From 626da5681f5ea95700f8ddf40587c7184926971c Mon Sep 17 00:00:00 2001 From: Cole Gleason Date: Fri, 24 Jan 2014 15:26:43 -0600 Subject: [PATCH] fix(party): Round boss health up instead of to nearest integer If the boss has something like 0.2 HP it shows as 0 which is confusing to the user. Let's round up instead. Fixes #2504. --- views/options/social/group.jade | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/views/options/social/group.jade b/views/options/social/group.jade index 16397795cb..dc1be6cb79 100644 --- a/views/options/social/group.jade +++ b/views/options/social/group.jade @@ -37,10 +37,10 @@ a.pull-right.gem-wallet(popover-trigger='mouseenter', popover-title=env.t('guild | {{group.quest.hp | number:0}} / {{Content.quests[group.quest.key].hp}} .hero-stats .meter.health(title=env.t('bossHP')) - .bar(style='width: {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp)}}%;') + .bar(style='width: {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp, \'up\')}}%;') span.meter-text i.icon-heart - | {{group.quest.progress.hp | number:0}} / {{Content.quests[group.quest.key].boss.hp}} + | {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp, 'up')}} div(ng-if='Content.quests[group.quest.key].collect') h4=env.t('collected') + ':'