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* Update lastMouseMoveEvent even when dragging an egg or potion. * Update lastMouseMoveEvent even when dragging a food item.
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2 changed files with 12 additions and 4 deletions
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@ -405,6 +405,8 @@ export default {
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this.currentDraggingEgg = egg;
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this.eggClickMode = true;
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// Wait for the div.eggInfo.mouse node to be added to the DOM before
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// changing its position.
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this.$nextTick(() => {
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this.mouseMoved(lastMouseMoveEvent);
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});
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@ -427,6 +429,8 @@ export default {
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this.currentDraggingPotion = potion;
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this.potionClickMode = true;
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// Wait for the div.hatchingPotionInfo.mouse node to be added to the
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// DOM before changing its position.
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this.$nextTick(() => {
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this.mouseMoved(lastMouseMoveEvent);
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});
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@ -471,6 +475,11 @@ export default {
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},
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mouseMoved ($event) {
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// Keep track of the last mouse position even in click mode so that we
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// know where to position the dragged potion/egg info on item click.
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lastMouseMoveEvent = $event;
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// Update the potion/egg popover if we are already dragging it.
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if (this.potionClickMode) {
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// dragging potioninfo is 180px wide (90 would be centered)
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this.$refs.clickPotionInfo.style.left = `${$event.x - 60}px`;
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@ -479,8 +488,6 @@ export default {
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// dragging eggInfo is 180px wide (90 would be centered)
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this.$refs.clickEggInfo.style.left = `${$event.x - 60}px`;
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this.$refs.clickEggInfo.style.top = `${$event.y + 10}px`;
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} else {
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lastMouseMoveEvent = $event;
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}
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},
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},
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@ -858,11 +858,12 @@
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}
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},
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mouseMoved ($event) {
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// Keep track of the last mouse position even in click mode so that we
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// know where to position the dragged food icon on click.
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lastMouseMoveEvent = $event;
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if (this.foodClickMode) {
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this.$refs.clickFoodInfo.style.left = `${$event.x - 70}px`;
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this.$refs.clickFoodInfo.style.top = `${$event.y}px`;
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} else {
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lastMouseMoveEvent = $event;
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}
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},
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},
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