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fix(shop): Remove br
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1 changed files with 12 additions and 13 deletions
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@ -35,19 +35,18 @@ script(type='text/ng-template', id='partials/options.inventory.seasonalshop.html
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h3.popover-title!=env.t('seasonalShopClosedTitle', {linkStart:"<a href='http://blog.habitrpg.com/who' target='_blank'>", linkEnd: "</a>"})
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.popover-content
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p!=env.t('seasonalShopClosedText', {linkStart:"<a href='http://habitrpg.wikia.com/wiki/Grand_Galas' target='_blank'>", linkEnd: "</a>"})
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br
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.well(ng-if='User.user.achievements.rebirths > 0')=env.t('seasonalShopRebirth')
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{::label}}', ng-repeat='(set,label) in ::{springWarrior:env.t("mightyBunnySet"), springMage:env.t("magicMouseSet"), springHealer:env.t("lovingPupSet"), springRogue:env.t("stealthyKittySet")}')
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// The `if true || false` conditional for applying the transparent class is necessary because
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// when a user activates the orb of rebirth, the seasonal items are still in their inventory, but
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// they have each have a value of false. The item can be purchased for gold in the rewards column,
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// not the seasonal shop. This makes that more clear.
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div(ng-repeat='item in ::getSeasonalShopArray(set)' ng-class="{transparent: user.items.gear.owned[item.key] === true ||user.items.gear.owned[item.key] === false}")
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button.customize-option(popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='purchase(item.type,item)', class='shop_{{::item.key}}')
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.text-center
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| {{((item.specialClass == "wizard") && (item.type == "weapon")) + 1}}
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span.Pet_Currency_Gem1x.inline-gems
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.well(ng-if='User.user.achievements.rebirths > 0')=env.t('seasonalShopRebirth')
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{::label}}', ng-repeat='(set,label) in ::{springWarrior:env.t("mightyBunnySet"), springMage:env.t("magicMouseSet"), springHealer:env.t("lovingPupSet"), springRogue:env.t("stealthyKittySet")}')
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// The `if true || false` conditional for applying the transparent class is necessary because
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// when a user activates the orb of rebirth, the seasonal items are still in their inventory, but
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// they have each have a value of false. The item can be purchased for gold in the rewards column,
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// not the seasonal shop. This makes that more clear.
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div(ng-repeat='item in ::getSeasonalShopArray(set)' ng-class="{transparent: user.items.gear.owned[item.key] === true ||user.items.gear.owned[item.key] === false}")
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button.customize-option(popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='purchase(item.type,item)', class='shop_{{::item.key}}')
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.text-center
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| {{((item.specialClass == "wizard") && (item.type == "weapon")) + 1}}
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span.Pet_Currency_Gem1x.inline-gems
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// menu.pets-menu(label=env.t('quests'))
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div(ng-repeat='quest in ::getSeasonalShopQuests()')
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button.customize-option(data-popover-html="{{::quest.previous && !user.achievements.quests[quest.previous] ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-append-to-body='true', popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='buyQuest(quest.key)', ng-class='(quest.previous && !user.achievements.quests[quest.previous]) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"')
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