eşyadan 1'incisi).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Kalplerin Tacı", "headArmoireCrownOfHeartsNotes": "Bu gül kırmızısı taç sadece göz alıcı değil! Aynı zamanda kalbini zorlu işlere karşı güçlendirir. Gücü <%= str %> puan arttırır. Kupa Kızı Seti (3 Eşyadan 1'incisi).", "headArmoireMushroomDruidCapText": "Mantar Druid Başlığı", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "İşkence Görmüş Kafatası", "shieldSpecial0Notes": "Ölümün maskesinin ardındakileri görür ve düşmanların korkması için gördüklerini gösterir. Sezgiyi <%= per %> puan arttırır.", "shieldSpecial1Text": "Kristal Kalkan", - "shieldSpecial1Notes": "Okları kırar ve huysuzların sözlerini sektirir. Tüm özellikleri <%= attrs %> puan arttırır.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Kalkanı", - "shieldSpecialTakeThisNotes": "Bu kalkan Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine'in Milat Mahveden Seher Yıldızı", "shieldSpecialGoldenknightNotes": "Mitingler, mahlukatlar, mutsuzluk: mazide kaldı! Mahvet! Bünyeyi ve Sezgiyi <%= attrs %> puan arttırır.", "shieldSpecialMoonpearlShieldText": "Ayincisi Kalkanı", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Tünemiş Şahin", "shieldArmoirePerchingFalconNotes": "Koluna tünemiş dostane bir şahin, düşmanlarına ani biçimde saldırmaya hazır. Gücü <%= str %> puan arttırır. Efsunlu Gardırop: Şahinci Seti (3 Eşyadan 3'üncüsü).", "shieldArmoireRamHornShieldText": "Koç Boynuzu Kalkanı", - "shieldArmoireRamHornShieldNotes": "Bu kalkanı karşına çıkan Günlük İşlere geçir! Bünyeyi ve Gücü <%= attrs %> puan arttırır. Efsunlu Gardırop: Barbar Koç Seti (3 Eşyadan 3'üncüsü).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Kırmızı Gül", "shieldArmoireRedRoseNotes": "Bu koyu kırmızı gül büyüleyici kokuyor. Aynı zamanda kavrayışını keskinleştirir. Sezgiyi <%= per %> puan arttırır. Efsunlu Gardırop: Bağımsız Eşya.", "shieldArmoireMushroomDruidShieldText": "Mantar Druid Kalkanı", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Sinsi Pelerin", "backSpecialWonderconBlackNotes": "Gölgelerden ve fısıltılardan örülmüştür. Bir fayda sağlamaz. Özel Sürüm Fuar Eşyası.", "backSpecialTakeThisText": "Take This Kanatları", - "backSpecialTakeThisNotes": "Bu kanatlar Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Kar Tülü", "backSpecialSnowdriftVeilNotes": "Bu yarı saydam tül, zarif bir kar tarafından çevrili görünmeni sağlar! Bir fayda sağlamaz.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Abanoz Gerdanlık", "bodySpecialWonderconBlackNotes": "Çekici bir abanoz gerdanlık! Bir fayda sağlamaz. Özel Sürüm Fuar Eşyası.", "bodySpecialTakeThisText": "Take This Omuzluğu", - "bodySpecialTakeThisNotes": "Bu omuzluklar Take This tarafından sponsor edilen bir mücadeleye katılarak kazanılmıştır. Tebrikler! Bütün özellikleri <%= attrs %> puan arttırır.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Parıldayan Şal", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Başa Takılan Koruma Gözlüğü", "headAccessoryMystery301405Notes": "\"Gözlükler gözler içindir,\" dediler. \"Kimse sadece kafasına takabileceği gözlükler istemez,\" dediler. Hah! Gözlerine soktuğuna emin ol! Bir fayda sağlamaz. Ağustos 3015 Abone Eşyası.", "headAccessoryArmoireComicalArrowText": "Esprili Ok", - "headAccessoryArmoireComicalArrowNotes": "Bu mizahi eşyanın bir özelliğe artısı yoktur ama güldürmek için idealdir! Bir fayda sağlamaz. Efsunlu Gardırop: Bağımsız Eşya.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Gözlük", "eyewearCapitalized": "Gözlük", "eyewearBase0Text": "Gözlük Yok", diff --git a/website/common/locales/tr/generic.json b/website/common/locales/tr/generic.json index 51a6756140..f717f2599e 100644 --- a/website/common/locales/tr/generic.json +++ b/website/common/locales/tr/generic.json @@ -33,7 +33,7 @@ "showLess": "Daha Az Göster", "expandToolbar": "Araç Çubuğunu Genişlet", "collapseToolbar": "Araç Çubuğunu Daralt", - "markdownBlurb": "Habitica mesaj biçimlendirme için Markdown kullanılır. Bilgi edinmek için Markdown Referans Sayfasını incele.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Biçimlendirme yardımını göster", "hideFormattingHelp": "Biçimlendirme yardımını gizle", "youType": "Yazdığın:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu'nun Teması", "audioTheme_beatscribeNesTheme": "Beatscribe'ın NES Melodisi", "audioTheme_arashiTheme": "Arashi'nin Melodisi", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Bir Soru Sor", "reportBug": "Bir Hata Bildir", "HabiticaWiki": "Habitica Wiki'si", diff --git a/website/common/locales/tr/groups.json b/website/common/locales/tr/groups.json index d97c059a6a..09183718c9 100644 --- a/website/common/locales/tr/groups.json +++ b/website/common/locales/tr/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Bu mesajı silmek için yetkili değilsin!", "onlyGroupLeaderCanEditTasks": "İşleri yönetme yetkin yok!", "onlyGroupTasksCanBeAssigned": "Sadece grup görevleri atanabilir", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/tr/loadingscreentips.json b/website/common/locales/tr/loadingscreentips.json index dda436a4af..147db7c1eb 100644 --- a/website/common/locales/tr/loadingscreentips.json +++ b/website/common/locales/tr/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Dün bir Günlük İş yaptın ama kontrol etmeyi unuttun mu? Endişelenme! Dünkü Etkinlikleri Kaydet ile, yeni güne başlamadan önce yaptığın şeyi kaydetme şansın olacak.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Günlük işlerinin hepsini tamamlayarak Mükemmel Gün Kutsamasını elde et ve gücünü arttır!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "İnsanları yalnızca Takımlara değil, Loncalara da davet edebilirsin.", "tip31": "Örnek işler için İşler ve Mücadeleler Kütüphanesi Loncasındaki önceden hazırlanmış listelere göz at.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/tr/npc.json b/website/common/locales/tr/npc.json index d4f2eed91b..2c3b8b3dd7 100644 --- a/website/common/locales/tr/npc.json +++ b/website/common/locales/tr/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Şu yöntemi kullanarak satın al:", "classGear": "Sınıf Ekipmanı", "classGearText": "Bir sınıf seçtiğin için tebrikler! Yeni sıradan silahını envanterine koydum. Giymek için aşağıya göz at!", - "classStats": "Bunlar senin sınıfının karakter nitelikleridir ve oynanışı etkilerler. Her seviye atladığında, belirli bir niteliğe harcaman için bir puan kazanırsın. Daha fazla bilgi için her bir niteliğin üzerine gel.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Otomatik Paylaştır", - "autoAllocateText": "Eğer 'otomatik paylaştırma' seçiliyse, avatarın işlerinin özelliğine göre otomatik olarak nitelik kazanır. Bu özellikleri İŞLER > Düzenle > Gelişmiş > Özellikler sekmesinden görebilirsin. Örn. eğer spor salonuna sıklıkla gidiyorsan ve 'Spor Yapma' Günlük İşin 'Güce' ayarlıysa, otomatik olarak Güç kazanırsın.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Yetenekler", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Yetenekler", @@ -136,7 +136,7 @@ "tourHallPage": "Habitica'ya açık kaynak katkıda bulunanların onurlandırıldığı Kahramanlar Salonu'na hoş geldin. Kod, görsel, müzik, metin, hatta sadece yardımseverlikle de olsa Elmaslar, özel ekipmanlar ve prestijli unvanlar kazandılar. Habitica'ya sen de katkıda bulunabilirsin!", "tourPetsPage": "Burası Ahır! 3. seviyeden sonra, yumurtalar ve iksirler kullanarak hayvanlar elde edebilirsin. Pazarda bir yumurta açtığın zaman, içinden çıkan hayvan burada görünecek! Avatarına eklemek için hayvanın resmine tıkla. Onları 3. seviyeden sonra bulduğun yiyeceklerle besle, böylece güçlü bineklere dönüşürler.", "tourMountsPage": "Bir hayvana, bineğe dönüşmesi için yeterli miktarda yiyecek verdiğinde, artık burada görünür. Üzerine binmek için bir bineğe tıkla!", - "tourEquipmentPage": "Burası Ekipmanının depolandığı yerdir! Savaş Ekipmanın özelliklerini etkiler. Özelliklerini değiştirmeden avatarında farklı Ekipman göstermek istiyorsan \"Kostümü Etkinleştir\"e tıkla.", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "Bu ekipmana zaten sahipsin", "tourOkay": "Tamam!", "tourAwesome": "Harika!", diff --git a/website/common/locales/tr/pets.json b/website/common/locales/tr/pets.json index be00d5acb8..893a8bb9d4 100644 --- a/website/common/locales/tr/pets.json +++ b/website/common/locales/tr/pets.json @@ -89,6 +89,18 @@ "rideLater": "Sonra Bin", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Kulübelerin Anahtarı", "petKeyPop": "Tüm hayvanlarını, kendi maceralarını yaşamak üzere serbest bırakır ve sana da bir kez daha Hayvan Terbiyeciliği heyecanı yaşamak için imkan sağlar!", "petKeyBegin": "Kulübelerin Anahtarı: <%= title %> Heyecanını Bir Kez Daha Yaşa!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/tr/settings.json b/website/common/locales/tr/settings.json index b0cb15a0c7..e588452a4e 100644 --- a/website/common/locales/tr/settings.json +++ b/website/common/locales/tr/settings.json @@ -63,7 +63,7 @@ "newUsername": "Yeni Kullanıcı Adı", "dangerZone": "Tehlike Bölgesi", "resetText1": "DİKKAT! Bu seçenek hesabının birçok kısmını sıfırlar. Bu son derece şevk kırıcı olsa da, bazı kişiler siteyi biraz kurcaladıktan sonra, tam manasıyla kullanmaya başlamadan önce bunu kullanışlı bulmaktadır.", - "resetText2": "Tüm seviyelerini, altınını ve tecrübe puanlarını kaybedeceksin. Tüm işlerin (mücadelelere bağlı olanlar hariç) kalıcı olarak silinecek ve bunların tarihsel verilerinin tamamını yitireceksin. Tüm ekipmanını kaybedeceksin ancak şu anda sahip olduğun tüm sınırlı sürüm ekipmanların ve abonelere özel gizemli eşyaların dahil hepsini yeniden satın alabileceksin (sınıfa özel ekipmanları tekrar satın almak için doğru sınıfta yer alıyor olman gerekir). Şu anki sınıfın, hayvanların ve bineklerin korunacak. Bunların yerine daha güvenli ve işlerinle ekipmanlarını koruyacak bir tercih olan Reenkarnasyon Küresini kullanmayı tercih edebilirsin.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Emin misin? Bu hesabını kalıcı olarak silecek ve geri dönüşü asla olmayacak! Habitica'yı tekrar kullanmak için yeni bir hesap oluşturman gerekecek. Hesabında bulunan veya harcanmış Elmasların geri ödenmesi yapılmayacak. Eğer kesin olarak eminsen, aşağıdaki metin kutusuna şifreni gir.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/tr/subscriber.json b/website/common/locales/tr/subscriber.json index d7bab36b4b..ef05f2a830 100644 --- a/website/common/locales/tr/subscriber.json +++ b/website/common/locales/tr/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/tr/tasks.json b/website/common/locales/tr/tasks.json index 3803d0cf77..03d31b7a10 100644 --- a/website/common/locales/tr/tasks.json +++ b/website/common/locales/tr/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Ek Notlar", "notes": "Notlar", "direction/Actions": "Yönlendirme/Aksiyonlar", - "advancedOptions": "Gelişmiş Seçenekler", + "advancedSettings": "Advanced Settings", "taskAlias": "İşin Takma Adı", "taskAliasPopover": "İşler için bir takma isim, 3. parti entegrasyonlarında kullanılabilir. Yalnızca tire, alt çizgi ve alfanumerik karakterler desteklenmektedir. İşin takma adı, diğer işlerin isimlerinden farklı olmalıdır.", "taskAliasPlaceholder": "işinin-takma-ismi", "taskAliasPopoverWarning": "DİKKAT: Bu değeri değiştirmek, bu takma isme sahip işin bütün 3. parti entegrasyonlarını sonlandıracaktır.", "difficulty": "Zorluk Düzeyi", - "difficultyHelpTitle": "Bu işin zorluk seviyesi nedir?", - "difficultyHelpContent": "Bir görev ne kadar zorsa, tamamladığında kazanacağın Tecrübe ve Altın da o kadar fazla olur... ama bu bir Günlük İş ya da Kötü Alışkanlıksa, sana verebileceği hasar da aynı oranda artar.", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Zahmetsiz", "easy": "Kolay", "medium": "Orta", "hard": "Zor", - "attributes": "Özellikler", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "İlerleme Durumu", "daily": "Günlük İş", "dailies": "Günlük İşler", @@ -54,6 +55,7 @@ "repeat": "Tekrar", "repeats": "Tekrarlar", "repeatEvery": "Tekrarlama Günleri", + "repeatOn": "Repeat On", "repeatHelpTitle": "Bu işi ne kadar sıklıkla tekrar etmen lazım?", "dailyRepeatHelpContent": "Bu görev, her X günde bir tekrarlanır. Bu sayıyı aşağıda belirleyebilirsin.", "weeklyRepeatHelpContent": "Bu iş, aşağıda işaretli günlerde tekrarlanır. Her bir güne tıklayarak o günü açıp kapatabilirsin.", @@ -61,7 +63,7 @@ "repeatWeek": "Haftanın Belli Günleri", "day": "Gün", "days": "Gün", - "restoreStreak": "Seriyi Sıfırla", + "restoreStreak": "Adjust Streak", "resetStreak": "Seriyi Sıfırla", "todo": "Yapılacak İş", "todos": "Yapılacaklar", @@ -105,9 +107,9 @@ "streakSingular": "Uzun Koşucu", "streakSingularText": "Bir Gündelik İş üzerinde 21 günlük seri sergiledi.", "perfectName": "<%= count %> adet Mükemmel Gün", - "perfectText": "Tüm aktif Günlük İşlerini <%= count %> adet günde tamamladın. Bu başarı ile bir sonraki gün tüm özelliklerinde +seviye/2 bonus elde edersin. 100'ün üzerindeki seviyelerin bonusa herhangi bir ek etkisi olmayacaktır.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Mükemmel Gün", - "perfectSingularText": "Tüm aktif Günlük İşlerini bir defa tamamladın. Bu başarı ile, bir sonraki gün tüm özelliklerinde +seviye/2 bonus elde edersin. 100'ün üzerindeki seviyeler için fazladan bonus uygulanmayacaktır.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "\"Uzun Koşucu\" başarısını kazandın! 21. gün, alışkanlık oluşturma konusunda bir kilometre taşıdır. İster aynı, ister farklı bir Günlük iş için, her 21 günlük seri sonunda bu rozetten bir tane daha kazanabilirsin.", "fortifyName": "Tazelenme İksiri", "fortifyPop": "Tüm işleri nötr değere (sarı renk) döndürür ve kaybedilen Sağlığı yerine getirir.", @@ -115,6 +117,7 @@ "fortifyText": "Tazelenmek, mücadele işleri hariç tüm işlerini tıpkı yeni eklemişsin gibi nötr (sarı) duruma getirir ve Sağlığını maksimum seviyeye çıkarır. Tüm kırmızı işlerin oyunu çok zor hale getirdiğinde veya tüm mavi işlerin oyunu çok basitleştirdiğinde bu yöntem idealdir. Eğer baştan başlamak daha motive edici geliyorsa, Elmaslarını harca ve güzelce rahatla!", "confirmFortify": "Emin misin?", "fortifyComplete": "Tazelenme tamamlandı!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Tamamlanmış yapılacak işlerini silmek istediğine emin misin?", "streakCoins": "Seri Bonusu!", @@ -136,7 +139,7 @@ "toDoHelp3": "Yapılacak İşlerini liste halinde küçük parçalara ayırarak hem daha az korkutucu hale getirebilir, hem de kazanacağın puanları arttırabilirsin!", "toDoHelp4": "İlham almak için Yapılacak İş örnekleri sayfasına göz at!", "rewardHelp1": "Avatarın için satın aldığın Ekipmanlar <%= linkStart %>Envanter > Ekipman<%= linkEnd %> sekmesinde depolanır.", - "rewardHelp2": "Ekipmanlar özelliklerini etkiler (<%= linkStart %>Avatar > Özellikler<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Özel ekipman, Dünya Etkinlikleri süresince burada belirir.", "rewardHelp4": "Özel Ödüller eklemekten çekinme! Bazı örnekleri buradan görebilirsin.", "clickForHelp": "Yardım için tıkla", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Bu işi tamamlayabilmen için öncesinde onaylanması gerekmektedir. Onaylama talebinde zaten bulunuldu.", "taskApprovalHasBeenRequested": "Onaylama talebinde bulunuldu", "approvals": "Onaylar", - "approvalRequired": "Onay Gerekiyor", + "approvalRequired": "Needs Approval", "repeatZero": "Günlük İşin yapılacak tarihi yok", "repeatType": "Türü Tekrar Et", "repeatTypeHelpTitle": "Bu ne tür bir tekrardır?", diff --git a/website/common/locales/uk/challenge.json b/website/common/locales/uk/challenge.json index 45a4a17b1f..38aee52ceb 100644 --- a/website/common/locales/uk/challenge.json +++ b/website/common/locales/uk/challenge.json @@ -101,8 +101,8 @@ "addTask": "Додати завдання", "editChallenge": "Редагувати випробування", "challengeDescription": "Опис випробування", - "selectChallengeWinnersDescription": "Обрати переможців із учасників випробування", - "awardWinners": "Нагородити переможців", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "Ви хочете видалити це випробування?", "deleteChallenge": "Видалити випробування", "challengeNamePlaceholder": "Як назвеш своє випробування?", diff --git a/website/common/locales/uk/character.json b/website/common/locales/uk/character.json index 57999cdd7f..61857e00ad 100644 --- a/website/common/locales/uk/character.json +++ b/website/common/locales/uk/character.json @@ -60,8 +60,8 @@ "winteryColors": "Зимові кольори", "equipment": "Спорядження", "equipmentBonus": "Спорядження", - "equipmentBonusText": "Бойове спорядження надає бонуси до характеристик. Вибір бойового спорядження можливий на вкладці спорядження на сторінці інвентаря.", - "classBonusText": "Ваш клас (воїн, якщо ви не відкрили та не обрали інший клас) використовує власне спорядження більш ефективно ніж спорядження інших класів. Вдягнуте спорядження поточного класу надає 50% посилення до бонусів, які воно надає.", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "Класовий бонус", "battleGear": "Бойове спорядження", "battleGearText": "Ви використовуєте це спорядження в бою; воно впливає на числа під час взаємодії з вашими завданнями.", @@ -69,9 +69,9 @@ "costume": "Костюм", "costumeText": "Якщо зовнішній вигляд іншого спорядженням Вам подобається більше, оберіть „Надягти костюм“, аби зовні постати у костюмі, допоки бойове спорядження вдягнене під низ.", "useCostume": "Надягти костюм", - "useCostumeInfo1": "Натисніть «Надягти костюм», щоб одягнути персонажа у спорядження, не впливаючи на характеристики, які надає ваше бойове спорядження! Ви можете вибрати найбільш ефективне спорядження ліворуч, а зовнішній вигляд персонажа налаштувати праворуч.", - "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", - "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.", "costumeDisabled": "You have disabled your costume.", "gearAchievement": "Ви заробили досягнення «Найкраще спорядження» за повне вдосконалення набору спорядження для вашого класу! Ви зібрали повні набори для наступних класів:", @@ -91,18 +91,18 @@ "xp": "ОД", "health": "Здоров'я", "allocateStr": "Призначено очок сили:", - "allocateStrPop": "Додати очко сили", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "Призначено очок комплекції:", - "allocateConPop": "Додати очко комплекції", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "Призначено очок сприйняття:", - "allocatePerPop": "Додати очко сприйняття", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "Призначено очок інтелекту:", - "allocateIntPop": "Додати очко інтелекту", - "noMoreAllocate": "Ви досягли 100-го рівня, тому ви більше не будете отримувати очки характеристик. Ви можете продовжувати підвищувати свій рівень або почати ваші пригоди з початку, використавши Кулю переродження, яку можна безкоштовно отримати на Ринку.", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "Статистика", "achievs": "Досягнення", "strength": "Сила", - "strengthText": "Сила зменшує ступінь небезпеки завдань (почервоніння), збільшує приріст від випадкових \"критичних ударів\" та допомагає завдавати ушкодження монстрам-босам.", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Комплекція", "conText": "Комплекція зменшує шкоду від поганих звичок та провалених щоденок.", "perception": "Сприйняття", @@ -110,12 +110,12 @@ "intelligence": "Інтелект", "intText": "Інтелект збільшує отриманий досвід, а після відкриття класів, визначає максимальний рівень мани, доступний здібностям Вашого класу.", "levelBonus": "Бонус за рівень", - "levelBonusText": "Кожна характеристика отримує додаткові очки, що дорівнюють половині (Ваш рівень — мінус 1).", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "Розподілені очки", - "allocatedPointsText": "Зароблені та розподілені Вами очки характеристик. Призначте очки у колонці „Розвиток персонажа“.", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "Розподілено", "buffs": "Підсилювачі", - "buffsText": "Тимчасові бонуси характеристик від здібностей та досягнень. Вони зникнуть наприкінці дня. Розблоковані здібності з'являться в переліку нагород на сторінці завдань.", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "Розвиток персонажа", "class": "Клас", "experience": "Досвід", @@ -125,23 +125,23 @@ "mage": "Чародій", "wizard": "Mage", "mystery": "Таємниця", - "changeClass": "Змінити клас, перерозподілити пункти характеристик", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "Для зміни класу ви маєте бути щонайменше 10-го рівня.", "changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?", "invalidClass": "Недійсний клас. Будь ласка, оберіть: \"воїн\", \"розбійник\", \"чарівник\" або \"цілитель\".", - "levelPopover": "Кожен рівень надає Вам одне очко, яке можна призначити на характеристику на Ваш вибір. Ви можете це зробити самотужки, а можна дозволити грі вирішувати за Вас, обравши один з варіянтів автоматичного розподілу.", - "unallocated": "Нерозподілені очки характеристик", - "haveUnallocated": "Ви маєте <%= points %> нерозподілених очок характеристик", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "Автоматичний розподіл", - "autoAllocationPop": "Отримуючи новий рівень, очки характеристики розподіляться відповідно з обраними налаштуваннями.", - "evenAllocation": "Розподілити очки рівномірно", - "evenAllocationPop": "Розподіляти рівне число очок на кожну характеристику.", - "classAllocation": "Розподіляти очки відповідно до класу", - "classAllocationPop": "Розподіляти більше очок на характеристики, важливі Вашому класу.", - "taskAllocation": "Розподіляти очки відповідно до активності завдань", - "taskAllocationPop": "Розподілить очки залежно від категорій сили, витривалості, пильності та інтелекту, які пов’язані із завданнями, які ви виконуєте.", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "Використайте нерозподілені очки", - "distributePointsPop": "Призначити всі нерозподілені очки на характеристики, відповідно до обраної схеми розподілення.", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "Воїни частіше завдають „критичних ударів“, які приносять додаткове золото, досвід та випадіння предметів за виконане завдання. Також вони завдають значної шкоди босам. Грайте за Воїна, якщо бажаєте несподіваних трофеїв та прагнете дати на горіхи у квестах із босами!", "wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!", "mageText": "Чародії швидко вчаться, отримуючи досвід та рівні швидше, аніж інші класи. Також вигідно використовують ману на особливі здібності. Грайте чародієм, якщо вам подобаються тактичні особливості Habitica, або вас сильно мотивує отримання нових рівнів та відкривання додаткових можливостей.", @@ -161,7 +161,7 @@ "respawn": "Відродження!", "youDied": "Ви загинули!", "dieText": "Ви втратили один рівень, усе Ваше золото та випадковий предмет спорядження. Підводьтеся та спробуйте ще раз! Приборкайте шкідливі звички, будьте старанними у виконанні щоденних завдань і тримайтеся від Смерті подалі, використовуючи еліксир здоров'я, якщо відчуваєте слабкість!", - "sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "Придбати за <%= cost %> самоцвітів?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "Недостатньо мани.", @@ -197,11 +197,11 @@ "con": "ВИТ", "per": "ПИЛ", "int": "ІНТ", - "showQuickAllocation": "Показати розподілення характеристик", - "hideQuickAllocation": "Сховати розподілення характеристик", - "quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", - "invalidAttribute": "«<%= attr %>» — хибна характеристика.", - "notEnoughAttrPoints": "У вас недостатньо очок характеристик.", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "Style", "facialhair": "Facial", "photo": "Photo", diff --git a/website/common/locales/uk/faq.json b/website/common/locales/uk/faq.json index b515251855..371ad0670b 100644 --- a/website/common/locales/uk/faq.json +++ b/website/common/locales/uk/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/uk/front.json b/website/common/locales/uk/front.json index 3e37eb70cb..f8c4321090 100644 --- a/website/common/locales/uk/front.json +++ b/website/common/locales/uk/front.json @@ -86,7 +86,7 @@ "landingend": "Вам і цього замало?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.", - "landingp2": "Щоразу, як Ви заохочуєте позитивну звичку, виконуєте якесь завдання, або якусь забуту справу, Habitica одразу нагороджує Вас золотом і досвідом. Зі здобуттям досвіду зростають Ваші рівень та характеристики, а також відкриваються нові особливості гри. Як-от класи, улюбленці тощо. А за золото можна придбати ігрові предмети, або ж мотиваційні винагороди. Якщо навіть найменший успіх винагороджується, Вам навряд чи захочеться байдикувати.", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "Миттєві нагороди", "landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.", "landingp3header": "Наслідки", @@ -141,6 +141,23 @@ "presskit": "Press Kit", "presskitDownload": "Завантажуй всі зображення", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "Video", "pkPromo": "Promos", "pkLogo": "Logos", diff --git a/website/common/locales/uk/gear.json b/website/common/locales/uk/gear.json index 6b20a6cd3a..f25a3dfefc 100644 --- a/website/common/locales/uk/gear.json +++ b/website/common/locales/uk/gear.json @@ -3,7 +3,7 @@ "equipmentType": "Type", "klass": "Клас", "groupBy": "Group By <%= type %>", - "classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "Клинок чорних душ", "weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.", "weaponSpecial1Text": "Кришталевий клинок", - "weaponSpecial1Notes": "Його блискучі грані розповідають історію героя. Збільшує всі характеристики на <%= attrs %>.", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "Патериця дракона Стефана Вебера", "weaponSpecial2Notes": "Відчуйте могутність сили дракона! Збільшує Силу та Сприйняття на <%= attrs %>.", "weaponSpecial3Text": "Морґенштерн офісного працівника", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "Убивчий молот Баґо-руба", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "Візьміть Цей Меч", - "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides", "weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.", "weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "Спис приборкувача Єті.", "weaponSpecialYetiNotes": "This spear allows its user to command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.", "weaponSpecialSkiText": "Палка лижника-вбивці", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).", "weaponArmoireGoldWingStaffText": "Gold Wing Staff", - "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireShepherdsCrookText": "Shepherd's Crook", @@ -369,11 +369,11 @@ "armorSpecial0Text": "Броня сутінок", "armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.", "armorSpecial1Text": "Кришталева броня", - "armorSpecial1Notes": "Його невтомна сила звільняє Вас від мирських тягот. Збільшує всі параметри на <%= attrs %>.", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Благородна туніка Жана Халарда", "armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor", "armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "Шолом сутінок", "headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.", "headSpecial1Text": "Кришталевий шолом", - "headSpecial1Notes": "Корона обраних має бути прикладом для лідерів. Збільшує всі параметри на <%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "Безіменний шолом", "headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "Fire Coral Circlet", "headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "Череп мученика", "shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.", "shieldSpecial1Text": "Кришталевий щит", - "shieldSpecial1Notes": "Розбиває стріли та віддзеркалює слова скептиків. Збільшує всі параметри на <%= attrs %>.", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star", "shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.", "shieldSpecialMoonpearlShieldText": "Moonpearl Shield", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "Sneaky Cape", "backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.", "backSpecialTakeThisText": "Take This Wings", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "Ebony Collar", "bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.", "bodySpecialTakeThisText": "Take This Pauldrons", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "Shining Capelet", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "Headwear Goggles", "headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "Eyewear", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "No Eyewear", diff --git a/website/common/locales/uk/generic.json b/website/common/locales/uk/generic.json index 9b5dc6aebf..4e6ccc699e 100644 --- a/website/common/locales/uk/generic.json +++ b/website/common/locales/uk/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "Розгорнути панель", "collapseToolbar": "Згорнути панель", - "markdownBlurb": "Habitica uses markdown for message formatting. See the Markdown Cheat Sheet for more info.", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "Відобразити допомогу з форматування", "hideFormattingHelp": "Сховати допомогу з форматування", "youType": "Ви друкуєте:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "Поставити питання", "reportBug": "Повiдомити про помилку", "HabiticaWiki": "The Habitica Wiki", diff --git a/website/common/locales/uk/groups.json b/website/common/locales/uk/groups.json index 74ff00a4c9..14ba04953c 100644 --- a/website/common/locales/uk/groups.json +++ b/website/common/locales/uk/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/uk/loadingscreentips.json b/website/common/locales/uk/loadingscreentips.json index 07b15411ff..8c93d7987b 100644 --- a/website/common/locales/uk/loadingscreentips.json +++ b/website/common/locales/uk/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "You can invite people to Guilds, not just Parties.", "tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/uk/npc.json b/website/common/locales/uk/npc.json index b9881db901..2ddc456a72 100644 --- a/website/common/locales/uk/npc.json +++ b/website/common/locales/uk/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "Purchase using", "classGear": "Спорядження класу", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Авторозподіл", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "Okay!", "tourAwesome": "Awesome!", diff --git a/website/common/locales/uk/pets.json b/website/common/locales/uk/pets.json index ec0e391e60..24f2b330e0 100644 --- a/website/common/locales/uk/pets.json +++ b/website/common/locales/uk/pets.json @@ -89,6 +89,18 @@ "rideLater": "Ride Later", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "Ключ до розсадників", "petKeyPop": "Let your pets roam free, release them to start their own adventure, and give yourself the thrill of Beast Master once more!", "petKeyBegin": "Key to the Kennels: Experience <%= title %> Once More!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/uk/settings.json b/website/common/locales/uk/settings.json index 3aa78af475..bbf3765769 100644 --- a/website/common/locales/uk/settings.json +++ b/website/common/locales/uk/settings.json @@ -63,7 +63,7 @@ "newUsername": "New Login Name", "dangerZone": "Небезпечна зона", "resetText1": "УВАГА! Це призведе до скидання багатьох частин вашого акаунта. Це вкрай небажано, але деякі люди вважають це корисним після гри з сайтом протягом короткого часу.", - "resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/uk/subscriber.json b/website/common/locales/uk/subscriber.json index 4bd15dd6ef..160874a257 100644 --- a/website/common/locales/uk/subscriber.json +++ b/website/common/locales/uk/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/uk/tasks.json b/website/common/locales/uk/tasks.json index 74a9f9dd25..1d2e6d7e0d 100644 --- a/website/common/locales/uk/tasks.json +++ b/website/common/locales/uk/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "Додаткові примітки", "notes": "Notes", "direction/Actions": "Напрямок/дії", - "advancedOptions": "Додатково", + "advancedSettings": "Advanced Settings", "taskAlias": "Псевдонім завдання", "taskAliasPopover": "Цей псевдонім можна використовувати для зв’язку задачі зі сторонніми сервісами. Можна використовувати тільки рисочки, нижнє підкреслення і буквенно-цифрові символи.", "taskAliasPlaceholder": "псевдонім-вашого-завдання", "taskAliasPopoverWarning": "УВАГА! Зміна цієї назви розірве зв’язок із стороннім сервісом, який використовує поточний псевдонім завдання.", "difficulty": "Рівень складності", - "difficultyHelpTitle": "Наскільки важке це завдання?", - "difficultyHelpContent": "Більш складні завдання дають більше досвіду і золота після виконання… але й завдана шкода буде більшою, якщо це щоденне завдання або погана звичка!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "Елементарно", "easy": "Легко", "medium": "Середньо", "hard": "Важко", - "attributes": "Атрибути", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "Поступ", "daily": "Щоденка", "dailies": "Щоденні", @@ -54,6 +55,7 @@ "repeat": "Повторювати", "repeats": "Repeats", "repeatEvery": "Повторювати кожні", + "repeatOn": "Repeat On", "repeatHelpTitle": "Як часто потрібно повторювати це завдання?", "dailyRepeatHelpContent": "Це завдання слід виконувати кожні Х днів. Значення Х можна задати нижче.", "weeklyRepeatHelpContent": "Це завдання слід виконувати в обрані нижче дні. Натисність потрібний день, щоби додати чи виключити його.", @@ -61,7 +63,7 @@ "repeatWeek": "У певні дні тижня", "day": "День", "days": "Днів", - "restoreStreak": "Відновити серію", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "Задача", "todos": "Зробити", @@ -105,9 +107,9 @@ "streakSingular": "Серійник", "streakSingularText": "Виконав 21-денну серію щоденних завдань", "perfectName": "Ідеальних днів: <%= count %>", - "perfectText": "Виконано усі щоденні завдання протягом <%= count %> днів. Із цим досягненням ви отримуєте підсилювач +рівень/2 до всіх характеристик на наступний день. Користувачі із рівнем 100+ не отримують додаткові бонуси до підсилювачів.", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "Ідеальний день", - "perfectSingularText": "Виконано усі щоденні завдання. Із цим досягненням ви отримуєте підсилювач +рівень/2 до всіх характеристик на наступний день. Користувачі із рівнем 100+ не отримують додаткові бонуси до підсилювачів.", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "Ви відкрили досягнення \"Серійник\" ! 21-денна позначка — це наріжний камінь для формування звички. Ви можете продовжувати отримувати це досягнення наступні 21 дні в цьому або іншому Щоденному завданні!", "fortifyName": "Зілля підсилення", "fortifyPop": "Повернути завдання до нейтрального стану (жовтого кольору) та відновити все здоров'я.", @@ -115,6 +117,7 @@ "fortifyText": "Підсилення поверне усі ваші завдання, окрім змагальних, до нейтрального (жовтого кольору) стану, наче ви щойно додали їх, а також відновить здоров’я до максимуму. Це чудова нагода, якщо ваші червоні завдання ускладнюють гру, або ваші сині роблять її занадто легкою. Якщо ви замотивовані почати все заново, використайте самоцвіти і отримайте відстрочку!", "confirmFortify": "Ви впевнені?", "fortifyComplete": "Підсилення виконано!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "Ви справді бажаєте вилучити усі завершені задачі?", "streakCoins": "Бонус за серію!", @@ -136,7 +139,7 @@ "toDoHelp3": "Розбиття задачі на перелік менших підзавдань зробить її виконання не таким страшним і збільшить кількість очок.", "toDoHelp4": "Для натхнення огляньте ці приклади задач!", "rewardHelp1": "Спорядження, яке ви купуєте для свого персонажа, зберігається у вкладці <%= linkStart %>Інвентар > Спорядження<%= linkEnd %>.", - "rewardHelp2": "Спорядження впливає на ваші характеристики (<%= linkStart %>Персонаж > Характеристики<%= linkEnd %>).", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "Особливе спорядження з’являтиметься тут під час світових подій", "rewardHelp4": "Не бійтеся створювати власні нагороди! Огляньте кілька прикладів тут.", "clickForHelp": "Натисніть для довідки", @@ -168,7 +171,7 @@ "taskRequiresApproval": "Для виконання цього завдання необхідне підтвердження. На нього вже створено запит", "taskApprovalHasBeenRequested": "Надіслано запит на ухвалення", "approvals": "Ухвалень", - "approvalRequired": "Необіхдно ухвалень", + "approvalRequired": "Needs Approval", "repeatZero": "Daily is never due", "repeatType": "Repeat Type", "repeatTypeHelpTitle": "What kind of repeat is this?", diff --git a/website/common/locales/zh/challenge.json b/website/common/locales/zh/challenge.json index 11b89c1fd8..306b5547a2 100644 --- a/website/common/locales/zh/challenge.json +++ b/website/common/locales/zh/challenge.json @@ -101,8 +101,8 @@ "addTask": "新增任务", "editChallenge": "编辑挑战", "challengeDescription": "挑战描述", - "selectChallengeWinnersDescription": "从参与者中选出优胜者", - "awardWinners": "获奖者", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "你要删除这个挑战吗?", "deleteChallenge": "删除挑战", "challengeNamePlaceholder": "请给你的挑战命名", diff --git a/website/common/locales/zh/character.json b/website/common/locales/zh/character.json index 9f2a2e446a..12193aa61a 100644 --- a/website/common/locales/zh/character.json +++ b/website/common/locales/zh/character.json @@ -60,8 +60,8 @@ "winteryColors": "冷色", "equipment": "装备", "equipmentBonus": "装备", - "equipmentBonusText": "装备提供的奖励加成. 详情见物品栏中的装备.", - "classBonusText": "用跟你的职业相符的装备会比其他更有效。(在你还没有解锁或选择其他职业之前,你是个战士) 使用相符的装备能给你的属性点50%的提升。", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "职业奖励", "battleGear": "战斗装备", "battleGearText": "这是你在战斗中的装备;这会影响您在任务重的各项数值", @@ -69,9 +69,9 @@ "costume": "服装", "costumeText": "如果你更喜欢其它装备的样子,勾选\"显示服装\"的按钮,在装备战斗装备的情况下换一个造型。", "useCostume": "显示服装", - "useCostumeInfo1": "点击“使用服装”来更换装备不影响你战斗装备的属性点,所以你可以在左边为你的人物最优属性点装备,右边为你的人物装备上好看的装备", - "useCostumeInfo2": "一旦你点击“使用服装”,你的角色形象会看起来像只菜鸟……但是别担心!如果你看向左边,你将看见你的战斗工具仍然在装备中。然后,你能让这些变得有趣起来!任何你装备在右边的物品不会影响你的属性点,但是能让你看起来超级赞。尝试不同的组合,混合设置,并且让你的服装与你的宠物、坐骑以及背景协调。

还有问题?点击服装页面 转至维基. 发现了完美的全套服装?在 服装狂欢公会展示,或者在酒馆炫耀!\n", - "costumePopoverText": "选择“使用服装”来装备你的角色形象不会影响你的战斗装备的属性点!这意味着你可以随便装扮你的角色,而不会改变你的最优属性点的战斗装备。", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "选择此选项可以在购买后自动装备。", "costumeDisabled": "你已经脱下了你的服装。", "gearAchievement": "你因为得到了一个职业的装备组,所以你获得了成就“终极装备”!你已经得到了以下的全套装备:", @@ -91,18 +91,18 @@ "xp": "经验", "health": "生命值", "allocateStr": "分配到力量的点数", - "allocateStrPop": "增加一点力量", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "分配到体质的点数", - "allocateConPop": "增加一点体质", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "分配到感知的点数", - "allocatePerPop": "增加一点感知", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "分配到智力的点数", - "allocateIntPop": "增加一点智力", - "noMoreAllocate": "现在你已经达到了100级,你不会再获得任何属性点。你可以继续升级,或者使用 重生之球从1级开始新的冒险。现在重生之球在市场免费提供。", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "状态", "achievs": "成就", "strength": "力量", - "strengthText": "力量增加“暴击”的几率。暴击时,金币、经验值、和物品掉落的机会都会有所增长。它也能帮助你伤害boss。", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "体质", "conText": "体质值越高,你从每日任务和坏习惯中所受到的伤害会越少。", "perception": "感知", @@ -110,12 +110,12 @@ "intelligence": "智力", "intText": "\"智力\"属性能提高你的经验值,解锁职业系统后,决定了你的最大魔法值。", "levelBonus": "等级加成", - "levelBonusText": "等级加成等于 (你的等级减1) 的一半.", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "分配的属性点", - "allocatedPointsText": "你获得了属性点并已经分配。使用角色设定栏目来分配你的点数。", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "分配", "buffs": "增益魔法", - "buffsText": "当前从你的能力和成就中获得的属性加成。这些将在当天结束后消失。你所解锁的能力将会出现在任务界面的奖励栏里。", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "角色塑造", "class": "职业", "experience": "经验值", @@ -125,23 +125,23 @@ "mage": "法师", "wizard": "法师", "mystery": "神秘", - "changeClass": "更改职业,重新分配属性点", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "你最少要到等級10才能變更職業。", "changeClassConfirmCost": "你确定你想使用3颗宝石来更换你的职业吗?", "invalidClass": "无效的职业。请指定'战士', '盗贼', '法师', 或'治愈师'。", - "levelPopover": "每一级你可以获得一个可自由分配的属性点。你可以手动分配,或者让系统为你自动分配。", - "unallocated": "未分配的属性点", - "haveUnallocated": "你有 <%= points %> 点未分配的属性点", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "自动分配", - "autoAllocationPop": "升级后,请将技能点分配到你喜欢的属性.", - "evenAllocation": "平均分配属性点", - "evenAllocationPop": "所有属性平均分配技能点.", - "classAllocation": "根据职业分配属性点", - "classAllocationPop": "分配更多的技能点到对你职业有用的属性.", - "taskAllocation": "根据任务分配技能点", - "taskAllocationPop": "根据力量,智力,体质分配属性点,感知类别与你完成的任务相关。", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "配置未分配的属性点", - "distributePointsPop": "根据你所选择的方法来分配所有未分配的属性点。", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "战士们会有更大的机率触发暴击并在完成任务时随机获得额外的金币,经验和掉率。他们还能对boss造成严重的伤害。如果你希望获得随机性的奖励,或者在boss任务中重创boss,来玩战士吧!", "wizardText": "法师相比其他职业,拥有可以通过快速学习来更快的获得经验和等级提升的优势。他们在使用特殊技能时也会获得大量的法力。如果你热衷于habitica游戏里策略性部分,或者是如果升级和解锁高级功能为你提供强大动力的话,那就来当个法师吧!", "mageText": "法师相比其他职业,拥有可以通过快速学习来更快的获得经验和等级提升的优势。他们在使用特殊技能时也会获得大量的法力。如果你热衷于habitica游戏里策略性部分,或者是如果升级和解锁高级功能为你提供强大动力的话,那就来当个法师吧!", @@ -161,7 +161,7 @@ "respawn": "重生!", "youDied": "你已经死亡!", "dieText": "你掉了一级,失去所有的金币,和随机的一件装备。起来吧,Habit世界的居民,再接再厉!远离那些坏习惯、注意完成每日任务、并在快支撑不住的时候使用生命药水免于死亡!", - "sureReset": "你确定吗?这将会重置你的角色职业和已分配的属性点(它们会被返还并让你重新分配),这将会消耗3个宝石。", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "花费<%= cost %>宝石购买?", "purchaseForHourglasses": "用<%= cost %>砂漏去购买", "notEnoughMana": "魔法值不足。", @@ -197,11 +197,11 @@ "con": "体质", "per": "感知", "int": "智力", - "showQuickAllocation": "显示属性分配的状态", - "hideQuickAllocation": "隐藏属性分配的状态", - "quickAllocationLevelPopover": "每一级您都可以获得一个可自由分配的属性点。你可以手动分配,也可以在用户图标 -> 状态界面中选择让系统为你自动分配。", - "invalidAttribute": "\"<%= attr %>\" 不是一个有效的属性点分配数字。", - "notEnoughAttrPoints": "您没有足够的属性点点数。", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "风格", "facialhair": "面部", "photo": "图片", diff --git a/website/common/locales/zh/faq.json b/website/common/locales/zh/faq.json index 61b84a24cd..6342f28900 100644 --- a/website/common/locales/zh/faq.json +++ b/website/common/locales/zh/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "在10级的时候,你可以选择成为战士、法师、盗贼或是医者。 (所有玩家在一开始都会被系统默认为是战士直到你的升到10级) 每种职业都有各自的优点以及不同的装备选择,当你11级时还能够施放职业技能。战士可以很轻松地击退魔王,还能够抵挡来自任务的伤害,同时也是队伍攻击主力。法师也能够给予魔王有效的攻击,等级提升快速且能够帮助队伍的成员补充魔力。盗贼能获得最多金币,也是能捡到最多掉落物品的职业,而这些优点也能回馈给队伍。最后是医师,医师拥有特殊技能可以治愈他们自身以及队伍成员的生命值。\n\n如果你还没能够决定该选择哪种作为职业的话--举例,如果你觉得与​​其马上选择职业,不如先补足目前所需的装备的话--你可以点选「之后再决定」,等你觉得时机到了就可以到「选单」>「选择职业」。", "androidFaqAnswer7": "在10级的时候,你可以选择成为战士、法师、盗贼或是医者。 (所有玩家在一开始都会被系统默认为是战士直到你的升到10级) 每种职业都有各自的优点以及不同的装备选择,当你11级时还能够施放职业技能。战士可以很轻松地击退魔王,还能够抵挡来自任务的伤害,同时也是队伍攻击主力。法师也能够给予魔王有效的攻击,等级提升快速且能够帮助队伍的成员补充魔力。盗贼能获得最多金币,也是能捡到最多掉落物品的职业,而这些优点也能回馈给队伍。最后是医师,医师拥有特殊技能可以治愈他们自身以及队伍成员的生命值。\n\n如果你还没能够决定该选择哪种作为职业的话--举例,如果你觉得与​​其马上选择职业,不如先补足目前所需的装备的话--你可以点选「之后再决定」,等你觉得时机到了就可以到「选单」>「选择职业」。", "webFaqAnswer7": "在10级的时候,你可以选择成为战士、法师、盗贼或是医者。 (所有玩家在一开始都会被系统默认为是战士直到你的升到10级) 每种职业都有各自的优点以及不同的装备选择,当你11级时还能够施放职业技能。战士可以很轻松地击退魔王,还能够抵挡来自任务的伤害,同时也是队伍攻击主力。法师也能够给予魔王有效的攻击,等级提升快速且能够帮助队伍的成员补充魔力。盗贼能获得最多金币,也是能捡到最多掉落物品的职业,而这些优点也能回馈给队伍。最后是医师,医师拥有特殊技能可以治愈他们自身以及队伍成员的生命值。\n

\n如果你还不想立刻选择职业的话--比如,如果你觉得与​​其马上选择职业,不如先补足目前所需的装备的--你可以点选「之后再决定」,等你觉得时机到了就可以到「选单」>「选择职业」。", - "faqQuestion8": "在达到第10级成为医师以后,头像里出现的蓝条是什么?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "在你达到第10级,选择一个职业之后出现在头像里的蓝条是你的法力条。在你接下来不断升级的过程中,你会解锁各种特殊技能,它们需要耗费魔法才能使用。每个职业都有不同技能,在到达11级以后会在 目录 > 使用技能 下面出现。和你的健康值不同,你的法力条在你升级时不会回复,只有在培养了好的习惯,完成了每日任务和待办事项时才会获取法力。每过一夜你也会回复小部分的法力——完成的日常任务越多,回复的法力也越多。", "androidFaqAnswer8": "在你达到第10级,选择一个职业之后出现在头像里的蓝条是你的法力条。在你接下来不断升级的过程中,你会解锁各种特殊技能,它们需要耗费魔法才能使用。每个职业都有不同技能,在到达11级以后会在 目录 > 使用技能 下面出现。和你的健康值不同,你的法力条在你升级时不会回复,只有在培养了好的习惯,完成了每日任务和待办事项时才会获取法力。每过一夜你也会回复小部分的法力——完成的日常任务越多,回复的法力也越多。", "webFaqAnswer8": "在你达到第10级,选择一个职业之后出现在头像里的蓝条是你的法力条。在你接下来不断升级的过程中,你会解锁各种特殊技能,它们需要耗费魔法才能使用。每个职业都有不同技能,在到达11级以后会在奖励栏的的一块专门区域出现。和你的健康值不同,你的法力条在你升级时不会回复,只有在培养了好的习惯,完成了每日任务和待办事项时才会获取法力。每过一夜你也会回复小部分的法力——完成的日常任务越多,回复的法力也越多。", diff --git a/website/common/locales/zh/front.json b/website/common/locales/zh/front.json index 868cc9f21c..f0b10f0b58 100644 --- a/website/common/locales/zh/front.json +++ b/website/common/locales/zh/front.json @@ -86,7 +86,7 @@ "landingend": "还没被说服?", "landingend2": "查看更详细的[我们的功能](/static/overview)列表。 你在寻找一种更私密的方法吗? 查看我们的[行政套餐](/static/plans),这是家庭,教师,互助团体和企业的完美选择。", "landingp1": "市场上大多数生产力管理的应用最大的问题在于,它们缺乏让人们保持使用的动力。Habitica克服了这点,把好习惯塑造变成了一件非常有趣的事情!为自己的成功奖励自己,为自己的懒惰惩罚自己,Habitica为完成你的每日任务带来了超多动力。", - "landingp2": "当你坚持一个好习惯,完成一个日常任务,或清除一个旧的待办事项,Habitica马上用经验和金币奖励你。你获得经验后会升级,增加属性并解锁更多功能,例如职业和宠物。金币可以用来购买提升经验的物品,或你创建的个人奖励。即便是最小的成功也会立刻给你奖励,使你变得不那么拖延。", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "即时激励", "landingp3": "一旦你沉溺于坏习惯,或者忘记完成你的某个每日任务,你就会掉血。如果你的健康值太低,你就会丢失一些你之前完成的进度。通过提供即时奖励,Habitica能够在你的坏习惯和拖延症伤害到你之前,帮你克服它们。", "landingp3header": "后果", @@ -141,6 +141,23 @@ "presskit": "资料包", "presskitDownload": "下载图片", "presskitText": "感谢您对 Habitica 的关注,以下图像可以为关于 Habitica 的文章或视频所使用。更多信息请咨询 Siena Leslie <%= pressEnquiryEmail %>。", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "视频", "pkPromo": "促销", "pkLogo": "标志", diff --git a/website/common/locales/zh/gear.json b/website/common/locales/zh/gear.json index b536993fc6..c071973a56 100644 --- a/website/common/locales/zh/gear.json +++ b/website/common/locales/zh/gear.json @@ -3,7 +3,7 @@ "equipmentType": "不同类型", "klass": "不同职业", "groupBy": "按<%= type %>分组", - "classBonus": "(这件物品和你的职业匹配,因此你能获得1.5倍的属性点。)", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "职业护甲", "featuredset": "精选集<%= name %>", "mysterySets": "神秘套装", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "暗魂利刃", "weaponSpecial0Notes": "饕餮敌人的生命精华来增强它邪恶打击的力量。增加<%= str %>点力量。", "weaponSpecial1Text": "水晶利刃", - "weaponSpecial1Notes": "闪耀的晶面诉说着英雄的传说。增加全属性<%= attrs %>点。", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "史蒂芬韦伯的巨龙长矛", "weaponSpecial2Notes": "感受喷薄而出的巨龙神力吧!增加力量和感知各<%= attrs %>点。", "weaponSpecial3Text": "马斯泰恩的碎石流星锤", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "碾碎臭虫的批判战锤", "weaponSpecialCriticalNotes": "这位勇士杀死了一个使无数战士陨落的 Github 敌人。这把战锤由臭虫的骨头打造,能造成强大的致命一击。增加力量和感知各<%= attrs %>点。", "weaponSpecialTakeThisText": "Take This之剑", - "weaponSpecialTakeThisNotes": "这把剑是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "怒潮三叉戟", "weaponSpecialTridentOfCrashingTidesNotes": "赐予你给鱼下命令的本领, 还能有力刺激你完成任务。.增加 <%= int %> 点智力。", "weaponSpecialTaskwoodsLanternText": "任务树林的灯笼", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "太极", "weaponSpecialTachiNotes": "这把绽放着光芒的弯曲长剑将把你的任务撕成碎片!增加力量%=str%点。", "weaponSpecialAetherCrystalsText": "以太水晶", - "weaponSpecialAetherCrystalsNotes": "这双护腕和水晶曾经属于迷失的大法师。全属性加成<%= attrs %>点。", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "雪人驯化矛", "weaponSpecialYetiNotes": "雪人驯化矛允许它的玩家指挥任何雪人。增加<%= str %>力量。2013-2014冬季装备限量版。", "weaponSpecialSkiText": "滑雪刺客杖", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "钢铁手杖", "weaponArmoireIronCrookNotes": "纯钢打造,力透杖柄。这柄曲柄杖用来放牧效果极好。增加感知和力量各<%= attrs %>点。魔法衣橱:铁角套装(3件套之3)。", "weaponArmoireGoldWingStaffText": "金翅法仗", - "weaponArmoireGoldWingStaffNotes": "杖身上的双翼一直在反复挥动着,增加所有属性各<%= attrs %>点。魔法衣橱:独立装备。", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "蝙蝠法仗", "weaponArmoireBatWandNotes": "这根法杖可以把任何任务都变成一只蝙蝠!挥一挥,让它们飞的远远的。增加 <%= int %>点智力和<%= per %>点感知。魔法衣橱:独立装备。", "weaponArmoireShepherdsCrookText": "牧羊人之杖", @@ -369,11 +369,11 @@ "armorSpecial0Text": "阴影护甲", "armorSpecial0Notes": "因为这件护甲能代替穿戴者疼痛,所以当它被击中时会发出尖叫。增加<%= con %>点体质。", "armorSpecial1Text": "水晶护甲", - "armorSpecial1Notes": "它不竭的力量能使佩戴者适应一般的不适。全部属性增加<%= attrs %>点。", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "珍·沙拉德的贵族束腰外衣", "armorSpecial2Notes": "让你更加毛茸茸!体质与智力各加<%= attrs %>。", "armorSpecialTakeThisText": "Take This之护甲", - "armorSpecialTakeThisNotes": "这对护甲是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "海鳞衣", "armorSpecialFinnedOceanicArmorNotes": "尽管看上去精致漂亮,这件护甲让你变得像火焰珊瑚一样碰不得。增加<%= str %>点力量。", "armorSpecialPyromancersRobesText": "烈焰术士长袍", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "木精灵护甲", "armorArmoireWoodElfArmorNotes": "这种树皮和树叶的护甲将为你在森林中提供持久的伪装。增加<%= per %>点感知。魔法衣橱:森林精灵(3件中的第2件)。", "armorArmoireRamFleeceRobesText": "公羊长袍", - "armorArmoireRamFleeceRobesNotes": "这件长袍会在猛烈的暴风雪中给予你温暖。增加<%= con %> 点体质和 <%= str %>点力量。魔法衣橱:野蛮公羊套装(3件中的第2件)", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "心之长袍", "armorArmoireGownOfHeartsNotes": "这件礼服有任何装饰!但这不是全部,它也会增加你的内心的坚韧。增加体质 <%= con %> 点。魔法衣橱:心之女王套装(3件中的第2件)", "armorArmoireMushroomDruidArmorText": "德鲁伊蘑菇护甲", @@ -735,11 +735,11 @@ "headSpecial0Text": "黑影头盔", "headSpecial0Notes": "血液和灰尘,熔岩和黑曜岩给予头盔意象与力量。增加智力<%= int %>。", "headSpecial1Text": "水晶头盔", - "headSpecial1Notes": "以身作则之人所喜爱的王冠。所有属性提高<%= attrs %>.", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "无名头盔", "headSpecial2Notes": "不求回报之人对自己许下的圣约。提高智力和力量各 <%= attrs %> 点。", "headSpecialTakeThisText": "Take This之头盔", - "headSpecialTakeThisNotes": "这个头盔是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "火珊瑚头饰", "headSpecialFireCoralCircletNotes": "这个由炼金术士设计的头饰,能够让你在水中呼吸并潜水寻找宝藏。提升<%= per %>点感知。", "headSpecialPyromancersTurbanText": "烈焰术士头巾", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "木精灵头盔", "headArmoireWoodElfHelmNotes": "这件叶子做的头盔也许看着纤弱,但它是可以在恶劣天气和危险的敌人面前保护你的!真的!!增加 <%= con %> 点体质。魔法衣橱:森林精灵套装(三件套的第1件)", "headArmoireRamHeaddressText": "公羊头饰", - "headArmoireRamHeaddressNotes": "这顶精美的头盔被塑造成了公羊头的模样。增加<%= con %>点体质和<%= per %>点感知。魔法衣橱:野蛮公羊套装(3件中的第1件).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "心之王冠", "headArmoireCrownOfHeartsNotes": "这顶玫瑰红的王冠不只是吸引眼球!它还会在你面对困难的任务时坚定你的心。增加力量 <%= str %>点。魔法衣橱:心之女王套装(3件中的第1件)", "headArmoireMushroomDruidCapText": "德鲁伊蘑菇帽", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "苦难之颅", "shieldSpecial0Notes": "看透死亡的面纱,以阴间的惨象使敌人战栗。提高 <%= per %>点感知。", "shieldSpecial1Text": "水晶盾", - "shieldSpecial1Notes": "既能粉碎利箭,也能偏转中伤者的信口雌黄。所有属性提高<%= attrs %>。", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This之盾", - "shieldSpecialTakeThisNotes": "这面盾是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "马斯泰因的碎石流星锤", "shieldSpecialGoldenknightNotes": "怪物统统捣烂!增加体质和感知各<%= attrs %>点。", "shieldSpecialMoonpearlShieldText": "玉轮明珠盾", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "栖息的鹰", "shieldArmoirePerchingFalconNotes": "一只老鹰朋友栖息在你的手臂上,准备猛扑向你的敌人。提升力量<%= str %>点。魔法衣橱:猎鹰者套装(3件中的第3件)", "shieldArmoireRamHornShieldText": "公羊角盾", - "shieldArmoireRamHornShieldNotes": "带上这个盾牌冲撞每日任务吧!增加力量和体质各 <%= attrs %> 点。魔法衣橱:野蛮公羊套装(3件中的第3件).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "红玫瑰", "shieldArmoireRedRoseNotes": "这深红玫瑰闻着迷人。它将会提高你的理解力。增加感知 <%= per %> 点。魔法衣橱:独立装备。", "shieldArmoireMushroomDruidShieldText": "德鲁伊蘑菇盾", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "潜行斗篷", "backSpecialWonderconBlackNotes": "由暗影与低语织就。没有属性加成。特别版参与者物品。", "backSpecialTakeThisText": "Take This之翼", - "backSpecialTakeThisNotes": "这对翅膀是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "雪堆面纱", "backSpecialSnowdriftVeilNotes": "这半透明的面纱让你看起来像是被一场优雅的雪所包围!没有属性加成。", "backSpecialAetherCloakText": "以太斗篷", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "乌木领子", "bodySpecialWonderconBlackNotes": "一个迷人的乌木领子!没有增益效果。特殊版本参与者物品。", "bodySpecialTakeThisText": "Take This之护肩", - "bodySpecialTakeThisNotes": "这对护肩是通过参与“Take This”赞助的挑战而获得的。祝贺你!所有属性提升<%= attrs %>。", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "以太护符", "bodySpecialAetherAmuletNotes": "这个护符曾有一段神秘的历史。增加体质和力量各<%= attrs %>点。", "bodySpecialSummerMageText": "闪耀披肩", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "头戴护目镜", "headAccessoryMystery301405Notes": "“护目镜是戴在眼睛上的,”人们说。“没有人会想要一副只能戴在头上的护目镜。”人们说。哈!你果然让他们长见识了!没有增益效果。3015年8月捐赠者物品。", "headAccessoryArmoireComicalArrowText": "滑稽的箭", - "headAccessoryArmoireComicalArrowNotes": "这个古怪的东西不会增加属性,但它保证好笑!没有属性加成。魔法衣橱:独立装备。", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "眼镜", "eyewearCapitalized": "眼镜", "eyewearBase0Text": "没有眼镜", diff --git a/website/common/locales/zh/generic.json b/website/common/locales/zh/generic.json index 1b43756dec..7bc94e7f27 100644 --- a/website/common/locales/zh/generic.json +++ b/website/common/locales/zh/generic.json @@ -33,7 +33,7 @@ "showLess": "收起", "expandToolbar": "展开列表", "collapseToolbar": "隐藏列表", - "markdownBlurb": "Habitica使用markdown标记语言作为信息传递格式。点击 Markdown Cheat Sheet 查看更多信息。", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "查看格式相关帮助", "hideFormattingHelp": "隐藏格式相关帮助", "youType": "你输入了:", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu 的主题", "audioTheme_beatscribeNesTheme": "Beatscribe的新主题", "audioTheme_arashiTheme": "岚 主题", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL主题", "audioTheme_pizildenTheme": "Pizilden的主题", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "问个问题", "reportBug": "报告一个问题", "HabiticaWiki": "Habitica 维基", diff --git a/website/common/locales/zh/groups.json b/website/common/locales/zh/groups.json index 27e528426a..50ad4219ad 100644 --- a/website/common/locales/zh/groups.json +++ b/website/common/locales/zh/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "没有权利删除这个消息!", "onlyGroupLeaderCanEditTasks": "你没有管理任务的权限", "onlyGroupTasksCanBeAssigned": "只有小组任务可以被分配", + "assignedTo": "Assigned To", "assignedToUser": "已被分配给<%= userName %>", "assignedToMembers": "已被分配给<%= userCount %>個会员", "assignedToYouAndMembers": "已被分配给你和<%= userCount %>個会员", diff --git a/website/common/locales/zh/loadingscreentips.json b/website/common/locales/zh/loadingscreentips.json index d63d128954..b03065a8e5 100644 --- a/website/common/locales/zh/loadingscreentips.json +++ b/website/common/locales/zh/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "在角色名字右边如果有一个肩头,这表示这个人现在处于增益状态。", "tip27": "昨天完成了每日任务,但是忘记点了?别担心!你可以在开始新的一天之前,把它补点上!", "tip28": "在\"用户\"图标下,设置“自定义起始日期”>设置是用来控制你这一天什么时候会重置。", - "tip29": "完成你所有的每日任务以获得“完美日”的增益,那会提升你的属性!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "你不仅可以邀请人们进入队伍,还可以邀请人们进入公会。", "tip31": "通过 Library of Tasks and Challenges 公会中的预置列表来查看各种任务的样例。", "tip32": "Habitica的很多代码、艺术和文字,都是由志愿者创作的!前往“伟大传奇公会”来提供帮助吧!", diff --git a/website/common/locales/zh/npc.json b/website/common/locales/zh/npc.json index 39ea417911..4e70284f08 100644 --- a/website/common/locales/zh/npc.json +++ b/website/common/locales/zh/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "支付通过", "classGear": "职业装备", "classGearText": "祝贺你选了一个职业!我已经将你的的基本武器放到物品栏了。看看下面来装备它吧!", - "classStats": "这是你职业的属性点:它们会影响游戏的操作和过程。每次升级时,你将获得一点自由分配点,用来给某一特定属性加成。将鼠标悬停在每个属性上来查看更多信息。", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "自动分配", - "autoAllocateText": "如果“自动分配”被选中,你的人物会自动根据你的任务的属性获得属性点,你可以在任务>编辑>高级>属性中找到它。例如,如果你经常点健身房任务,并且你的“健身房”每日任务设置为“身体上的”,你就会自动获得力量点。", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "技能", "spellsText": "你现在可以解锁职业技能了。你会在11级时得到第一个技能。你的法力每天都会回复10点,每完成一个待办事项你就会回复1点法力。", "skillsTitle": "技能", @@ -136,7 +136,7 @@ "tourHallPage": "这里是英雄的殿堂,纪念在开源项目中对Habitica做出贡献的人们。无论是代码、图画、音乐、剧本,甚至只是一些帮助,他们得到了 宝石,独有装备 以及尊贵头衔。你也可以向Habitica捐助!", "tourPetsPage": "这里是马厩!!3级后,你可以在打倒任务怪的同时随机搜集到宠物蛋和孵化药水。孵化出宠物后,它会被传送到这里~!点击一只宠物,它就会出现在你身边,和你一起战斗、成长。给它们喂你3级后能找到的食物,它们就会成长为更有力量的坐骑~~!", "tourMountsPage": "一旦你给一只宠物喂了足够的食物,当它成长为坐骑时,它就会出现在这里。点击一只坐骑乘上吧!", - "tourEquipmentPage": "这里是你的装备库!你的战斗工具影响你的属性点。如果你想要在不影响属性点的情况下在你的角色形象上展示不同的装备,点击“使用服装”。", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "你已经拥有那件装备", "tourOkay": "好的!", "tourAwesome": "太好了!", diff --git a/website/common/locales/zh/pets.json b/website/common/locales/zh/pets.json index dea50b591f..6891fd9218 100644 --- a/website/common/locales/zh/pets.json +++ b/website/common/locales/zh/pets.json @@ -89,6 +89,18 @@ "rideLater": "稍后骑上", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "狗舍的钥匙", "petKeyPop": "让你拥有的宠物自由,释放并让它们自己进行冒险,使自己再一次燃起驯兽师的热情!", "petKeyBegin": "狗舍的钥匙:再一次经历 <%= title %> !", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "点击一个宠物,将<%= foodName %>喂给它们并看着它们成长!", "dragThisPotion": "把<%= potionName %>拖到到一个宠物蛋上来孵化一个新宠物!", "clickOnEggToHatch": "点击一个宠物蛋,使用你的<%= potionName %>孵化药水来孵化一个新的宠物!", - "hatchDialogText": "将您的<%= potionName %>孵化药水倒在您的<%= eggName %>蛋上,它将孵化成一个<%= petName %>。" + "hatchDialogText": "将您的<%= potionName %>孵化药水倒在您的<%= eggName %>蛋上,它将孵化成一个<%= petName %>。", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/zh/settings.json b/website/common/locales/zh/settings.json index 4700b186f8..decf39183e 100644 --- a/website/common/locales/zh/settings.json +++ b/website/common/locales/zh/settings.json @@ -63,7 +63,7 @@ "newUsername": "新的登录名", "dangerZone": "危险区域", "resetText1": "警告!这会重置你角色的许多数值。强烈不建议你这样做。不过,在短暂的试玩一段时间后,进行重置或许会有所帮助。", - "resetText2": "你将会失去你的等级,金币和经验值。你全部的任务 (除了挑战中的任务)将会被永久删除,包括他们所有的历史数据。你将会失去全部的装备,但可以再次搜购回来,包括你现在拥有的限定版装备和捐赠者的神秘物品(需要是恰当的职业才能从新购买特定职业的装备)。你会保留现在的职业、宠物和坐骑。请考虑用重生球来代替,那是个更安全的选择,可以保存你的任务和装备。", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "你确定吗?这会永久地删除你的帐号,并且永远也无法恢复!如果希望再次使用Habitica需要注册一个新的帐号。已有的金钱和花掉的宝石无法被退费。如果你非常确定,在下面的文本框中输入你的密码。", "deleteSocialAccountText": "你肯定吗?这样会永远删除你的账号,再也不能被恢复了!要是你想再用Habitica,你就要重新注册一个新的账号。账号里和用过的宝石是不会被退还的。如果你真的肯定,请在以下的文本框输入<%= magicWord %>。", "API": "API / 应用程序接口", diff --git a/website/common/locales/zh/subscriber.json b/website/common/locales/zh/subscriber.json index 5b289b2a65..672e60f9e5 100644 --- a/website/common/locales/zh/subscriber.json +++ b/website/common/locales/zh/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "您的角色的独特而时尚的服装。", "gemBenefit2": "将您的角色带入Habitica世界的背景!", "gemBenefit3": "掉落任务宠物蛋的令人兴奋的系列任务。", - "gemBenefit4": "重置您的角色的属性点并更改您的职业。", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "通过成为捐助者支持Habitica,您将获得这些有益的好处!", "subscriptionBenefit1": "商人亚历山大会卖给你宝石,每个20金币!", "subscriptionBenefit2": "完成的待办事项和任务的历史纪录会更长时间保留。", diff --git a/website/common/locales/zh/tasks.json b/website/common/locales/zh/tasks.json index b8d908e587..848ad8ac68 100644 --- a/website/common/locales/zh/tasks.json +++ b/website/common/locales/zh/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "额外注解", "notes": "笔记", "direction/Actions": "方向 / 动作", - "advancedOptions": "高级选项", + "advancedSettings": "Advanced Settings", "taskAlias": "任务别称", "taskAliasPopover": "当用第3方集成整合时,能使用这个任务别称。仅支持破折号,下划线,和字母数字字符。任务别称在你所有的任务中必须唯一。", "taskAliasPlaceholder": "这里-你的-任务-别名", "taskAliasPopoverWarning": "警告:改变这个值将会破坏任何依赖这个任务别称的第3方集成。", "difficulty": "难度", - "difficultyHelpTitle": "这任务有多难?", - "difficultyHelpContent": "任务越难,你完成时得到的经验和金币奖励就越多……但当它是日常任务或者坏习惯时你受到的伤害也越多!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "琐事", "easy": "简单", "medium": "中等", "hard": "困难", - "attributes": "属性", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "进度", "daily": "日常", "dailies": "每日任务", @@ -54,6 +55,7 @@ "repeat": "重复", "repeats": "重复", "repeatEvery": "每 天重复", + "repeatOn": "Repeat On", "repeatHelpTitle": "这个任务多久重复一次?", "dailyRepeatHelpContent": "你可以在下方设置这个任务会每隔X天重复。", "weeklyRepeatHelpContent": "这个任务将在下边高亮显示的日期到期。点击日期激活/停用。", @@ -61,7 +63,7 @@ "repeatWeek": "在每周的几天", "day": "天", "days": "天", - "restoreStreak": "恢复连击数", + "restoreStreak": "Adjust Streak", "resetStreak": "恢复连击数", "todo": "待办事项", "todos": "待办事项", @@ -105,9 +107,9 @@ "streakSingular": "连击者", "streakSingularText": "在每日任务里完成过一个21天连击", "perfectName": "<%= count %>次完美日", - "perfectText": "在 <%= count %>天内完成了所有每日任务。伴随这个成就,你会在第二天获得一个对全属性有效的 +等级/2 的增益魔法。100级以上不会获得增益效果。", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "完美日", - "perfectSingularText": "完成一天的所有日常任务。达成这一点会在下一天获得一个 +等级/2 全属性的增益魔法。等级在100级以上时不会获得增益效果。", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "你已经获得“连击”成就!21天是养成习惯的一个里程碑。你在这个任务或其他任务每完成额外的21天会继续堆叠这个成就。", "fortifyName": "稳固药剂", "fortifyPop": "将所有任务恢复至中性状态(黄色),并补充所有损失的生命值。", @@ -115,6 +117,7 @@ "fortifyText": "稳固作用会将所有的任务重置到初始(黄色)状态,就像刚刚添加时一样,还会回满你的生命值。如果你变红的任务太多,让你感到游戏太难进行,而蓝色的任务又太容易,这会非常有帮助。如果觉得重获新生非常激励人,那就花几块宝石来给自己缓解一下吧!", "confirmFortify": "你确定吗?", "fortifyComplete": "加固完成!", + "deleteTask": "Delete this Task", "sureDelete": "你确定要删除这个任务吗?", "sureDeleteCompletedTodos": "你确定要删除你所有的任务吗?", "streakCoins": "连击奖励!", @@ -136,7 +139,7 @@ "toDoHelp3": "将一个待办任务分割成一系列小目标可以让它看上去不那么紧张,而且能为你挣来更多点数!", "toDoHelp4": "想要来点灵感提示吗?点击这里看看一些待办任务示例!", "rewardHelp1": "你所购买的装备都储存在<%= linkStart %>物品栏 > 装备<%= linkEnd %>。", - "rewardHelp2": "装备能够影响你的属性点数 (<%= linkStart %>头像 > 属性点<%= linkEnd %>)。", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "特殊装备会在世界性事件中出现。", "rewardHelp4": "别害怕,大胆地为自己设置自定义奖励!来这里看看 一些简单例子。", "clickForHelp": "点击获取帮助", @@ -168,7 +171,7 @@ "taskRequiresApproval": "这项任务必须在你能完成它之前得到批准。已请求批准", "taskApprovalHasBeenRequested": "请求已被批准", "approvals": "许可", - "approvalRequired": "请求许可", + "approvalRequired": "Needs Approval", "repeatZero": "无期限的每日任务", "repeatType": "重复类型", "repeatTypeHelpTitle": "这是哪种重复?", diff --git a/website/common/locales/zh_TW/challenge.json b/website/common/locales/zh_TW/challenge.json index 6338406cf6..1e57e5297c 100644 --- a/website/common/locales/zh_TW/challenge.json +++ b/website/common/locales/zh_TW/challenge.json @@ -101,8 +101,8 @@ "addTask": "新增任務", "editChallenge": "編輯挑戰", "challengeDescription": "挑戰說明", - "selectChallengeWinnersDescription": "從挑戰參與者中選取勝出者", - "awardWinners": "獎勵勝出者", + "selectChallengeWinnersDescription": "Select a winner from the Challenge participants", + "awardWinners": "Award Winner", "doYouWantedToDeleteChallenge": "要刪除此挑戰嗎?", "deleteChallenge": "刪除挑戰", "challengeNamePlaceholder": "您的挑戰名稱是?", diff --git a/website/common/locales/zh_TW/character.json b/website/common/locales/zh_TW/character.json index 7fb7cc060f..ad05c99b87 100644 --- a/website/common/locales/zh_TW/character.json +++ b/website/common/locales/zh_TW/character.json @@ -60,8 +60,8 @@ "winteryColors": "冷色髮色", "equipment": "裝備", "equipmentBonus": "裝備", - "equipmentBonusText": "穿上某些戰鬥裝備可獲得屬性加成。你可以從背包 > 裝備中查看你擁有的戰鬥裝備。", - "classBonusText": "你的職業(假如還未解鎖或選擇其他職業的話便是「戰士」)會在符合你的職業上的裝備產生更大的效果。符合職業的裝備在裝備時便會得到50%的屬性加成獎勵。", + "equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.", + "classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.", "classEquipBonus": "職業加成", "battleGear": "戰鬥裝備", "battleGearText": "這是你穿上戰場的裝備,在你做任務時會影響一些數值。", @@ -69,9 +69,9 @@ "costume": "服裝", "costumeText": "如果你覺得其他裝備的外觀更勝於你現在的裝備,勾選「使用服裝」框穿上想被看到的服裝,而你不會看到戰鬥裝備。", "useCostume": "使用服裝", - "useCostumeInfo1": "點選\"使用服裝\"可以讓你的角色裝備服裝而不改變實際在戰鬥裡的數值(只改變外觀),也就是說 你能在左邊選擇最強的戰鬥配置,並可以在右邊隨意裝扮你的角色。", - "useCostumeInfo2": "按下「使用服裝」後您的角色看起來會相當簡陋... 但別擔心!看看左邊,會發現您的戰鬥裝備仍然裝備著。接下來就可以任意穿上好看的服裝了!在右側所裝備的服裝不會影響您的屬性數值,但會讓您看起來超帥氣。試試不同的組合、混搭,並將服裝與寵物、坐騎和背景互相搭配。

有疑問嗎?在遊戲維基中查看服裝頁面吧。找到完美套裝了嗎?在 Costume Carnival 公會炫耀或在酒館讓大家看看吧!", - "costumePopoverText": "選取「使用服裝」來為角色穿上任意裝備,而不影響戰鬥裝備的屬性數值!也就是說,您可以在仍穿著最佳數值的戰鬥裝備情況下,用您喜愛的任何服裝裝扮角色!", + "useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.", + "useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.

Got more questions? Check out the Costume page on the wiki. Find the perfect ensemble? Show it off in the Costume Carnival guild or brag in the Tavern!", + "costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.", "autoEquipPopoverText": "選取此選項以在您購買裝備後自動穿上。", "costumeDisabled": "您已停用服裝。", "gearAchievement": "你已達成「終極裝備」成就:升級到職業的最高裝備!你已完成以下組合:", @@ -91,18 +91,18 @@ "xp": "經驗值", "health": "生命值", "allocateStr": "分配給力量的屬性點:", - "allocateStrPop": "增加一點力量", + "allocateStrPop": "Add a Point to Strength", "allocateCon": "分配給體質的屬性點:", - "allocateConPop": "增加一點體質", + "allocateConPop": "Add a Point to Constitution", "allocatePer": "分配給感知的屬性點:", - "allocatePerPop": "增加一點感知", + "allocatePerPop": "Add a Point to Perception", "allocateInt": "分配給智力的屬性點:", - "allocateIntPop": "增加一點智力", - "noMoreAllocate": "恭喜您!您的角色已經達到了等級 100,所以往後的等級您將不會再獲得屬性點。您可以使用這個角色續續升級,又或者透過巿集取得免費的重生之球,從等級 1 開始一場嶄新的冒險。", + "allocateIntPop": "Add a Point to Intelligence", + "noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the Orb of Rebirth, now available for free in the Market.", "stats": "狀態統計", "achievs": "成就", "strength": "力量", - "strengthText": "力量會增加「會心一擊」的機率,而會心一擊時會提升金幣、經驗和物品掉落的機率。力量還能幫助你傷害 BOSS。", + "strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.", "constitution": "體質", "conText": "體質會降低壞習慣和未達成的每日任務造成的傷害。", "perception": "感知", @@ -110,12 +110,12 @@ "intelligence": "智力", "intText": "智力會增加經驗值,一但你解鎖了職業,會決定你的魔力。", "levelBonus": "等級加成", - "levelBonusText": "等級加成等於 ( 你的等級 -1) 的一半。", + "levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).", "allocatedPoints": "已分配的屬性點", - "allocatedPointsText": "你獲得了屬性點並已經分配。使用角色設定欄來分配你的點數。", + "allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.", "allocated": "已分配", "buffs": "增益魔法", - "buffsText": "從能力和成就的臨時屬性加成獎勵。這些將會在你一天的結束時去除。你已經解鎖的能力出現在你任務頁面的獎勵清單。", + "buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.", "characterBuild": "角色建立", "class": "職業", "experience": "經驗值", @@ -125,23 +125,23 @@ "mage": "法師", "wizard": "法師", "mystery": "神秘", - "changeClass": "變更職業並重新分配屬性點", + "changeClass": "Change Class, Refund Stat Points", "lvl10ChangeClass": "你必須達到10級才能改變職業。", "changeClassConfirmCost": "確定要用 3 個寶石變更您的職業嗎?", "invalidClass": "此職業不存在。請指定\"戰士\"、\"盜賊\"、\"法師\"、或\"醫者\"。", - "levelPopover": "每升一級你都能得到一點並分配到你想要的屬性。你可以手動分配,或讓系統幫你自動完成。", - "unallocated": "未分配的屬性點", - "haveUnallocated": "你有( <%= points %> )點未分配的屬性點", + "levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.", + "unallocated": "Unallocated Stat Points", + "haveUnallocated": "You have <%= points %> unallocated Stat Point(s)", "autoAllocation": "自動分配", - "autoAllocationPop": "在你升級的時候,依你的喜好,將點數分配到各個屬性裡。", - "evenAllocation": "平均分配屬性點", - "evenAllocationPop": "分配相同的點數到各個屬性裏。", - "classAllocation": "依職業分配屬性點", - "classAllocationPop": "把多一些點數分配到對你的職業比較重要的屬性裏。", - "taskAllocation": "依照完成的任務分配屬性點", - "taskAllocationPop": "按照你完成的任務合理分配力量、智力、體質及感知屬性點。", + "autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.", + "evenAllocation": "Distribute Stat Points evenly", + "evenAllocationPop": "Assigns the same number of Points to each Stat.", + "classAllocation": "Distribute Points based on Class", + "classAllocationPop": "Assigns more Points to the Stats important to your Class.", + "taskAllocation": "Distribute Points based on task activity", + "taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.", "distributePoints": "分配未使用的屬性點", - "distributePointsPop": "根據所選擇的分配方法分配所有未分配的屬性點。", + "distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.", "warriorText": "戰士有更大的機率觸發「會心一擊」,並在完成任務時隨機獲得額外的金幣、經驗和掉落率。他們還能對 Boss造成嚴重的傷害。如果你希望獲得隨機的高額獎勵,或者在 Boss任務中重創 Boss,來玩戰士吧!", "wizardText": "法師學習迅速,經驗值獲取和升級比其他職業來得快。他們也擁有用以施展特殊技能的大量魔力。如果您喜歡 Habitica 的遊戲策略性,或者升級和解鎖進階功能可讓您抱有強大動力,就玩法師吧!", "mageText": "法師學習迅速,經驗值獲取和升級比其他職業來得快。他們也擁有用以施展特殊技能的大量魔力。如果您喜歡 Habitica 的遊戲策略性,或者升級和解鎖進階功能可讓您抱有強大動力,就玩法師吧!", @@ -161,7 +161,7 @@ "respawn": "重生!", "youDied": "你死了!", "dieText": "你已經失去了一個等級,你所有的金幣,和隨機一件裝備。起來,Habit公民,然後再試一次!遏制這些負面的習慣,慎加的完成每日任務,並當你虛弱時持有讓死亡敬而遠之的治療藥水!", - "sureReset": "確定嗎?這將重置您的角色職業以及已分配的屬性點數 ( 將回到未分配的狀態 ),並花費 3 個寶石。", + "sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.", "purchaseFor": "花費 <%= cost %> 顆寶石嗎?", "purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?", "notEnoughMana": "魔力不足。", @@ -197,11 +197,11 @@ "con": "體質", "per": "感知", "int": "智力", - "showQuickAllocation": "開啟分配狀態", - "hideQuickAllocation": "關閉分配狀態", - "quickAllocationLevelPopover": "每升一級您都能獲得一點,用以分配至您所選擇的一項屬性。您可以手動進行,或透過使用者圖示 > 狀態統計中的自動分配選項讓遊戲為您決定。", - "invalidAttribute": "\"<%= attr %>\" 並不是有效的屬性。", - "notEnoughAttrPoints": "你沒有足夠的屬性點數。", + "showQuickAllocation": "Show Stat Allocation", + "hideQuickAllocation": "Hide Stat Allocation", + "quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.", + "invalidAttribute": "\"<%= attr %>\" is not a valid Stat.", + "notEnoughAttrPoints": "You don't have enough Stat Points.", "style": "樣式", "facialhair": "臉部", "photo": "照片", diff --git a/website/common/locales/zh_TW/faq.json b/website/common/locales/zh_TW/faq.json index e94136a4d5..faf73ef289 100644 --- a/website/common/locales/zh_TW/faq.json +++ b/website/common/locales/zh_TW/faq.json @@ -32,7 +32,7 @@ "iosFaqAnswer7": "在等級10的時候,你可以選擇成為戰士、法師、盜賊或是醫者。(所有玩家在一開始都會被系統默認為是戰士直到你升等為10。) 每種職業都有各自的優點以及不同的裝備選擇,當你等級11時還能夠施放職業技能。戰士可以很輕鬆地擊退魔王,還能夠抵擋來自任務的傷害,同時也是隊伍攻擊主力。法師也能夠給予魔王有效的攻擊,等級提升快速且能夠幫助隊伍的成員補充魔力。盜賊能獲得最多金幣,也是能撿到最多掉落物品的職業,而這些優點也能回饋給隊伍。最後是醫者,醫者擁有特殊技能可以治癒他們自身以及隊伍成員的生命值。\n\n如果你還沒能夠決定該選擇哪種作為職業的話--舉例,如果你覺得與其馬上選擇職業,不如先補足目前所需的裝備的話--你可以點選「之後再決定」,等你覺得時機到了就可以到「選單」>「選擇職業」。", "androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.", "webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.", - "faqQuestion8": "咦?為什麼我升級到10級時,生命值和經驗值下方多出一條藍色的狀態列?", + "faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?", "iosFaqAnswer8": "當你等級10的時候,除了能夠選擇職業外,還會出現一條藍色的狀態列,它是你的魔力值。當你繼續升等後,你還會陸續解鎖一些特殊的職業技能,使用技能會使你的魔力減少。每種職業都有各自獨特的技能,當等級11時你會在「選單」>「使用技能」內找到它們。魔力值不像生命值一樣會隨著你等級提升而補滿,它會因為你完成好習慣、每日任務和待辦事項而增加,也會因為你做了壞習慣而減少。順帶一提,每隔一天魔力值也會悄悄回復一點,當你完成越多每日任務,隔天也能補充越多魔力值喔。", "androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", "webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.", diff --git a/website/common/locales/zh_TW/front.json b/website/common/locales/zh_TW/front.json index 3afcd88802..0b0c6eb074 100644 --- a/website/common/locales/zh_TW/front.json +++ b/website/common/locales/zh_TW/front.json @@ -86,7 +86,7 @@ "landingend": "還沒被說服嗎?", "landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.", "landingp1": "目前市面上出現的生產力工具app中,最常見的問題就是這些app其實並沒有辦法鼓勵你繼續堅持下去,但Habitica透過完成好習慣來克服了這個問題!它獎勵你的完成也處罰你的閃失,Habitica提供了外在動力促使你達成每一天的目標!", - "landingp2": "當您逐漸養成了好習慣、完成每日任務或是處理了一件積了很久的待辦事項時, Habitica 會立馬獎勵您經驗值和金幣。當您累積越多經驗值,您可以升級、提昇人物屬性或解鎖更多功能(例如職業或寵物。)金幣可以用來購買遊戲中的物品或是兌換一次您自己設定的獎勵。就算完成一件小事我們也會立刻給予獎勵,有努力就有回報,使你不再拖延。", + "landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.", "landingp2header": "及時獎勵", "landingp3": "當壞習慣發作或未能完成日常事務時,你的生命值會減少。若是生命值降得太低,你將失去一些現有的進度。透過給予即時後果的方式,Habitica 能夠在造成現實問題之前協助破除壞習慣和延宕的惡性循環。", "landingp3header": "承擔後果", @@ -141,6 +141,23 @@ "presskit": "媒體資料", "presskitDownload": "下載所有圖像:", "presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.", + "pkQuestion1": "What inspired Habitica? How did it start?", + "pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question.
Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.", + "pkQuestion2": "Why does Habitica work?", + "pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt.
Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com", + "pkQuestion3": "Why did you add social features?", + "pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.", + "pkQuestion4": "Why does skipping tasks remove your avatar’s health?", + "pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.", + "pkQuestion5": "What distinguishes Habitica from other gamification programs?", + "pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.", + "pkQuestion6": "Who is the typical user of Habitica?", + "pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together.
Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.", + "pkQuestion7": "Why does Habitica use pixel art?", + "pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!", + "pkQuestion8": "How has Habitica affected people's real lives?", + "pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com", + "pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!", "pkVideo": "影片", "pkPromo": "Promos", "pkLogo": "標識", diff --git a/website/common/locales/zh_TW/gear.json b/website/common/locales/zh_TW/gear.json index d72c428665..734972a8f0 100644 --- a/website/common/locales/zh_TW/gear.json +++ b/website/common/locales/zh_TW/gear.json @@ -3,7 +3,7 @@ "equipmentType": "種類", "klass": "類別", "groupBy": "由<%= type %>分組", - "classBonus": "這個物品符合你的職業,所以可以額外得到1.5倍的加乘", + "classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)", "classArmor": "Class Armor", "featuredset": "Featured Set <%= name %>", "mysterySets": "Mystery Sets", @@ -81,7 +81,7 @@ "weaponSpecial0Text": "闇魂之刃", "weaponSpecial0Notes": "饕餮敵人的靈魂以助長自己的邪惡。增加 <%= str %> 點力量。", "weaponSpecial1Text": "水晶之刃", - "weaponSpecial1Notes": "閃耀的側面訴說著英雄的傳說。增加全屬性 <%= attrs %> 點。", + "weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.", "weaponSpecial2Text": "史蒂芬‧韋伯的龍之劍", "weaponSpecial2Notes": "內部散發著龍的洶湧之力!增加力量和感知各 <%= attrs %> 點。", "weaponSpecial3Text": "馬斯泰恩的碎石流星錘", @@ -89,7 +89,7 @@ "weaponSpecialCriticalText": "碾碎臭蟲的強力戰鎚", "weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.", "weaponSpecialTakeThisText": "佩戴這把劍", - "weaponSpecialTakeThisNotes": "恭喜!由於你參與了Take This的贊助挑戰,你獲得了這把劍。全能力增加<%= attrs %>。", + "weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "weaponSpecialTridentOfCrashingTidesText": "擊潰浪潮的三叉戟", "weaponSpecialTridentOfCrashingTidesNotes": "給你指揮魚群的力量,再給你擊潰任務的強大觸針。增加<%= int %>點智力。", "weaponSpecialTaskwoodsLanternText": "任務之森燈籠", @@ -113,7 +113,7 @@ "weaponSpecialTachiText": "Tachi", "weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.", "weaponSpecialAetherCrystalsText": "Aether Crystals", - "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.", + "weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.", "weaponSpecialYetiText": "雪怪馴化矛", "weaponSpecialYetiNotes": "這把長矛賜予使用者指揮雪怪的權能。增加 <%= str %> 點力量。2013-2014限定的冬季裝備。", "weaponSpecialSkiText": "刺客滑雪杖", @@ -273,7 +273,7 @@ "weaponArmoireIronCrookText": "鐵彎杖", "weaponArmoireIronCrookNotes": "純鋼打造,力透杖柄。這柄區柄用來放牧效果極好。增加感知與力量各 <%=attrs %> 點。神秘寶箱:鐵角套裝 (3 件中的第 3 件)", "weaponArmoireGoldWingStaffText": "金翼魔杖", - "weaponArmoireGoldWingStaffNotes": "法杖上的風不斷地旋轉扭動,增加所有屬性各<%= attrs %>點。神祕寶箱:獨立物品。", + "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandText": "蝙蝠魔杖", "weaponArmoireBatWandNotes": "這個魔杖可以把任何任務轉變成一隻蝙蝠!只要揮動它然後等著看蝙蝠飛走吧。增加<%= int %> 點智力,和<%= per %>點感知。神祕寶箱:獨立物品。", "weaponArmoireShepherdsCrookText": "牧羊杖", @@ -369,11 +369,11 @@ "armorSpecial0Text": "黑影護甲", "armorSpecial0Notes": "這件護甲能代替穿戴者感受到的疼痛,所以當它被擊中時會發出尖叫。增加<%= con %>點體質。", "armorSpecial1Text": "水晶鎧甲", - "armorSpecial1Notes": "它源源不絕的力量會使佩戴者習慣普通的不舒服感。增加<%= attrs %>點全部屬性。", + "armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.", "armorSpecial2Text": "Jean Chalard 的貴族外套", "armorSpecial2Notes": "讓你更加地蓬鬆!體質與智力各加<%= attrs %>。", "armorSpecialTakeThisText": "Take This Armor", - "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "armorSpecialFinnedOceanicArmorText": "魚鰭海洋護甲", "armorSpecialFinnedOceanicArmorNotes": "雖然看起來很精緻,但這件盔甲會讓你的皮膚摸起來像是有害的紅珊瑚哦。增加<%= str %>點力量。", "armorSpecialPyromancersRobesText": "Pyromancer's Robes", @@ -661,7 +661,7 @@ "armorArmoireWoodElfArmorText": "Wood Elf Armor", "armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).", "armorArmoireRamFleeceRobesText": "Ram Fleece Robes", - "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).", + "armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).", "armorArmoireGownOfHeartsText": "Gown of Hearts", "armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).", "armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor", @@ -735,11 +735,11 @@ "headSpecial0Text": "黑影頭盔", "headSpecial0Notes": "血液和灰塵,熔岩和黑曜岩給予頭盔意象與力量。增加智力<%= int %>。", "headSpecial1Text": "水晶頭盔", - "headSpecial1Notes": "以身作則之人所喜愛的王冠。所有屬性提高<%= attrs %> .", + "headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.", "headSpecial2Text": "無名頭盔", "headSpecial2Notes": "不求回報之人對自己許下的聖約。提高智力和力量各<%= attrs %>點。", "headSpecialTakeThisText": "Take This Helm", - "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "headSpecialFireCoralCircletText": "火珊瑚頭飾", "headSpecialFireCoralCircletNotes": "這個裝備,由Habitica最偉大的煉金師設計,讓你可以在水中呼吸和潛水尋寶!", "headSpecialPyromancersTurbanText": "Pyromancer's Turban", @@ -1047,7 +1047,7 @@ "headArmoireWoodElfHelmText": "Wood Elf Helm", "headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).", "headArmoireRamHeaddressText": "Ram Headdress", - "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).", + "headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).", "headArmoireCrownOfHeartsText": "Crown of Hearts", "headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).", "headArmoireMushroomDruidCapText": "Mushroom Druid Cap", @@ -1093,9 +1093,9 @@ "shieldSpecial0Text": "苦痛骷髏", "shieldSpecial0Notes": "看透死亡的面紗,以陰間的慘象使敵人顫抖。提高<%= per %>點感知。", "shieldSpecial1Text": "水晶盾", - "shieldSpecial1Notes": "既能粉碎利箭,也能打破反對者的說詞。所有屬性提高<%= attrs %>。", + "shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.", "shieldSpecialTakeThisText": "Take This Shield", - "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "shieldSpecialGoldenknightText": "Mustaine的碎石流星錘", "shieldSpecialGoldenknightNotes": "怪物統統搗碎!增加力量、智力、體質各<%= attrs %>點。", "shieldSpecialMoonpearlShieldText": "月亮珍珠盾", @@ -1241,7 +1241,7 @@ "shieldArmoirePerchingFalconText": "Perching Falcon", "shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).", "shieldArmoireRamHornShieldText": "Ram Horn Shield", - "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).", + "shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).", "shieldArmoireRedRoseText": "Red Rose", "shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.", "shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield", @@ -1295,7 +1295,7 @@ "backSpecialWonderconBlackText": "潛行斗篷", "backSpecialWonderconBlackNotes": "由暗影與低語織成。沒有屬性加成。特別版參與者物品。", "backSpecialTakeThisText": "配戴這個翅膀", - "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "backSpecialSnowdriftVeilText": "Snowdrift Veil", "backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.", "backSpecialAetherCloakText": "Aether Cloak", @@ -1313,7 +1313,7 @@ "bodySpecialWonderconBlackText": "黑檀木領子", "bodySpecialWonderconBlackNotes": "一個迷人的黑檀木領子!沒有屬性加成。特別版參與者物品。", "bodySpecialTakeThisText": "配戴這個護肩", - "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.", + "bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.", "bodySpecialAetherAmuletText": "Aether Amulet", "bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.", "bodySpecialSummerMageText": "閃耀披肩", @@ -1403,7 +1403,7 @@ "headAccessoryMystery301405Text": "頭戴護目鏡", "headAccessoryMystery301405Notes": "人們說,\"護目鏡是戴在眼睛上的\"。人們說,\"沒有人會想要一個只能戴在頭上的護目鏡\"。哈!你的確是讓他們長見識了!沒有屬性加成。3015年8月訂閱者物品。", "headAccessoryArmoireComicalArrowText": "Comical Arrow", - "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", + "headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.", "eyewear": "眼部配件", "eyewearCapitalized": "Eyewear", "eyewearBase0Text": "沒有眼部配件", diff --git a/website/common/locales/zh_TW/generic.json b/website/common/locales/zh_TW/generic.json index f7b7b64d27..84daf6777c 100644 --- a/website/common/locales/zh_TW/generic.json +++ b/website/common/locales/zh_TW/generic.json @@ -33,7 +33,7 @@ "showLess": "Show Less", "expandToolbar": "展開列表", "collapseToolbar": "隱藏列表", - "markdownBlurb": "Habitica 使用 markdown 管理訊息格式,詳見Markdown 速查。", + "markdownHelpLink": "Markdown formatting help", "showFormattingHelp": "開啟格式使用提示", "hideFormattingHelp": "關閉格式使用提示", "youType": "輸入 :", @@ -136,8 +136,11 @@ "audioTheme_airuTheme": "Airu's Theme", "audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme", "audioTheme_arashiTheme": "Arashi's Theme", + "audioTheme_lunasolTheme": "Lunasol Theme", + "audioTheme_spacePenguinTheme": "SpacePenguin's Theme", "audioTheme_maflTheme": "MAFL Theme", "audioTheme_pizildenTheme": "Pizilden's Theme", + "audioTheme_farvoidTheme": "Farvoid Theme", "askQuestion": "問問題", "reportBug": "回報問題", "HabiticaWiki": "The Habitica Wiki", diff --git a/website/common/locales/zh_TW/groups.json b/website/common/locales/zh_TW/groups.json index 5747cab0b1..24e8412807 100644 --- a/website/common/locales/zh_TW/groups.json +++ b/website/common/locales/zh_TW/groups.json @@ -234,6 +234,7 @@ "onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!", "onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!", "onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned", + "assignedTo": "Assigned To", "assignedToUser": "Assigned to <%= userName %>", "assignedToMembers": "Assigned to <%= userCount %> members", "assignedToYouAndMembers": "Assigned to you and <%= userCount %> members", diff --git a/website/common/locales/zh_TW/loadingscreentips.json b/website/common/locales/zh_TW/loadingscreentips.json index c611c651b8..aa09df58d8 100644 --- a/website/common/locales/zh_TW/loadingscreentips.json +++ b/website/common/locales/zh_TW/loadingscreentips.json @@ -28,7 +28,7 @@ "tip26": "An arrow to the right of someone’s name means they’re currently buffed.", "tip27": "昨天完成了一項每日任務,但忘記勾取了嗎?別擔心!有了昨日活動紀錄,您有機會可以在新的一天開始前記錄所做的活動。", "tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.", - "tip29": "完成你所有的每日任務以獲取完美日魔法增益來增強你的屬性!", + "tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!", "tip30": "你可以邀請其他冒險者到公會裡面,不只是隊伍成員。", "tip31": "在「Library of Tasks and Challenges」公會查看預建的範例任務清單。", "tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.", diff --git a/website/common/locales/zh_TW/npc.json b/website/common/locales/zh_TW/npc.json index 8bc24809e4..974fa31c0d 100644 --- a/website/common/locales/zh_TW/npc.json +++ b/website/common/locales/zh_TW/npc.json @@ -108,9 +108,9 @@ "paymentMethods": "付款方式:", "classGear": "職業裝備", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", - "classStats": "這是你的職業的屬性;它們影響遊戲過程。每次升級時,你都可以得到一個可以自由分配到各屬性的點數。若想知道更多訊息,將游標移動到個屬性上。", + "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "自動分配", - "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", + "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", @@ -136,7 +136,7 @@ "tourHallPage": "這裡是英雄館。那些對開源有貢獻的玩家,包含在程式、美術、音樂、著作,或是到處幫忙的人們列於其中。他們已經獲得 寶石、特殊裝備、與偉大的名聲。你也可以為 Habitica 做出貢獻!", "tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.", "tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!", - "tourEquipmentPage": "這裡是放置裝備的地方! 你的戰鬥裝備影響你的數值。如果你想要讓你的角色大頭貼有不一樣的感覺,請點選 \"使用服裝\"。", + "tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"", "equipmentAlreadyOwned": "You already own that piece of equipment", "tourOkay": "好!", "tourAwesome": "太棒了!", diff --git a/website/common/locales/zh_TW/pets.json b/website/common/locales/zh_TW/pets.json index 7f80f25b4f..3d64700bae 100644 --- a/website/common/locales/zh_TW/pets.json +++ b/website/common/locales/zh_TW/pets.json @@ -89,6 +89,18 @@ "rideLater": "稍後騎", "petName": "<%= potion(locale) %> <%= egg(locale) %>", "mountName": "<%= potion(locale) %> <%= mount(locale) %>", + "keyToPets": "Key to the Pet Kennels", + "keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)", + "keyToMounts": "Key to the Mount Kennels", + "keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)", + "keyToBoth": "Master Keys to the Kennels", + "keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)", + "releasePetsConfirm": "Are you sure you want to release your standard Pets?", + "releasePetsSuccess": "Your standard Pets have been released!", + "releaseMountsConfirm": "Are you sure you want to release your standard Mounts?", + "releaseMountsSuccess": "Your standard Mounts have been released!", + "releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?", + "releaseBothSuccess": "Your standard Pets and Mounts have been released!", "petKeyName": "寵物之家的鑰匙", "petKeyPop": "讓你的寵物盡情嘶吼,展開自己的旅程,然後再次成為寵物大師吧!", "petKeyBegin": "寵物之家的鑰匙:再次體驗 <%= title %>吧!", @@ -123,5 +135,6 @@ "clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!", "dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!", "clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!", - "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>." + "hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.", + "clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!" } \ No newline at end of file diff --git a/website/common/locales/zh_TW/settings.json b/website/common/locales/zh_TW/settings.json index a4ae5beca6..f4c1954a12 100644 --- a/website/common/locales/zh_TW/settings.json +++ b/website/common/locales/zh_TW/settings.json @@ -63,7 +63,7 @@ "newUsername": "新帳號", "dangerZone": "危險區域", "resetText1": "警告!此功能會重設你角色的多數資料。強烈不建議你這樣做,但是有些人短暫地玩這個網站後,希望能重新開始。", - "resetText2": "你會失去你的所有等級,金幣和經驗值。 您的所有任務(除了那些來自挑戰的任務)將被永久刪除,您將丟失所有的歷史數據。 你會失去所有的物品,但你會能夠買回來,包括所有限量版設備或訂閱者你已經擁有的神秘物品(你需要在正確的職業,以重新購買)。 你會保持你現在的值和你的寵物和坐騎。 你可能更喜歡使用重生之球,這是一個更安全的選擇,將保留你的任務和物品。", + "resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.", "deleteLocalAccountText": "確定嗎?這會永久地刪除你的帳號,並且再也無法恢復!如果希望再次使用 Habitica,需要註冊一個全新的帳號。舊帳號內儲存的和花掉的寶石也無法被退費。如果你非常確定要刪除帳號,在下面的文字欄中輸入。", "deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.", "API": "API", diff --git a/website/common/locales/zh_TW/subscriber.json b/website/common/locales/zh_TW/subscriber.json index b5a0ac49a5..2ad64bb41a 100644 --- a/website/common/locales/zh_TW/subscriber.json +++ b/website/common/locales/zh_TW/subscriber.json @@ -191,7 +191,7 @@ "gemBenefit1": "Unique and fashionable costumes for your avatar.", "gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!", "gemBenefit3": "Exciting Quest chains that drop pet eggs.", - "gemBenefit4": "Reset your avatar's attribute points and change its Class.", + "gemBenefit4": "Reset your avatar's Stat Points and change its Class.", "subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!", "subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!", "subscriptionBenefit2": "Completed To-Dos and task history are available for longer.", diff --git a/website/common/locales/zh_TW/tasks.json b/website/common/locales/zh_TW/tasks.json index cc2f76e91e..47e212dcf7 100644 --- a/website/common/locales/zh_TW/tasks.json +++ b/website/common/locales/zh_TW/tasks.json @@ -31,19 +31,20 @@ "extraNotes": "說明", "notes": "Notes", "direction/Actions": "方向 / 動作", - "advancedOptions": "進階選項", + "advancedSettings": "Advanced Settings", "taskAlias": "任務別名", "taskAliasPopover": "這項任務別名可以與第3方隊伍積分時使用。僅支援半形的破折號「-」、下劃線「_」、英文字母與阿拉伯數字。任務別名在所有任務中必須是獨一無二。", "taskAliasPlaceholder": "你的-任務-別名-在這", "taskAliasPopoverWarning": "警告:更改此數據將破壞所有已依附的第3方隊伍積分。", "difficulty": "難度", - "difficultyHelpTitle": "此項任務有多難?", - "difficultyHelpContent": "當一個任務越困難,你完成它時就能獲得更多的經驗值與金幣... 不過如果他是個每日任務或壞習慣的話,也會造成更多傷害!", + "difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.", "trivial": "微不足道", "easy": "簡單", "medium": "中等", "hard": "困難", - "attributes": "屬性", + "attributes": "Stats", + "attributeAllocation": "Stat Allocation", + "attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up.

You can set your Automatic Allocation method to Task Based in the Stats section of your profile.", "progress": "進度", "daily": "每日任務", "dailies": "每日任務", @@ -54,6 +55,7 @@ "repeat": "重複", "repeats": "Repeats", "repeatEvery": "每... 重複", + "repeatOn": "Repeat On", "repeatHelpTitle": "這個任務多常要重複?", "dailyRepeatHelpContent": "這個任務每 X 日到期,你可以在下面設定。", "weeklyRepeatHelpContent": "這個任務將被設定在以下被標註的時間完成,點擊日期去啟用或是解出它。", @@ -61,7 +63,7 @@ "repeatWeek": "在每星期的某幾日", "day": "日", "days": "日", - "restoreStreak": "重設連擊數", + "restoreStreak": "Adjust Streak", "resetStreak": "Reset Streak", "todo": "待辦事項", "todos": "待辦事項", @@ -105,9 +107,9 @@ "streakSingular": "連擊者", "streakSingularText": "使出了 21 次每日任務連擊", "perfectName": "<%= count %> 完美日", - "perfectText": "第<%= count %>天完成了所有的每日任務。這項成就可以使你在隔日得到 + 等級 / 2 增添所有屬性的增益魔法。等級大於100時將沒有任何作用。", + "perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingular": "完美日", - "perfectSingularText": "當天徹底完成所有每日任務。因著這項成就,隔天你全屬性將增幅 升級次數 /2。大於 100 級不會有任何多餘的加成。", + "perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.", "streakerAchievement": "你已達成「連擊王」成就!21天是養成習慣的一個里程碑,你在這個任務或其他任務每完成額外的 21 天會繼續迭增成就。", "fortifyName": "穩固藥水", "fortifyPop": "將所有任務調回中性 ( 黃色 ),並將 HP 補滿。", @@ -115,6 +117,7 @@ "fortifyText": "除了挑戰任務外,穩固會將把你所有的任務重置回中性的(黃色)狀態──就像剛新增的那樣,並且把你的生命值補滿。如果你的任務滿江紅到難以玩下去,或是你的藍色任務太過容易了,這會很有幫助喔。假如重新開始更能激勵到你,就花費寶石來掌握一次緩解的機會吧!", "confirmFortify": "你確定嗎?", "fortifyComplete": "穩固完成!", + "deleteTask": "Delete this Task", "sureDelete": "Are you sure you want to delete this task?", "sureDeleteCompletedTodos": "你確定要刪除完成的待辦事項嗎?", "streakCoins": "連擊獎勵", @@ -136,7 +139,7 @@ "toDoHelp3": "將待辦事項分解成較小的項目會讓這件事看起來不那麼難完成,而且也會增加你的屬性點哦!", "toDoHelp4": "想找關於自訂待辦事項的靈感? 看看這些範例參考!", "rewardHelp1": "你所購置的角色裝備會被儲存在<%= linkStart %>背包>裝備。<%= linkEnd %>", - "rewardHelp2": "裝備會影響你的屬性。 (<%= linkStart %>角色 > 屬性<%= linkEnd %>。)", + "rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).", "rewardHelp3": "在世界事件發生時,特殊的裝備會出現。", "rewardHelp4": "不知道要怎麼自訂獎勵嗎? 點擊這裡有一些參考範例。", "clickForHelp": "點選獲得協助", @@ -168,7 +171,7 @@ "taskRequiresApproval": "這個任務必須在你能完成它之前被批准。 已請求批准。", "taskApprovalHasBeenRequested": "已請求批准。", "approvals": "批准", - "approvalRequired": "需要批准", + "approvalRequired": "Needs Approval", "repeatZero": "每日事項不會到期", "repeatType": "重複的類型", "repeatTypeHelpTitle": "任務將會以什麼樣的類型重複呢?",