classes: update some classes wording

This commit is contained in:
Tyler Renelle 2013-12-16 13:03:33 -07:00
parent 8082d8ae30
commit a1590f7f3e
4 changed files with 10 additions and 9 deletions

View file

@ -23,7 +23,7 @@ module.exports.cors = function(req, res, next) {
return next(); return next();
}; };
var siteVersion = 0; var siteVersion = 1;
module.exports.forceRefresh = function(req, res, next){ module.exports.forceRefresh = function(req, res, next){
if(req.query.siteVersion && req.query.siteVersion != siteVersion){ if(req.query.siteVersion && req.query.siteVersion != siteVersion){

View file

@ -241,6 +241,7 @@ var UserSchema = new Schema({
str: Number, str: Number,
def: Number, def: Number,
per: Number, per: Number,
con: Number,
stealth: Number stealth: Number
} }
}, },

View file

@ -138,25 +138,25 @@ script(id='partials/options.profile.stats.html', type='text/ng-template')
table.table.table-striped table.table.table-striped
tr tr
td td
i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks, reducing their redness', popover-trigger='mouseenter') i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks (reducing redness), and increases critical hit chance.', popover-trigger='mouseenter')
|  STR: {{user.stats.str}} |  STR: {{user.stats.str}}
td td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")') + a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")') +
tr tr
td td
i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells', popover-trigger='mouseenter') i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells.', popover-trigger='mouseenter')
|  CON: {{user.stats.con}} |  CON: {{user.stats.con}}
td td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")') + a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")') +
tr tr
td td
i.icon-question-sign(popover-title='Perception', popover='Perception increases the likelihood of drops, Gold bonuses, and critical hit chances', popover-trigger='mouseenter') i.icon-question-sign(popover-title='Perception', popover='Perception increases drops and gold, and can help with critical hits by spells.', popover-trigger='mouseenter')
|  PER: {{user.stats.per}} |  PER: {{user.stats.per}}
td td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")') + a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")') +
tr tr
td td
i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, allowing you to cast more spells', popover-trigger='mouseenter') i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, spell effectiveness, and experience gain.', popover-trigger='mouseenter')
|  INT: {{user.stats.int}} |  INT: {{user.stats.int}}
td td
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")') + a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")') +

View file

@ -2,7 +2,7 @@
.modal-header .modal-header
h3 Class System Unlocked! h3 Class System Unlocked!
.modal-body.select-class .modal-body.select-class
p Select your class. Upon level-up, you will now be able to allocate points to various stats. Alternatively, you can choose which stat your tasks represent (physical, mental, social, or "other") and drive your class automatically. p Select your class. Click each class for more information. See <a href="http://habitrpg.wikia.com/wiki/Class_System" target="_blank">Wikia</a> for thorough details.
.row-fluid .row-fluid
.span3(ng-click='selectedClass = "warrior"') .span3(ng-click='selectedClass = "warrior"')
h5 Warrior h5 Warrior
@ -61,9 +61,9 @@
span(class='shield_healer_5') span(class='shield_healer_5')
span(class='weapon_healer_6') span(class='weapon_healer_6')
br br
.well(ng-show='selectedClass=="warrior"') Warriors deal moderate damage to tasks and have moderate defense against tasks. .well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
.well(ng-show='selectedClass=="wizard"') Wizards deal high damage to task, and can cast debuff spells on multiple tasks. .well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops, Gold, and have a high chance of dealing "critical hits," which grant large GP & Exp bonuses. Rogues can also "go stealth" to avoid and entire day of dailies. .well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players. .well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
.modal-footer .modal-footer