Stop using abbreviated names of attributes in UI.

This commit is contained in:
Bob Example 2014-06-09 17:14:31 -07:00
parent 3013cbe654
commit 648d8dfa9d
4 changed files with 130 additions and 130 deletions

View file

@ -55,13 +55,13 @@
"mp": "MP",
"xp": "XP",
"health": "Health",
"allocateStr": "Points allocated to STR:",
"allocateStr": "Points allocated to Strength:",
"allocateStrPop": "Add a point to Strength",
"allocateCon": "Points allocated to CON:",
"allocateCon": "Points allocated to Constitution:",
"allocateConPop": "Add a point to Constitution",
"allocatePer": "Points allocated to PER:",
"allocatePer": "Points allocated to Perception:",
"allocatePerPop": "Add a point to Perception",
"allocateInt": "Points allocated to INT:",
"allocateInt": "Points allocated to Intelligence:",
"allocateIntPop": "Add a point to Intelligence",
"stats": "Stats",
"strength": "Strength",
@ -97,7 +97,7 @@
"classAllocation": "Distribute points based on Class",
"classAllocationPop": "Assigns more points to the attributes important to your Class.",
"taskAllocation": "Distribute points based on task activity",
"taskAllocationPop": "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
"taskAllocationPop": "Assigns points based on the Physical (Strength), Mental (Intelligence), Social (Constitution), and Other (Perception) categories associated with the tasks you complete.",
"distributePoints": "Distribute Unallocated Points",
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
"chooseClass1": "Choose your",

View file

@ -5,165 +5,165 @@
"weaponWarrior0Text": "Training Sword",
"weaponWarrior0Notes": "Practice weapon. Confers no benefit.",
"weaponWarrior1Text": "Sword",
"weaponWarrior1Notes": "Common soldier's blade. Increases STR by <%= str %>.",
"weaponWarrior1Notes": "Common soldier's blade. Increases Strength by <%= str %>.",
"weaponWarrior2Text": "Axe",
"weaponWarrior2Notes": "Double-bitted battle-axe. Increases STR by <%= str %>",
"weaponWarrior2Notes": "Double-bitted battle-axe. Increases Strength by <%= str %>",
"weaponWarrior3Text": "Morning Star",
"weaponWarrior3Notes": "Heavy club with brutal spikes. Increases STR by <%= str %>.",
"weaponWarrior3Notes": "Heavy club with brutal spikes. Increases Strength by <%= str %>.",
"weaponWarrior4Text": "Sapphire Blade",
"weaponWarrior4Notes": "Sword whose edge bites like the north wind. Increases STR by <%= str %>.",
"weaponWarrior4Notes": "Sword whose edge bites like the north wind. Increases Strength by <%= str %>.",
"weaponWarrior5Text": "Ruby Sword",
"weaponWarrior5Notes": "Weapon whose forge-glow never fades. Increases STR by <%= str %>.",
"weaponWarrior5Notes": "Weapon whose forge-glow never fades. Increases Strength by <%= str %>.",
"weaponWarrior6Text": "Golden Sword",
"weaponWarrior6Notes": "Bane of creatures of darkness. Increases STR by <%= str %>.",
"weaponWarrior6Notes": "Bane of creatures of darkness. Increases Strength by <%= str %>.",
"weaponRogue0Text": "Dagger",
"weaponRogue0Notes": "A rogue's most basic weapon. Confers no benefit.",
"weaponRogue1Text": "Short Sword",
"weaponRogue1Notes": "Light, concealable blade. Increases STR by <%= str %>.",
"weaponRogue1Notes": "Light, concealable blade. Increases Strength by <%= str %>.",
"weaponRogue2Text": "Scimitar",
"weaponRogue2Notes": "Slashing sword, swift to deliver a killing blow. Increases STR by <%= str %>.",
"weaponRogue2Notes": "Slashing sword, swift to deliver a killing blow. Increases Strength by <%= str %>.",
"weaponRogue3Text": "Kukri",
"weaponRogue3Notes": "Distinctive bush knife, both survival tool and weapon. Increases STR by <%= str %>.",
"weaponRogue3Notes": "Distinctive bush knife, both survival tool and weapon. Increases Strength by <%= str %>.",
"weaponRogue4Text": "Nunchaku",
"weaponRogue4Notes": "Heavy batons whirled about on a length of chain. Increases STR by <%= str %>.",
"weaponRogue4Notes": "Heavy batons whirled about on a length of chain. Increases Strength by <%= str %>.",
"weaponRogue5Text": "Ninja-to",
"weaponRogue5Notes": "Sleek and deadly as the ninja themselves. Increases STR by <%= str %>.",
"weaponRogue5Notes": "Sleek and deadly as the ninja themselves. Increases Strength by <%= str %>.",
"weaponRogue6Text": "Hook Sword",
"weaponRogue6Notes": "Complex weapon adept at ensnaring and disarming opponents. Increases STR by <%= str %>.",
"weaponRogue6Notes": "Complex weapon adept at ensnaring and disarming opponents. Increases Strength by <%= str %>.",
"weaponWizard0Text": "Apprentice Staff",
"weaponWizard0Notes": "Practice staff. Confers no benefit.",
"weaponWizard1Text": "Wooden Staff",
"weaponWizard1Notes": "Basic implement of carven wood. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard1Notes": "Basic implement of carven wood. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponWizard2Text": "Jeweled Staff",
"weaponWizard2Notes": "Focuses power through a precious stone. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard2Notes": "Focuses power through a precious stone. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponWizard3Text": "Iron Staff",
"weaponWizard3Notes": "Plated in metal to channel heat, cold, and lightning. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard3Notes": "Plated in metal to channel heat, cold, and lightning. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponWizard4Text": "Brass Staff",
"weaponWizard4Notes": "As powerful as it is heavy. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard4Notes": "As powerful as it is heavy. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponWizard5Text": "Archmage Staff",
"weaponWizard5Notes": "Assists in weaving the most complex of spells. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard5Notes": "Assists in weaving the most complex of spells. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponWizard6Text": "Golden Staff",
"weaponWizard6Notes": "Fashioned of orichalcum, the alchemic gold, mighty and rare. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponWizard6Notes": "Fashioned of orichalcum, the alchemic gold, mighty and rare. Increases Intelligence by <%= int %> and Percepition by <%= per %>.",
"weaponHealer0Text": "Novice Rod",
"weaponHealer0Notes": "For healers in training. Confers no benefit.",
"weaponHealer1Text": "Acolyte Rod",
"weaponHealer1Notes": "Crafted during a healer's initiation. Increases INT by <%= int %>.",
"weaponHealer1Notes": "Crafted during a healer's initiation. Increases Intelligence by <%= int %>.",
"weaponHealer2Text": "Quartz Rod",
"weaponHealer2Notes": "Topped with a gem bearing curative properties. Increases INT by <%= int %>.",
"weaponHealer2Notes": "Topped with a gem bearing curative properties. Increases Intelligence by <%= int %>.",
"weaponHealer3Text": "Amethyst Rod",
"weaponHealer3Notes": "Purifies poison at a touch. Increases INT by <%= int %>.",
"weaponHealer3Notes": "Purifies poison at a touch. Increases Intelligence by <%= int %>.",
"weaponHealer4Text": "Physician Rod",
"weaponHealer4Notes": "As much a badge of office as a healing tool. Increases INT by <%= int %>.",
"weaponHealer4Notes": "As much a badge of office as a healing tool. Increases Intelligence by <%= int %>.",
"weaponHealer5Text": "Royal Scepter",
"weaponHealer5Notes": "Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. Increases INT by <%= int %>.",
"weaponHealer5Notes": "Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. Increases Intelligence by <%= int %>.",
"weaponHealer6Text": "Golden Scepter",
"weaponHealer6Notes": "Soothes the pain of all who look upon it. Increases INT by <%= int %>.",
"weaponHealer6Notes": "Soothes the pain of all who look upon it. Increases Intelligence by <%= int %>.",
"weaponSpecial0Text": "Dark Souls Blade",
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases STR by <%= str %>.",
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.",
"weaponSpecial1Text": "Crystal Blade",
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all attributes by <%= attrs %>.",
"weaponSpecial2Text": "Stephen Weber's Shaft of the Dragon",
"weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases STR and PER by <%= attrs %> each.",
"weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases Strength and Percepition by <%= attrs %> each.",
"weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star",
"weaponSpecial3Notes": "Meetings, monsters, malaise: managed! Mash! Increases STR, INT, and CON by <%= attrs %> each.",
"weaponSpecial3Notes": "Meetings, monsters, malaise: managed! Mash! Increases Strength, Intelligence, and Constitution by <%= attrs %> each.",
"weaponSpecialCriticalText": "Critical Hammer of Bug-Crushing",
"weaponSpecialCriticalNotes": "This champion slew a critical Github foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases STR and PER by <%= attrs %> each.",
"weaponSpecialCriticalNotes": "This champion slew a critical Github foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Percepition by <%= attrs %> each.",
"weaponSpecialYetiText": "Yeti-Tamer Spear",
"weaponSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This spear allows its user to command any yeti. Increases STR by <%= str %>.",
"weaponSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This spear allows its user to command any yeti. Increases Strength by <%= str %>.",
"weaponSpecialSkiText": "Ski-sassin Pole",
"weaponSpecialSkiNotes": "Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases STR by <%= str %>.",
"weaponSpecialSkiNotes": "Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases Strength by <%= str %>.",
"weaponSpecialCandycaneText": "Candy Cane Staff",
"weaponSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! A powerful mage's staff. Powerfully DELICIOUS, we mean! Two-handed weapon. Increases INT by <%= int %> and PER by <%= per %>.",
"weaponSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! A powerful mage's staff. Powerfully DELICIOUS, we mean! Two-handed weapon. Increases Intelligence by <%= int %> and Strength by <%= per %>.",
"weaponSpecialSnowflakeText": "Snowflake Wand",
"weaponSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! This wand sparkles with unlimited healing power. Increases INT by <%= int %>.",
"weaponSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! This wand sparkles with unlimited healing power. Increases Strength by <%= int %>.",
"weaponSpecialSpringRogueText": "Hook Claws",
"weaponSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to STR. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringWarriorText": "Carrot Sword",
"weaponSpecialSpringWarriorNotes": "This mighty sword can slice foes with ease! It also makes a delicious mid-battle snack. Adds <%= str %> points to STR. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringWarriorNotes": "This mighty sword can slice foes with ease! It also makes a delicious mid-battle snack. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringMageText": "Swiss Cheese Staff",
"weaponSpecialSpringMageNotes": "Only the most powerful rodents can brave their hunger to wield this potent staff. Adds <%= int %> points to INT and <%= per %> points to PER. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringMageNotes": "Only the most powerful rodents can brave their hunger to wield this potent staff. Adds <%= int %> points to Intelligence and <%= per %> points to Percepition. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringHealerText": "Lovely Bone",
"weaponSpecialSpringHealerNotes": "FETCH! Adds <%= int %> points to INT. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringHealerNotes": "FETCH! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"armorBase0Text": "Plain Clothing",
"armorBase0Notes": "Ordinary clothing. Confers no benefit.",
"armorWarrior1Text": "Leather Armor",
"armorWarrior1Notes": "Jerkin of sturdy boiled hide. Increases CON by <%= con %>.",
"armorWarrior1Notes": "Jerkin of sturdy boiled hide. Increases Constitution by <%= con %>.",
"armorWarrior2Text": "Chain Mail",
"armorWarrior2Notes": "Armor of interlocked metal rings. Increases CON by <%= con %>.",
"armorWarrior2Notes": "Armor of interlocked metal rings. Increases Constitution by <%= con %>.",
"armorWarrior3Text": "Plate Armor",
"armorWarrior3Notes": "Suit of all-encasing steel, the pride of knights. Increases CON by <%= con %>.",
"armorWarrior3Notes": "Suit of all-encasing steel, the pride of knights. Increases Constitution by <%= con %>.",
"armorWarrior4Text": "Red Armor",
"armorWarrior4Notes": "Heavy plate glowing with defensive enchantments. Increases CON by <%= con %>.",
"armorWarrior4Notes": "Heavy plate glowing with defensive enchantments. Increases Constitution by <%= con %>.",
"armorWarrior5Text": "Golden Armor",
"armorWarrior5Notes": "Looks ceremonial, but no known blade can pierce it. Increases CON by <%= con %>.",
"armorWarrior5Notes": "Looks ceremonial, but no known blade can pierce it. Increases Constitution by <%= con %>.",
"armorRogue1Text": "Oiled Leather",
"armorRogue1Notes": "Leather armor treated to reduce noise. Increases PER by <%= per %>.",
"armorRogue1Notes": "Leather armor treated to reduce noise. Increases Percepition by <%= per %>.",
"armorRogue2Text": "Black Leather",
"armorRogue2Notes": "Colored with dark dye to blend into shadows. Increases PER by <%= per %>.",
"armorRogue2Notes": "Colored with dark dye to blend into shadows. Increases Percepition by <%= per %>.",
"armorRogue3Text": "Camouflage Vest",
"armorRogue3Notes": "Equally discreet in dungeon or wilderness. Increases PER by <%= per %>.",
"armorRogue3Notes": "Equally discreet in dungeon or wilderness. Increases Percepition by <%= per %>.",
"armorRogue4Text": "Penumbral Armor",
"armorRogue4Notes": "Wraps the wearer in a veil of twilight. Increases PER by <%= per %>.",
"armorRogue4Notes": "Wraps the wearer in a veil of twilight. Increases Percepition by <%= per %>.",
"armorRogue5Text": "Umbral Armor",
"armorRogue5Notes": "Allows stealth in the open in broad daylight. Increases PER by <%= per %>.",
"armorRogue5Notes": "Allows stealth in the open in broad daylight. Increases Percepition by <%= per %>.",
"armorWizard1Text": "Magician Robe",
"armorWizard1Notes": "Hedge-mage's outfit. Increases INT by <%= int %>.",
"armorWizard1Notes": "Hedge-mage's outfit. Increases Intelligence by <%= int %>.",
"armorWizard2Text": "Wizard Robe",
"armorWizard2Notes": "Clothes for a wandering wonder-worker. Increases INT by <%= int %>.",
"armorWizard2Notes": "Clothes for a wandering wonder-worker. Increases Intelligence by <%= int %>.",
"armorWizard3Text": "Robe of Mysteries",
"armorWizard3Notes": "Denotes initiation into elite secrets. Increases INT by <%= int %>.",
"armorWizard3Notes": "Denotes initiation into elite secrets. Increases Intelligence by <%= int %>.",
"armorWizard4Text": "Archmage Robe",
"armorWizard4Notes": "Spirits and elementals bow before it. Increases INT by <%= int %>.",
"armorWizard4Notes": "Spirits and elementals bow before it. Increases Intelligence by <%= int %>.",
"armorWizard5Text": "Royal Magus Robe",
"armorWizard5Notes": "Symbol of the power behind the throne. Increases INT by <%= int %>.",
"armorWizard5Notes": "Symbol of the power behind the throne. Increases Intelligence by <%= int %>.",
"armorHealer1Text": "Acolyte Robe",
"armorHealer1Notes": "Garment showing humility and purpose. Increases CON by <%= con %>.",
"armorHealer1Notes": "Garment showing humility and purpose. Increases Constitution by <%= con %>.",
"armorHealer2Text": "Medic Robe",
"armorHealer2Notes": "Worn by those dedicated to tending the wounded in battle. Increases CON by <%= con %>.",
"armorHealer2Notes": "Worn by those dedicated to tending the wounded in battle. Increases Constitution by <%= con %>.",
"armorHealer3Text": "Defender Mantle",
"armorHealer3Notes": "Turns the healer's own magics inward to fend off harm. Increases CON by <%= con %>.",
"armorHealer3Notes": "Turns the healer's own magics inward to fend off harm. Increases Constitution by <%= con %>.",
"armorHealer4Text": "Physician Mantle",
"armorHealer4Notes": "Projects authority and dissipates curses. Increases CON by <%= con %>.",
"armorHealer4Notes": "Projects authority and dissipates curses. Increases Constitution by <%= con %>.",
"armorHealer5Text": "Royal Mantle",
"armorHealer5Notes": "Attire of those who have saved the lives of kings. Increases CON by <%= con %>.",
"armorHealer5Notes": "Attire of those who have saved the lives of kings. Increases Constitution by <%= con %>.",
"armorSpecial0Text": "Shade Armor",
"armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases CON by <%= con %>.",
"armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.",
"armorSpecial1Text": "Crystal Armor",
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.",
"armorSpecial2Text": "Jean Chalard's Noble Tunic",
"armorSpecial2Notes": "Makes you extra fluffy! Increases CON and INT by <%= attrs %> each.",
"armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.",
"armorSpecialYetiText": "Yeti-Tamer Robe",
"armorSpecialYetiNotes": "Limited Edition 2013 Winter Gear! Fuzzy and fierce. Increases CON by <%= con %>.",
"armorSpecialYetiNotes": "Limited Edition 2013 Winter Gear! Fuzzy and fierce. Increases Constitution by <%= con %>.",
"armorSpecialSkiText": "Ski-sassin Parka",
"armorSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Full of secret daggers and ski trail maps. Increases PER by <%= per %>.",
"armorSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Full of secret daggers and ski trail maps. Increases Percepition by <%= per %>.",
"armorSpecialCandycaneText": "Candy Cane Robe",
"armorSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! Spun from sugar and silk. Increases INT by <%= int %>.",
"armorSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! Spun from sugar and silk. Increases Intelligence by <%= int %>.",
"armorSpecialSnowflakeText": "Snowflake Robe",
"armorSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! A robe to keep you warm, even in a blizzard. Increases CON by <%= con %>.",
"armorSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! A robe to keep you warm, even in a blizzard. Increases Constitution by <%= con %>.",
"armorSpecialBirthdayText": "Absurd Party Robes",
"armorSpecialBirthdayNotes": "As part of the festivities, Absurd Party Robes are available free of charge in the Item Store! Swath yourself in those silly garbs and don your matching hats to celebrate this momentous day.",
"armorSpecialSpringRogueText": "Sleek Cat Suit",
"armorSpecialSpringRogueNotes": "Impeccably groomed. Adds <%= per %> points to PER. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringRogueNotes": "Impeccably groomed. Adds <%= per %> points to Percepition. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringWarriorText": "Clover-steel Armor",
"armorSpecialSpringWarriorNotes": "Soft as clover, strong as steel! Adds <%= con %> points to CON. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringWarriorNotes": "Soft as clover, strong as steel! Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringMageText": "Rodentia Robes",
"armorSpecialSpringMageNotes": "Mice are nice! Adds <%= int %> points to INT. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringMageNotes": "Mice are nice! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringHealerText": "Fuzzy Puppy Robes",
"armorSpecialSpringHealerNotes": "Warm and snuggly, but protects its owner from harm. Adds <%= con %> points to CON. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringHealerNotes": "Warm and snuggly, but protects its owner from harm. Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"armorMystery201402Text": "Messenger Robes",
"armorMystery201402Notes": "Shimmering and strong, these robes have many pockets to carry letters.",
@ -178,79 +178,79 @@
"headBase0Notes": "No headgear.",
"headWarrior1Text": "Leather Helm",
"headWarrior1Notes": "Cap of sturdy boiled hide. Increases STR by <%= str %>.",
"headWarrior1Notes": "Cap of sturdy boiled hide. Increases Strength by <%= str %>.",
"headWarrior2Text": "Chain Coif",
"headWarrior2Notes": "Hood of interlocked metal rings. Increases STR by <%= str %>.",
"headWarrior2Notes": "Hood of interlocked metal rings. Increases Strength by <%= str %>.",
"headWarrior3Text": "Plate Helm",
"headWarrior3Notes": "Thick steel helmet, proof against any blow. Increases STR by <%= str %>.",
"headWarrior3Notes": "Thick steel helmet, proof against any blow. Increases Strength by <%= str %>.",
"headWarrior4Text": "Red Helm",
"headWarrior4Notes": "Set with rubies for power, and glows when the wearer is angered. Increases STR by <%= str %>.",
"headWarrior4Notes": "Set with rubies for power, and glows when the wearer is angered. Increases Strength by <%= str %>.",
"headWarrior5Text": "Golden Helm",
"headWarrior5Notes": "Regal crown bound to shining armor. Increases STR by <%= str %>.",
"headWarrior5Notes": "Regal crown bound to shining armor. Increases Strength by <%= str %>.",
"headRogue1Text": "Leather Hood",
"headRogue1Notes": "Basic protective cowl. Increases PER by <%= per %>.",
"headRogue1Notes": "Basic protective cowl. Increases Percepition by <%= per %>.",
"headRogue2Text": "Black Leather Hood",
"headRogue2Notes": "Useful for both defense and disguise. Increases PER by <%= per %>.",
"headRogue2Notes": "Useful for both defense and disguise. Increases Percepition by <%= per %>.",
"headRogue3Text": "Camouflage Hood",
"headRogue3Notes": "Rugged, but doesn't impede hearing. Increases PER by <%= per %>.",
"headRogue3Notes": "Rugged, but doesn't impede hearing. Increases Percepition by <%= per %>.",
"headRogue4Text": "Penumbral Hood",
"headRogue4Notes": "Grants perfect vision in darkness. Increases PER by <%= per %>.",
"headRogue4Notes": "Grants perfect vision in darkness. Increases Percepition by <%= per %>.",
"headRogue5Text": "Umbral Hood",
"headRogue5Notes": "Conceals even thoughts from those who would probe them. Increases PER by <%= per %>.",
"headRogue5Notes": "Conceals even thoughts from those who would probe them. Increases Percepition by <%= per %>.",
"headWizard1Text": "Magician Hat",
"headWizard1Notes": "Simple, comfortable, and fashionable. Increases PER by <%= per %>.",
"headWizard1Notes": "Simple, comfortable, and fashionable. Increases Percepition by <%= per %>.",
"headWizard2Text": "Cornuthaum",
"headWizard2Notes": "Traditional headgear of the itinerant wizard. Increases PER by <%= per %>.",
"headWizard2Notes": "Traditional headgear of the itinerant wizard. Increases Percepition by <%= per %>.",
"headWizard3Text": "Astrologer Hat",
"headWizard3Notes": "Adorned with the rings of Saturn. Increases PER by <%= per %>.",
"headWizard3Notes": "Adorned with the rings of Saturn. Increases Percepition by <%= per %>.",
"headWizard4Text": "Archmage Hat",
"headWizard4Notes": "Focuses the mind for intensive spellcasting. Increases PER by <%= per %>.",
"headWizard4Notes": "Focuses the mind for intensive spellcasting. Increases Percepition by <%= per %>.",
"headWizard5Text": "Royal Magus Hat",
"headWizard5Notes": "Shows authority over fortune, weather, and lesser mages. Increases PER by <%= per %>.",
"headWizard5Notes": "Shows authority over fortune, weather, and lesser mages. Increases Percepition by <%= per %>.",
"headHealer1Text": "Quartz Circlet",
"headHealer1Notes": "Jeweled headpiece, for focus on the task at hand. Increases INT by <%= int %>.",
"headHealer1Notes": "Jeweled headpiece, for focus on the task at hand. Increases Intelligence by <%= int %>.",
"headHealer2Text": "Amethyst Circlet",
"headHealer2Notes": "A taste of luxury for a humble profession. Increases INT by <%= int %>.",
"headHealer2Notes": "A taste of luxury for a humble profession. Increases Intelligence by <%= int %>.",
"headHealer3Text": "Sapphire Circlet",
"headHealer3Notes": "Shines to let sufferers know their salvation is at hand. Increases INT by <%= int %>.",
"headHealer3Notes": "Shines to let sufferers know their salvation is at hand. Increases Intelligence by <%= int %>.",
"headHealer4Text": "Emerald Diadem",
"headHealer4Notes": "Emits an aura of life and growth. Increases INT by <%= int %>.",
"headHealer4Notes": "Emits an aura of life and growth. Increases Intelligence by <%= int %>.",
"headHealer5Text": "Royal Diadem",
"headHealer5Notes": "For king, queen, or miracle-worker. Increases INT by <%= int %>.",
"headHealer5Notes": "For king, queen, or miracle-worker. Increases Intelligence by <%= int %>.",
"headSpecial0Text": "Shade Helm",
"headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases INT by <%= int %>.",
"headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.",
"headSpecial1Text": "Crystal Helm",
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.",
"headSpecial2Text": "Nameless Helm",
"headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases INT and STR by <%= attrs %> each.",
"headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.",
"headSpecialNyeText": "Absurd Party Hat",
"headSpecialNyeNotes": "You've received an Absurd Party Hat! Wear it with pride while ringing in the New Year!",
"headSpecialYetiText": "Yeti-Tamer Helm",
"headSpecialYetiNotes": "Limited Edition 2013 Winter Gear! An adorably fearsome hat. Increases STR by <%= str %>.",
"headSpecialYetiNotes": "Limited Edition 2013 Winter Gear! An adorably fearsome hat. Increases Strength by <%= str %>.",
"headSpecialSkiText": "Ski-sassin Helm",
"headSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Keeps the wearer's identity secret... and their face toasty. Increases PER by <%= per %>.",
"headSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Keeps the wearer's identity secret... and their face toasty. Increases Percepition by <%= per %>.",
"headSpecialCandycaneText": "Candy Cane Hat",
"headSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! This is the most delicious hat in the world. It's also known to appear and disappear mysteriously. Increases PER by <%= per %>.",
"headSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! This is the most delicious hat in the world. It's also known to appear and disappear mysteriously. Increases Percepition by <%= per %>.",
"headSpecialSnowflakeText": "Snowflake Crown",
"headSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! The wearer of this crown is never cold. Increases INT by <%= int %>.",
"headSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! The wearer of this crown is never cold. Increases Intelligence by <%= int %>.",
"headSpecialSpringRogueText": "Stealthy Kitty Mask",
"headSpecialSpringRogueNotes": "Nobody will EVER guess that you are a cat burglar! Adds <%= per %> points to PER. Limited Edition 2014 Spring Gear.",
"headSpecialSpringRogueNotes": "Nobody will EVER guess that you are a cat burglar! Adds <%= per %> points to Percepition. Limited Edition 2014 Spring Gear.",
"headSpecialSpringWarriorText": "Clover-steel Helmet",
"headSpecialSpringWarriorNotes": "Welded from sweet meadow clover, this helmet can resist even the mightiest blow. Adds <%= str %> points to STR. Limited Edition 2014 Spring Gear.",
"headSpecialSpringWarriorNotes": "Welded from sweet meadow clover, this helmet can resist even the mightiest blow. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"headSpecialSpringMageText": "Swiss Cheese Hat",
"headSpecialSpringMageNotes": "This hat stores lots of powerful magic! Try not to nibble it. Adds <%= per %> points to PER. Limited Edition 2014 Spring Gear.",
"headSpecialSpringMageNotes": "This hat stores lots of powerful magic! Try not to nibble it. Adds <%= per %> points to Percepition. Limited Edition 2014 Spring Gear.",
"headSpecialSpringHealerText": "Crown of Friendship",
"headSpecialSpringHealerNotes": "This crown symbolizes loyalty and companionship. A dog is an adventurer's best friend, after all! Adds <%= int %> points to INT. Limited Edition 2014 Spring Gear.",
"headSpecialSpringHealerNotes": "This crown symbolizes loyalty and companionship. A dog is an adventurer's best friend, after all! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"headMystery201402Text": "Winged Helm",
"headMystery201402Notes": "This winged circlet imbues the wearer with the speed of the wind!",
"headMystery201405Text": "Flame of Mind",
"headMystery201405Notes": "Burn away the procrastination!",
@ -258,43 +258,43 @@
"shieldBase0Notes": "No shield or second weapon.",
"shieldWarrior1Text": "Wooden Shield",
"shieldWarrior1Notes": "Round shield of thick wood. Increases CON by <%= con %>.",
"shieldWarrior1Notes": "Round shield of thick wood. Increases Constitution by <%= con %>.",
"shieldWarrior2Text": "Buckler",
"shieldWarrior2Notes": "Light and sturdy, quick to bring to the defense. Increases CON by <%= con %>.",
"shieldWarrior2Notes": "Light and sturdy, quick to bring to the defense. Increases Constitution by <%= con %>.",
"shieldWarrior3Text": "Reinforced Shield",
"shieldWarrior3Notes": "Made of wood but bolstered with metal bands. Increases CON by <%= con %>.",
"shieldWarrior3Notes": "Made of wood but bolstered with metal bands. Increases Constitution by <%= con %>.",
"shieldWarrior4Text": "Red Shield",
"shieldWarrior4Notes": "Rebukes blows with a burst of flame. Increases CON by <%= con %>.",
"shieldWarrior4Notes": "Rebukes blows with a burst of flame. Increases Constitution by <%= con %>.",
"shieldWarrior5Text": "Golden Shield",
"shieldWarrior5Notes": "Shining badge of the vanguard. Increases CON by <%= con %>.",
"shieldWarrior5Notes": "Shining badge of the vanguard. Increases Constitution by <%= con %>.",
"shieldHealer1Text": "Medic Buckler",
"shieldHealer1Notes": "Easy to disengage, freeing a hand for bandaging. Increases CON by <%= con %>.",
"shieldHealer1Notes": "Easy to disengage, freeing a hand for bandaging. Increases Constitution by <%= con %>.",
"shieldHealer2Text": "Kite Shield",
"shieldHealer2Notes": "Tapered shield with the symbol of healing. Increases CON by <%= con %>.",
"shieldHealer2Notes": "Tapered shield with the symbol of healing. Increases Constitution by <%= con %>.",
"shieldHealer3Text": "Protector Shield",
"shieldHealer3Notes": "Traditional shield of defender knights. Increases CON by <%= con %>.",
"shieldHealer3Notes": "Traditional shield of defender knights. Increases Constitution by <%= con %>.",
"shieldHealer4Text": "Savior Shield",
"shieldHealer4Notes": "Stops blows aimed at nearby innocents as well as those aimed at you. Increases CON by <%= con %>.",
"shieldHealer4Notes": "Stops blows aimed at nearby innocents as well as those aimed at you. Increases Constitution by <%= con %>.",
"shieldHealer5Text": "Royal Shield",
"shieldHealer5Notes": "Bestowed upon those most dedicated to the kingdom's defense. Increases CON by <%= con %>.",
"shieldHealer5Notes": "Bestowed upon those most dedicated to the kingdom's defense. Increases Constitution by <%= con %>.",
"shieldSpecial0Text": "Tormented Skull",
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases PER by <%= per %>.",
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Percepition by <%= per %>.",
"shieldSpecial1Text": "Crystal Shield",
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.",
"shieldSpecialYetiText": "Yeti-Tamer Shield",
"shieldSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases CON by <%= con %>.",
"shieldSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases Constitution by <%= con %>.",
"shieldSpecialSnowflakeText": "Snowflake Shield",
"shieldSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! Every shield is unique. Increases CON by <%= con %>.",
"shieldSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! Every shield is unique. Increases Constitution by <%= con %>.",
"shieldSpecialSpringRogueText": "Hook Claws",
"shieldSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to STR. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringWarriorText": "Egg Shield",
"shieldSpecialSpringWarriorNotes": "This shield never cracks, no matter how hard you hit it! Adds <%= con %> points to CON. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringWarriorNotes": "This shield never cracks, no matter how hard you hit it! Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringHealerText": "Squeaky Ball of Ultimate Protection",
"shieldSpecialSpringHealerNotes": "Lets out an obnoxious, continuous squeak when bitten, driving enemies away. Adds <%= con %> points to CON. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringHealerNotes": "Lets out an obnoxious, continuous squeak when bitten, driving enemies away. Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"backBase0Text": "No Helm",
"backBase0Notes": "No headgear.",
@ -330,7 +330,7 @@
"headAccessorySpecialSpringMageNotes": "These round mouse ears are silky-soft. Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialSpringHealerText": "Yellow Dog Ears",
"headAccessorySpecialSpringHealerNotes": "Floppy but cute. Wanna play? Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialWonderconRedText": "Mighty Mask",
"headAccessorySpecialWonderconRedNotes": "What a powerful face accessory! Special edition convention armor.",
"headAccessorySpecialWonderconBlackText": "Sneaky Mask",

View file

@ -57,7 +57,7 @@
"classGearText": "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
"classStats": "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
"autoAllocate": "Auto Allocate",
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain Strength automatically.",
"spells": "Spells",
"spellsText": "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
"toDo": "To-Do",

View file

@ -7,25 +7,25 @@
"spellWizardEarthText": "Earthquake",
"spellWizardEarthNotes": "The ground below your party's tasks cracks and shakes with extreme intensity, slowing them down and opening them up to more attacks. Your party gains a buff to experience.",
"spellWizardFrostText": "Chilling Frost",
"spellWizardFrostNotes": "Ice erupts from every surface, swallowing your tasks and freezing them in place. Your dailies' streaks won't reset at the end of the day.",
"spellWarriorSmashText": "Brutal Smash",
"spellWarriorSmashNotes": "You savagely hit a single task with all of your might. The task's redness decreases, and you deal extra damage to any monster you're fighting.",
"spellWarriorDefensiveStanceText": "Defensive Stance",
"spellWarriorDefensiveStanceNotes": "You take a moment to relax your body and enter a defensive stance to ready yourself for the tasks' next onslaught. Reduces damage from dailies at the end of the day.",
"spellWarriorValorousPresenceText": "Valorous Presence",
"spellWarriorValorousPresenceNotes": "Your presence emboldens the party. Their newfound courage gives them a boost of strength. Party members gain a buff to their STR.",
"spellWarriorValorousPresenceNotes": "Your presence emboldens the party. Their newfound courage gives them a boost of strength. Party members gain a buff to their Strength.",
"spellWarriorIntimidateText": "Intimidating Gaze",
"spellWarriorIntimidateNotes": "Your gaze strikes fear into the hearts of your party's enemies. The party gains a moderate boost to defense.",
"spellRoguePickPocketText": "Pickpocket",
"spellRoguePickPocketNotes": "Your nimble fingers run through the task's pockets and find some treasures for yourself. You gain an increased gold bonus on the task, higher yet the 'fatter' (bluer) your task.",
"spellRogueBackStabText": "Backstab",
"spellRogueBackStabNotes": "Without a sound, you sweep behind a task and stab it in the back. You deal higher damage to the task, with a higher chance of a critical hit.",
@ -37,7 +37,7 @@
"spellHealerHealText": "Healing Light",
"spellHealerHealNotes": "Light covers your body, healing your wounds. You gain a boost to your health.",
"spellHealerBrightnessText": "Searing Brightness",
"spellHealerBrightnessNotes": "You cast a burst of light that blinds all of your tasks. The redness of your tasks is reduced.",