Update profile.jade

This commit is contained in:
Luveluen 2014-01-19 18:27:48 +01:00
parent 47085de1e1
commit 6f19cdaf6c

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@ -1,109 +1,109 @@
script(id='partials/options.profile.avatar.html', type='text/ng-template')
.row-fluid
.span4
h3 Body
h3 env.t('bodybody')
small.
2 <span class="Pet_Currency_Gem1x inline-gems"/> / locked
2 <span class="Pet_Currency_Gem1x inline-gems"/> / env.t('locked')
h5 Size
h5 env.t('bodysize')
.btn-group
button.btn.btn-small(ng-class='{active: user.preferences.size=="slim"}', ng-click='set({"preferences.size":"slim"})') Slim
button.btn.btn-small(ng-class='{active: user.preferences.size=="broad"}', ng-click='set({"preferences.size":"broad"})') Broad
button.btn.btn-small(ng-class='{active: user.preferences.size=="slim"}', ng-click='set({"preferences.size":"slim"})') env.t('bodyslim')
button.btn.btn-small(ng-class='{active: user.preferences.size=="broad"}', ng-click='set({"preferences.size":"broad"})') env.t('bodybroad')
menu(type='list')
li.customize-menu
menu(label='Shirts')
menu(label=env.t('shirts'))
each shirt in ['black', 'blue', 'green', 'pink', 'white', 'yellow']
button.customize-option(class='{{user.preferences.size}}_shirt_'+shirt, type='button', ng-click='set({"preferences.shirt":"'+shirt+'"})')
menu(label='Special Shirts')
menu(label=env.t('specialshirts'))
each shirt in ['convict', 'cross', 'fire', 'horizon', 'ocean', 'purple', 'rainbow', 'redblue', 'thunder', 'tropical', 'zombie']
button.customize-option(type='button', class='{{user.preferences.size}}_shirt_'+shirt, ng-class='{locked: !user.purchased.shirt.'+shirt+'}', ng-click='unlock("shirt.'+shirt+'")')
menu
button.btn.btn-small.btn-primary(ng-hide="user.purchased.shirt.convict && user.purchased.shirt.cross && user.purchased.shirt.fire && user.purchased.shirt.horizon && user.purchased.shirt.ocean && user.purchased.shirt.purple && user.purchased.shirt.rainbow && user.purchased.shirt.redblue && user.purchased.shirt.thunder && user.purchased.shirt.tropical && user.purchased.shirt.zombie", ng-click='unlock("shirt.convict,shirt.cross,shirt.fire,shirt.horizon,shirt.ocean,shirt.purple,shirt.rainbow,shirt.redblue,shirt.thunder,shirt.tropical,shirt.zombie")') Unlock Set - 5 <span class="Pet_Currency_Gem1x inline-gems"/>
button.btn.btn-small.btn-primary(ng-hide="user.purchased.shirt.convict && user.purchased.shirt.cross && user.purchased.shirt.fire && user.purchased.shirt.horizon && user.purchased.shirt.ocean && user.purchased.shirt.purple && user.purchased.shirt.rainbow && user.purchased.shirt.redblue && user.purchased.shirt.thunder && user.purchased.shirt.tropical && user.purchased.shirt.zombie", ng-click='unlock("shirt.convict,shirt.cross,shirt.fire,shirt.horizon,shirt.ocean,shirt.purple,shirt.rainbow,shirt.redblue,shirt.thunder,shirt.tropical,shirt.zombie")') env.t('unlockset5') <span class="Pet_Currency_Gem1x inline-gems"/>
.span4
h3 Head
h3 env.t('bodyhead')
small.
2 <span class="Pet_Currency_Gem1x inline-gems"/> / locked
2 <span class="Pet_Currency_Gem1x inline-gems"/> / env.t('locked')
menu(type='list')
// Color
li.customize-menu
menu(label='Color')
menu(label=env.t('color'))
each v,k in {'c8c8c8':'white','903a00':'brown','cfb853':'blond','ec720f':'red','2e2e2e':'black'}
button(type='button', class='customize-option', style='width: 40px; height: 40px; background-color:##{k};', ng-click='set({"preferences.hair.color": "#{v}"})')
// Special Events
li.customize-menu.well.limited-edition
.label.label-info.pull-right(popover='Available for purchase until January 31st (but permanently in your options if purchased).', popover-title='Limited Edition', popover-placement='right', popover-trigger='mouseenter')
| Limited Edition&nbsp;
| env.t('limitededition')
i.icon.icon-question-sign
menu(label='Winter Colors')
menu(label=env.t('wintercolors'))
each color in ['candycane','frost','winternight','holly']
button(type='button', ng-class='{locked: !user.purchased.hair.color.#{color}}', class='customize-option hair_bangs_1_#{color}', style='width: 40px; height: 40px;', ng-click='unlock("hair.color.#{color}")')
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.color.candycane && user.purchased.hair.color.frost && user.purchased.hair.color.winternight && user.purchased.hair.color.holly', ng-click='unlock("hair.color.candycane,hair.color.frost,hair.color.winternight,hair.color.holly")') Unlock Set - 5<span class="Pet_Currency_Gem1x inline-gems"/>
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.color.candycane && user.purchased.hair.color.frost && user.purchased.hair.color.winternight && user.purchased.hair.color.holly', ng-click='unlock("hair.color.candycane,hair.color.frost,hair.color.winternight,hair.color.holly")') env.t('unlockset5')<span class="Pet_Currency_Gem1x inline-gems"/>
h5 Hair
h5 env.t('bodyhair')
// Bangs
li.customize-menu
menu(label='Bangs')
menu(label=env.t('hairbangs'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.bangs":0})')
each num in [1,2,3]
button(class='hair_bangs_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-click='set({"preferences.hair.bangs":#{num}})')
// Base
li.customize-menu
menu(label='Base')
menu(label=env.t('hairbase'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.base":0})')
each v,k in {1:true,2:false,3:true,4:false,5:false,6:false,7:false,8:false}
case v
when true: button(class='hair_base_#{k}_{{user.preferences.hair.color}} customize-option', type='button', ng-click='set({"preferences.hair.base":#{k}})')
when false: button(class='hair_base_#{k}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.base.#{k}}', ng-click='unlock("hair.base.#{k}")')
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.base.2 && user.purchased.hair.base.4 && user.purchased.hair.base.5 && user.purchased.hair.base.6 && user.purchased.hair.base.7 && user.purchased.hair.base.8', ng-click='unlock("hair.base.2,hair.base.4,hair.base.5,hair.base.6,hair.base.7,hair.base.8")') Unlock Set - 5<span class="Pet_Currency_Gem1x inline-gems"/>
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.base.2 && user.purchased.hair.base.4 && user.purchased.hair.base.5 && user.purchased.hair.base.6 && user.purchased.hair.base.7 && user.purchased.hair.base.8', ng-click='unlock("hair.base.2,hair.base.4,hair.base.5,hair.base.6,hair.base.7,hair.base.8")') env.t('unlockset5')<span class="Pet_Currency_Gem1x inline-gems"/>
h5 Facial Hair
h5 env.t('bodyfacialhair')
// Beard
li.customize-menu
menu(label='Beard')
menu(label=env.t('beard'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.beard":0})')
each num in [1,2,3]
button(class='hair_beard_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.beard.#{num}}', ng-click='unlock("hair.beard.#{num}")')
// Mustache
li.customize-menu
menu(label='Mustache')
menu(label=env.t('mustache'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.mustache":0})')
each num in [1,2]
button(class='hair_mustache_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.mustache.#{num}}', ng-click='unlock("hair.mustache.#{num}")')
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.mustache.1 && user.purchased.hair.mustache.2 && user.purchased.hair.beard.1 && user.purchased.hair.beard.2 && user.purchased.hair.beard.3', ng-click='unlock("hair.mustache.1,hair.mustache.2,hair.beard.1,hair.beard.2,hair.beard.3")') Unlock Set - 5<span class="Pet_Currency_Gem1x inline-gems"/>
button.btn.btn-small.btn-primary(ng-hide='user.purchased.hair.mustache.1 && user.purchased.hair.mustache.2 && user.purchased.hair.beard.1 && user.purchased.hair.beard.2 && user.purchased.hair.beard.3', ng-click='unlock("hair.mustache.1,hair.mustache.2,hair.beard.1,hair.beard.2,hair.beard.3")') env.t('unlockset5')<span class="Pet_Currency_Gem1x inline-gems"/>
.span4
h3 Skin
h3 env.t('skin')
small.
2 <span class="Pet_Currency_Gem1x inline-gems"/> / locked
2 <span class="Pet_Currency_Gem1x inline-gems"/> / env.t('locked')
// skin
li.customize-menu
menu(label='Basic Skins')
menu(label=env.t('basicskins'))
each color in ['ddc994','f5a76e','ea8349','c06534','98461a','915533','c3e1dc','6bd049']
button.customize-option(type='button', class='skin_#{color}', ng-click='set({"preferences.skin":"#{color}"})')
// Rainbow Skin
h5.
Rainbow Skins
env.t('rainbowskins')
//menu(label='Rainbow Skins (2G / skin)')
menu
each color in ['eb052b','f69922','f5d70f','0ff591','2b43f6','d7a9f7','800ed0','rainbow']
button.customize-option(type='button', class='skin_#{color}', ng-class='{locked: !user.purchased.skin.#{color}}', ng-click='unlock("skin.#{color}")')
button.btn.btn-small.btn-primary(ng-hide='user.purchased.skin.eb052b && user.purchased.skin.f69922 && user.purchased.skin.f5d70f && user.purchased.skin.0ff591 && user.purchased.skin.2b43f6 && user.purchased.skin.d7a9f7 && user.purchased.skin.800ed0 && user.purchased.skin.rainbow', ng-click='unlock("skin.eb052b,skin.f69922,skin.f5d70f,skin.0ff591,skin.2b43f6,skin.d7a9f7,skin.800ed0,skin.rainbow")') Unlock Set - 5<span class="Pet_Currency_Gem1x inline-gems"/>
button.btn.btn-small.btn-primary(ng-hide='user.purchased.skin.eb052b && user.purchased.skin.f69922 && user.purchased.skin.f5d70f && user.purchased.skin.0ff591 && user.purchased.skin.2b43f6 && user.purchased.skin.d7a9f7 && user.purchased.skin.800ed0 && user.purchased.skin.rainbow', ng-click='unlock("skin.eb052b,skin.f69922,skin.f5d70f,skin.0ff591,skin.2b43f6,skin.d7a9f7,skin.800ed0,skin.rainbow")') env.t('unlockset5')<span class="Pet_Currency_Gem1x inline-gems"/>
// Special Events
// restore to d4df481 to see purchasing + "limited edition" code
div(ng-if='user.purchased.skin.monster || user.purchased.skin.pumpkin || user.purchased.skin.skeleton || user.purchased.skin.zombie || user.purchased.skin.ghost || user.purchased.skin.shadow')
h5 Spooky Skins
h5 env.t('spookyskins')
menu
each color in ['monster','pumpkin','skeleton','zombie','ghost','shadow']
button.customize-option(type='button', class='skin_#{color}', ng-if='user.purchased.skin.#{color}', ng-click='unlock("skin.#{color}")')
@ -113,49 +113,49 @@ script(id='partials/options.profile.stats.html', type='text/ng-template')
.border-right(ng-class='user.flags.classSelected && !user.preferences.disableClasses ? "span4" : "span6"')
include ../shared/profiles/stats
.span4.border-right.allocate-stats(ng-if='user.flags.classSelected && !user.preferences.disableClasses')
h3 Character Build
h4 Class:&nbsp;
span {{ {warrior:'Warrior',wizard:'Mage',healer:'Healer',rogue:'Rogue'}[user.stats.class] }}&nbsp;
h3 env.t('characterbuild')
h4 env.t('class'):
span {{ {warrior:env.t('warrior'),wizard:env.t('mage'),healer:env.t('healer'),rogue:env.t('rogue')}[user.stats.class] }}&nbsp;
a.btn.btn-danger.btn-mini(ng-click='changeClass(null)')
| Change Class, Refund Attribute Points&nbsp;
| env.t('changeclass')
small 3 <span class="Pet_Currency_Gem1x inline-gems"/>
h5(popover-trigger='mouseenter', popover-placement='left', popover="Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.") Unallocated Attribute Points: {{user.stats.points}}&nbsp;
h5(popover-trigger='mouseenter', popover-placement='left', popover=env.t('levelpopover')) env.t('unallocated') {{user.stats.points}}&nbsp;
fieldset.auto-allocate
label.checkbox
input(type='checkbox', ng-model='user.preferences.automaticAllocation', ng-change='set({"preferences.automaticAllocation": user.preferences.automaticAllocation?true: false})', ng-click='set({"preferences.allocationMode":"taskbased"})')
| Automatic Allocation&nbsp;
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover="Places points into attributes according to your preferences, when you level up.")
| env.t('automaticallocation')
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover=env.t('automaticallocationpopover'))
form(ng-show='user.preferences.automaticAllocation',style='margin-left:1em')
label.radio
input(type='radio', name='allocationMode', value='flat', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "flat"})')
| Distribute attribute points evenly&nbsp;
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover="Assigns the same number of points to each attribute.")
| env.t('evenallocation')
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover="env.t('evenallocationpopover'))
label.radio
input(type='radio', name='allocationMode', value='classbased', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "classbased"})')
| Distribute attribute points based on Class&nbsp;
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover="Assigns more points to the attributes important to your Class.")
| env.t('')
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover=env.t('classallocationpopover'))
label.radio
input(type='radio', name='allocationMode', value='taskbased', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "taskbased"})')
| Distribute attribute points based on task activity&nbsp;
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover="Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.")
| env.t('taskallocation')
i.icon-question-sign(popover-trigger='mouseenter', popover-placement='right', popover=env.t('taskallocationpopover'))
table.table.table-striped
tr
td Points allocated to STR: {{user.stats.str}}
td env.t('allocatestr') {{user.stats.str}}
td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")', popover-trigger='mouseenter', popover-placement='right', popover="Add a point to Strength") +
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")', popover-trigger='mouseenter', popover-placement='right', popover=env.t('allocatestrpop')) +
tr
td Points allocated to CON: {{user.stats.con}}
td env.t('allocatecon') {{user.stats.con}}
td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")', popover-trigger='mouseenter', popover-placement='right', popover="Add a point to Constitution") +
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")', popover-trigger='mouseenter', popover-placement='right', popover=env.t('allocateconpop')) +
tr
td Points allocated to PER: {{user.stats.per}}
td env.t('allocateper') {{user.stats.per}}
td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")', popover-trigger='mouseenter', popover-placement='right', popover="Add a point to Perception") +
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")', popover-trigger='mouseenter', popover-placement='right', popover=env.t('allocateperpop')) +
tr
td Points allocated to INT: {{user.stats.int}}
td env.t('allocateint') {{user.stats.int}}
td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")', popover-trigger='mouseenter', popover-placement='right', popover="Add a point to Intelligence") +
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")', popover-trigger='mouseenter', popover-placement='right', popover=env.t('allocateintpop')) +
div(ng-class='user.flags.classSelected && !user.preferences.disableClasses ? "span4" : "span6"')
include ../shared/profiles/achievements
@ -163,15 +163,15 @@ script(id='partials/options.profile.profile.html', type='text/ng-template')
button.btn.btn-default(ng-click='_editing.profile = true', ng-show='!_editing.profile') Edit
button.btn.btn-primary(ng-click='save()', ng-show='_editing.profile') Save
div(ng-show='!_editing.profile')
h4 Display Name
h4 env.t('displayname')
span(ng-show='profile.profile.name') {{profile.profile.name}}
span.muted(ng-hide='profile.profile.name') - None -
h4 Photo
h4 env.t('displayphoto')
img(ng-show='profile.profile.imageUrl', ng-src='{{profile.profile.imageUrl}}')
span.muted(ng-hide='profile.profile.imageUrl') - None -
h4 Blurb
h4 env.t('displayblub')
markdown(ng-show='profile.profile.blurb', ng-model='profile.profile.blurb')
span.muted(ng-hide='profile.profile.blurb') - None -
//{{profile.profile.blurb | linky:'_blank'}}
@ -179,13 +179,13 @@ script(id='partials/options.profile.profile.html', type='text/ng-template')
div.whatever-options(ng-show='_editing.profile')
// TODO use photo-upload instead: https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/xMmADvxBOak
.control-group.option-large
label.control-label Display Name
label.control-label env.t('displayname')
input.option-content(type='text', placeholder='Full Name', ng-model='editingProfile.name')
.control-group.option-large
label.control-label Photo Url
label.control-label env.t('photourl')
input.option-content(type='url', ng-model='editingProfile.imageUrl', placeholder='Image Url')
.control-group.option-large
label.control-label Blurb
label.control-label env.t('displayblurb')
textarea.option-content(style='height:15em;', placeholder='Blurb', ng-model='editingProfile.blurb')
include ../shared/formatting-help
@ -193,13 +193,13 @@ script(id='partials/options.profile.html', type="text/ng-template")
ul.nav.nav-tabs
li(ng-class="{ active: $state.includes('options.profile.avatar') }")
a(ui-sref='options.profile.avatar')
| Avatar
| env.t('avatar')
li(ng-class="{ active: $state.includes('options.profile.stats') }")
a(ui-sref='options.profile.stats')
| Stats & Achievements
| env.t('statsach')
li(ng-class="{ active: $state.includes('options.profile.profile') }")
a(ui-sref='options.profile.profile')
| Profile
| env.t('profile')
.tab-content
.tab-pane.active