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classes: update some classes wording
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8082d8ae30
commit
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4 changed files with 10 additions and 9 deletions
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@ -23,7 +23,7 @@ module.exports.cors = function(req, res, next) {
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return next();
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};
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var siteVersion = 0;
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var siteVersion = 1;
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module.exports.forceRefresh = function(req, res, next){
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if(req.query.siteVersion && req.query.siteVersion != siteVersion){
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@ -241,6 +241,7 @@ var UserSchema = new Schema({
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str: Number,
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def: Number,
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per: Number,
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con: Number,
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stealth: Number
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}
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},
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@ -138,25 +138,25 @@ script(id='partials/options.profile.stats.html', type='text/ng-template')
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table.table.table-striped
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tr
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td
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i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks, reducing their redness', popover-trigger='mouseenter')
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i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks (reducing redness), and increases critical hit chance.', popover-trigger='mouseenter')
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| STR: {{user.stats.str}}
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td
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a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")') +
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tr
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td
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i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells', popover-trigger='mouseenter')
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i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells.', popover-trigger='mouseenter')
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| CON: {{user.stats.con}}
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td
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a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")') +
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tr
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td
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i.icon-question-sign(popover-title='Perception', popover='Perception increases the likelihood of drops, Gold bonuses, and critical hit chances', popover-trigger='mouseenter')
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i.icon-question-sign(popover-title='Perception', popover='Perception increases drops and gold, and can help with critical hits by spells.', popover-trigger='mouseenter')
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| PER: {{user.stats.per}}
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td
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a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")') +
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tr
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td
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i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, allowing you to cast more spells', popover-trigger='mouseenter')
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i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, spell effectiveness, and experience gain.', popover-trigger='mouseenter')
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| INT: {{user.stats.int}}
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td
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a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")') +
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@ -2,7 +2,7 @@
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.modal-header
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h3 Class System Unlocked!
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.modal-body.select-class
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p Select your class. Upon level-up, you will now be able to allocate points to various stats. Alternatively, you can choose which stat your tasks represent (physical, mental, social, or "other") and drive your class automatically.
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p Select your class. Click each class for more information. See <a href="http://habitrpg.wikia.com/wiki/Class_System" target="_blank">Wikia</a> for thorough details.
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.row-fluid
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.span3(ng-click='selectedClass = "warrior"')
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h5 Warrior
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@ -61,9 +61,9 @@
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span(class='shield_healer_5')
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span(class='weapon_healer_6')
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br
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.well(ng-show='selectedClass=="warrior"') Warriors deal moderate damage to tasks and have moderate defense against tasks.
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.well(ng-show='selectedClass=="wizard"') Wizards deal high damage to task, and can cast debuff spells on multiple tasks.
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.well(ng-show='selectedClass=="rogue"') Rogues finds more drops, Gold, and have a high chance of dealing "critical hits," which grant large GP & Exp bonuses. Rogues can also "go stealth" to avoid and entire day of dailies.
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.well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
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.well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
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.well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
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.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
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.modal-footer
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