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move userServices.js to habitrpg-shared, so mobile can share the code
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259f9033c4
commit
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3 changed files with 3 additions and 228 deletions
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@ -27,6 +27,7 @@ window.habitrpg = angular.module('habitrpg',
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.constant("API_URL", "")
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.constant("STORAGE_USER_ID", 'habitrpg-user')
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.constant("STORAGE_SETTINGS_ID", 'habit-mobile-settings')
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.constant("MOBILE_APP", false)
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//.constant("STORAGE_GROUPS_ID", "") // if we decide to take groups offline
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.config(['$stateProvider', '$urlRouterProvider', '$httpProvider', 'STORAGE_SETTINGS_ID',
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@ -1,226 +0,0 @@
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'use strict';
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/**
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* Services that persists and retrieves user from localStorage.
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*/
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angular.module('userServices', []).
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factory('User', ['$rootScope', '$http', '$location', '$window', 'API_URL', 'STORAGE_USER_ID', 'STORAGE_SETTINGS_ID', 'Notification',
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function($rootScope, $http, $location, $window, API_URL, STORAGE_USER_ID, STORAGE_SETTINGS_ID, Notification) {
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var authenticated = false,
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defaultSettings = {
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auth: { apiId: '', apiToken: ''},
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sync: {
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queue: [], //here OT will be queued up, this is NOT call-back queue!
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sent: [] //here will be OT which have been sent, but we have not got reply from server yet.
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},
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fetching: false, // whether fetch() was called or no. this is to avoid race conditions
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online: false
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},
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settings = {}, //habit mobile settings (like auth etc.) to be stored here
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user = {}; // this is stored as a reference accessible to all controllers, that way updates propagate
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//first we populate user with schema
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user.apiToken = user._id = ''; // we use id / apitoken to determine if registered
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//than we try to load localStorage
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if (localStorage.getItem(STORAGE_USER_ID)) {
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_.extend(user, JSON.parse(localStorage.getItem(STORAGE_USER_ID)));
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}
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user._wrapped = false;
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var syncQueue = function (cb) {
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if (!authenticated) {
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$window.alert("Not authenticated, can't sync, go to settings first.");
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return;
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}
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var queue = settings.sync.queue;
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var sent = settings.sync.sent;
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if (queue.length === 0) {
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// Sync: Queue is empty
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return;
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}
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if (settings.fetching) {
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// Sync: Already fetching
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return;
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}
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if (settings.online!==true) {
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// Sync: Not online
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return;
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}
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settings.fetching = true;
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// move all actions from queue array to sent array
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_.times(queue.length, function () {
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sent.push(queue.shift());
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});
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$http.post(API_URL + '/api/v2/user/batch-update', sent, {params: {data:+new Date, _v:user._v, siteVersion: $window.env && $window.env.siteVersion}})
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.success(function (data, status, heacreatingders, config) {
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//make sure there are no pending actions to sync. If there are any it is not safe to apply model from server as we may overwrite user data.
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if (!queue.length) {
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//we can't do user=data as it will not update user references in all other angular controllers.
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// the user has been modified from another application, sync up
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if(data.wasModified) {
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delete data.wasModified;
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$rootScope.$emit('userUpdated', user);
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}
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// Update user
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_.extend(user, data);
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if (!user._wrapped){
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$window.habitrpgShared.wrap(user);
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_.each(user.ops, function(op,k){
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user.ops[k] = _.partialRight(op, function(err, req){
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if (err) {
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Notification.text(err.code ? err.message : err);
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// In the case of 200s, they're friendly alert messages like "You're pet has hatched!" - still send the op
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if ((err.code && err.code >= 400) || !err.code) return;
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}
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userServices.log({op:k, params: req.params, query:req.query, body:req.body});
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});
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});
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}
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// Emit event when user is synced
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$rootScope.$emit('userSynced');
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}
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sent.length = 0;
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settings.fetching = false;
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save();
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if (cb) {
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cb(false)
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}
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syncQueue(); // call syncQueue to check if anyone pushed more actions to the queue while we were talking to server.
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})
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.error(function (data, status, headers, config) {
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// In the case of errors, discard the corrupt queue
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if (status >= 400) {
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data =
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data.needRefresh ? "The site has been updated and the page needs to refresh. The last action has not been recorded, please refresh and try again." :
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data ? data :
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'Something went wrong, please refresh your browser or upgrade the mobile app';
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alert(data);
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// Clear the queue. Better if we can hunt down the problem op, but this is the easiest solution
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settings.sync.queue = settings.sync.sent = [];
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save();
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// But if we're offline, queue up offline actions so we can send when we're back online
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} else {
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//move sent actions back to queue
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_.times(sent.length, function () {
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queue.push(sent.shift())
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});
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settings.fetching = false;
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//Notification.text("No Connection");
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}
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});
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}
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var save = function () {
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localStorage.setItem(STORAGE_USER_ID, JSON.stringify(user));
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localStorage.setItem(STORAGE_SETTINGS_ID, JSON.stringify(settings));
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};
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var userServices = {
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user: user,
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set: function(updates) {
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user.ops.update({body:updates});
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},
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online: function (status) {
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if (status===true) {
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settings.online = true;
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syncQueue();
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} else {
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settings.online = false;
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};
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},
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authenticate: function (uuid, token, cb) {
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if (!!uuid && !!token) {
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$http.defaults.headers.common['x-api-user'] = uuid;
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$http.defaults.headers.common['x-api-key'] = token;
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authenticated = true;
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settings.auth.apiId = uuid;
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settings.auth.apiToken = token;
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settings.online = true;
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if (user && user._v) user._v--; // shortcut to always fetch new updates on page reload
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userServices.log({}, function(){
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// If they don't have timezone, set it
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var offset = moment().zone(); // eg, 240 - this will be converted on server as -(offset/60)
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if (user.preferences.timezoneOffset !== offset)
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userServices.set({'preferences.timezoneOffset': offset});
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cb && cb();
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});
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} else {
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alert('Please enter your ID and Token in settings.')
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}
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},
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authenticated: function(){
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return this.settings.auth.apiId !== "";
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},
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log: function (action, cb) {
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//push by one buy one if an array passed in.
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if (_.isArray(action)) {
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action.forEach(function (a) {
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settings.sync.queue.push(a);
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});
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} else {
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settings.sync.queue.push(action);
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}
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save();
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syncQueue(cb);
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},
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sync: function(){
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user._v--;
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userServices.log({});
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},
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save: save,
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settings: settings
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};
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//load settings if we have them
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if (localStorage.getItem(STORAGE_SETTINGS_ID)) {
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//use extend here to make sure we keep object reference in other angular controllers
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_.extend(settings, JSON.parse(localStorage.getItem(STORAGE_SETTINGS_ID)));
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//if settings were saved while fetch was in process reset the flag.
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settings.fetching = false;
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//create and load if not
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} else {
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localStorage.setItem(STORAGE_SETTINGS_ID, JSON.stringify(defaultSettings));
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_.extend(settings, defaultSettings);
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}
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//If user does not have ApiID that forward him to settings.
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if (!settings.auth.apiId || !settings.auth.apiToken) {
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//var search = $location.search(); // FIXME this should be working, but it's returning an empty object when at a root url /?_id=...
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var search = $location.search($window.location.search.substring(1)).$$search; // so we use this fugly hack instead
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if (search.err) return alert(search.err);
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if (search._id && search.apiToken) {
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userServices.authenticate(search._id, search.apiToken, function(){
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$window.location.href='/';
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});
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} else {
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if ($window.location.pathname.indexOf('/static') !== 0){
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localStorage.clear();
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$window.location.href = '/logout';
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}
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}
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} else {
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userServices.authenticate(settings.auth.apiId, settings.auth.apiToken)
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}
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return userServices;
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}
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]);
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@ -32,7 +32,7 @@
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"js/app.js",
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"js/services/authServices.js",
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"js/services/notificationServices.js",
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"js/services/userServices.js",
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"bower_components/habitrpg-shared/script/userServices.js",
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"js/services/groupServices.js",
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"js/services/memberServices.js",
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"js/services/guideServices.js",
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@ -73,7 +73,7 @@
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"bower_components/angular-loading-bar/build/loading-bar.js",
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"js/static.js",
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"js/services/notificationServices.js",
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"js/services/userServices.js",
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"bower_components/habitrpg-shared/script/userServices.js",
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"js/controllers/authCtrl.js"
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],
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"css": [
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