implemented exp & hp modifiers based on lvl & armor/weapon

This commit is contained in:
Tyler Renelle 2012-07-08 22:23:57 -04:00
parent 4120a39df5
commit 9f671548b5

View file

@ -91,99 +91,6 @@ getRoom = (page, model, userId) ->
ready (model) ->
# Setter for user.stats: handles death, leveling up, etc
exports.updateStats = updateStats = (user, stats) ->
if stats.hp?
# game over
if stats.hp < 0
user.set 'stats', {hp: 50, lvl: 1, exp: 0, money: 0}
user.set 'items.armor', 0
user.set 'items.weapon', 0
model.set '_items.armor', content.items.armor[1]
model.set '_items.weapon', content.items.weapon[1]
else
user.set 'stats.hp', stats.hp
if stats.exp?
# level up & carry-over exp
tnl = model.get '_tnl'
if stats.exp >= tnl
stats.exp -= tnl
user.set 'stats.lvl', user.get('stats.lvl') + 1
if !user.get('items.itemsEnabled') and stats.exp >=50
user.set 'items.itemsEnabled', true
$('ul.items').popover
title: content.items.unlockedMessage.title
placement: 'left'
trigger: 'manual'
html: true
content: "<div class='item-store-popover'>\
<img src='/img/BrowserQuest/chest.png' />\
#{content.items.unlockedMessage.content} <a href='#' onClick=\"$('ul.items').popover('hide');return false;\">[Close]</a>\
</div>"
$('ul.items').popover 'show'
user.set 'stats.exp', stats.exp
if stats.money?
money = 0.0 if (!money? or money<0)
user.set 'stats.money', stats.money
# Note: Set 12am daily cron for this
# At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
# For incomplete Dailys, deduct experience
#TODO: remove from exports when cron implemented
exports.endOfDayTally = endOfDayTally = (e, el) ->
# users = model.at('users') #TODO this isn't working, iterate over all users
# for user in users
user = model.at '_user'
todoTally = 0
for key of model.get '_user.tasks'
task = model.at "_user.tasks.#{key}"
[type, value, completed] = [task.get('type'), task.get('value'), task.get('completed')]
if type == 'todo' or type == 'daily'
unless completed
value += if (value < 0) then (( -0.1 * value + 1 ) * -1) else (( Math.pow(0.9,value) ) * -1)
task.set('value', value)
# Deduct experience for missed Daily tasks,
# but not for Todos (just increase todo's value)
if (type == 'daily')
hp = user.get('stats.hp') + value
updateStats user, { hp: hp }
if type == 'daily'
task.push "history", { date: new Date(), value: value }
else
absVal = if (completed) then Math.abs(value) else value
todoTally += absVal
task.set('completed', false) if type == 'daily'
model.push '_user.history.todos', { date: new Date(), value: todoTally }
# tally experience
expTally = user.get 'stats.exp'
lvl = 0 #iterator
_(user.get('stats.lvl')-1).times ->
lvl++
expTally += 50 * Math.pow(lvl, 2) - 150 * lvl + 200
model.push '_user.history.exp', { date: new Date(), value: expTally }
#TODO: remove when cron implemented
poormanscron = ->
lastCron = model.get('_user.lastCron')
lastCron = if lastCron then (new Date(lastCron)) else new Date()
DAY = 1000 * 60 * 60 * 24
today = new Date()
daysPassed = Math.round((today.getTime() - lastCron.getTime()) / DAY)
if daysPassed > 0
_(daysPassed).times ->
endOfDayTally()
lastCron = new Date()
model.set('_user.lastCron', lastCron)
poormanscron()
exports.toggleDebug = ->
model.set('_debug', !model.get('_debug'))
$('[rel=popover]').popover()
#TODO: this isn't very efficient, do model.on set for specific attrs for popover
model.on 'set', '*', ->
@ -327,8 +234,63 @@ ready (model) ->
for taskId of user.get('tasks')
task = model.at('_user.tasks.'+taskId)
task.set('value', 0) unless task.get('type')=='reward'
# Setter for user.stats: handles death, leveling up, etc
exports.updateStats = updateStats = (user, stats) ->
if stats.hp?
# game over
if stats.hp < 0
user.set 'stats', {hp: 50, lvl: 1, exp: 0, money: 0}
user.set 'items.armor', 0
user.set 'items.weapon', 0
model.set '_items.armor', content.items.armor[1]
model.set '_items.weapon', content.items.weapon[1]
else
user.set 'stats.hp', stats.hp
if stats.exp?
# level up & carry-over exp
tnl = model.get '_tnl'
if stats.exp >= tnl
stats.exp -= tnl
user.set 'stats.lvl', user.get('stats.lvl') + 1
if !user.get('items.itemsEnabled') and stats.exp >=50
user.set 'items.itemsEnabled', true
$('ul.items').popover
title: content.items.unlockedMessage.title
placement: 'left'
trigger: 'manual'
html: true
content: "<div class='item-store-popover'>\
<img src='/img/BrowserQuest/chest.png' />\
#{content.items.unlockedMessage.content} <a href='#' onClick=\"$('ul.items').popover('hide');return false;\">[Close]</a>\
</div>"
$('ul.items').popover 'show'
user.set 'stats.exp', stats.exp
if stats.money?
money = 0.0 if (!money? or money<0)
user.set 'stats.money', stats.money
# Calculates Exp modification based on weapon & lvl
expModifier = (value) ->
user = model.at '_user'
dmg = user.get('items.weapon') * .03 # each new weapon adds an additional 3% experience
dmg += user.get('stats.lvl') * .03 # same for lvls
modified = value + (value * dmg)
console.log modified, 'exp modified'
return modified
# Calculates HP-loss modification based on armor & lvl
hpModifier = (value) ->
user = model.at '_user'
ac = user.get('items.armor') * .03 # each new armor blocks an additional 3% damage
ac += user.get('stats.lvl') * .03 # same for lvls
modified = value - (value * ac)
console.log modified, 'hp modified'
return modified
exports.vote = (e, el, next) ->
direction = $(el).attr('data-direction')
direction = 'up' if direction == 'true/'
@ -379,14 +341,68 @@ ready (model) ->
# If positive delta, add points to exp & money
# Only take away mony if it was a mistake (aka, a checkbox)
if delta > 0 or (task.get('type') == 'daily' or task.get('type') == 'todo')
exp += delta
exp += expModifier(delta)
money += delta
# Deduct from health (rewards case handled above)
else if task.get('type') != 'reward'
hp += delta
hp += hpModifier(delta)
updateStats(user, {hp: hp, exp: exp, money: money})
# Note: Set 12am daily cron for this
# At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
# For incomplete Dailys, deduct experience
#TODO: remove from exports when cron implemented
exports.endOfDayTally = endOfDayTally = (e, el) ->
# users = model.at('users') #TODO this isn't working, iterate over all users
# for user in users
user = model.at '_user'
todoTally = 0
for key of model.get '_user.tasks'
task = model.at "_user.tasks.#{key}"
[type, value, completed] = [task.get('type'), task.get('value'), task.get('completed')]
if type == 'todo' or type == 'daily'
unless completed
value += if (value < 0) then (( -0.1 * value + 1 ) * -1) else (( Math.pow(0.9,value) ) * -1)
task.set('value', value)
# Deduct experience for missed Daily tasks,
# but not for Todos (just increase todo's value)
if (type == 'daily')
hp = user.get('stats.hp') + hpModifier(value)
updateStats user, { hp: hp }
if type == 'daily'
task.push "history", { date: new Date(), value: value }
else
absVal = if (completed) then Math.abs(value) else value
todoTally += absVal
task.set('completed', false) if type == 'daily'
model.push '_user.history.todos', { date: new Date(), value: todoTally }
# tally experience
expTally = user.get 'stats.exp'
lvl = 0 #iterator
_(user.get('stats.lvl')-1).times ->
lvl++
expTally += 50 * Math.pow(lvl, 2) - 150 * lvl + 200
model.push '_user.history.exp', { date: new Date(), value: expTally }
#TODO: remove when cron implemented
poormanscron = ->
lastCron = model.get('_user.lastCron')
lastCron = if lastCron then (new Date(lastCron)) else new Date()
DAY = 1000 * 60 * 60 * 24
today = new Date()
daysPassed = Math.round((today.getTime() - lastCron.getTime()) / DAY)
if daysPassed > 0
_(daysPassed).times ->
endOfDayTally()
lastCron = new Date()
model.set('_user.lastCron', lastCron)
poormanscron()
exports.toggleDebug = ->
model.set('_debug', !model.get('_debug'))
## SHORTCUTS ##
exports.shortcuts = (e) ->