some more fixes on "nextItem"

This commit is contained in:
Tyler Renelle 2013-02-08 12:50:37 -05:00
parent 5e5a62ab52
commit 9250b8b2b5
3 changed files with 62 additions and 40 deletions

View file

@ -223,6 +223,8 @@ ready (model) ->
# Reset items
batch.set 'items.armor', 0
batch.set 'items.weapon', 0
batch.set 'items.head', 0
batch.set 'items.shield', 0
# Reset item store
items.updateStore(model)

View file

@ -1,44 +1,49 @@
_ = require 'underscore'
items =
weapon: [
{type: 'weapon', index: 0, text: "Sword 1", classes: "weapon_0", notes:'Training weapon.', value:0}
{type: 'weapon', index: 1, text: "Sword 2", classes:'weapon_1', notes:'Increases experience gain by 3%.', value:20}
{type: 'weapon', index: 2, text: "Axe", classes:'weapon_2', notes:'Increases experience gain by 6%.', value:30}
{type: 'weapon', index: 3, text: "Morningstar", classes:'weapon_3', notes:'Increases experience gain by 9%.', value:45}
{type: 'weapon', index: 4, text: "Blue Sword", classes:'weapon_4', notes:'Increases experience gain by 12%.', value:65}
{type: 'weapon', index: 5, text: "Red Sword", classes:'weapon_5', notes:'Increases experience gain by 15%.', value:90}
{type: 'weapon', index: 6, text: "Golden Sword", classes:'weapon_6', notes:'Increases experience gain by 18%.', value:120}
{index: 0, text: "Sword 1", classes: "weapon_0", notes:'Training weapon.', modifier: 0.0, value:0}
{index: 1, text: "Sword 2", classes:'weapon_1', notes:'Increases experience gain by 3%.', modifier: 0.3, value:20}
{index: 2, text: "Axe", classes:'weapon_2', notes:'Increases experience gain by 6%.', modifier: 0.6, value:30}
{index: 3, text: "Morningstar", classes:'weapon_3', notes:'Increases experience gain by 9%.', modifier: 0.9, value:45}
{index: 4, text: "Blue Sword", classes:'weapon_4', notes:'Increases experience gain by 12%.', modifier: 1.2, value:65}
{index: 5, text: "Red Sword", classes:'weapon_5', notes:'Increases experience gain by 15%.', modifier: 1.5, value:90}
{index: 6, text: "Golden Sword", classes:'weapon_6', notes:'Increases experience gain by 18%.', modifier: 1.8, value:120}
]
armor: [
{type: 'armor', index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 15%.', value:120}
{index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', modifier: 0.0, value:0}
{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30}
{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45}
{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65}
{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 12%.', modifier: 1.2, value:90}
{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 15%.', modifier: 1.5, value:120}
]
head: [
{type: 'head', index: 0, text: "No Helm", classes: 'head_0', notes:'Training armor.', value:0}
{type: 'head', index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'head', index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'head', index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'head', index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 12%.', value:90}
{type: 'head', index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 15%.', value:120}
{index: 0, text: "No Helm", classes: 'head_0', notes:'Training armor.', modifier: 0.0, value:0}
{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30}
{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45}
{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65}
{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 12%.', modifier: 1.2, value:90}
{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 15%.', modifier: 1.5, value:120}
]
shield: [
{type: 'shield', index: 0, text: "Shield 1", classes: 'shield_0', notes:'Training armor.', value:0}
{type: 'shield', index: 1, text: "Shield 2", classes: 'shield_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'shield', index: 2, text: "Shield 3", classes: 'shield_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'shield', index: 3, text: "Shield 4", classes: 'shield_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'shield', index: 4, text: "Shielf 5", classes: 'shield_4', notes:'Decreases HP loss by 12%.', value:90}
{index: 0, text: "Shield 1", classes: 'shield_0', notes:'Training armor.', value:0}
{index: 1, text: "Shield 2", classes: 'shield_1', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:30}
{index: 2, text: "Shield 3", classes: 'shield_2', notes:'Decreases HP loss by 6%.', modifier: 0.6, value:45}
{index: 3, text: "Shield 4", classes: 'shield_3', notes:'Decreases HP loss by 9%.', modifier: 0.9, value:65}
{index: 4, text: "Shielf 5", classes: 'shield_4', notes:'Decreases HP loss by 12%.', modifier: 1.2, value:90}
]
potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 25, icon: 'item-flask.png'}
potion: {text: "Potion", notes: "Recover 15 HP", value: 25, icon: 'item-flask.png'}
reroll:
type: 'reroll'
text: "Re-Roll"
icon: 'favicon.png'
notes: "Resets your tasks. When you're struggling and everything's red, use for a clean slate."
value:0
# add "type" to each item, so we can reference that as "weapon" or "armor" in the html
_.each items, (category, key) ->
_.each category, (item) -> item.type = key
###
view exports
###
@ -123,26 +128,39 @@ module.exports.app = (appExports, model) ->
###
module.exports.updateStore = updateStore = (model) ->
obj = model.get('_user')
[nextWeapon, nextArmor, nextHead, nextShield] = [null, null, null, null]
i = parseInt(obj.items.weapon) + 1
nextWeapon = if (i == _.size items.weapon) then {hide:true} else items.weapon[i]
model.set '_view.items.weapon',
i = parseInt(obj?.items?.armor || 0) + 1
nextArmor = items.armor[i]
nextArmor.classes = obj.preferences.gender + "_armor_#{i}"
if i == _.size items.armor
nextArmor = {hide:true}
else
nextArmor = items.armor[i]
nextArmor.classes = obj.preferences.gender + "_armor_#{i}"
model.set '_view.items.armor', nextArmor
i = parseInt(parseInt(obj?.items?.head || 0) + 1)
nextHead = items.head[i]
nextHead.classes = obj.preferences.gender + "_head_#{i}"
nextHead.classes += "_#{obj.preferences.armorSet}" if obj.preferences.gender == 'f'
if i == _.size items.armor
nextHead = {hide:true}
else
nextHead = items.head[i]
nextHead.classes = obj.preferences.gender + "_head_#{i}"
nextHead.classes += "_#{obj.preferences.armorSet}" if obj.preferences.gender == 'f'
model.set '_view.items.head', nextHead
nextShield = items.shield[parseInt(obj?.items?.shield || 0) + 1]
nextShield.classes = obj.preferences.gender + "_" + nextShield.classes
i = parseInt(obj?.items?.shield || 0) + 1
if i == _.size items.shield
nextShield = {hide:true}
else
nextShield = items.shield[i]
nextShield.classes = obj.preferences.gender + "_" + nextShield.classes
model.set '_vie.items.shield', nextShield
model.set '_view.items',
weapon: items.weapon[parseInt(obj.items.weapon) + 1]
armor: nextArmor
head: nextHead
shield: nextShield
potion: items.potion
reroll: items.reroll
model.set '_view.items.potion', items.potion
model.set '_view.items.reroll', items.reroll

View file

@ -528,6 +528,7 @@
<div style="display:none;" id={{:task.id}}-chart></div>
<item:>
{#unless :item.hide}
<li class="task reward item">
<pre>
<div class="task-meta-controls">
@ -550,6 +551,7 @@
</div>
</pre>
</li>
{/}
<Scripts:>
<script src="https://checkout.stripe.com/v2/checkout.js"></script>