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mounts: simpler, cleaner breakdown of potion rarity
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commit
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4 changed files with 20 additions and 41 deletions
18
dist/habitrpg-shared.js
vendored
18
dist/habitrpg-shared.js
vendored
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@ -8344,20 +8344,10 @@ if(typeof module != 'undefined' && module.exports){
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drop.type = 'Egg';
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drop.dialog = "You've found a " + drop.text + " Egg! " + drop.notes;
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} else {
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acceptableDrops = [];
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if (rarity < .15) {
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acceptableDrops = 'Base White Desert Red Shade Skeleton Zombie CottonCandyPink CottonCandyBlue Golden'.split(' ');
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} else if (rarity < .2) {
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acceptableDrops = 'Base White Desert Red Shade Skeleton Zombie CottonCandyPink CottonCandyBlue'.split(' ');
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} else if (rarity < .25) {
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acceptableDrops = 'Base White Desert Red Shade Skeleton'.split(' ');
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} else {
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acceptableDrops = ['Base', 'White', 'Desert'];
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}
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acceptableDrops = _.pick(hatchingPotions, (function(v, k) {
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acceptableDrops = rarity < .03 ? ['Golden'] : rarity < .06 ? ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'] : rarity < .09 ? ['Red', 'Shade', 'Skeleton'] : ['Base', 'White', 'Desert'];
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drop = helpers.randomVal(_.pick(hatchingPotions, (function(v, k) {
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return __indexOf.call(acceptableDrops, k) >= 0;
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}));
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drop = helpers.randomVal(acceptableDrops);
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})));
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if ((_base3 = user.items.hatchingPotions)[_name2 = drop.name] == null) {
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_base3[_name2] = 0;
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}
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@ -9739,7 +9729,7 @@ try {
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},
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hatchingPotions: {
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Base: {
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value: 1,
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value: 2,
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text: 'Base'
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},
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White: {
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2
dist/spritesheets.css
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2
dist/spritesheets.css
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File diff suppressed because one or more lines are too long
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@ -140,7 +140,7 @@ randomDrop = (user, delta, priority, streak = 0, options={}) ->
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drop.type = 'Food'
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drop.dialog = "You've found a #{drop.text} Food! #{drop.notes}"
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# Eggs & hatchingPotions: 60% chance
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# Eggs: 30% chance
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else if rarity > .3
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drop = helpers.randomVal eggs
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user.items.eggs[drop.name] ?= 0
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@ -148,33 +148,22 @@ randomDrop = (user, delta, priority, streak = 0, options={}) ->
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drop.type = 'Egg'
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drop.dialog = "You've found a #{drop.text} Egg! #{drop.notes}"
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# Hatching Potion, 30% chance - break down by rarity even more.
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# Hatching Potion, 30% chance - break down by rarity.
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else
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acceptableDrops = []
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acceptableDrops =
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# Very Rare: 10% (of 30%)
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if rarity < .03 then ['Golden']
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# Rare: 20% (of 30%)
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else if rarity < .06 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
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# Uncommon: 30% (of 30%)
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else if rarity < .09 then ['Red', 'Shade', 'Skeleton']
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# Common: 40% (of 30%)
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else ['Base', 'White', 'Desert']
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# Tier 5 (Blue Moon Rare)
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if rarity < .15
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acceptableDrops = 'Base White Desert Red Shade Skeleton Zombie CottonCandyPink CottonCandyBlue Golden'.split(' ')
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# No Rarity (@see https://github.com/HabitRPG/habitrpg/issues/1048, we may want to remove rareness when we add mounts)
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#drop = helpers.randomVal hatchingPotions
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drop = helpers.randomVal _.pick(hatchingPotions, ((v,k) -> k in acceptableDrops))
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# Tier 4 (Very Rare)
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else if rarity < .2
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acceptableDrops = 'Base White Desert Red Shade Skeleton Zombie CottonCandyPink CottonCandyBlue'.split(' ')
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# Tier 3 (Rare)
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else if rarity < .25
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acceptableDrops = 'Base White Desert Red Shade Skeleton'.split(' ')
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# Commented out for testing with increased egg drop, delete if successful
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# Tier 2 (Scarce)
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# else if rarity < .4
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# acceptableDrops = ['Base', 'White', 'Desert']
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# Tier 1 (Common)
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else
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acceptableDrops = ['Base', 'White', 'Desert']
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acceptableDrops = _.pick hatchingPotions, ((v,k) -> k in acceptableDrops)
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drop = helpers.randomVal acceptableDrops
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user.items.hatchingPotions[drop.name] ?= 0
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user.items.hatchingPotions[drop.name]++
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drop.type = 'HatchingPotion'
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@ -59,7 +59,7 @@ items = module.exports.items =
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#{text: 'Polar Bear Cub', name: 'PolarBearCub', value: 3}
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hatchingPotions:
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Base: value: 1, text: 'Base'
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Base: value: 2, text: 'Base'
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White: value: 2, text: 'White'
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Desert: value: 2, text: 'Desert'
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Red: value: 3, text: 'Red'
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