Get attributes layout up-to-date with develop changes

This commit is contained in:
Sabe Jones 2013-12-30 07:33:17 -06:00
parent d3a6191a5e
commit a854109fcd

View file

@ -30,17 +30,22 @@ table.table.table-striped
td
strong {{v}}: {{profile._statsComputed[k]}}
td
ul
li Level: {{(profile.stats.lvl - 1) / 2}} 
i.icon-question-sign(popover-title='Level Bonus', popover-trigger='mouseenter', popover-placement='right', popover="Each attribute gets a bonus equal to half your Level.")
li Equipment: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}} 
i.icon-question-sign(popover-title='Equipment', popover-trigger='mouseenter', popover-placement='right', popover="Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.")
li Class Equip Bonus: {{profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k]}} 
i.icon-question-sign(popover-title='Class Equipment Bonus', popover-trigger='mouseenter', popover-placement='right', popover="Your class uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.")
li Allocated: {{profile.stats[k] || 0}} 
i.icon-question-sign(popover-title='Allocated Points', popover-trigger='mouseenter', popover-placement='right', popover="Attribute points you've earned and assigned. Assign points using the Character Build column.")
li Buffs: {{profile.stats.buffs[k] || 0}} 
i.icon-question-sign(popover-title='Buffs', popover-trigger='mouseenter', popover-placement='right', popover="Attribute bonuses provided by abilities you or your party members have used. The abilities you can use are found in the Rewards column on your Tasks page.")
ul(style='list-style-type:none')
li
i.icon-question-sign(popover-title='Level Bonus', popover-trigger='mouseenter', popover-placement='top', popover="Each attribute gets a bonus equal to half your Level.")
| Level: {{(profile.stats.lvl - 1) / 2}} 
li
i.icon-question-sign(popover-title='Equipment', popover-trigger='mouseenter', popover-placement='top', popover="Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.")
| Equipment: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}} 
li
i.icon-question-sign(popover-title='Class Equipment Bonus', popover-trigger='mouseenter', popover-placement='top', popover="Your class uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.")
| Class Equip Bonus: {{profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k] - profile.stats[k]}} 
li
i.icon-question-sign(popover-title='Allocated Points', popover-trigger='mouseenter', popover-placement='top', popover="Attribute points you've earned and assigned. Assign points using the Character Build column.")
| Allocated: {{profile.stats[k] || 0}} 
li
i.icon-question-sign(popover-title='Buffs', popover-trigger='mouseenter', popover-placement='top', popover="Attribute bonuses provided by abilities you or your party members have used. The abilities you can use are found in the Rewards column on your Tasks page.")
| Buffs: {{profile.stats.buffs[k] || 0}} 
tr(ng-if='profile.stats.buffs.stealth')
td
strong Stealth: {{profile.stats.buffs.stealth}}