pets: re-price items based on rarity

This commit is contained in:
Tyler Renelle 2013-03-26 22:22:13 -07:00
parent 0253815625
commit 63f1a73d91
2 changed files with 19 additions and 19 deletions

View file

@ -116,7 +116,7 @@ userSchema =
rewardIds: []
apiToken: null # set in newUserObject below
lastCron: 'new' #this will be replaced with `+new Date` on first run
balance: 1
balance: 0
tasks: {}
flags:
partyEnabled: false

View file

@ -38,29 +38,29 @@ items = module.exports.items =
reroll: {type: 'reroll', text: "Re-Roll", classes: 'reroll', notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.", value:0 }
pets: [
{text: 'Wolf', name: 'Wolf', value: 3}
{text: 'Tiger Cub', name: 'TigerCub', value: 3}
{text: 'Wolf', name: 'Wolf', value: 2}
{text: 'Tiger Cub', name: 'TigerCub', value: 2}
#{text: 'Polar Bear Cub', name: 'PolarBearCub', value: 3} #commented out because there are no polarbear modifiers yet, special drop?
{text: 'Panda Cub', name: 'PandaCub', value: 3}
{text: 'Lion Cub', name: 'LionCub', value: 3}
{text: 'Fox', name: 'Fox', value: 3}
{text: 'Flying Pig', name: 'FlyingPig', value: 3}
{text: 'Dragon', name: 'Dragon', value: 3}
{text: 'Cactus', name: 'Cactus', value: 3}
{text: 'Bear Cub', name: 'BearCub', value: 3}
{text: 'Panda Cub', name: 'PandaCub', value: 2}
{text: 'Lion Cub', name: 'LionCub', value: 2}
{text: 'Fox', name: 'Fox', value: 2}
{text: 'Flying Pig', name: 'FlyingPig', value: 2}
{text: 'Dragon', name: 'Dragon', value: 2}
{text: 'Cactus', name: 'Cactus', value: 2}
{text: 'Bear Cub', name: 'BearCub', value: 2}
]
food: [
{text: 'Common', name: 'Base', notes: "Hatches your pet in it's base form.", value: 3}
{text: 'Zombie', name: 'Zombie', notes: 'Turns your animal into a Zombie.', value: 3}
{text: 'White', name: 'White', notes: 'Turns your animal into a White pet.', value: 3}
{text: 'Skeleton', name: 'Skeleton', notes: 'Turns your animal into a Skeleton.', value: 3}
{text: 'Shade', name: 'Shade', notes: 'Turns your animal into a Shade pet.', value: 3}
{text: 'Common', name: 'Base', notes: "Hatches your pet in it's base form.", value: 1}
{text: 'White', name: 'White', notes: 'Turns your animal into a White pet.', value: 2}
{text: 'Desert', name: 'Desert', notes: 'Turns your animal into a Desert pet.', value: 2}
{text: 'Red', name: 'Red', notes: 'Turns your animal into a Red pet.', value: 3}
{text: 'Golden', name: 'Golden', notes: 'Turns your animal into a Golden pet.', value: 3}
{text: 'Desert', name: 'Desert', notes: 'Turns your animal into a Desert pet.', value: 3}
{text: 'Cotton Candy Pink', name: 'CottonCandyPink', notes: 'Turns your animal into a Cotton Candy Pink pet.', value: 3}
{text: 'Cotton Candy Blue', name: 'CottonCandyBlue', notes: 'Turns your animal into a Cotton Candy Blue pet.', value: 3}
{text: 'Shade', name: 'Shade', notes: 'Turns your animal into a Shade pet.', value: 3}
{text: 'Skeleton', name: 'Skeleton', notes: 'Turns your animal into a Skeleton.', value: 3}
{text: 'Zombie', name: 'Zombie', notes: 'Turns your animal into a Zombie.', value: 4}
{text: 'Cotton Candy Pink', name: 'CottonCandyPink', notes: 'Turns your animal into a Cotton Candy Pink pet.', value: 4}
{text: 'Cotton Candy Blue', name: 'CottonCandyBlue', notes: 'Turns your animal into a Cotton Candy Blue pet.', value: 4}
{text: 'Golden', name: 'Golden', notes: 'Turns your animal into a Golden pet.', value: 5}
]
# add "type" to each item, so we can reference that as "weapon" or "armor" in the html