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Merge branch 'inventory' of github.com:switz/habitrpg into switz-inventory
# Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
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commit
8ecf3eacc0
7 changed files with 39 additions and 5 deletions
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@ -8,6 +8,16 @@ module.exports.daysBetween = (yesterday, now, dayStart) ->
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module.exports.dayMapping = dayMapping = {0:'su',1:'m',2:'t',3:'w',4:'th',5:'f',6:'s',7:'su'}
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# http://stackoverflow.com/questions/2532218/pick-random-property-from-a-javascript-object
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# obj: object
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# returns random property (the value)
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module.exports.randomProp = (obj) ->
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result = undefined
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count = 0
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for key, val of obj
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result = val if Math.random() < (1 / ++count)
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result
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module.exports.viewHelpers = (view) ->
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view.fn "percent", (x, y) ->
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@ -50,6 +50,11 @@ items = module.exports.items =
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{text: 'Bear Cub', name: 'BearCub', value: 3}
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]
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meats: [
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{index: 0, name: 'Red Meat', text: 'Turns your animal into a mean red meat eater.'}
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{index: 1, name: 'Blue Meat', text: 'Turns your animal into Neo.' }
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]
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# add "type" to each item, so we can reference that as "weapon" or "armor" in the html
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_.each ['weapon', 'armor', 'head', 'shield'], (key) ->
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_.each items[key], (item) -> item.type = key
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@ -1,3 +1,6 @@
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{ randomProp } = require './helpers'
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{ pets } = require('./items').items
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###
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app exports
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###
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@ -5,7 +8,12 @@ module.exports.app = (appExports, model) ->
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user = model.at '_user'
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user.on 'set', 'flags.dropsEnabled', (captures, args) ->
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console.log 'hi!'
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return unless captures == true
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egg = randomProp pets
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user.push 'items.eggs', egg.name
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user.set 'items.egg', egg
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# do drops enabled stuff
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$('#dropsEnabled-modal').show()
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@ -159,7 +159,7 @@ updateStats = (model, newStats, batch) ->
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obj.stats.exp = newStats.exp
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#if silent
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#console.log("pushing silent :" + obj.stats.exp)
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#user.pass(true).set('stats.exp', obj.stats.exp)
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#user.pass(true).set('stats.exp', obj.stats.exp)
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# Set flags when they unlock features
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if !obj.flags.customizationsNotification and (obj.stats.exp > 10 or obj.stats.lvl > 1)
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@ -181,6 +181,11 @@
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<inventory:>
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<div class='row-fluid'>
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<div class='span6 well'>
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testing
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{#if not(_user.items.meats)}
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<p>You don't have any meat yet.</p>
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{/if}
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{#each _user.items.meats as :meat}
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{:meat}
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{/each}
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</div>
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</div>
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@ -3,6 +3,7 @@
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<app:avatar:modals />
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<app:settings:modals />
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<app:party:modals />
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<app:pets:modals />
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<!-- Game Over Modal -->
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<div style="{#unless equal(_user.stats.lvl,0)}display:none;{/}">
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@ -1,5 +1,10 @@
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<modal:>
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<modals:>
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<app:modals:modal modalId='dropsEnabled-modal' header="Drops Enabled!">
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<app:userTokens/>
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<p>Highly discouraged because red tasks provide good incentive to improve (<a target="_blank" href="https://github.com/lefnire/habitrpg#all-my-tasks-are-red-im-dying-too-fast">read more</a>). However, this becomes necessary after long bouts of bad habits.</p>
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<p>You've unlocked the drop system.</p>
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<p>Here's your first egg! {_user.items.egg.name}</p>
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<p>Feed it some meat to get it to hatch.</p>
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<@footer>
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<button data-dismiss="modal" class="btn btn-success">Ok</button>
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</@footer>
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</app:modals:modal>
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