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Merge pull request #2038 from HabitRPG/sabe/tweak
Add mention of Health refill to Fortify
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commit
7b219c18c7
2 changed files with 4 additions and 4 deletions
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@ -105,6 +105,6 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
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menu.pets-menu(label='Services')
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div
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// Once grunt-spritesmith is merged, let's use https://github.com/browserquest/BrowserQuest/blob/master/client/img/1/item-firepotion.png
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button.btn(popover='Return all tasks to neutral value (yellow color).', popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true')
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button.btn(popover='Return all tasks to neutral value (yellow color), and restore all lost Health.', popover-title=env.t('rerollName'), popover-trigger='mouseenter', popover-placement='left', ng-click='modals.reroll = true')
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| Fortify 4
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span.Pet_Currency_Gem1x.inline-gems
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@ -5,9 +5,9 @@ div(modal='modals.reroll')
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.modal-body
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include ../gems
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p.
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Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them. Consider
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this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with
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despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!
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Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health
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off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that
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red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!
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.modal-footer
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button.btn.btn-large.cancel(ng-click='modals.reroll = false') Never mind
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