From 9bda5657d28de7cf3033b82f447d4c9640f01be1 Mon Sep 17 00:00:00 2001 From: Oliver Eyton-Williams Date: Wed, 25 Nov 2015 12:40:40 +0100 Subject: [PATCH] Fixed syntax for linter. --- test/common/user.fns.buy.test.js | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/test/common/user.fns.buy.test.js b/test/common/user.fns.buy.test.js index 94ace92a0a..a4b067f9f4 100644 --- a/test/common/user.fns.buy.test.js +++ b/test/common/user.fns.buy.test.js @@ -100,35 +100,35 @@ describe('user.fns.buy', () => { expect(user.items.gear.equipped).to.not.have.property('armor'); }); - - it('removes one-handed weapon and shield if auto-equip is on and a two-hander is bought', () => { + + it('removes one-handed weapon and shield if auto-equip is on and a two-hander is bought', () => { user.stats.gp = 100; user.preferences.autoEquip = true; user.ops.buy({params: {key: 'shield_warrior_1'}}); - user.ops.equip({params: {key: 'shield_warrior_1'}}); + user.ops.equip({params: {key: 'shield_warrior_1'}}); user.ops.buy({params: {key: 'weapon_warrior_1'}}); - user.ops.equip({params: {key: 'weapon_warrior_1'}}); - + user.ops.equip({params: {key: 'weapon_warrior_1'}}); + user.ops.buy({params: {key: 'weapon_wizard_1'}}); expect(user.items.gear.equipped).to.have.property('shield', 'shield_base_0'); expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_wizard_1'); - }); + }); it('buys two-handed equipment but does not automatically remove sword or shield', () => { user.stats.gp = 100; user.preferences.autoEquip = false; user.ops.buy({params: {key: 'shield_warrior_1'}}); - user.ops.equip({params: {key: 'shield_warrior_1'}}); + user.ops.equip({params: {key: 'shield_warrior_1'}}); user.ops.buy({params: {key: 'weapon_warrior_1'}}); - user.ops.equip({params: {key: 'weapon_warrior_1'}}); - + user.ops.equip({params: {key: 'weapon_warrior_1'}}); + user.ops.buy({params: {key: 'weapon_wizard_1'}}); expect(user.items.gear.equipped).to.have.property('shield', 'shield_warrior_1'); expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_warrior_1'); }); - + it('does not buy equipment without enough Gold', () => { user.stats.gp = 20;