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pets: re-price items based on rarity
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0253815625
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2 changed files with 19 additions and 19 deletions
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@ -116,7 +116,7 @@ userSchema =
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rewardIds: []
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apiToken: null # set in newUserObject below
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lastCron: 'new' #this will be replaced with `+new Date` on first run
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balance: 1
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balance: 0
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tasks: {}
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flags:
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partyEnabled: false
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@ -38,29 +38,29 @@ items = module.exports.items =
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reroll: {type: 'reroll', text: "Re-Roll", classes: 'reroll', notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.", value:0 }
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pets: [
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{text: 'Wolf', name: 'Wolf', value: 3}
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{text: 'Tiger Cub', name: 'TigerCub', value: 3}
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{text: 'Wolf', name: 'Wolf', value: 2}
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{text: 'Tiger Cub', name: 'TigerCub', value: 2}
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#{text: 'Polar Bear Cub', name: 'PolarBearCub', value: 3} #commented out because there are no polarbear modifiers yet, special drop?
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{text: 'Panda Cub', name: 'PandaCub', value: 3}
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{text: 'Lion Cub', name: 'LionCub', value: 3}
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{text: 'Fox', name: 'Fox', value: 3}
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{text: 'Flying Pig', name: 'FlyingPig', value: 3}
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{text: 'Dragon', name: 'Dragon', value: 3}
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{text: 'Cactus', name: 'Cactus', value: 3}
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{text: 'Bear Cub', name: 'BearCub', value: 3}
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{text: 'Panda Cub', name: 'PandaCub', value: 2}
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{text: 'Lion Cub', name: 'LionCub', value: 2}
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{text: 'Fox', name: 'Fox', value: 2}
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{text: 'Flying Pig', name: 'FlyingPig', value: 2}
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{text: 'Dragon', name: 'Dragon', value: 2}
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{text: 'Cactus', name: 'Cactus', value: 2}
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{text: 'Bear Cub', name: 'BearCub', value: 2}
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]
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food: [
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{text: 'Common', name: 'Base', notes: "Hatches your pet in it's base form.", value: 3}
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{text: 'Zombie', name: 'Zombie', notes: 'Turns your animal into a Zombie.', value: 3}
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{text: 'White', name: 'White', notes: 'Turns your animal into a White pet.', value: 3}
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{text: 'Skeleton', name: 'Skeleton', notes: 'Turns your animal into a Skeleton.', value: 3}
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{text: 'Shade', name: 'Shade', notes: 'Turns your animal into a Shade pet.', value: 3}
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{text: 'Common', name: 'Base', notes: "Hatches your pet in it's base form.", value: 1}
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{text: 'White', name: 'White', notes: 'Turns your animal into a White pet.', value: 2}
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{text: 'Desert', name: 'Desert', notes: 'Turns your animal into a Desert pet.', value: 2}
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{text: 'Red', name: 'Red', notes: 'Turns your animal into a Red pet.', value: 3}
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{text: 'Golden', name: 'Golden', notes: 'Turns your animal into a Golden pet.', value: 3}
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{text: 'Desert', name: 'Desert', notes: 'Turns your animal into a Desert pet.', value: 3}
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{text: 'Cotton Candy Pink', name: 'CottonCandyPink', notes: 'Turns your animal into a Cotton Candy Pink pet.', value: 3}
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{text: 'Cotton Candy Blue', name: 'CottonCandyBlue', notes: 'Turns your animal into a Cotton Candy Blue pet.', value: 3}
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{text: 'Shade', name: 'Shade', notes: 'Turns your animal into a Shade pet.', value: 3}
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{text: 'Skeleton', name: 'Skeleton', notes: 'Turns your animal into a Skeleton.', value: 3}
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{text: 'Zombie', name: 'Zombie', notes: 'Turns your animal into a Zombie.', value: 4}
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{text: 'Cotton Candy Pink', name: 'CottonCandyPink', notes: 'Turns your animal into a Cotton Candy Pink pet.', value: 4}
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{text: 'Cotton Candy Blue', name: 'CottonCandyBlue', notes: 'Turns your animal into a Cotton Candy Blue pet.', value: 4}
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{text: 'Golden', name: 'Golden', notes: 'Turns your animal into a Golden pet.', value: 5}
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]
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# add "type" to each item, so we can reference that as "weapon" or "armor" in the html
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