Merge pull request #2038 from HabitRPG/sabe/tweak

Add mention of Health refill to Fortify
This commit is contained in:
Tyler Renelle 2013-12-17 20:22:47 -08:00
commit 7b219c18c7
2 changed files with 4 additions and 4 deletions

View file

@ -105,6 +105,6 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
menu.pets-menu(label='Services')
div
// Once grunt-spritesmith is merged, let's use https://github.com/browserquest/BrowserQuest/blob/master/client/img/1/item-firepotion.png
button.btn(popover='Return all tasks to neutral value (yellow color).', popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true')
button.btn(popover='Return all tasks to neutral value (yellow color), and restore all lost Health.', popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true')
| Fortify 4
span.Pet_Currency_Gem1x.inline-gems

View file

@ -5,9 +5,9 @@ div(modal='modals.reroll')
.modal-body
include ../gems
p.
Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them. Consider
this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with
despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!
Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health
off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that
red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!
.modal-footer
button.btn.btn-large.cancel(ng-click='modals.reroll = false') Never mind