chore: Change spells file name to skills

This commit is contained in:
Blade Barringer 2016-04-11 07:38:23 -05:00
parent 2f715c4530
commit b4eb386047
3 changed files with 11 additions and 11 deletions

View file

@ -37,6 +37,6 @@ script(id='templates/habitrpg-tasks.html', type="text/ng-template")
include ./task_view/static_rewards
include ./task_view/spells
include ./task_view/skills
+taskColumnTabs('bottom')

View file

@ -41,7 +41,7 @@ mixin taskColumnTabs(position)
li(ng-class='{active: list.view == "ingamerewards"}')
a(ng-click='list.view = "ingamerewards"')=env.t('ingamerewards')
mixin specialSpell(k,canceler)
mixin specialSkill(k,canceler)
li.task.reward-item(ng-if='#{canceler ? "user.stats.buffs."+canceler : "user.items.special."+k+">0"}',popover-trigger='mouseenter', popover-placement='top', popover='{{Content.spells.special.#{k}.notes()}}')
.task-meta-controls
span.task-notes

View file

@ -1,12 +1,12 @@
// Events
- var seasonalSpells = {'snowball':'salt', 'spookDust':'opaquePotion', 'shinySeed':'petalFreePotion', 'seafoam':'sand'}
- var seasonalSkills = {'snowball':'salt', 'spookDust':'opaquePotion', 'shinySeed':'petalFreePotion', 'seafoam':'sand'}
ul.items.rewards
each dispel,spell in seasonalSpells
span(ng-if='main && list.type=="reward" && (user.items.special.#{spell}>0 || user.stats.buffs.#{spell})')
+specialSpell(spell)
+specialSpell(dispel,spell)
each dispel,skill in seasonalSkills
span(ng-if='main && list.type=="reward" && (user.items.special.#{skill}>0 || user.stats.buffs.#{skill})')
+specialSkill(skill)
+specialSkill(dispel,skill)
// Spells
// Class Skills
ul.items(ng-if='main && list.type=="reward" && user.stats.class && !user.preferences.disableClasses')
li.task.reward-item(ng-repeat='(k,skill) in Content.spells[user.stats.class]', ng-if='user.stats.lvl >= skill.lvl',popover-trigger='mouseenter', popover-placement='top', popover='{{skill.notes()}}')
.task-meta-controls
@ -16,8 +16,8 @@ ul.items(ng-if='main && list.type=="reward" && user.stats.class && !user.prefere
.task-controls.task-primary
a.money.btn-buy.item-btn(ng-click='castStart(skill)', ng-class='{active: skill.key == spell.key}')
span.reward-cost
strong {{skill.mana}}
strong {{::skill.mana}}
=env.t('mp')
// main content
span(ng-class='{"shop_{{skill.key}} shop-sprite item-img": true}')
p.task-text {{skill.text()}}
span(ng-class='{"shop_{{::skill.key}} shop-sprite item-img": true}')
p.task-text {{::skill.text()}}