classes: add a second grunt-spritesmith pass which creates

.customize-options.SPRITE_NAME to resize buttons as 60x60 & reposition
the sprite. This seems pretty dirty because the images are parsed twice,
@paglias let me know if you think there's a better way
This commit is contained in:
Tyler Renelle 2013-12-13 21:48:23 -07:00
parent 9142bba779
commit bf52efa2ca
4 changed files with 3145 additions and 5 deletions

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@ -1,27 +1,59 @@
module.exports = function(grunt) {
grunt.initConfig({
/**
* Converts our individual image files in img/spritesmith into a unified spritesheet.
* Note - we do two passes. One for `.customize-options.WHATEVER` for /#/options/profile/avatar, which converts
* skins, hair, beards, etc. into 60x60 re-positioned buttons. Then we do another pass for everything (which
* is 90x90 in the case of avatar sprites). This seems wrong to me, but it seems to works. FIXME
*/
sprite:{
all: {
customizer: {
src: 'img/sprites/spritesmith/**/*.png',
destImg: 'dist/spritesmith.png',
destCSS: 'dist/customizer.css',
algorithm: 'binary-tree',
cssVarMap: function (sprite) {
// `sprite` has `name`, `image` (full path), `x`, `y`
// `width`, `height`, `total_width`, `total_height`
// EXAMPLE: Prefix all sprite names with 'sprite-'
if (sprite.name.match(/hair|skin|beard|mustache/) || sprite.name=='head_base_0') {
sprite.name = 'customize-option.' + sprite.name;
sprite.x = sprite.x + 25;
sprite.y = sprite.y + 15;
sprite.width = 60;
sprite.height = 60;
}
},
cssOpts: {
'cssClass': function (item) {
return '.' + item.name;
}
}
},
main: {
src: 'img/sprites/spritesmith/**/*.png',
destImg: 'dist/spritesmith.png',
destCSS: 'dist/spritesmith.css',
algorithm: 'binary-tree',
cssOpts: {
'cssClass': function (item) {
// return '.sprite-' + item.name;
//return '.sprite-' + item.name;
return '.' + item.name;
}
}
}
},
cssmin: {
dist: {
options: {
report: 'gzip'
},
files: {
"dist/spritesheets.css": [
files:{
"dist/habitrpg-shared.css": [
"dist/customizer.css",
"dist/spritesmith.css",
"css/backer.css",
"css/Mounts.css",

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