apply contributor tier color to avatar name

This commit is contained in:
Alice Harris 2014-07-29 08:53:23 +10:00
parent 1e797a0b05
commit a87b651caf
2 changed files with 24 additions and 37 deletions

View file

@ -13,12 +13,6 @@ future re: pets and whatnot, this is just temporary.
width:560px
margin: 0px auto
.avatar-level
position: absolute
bottom: 2px
right: 2px
@extend $hrpg-label
// basic herobox styles
.herobox
height: 10.5em // higher to acct for the name area
@ -34,28 +28,27 @@ future re: pets and whatnot, this is just temporary.
outline: 1px solid rgba(0,0,0,0.1)
// padding: 0 // push down the sprite
// the hero's info frame
.herobox:after
content: attr(data-name) //" " "lvl " attr(data-level) // " " attr(data-class)
// herobox avatar level (always visible) and name (hidden by default)
.herobox .avatar-level
position: absolute
top: 0
display: block
margin: 2px
text-align: left
bottom: 2px
right: 2px
@extend $hrpg-label
.herobox .avatar-name
position: absolute
top: 2px
left: 2px
@extend $hrpg-label
hrpg-label-color-mixin(darken($good, 15%))
transition: opacity 0.2s ease-out
// info revealed on hover/focus for party
// always visible on the user's own avatar
// except that the user's own name is hidden
// if the user has a mount or background
.herobox:after
opacity: 0
.herobox.isUser.notBackground:not(.hasMount):after
transition: opacity 0.2s ease-out
// user's own name is visible if not using mount or background
.herobox.isUser.notBackground:not(.hasMount) .avatar-name
opacity: 1
// make it a bit special
hrpg-label-color-mixin(darken($color-herobox, 16.18%))
// avatar name becomes visible on hover
.herobox:hover .avatar-name, .herobox:focus .avatar-name
opacity: 1
.herobox.noBackgroundImage:hover, .herobox.noBackgroundImage:focus
background: lighten($color-herobox, 30%)
// when a buff/rebirth exists, add space between the icon and the level
.glyphicon-circle-arrow-up
@ -64,16 +57,16 @@ future re: pets and whatnot, this is just temporary.
padding-left: 4px
.character-sprites span
position: absolute
position: absolute
#profileStable
.active
border 1px solid black
.active
border 1px solid black
// if not user's avatar, remove lines for party unity
.herobox.noBackgroundImage:not(.isUser)
outline: 0
background-color: darken($color-herobox, 8%)
outline: 0
background-color: darken($color-herobox, 8%)
// vertically center avatar sprite depending on if they have a pet
.herobox.hasPet
@ -83,14 +76,6 @@ future re: pets and whatnot, this is just temporary.
.herobox.hasMount
padding-top:0em
// expose hero info on hover, taking
// into account the extra pet space
.herobox:hover, .herobox:focus
&:after
opacity: 1
.herobox.noBackgroundImage:hover, .herobox.noBackgroundImage:focus
background: lighten($color-herobox, 30%)
// positioning the sprites, etc
.herobox
.character-sprites

View file

@ -74,6 +74,8 @@ mixin avatar(opts)
mixin herobox(opts)
- if (!opts) {opts = {minimal:false,main:false}}
figure.herobox(ng-click='spell ? castEnd(profile, "user", $event) : clickMember(profile._id)', data-name='{{profile.profile.name}}', class='background_{{profile.preferences.background}} #{opts.main ? "isUser" : ""} #{opts.minimal ? "minimal" : ""}', ng-class='{hasPet: (#{!opts.minimal} && profile.items.currentPet), hasMount: (#{!opts.minimal} && profile.items.currentMount), notBackground: !profile.preferences.background, "cast-target": applyingAction, isLeader: party.leader==profile._id}')
.avatar-name(ng-class='userLevelStyle(profile)')
{{profile.profile.name}}
+avatar(opts)
.avatar-level(ng-class='userLevelStyle(profile)')
span.glyphicon.glyphicon-circle-arrow-up(ng-show='profile.stats.buffs.str || profile.stats.buffs.per || profile.stats.buffs.con || profile.stats.buffs.int || profile.stats.buffs.stealth', tooltip=env.t('buffed'))