diff --git a/public/js/services/guideServices.js b/public/js/services/guideServices.js
index 401e9f1e34..973a7ba71a 100644
--- a/public/js/services/guideServices.js
+++ b/public/js/services/guideServices.js
@@ -97,6 +97,7 @@ angular.module('guideServices', []).
});
$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
+ //TODO is this ever used? I think dropsEnabled is the one that's used
if (alreadyShown(before, after)) return;
var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
diff --git a/views/shared/modals/pets.jade b/views/shared/modals/pets.jade
index ec9c4192a9..aa60e7610b 100644
--- a/views/shared/modals/pets.jade
+++ b/views/shared/modals/pets.jade
@@ -3,10 +3,13 @@ div(modal='modals.dropsEnabled')
h3 Drops Enabled!
.modal-body
p
- span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}')
- | You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. And guess what, you just found a
- strong {{user.items.eggs.0.text}} egg
- | ! {{user.items.eggs.0.notes}}
+ span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}', style='margin-left: 0px')
+ | You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a
+ strong {{user.items.eggs.0.text}} Egg
+ | ! {{user.items.eggs.0.notes}}.
+ br
+ p.
+ If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in Options > Inventory to buy one!
.modal-footer
button.btn.btn-default.cancel(ng-click='modals.dropsEnabled = false') Close