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fix(drops): Increase base value, improve comments
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1 changed files with 8 additions and 8 deletions
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@ -981,17 +981,17 @@ api.wrap = (user, main=true) ->
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# % chance of getting a drop
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chance = Math.abs(task.value - 21.27) / 1000 # Base drop chance based on task value. This formula will tend to give us base chance in the 1% to 2% range, topping out at 6.8%.
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chance = Math.abs(task.value - 25) / 1000 # Base drop chance based on task value. Subtract more than the max possible task value so we never get a 0
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chance *=
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task.priority * # Task priority multiplier: 50% for Medium, 100% for Hard
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(1 + (task.streak / 100 or 0)) * # Streak bonus: 1% multiplier per streak
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(1 + (user._statsComputed.per / 100)) * # PERception: 1% multiplier per point
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(1 + (user.contributor.level / 50 or 0)) * # Contrib levels: 2% multiplier per level
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(1 + (user.achievements.rebirths / 50 or 0)) * # Rebirths: 2% multiplier per achievement
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(1 + (user.achievements.streak / 100 or 0)) * # Streak achievements: 1% multiplier per achievement
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task.priority * # Task priority: +50% for Medium, +100% for Hard
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(1 + (task.streak / 100 or 0)) * # Streak bonus: +1% per streak
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(1 + (user._statsComputed.per / 100)) * # PERception: +1% per point
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(1 + (user.contributor.level / 50 or 0)) * # Contrib levels: +2% per level
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(1 + (user.achievements.rebirths / 50 or 0)) * # Rebirths: +2% per achievement
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(1 + (user.achievements.streak / 100 or 0)) * # Streak achievements: +1% per achievement
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(user._tmp.crit or 1) * # Use the crit multiplier if we got one
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(1 + (_.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0) or 0)) # 100% multiplier per checklist item complete
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(1 + (_.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0) or 0)) # +100% per checklist item complete
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#console.log("Drop chance: " + chance)
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