mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-07-26 21:24:08 +00:00
classes: update some classes wording
This commit is contained in:
parent
8082d8ae30
commit
a1590f7f3e
4 changed files with 10 additions and 9 deletions
|
|
@ -23,7 +23,7 @@ module.exports.cors = function(req, res, next) {
|
||||||
return next();
|
return next();
|
||||||
};
|
};
|
||||||
|
|
||||||
var siteVersion = 0;
|
var siteVersion = 1;
|
||||||
|
|
||||||
module.exports.forceRefresh = function(req, res, next){
|
module.exports.forceRefresh = function(req, res, next){
|
||||||
if(req.query.siteVersion && req.query.siteVersion != siteVersion){
|
if(req.query.siteVersion && req.query.siteVersion != siteVersion){
|
||||||
|
|
|
||||||
|
|
@ -241,6 +241,7 @@ var UserSchema = new Schema({
|
||||||
str: Number,
|
str: Number,
|
||||||
def: Number,
|
def: Number,
|
||||||
per: Number,
|
per: Number,
|
||||||
|
con: Number,
|
||||||
stealth: Number
|
stealth: Number
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
||||||
|
|
@ -138,25 +138,25 @@ script(id='partials/options.profile.stats.html', type='text/ng-template')
|
||||||
table.table.table-striped
|
table.table.table-striped
|
||||||
tr
|
tr
|
||||||
td
|
td
|
||||||
i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks, reducing their redness', popover-trigger='mouseenter')
|
i.icon-question-sign(popover-title='Strength', popover='Strength increases damage you inflict to tasks (reducing redness), and increases critical hit chance.', popover-trigger='mouseenter')
|
||||||
| STR: {{user.stats.str}}
|
| STR: {{user.stats.str}}
|
||||||
td
|
td
|
||||||
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")') +
|
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("str")') +
|
||||||
tr
|
tr
|
||||||
td
|
td
|
||||||
i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells', popover-trigger='mouseenter')
|
i.icon-question-sign(popover-title='Constitution', popover='Constitution decreases damage inflicted by tasks, and increases the effectiveness of healing and buff spells.', popover-trigger='mouseenter')
|
||||||
| CON: {{user.stats.con}}
|
| CON: {{user.stats.con}}
|
||||||
td
|
td
|
||||||
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")') +
|
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("con")') +
|
||||||
tr
|
tr
|
||||||
td
|
td
|
||||||
i.icon-question-sign(popover-title='Perception', popover='Perception increases the likelihood of drops, Gold bonuses, and critical hit chances', popover-trigger='mouseenter')
|
i.icon-question-sign(popover-title='Perception', popover='Perception increases drops and gold, and can help with critical hits by spells.', popover-trigger='mouseenter')
|
||||||
| PER: {{user.stats.per}}
|
| PER: {{user.stats.per}}
|
||||||
td
|
td
|
||||||
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")') +
|
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("per")') +
|
||||||
tr
|
tr
|
||||||
td
|
td
|
||||||
i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, allowing you to cast more spells', popover-trigger='mouseenter')
|
i.icon-question-sign(popover-title='Intelligence', popover='Intelligence increases your overall mana, spell effectiveness, and experience gain.', popover-trigger='mouseenter')
|
||||||
| INT: {{user.stats.int}}
|
| INT: {{user.stats.int}}
|
||||||
td
|
td
|
||||||
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")') +
|
a.btn.btn-primary(ng-show='user.stats.points', ng-click='allocate("int")') +
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
.modal-header
|
.modal-header
|
||||||
h3 Class System Unlocked!
|
h3 Class System Unlocked!
|
||||||
.modal-body.select-class
|
.modal-body.select-class
|
||||||
p Select your class. Upon level-up, you will now be able to allocate points to various stats. Alternatively, you can choose which stat your tasks represent (physical, mental, social, or "other") and drive your class automatically.
|
p Select your class. Click each class for more information. See <a href="http://habitrpg.wikia.com/wiki/Class_System" target="_blank">Wikia</a> for thorough details.
|
||||||
.row-fluid
|
.row-fluid
|
||||||
.span3(ng-click='selectedClass = "warrior"')
|
.span3(ng-click='selectedClass = "warrior"')
|
||||||
h5 Warrior
|
h5 Warrior
|
||||||
|
|
@ -61,9 +61,9 @@
|
||||||
span(class='shield_healer_5')
|
span(class='shield_healer_5')
|
||||||
span(class='weapon_healer_6')
|
span(class='weapon_healer_6')
|
||||||
br
|
br
|
||||||
.well(ng-show='selectedClass=="warrior"') Warriors deal moderate damage to tasks and have moderate defense against tasks.
|
.well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
|
||||||
.well(ng-show='selectedClass=="wizard"') Wizards deal high damage to task, and can cast debuff spells on multiple tasks.
|
.well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
|
||||||
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops, Gold, and have a high chance of dealing "critical hits," which grant large GP & Exp bonuses. Rogues can also "go stealth" to avoid and entire day of dailies.
|
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
|
||||||
.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
|
.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
|
||||||
|
|
||||||
.modal-footer
|
.modal-footer
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue