chore(i18n): prepare english for transifex: remove ending or starting space & _comment strings

This commit is contained in:
Matteo Pagliazzi 2014-02-11 19:30:35 +01:00
parent 3cffc5ac02
commit 8170ac746f
19 changed files with 2620 additions and 2720 deletions

1918
dist/customizer.css vendored

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

Binary file not shown.

Before

Width:  |  Height:  |  Size: 478 KiB

BIN
dist/spritesmith-1392139075350.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 481 KiB

1918
dist/spritesmith.css vendored

File diff suppressed because it is too large Load diff

View file

@ -1,61 +1,54 @@
{
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
"challenge" : "Challenge",
"brokenChaLink" : "Broken Challenge Link",
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
"keepIt" : "Keep It",
"removeIt" : "Remove It",
"brokenChallenge" : "Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
"keepThem" : "Keep Them",
"removeThem" : "Remove Them",
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
"_commentbroken" : "BROKEN CHALLENGE LINK",
"challenge" : "Challenge",
"brokenChaLink" : "Broken Challenge Link",
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
"keepIt" : "Keep It",
"removeIt" : "Remove It",
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
"keepThem" : "Keep Them",
"removeThem" : "Remove Them",
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
"challengeWinner" : "Was the winner in the following challenges",
"challenges" : "Challenges",
"noChallenges": "No challenges yet, visit",
"toCreate" : "to create one.",
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
"challengeWinner" : "Was the winner in the following challenges",
"_commentchallenge-box" : "CHALLENGE-BOX",
"challenges" : "Challenges",
"noChallenges": "No challenges yet, visit ",
"toCreate" : " to create one.",
"selectWinner" : "Select a winner and close the challenge:",
"deleteOrSelect" : "Delete or select winner",
"endChallenge" : "End Challenge",
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
"hows" : "How's Everyone Doing?",
"filter" : "Filter",
"groups" : "Groups",
"all" : "All",
"noNone" : "None",
"membership" : "Membership",
"participating" : "Participating",
"notParticipating" : "Not Participating",
"either" : "Either",
"createChallenge" : "Create Challenge",
"discard" : "Discard",
"challengeTitle" : "Challenge Title",
"challengeTag" : "Tag Name",
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
"challengeDescr" : "Description",
"prize" : "Prize",
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
"officialChallenge" : "Official HabitRPG Challenge",
"by" : "by",
"participants" : "Participants",
"join" : "Join",
"exportChallengeCSV": "Export to CSV",
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
"selectWinner" : "Select a winner and close the challenge:",
"deleteOrSelect" : "Delete or select winner",
"endChallenge" : "End Challenge",
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
"hows" : "How's Everyone Doing?",
"filter" : "Filter",
"groups" : "Groups",
"all" : "All",
"noNone" : "None",
"membership" : "Membership",
"participating" : "Participating",
"notParticipating" : "Not Participating",
"either" : "Either",
"createChallenge" : "Create Challenge",
"discard" : "Discard",
"challengeTitle" : "Challenge Title",
"challengeTag" : "Tag Name",
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
"challengeDescr" : "Description",
"prize" : "Prize",
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
"officialChallenge" : "Official HabitRPG Challenge",
"by" : "by",
"participants" : "Participants",
"join" : "Join",
"exportChallengeCSV": "Export to CSV",
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
"selectGroup" : "Please select group",
"challengeCreated" : "Challenge created",
"sureDelCha" : "Delete challenge, are you sure?",
"removeTasks" : "Remove Tasks",
"keepTasks" : "Keep Tasks",
"closeCha" : "Close challenge and...",
"leaveCha" : "Leave challenge and..."
"selectGroup" : "Please select group",
"challengeCreated" : "Challenge created",
"sureDelCha" : "Delete challenge, are you sure?",
"removeTasks" : "Remove Tasks",
"keepTasks" : "Keep Tasks",
"closeCha" : "Close challenge and...",
"leaveCha" : "Leave challenge and..."
}

View file

@ -1,151 +1,138 @@
{
"_commentcharacter" : "CHARACTER RELATED STRINGS",
"statsAch" : "Stats & Achievements",
"profile": "Profile",
"avatar": "Avatar",
"other" : "Other",
"fullName": "Full Name",
"displayName" : "Display Name",
"displayPhoto" : "Photo",
"displayBlurb" : "Blurb",
"photoUrl" : "Photo Url",
"imageUrl" : "Image Url",
"displayName" : "Display Name",
"displayPhoto" : "Photo",
"displayBlurb" : "Blurb",
"photoUrl" : "Photo Url",
"imageUrl" : "Image Url",
"inventory": "Inventory",
"social" : "Social",
"_commentheaderavatar" : "HEADER AVATAR",
"lvl" : "Lvl ",
"buffed" : "Buffed",
"lvl" : "Lvl",
"buffed" : "Buffed",
"_commentavatar":"AVATAR LOOKS",
"bodyBody" : "Body",
"bodySize" : "Size",
"bodySlim" : "Slim",
"bodyBroad" : "Broad",
"unlockSet5" : "Unlock Set - 5",
"locked" : "locked",
"shirts" : "Shirts",
"specialShirts" : "Special Shirts",
"bodyHead" : "Head",
"bodySkin": "Skin",
"color" : "Color",
"bodyHair" : "Hair",
"hairBangs" : "Bangs",
"hairBase" : "Base",
"bodyFacialHair" : "Facial Hair",
"beard" : "Beard",
"mustache" : "Mustache",
"basicSkins" : "Basic Skins",
"rainbowSkins" : "Rainbow Skins",
"spookySkins" : "Spooky Skins",
"rainbowColors" : "Rainbow Colors",
"bodyBody" : "Body",
"bodySize" : "Size",
"bodySlim" : "Slim",
"bodyBroad" : "Broad",
"unlockSet5" : "Unlock Set - 5",
"locked" : "locked",
"shirts" : "Shirts",
"specialShirts" : "Special Shirts",
"bodyHead" : "Head",
"bodySkin": "Skin",
"color" : "Color",
"bodyHair" : "Hair",
"hairBangs" : "Bangs",
"hairBase" : "Base",
"bodyFacialHair" : "Facial Hair",
"beard" : "Beard",
"mustache" : "Mustache",
"basicSkins" : "Basic Skins",
"rainbowSkins" : "Rainbow Skins",
"spookySkins" : "Spooky Skins",
"rainbowColors" : "Rainbow Colors",
"_commentgear" : "GEAR",
"equipment" : "Equipment",
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
"classBonus" : "Class Equipment Bonus",
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
"classEquipBonus" : "Class Equip Bonus",
"battleGear" : "Battle Gear",
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
"costume" : "Costume",
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
"useCostume" : "Use Costume ",
"equipment" : "Equipment",
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
"classBonus" : "Class Equipment Bonus",
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
"classEquipBonus" : "Class Equip Bonus",
"battleGear" : "Battle Gear",
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
"costume" : "Costume",
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
"useCostume" : "Use Costume",
"_commentgearachievement" : "GEAR ACHIEVEMENT",
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
"ultimGearName" : "Ultimate Gear",
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
"ultimGearName" : "Ultimate Gear",
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
"_commentattributesstats" : "ATRIBUTTES & STATS",
"level": "Level",
"levelUp" : "Level Up!",
"mana" : "Mana",
"hp" : "HP",
"mp" : "MP",
"xp" : "XP",
"health": "Health",
"allocateStr" : "Points allocated to STR:",
"allocateStrPop" : "Add a point to Strength",
"allocateCon" : "Points allocated to CON:",
"allocateConPop" : "Add a point to Constitution",
"allocatePer" : "Points allocated to PER:",
"allocatePerPop" : "Add a point to Perception",
"allocateInt" : "Points allocated to INT:",
"allocateIntPop" : "Add a point to Intelligence",
"stats" : "Stats",
"strength" : "Strength",
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
"constitution" : "Constitution",
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
"perception" : "Perception",
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
"intelligence" : "Intelligence",
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
"levelBonus" : "Level Bonus",
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
"allocatedPoints" : "Allocated Points",
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
"allocated" : "Allocated",
"buffs" : "Buffs",
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
"level": "Level",
"levelUp" : "Level Up!",
"mana" : "Mana",
"hp" : "HP",
"mp" : "MP",
"xp" : "XP",
"health": "Health",
"allocateStr" : "Points allocated to STR:",
"allocateStrPop" : "Add a point to Strength",
"allocateCon" : "Points allocated to CON:",
"allocateConPop" : "Add a point to Constitution",
"allocatePer" : "Points allocated to PER:",
"allocatePerPop" : "Add a point to Perception",
"allocateInt" : "Points allocated to INT:",
"allocateIntPop" : "Add a point to Intelligence",
"stats" : "Stats",
"strength" : "Strength",
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
"constitution" : "Constitution",
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
"perception" : "Perception",
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
"intelligence" : "Intelligence",
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
"levelBonus" : "Level Bonus",
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
"allocatedPoints" : "Allocated Points",
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
"allocated" : "Allocated",
"buffs" : "Buffs",
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
"_commentclasses" : "CLASSES",
"characterBuild" : "Character Build",
"class" : "Class",
"experience": "Experience",
"warrior" : "Warrior",
"healer" : "Healer",
"rogue" : "Rogue",
"mage" : "Mage",
"changeClass" : "Change Class, Refund Attribute Points",
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"unallocated" : "Unallocated Attribute Points",
"autoAllocation" : "Automatic Allocation ",
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
"evenAllocation" : "Distribute attribute points evenly ",
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
"classAllocation" : "Distribute points based on Class ",
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
"taskAllocation" : "Distribute points based on task activity ",
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
"distributePoints": "Distribute Unallocated Points",
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
"_commentmodals" : "CLASSES MODALS",
"chooseClass1" : "Choose your ",
"chooseClass2" : "Class!",
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
"optOut" : "Opt Out",
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
"select" : "Select",
"characterBuild" : "Character Build",
"class" : "Class",
"experience": "Experience",
"warrior" : "Warrior",
"healer" : "Healer",
"rogue" : "Rogue",
"mage" : "Mage",
"changeClass" : "Change Class, Refund Attribute Points",
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"unallocated" : "Unallocated Attribute Points",
"autoAllocation" : "Automatic Allocation",
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
"evenAllocation" : "Distribute attribute points evenly",
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
"classAllocation" : "Distribute points based on Class",
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
"taskAllocation" : "Distribute points based on task activity",
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
"distributePoints": "Distribute Unallocated Points",
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
"chooseClass1" : "Choose your",
"chooseClass2" : "Class!",
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
"optOut" : "Opt Out",
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
"select" : "Select",
"stealth" : "Stealth",
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
"streaksFrozen" : "Streaks Frozen",
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
"stealth" : "Stealth",
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
"streaksFrozen" : "Streaks Frozen",
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
"_commentdeath" : "DEATH",
"respawn" : "Respawn!",
"youDied" : "You Died!",
"continue" : "Continue",
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
"respawn" : "Respawn!",
"youDied" : "You Died!",
"continue" : "Continue",
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
"purchaseFor5" : "Purchase for 5 Gems?",
"purchaseFor2" : "Purchase for 2 Gems?",
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
"purchaseFor5" : "Purchase for 5 Gems?",
"purchaseFor2" : "Purchase for 2 Gems?",
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
"notEnoughMana" : "Not enough mana.",
"invalidTarget" : "Invalid target",
"youCast" : "You cast <%= spell %>.",
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
"youCastParty" : "You cast <%= spell %> for the Party.",
"notEnoughMana" : "Not enough mana.",
"invalidTarget" : "Invalid target",
"youCast" : "You cast <%= spell %>.",
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
"youCastParty" : "You cast <%= spell %> for the Party.",
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
"critBonus" : "Critical Hit! Bonus: "
"critBonus" : "Critical Hit! Bonus: "
}

View file

@ -1,68 +1,60 @@
{
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
"friend" : "Friend",
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
"elite" : "Elite",
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"champion" : "Champion",
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
"legendary" : "Legendary",
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
"heroic" : "Heroic",
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
"_commentbadges" : "CONTRIBUTOR BADGES",
"friend" : "Friend",
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
"elite" : "Elite",
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"champion" : "Champion",
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
"legendary" : "Legendary",
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
"heroic" : "Heroic",
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
"modalContribAchievement" : "Contributor Achievement!",
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
"contribLink" : "what prizes you've earned for your contribution!",
"contribName" : "Contributor",
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
"readMore" : "Read More",
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
"kickstartText" : "Backed the Kickstarter Project",
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
"modalContribAchievement" : "Contributor Achievement!",
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
"contribLink" : "what prizes you've earned for your contribution!",
"contribName" : "Contributor",
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
"readMore" : "Read More",
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
"kickstartText" : "Backed the Kickstarter Project",
"helped" : "Helped Habit Grow",
"helpedText1" : "Helped HabitRPG grow by filling out",
"helpedText2" : "this survey.",
"_commenthelped" : "HELPED ACHIEVEMENT",
"helped" : "Helped Habit Grow",
"helpedText1" : "Helped HabitRPG grow by filling out ",
"helpedText2" : "this survey.",
"hall" : "Hall",
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
"contribLevel" : "Contrib Level",
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
"hallHeroes" : "Hall of Heroes",
"hallPatrons" : "Hall of Patrons",
"rewardUser" : "Reward User",
"UUID" : "UUID",
"loadUser" : "Load User",
"title": "Title",
"moreDetails" : "More details",
"contributions" : "Contributions",
"admin" : "Admin",
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
"hideAds" : "Hide Ads",
"gamemaster" : "Game Master",
"backerTier" : "Backer Tier",
"balance" : "Balance",
"_commenthall" : "CONTRIBUTOR HALL",
"hall" : "Hall",
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
"contribLevel" : "Contrib Level",
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
"hallHeroes" : "Hall of Heroes",
"hallPatrons" : "Hall of Patrons",
"rewardUser" : "Reward User",
"UUID" : "UUID",
"loadUser" : "Load User",
"title": "Title",
"moreDetails" : "More details",
"contributions" : "Contributions",
"admin" : "Admin",
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
"hideAds" : "Hide Ads",
"gamemaster" : "Game Master",
"backerTier" : "Backer Tier",
"balance" : "Balance",
"tierPop" : "Click tier labels for details.",
"playerTiers" : "Player Tiers",
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
"conLearn" : "Learn more about contributor rewards",
"conLearnHow" : "Learn how to contribute to HabitRPG",
"_commenttavern" : "CONTRIBUTOR TAVERN",
"tierPop" : "Click tier labels for details.",
"playerTiers" : "Player Tiers",
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
"conLearn" : "Learn more about contributor rewards",
"conLearnHow" : "Learn how to contribute to HabitRPG",
"_contributorads" : "ADS",
"removeAds": "Subscribe to remove ads",
"whyAds": "Why Ads?",
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
"whyAdsContent3": "these instructions"
"removeAds": "Subscribe to remove ads",
"whyAds": "Why Ads?",
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
"whyAdsContent3": "these instructions"
}

View file

@ -1,74 +1,69 @@
{
"_commentfront" : "FRONT PAGE RELATED STRINGS",
"titleFront" : "HabitRPG | Gamify Your Life",
"tagline" : "A free habit building app that treats your life like a game.",
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
"landingp2header" : "Instant Gratification",
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
"landingp3header" : "Consequences",
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
"landingp4header" : "Accountability",
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
"landingend" : "Not convinced yet?",
"landingend2" : "See a more detailed list of",
"landingfeatureslink" : "our features",
"landingend3" : ". Are you looking for a more private approach? Check out our",
"landingadminlink" : "administrative packages",
"landingend4" : "which are perfect for families, teachers, support groups, and businesses.",
"playButton" : "Play",
"username" : "Username",
"password" : "Password",
"useUUID" : "Use UUID / API Token (For Facebook Users)",
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
"forgotPass" : "Forgot Password",
"emailNewPass" : "Email New Password",
"email" : "Email",
"passConfirm" : "Confirm Password",
"accept1Terms" : "By clicking the button below, I agree to the",
"terms" : "Terms and Conditions",
"accept2Terms" : "and the",
"privacy" : "Privacy Policy",
"_commentfrontpage":"HABITRPG FRONT PAGE",
"titleFront" : "HabitRPG | Gamify Your Life",
"tagline" : "A free habit building app that treats your life like a game.",
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
"landingp2header" : "Instant Gratification",
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
"landingp3header" : "Consequences",
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
"landingp4header" : "Accountability",
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
"landingend" : "Not convinced yet?",
"landingend2" : "See a more detailed list of ",
"landingfeatureslink" : "our features",
"landingend3" : ". Are you looking for a more private approach? Check out our ",
"landingadminlink" : "administrative packages",
"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
"playButton" : "Play",
"username" : "Username",
"password" : "Password",
"useUUID" : "Use UUID / API Token (For Facebook Users)",
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
"forgotPass" : "Forgot Password",
"emailNewPass" : "Email New Password",
"email" : "Email",
"passConfirm" : "Confirm Password",
"accept1Terms" : "By clicking the button below, I agree to the ",
"terms" : "Terms and Conditions",
"accept2Terms" : " and the ",
"privacy" : "Privacy Policy",
"home" : "Home",
"learnMore" : "Learn More",
"contact" : "Contact",
"home" : "Home",
"learnMore" : "Learn More",
"contact" : "Contact",
"history": "History",
"anonymous": "Anonymous",
"tasks": "Tasks",
"loginAndReg" : "Login / Register",
"loginFacebookAlt" : "Login / Register with Facebook",
"login" : "Login",
"register" : "Register",
"options": "Options",
"logout": "Log Out",
"sync": "Sync",
"FAQ" : "FAQ",
"tutorials" : "Tutorials",
"psst": "Psst",
"_commenthead": "HEADER",
"history": "History",
"anonymous": "Anonymous",
"tasks": " Tasks",
"loginAndReg" : "Login / Register",
"loginFacebookAlt" : "Login / Register with Facebook",
"login" : "Login",
"register" : "Register",
"options": " Options",
"logout": " Log Out",
"sync": " Sync",
"FAQ" : " FAQ",
"tutorials" : " Tutorials",
"psst": "Psst",
"_comment": "FOOTER",
"footerMobile" : "Mobile",
"mobileIOS" : "iOS",
"mobileAndroid" : "Android",
"footerCompany" : "Company",
"companyDonate" : " Donate",
"companyAbout" : "About",
"companyBlog" : "Blog",
"companyExtensions" : "Extensions",
"companyPrivacy" : "Privacy",
"companyTerms" : "Terms",
"footerCommunity" : "Community",
"communityBug" : "Submit Bug",
"communityFeature" : "Request Feature",
"communityExtensions" : "Add-ons & Extensions",
"communityForum" : "Forum",
"communityKickstarter" : "Kickstarter",
"communityFacebook" : "Facebook",
"communityReddit" : "Reddit",
"footerSocial" : "Social",
"socialTitle" : "HabitRPG - Gamify Your Life"
"footerMobile" : "Mobile",
"mobileIOS" : "iOS",
"mobileAndroid" : "Android",
"footerCompany" : "Company",
"companyDonate" : "Donate",
"companyAbout" : "About",
"companyBlog" : "Blog",
"companyExtensions" : "Extensions",
"companyPrivacy" : "Privacy",
"companyTerms" : "Terms",
"footerCommunity" : "Community",
"communityBug" : "Submit Bug",
"communityFeature" : "Request Feature",
"communityExtensions" : "Add-ons & Extensions",
"communityForum" : "Forum",
"communityKickstarter" : "Kickstarter",
"communityFacebook" : "Facebook",
"communityReddit" : "Reddit",
"footerSocial" : "Social",
"socialTitle" : "HabitRPG - Gamify Your Life"
}

View file

@ -1,7 +1,5 @@
{
"_commentgeneric" : "GENERIC STRINGS",
"languageName" : "English",
"languageName" : "English",
"stringNotFound" : "String '<%= string %>' not found.",
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
"habitica" : "Habitica",
@ -23,55 +21,46 @@
"loginSuccess" : "Login successful!",
"youSure" : "Are you sure?",
"_commentbuttons": "BUTTONS",
"submit":"Submit",
"close":"Close",
"saveAndClose": "Save & Close",
"cancel":"Cancel",
"ok" : "Ok",
"add" : "Add",
"undo" : "Undo",
"continue" : "Continue",
"accept" : "Accept",
"reject" : "Reject",
"neverMind" : "Never mind",
"buyMoreGems" : "Buy More Gems",
"notEnoughGems" : "Not enough Gems",
"delete": "Delete",
"submit":"Submit",
"close":"Close",
"saveAndClose": "Save & Close",
"cancel":"Cancel",
"ok" : "Ok",
"add" : "Add",
"undo" : "Undo",
"continue" : "Continue",
"accept" : "Accept",
"reject" : "Reject",
"neverMind" : "Never mind",
"buyMoreGems" : "Buy More Gems",
"notEnoughGems" : "Not enough Gems",
"delete": "Delete",
"_commentgems" : "GEMS",
"gems" : "Gems",
"buyMoreGems" : "Buy More Gems",
"notEnoughGems" : "Not enough Gems",
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
"gems" : "Gems",
"buyMoreGems" : "Buy More Gems",
"notEnoughGems" : "Not enough Gems",
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
"_commentmembers" : "MEMBERS",
"_commentachievement" : "MEMBER ACHIEVEMENT",
"veteran" : "Veteran",
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
"originalUser" : "Original User!",
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
"habitBirthday" : "2014 HabitRPG Birthday Bash",
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
"veteran" : "Veteran",
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
"originalUser" : "Original User!",
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
"habitBirthday" : "2014 HabitRPG Birthday Bash",
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
"_commentmodals" : "MEMBERS MODALS",
"memberSince" : " - Member since ",
"lastLoggedIn" : " - Last logged in ",
"memberSince" : "- Member since",
"lastLoggedIn" : "- Last logged in",
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
"notPorted" : "This feature is not yet ported from the original site.",
"notPorted" : "This feature is not yet ported from the original site.",
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
"noReachServer" : "Server not currently reachable, try again later",
"errorUpCase" : "ERROR: ",
"newPassSent" : "New password sent.",
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
"noReachServer" : "Server not currently reachable, try again later",
"errorUpCase" : "ERROR:",
"newPassSent" : "New password sent.",
"_commentappjs" : "APP.JS STRINGS",
"serverUnreach" : "Server currently unreachable.",
"seeConsole" : " (see Chrome console for more details).",
"error" : "Error"
"serverUnreach" : "Server currently unreachable.",
"seeConsole" : "(see Chrome console for more details).",
"error" : "Error"
}

View file

@ -1,78 +1,70 @@
{
"_commentgroups" : "GROUPS RELATED STRINGS",
"_commenttavern" : "TAVERN",
"tavern": "Tavern",
"innCheckOut" : "Check Out of Inn",
"innCheckIn" : "Rest in the Inn",
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
"tutorial" : "Tutorial",
"glossary" : "Glossary",
"reportAP" : "Report a Problem",
"requestAF" : " Request a Feature",
"community" : "Community Forum",
"resources" : "Resources",
"tavernTalk" : "Tavern Talk",
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
"tavernAlert2" : "use Github instead",
{
"tavern": "Tavern",
"innCheckOut" : "Check Out of Inn",
"innCheckIn" : "Rest in the Inn",
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
"tutorial" : "Tutorial",
"glossary" : "Glossary",
"reportAP" : "Report a Problem",
"requestAF" : "Request a Feature",
"community" : "Community Forum",
"resources" : "Resources",
"tavernTalk" : "Tavern Talk",
"tavernAlert1" : "Note: if you're reporting a bug, the developers won't see it here. Please",
"tavernAlert2" : "use Github instead",
"_commentparty" : "PARTY",
"party": "Party",
"createAParty":"Create A Party",
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
"create":"Create",
"userId":"User ID",
"invite":"Invite",
"leave": "Leave",
"invitedTo" : "You're Invited To ",
"partyNotification" : "New Party Messages",
"party": "Party",
"createAParty":"Create A Party",
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
"create":"Create",
"userId":"User ID",
"invite":"Invite",
"leave": "Leave",
"invitedTo" : "You're Invited To",
"partyNotification" : "New Party Messages",
"_commentchat" : "CHAT",
"chat": "Chat",
"sendChat" : "Send Chat",
"toolTipMsg" : "Fetch Recent Messages",
"chat": "Chat",
"sendChat" : "Send Chat",
"toolTipMsg" : "Fetch Recent Messages",
"_commentguild" : "GUILD",
"guildBankPop1" : "Guild Bank",
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
"guildGems" : "Guild Gems",
"editGroup" : "Edit Group",
"groupName" : "Group Name",
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
"logoUrl" : "Logo URL",
"assignLeader" : "Assign Group Leader",
"members" : "Member(s)",
"partyList" : "Party Members list ordering ",
"banTip" : "Boot Member",
"moreMembers" : "more members",
"invited" : "Invited",
"leaderMsg" : "Message from group leader (Markdown OK)",
"guildBankPop1" : "Guild Bank",
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
"guildGems" : "Guild Gems",
"editGroup" : "Edit Group",
"groupName" : "Group Name",
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
"logoUrl" : "Logo URL",
"assignLeader" : "Assign Group Leader",
"members" : "Member(s)",
"partyList" : "Party Members list ordering",
"banTip" : "Boot Member",
"moreMembers" : "more members",
"invited" : "Invited",
"leaderMsg" : "Message from group leader (Markdown OK)",
"name" : "Name",
"description" : "Description",
"public" : "Public",
"inviteOnly" : "Invite Only",
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
"name" : "Name",
"description" : "Description",
"public" : "Public",
"inviteOnly" : "Invite Only",
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
"search" : "Search",
"publicGuilds" : "Public Guilds",
"createGuild" : "Create Guild",
"guilds" : "Guilds",
"search" : "Search",
"publicGuilds" : "Public Guilds",
"createGuild" : "Create Guild",
"guilds" : "Guilds",
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
"sureKick" : "Do you really want to remove this member from the party?",
"foreverAlone" : "Can't like your own message. Don't be that person.",
"sortLevel" : "Sort by Level",
"sortRandom" : "Sort randomly",
"sortPets" : "Sort by number of pets",
"sortJoined" : "Sort by Party date joined",
"confirmGuild" : "Create Guild for 4 Gems?",
"leaveGroupCha" : "Leave group challenges and...",
"confirm" : "Confirm",
"leaveGroup" : "Leave group?",
"leavePartyCha" : "Leave party challenges and...",
"leaveParty" : "Leave party?"
"sureKick" : "Do you really want to remove this member from the party?",
"foreverAlone" : "Can't like your own message. Don't be that person.",
"sortLevel" : "Sort by Level",
"sortRandom" : "Sort randomly",
"sortPets" : "Sort by number of pets",
"sortJoined" : "Sort by Party date joined",
"confirmGuild" : "Create Guild for 4 Gems?",
"leaveGroupCha" : "Leave group challenges and...",
"confirm" : "Confirm",
"leaveGroup" : "Leave group?",
"leavePartyCha" : "Leave party challenges and...",
"leaveParty" : "Leave party?"
}

View file

@ -1,14 +1,11 @@
{
"_commentlimited" : "LIMITED EDITION STRINGS",
"limitedEdition" : "Limited Edition",
"winterColors" : "Winter Colors",
"annoyingFriends" : "Annoying Friends",
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
"limitedEdition" : "Limited Edition",
"winterColors" : "Winter Colors",
"annoyingFriends" : "Annoying Friends",
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
"_limitedpets" : "LIMITED EDITION PETS",
"polarBear" : "Polar Bear",
"turkey" : "Turkey",
"polarBearPup" : "Polar Bear Cub"
"polarBear" : "Polar Bear",
"turkey" : "Turkey",
"polarBearPup" : "Polar Bear Cub"
}

View file

@ -1,74 +1,66 @@
{
"_commentnpc" : "NPC RELATED STRINGS",
"npc" : "NPC",
"npcText" : "Backed the Kickstarter project at the maximum level!",
"_commentachievement" : "NPC ACHIEVEMENT",
"npc" : "NPC",
"npcText" : "Backed the Kickstarter project at the maximum level!",
"_commentmatt" : "MATT",
"mattBoch" : "Matt Boch",
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
"mattBochText2" : "Have a look-see",
"mattBochText3" : "at all the pets you can collect.",
"_commentdaniel" : "DANIEL",
"daniel" : "Daniel",
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
"mattBoch" : "Matt Boch",
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
"mattBochText2" : "Have a look-see",
"mattBochText3" : "at all the pets you can collect.",
"daniel" : "Daniel",
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
"_commentalexander" : "ALEXANDER",
"alexander" : "Alexander the Merchant",
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
"alexander" : "Alexander the Merchant",
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
"_commentjustin" : "JUSTIN",
"buyGems" : "Buy Gems",
"justin" : "Justin",
"USD" : "USD",
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
"donateText2" : "Donate to the developers",
"donateText3" : "As an open source project, it can use all the help we can get!",
"payWithCard" : "Pay with Card",
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
"buyGems" : "Buy Gems",
"justin" : "Justin",
"USD" : "USD",
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
"donateText2" : "Donate to the developers",
"donateText3" : "As an open source project, it can use all the help we can get!",
"payWithCard" : "Pay with Card",
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
"_commentinit" : "INITIAL TOUR",
"welcomeHabit" : "Welcome to HabitRPG",
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
"welcomeHabitT2" : " your guide!",
"yourAvatar" : "Your Avatar",
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
"avatarCustom" : "Avatar Customization",
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
"hitPoints" : "Hit Points",
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
"expPoints" : "Experience Points",
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
"typeGoals" : "Types of Goals",
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally rewarding yourself is integral in forming good habits.",
"hoverOver" : "Hover over comments",
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
"unlockFeatures" : "Unlock New Features",
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
"habitWiki" : "HabitRPG Wiki",
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
"customAvatar" : "Customize Your Avatar",
"customAvatarText" : "Click your avatar to customize your appearance.",
"storeUnlocked" : "Item Store Unlocked",
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
"partySys" : "Party System",
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
"classGear" : "Class Gear",
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
"autoAllocate" : "Auto Allocate",
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
"spells" : "Spells",
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
"toDo" : "To-Do",
"moreClass" : "For more information on the class-system, see "
"welcomeHabit" : "Welcome to HabitRPG",
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm",
"welcomeHabitT2" : "your guide!",
"yourAvatar" : "Your Avatar",
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
"avatarCustom" : "Avatar Customization",
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
"hitPoints" : "Hit Points",
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
"expPoints" : "Experience Points",
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
"typeGoals" : "Types of Goals",
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally rewarding yourself is integral in forming good habits.",
"hoverOver" : "Hover over comments",
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
"unlockFeatures" : "Unlock New Features",
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the",
"habitWiki" : "HabitRPG Wiki",
"unlockFeaturesT2" : "or let yourself be surprised. Good luck!",
"customAvatar" : "Customize Your Avatar",
"customAvatarText" : "Click your avatar to customize your appearance.",
"storeUnlocked" : "Item Store Unlocked",
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
"partySys" : "Party System",
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
"classGear" : "Class Gear",
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
"autoAllocate" : "Auto Allocate",
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
"spells" : "Spells",
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
"toDo" : "To-Do",
"moreClass" : "For more information on the class-system, see"
}

View file

@ -1,43 +1,38 @@
{
"_commentpets" : "PETS RELATED STRINGS",
"pets" : "Pets",
"petsFound":"Pets Found",
"rarePets": "Rare Pets",
"questPets": "Quest Pets",
"beastmasterProgress": "Beastmaster Progress",
"mounts" : "Mounts",
"mountsTamed" : "Mounts Tamed",
"questMounts" : "Quest Mounts",
"rareMounts" : "Rare Mounts",
"etherealLion" : "Ethereal Lion",
"petsFound" : "Pets Found",
"veteranWolf" : "Veteran Wolf",
"cerberusPup" : "Cerberus Pup",
"hydra" : "Hydra",
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
"rarePetPop2" : "How to Get this Pet!",
"mounts" : "Mounts",
"mountsTamed" : "Mounts Tamed",
"questMounts" : "Quest Mounts",
"rareMounts" : "Rare Mounts",
"etherealLion" : "Ethereal Lion",
"petsFound" : "Pets Found",
"veteranWolf" : "Veteran Wolf",
"cerberusPup" : "Cerberus Pup",
"hydra" : "Hydra",
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
"rarePetPop2" : "How to Get this Pet!",
"eggs": "Eggs",
"noEggs": "You don't have any eggs.",
"hatchingPotions": "Hatching Potions",
"noHatchingPotions": "You don't have any hatching potions.",
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
"food" : "Food",
"noFood" : "You don't have any food.",
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
"food" : "Food",
"noFood" : "You don't have any food.",
"_commentachievement" : "PET ACHIEVEMENT",
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
"beastMastName" : "Beast Master",
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
"beastMastName" : "Beast Master",
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
"_commentdrops" : "DROPS MODALS",
"dropsEnabled" : "Drops Enabled!",
"itemDrop" : "An item has dropped!",
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
"dropsEnabled" : "Drops Enabled!",
"itemDrop" : "An item has dropped!",
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
"useSaddle" : "Saddle <%= pet %>?"
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
"useSaddle" : "Saddle <%= pet %>?"
}

View file

@ -1,47 +1,39 @@
{
"_commentquests" : "QUEST RELATED STRINGS",
"quests" : "Quests",
"quests" : "Quests",
"completed" : "Completed!",
"youReceived" : "You've Received",
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
"inviteParty" : "Invite Party",
"questInvitation" : "Quest Invitation: ",
"askLater" : "Ask Later",
"buyQuest" : "Buy Quest",
"_commentmodals" : "QUESTS MODALS",
"completed" : "Completed!",
"youReceived" : "You've Received",
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
"inviteParty" : "Invite Party",
"questInvitation" : "Quest Invitation: ",
"askLater" : "Ask Later",
"buyQuest" : "Buy Quest",
"accepted" : "Accepted",
"rejected" : "Rejected",
"pending" : "Pending",
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
"begin" : "Begin",
"bossHP" : "Boss Health",
"collected" : "Collected",
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
"abort" : "Abort",
"_commentquest" : "QUEST INVITATION",
"accepted" : "Accepted",
"rejected" : "Rejected",
"pending" : "Pending",
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
"begin" : "Begin",
"bossHP" : "Boss Health",
"collected" : "Collected",
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
"abort" : "Abort",
"scrolls" : "Quest Scrolls",
"noScrolls" : "You don't have any quest scrolls.",
"scrollsText1" : "Quests require parties. If you want to quest solo,",
"scrollsText2" : "create an empty party",
"scrollsPre" : "You need to complete the previous quest to start this one!",
"_commentscrolls" : "SCROLLS",
"scrolls" : "Quest Scrolls",
"noScrolls" : "You don't have any quest scrolls.",
"scrollsText1" : "Quests require parties. If you want to quest solo,",
"scrollsText2" : "create an empty party",
"scrollsPre" : "You need to complete the previous quest to start this one!",
"completedQuests" : "Completed the following quests",
"_commentachievement" : "QUEST ACHIEVEMENT",
"completedQuests" : "Completed the following quests",
"mustComplete" : "You must first complete <%= quest %>.",
"mustLevel" : "You must be level <%= level %>.",
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
"mustComplete" : "You must first complete <%= quest %>.",
"mustLevel" : "You must be level <%= level %>.",
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
}

View file

@ -1,34 +1,28 @@
{
"_commentrebirth" : "REBIRTH RELATED STRINGS",
"rebirthNew" : "Rebirth: New Adventure Available!",
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
"rebirthBegin" : "Rebirth: Begin a New Adventure",
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
"rebirthAdvList1" : "You return to full Health.",
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
"rebirthInList1" : "Tasks, history, and settings remain.",
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
"beReborn" : "Be Reborn",
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
"_commentmodals" : "REBIRTH MODALS",
"rebirthNew" : "Rebirth: New Adventure Available!",
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
"rebirthBegin" : "Rebirth: Begin a New Adventure",
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
"rebirthAdvList1" : "You return to full Health.",
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
"rebirthInList1" : "Tasks, history, and settings remain.",
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
"beReborn" : "Be Reborn",
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
"rebirthBegan" : "Began a New Adventure",
"rebirthText" : "Began <%= rebirths %> New Adventures",
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level",
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
"rebirthBegan" : "Began a New Adventure",
"rebirthText" : "Began <%= rebirths %> New Adventures",
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
"_commentinventory" : "REBIRTH INVENTORY",
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
"rebirthName" : "Orb of Rebirth",
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
"rebirthName" : "Orb of Rebirth",
"_commentavatar" : "REBIRTH AVATAR",
"reborn" : "Reborn, max level <%= reLevel %>"
"reborn" : "Reborn, max level <%= reLevel %>"
}

View file

@ -1,75 +1,70 @@
{
"_commentsettings" : "SETTINGS RELATED STRINGS",
"settings":"Settings",
"_commentoptionssettings":"SETTINGS OPTIONS",
"language" : "Language",
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
"stickyHeader" : "Sticky header",
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
"newTaskEdit" : "Open new tasks in edit mode",
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
"startCollapsed" : "Tag list in tasks starts collapsed",
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
"showTour" : "Show Tour",
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
"showBailey" : "Show Bailey",
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
"fixVal" : "Fix Character Values",
"fixValPop" : "Manually change values like Health, Level, and Gold.",
"enableClass" : "Enable Class System",
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
"showClass" : "Show Classes Tour",
"classTourPop" : "Show the tour for using the class system.",
"language" : "Language",
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
"stickyHeader" : "Sticky header",
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
"newTaskEdit" : "Open new tasks in edit mode",
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
"startCollapsed" : "Tag list in tasks starts collapsed",
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
"showTour" : "Show Tour",
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
"showBailey" : "Show Bailey",
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
"fixVal" : "Fix Character Values",
"fixValPop" : "Manually change values like Health, Level, and Gold.",
"enableClass" : "Enable Class System",
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
"showClass" : "Show Classes Tour",
"classTourPop" : "Show the tour for using the class system.",
"resetAccount" : "Reset Account",
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
"deleteAccount" : "Delete Account",
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
"resetAccount" : "Reset Account",
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
"deleteAccount" : "Delete Account",
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
"qrCode" : "QR Code",
"dataExport" : "Data Export",
"saveData" : "Here are a few options for saving your Habit data.",
"habitHistory" : "Habit History",
"exportHistory" : "Export History:",
"csv" : "(CSV)",
"userData" : "User Data",
"exportUserData" : "Export User Data:",
"xml" : "(XML)",
"json" : "(JSON)",
"qrCode" : "QR Code",
"dataExport" : "Data Export",
"saveData" : "Here are a few options for saving your Habit data.",
"habitHistory" : "Habit History",
"exportHistory" : "Export History:",
"csv" : "(CSV)",
"userData" : "User Data",
"exportUserData" : "Export User Data:",
"xml" : "(XML)",
"json" : "(JSON)",
"customDayStart":"Custom Day Start",
"24HrClock": "24Hr Clock",
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
"misc":"Misc",
"showHeader":"Show Header",
"changePass":"Change Password",
"oldPass":"Old Password",
"newPass":"New Password",
"confirmPass":"Confirm New Password",
"dangerZone": "Danger Zone",
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
"API":"API",
"APIText":"Copy these for use in third party applications.",
"APIToken":"API Token",
"customDayStart":"Custom Day Start",
"24HrClock": "24Hr Clock",
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
"misc":"Misc",
"showHeader":"Show Header",
"changePass":"Change Password",
"oldPass":"Old Password",
"newPass":"New Password",
"confirmPass":"Confirm New Password",
"dangerZone": "Danger Zone",
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
"API":"API",
"APIText":"Copy these for use in third party applications.",
"APIToken":"API Token",
"_commentsettings" : "SETTINGS MODALS",
"resetDo" : "Do it, reset my account!",
"fixValues" : "Fix Values",
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
"fix21Streaks" : "21-Day Streaks",
"discardChanges" : "Discard Changes",
"deleteDo" : "Do it, delete my account!",
"resetDo" : "Do it, reset my account!",
"fixValues" : "Fix Values",
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
"fix21Streaks" : "21-Day Streaks",
"discardChanges" : "Discard Changes",
"deleteDo" : "Do it, delete my account!",
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
"enterNumber" : "Please enter a number between 0 and 24",
"fillAll" : "Please fill out all fields",
"passSuccess" : "Password successfully changed"
"enterNumber" : "Please enter a number between 0 and 24",
"fillAll" : "Please fill out all fields",
"passSuccess" : "Password successfully changed"
}

View file

@ -1,64 +1,60 @@
{
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
"subscription" : "Subscription",
"subWarning1" : "Warning: this is a highly-experimental feature, and many",
"subWarning2" : "experience issues",
"subWarning3" : "with it.",
"disableAds" : "Disable ads",
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
"buyGemsGold" : "Buy Gems with Gold",
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
"retainHistory" : "Retain full history entries",
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
"doubleDrops" : "Daily drop-caps doubled",
"doubleDropsText" : "Complete your stable faster!",
"supportDevs" : "Supports the developers",
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
"monthUSD" : "USD / Month",
"organization" : "Organization",
"groupPlans" : "Group Plans",
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap)",
"indivPlan2" : "can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of",
"groupText2" : "See below for additional plan perks, and contact us for more information!",
"planFamily" : "Family (Coming Soon)",
"planGroup" : "Group (Coming Soon)",
"dedicatedHost" : "Dedicated Hosting",
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
"individualSub" : "Individual Subscription",
"subscribe" : "Subscribe",
"subscribed" : "Subscribed",
"cancelSub" : "Cancel Subscription",
"adminSub" : "Administrator Subscriptions",
"morePlans" : "More Plans<br/>Coming Soon",
"organizationSub" : "Private Organization",
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
"hostingType" : "Hosting Type",
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
"dedicated" : "Dedicated",
"customDomain" : "Custom Domain",
"customDomainText" : "We can optionally give you your own domain for the installation.",
"maxPlayers" : "Max Participants",
"maxPlayersText" : "The maximum number of players in your private organization.",
"unlimited" : "Unlimited",
"priSupport" : "Priority Support On Tickets & Hosting",
"priSupportText" : "First to be provided for with support.",
"timeSupport" : "Support Hours / Month",
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
"gameFeatures" : "Game features",
"gameNoAds" : "Ads disabled for members",
"gold2Gem" : "Gems purchasable with gold",
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
"infiniteGem" : "Infinite leader gems",
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
"contactUs" : "Contact Us",
"_commentplans" : "PLANS STRINGS",
"subscription" : "Subscription",
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
"subWarning2" : "experience issues",
"subWarning3" : " with it.",
"disableAds" : "Disable ads",
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
"buyGemsGold" : "Buy Gems with Gold",
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
"retainHistory" : "Retain full history entries",
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
"doubleDrops" : "Daily drop-caps doubled",
"doubleDropsText" : "Complete your stable faster!",
"supportDevs" : "Supports the developers",
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
"monthUSD" : "USD / Month",
"organization" : "Organization",
"groupPlans" : "Group Plans",
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
"groupText2" : "See below for additional plan perks, and contact us for more information!",
"planFamily" : "Family (Coming Soon)",
"planGroup" : "Group (Coming Soon)",
"dedicatedHost" : "Dedicated Hosting",
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
"individualSub" : "Individual Subscription",
"subscribe" : "Subscribe",
"subscribed" : "Subscribed",
"cancelSub" : "Cancel Subscription",
"adminSub" : "Administrator Subscriptions",
"morePlans" : "More Plans<br/>Coming Soon",
"organizationSub" : "Private Organization",
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
"hostingType" : "Hosting Type",
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
"dedicated" : "Dedicated",
"customDomain" : "Custom Domain",
"customDomainText" : "We can optionally give you your own domain for the installation.",
"maxPlayers" : "Max Participants",
"maxPlayersText" : "The maximum number of players in your private organization.",
"unlimited" : "Unlimited",
"priSupport" : "Priority Support On Tickets & Hosting",
"priSupportText" : "First to be provided for with support.",
"timeSupport" : "Support Hours / Month",
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
"gameFeatures" : "Game features",
"gameNoAds" : "Ads disabled for members",
"gold2Gem" : "Gems purchasable with gold",
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
"infiniteGem" : "Infinite leader gems",
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
"contactUs" : "Contact Us",
"_commentjs" : "ROOTCTRL.JS STRINGS",
"checkout" : "Checkout",
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
"checkout" : "Checkout",
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
}

View file

@ -1,71 +1,62 @@
{
"_commenttasks" : "TASK RELATED STRINGS",
"clearCompleted" : "Clear Completed",
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
"_commentlists" : "LISTS",
"clearCompleted" : "Clear Completed",
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
"habits": "Habits",
"newHabit": "New Habit",
"edit": "Edit",
"save" : "Save",
"addChecklist" : "Add Checklist",
"checklist" : "Checklist",
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
"text": "Text",
"extraNotes": "Extra Notes",
"direction/Actions": "Direction/Actions",
"advancedOptions": "Advanced Options",
"difficulty": "Difficulty",
"difficultyHelpTitle": "How difficult is this task?",
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
"easy": "Easy",
"medium": "Medium",
"hard": "Hard",
"attributes" : "Attributes",
"physical" : "Physical",
"mental" : "Mental",
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
"progress": "Progress",
"dailies": "Dailies",
"newDaily": "New Daily",
"streakCounter" : "Streak Counter",
"repeat": "Repeat",
"restoreStreak" : "Restore Streak",
"todos": "To-Dos",
"newTodo": "New To-Do",
"dueDate": "Due Date",
"remaining": "Remaining",
"complete": "Complete",
"rewards": "Rewards",
"gold": "Gold",
"silver": "Silver",
"newReward": "New Reward",
"price": "Price",
"tags" : "Tags",
"editTags" : "Edit Tags",
"newTag" : "New Tag",
"clearFilters" : "Clear Filters",
"_commenttaskview": "TASK VIEW",
"habits": "Habits",
"newHabit": "New Habit",
"edit": "Edit",
"save" : "Save",
"addChecklist" : "Add Checklist",
"checklist" : "Checklist",
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
"text": "Text",
"extraNotes": "Extra Notes",
"direction/Actions": "Direction/Actions",
"advancedOptions": "Advanced Options",
"difficulty": "Difficulty",
"difficultyHelpTitle": "How difficult is this task?",
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
"easy": "Easy",
"medium": "Medium",
"hard": "Hard",
"attributes" : "Attributes",
"physical" : "Physical",
"mental" : "Mental",
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
"progress": "Progress",
"dailies": "Dailies",
"newDaily": "New Daily",
"streakCounter" : "Streak Counter",
"repeat": "Repeat",
"restoreStreak" : "Restore Streak",
"todos": "To-Dos",
"newTodo": "New To-Do",
"dueDate": "Due Date",
"remaining": "Remaining",
"complete": "Complete",
"rewards": "Rewards",
"gold": "Gold",
"silver": "Silver",
"newReward": "New Reward",
"price": "Price",
"tags" : "Tags",
"editTags" : "Edit Tags",
"newTag" : "New Tag",
"clearFilters" : "Clear Filters",
"streakName" : "Streak Achievement(s)",
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
"perfectName" : "Perfect Day(s)",
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
"_commentachievement" : "TASK ACHIEVEMENTS",
"streakName" : " Streak Achievement(s)",
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
"perfectName" : " Perfect Day(s)",
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
"fortifyName": "Fortify Potion",
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
"_commentfortify" : "FORTIFY",
"fortifyName": "Fortify Potion",
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
"fortify" : "Fortify",
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
"_commentmodals" : "FORTIFY MODALS",
"fortify" : "Fortify",
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
"sureDelete" : "Are you sure you want to delete this task?",
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
"sureDelete" : "Are you sure you want to delete this task?",
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
"streakCoins" : " Streak Bonus!"
"streakCoins" : "Streak Bonus!"
}