mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-07-13 15:38:59 +00:00
Merge branch 'release' into develop
This commit is contained in:
commit
9f494360ef
3 changed files with 17 additions and 17 deletions
2
package-lock.json
generated
2
package-lock.json
generated
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "habitica",
|
"name": "habitica",
|
||||||
"version": "4.69.0",
|
"version": "4.69.1",
|
||||||
"lockfileVersion": 1,
|
"lockfileVersion": 1,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"name": "habitica",
|
"name": "habitica",
|
||||||
"description": "A habit tracker app which treats your goals like a Role Playing Game.",
|
"description": "A habit tracker app which treats your goals like a Role Playing Game.",
|
||||||
"version": "4.69.0",
|
"version": "4.69.1",
|
||||||
"main": "./website/server/index.js",
|
"main": "./website/server/index.js",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@slack/client": "^3.8.1",
|
"@slack/client": "^3.8.1",
|
||||||
|
|
|
||||||
|
|
@ -164,30 +164,30 @@ export default {
|
||||||
classGear (heroClass) {
|
classGear (heroClass) {
|
||||||
if (heroClass === 'rogue') {
|
if (heroClass === 'rogue') {
|
||||||
return {
|
return {
|
||||||
armor: 'armor_special_fall2018Rogue',
|
armor: 'armor_rogue_5',
|
||||||
head: 'head_special_fall2018Rogue',
|
head: 'head_rogue_5',
|
||||||
shield: 'shield_special_fall2018Rogue',
|
shield: 'shield_rogue_6',
|
||||||
weapon: 'weapon_special_fall2018Rogue',
|
weapon: 'weapon_rogue_6',
|
||||||
};
|
};
|
||||||
} else if (heroClass === 'wizard') {
|
} else if (heroClass === 'wizard') {
|
||||||
return {
|
return {
|
||||||
armor: 'armor_special_fall2018Mage',
|
armor: 'armor_wizard_5',
|
||||||
head: 'head_special_fall2018Mage',
|
head: 'head_wizard_5',
|
||||||
weapon: 'weapon_special_fall2018Mage',
|
weapon: 'weapon_wizard_6',
|
||||||
};
|
};
|
||||||
} else if (heroClass === 'healer') {
|
} else if (heroClass === 'healer') {
|
||||||
return {
|
return {
|
||||||
armor: 'armor_special_fall2018Healer',
|
armor: 'armor_healer_5',
|
||||||
head: 'head_special_fall2018Healer',
|
head: 'head_healer_5',
|
||||||
shield: 'shield_special_fall2018Healer',
|
shield: 'shield_healer_5',
|
||||||
weapon: 'weapon_special_fall2018Healer',
|
weapon: 'weapon_healer_6',
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
return {
|
return {
|
||||||
armor: 'armor_special_fall2018Warrior',
|
armor: 'armor_warrior_5',
|
||||||
head: 'head_special_fall2018Warrior',
|
head: 'head_warrior_5',
|
||||||
shield: 'shield_special_fall2018Warrior',
|
shield: 'shield_warrior_5',
|
||||||
weapon: 'weapon_special_fall2018Warrior',
|
weapon: 'weapon_warrior_6',
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue