refactor(stats): iterate stats via jade instead of angular. needed for some mobile stuff

This commit is contained in:
Tyler Renelle 2014-06-17 16:23:14 -06:00
parent 8d31376165
commit 6fdec4a146

View file

@ -29,35 +29,30 @@ unless mobile
h4(class=mobile?'item item-divider':'')=env.t('attributes')
table.table.table-striped
tr(ng-repeat='(k,v) in {str: env.t("strength"),int: env.t("intelligence"),con: env.t("constitution"),per:env.t("perception")}')
td
span.hint(ng-if='k=="str"', popover-title=env.t('strength'), popover-placement='right', popover=env.t('strengthText'), popover-trigger='mouseenter', style='margin-right:3px')
strong {{v}}
span.hint(ng-if='k=="con"', popover-title=env.t('constitution'), popover-placement='right', popover=env.t('conText') popover-trigger='mouseenter', style='margin-right:3px')
strong {{v}}
span.hint(ng-if='k=="per"', popover-title=env.t('perception'), popover-placement='right', popover=env.t('perText'), popover-trigger='mouseenter', style='margin-right:3px')
strong {{v}}
span.hint(ng-if='k=="int"', popover-title=env.t('intelligence'), popover-placement='right', popover=env.t('intText'), popover-trigger='mouseenter', style='margin-right:3px')
strong {{v}}
span
strong : {{profile._statsComputed[k]}}
td
ul.list-unstyled
li(ng-show='profile.stats.lvl > 1')
span.hint(popover-title=env.t('levelBonus'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('levelBonusText'))=env.t('level')
|: {{(profile.stats.lvl - 1) / 2}} 
li(ng-show='Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] > 0')
span.hint(popover-title=env.t('equipment'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('equipmentBonusText'))=env.t('equipment')
|: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}} 
li(ng-show='profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k] - profile.stats[k] > 0')
span.hint(popover-title=env.t('classBonus'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('classBonusText'))=env.t('classEquipBonus')
|: {{profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k] - profile.stats[k]}} 
li(ng-show='profile.stats[k] > 0')
span.hint(popover-title=env.t('allocatedPoints'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('allocatedPointsText'))=env.t('allocated')
|: {{profile.stats[k] || 0}} 
li(ng-show='profile.stats.buffs[k] > 0')
span.hint(popover-title=env.t('buffs'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('buffsText'))=env.t('buffs')
|: {{profile.stats.buffs[k] || 0}} 
each v,k in { str: {title:"strength",popover:'strengthText'},int: {title:"intelligence",popover:'intText'},con: {title:"constitution",popover:'conText'},per: {title:"perception",popover:'perText'} }
tr
td
span.hint(popover-title=env.t(v.title), popover-placement='right', popover=env.t(v.popover), popover-trigger='mouseenter', style='margin-right:3px')
strong=env.t(v.title)
span
strong : {{profile._statsComputed.#{k}}}
td
ul.list-unstyled(ng-init='g=Content.gear.flat;e=profile.items.gear.equipped')
li(ng-show='profile.stats.lvl > 1')
span.hint(popover-title=env.t('levelBonus'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('levelBonusText'))=env.t('level')
|: {{(profile.stats.lvl - 1) / 2}} 
li(ng-show='g[e.weapon].#{k} + g[e.armor].#{k} + g[e.head].#{k} + g[e.shield].#{k} > 0')
span.hint(popover-title=env.t('equipment'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('equipmentBonusText'))=env.t('equipment')
|: {{g[e.weapon].#{k} + g[e.armor].#{k} + g[e.head].#{k} + g[e.shield].#{k} || 0}} 
li(ng-show='profile._statsComputed.#{k} - profile.stats.buffs.#{k} - ((profile.stats.lvl - 1) / 2) - g[e.weapon].#{k} - g[e.armor].#{k} - g[e.head].#{k} - g[e.shield].#{k} - profile.stats.#{k} > 0')
span.hint(popover-title=env.t('classBonus'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('classBonusText'))=env.t('classEquipBonus')
|: {{profile._statsComputed.#{k} - profile.stats.buffs.#{k} - ((profile.stats.lvl - 1) / 2) - g[e.weapon].#{k} - g[e.armor].#{k} - g[e.head].#{k} - g[e.shield].#{k} - profile.stats.#{k}}} 
li(ng-show='profile.stats.#{k} > 0')
span.hint(popover-title=env.t('allocatedPoints'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('allocatedPointsText'))=env.t('allocated')
|: {{profile.stats.#{k} || 0}} 
li(ng-show='profile.stats.buffs.#{k} > 0')
span.hint(popover-title=env.t('buffs'), popover-trigger='mouseenter', popover-placement='top', popover=env.t('buffsText'))=env.t('buffs')
|: {{profile.stats.buffs.#{k} || 0}} 
tr(ng-if='profile.stats.buffs.stealth')
td
span.hint(popover-title=env.t('stealth'), popover-trigger='mouseenter', popover-placement='right', popover=env.t('stealthNewDay'))